|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
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As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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Herald's Horn Discussion
3 days ago
I took out Dragonlord's Servant for Herald's Horn because it does the same thing and also has occasional card advantage. I like Coat of Arms over Door of Destinies because you can hold on to Coat and use it like an Overrun. Plus Door of Destinies has a ramp up time and has the cast problem like Sarkhan's Unsealing. I've been thinking about taking out Dragonspeaker Shaman for another dragon. Since I already have a 2 cost reducer with Urza's Incubator. I have a Blade of Selves in my paper deck (idk why it isnt on here I'll have to double check my list) so thats why I run Spawn of Thraxes.
The biggest challenge so far with this deck is the lack of card draw. I have Wheel of Fortune in another deck but I don't think I want that type of effect because I don't have graveyard recursion. But everytime I've used Dragon Mage, he has over performed. I'm thinking about testing Howling Mine and Font of Mythos.
3 days ago
Overseer of the Damned is good for more zombies. also i'd go with Coat of Arms instead of Herald's Horn beyond that it's pretty good! I also have something like this except with The Scarab God at the helm , but it's still effective with Gisa and Geralf leading
4 days ago
I assume, at least at the moment, that this is a budget build. So my suggestions will attempt to be budget friendly.
Sliver Hive and Hive Stirrings would likely be welcome additions to your list here. Path of Ancestry is also really good for tribal decks that go creature heavy. Additionally, Sylvan Scrying and Expedition Map are both very good mana-fixers in terms of land-fetching (also, on a budget, cards like Terramorphic Expanse, Evolving Wilds, and Crop Rotation, especially for a five color deck, can be very good). Stoneforge Masterwork, Obelisk of Urd, and Door of Destinies are also all relatively budget friendly tribal cards.
There are obviously some more expensive cards that you could dip into, such as Cavern of Souls (and similar non-budget lands), Urza's Incubator, Herald's Horn, Coat of Arms, Training Grounds (if you decided to have Sliver Overlord for your commander), not to mention other good sliver creatures such as Galerider Sliver, Sliver Overlord, Sliver Queen, and Sliver Legion.
This is far from a complete list. That being said, there are a ton of different Sliver tribal EDH decks out there -- you should check them out and see what kinds of cards, interactions, and combos they run. Good luck!
1 week ago
Just a few things I'm noticing that need a little TLC. Card draw, board protection, and a few of your mana rocks.
Card Draw: Consider Greed, Necropotence, Phyrexian Arena, Twilight Prophet, Skullclamp, Dark Prophecy, and/or Herald's Horn. I run all of these except Phyrexian Arena personally as the deck can put you in topdeck mode fast
Board Protection: Find room for Boros Charm and if it's in your price range Teferi's Protection. There's a few other options like Rootborn Defenses but it does nothing if you don't have a token to populate and only protects creatures. This deck folds to boardwipes pretty hard, protect that boardstate.
Rocks: I'd get rid of your 3 cost mana rocks (excluding Chromatic Lantern) for Talisman of Indulgence and use the other 2 slots for new cards.
I also 100% recommend running Reconnaissance. This card is amazing in any deck with attack triggers like Edgar but is even better with a go wide aggro plan like vampires.
It allows you to attack with everyone (yes, even that 0/2... why not?) then untap any of your attacking creatures to avoid bad blocks, untap after first strike damage but before normal combat damage (great with Drana and busted with Stromkirk Captain), and/or untap after normal combat damage is dealt due to the creature still being an attacking creature until the end of combat step ends.
In short... attack with everyone, deal damage in most circumstances (besides avoiding bad blocks), and have every one of those creatures untapped and ready to block or abuse things like Captivating Vampire.
1 week ago
1 week ago
1 week ago
I have a mono white deck and my experience has been that it requires a lot of fine tuning to get it where you wants. I'm not sure your budget so I'll just throw down a bunch of ideas and you can pick what works.
I agree that Extraplanar Lens and Snow-Covered Plains can be helpful but in general you need some more white mana rocks. Marble Diamond, Tooth of Ramos, Darksteel Ingot, Pearl Medallion, Thunder Totem and Tithe can all help with this. Pillar of Origins maybe work too.
You need some removal, or at least restrictions. Swords to Plowshares, Path to Exile, Darksteel Mutation, Prison Term, Oblivion Ring are all options. Rout, Fumigate and Mass Calcify are great board wipes as well.
You could use some tribal support, Metallic Mimic, Adaptive Automaton and Thalia's Lieutenant are both creature based options. Herald's Horn, Door of Destinies, Coat of Arms, Heirloom Blade, and Kindred Boon
I hope this info is helpful