As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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Herald's Horn Discussion
3 days ago
To answer a lot of your concern for the high cost dragons, your commander drops the cmc by 1, with Herald's Horn, Dragonspeaker Shaman and Dragonlord's Servant that's 5 total cmc knocked off each dragon. That's huge. As for steel hellkite, the card is an absolute bomb. Pay 0, kill the tokens. Pay 3, kill Rhystic Study and most of their mana rocks. It's so good that I have one in all of my edh decks.
I personally didn't like Wasitora when I played dragons. Anger is decent at haste if you can get it in your yard. I ran numerous wheel effects to dump big dragons then reanimate them with Living Death.
The problem is there are 5 colors and so many good dragons. Most newer dragons are worth a spot, but then you have to consider utility cards like Birds and Witness. It's a big project.
3 days ago
What ramp is best, what to cut?
2 weeks ago
Several draw engines available, Tymna the Weaver, Skullclamp, Bygone Bishop, Vanquisher's Banner, Herald's Horn, Many of my creatures become so cheap or free late-game I can abuse them for extra cards.
Also much of the late game is abusing graveyard so part of each turn is returning pieces of my deck that have been destroyed or killed. If the game is still going well into the late-game, I tend to change focus to combo out and kill everyone at that point.
2 weeks ago
Hey I have some suggestions that hopefully help.Lightning Bolt (better burn spell), Lightning Greaves (rather than Mask of Avacyn, because I don't think you want to pay 3 mana for +1/+2 and hexproof. Also I don't like Goblin Snowman. If you want to be aggressive you don't want a 4 mana 1/1 that's defensive. If you really want to annoy your friends Blood Moon is a thing, but maybe you want to stay away from it because it might not be fun for your opponents. Lastly, since you are playing a tribal deck we can play some more tribal synergy Door of Destinies, Herald’s Horn (maybe to slow), Skullclamp(can sac your 1/1s for draw), Heirloom Blade(maybe to slow, but again carddraw) hope this helps
3 weeks ago
R/W Soldier Creatures - Kalemne, Disciple of Iroas, Iroas's Champion, Hearthfire Hobgoblin Three powerful double strikers and two of which should be includes just since Iroas is your commander. Soltari Guerrillas Personal favorite of mine Lightning bolt on a body, great for removing pesky low toughness creatures with annoying abilities.
Artifacts/Enchantments - Konda's Banner, Herald's Horn, Obelisk of Urd These three are amazing with tribal decks. Sunforger, Legion's Initiative these two can give you responses Sunforger can tutor any of your instants and Legions Inititive can protect you from a board wipe unfortunately tokens will still be lost as they cease to exist when they leave battlefield.
3 weeks ago
3 weeks ago
Firstly, I love the approach of the deck. Dovescape makes for the ultimate lock-down, so let's focus on that as your win-con and revolve the deck around it.
Don't be afraid to include non-creature spells because of this, remember, that your non-creature spells are just going to turn into doves late-game anyways; use this to your advantage.
I agree with most of musicalsocks's suggestions, however:
DO NOT RUN Kindred Discovery, IT WILL KILL YOU!
- Beastmaster Ascension and True Conviction will give you a huge advantage over your opponents in Dove Vs. Dove combat, if not, they will provide more doves for the Dove God.
3 weeks ago
Hey its PJ from Commander Replay. With the goal of keeping the core of your deck intact, here are some changes that I would make to streamline things a bit more. So my general philosophy with the Ur Dragon is, to get all of our non dragon effects lower than 5cc, so that the upper part of the curve is free to slam your dragons. Whether this is the correct philosophy who knows, but it seems to make sense to me, so here we go...
Urabrask the Hidden - it competes with your 6cmc dragons.
Snapcaster Mage great card, but there aren't a ton of spells in this deck, so its not the right home
Dualcaster Mage this thing always gets stuck in my hand. and ramp decks generally try to tap out each turn instead of leaving mana open.
Commander's Sphere theres is better ramp
Traverse the Ulvenwald for the reasons you mentioned. If this was a graveyard focused deck, I would include.
Elemental Bond I think there is better ways to draw cards. Under normal circumstances I wouldn't expect to cast more than 3 or 4 dragons in a game.
Desertion competes with 6 cmc dragons.
Maybe Cards to Cut- I haven't played with these so I am not as sure about them. Pay attention to how they perform, then decide if they should stay in or get cut.
Sarkhan Unbroken solid, but not sure if its the right home.
Nicol Bolas, God-Pharoah powerful but not sure if its the right home.
Soul Manipulationthe raise dead effect is cool, but not sure if we just want counterspell instead.
Dragonlord's Servant I like Herald's horn since it doesn't get lost in a board wipe, plus the card advantage part.
I prefer to run about 39-40 lands in a deck like this. Want to make sure you hit all of your land drops.
Fervor replaces Urabrask at lower CC, and doesn't die to board wipe.
Ramp: Choose 3-4 of the options below
Oracle of Mul Daya its expensive, but such a good card.
Ranger's Path finds your forest dual lands
Frontier Siege i like the utility this provides. sometimes ramp, sometimes removal
Blasphemous Act cheap board wipe.
Phyrexian Arena i like this better than elemental bond
Herald's Horn cost reduction and advantage
Counterspell replaces soul manipulation. allows you to protect your creatures