Memory Plunder

Memory Plunder

Instant

You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (2) WeHaveTheTechnology , OdeToBlue

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Memory Plunder occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Memory Plunder Discussion

mrdehring on Even Flow - Gyruda EDH

4 weeks ago

Ancestral Vision something to do early and cards draw.

Pact of Negation to allow me to push through my combo

Exhume? I get my cards going, but everyone else gets something fun so this may better is it was Zombify or Profane Command

Memory Plunder with all the incidental mill I'm sure someone will have something I want to cast.

Lokotor on Hand Hate Marchesa

1 month ago

I think you need more payoffs for discarding, especially the symmetrical discard. Things like Puppeteer Clique, Animate Dead, Diluvian Primordial, Memory Plunder etc..

not sure why you've included Vigean Graftmage when the only card it seems to interact with is Siren of the Silent Song. Graft is usually a decent inclusion regardless, but i think alternative sources would be preferable.

I imagine Kroxa, Titan of Death's Hunger will be difficult to escape for various reasons and don't think he's the best call really.

ShreddedByCrows on Surrakar tribal challenge

3 months ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

Beebles on Silumgar's Vile Offering | V-THB

5 months ago

Hey MagicalHacker. Thanks for taking the time and sharing some tips! I actually had a look at your deck in action as one of the sources for inspiration. Great stuff!

Before going over your suggestions, do you have any tips on what to cut :)? Would be nice to also hear your view on what cards you think I shouldn't run.

This is how I currently evaluate the cards you mentioned:

  • Animate Dead , Necromancy & Reanimate : I like these cards, but I found the other graveyard recursion cards to be more appealing. I prioritized runing cards that can get me multiple creatures from the grave over one-shot effects. I might get Reanimate back in the list someday just because of the nostalgia factor.
  • Aura Thief , Steal Artifact & Steal Enchantment : I don't like that these cards are narrow in application. I prefer to have card with a lot of options over more efficient ones in a control deck like this. Aura thief is really strong, but I am not running ways to get it to the grave reliably (like a sac outlet). That is why I ended u cutting it.
  • Control Magic & Dream Leash : Great options if I get some more room for more steal effects. Dream leash is really strong. However, I prefer the other 5-drops I'm running atm, and I want to keep my curve nice and smooth.
  • Geth, Lord of the Vault : love this card. However, I ended up cutting it for curve considerations.
  • Grave Betrayal & Mind's Dilation : Both cards I like and have been in decks before. However, they are both do-nothing-enchantments for 7 mana. I like the 7-drops I ended up including better (and again, I want to keep a smooth curve).
  • Memory Plunder : I don't like this card. It's mana cost is quite prohibitive with all the colored mana and only gets back 1 card. I like Spelltwine better. I might undervalue the fact that it's an instant, but with my playstyle I'm not expecting to hold up 4 mana with this deck.
  • Mimic Vat : Fun card, but more at home in an arsticrats-style deck imo. It doesn't have additional synergy with what the deck is doing as I run very few ways to kill creatures.
  • Agent of Treachery & Gilded Drake : I already run this duo in my Roon deck, where they are way more busted than in Silumgar. And I prefer to keep my decks distinct if possible.
  • Mass Manipulation : Cool card and one I'd like to try out sometime :). Will see if I can acquire one.
  • Commandeer : A card I would love to run, but quite pricey, and I haven't gotten around to acquire it yet.
  • Pendant of Prosperity : A lovely trinket to steel back. I will give this card some thought :).

Again, thanks for checking out the deck!

GL & HF,

Beebles

MagicalHacker on Silumgar's Vile Offering | V-THB

5 months ago

Comparing my Silumgar deck to yours, they are about half or more different (including lands), but I wanted to point out eighteen cards I think you should consider adding, nine of which are already on your maybeboard:

Animate Dead , Aura Thief , Control Magic , Geth, Lord of the Vault , Grave Betrayal , Memory Plunder , Mimic Vat , Mind's Dilation , and Steal Artifact should move into the mainboard from the maybeboard.

Agent of Treachery , Commandeer , Dream Leash , Gilded Drake , Mass Manipulation , Necromancy , Pendant of Prosperity , Reanimate , and Steal Enchantment should skip the maybeboard and go straight to the mainboard.

These are simply my suggestions! If you are unsure of if these cards are as good as I say they are, check out my deck at The Bloodhall Season 1 - Dragonlord Silumgar and you can see how the deck plays in videos in its description.

Ziusdra on Card creation challenge

6 months ago

Stickbreaker Stagbeetle

Creature - Insect

Haste, trample, first strike

Whenever a creature blocking or blocked by Stickbreaker Stagbeetle dies, put a +1/+1 counter on Stickbreaker Stagbeetle.

1 / 1


I've always had a problem with cards like Covetous Urge and Memory Plunder . I just can't make them work in decks... there's almost no synergy in casting opponents' sorceries and instants because usually those sorcs and insts are synergized with their deck and colors, not with mine. And it isn't like taking over an opponent's creature, because Traitorous Blood effects can be highly synergistic... if you're building it, you can usually be happy taking over any creature controlled by opponents (because you can swing with it, force them into an unfavorable block and 2-for-1 them, or sacrifice it to your own effects).

Anyway... the next challenge is to make these stolen sorcery/instant effects actually synergizable, if that makes sense. Make someone want to build a deck around stealing opponents' sorcs and insts.

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