Last One Standing

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Last One Standing

Sorcery

Choose a creature at random, then destroy the rest.

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Last One Standing Discussion

pedroedmarcos on Last One Standing selection

1 week ago

Hey there,

I was thinking in use Last One Standing on my deck, but then a question came up on my mind. Which is the best way to select the creature at random to be the last standing? I was just thinking in maybe just use some app at my phone to generate a number(1 to X, X equals the number of creatures on the battlefield), but I just saw some guys complaining about how is not fair cause I will still choose where to begin to count. So if I get 1 on the app I just select my most powerful creature to be the starting point. Other idea was to roll a Die to select a player and then, roll the die again to select a creature of that player at random. Is there a better way or more fair way to use this card? (This second option looks better cause on my playgroup is pretty common to have a lot of creatures, like on a token strategy, and doing it like this we don't have to count all of creatures the battlefield, just the player selected on the first die roll)

Last_Laugh on The Infection of the Rose

1 week ago

I would work on your ramp and add Talisman of Indulgence and Talisman of Dominance. I'd probably replace Lantern and Commander's Sphere.

I'd also find room for more boardwipes to clear the board so you can get infect damage through. Consider Blasphemous Act, Last One Standing, and maybe Jokulhaups (this card is extremely mean).

Mana Confluence and City of Brass deserve a spot. Ogre Battledriver is a really good haste enabler, especially with infect. Dack's Duplicate is a great clone here. Scourge of the Throne, Legion Loyalist, and maybe Marton Stromgald would probably be really good here also.

Feel free to check out my Marchesa list for ideas. It's not infect but it should still help for non-creatures. He who controls the Spice controls the Spice Girls

WunderlichDrums on He who controls the Spice controls the Spice Girls

1 week ago

LOL, yeah, I ask a lot, all at once. But damn really? That's interesting..same name, lots of similar cards...But ok.

Yeah, makes sense. Metallic Mimic does some work..indeed.

I like River Kelpie because he draws when other people do graveyard stuff. True, but in a heavy creature meta Clique is pretty good. Not Amazing!, but pretty good.

Yeahhhh, I would definitely give Vigean Graftmage another try. When he comes out people always anticipate what's gonna happen and then you see the "oh, ohhh, Ohhhhhhhh" face after they read it lol

Completely agree! Razaketh is great, it's one of the non-free sac outlets that I actually loved in this deck because the 2 life can matter...but yeah, 8 AND triple Black can be difficult. Or, you're just playing that and doing nothing else that turn which feels bad.

Thanks man, I appreciate that :)

I just checked out the list you posted and I like the changes you've made: Phantasmal Image - not a change, but clones are awesome and I might add him. Imperial Recruiter - tutors are always great. Chasm Skulker - I had it in my first build, cut it, and now I realize just having blockers in this deck is awesome because your life gets dangerously low sometimes. Chaos Warp - great in general Last One Standing - seems really good, cheaper boardwipe. Ever backfire though? Midnight Reaper - def have to try this out, I just put in Harvester of Souls after having it for a while and this seems like a cheaper version. Shifting Shadow - seems like a powerhouse if no one catches on and removes it lol I've wanted to add this for quite a while. Glen Elendra Archmage - awesome with Mikaeus lol I'm sure you know. Nicol Bolas, the Ravager  Flip - I'm not a huge fan of that 7 mana cost to flip honestly, but, the effects do seem somewhat worth it. Sakashima the Impostor - I would have thought this is really good in Marchesa..no? Anger - I can understand that. I sometimes forget you need a mountain. Zealous Conscripts - I actually also took this out from my starting build. It didn't do much for me when people play small creatures and often just drew hate since people thought I ran the Kiki combo... Scourge of the Throne - I actually really like this card, but haven't played it much to have an opinion on it, but when I have, it hasn't done the amount of work I expected it too sadly. Consecrated Sphinx - seems great. I may test this out, I need more draw in my list. No Rune-Scarred Demon? - have you ever tested him out? I like the way it plays most times.

LANDS: I need a Hall of the Bandit Lord though, seems good.

Have you considered Forge of Heroes and Tarnished Citadel? Forge seems pretty good and I'm debating citadel, cuz 3 damage per colored mana seems like it might be pushing it.

Good on you for putting every fetch land though! I haven't invested That much money into my Marchesa landbase, but I should. Personally, personally, I don't think the OG duals are worth their cost in any deck lol - maybe when they were cheaper and I got a scrubland for my Teysa deck at $60, but now each being minimum $100?.. meh.. But I know everyone has different opinions on them.

Overall though, I really like the look of your list - it seems solid!

K1ngMars on Watch the world burn

1 month ago

Secondo me devi impostare il mazzo più verso il fare attaccare gli avversari tra loro e fargli perdere tempo per poi tirare fuori una finisher. Inoltre non hai nessun vantaggio dallo scartare, perché non hai cose come Liliana's Caress, wheels o carte con Madness, di conseguenza taglierei anche da quella parte. Quindi toglierei alcune delle carte tax che hai messo. Proporrei cose del genere:

  • Harsh Mentor -> Again, una tax abbastanza gratuita che però ti rende il tizio fastidioso #1. Non è ciò che vuoi, ti servono cose più subdole. Tipo Hunted Dragon.
  • Sire Of Insanity -> Spezza le tattiche a tutti, ma anche a te. Non lo ritengo utile, soprattutto perché non carte con madness, né carte sufficenti con flashback, emerge, ecc. Meglio un Combustible Gearhulk che ti fa pescare. In rosso. 6/6 first strike.
  • Dark Ritual -> Non è forte come Mana Geyser. Se non sei un mazzo combo, non te ne fai nulla di una carta così.
  • Hero's Downfall -> Ruinous Path e risparmi.
  • Rakdos Charm -> Nessuno dei sui effetti è così utile, se non forse esiliare il cimitero, but then again... Bojuka Bog?
  • Dreadbore -> Murder e risparmi.
  • Vandalblast -> Costa davvero tanto. Fai tu, ma non vedo tutta questa necessità di spaccare tutto. hai già molto removal per gli artefatti, potresti investire quei denari altrove.
  • War's Toll -> Heartless Hidetsugu è meglio non metterti un bersagio sulla testa grosso come war's toll. L'hidetsugu è più democratico.
  • Worn Powerstone -> Citadel of Pain perché la Powerstone fa schifo. Meglio una carta che gioca contro chi vuole fare il cheesy. Oppure Talisman of Indulgence.
  • Hissing Miasma -> Skyline Despot meglio avere più carte che ti rendono monarca che un side effect come questo enchantment. Se vogliono attaccarti, lo faranno comunque. L'unica ragione per cui invece Marchesa's Decree va bene è perché ti rende monarca.

Io tenterei di mettere tante carte che ti fanno rubare cose agli avversari, perché è un modo swag di rompere le balle. Ci sono così tante carte con questo effetto, che rischi di poter anche non mettere Insurrection, più che altro perché è difficile da trovare e costosa. Dico cose come:

Oltre a ciò, ti consiglio carte swag che sicuramente sono divertenti come:

Scusa se non ti ho commentato tutte le carte, ma sono un pelo di corsa. Ne possiamo piuttosto parlare quando ci vediamo.

legendofa on How do you choose at ...

1 month ago

On this side, Trostani, Selesnya's Voice has created 1,000,000...,000 tokens, let's say with Sunstrike Legionnaire and Presence of Gond. Over there, Riku of Two Reflections has been spamming Displace next to Doubling Season and Eternal Witness. Sedris, the Traitor King gets annoyed and drops Last One Standing. What's the best way to find out who survives?

Slymaster9 on Alesha 4.5

2 months ago

For Guilds of Ravnica I am looking at testing the following cards:

Citywide Bust is possibly a more consistent Last One Standing

Mausoleum Secrets will often be a Demonic Tutor that just searches for a black card, as I often tutor for Buried Alive, I will gladly put in this card. This card will not be a test, it will just be a new include

Necrotic Wound is a possible spot removal card that goes around indestructability, I won't include it. But it is a valid option in some (creature and/or Avacyn, Angel of Hope ) heavy metas.

Response / Resurgence might be worth it for the second combat step, allowing you to trigger Alesha twice in one turn. That would require 9 mana total, which is a lot. But it could be a game winning play. My build is probably too fast, but in a slightly slower and more stax-y build, it's a game winner.

And I will gladly put a new Sacred Foundry foil into my deck

:)

bem77 on Wort, Boggart Auntie EDH

3 months ago

With this deck being very aggro-centric and relatively low CMC, you are going to run out of cards in your hand. Not a fun situation to be in. So I would recommend Dark-Dweller Oracle and Rummaging Goblin as some synergistic card advantage. For just straight good card draw, I would lean into your black card draw spells such as Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, and Blood Divination.

A tutor or two wouldn't be bad idea. For this deck I would look at Diabolic Intent. With it's current reprinting in Battlebond it is also somewhat affordable.

Speaking of Battlebond, I would also look into Last One Standing as it is a fantastic and cheap (both CMC and money-wise) board wipe.

woolleyh on Come Out and Playyyyyy

3 months ago

@seshiro_of_the_orochi Thanks! I did consider Zurgo Bellstriker and I think you're right that I should get them in there so that a turn 2 Mindblade Render could start drawing me cards. I considered Brighthearth Banneret too and originally decided cost reduction wasn't as important in a deck that effectively tops out at 5 CMC, but the cost reduction would help me play multiple small creatures in a turn and use up the extra cards that I'll draw. I think that's a good idea and I'll probably try to get them in there. Flamerush Rider doesn't do much, you're right, it's gone! Ignition Team is in there because Alesha, Who Smiles at Death can bring it back, and it would be quite large in a multiplayer setting (and scary with Double Strike) but I think you're right that it should be cut. Cutting Zurgo Helmsmasher I could see, basically all he does is whack really hard but he'd die to removal real quick; he does hit really hard though. Garna, the Bloodflame is the one I'm most reluctant to cut, she can save all my dudes when someone board wipes, and she's great as a follow up to Last One Standing. Thanks again for your suggestions, I think they'll make the deck quicker and better!

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