|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Duels of the Planeswalkers (DPA)||Common|
Combos Browse all
Tribal Instant — Elf
Destroy target non-Elf creature.
Price & Acquistion Set Price Alerts
Eyeblight's Ending Discussion
1 month ago
Cuts: Costly Plunder, Cower in Fear, Disenchant, Lapse of Certainty, Angelic Purge, Chainer's Edict, Choking Sands, Duress, Dust to Dust, Hymn to Tourach, Nausea, Rancid Earth, Shrivel, Soul Reap, Unearth, Armillary Sphere, Commander's Sphere, Darksteel Ingot, Orzhov Cluestone, Wayfarer's Bauble, Alloy Myr, Pilgrim's Eye, Ash Barrens, 3x Swamp.
Adds: Forsake the Worldly, Palace Sentinels, Eyeblight's Ending, Merciless Resolve, Murder, Pestilence, Rend Flesh, Sign in Blood, Drifting Meadow, Forsaken Sanctuary, Orzhov Guildgate, Path of Ancestry, Polluted Mire, Evolving Wilds, Gold Myr, Guardian Idol, Prismatic Lens, Ethereal Armor, Auramancer, Monk Idealist, Eland Umbra.
If you'd like to ask questions please hop on over to the PDH Homebase Discord server. Invite link: https://discord.gg/bePqVJ8
1 month ago
For the sake of saving words I'm just going to list my cuts and my adds. Then feel free to ask any questions.
Cuts: Esper Panorama, Haunted Fengraf, Rupture Spire, Transguild Promenade, Doom Blade, Invoke the Divine, Renewed Faith, Revitalize, Snuff Out, Undying Evil, Angelic Edict, Solemn Offering, Syphon Mind, Urborg Uprising, Soul Link, Guardian of the Guildpact, Kor Cartographer, Commander's Sphere, Orzhov Cluestone, Seer's Lantern, Vampire Envoy, Unhallowed Pact, Painful Lesson, Live Fast, Wayfarer's Bauble, Gray Merchant of Asphodel
Adds: Forsaken Sanctuary, Polluted Mire, Drifting Meadow, Whispersilk Cloak, Thorn of the Black Rose, Palace Sentinels, Chill to the Bone, Eyeblight's Ending, Rend Flesh, Merciless Resolve, Disturbed Burial, Grim Harvest, Afterlife, Forsake the Worldly, Journey to Nowhere, Fountain of Youth, Luxa River Shrine, Marble Chalice, Pious Kitsune, Stone Haven Medic, Tanglebloom, Fellwar Stone, Prismatic Lens, Gold Myr, Leaden Myr, Guardian Idol
2 months ago
Ti consiglio di togliere:
Armillary Sphere, Traveler's Amulet e Wanderer's Twig non mettono le terre in campo, quindi sono molto lente. Meglio rampare velocemente con Sword of the Animist, oppure accelerare con Sol Ring, Caged Sun o Black Market.
In ogni caso, ti suggerirei di avere 2/3 boardwipe nel mazzo, gestisciteli tu. In un mono-nero, non posso che consigliarti vivamente Mutilate, oppure anche In Garruk's Wake. Due tizi fighi che spazzano solo le cose degli altri, a proposito, anche se non sono vampiri, sono Dread Cacodemon e Reiver Demon.
Hai tanti single target removal, tipo 10-11 (contando anche Hex, Dregs of Sorrow...). Valuta tu se magari tagliarne 2/3 e mettere qualche vampiro in più, come Twilight Prophet, Champion of Dusk, Mirri the Cursed, Drana, Liberator of Malakir, Necropolis Regent o Defiant Bloodlord.
La tua mana base è un po' fatta di corsa, valuta sostituire qualche Swamp con delle utility lands come: Barren Moor, Mortuary Mire, Bojuka Bog, Myriad Landscape, Crypt of Agadeem, Cabal Stronghold. Se ti va, c'è sempre la combo Dark Depths + Vampire Hexmage.
4 months ago
I'm not a huge fan of one-use single-target discard, especially stuff that's very conditional like Pulling Teeth (probably like a 50% chance to do nothing), or stuff like Necrogen Spellbomb (needs some kind of artifact recursion engine to be powerful).
In addition, I feel like a couple of your card choices have much better versions that you could run. Withstand Death feels much worse than Heroic Intervention, and the 1 mana difference is not all that significant. Eyeblight's Ending, while very flavorful, is a 3-cmc kill spell and there are quite a lot of powerful elves you'll want to be killing. Doom Blade, Murderous Cut or Hero's Downfall feel like much better options.
Finally, you're missing the best mana elf of them all: Priest of Titania. A 2-cmc dork that taps for tons of mana is incredibly powerful, and with a 5-cmc commander, you'll want every bit of powerful ramp available to make sure you can keep casting him and making hordes of elves.
4 months ago
5 months ago
Illusionist's Bracers would greatly help out your commander's ability. Also, consider Training Grounds. You could also seriously use a Sol Ring and probably a Thran Dynamo to help accelerate your ability to use Oona. You also might want to consider Notorious Throng and Stinkdrinker Bandit to take advantage of the fact that you are creating a bunch of flying faerie rogues which are presumably attacking, especially the latter.
I'm not sure whether Wydwen, the Biting Gale is quite worth it in your deck, unless I'm missing something, so I'd consider dropping it.
5 months ago
Hunting Triad feels like a flavor card, but 3 tokens/ 3 counters seems kind of lack luster
Elvish Piper Your curve is peeking around 2-3 with very little high cmc creatures. Great card, but you wont benefit much from it. It's more for big green beatdown, not so much swarm
Selvala, Heart of the Wilds Another good card that works better in a big creature deck. You're making a bunch of little 1/1s. I can't see you really benefiting from her draw effect or her tap ability that much.
Elvish Visionary Cantrips are fine (play a card, draw a card), but if you are having a hard time cutting cards, you could do without.
Elvish Vanguard Needs a lot of set up and is very fragile with no protection or battle tricks
Elfhame Druid I didn't see a lot of kicker cards, and it looks like you have plenty of ramp already
Protean Hulk Sounds crazy, but if you don't have a combo you can search out with his LTB, I'm not sure how much uselful it will be.
Mass Discard. A lot of your discards are single target, you might want to add some more Multi target (if there are any more).
Win conditions. The most generic win con for token decks is a surprise mass buff like Craterhoof Behemoth, add some more. Tribal Forcemage fits your flavor, Overrun and (I'm gonna regret this) Triumph of the Hordes can be just as deadly as Craterhoof. Beastmaster Ascension takes a bit of set up, but in a token deck its pretty easy to activate.
There you go. Your 150 card edh deck is complete! xD
6 months ago
Chill to the Bone, Deny Reality, Flesh to Dust, Heartstabber Mosquito all cost too much for removal. IMO you should only play removal at 1,2 or 3 cmc. Things like Last Gasp or Grasp of Darkness are good in this format also Rend Flesh and Eyeblight's Ending