|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
Combos Browse all
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Price & Acquistion Set Price Alerts
|Have (15)||Unjust_DiabIo , angesoir , PembrokeWelshCorgi , DarkMagician , Joblaska , SketchyScribbler , KingOfGrixis , LegendDeer , NivStormfront , Big-Foot , mazrimtaim , Daddy1ong1egs13 , ExaByteOctopus , jhTheMan99 , KillDatBUG|
|Want (33)||2gherkins , Talonisnthavingit , Frozyeye , kvfd1719 , VaultTechy , GoldGhost012 , , micasmit25 , rco , JeremyTheMiner , obitus , cubandoc , Killer_Tofu , Slymaster9 , gmoseronover , Vestrinex , ztanos , epic-jargon , LeRandomNoob , absciss , bluelink91 , LePtitNabot , nelsontko , No1HanSolo , zachi , eleventhend , Gravitas95 , fleetatori , FongShader , MasterRoach117 , Sigmafie , Loading_Error , Severian42|
Herald's Horn Discussion
1 day ago
+1 for knight tribal!
Would you considerHerald's Horn?
6 days ago
Reconnaissance...if you have Edgar out it can help pump up even if you cannot swing through.
Homeward Path is good just in case.
Urza's Incubator or Herald's Horn for ramp are great options and lastly...Patriarch's Bidding has saved my butt many times running tribal.
If you end up with a full graveyard, this card can end a game.
Sorry for the long post. I just ended up with a lot of ideas from my experience running vamp-tribal.
1 week ago
What format are you intending to use this for? The cards are all Modern Legal.
You've got too many 1 ofs to be reliable and some cards that don't particularly work together.
Marrow-Gnawer and Pack Rat want to make tokens, but Bontu's Monument, Door of Destinies, Herald's Horn, and Vanquisher's Banner need you to cast cards to do much. There might also not enough card draw to reliably keep Pack Rat making tokens.
1 week ago
If we're going for cost reduction, I like Herald's Horn, Urza's Incubator, and Cloud Key. Makes all your angels a bit cheaper. I also see you have Land Tax in here, Knight of the White Orchid might be worth running too just for redundancy. It also doesn't look like you're going especially heavy on tribal support cards, but Vanquisher's Banner woudl be good for some extra card draw and getting more damage across. Also Coat of Arms does a lot to make your fliers more troublesome. Kindred Boon can also do things to ensure your board state, I like Gift of Immortality too for making your important creatures harder to remove from the board, and to trigger ETB effects more than once. Conjurer's Closet is also good for that. I don't know how helpful these suggestions are, but I hope they've been somewhat useful at the least.
2 weeks ago
Perhaps Herald's Horn for reduced creature cost and some card draw?
2 weeks ago
2 weeks ago
2 weeks ago
Looks good so far! I love dinosaurs, they're super fun to play. Being a dino player myself, I have a lot of suggestions for you!
First off, I would suggest cutting some of the mana dorks, like Kinjalli's Caller, Knight of the Stampede, or Otepec Huntmaster. Although they can be helpful, I suggest cutting them to make room for better ramp. I also think cutting Priest of the Wakening Sun is a good idea; I didn't find him very useful whenever I played him in my deck, but maybe that's just me. Some more cards to reconsider are some of your sorceries, namely Anger of the Gods, Commune with Dinosaurs, and Sweltering Suns. While Anger the Gods and Sweltering Suns allow you to get the enrage trigger, I think they're a little on the weaker side. Not only would they deal a good amount of damage to each of your creatures (they would alone kill 9 of the creatures you currently have in your deck), they are also sorceries and are rather slow. Commune with Dinosaurs I didn't find useful when I playtested with it. As far as your enchantments go, I think Ashes of the Abhorrent, Blind Obedience, Ghostly Prison, and Solemnity don't fit. It seems like you're worried about getting attacked and losing life, but as a dino player, you can't worry about those things. Dinosaurs are aggressive, so you need to put cards in that make them more aggressive rather than slow you down. Plus a lot of your dinosaurs involve +1/+1 counters, and solemnity doesn't allow you to put them on creatures.
To help you with these things, I suggest more ramp in the form of Kodama's Reach, Commander's Sphere, Zendikar Resurgent, Herald's Horn (sort of like ramp and card draw) and Mirari's Wake (the less budget option). In my mind, you can never have enough ramp, especially with an 8 cmc commander. I also think you need some more card draw, so I recommend cards like Elemental Bond, Sunbird's Invocation, Shamanic Revelation or Rishkar's Expertise. Both Elemental Bond and Sunbird's Invocation have worked wonderfully for me. As far as the enrage trigger, I saw you have Pyrohemia so that's a great start, but think about adding Rampaging Ferocidon. My dinosaur deck doesn't focus on the enrage mechanic, but maybe you'll find use of cards like Staff of Nin, Splintering Wind, Task Mage Assembly, or Bullwhip.
I hope this helps! Let me know if you have any questions, I hope I didn't overwhelm you. Great start though!