Eyeblight's Ending

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Duels of the Planeswalkers (DPA) Common
Lorwyn (LRW) Common

Combos Browse all

Eyeblight's Ending

Tribal Instant — Elf

Destroy target non-Elf creature.

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Eyeblight's Ending Discussion

ThallionDarkshine on Guilt-Leaf (Needs Suggestions)

1 month ago

I'm not a huge fan of one-use single-target discard, especially stuff that's very conditional like Pulling Teeth (probably like a 50% chance to do nothing), or stuff like Necrogen Spellbomb (needs some kind of artifact recursion engine to be powerful).

In addition, I feel like a couple of your card choices have much better versions that you could run. Withstand Death feels much worse than Heroic Intervention, and the 1 mana difference is not all that significant. Eyeblight's Ending, while very flavorful, is a 3-cmc kill spell and there are quite a lot of powerful elves you'll want to be killing. Doom Blade, Murderous Cut or Hero's Downfall feel like much better options.

Finally, you're missing the best mana elf of them all: Priest of Titania. A 2-cmc dork that taps for tons of mana is incredibly powerful, and with a 5-cmc commander, you'll want every bit of powerful ramp available to make sure you can keep casting him and making hordes of elves.

Trifas on Ulvenwald Delirium

1 month ago

What do you think about Nameless Inversion or Eyeblight's Ending for removals? They may not be as efficient as the ones listed, but they add an extra type for your Delirium count

Scathain on Now You See Me

2 months ago

Illusionist's Bracers would greatly help out your commander's ability. Also, consider Training Grounds. You could also seriously use a Sol Ring and probably a Thran Dynamo to help accelerate your ability to use Oona. You also might want to consider Notorious Throng and Stinkdrinker Bandit to take advantage of the fact that you are creating a bunch of flying faerie rogues which are presumably attacking, especially the latter.

I'm not sure whether Wydwen, the Biting Gale is quite worth it in your deck, unless I'm missing something, so I'd consider dropping it.

Catalog also seems a bit weak without madness or graveyard recursion. Consider Glimmer of Genius, Hieroglyphic Illumination, Thieves' Fortune, or Thirst for Knowledge instead.

Violet Pall is a bit too much mana for what you are getting even in a faerie deck. Consider Reckless Spite, Malicious Affliction, Eyeblight's Ending, or Doom Blade instead.

Randomsome1 on Elf Discard Tokens

2 months ago

Swap:

Stoneforge Masterwork for Coat of Arms. Mass pump is better than single pump

Honden of Night's Reach for Doubling Season If you get the money for it

Civic Wayfinder for Cultivate/Kodama's Reach You get more lands for the same price

Heart Warden for Yavimaya Elder Either is fine. Elder costs 1 more for 1 more card, but isn't an elf.

Murderous Cut/Eyeblight's Ending for Doom Blade/Murder/Hero's Downfall. The deck doesn't seems too focused on setting up a big graveyard.

Naturalize for Krosan Grip/Reclamation Sage Costs 1 more, but are both do more for the deck

Wren's Run Packmaster for Bow of Nylea Packmaster takes a lot of set up, but the bow fits the aggro of your deck better

Cut:

Hunting Triad feels like a flavor card, but 3 tokens/ 3 counters seems kind of lack luster

Elvish Piper Your curve is peeking around 2-3 with very little high cmc creatures. Great card, but you wont benefit much from it. It's more for big green beatdown, not so much swarm

Selvala, Heart of the Wilds Another good card that works better in a big creature deck. You're making a bunch of little 1/1s. I can't see you really benefiting from her draw effect or her tap ability that much.

Elvish Visionary Cantrips are fine (play a card, draw a card), but if you are having a hard time cutting cards, you could do without.

Elvish Vanguard Needs a lot of set up and is very fragile with no protection or battle tricks

Elfhame Druid I didn't see a lot of kicker cards, and it looks like you have plenty of ramp already

Protean Hulk Sounds crazy, but if you don't have a combo you can search out with his LTB, I'm not sure how much uselful it will be.

Add

Board wipes. Black has crazy good board wipes like Toxic Deluge and Damnation

Mass Discard. A lot of your discards are single target, you might want to add some more Multi target (if there are any more).

Win conditions. The most generic win con for token decks is a surprise mass buff like Craterhoof Behemoth, add some more. Tribal Forcemage fits your flavor, Overrun and (I'm gonna regret this) Triumph of the Hordes can be just as deadly as Craterhoof. Beastmaster Ascension takes a bit of set up, but in a token deck its pretty easy to activate.

Draw, always more draw. Shamanic Revelation, Regal Force, Fecundity, Slate of Ancestry, Collective Unconscious. You can pick an choose which ones fit

There you go. Your 150 card edh deck is complete! xD

truble on Shadowmage's Value Train

3 months ago

Chill to the Bone, Deny Reality, Flesh to Dust, Heartstabber Mosquito all cost too much for removal. IMO you should only play removal at 1,2 or 3 cmc. Things like Last Gasp or Grasp of Darkness are good in this format also Rend Flesh and Eyeblight's Ending

Crazyjala on The Scarab God's Mental attack

3 months ago

Responces to fools who believe attacking you can result in anything other than you're own death:

Cast Down, Chill to the Bone, Doom Blade, Eyeblight's Ending, Go for the Throat, Grisly Spectacle, Hero's Downfall, Hideous End, Pongify, Rapid Hybridization, Rend Flesh

Methods of killing more fit for one of the Scarab God's boundless intellect:

Coat with Venom, Fatal Blow, Necrobite, Touch of Moonglove, Virulent Swipe

ozzyfish19 on Exhuming End

5 months ago

Love the mainboard!

I would however make some changes to your sideboard

Because of the high level creatures in your deck, you don't necessarily need spot removal like Eyeblight's Ending. Your biggest threat is a control deck or red-burn so I would replace Eyeblight's Ending with either Duress or Feed the Clan. Duress can handle any sort of counter/bounce spell and would be nice against possible graveyard hate cards. Feed the Clan is excellent for your deck since you run multiple big creatures.

I'm not sure why you like Appetite for the Unnatural, I think there are more efficient cards for artifact/enchantment removal. Ancient Grudge, Tranquility or Natural State would be better in my opinion.

Cower in Fear can be replaced for a lower mana cost Electrickery.

There is nothing wrong with Choking Sands, with your mana leaned more towards black than red, but Molten Rain can hit any land including swamps. You could go either or, or simply run Stone Rain.

Thanks for posting the deck!

Bchong on Zur the Enchanter EDH

6 months ago

Take out Teferi's Protection Counterspell Meishin, the Mind Cage Imprisoned in the Moon Steel of the Godhead Go for the Throat Thassa, God of the Sea Sphere of Safety Do or Die Aegis of the Gods Arcane Adaptation Drake Haven Spell Swindle Chill to the Bone Shielded by Faith Bruna, Light of Alabaster Faith of the Devoted Vanishing Ghostly Prison The Scarab God Rend Flesh AEther Barrier Eyeblight's Ending,

put in Mystic Remora Preordain Blind Obedience Arcane Laboratory Rest in Peace Planar Void Oblivion Ring Sol Ring Mana Vault Consulate Crackdown Energy Flux Tunnel Vision (combo with open the vaults) Serum Visions Thought Scour Negate Lightning Greaves

I don't know what kind of theme or way of winning you are trying to go for. you don't really have a way to win with this deck. You need to get some kind of combo. Zur is very powerful because he can tutor an enchantment out of your deck so use that to your advantage and try to put in cards that are 3 or less so that your commander can have a greater effect. Try to go find an infinite combo or you can also build stax. You won't win consistently if you don't have an infinite combo. You might find other versions of zur on this site that are good (probably not). CEDH Reddit can probably help you out... though some of the things might be expensive. The things I suggested are just a couple relatively cheap cards that make a big impact. Try to have a theme in your deck whether it is control/combo or voltron or pillowfort.

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