Herald's Horn


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Leviathan Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon

Combos Browse all

Herald's Horn


As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

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Herald's Horn Discussion

LeaPlath on The Admiral's Navy

8 hours ago

So here is the thing. You only need about 40 or so cards that help pirates to make a deck feel piratey. And a lot of these pirates are kinda awful.

Creaturewise, I would cut Brazen Buccaneers, Cloud Pirates, Daring Buccaneer, Deadeye Tormentor, Dire Fleet Hoarder, Dire Fleet Interloper, Slippery Scoundrel, Storm Fleet Spy. They are pretty weak and their payoffs aren't great.

Crafty Cutpurse is a fun pirate who can surprise answer a bunch of EDH strategies. Dreamcaller Siren has some interesting surprise tricks. Kukemssa Pirates lets you steal artifacts from people. Ramirez DePietro is the original badass pirate. Shapesharer is a pirate and lets you copy value pirates, such as neckbreaker. Changeling Berserker is a 5/3 pirate with haste who lets you retrigger ETB effects later. Adaptive Automaton is another lord to help buff your pirates.

Land and mana wise, you want about 44 sources of mana. My rule of thumb is 38 lands, and 6-8 mana rocks for a 3 colour deck. Sol Ring is a staple as well. Signets, Commander's Sphere and stuff, all good. Path of Ancestry also gives a free scry when used to cast pirates.

For enchantments, Call to the Kindred basically is a 2-1 as people kill it before it gets going and it doesn't have great odds of hitting a pirate. Curious Obsession, Navigator's Ruin, Swashbuckling, Trove of Temptation are all low impact or actively harmful. I would cut all them.

Coastal Piracy is both thematic and rewards you for doing what you want to do. Attack. Kindred Discovery is less thematic but also helps reward you for playing pirates.

For artifacts, you have a lot of eh ones. Pirate's Cutlass is a low impact card, but thematic. Sleek Schooner and Dusk Legion Dreadnought are so weak they aren't even worth playing. Captain's Hook is just +2/+0, menace, as your creatures all have the pirate typing.

Door of Destinies is a powerful artifact in tribal decks that can get out of control pretty easily. Heirloom Blade is a more powerful, impactful weapon to equip your creatures with, as it also lets you chain through your deck. Herald's Horn lets you psudo draw more and gives a cost reduction. Obelisk of Urd is an anthem effect. Stoneforge Masterwork is an equipment that rewards a large boardstate. Skysovereign, Consul Flagship and Smuggler's Copter are both high impact vehicles who are good to tutor up, and from the new set Weatherlight fetches up artifacts when you deal damage which is fun.

For your instant/sorceries, you want to be more high impact or efficient. Duress only hits 1 person in a multiple player game. You also want some flat out draw cards. This is more up to you, but Terminate is good removal. Jace's Ingenuity is solid draw.

For more pirate themed spells, Spell Swindle and Brass's Bounty both are thematic and can be quite powerful, as well as push you to your alt win condition.

ay.lobo on Dinosaur Rampage

9 hours ago

Saw you on the help board. Some food for thought. Maybe more things to cheat stuff in like Birthing Pod, Survival of the Fittest, Descendants' Path (maybe) or Herald’s Horn .Mirari's Wake is a great late game mana booster that can help you with bringing out your commander sooner.Aura Shards or Glare of Subdual to control the board in your favor.Cavern of Souls to protect your creatures against blue.

Rondo on Karrthus, Tyrant of Jund

19 hours ago

AaronEchoes: Thank you! The deck is as much fun as you think I'd be :)

Reyemile: Thank you for the suggestions :)

  • Huh, it's funny how I've stolen several Prossh, Skyraider of Kher, but never considered playing him. I think I might try him over Broodmate Dragon or Wasitora, Nekoru Queen.
  • Taurean Mauler is a dragon, he's doesn't quite fit the deck. I already have an abundance of big creatures that I don't think I need to play something niche like this.
  • Patriarch's Bidding: I agree with you! But Living Death is my budget option for it right now. When the day comes I'll be able to play both.
  • Kessig Wolf Run: I'm still worried about colored sources, but If I don't like Path of Ancestry I'll probably end up replacing it with this.
  • Herald’s Horn : I like this suggestion and I'll try the swap
  • Oracle of Mul Daya: Again, Courser is a budget option. I'll switch to Mul Daya once I acquire one.
  • Painful Truths: Here I thought Harmonize was my best option. Again, I like the swap, I'll try it at once.

  • electromancer: I do like the idea of Sarkhan the Mad. I'll probably swap him out over Sarkhan, the Dragonspeaker. My issue with Heartless Summoning I already have a lot of reduction costs. For more ramp I'd probably end up playing more things that fetch actual lands. Thanks for the feedback :)

    Reyemile on Karrthus, Tyrant of Jund

    1 day ago

    A few suggestions on things to try:Prossh, Skyraider of Kher is a card people forget when he's not the general. However, he gives you a bunch of bodies to fuel Moonveil and Kolaghan, plus a sac outlet for Ryusei and Kokusho.

    Taurean Mauler is a dragon! It gets all your synergies, gets real big real fast, and comes down turn 3 if you need it.

    Patriarch's Bidding is, IMHO, an auto-include in any black tribal EDH list.

    Kessig Wolf Run is stellar at pushing through that last bit of Commander damage.

    And a few quick swaps, if you can track down the cards and afford a few dollars:

    Urza's Incubator --> Herald's Horn (slightly less ramp, but card draw is super valuable!)

    Courser of Kruphix --> Oracle of Mul Daya (slightly MORE ramp, and easier on your colors)

    Harmonize --> Painful Truths or Read the Bones (every point of mana counts when you're trying to cast the dragons you just drew)

    Drakorya on The Glorious Hive

    1 day ago

    Guftders: The only time Crib Swap giving your opponent the token is bad is if Necrotic Sliver is on the battlefield. Most of the time your only giving them a small token with one or two minimal abilities.

    If your commander is on the battlefield you can always pay 3 mana to steal the token as well.

    Good suggestion with Herald's Horn, that card is sweet.

    Guftders on The Glorious Hive

    2 days ago

    Whilst Crib Swap is tutorable, you also give your opponent a 1/1 changeling token... Meaning it will have all of the abilities of the slivers you control (since you don't run the newer ones). It might not always be relevant, but it can potentially give your opponent free removal etc.

    I actually love the new sliver design. While it's not as good as the old design, I like that it actually shows the Slivers evolving, and clearly depicts how each one has developed new traits.

    Since you're running Top, might I suggest Descendants' Path and Herald's Horn? In combination with Top, you get a free cast every turn, or a free "draw".

    ironman595 on Gisela's Army

    3 days ago

    I like the deck over all. I think it's pretty neat that your deck has an underlying "angel tribal" sub-theme to it. If you would like to expand that theme a bit then you could focus on more tribal synergies as well, like adding Bruna, the Fading Light and Herald of War. Also in your cat deck you have Herald's Horn and Urza's Incubator which I believe are better suited for this deck.

    The big problem I am seeing with this deck overall is that your instants and sorcerys are a bit lacking, especially for red white, and your creature mana curve is really high. Some of the mana problems go away with the amount of rocks you run and if you switch to tribal angels you can use the artifacts and Herald of War to alleviate that a bit. Another problem is that most of your lands enter tapped.

    To fix these things you could do as such (if you have the money or desire to):

    -Desolation Giant (you're better off with a normal wrath)

    -Jareth, Leonine Titan (doesn't have flying or reach which makes him worse)

    -Kalemne's Captain (to much mana. If you have enough to monstrous, play an angel)

    -Warchief Giant (this card is great, but you might want Angelic Skirmisher or Aegis Angel instead. Up to you really)

    -Ancient Amphitheater (you wont be running enough giants for this to be worth it)

    -Some of the cycling lands. You don't need 5. (probably Drifting Meadow & Smoldering Crater)

    -Comeuppance (4 drop instant is a lot in this deck)

    -Manabarbs (I like the idea, but you will need to tap many more lands than anyone else)

    -Boros Keyrune (Boros Cluestone is better & it isn't worth 3 mana)

    -Loxodon Warhammer (Great card, but not really useful in this high cost deck)

    -Tamiyo's Journal (Too slow for this deck)

    -Whispersilk Cloak (Most of your creatures already have flying)

    +Bruna, the Fading Light

    +Herald of War

    +Angelic Skirmisher

    +Generator Servant (Good mana + haste, and Sun Titan target)

    +Path of Ancestry

    +Hanweir Battlements (haste is good, enters untapped, don't need but could add Hanweir Garrison if you want to)

    +Seraph Sanctuary (life gain is nice & angel synergy)

    +Deflecting Palm (just a better Comeuppance)

    +Defy Death (5 mana for an angel)

    +Marshal's Anthem (anthems and brings back a bunch of creatures)

    +Herald's Horn

    +Urza's Incubator

    +Quicksilver Amulet or Belbe's Portal (removes mana cost problem)

    Other cards you might want to think about:There are plenty of other possible angels to add. The list is to big to add here, so look online if you are interested.

    Path to Exile is great if you have a spare.

    Wear is good, but it's a couple bucks.

    Chaos Warp would be a must add if it wasn't $3.

    Wraths are good at slowing down the game for you to catch up. Cards like Hour of Revelation, Day of Judgment, Blasphemous Act, Descend upon the Sinful, Rout, and Fumigate are all pretty good examples.

    Vandalblast is a good artifact wrath.

    Other Tribal artifacts like Door of Destinies & Vanquisher's Banner work nice too.

    Kindred Boon might be a sweet enchantment to check out.

    Gratuitous Violence is right up this decks ally.

    Berserkers' Onslaught is pretty cool as well.

    Hope this helped.

    chadsansing on Werewolf EDH (Ulrich of the Krallenhorde)

    4 days ago

    I really like the creature list and amount of creatures. Maybe split your remaining slots amongst anthems/cost reducers and cards that will let you cheat more werewolves into play? Thinking of:

    A perhaps a few combat tricks like Xenagos, God of Revels, Overrun, Savage Beating or Triumph of the Hordes.

    Steely Resolve on werewolves might be useful.

    Path of Ancestry and Cavern of Souls might be good inclusions. Maybe a Mana Echoes? Xenagos, the Reveler, Domri Rade, or Garruk, Caller of Beasts?

    Happy brewing!

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