Last One Standing

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Last One Standing

Sorcery

Choose a creature at random, then destroy the rest.

legendofa on Banemaker

2 weeks ago

I'm curious--where were you in this dream? I can imagine the art for this card very clearly--nice description!

That "at random" abilities would be a headache for the deck that pumps out fat piles of tokens. The big problem I have with large numbers of tokens and random effects is that it can take a long time to resolve, and there's no shortcut aside from "this is what will probably happen." If Jetmir, Nexus of Revels has thirty tokens and three opponents, that declare attackers step is going to take a while. (Same deal with cards like Grip of Chaos and Last One Standing. It won't happen all the time, or even often, but it will happen occasionally, and it's completely out of your control.)

I think the second ability can be just "Whenever Banemaker becomes unattached," since that will cover all possible "equipped creature leaves the battlefield" scenarios.

With all that said, this is a great design that captures the feel of chaotic bloodlust.

Last_Laugh on It's time for their daily penance, honey.

2 months ago

Price of Progress and Blood Moon will hate on good mana bases (assuming the 36 basics is accurate and not just a lazy placeholder... I've been there lol). Blood Moon can definitely cause some saltiness though.

Archfiend of Depravity will screw go-wide creature strategies. Tainted AEther is another card that punishes creature strategies. Feed the Swarm and Chaos Warp are your only 2 answers to enchantments in these colors. Oubliette is another premium piece of removal (use on commanders for maximum effect).

Vicious Shadows, Emberwilde Captain, and Unquenchable Fury will hate on large hands. I'm not sure I like the Black Vice effects (or at least so many of them).

Exsanguinate would be a nice finisher here.

You are a bit light on creatures. Koskun Falls can be hard to find if you aren't shopping online but it does provide some defense.

Last One Standing and Blasphemous Act are a pair of good budget friendly boardwipes here.

Last_Laugh on

3 months ago

Unspeakable Symbol is worth its weight in gold here. Don't proactively put counters on stuff, just in response as needed.

Feed the Swarm is 1 of your only answers to problematic enchantments in these colors. Canoptek Tomb Sentinel is an option too but without consistent sac outlets it falls off fast.

Last One Standing / Blasphemous Act are 2 boardwipes I'd highly recommend here.

scotchtapedsleeves on Murders and Acquisitions (Marchesa Superiority)

8 months ago

Hey Ender, been a while! I'm still working hard on my Marchesa deck if you'd like to steal some ideas. As for my suggestions:

Hostage Taker is huge as it can steal artifacts.

Imperial Recruiter Can tutor for most cards in my deck, your creature's powers seem a bit higher.

Iron Apprentice is incredible

Thought Sponge is a fantastic draw engine. I find myself drawing 5+ cards each cycle if opponents don't deal with it

Thran Vigil Adds a +1/+1 counter to every creature that re-enters, protecting them immediately and allowing you to sac them.

Uncivil Unrest Does the same as above but for all creatures that enter, also a wincon

Reins of Power Is a favourite of mine against token players. Sac all your creatures to steal an opponents, then you have the option to sac them for a ton of mana with an Altar or get +1/+1 counters on them and sac them as soon as Marchesa reenters the battlefield in your end step.

Aetherworks Marvel has played fairly well

Scroll of Fate Lets you cheat out lands, enchantments and artifacts as Marchesa only checks the card type when it's on the battlefield

Last One Standing is hilarious, same with Saw in Half

Living Death is an incredible board wipe, especially if you sac all your stuff beforehand

I have over 100 cards in my maybeboard that I haven't gotten around to sorting out, but here are some standouts I'm looking to include.

Imposter Mech seems like it could be incredible. Once you get a +1/+1 counter on Marchesa you don't really want to attack with her, so you can use her to crew the mech each turn

Urborg Scavengers Is repeatable grave hate with some bonuses

Kardur, Doomscourge Is dirty

Fell Stinger is a reliable source of draw, can sacrifice itsself in a pinch

Body Launderer seems incredible. Card selection and recursion

scotchtapedsleeves on Murders and Acquisitions (Marchesa Superiority)

8 months ago

Hey Ender, been a while! I'm still working hard on my Marchesa deck if you'd like to steal some ideas. As for my suggestions:

Hostage Taker is huge as it can steal artifacts.

Imperial Recruiter Can tutor for most cards in my deck, your creature's powers seem a bit higher.

Iron Apprentice is incredible

Thought Sponge is a fantastic draw engine. I find myself drawing 5+ cards each cycle if opponents don't deal with it

Thran Vigil Adds a +1/+1 counter to every creature that re-enters, protecting them immediately and allowing you to sac them.

Uncivil Unrest Does the same as above but for all creatures that enter, also a wincon

Reins of Power Is a favourite of mine against token players. Sac all your creatures to steal an opponents, then you have the option to sac them for a ton of mana with an Altar or get +1/+1 counters on them and sac them as soon as Marchesa reenters the battlefield in your end step.

Aetherworks Marvel has played fairly well

Scroll of Fate Lets you cheat out lands, enchantments and artifacts as Marchesa only checks the card type when it's on the battlefield

Last One Standing is hilarious, same with Saw in Half

Living Death is an incredible board wipe, especially if you sac all your stuff beforehand

I have over 100 cards in my maybeboard that I haven't gotten around to sorting out, but here are some standouts I'm looking to include.

Imposter Mech seems like it could be incredible. Once you get a +1/+1 counter on Marchesa you don't really want to attack with her, so you can use her to crew the mech each turn

Urborg Scavengers Is repeatable grave hate with some bonuses

Kardur, Doomscourge Is dirty

Fell Stinger is a reliable source of draw, can sacrifice itsself in a pinch

Body Launderer seems incredible. Card selection and recursion

Anyway, that concludes my rant. Hope all is good with you!

SivertOL on Mistress Judith's Dungeon of Devils

1 year ago

Oh, I like this! Has been so into the Devil / Hell tribal lately ^_^

Have you considered Last One Standing?

I feel it fits with the crazy flavor of this archtype. The deck has often a lot of dudes standing around, so big chance for you, and even if one of your opponents has the last one standing, you have 3-7 ping damage to distribute.

Checky on Big Problems Require The Maddest Solutions

1 year ago

DreadKhan I have been asking with my most destructive friends, who help me with my most hateful decks like this one, and we have seen that Snuff Out is hard to cast for the alternative cost since I only run like 8 swamps, and all the MLD I run it's even harder, and the Price of Fame is so useful bc of the big and flyer commanders I'm used to see, and the surveil is a great selection. For the moment I will not put it inside. But the Phyrexian Purge, they have said that it's a very good option, but what you were saying with the 3 dmg wraths, my playgroup is more like swarm decks, small creatures rather than big beefy 8/8 or something, so the 3 dmg wraths are pretty good, and I have consulted the option of Fire Covenant, but the instant speed and the mana less to kill all the 2/2 and 1/1 is better than 3 life per creature. I have very few matchups where purge is better than fire covenant. I thought the swap for Last One Standing, but it's still in process of studying. Very helpful the ideas and I appreciate them a lot bud :)

Last_Laugh on Marchesa - Till Death Don't we Part

2 years ago

Ok, I'll try to leave my reasoning or experience with why I'm suggesting it.

Read the Bones - Single use draw here is underwhelming.

Bearer of the Heavens- At 10 mana this effect is overpriced. Jokulhaups if you really want this effect (granted it misses enchantments and walkers). I stopped running the effect because if I didn't tutor for it asap it felt like I was prolonging the game instead of making the optimal play EVERY game. It got old and felt kinda cheesy tbh.

3x lands - You've got a lower curve than I do and you also run 1 more piece of ramp with a good amount of card draw. Assuming your playgroup aren't nazis and do casual mulligans of course.

Herald of Secret Streams- I know this will sound weird, but you want to be clearing out some creatures in combat. The inevitable crackback after you smack someone for 15+ damage is much more severe otherwise. I've tried this card on 2 separate occasions because it seems like exactly what we'd want. I personally switched to Legion Loyalist and haven't looked back.

Grave Betrayal- Another card that does amazing things in Marchesa so this one is really your call. From personal experience it felt winmore at that point in the game and I'm really not sure I'd personally run it without Dictate of Erebos/Grave Pact.

Terminate/Bedevil - I've found boardwipes like Blasphemous Act, Damnation, and Last One Standing to be more helpful towards winning than spot removal. Enchantment removal is the exception here and Feed the Swarm and Chaos Warp are 100% needed.

Diabolic Tutor - Underwhelming when you have Demonic/Vampiric Tutors. Diabolic Intent on the other hand can be even better than Demonic Tutor here. I feel like this might just be a typo though.

Tales End - Never ran it but it feels like the weakest of your counter suite. Glen Elendra Archmage would better serve you and doubles as a combo piece with Mikaeus and any free sac outlet (infinite mana w/ Ashnod's Altar, infinite damage with Goblin Bombardment, and infinite discard with Sadistic Hypnotist).

Syr Konrad - Good card but at 5 mana there's better options.

Solemn Simulacrum - As a 4 drop he just feels clunky in the deck. I can't count the amount of times it just sat in my hand.

Teferi's Ageless Insight - I've admittedly never tried this card but I foresee it doing nothing and just sitting in your hand when you don't a draw engine to pair with it. Skullclamp might be the better answer here.

There's a few other cards I'm eyeballing as cuts but haven't personally tried. Things like Chainer because I find 4 drops to be a little clunky due costing the same as our commander. His recursion may be well worth it but I'd rather run Phyrexian Reclamation for the life loss. Rootwater Thief is another I'm eyeballing because he has to connect to trigger his ability... but if you see a lot of the same decks and are familiar with their combo pieces he could be an absolute stud.

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