Dragon's Hoard

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Dragon's Hoard

Artifact

Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.

, Remove a gold counter from Dragon's Hoard: Draw a card.

: Gain one mana of any color.

Dragon's Hoard Discussion

-Arcanity- on Spawn of Sarkhan (Revamped) 3.0

1 week ago

Sarkhan, Dragonsoul is garbage, and Kargan Dragonrider is also garbage. They are simply not constructed-rate cards. Spit Flame and Dragon's Hoard can easily go into the maindeck, and Sarkhan the Masterless would be a great addition. You can play around with the exact numbers as you see fit.

Optimator on Nikki Borgees

1 month ago

"One-card wincons" to consider: Insurrection , Expropriate , Painful Quandary , Rise of the Dark Realms , Revel in Riches , Cut / Ribbons . Perhaps Clone Legion , Rite of Replication , Mogis, God of Slaughter , Hour of Promise , Blatant Thievery , Grave Betrayal , or Mind's Dilation .

The Chain Veil , Inexorable Tide , Contagion Clasp , and Contagion Engine maybe?

One thing to think about is getting Nicol Bolas flipped and maybe joined by the other planeswalkers and casting Obliterate , Jokulhaups , Devastation , or Decree of Annihilation . Almost guaranteed ultimates. Nicol Bolas, Dragon-God would be the best--proxy for now and include in first build?

Possible upgrades:

Boardwipes: Toxic Deluge , Black Sun's Zenith , Hour of Devastation , Decree of Pain , Curse of the Swine , In Garruk's Wake , Deadly Tempest , Evacuation , Nevinyrral's Disk , Last One Standing , Perilous Vault , Oblivion Stone , Kindred Dominance , Necromantic Selection , Subterranean Tremors

Removal: Capsize , Bedevil , Hero's Downfall , Chaos Warp , Kolaghan's Command , Reality Shift , Pongify , Rapid Hybridization , Vraska's Contempt , Rakdos Charm , Price of Fame , In Bolas's Clutches , Plaguecrafter , Merciless Executioner , Fleshbag Marauder , Unstable Obelisk , Vandalblast , By Force , Shatterstorm , Hostage Taker , Yawgmoth's Vile Offering , Settle the Score , Dark Impostor , Hour of Glory , Sever the Bloodline , Silence the Believers , Spread the Sickness , Slave of Bolas , Electrodominance

Draw: (I would add Erebos once you're home) Patient Rebuilding , Phyrexian Arena , Greed , Arguel's Blood Fast  Flip, Notion Thief , Windfall , Mystical Tutor , Blue Sun's Zenith , Pull from Tomorrow , Stroke of Genius , Braingeyser , Mind Spring , Expansion / Explosion , Invoke the Firemind , Deliver Unto Evil , Augur of Bolas , Painful Truths , Fevered Visions , Search for Azcanta  Flip, Fact or Fiction , Dig Through Time , Treasure Cruise , Tidings , Thassa, God of the Sea , Day's Undoing , Reforge the Soul , Standstill , Deep Analysis , Necrologia , Steady Progress , Tezzeret's Gambit , Oath of Jace

Random utility: Ophiomancer , Metallurgic Summonings , As Fortold, Pendrell Mists , No Mercy , Stranglehold , Fated Return , Dark Intimations , Spellseeker , Sire Of Insanity , Thief of Sanity , Spark Double , Primal Amulet  Flip, Dragon's Hoard , Mystic Retrieval , Shreds of Sanity , Spelltwine , Ashiok, Dream Render , Torpor Orb , Baleful Strix , Darksteel Myr , Solemn Simulacrum , Wayfarer's Bauble , Vedalken Orrery , Saheeli, Sublime Artificer , Will Kenrith , Mana Geyser , Gem of Becoming , Thran Dynamo , Narset, Parter of Veils , Keranos, God of Storms , Thrilling Encore , Star Compass , Coldsteel Heart , Kazuul, Tyrant of the Cliffs , Ensnaring Bridge , Crawlspace , Expedition Map , Burnished Hart , Torment of Scarabs , Cruel Reality , Mnemonic Betrayal , Yawgmoth's Will , Bloodchief Ascension , Nightscape Familiar , Gonti, Lord of Luxury , Thaumatic Compass  Flip, Dreadhorde Invasion , Fraying Omnipotence , Thrummingbird , Viral Drake , Past in Flames , Mizzix's Mastery , Omniscience , Tainted AEther , Aid the Fallen , Deepglow Skate , Flux Channeler , Rings of Brighthearth , Silent Arbiter , Meekstone , Mudslide , Astral Cornucopia , Everflowing Chalice , Lethal Vapors , Sunbird's Invocation , Stolen Strategy , Maze of Ith , Spreading Plague , Merchant Scroll , Polluted Bonds , Black Market , Grave Upheaval , Memory Plunder , Pain Magnification

Beaters: Dragonlord Silumgar , The Scorpion God , The Locust God , The Scarab God , God-Eternal Kefnet , God-Eternal Bontu , Darksteel Colossus , Colossus of Akros , Visara the Dreadful , Tsabo Tavoc , Avatar of Woe , Balefire Dragon , Nicol Bolas , Hellkite Tyrant , Bladewing the Risen , Grave Titan , Inferno Titan , Steel Hellkite , Vampire Nighthawk , Torrential Gearhulk , Noxious Gearhulk , Combustible Gearhulk , Dominus of Fealty , Roil Elemental , Tidespout Tyrant , Kokusho, the Evening Star , Keiga, the Tide Star , Ryusei, the Falling Star , Wrexial, the Risen Deep , Etali, Primal Storm , Nezahal, Primal Tide , Tetzimoc, Primal Death , Dread , The Haunt of Hightower , Niv-Mizzet, the Firemind , Razaketh, the Foulblooded , Enigma Drake , Crackling Drake , Archfiend of Depravity , Sheoldred, Whispering One , Thing in the Ice  Flip, Niv-Mizzet, Parun , Sepulchral Primordial , Molten Primordial , Diluvian Primordial , Ob Nixilis, Unshackled , Sire of Stagnation , Utvara Hellkite

foxboy93 on Ultimate Tribal Lords

1 month ago

MugiwaraLee

Due to the legend rule, you do not have a chance to gain priority before you have to sacrifice the new one, meaning you cannot draw your deck, bounce everything ect. You'd have to have a Mirror Gallery type effect.

A fun consideration, could be Riptide Shapeshifter . At its worst, it might get you something you need. At its best? Name "giant" to get your Galecaster Colossus . Or name Slivers to cheat it directly into play for either flying or unblockable. Hell, you wanna get "real" cute, name "Pirate" and get Timestream Navigator . At its worst, it is a Wizard that gets you Wizard activations. At its best? You get an extra turn once in a while.

I feel like you made the right call, in focusing more so on "Wizards" and "Merfolks", cause I had that issue of "here are all of the lords...what do I focus on" type of things. I do feel like Mind Over Matter is really only there for the combo potential and nothing else. Perhaps a Paradox Engine would be more "value", since you can chain into other spells or have it be a "cheaper" Mind Over Matter, since with Azami out, cast a spell, tap to draw more and have more mana, rinse and repeat. Another change I'd consider, is to remove the Slivers and go with Archetype of Imagination and Deepchannel Mentor I can see WHY you include Slivers (make them all Slivers with the Hivestone, then make the team unblockable). The only issue I see, is basically its a 2 card combo for evasion. Yes its cheaper to cast those two spells than it is to cast the ones I mentioned, but it also means not having to worry about getting your Slivers or tutoring for them, and it means that you can be closer with your two tribes. Another fun card I want to see, is Dragon's Hoard . Cast your commander or any of the changelings to give yourself another small form of card draw. Merrow Commerce might also be nice, letting you attack in and then untapping the team. Not to mention Arcane Adaptation naming Merfolk untaps your entire team at EOT. Other combos is the Sage of Fables/Metallic Mimic with Glen Elendra Archmage . Not only is it another counter effect, but with something like a sac outlet you can ensure you get infinite death triggers (Phyrexian/Ashnod's Altar, Altar of Dementia ect are all good examples).

I do have to ask; How is Unesh in the deck? Without allot of changelings and not allot of static changes to creature types, similar to Arcane Adaptation, it means that you might get two? Maybe three triggers from it? I am also curious what you USUALLY name with Arcane Adaptation. Do you cane Wizards for the "flexibility" of the "tap an untapped wizard:" type of effects? Or more so the Merfolk for more pumps and evasion?

pandith on Token Counter Goofiness (please help)

2 months ago

liquid_water I included the Dragon's Hoard because when I proliferate I will gain more gold counters on it which will allow me to draw cards more than once. It not only will give me mana, but also card draw. Do you think it's really not worth it?

fatdroid13 on oathbreaker sarkhan unbroken

3 months ago

Sol ring is banned in the format, Dragon's Hoard might be a good replacement, or any one Mana dork

multimedia on Zirilan Dragon, Dragon, Dragon, Death Deck

3 months ago

Hey, you could upgrade the mana rocks that you're already playing? All except Sol Ring and Monolith of course. All the rocks I suggested ETB untapped. Dragon's Hoard for instance for the same mana cost has much more repeatable value than Vessel of Endless Rest . Hoard is both a mana rock and a draw engine. Mind Stone also has more value then Fire Diamond because Stone ETB untapped and can be sac to draw later on when you don't need ramp.

The mana rocks you play don't have to make red mana, it would nice if they did, but they don't have to because there's 31 Mountains here. Red mana is not a problem; the rocks just need to be able to make mana, colorless mana, for ramp to get Zirilan or another Dragon onto the battlefield faster. There's a lot of high CMC Dragons here; if Zirilan gets stuck in the Command Zone due to Commander cost or disrupted and you're unable to use his ability to cheat Dragons onto the battlefield then you want a backup plan to be able to cast Dragons. Mana rocks for ramp is a good backup plan. Semi-budget rocks such as Thran Dynamo and Gilded Lotus are good when playing lots of high CMC cards.

Cards like Mishra's Bauble and Urza's Bauble are fine, but I think they would be better as mana rocks. Blood Frenzy and Volcanic Offering are okay, but they're a one time shot spell and as a one time use they lose a lot of playability. One time effects from cards like Chaos Warp and Gamble are worth it because these effects for the mana cost are unique in red/powerful for red. Fling is fine if you have ways to repeatably cast it, but as a one time effect with only one Dragon it's very lackluster.


Consider Goblin Welder ? Welder, Feldon of the Third Path and Steel Hellkite have great interaction because Hellkite is an artifact Dragon. The tokens that Feldon creates are artifacts you can use one of these artifact creature tokens at instant speed with Welder to sac it to reanimate Hellkite or any other artifact. Welder can also be a way to reanimate an artifact sac/tuck outlet which you need on the battlefield otherwise the Dragon you cheat into play with Zirilan will be exiled end of your turn. Welder also helps to assemble the Monolith + Rings artifact combo. Solemn Simulacrum is very good with Welder and Feldon because he's an artifact who gives you value when he ETB and when he dies.

Cards like Welder and Feldon can benefit from cards that can put other cards into your graveyard. Consider adding Daretti, Scrap Savant , Faithless Looting and Gamble? Daretti is repeatable draw/graveyard enabler/reanimate artifact. Consider Tel-Jilad Stylus ? The most mana cost effective way to tuck a Dragon back into your library. Artifacts are honestly just as important for your deck's strategy then Dragons are.


Cards to consider adding:

  • Dragon's Hoard
  • Mind Stone
  • Fellwar Stone or Everflowing Chalice
  • Thran Dynamo or Gilded Lotus
  • Gamble
  • Goblin Welder
  • Daretti, Scrap Savant
  • Faithless Looting
  • Tel-Jilad Stylus

Cards to consider cutting:

  • Fire Diamond
  • Vessel of Endless Rest
  • Mishra's Bauble
  • Urza's Bauble
  • Blood Frenzy
  • Volcanic Offering
  • Fling
  • Whispersilk Cloak
  • Voyager Staff

shinobigarth on Mono Red Dragons

3 months ago

as I'm experimenting with Dragons as well, I'll offer some tips.

first off its too top heavy. I would take out all cards you have with Hellkite in the name as they cost too much to be of use. Moonveil Dragon doesn't do enough for costing 6 mana. the only 6 drop dragon you'd want to consider is Lathliss, and then only as a 1 of, and that's because she makes free tokens when you cast a dragon. I have 1 Descent of the Dragons instead because my deck banks on Dragon Tempest and Scourge of Valkas so I want to get as many dragons entering as possible, and if I can blow up my entire board to get 4 or 5 dragon tokens, that's usually game.

speaking of Scourge of Valkas, that is a good win con if you're on the "get a lot of dragons" plan, so you want 4 of those guys, and that's the only 5 drop you should have, but you can consider Glorybringer , Stormbreath Dragon or Thundermaw Hellkite as alternate options. Mirrorwing is pretty terrible.

in my 4 drops, I only have Avaricious and Thunderbreak Regent. Avaricious is pretty good for extra draw if you're ok discarding at end of turn and Regent simply makes it hard for opponents to spot remove your stuff. Crucible is not very good at all in modern and is a card you only want in EDH dragons.

Sarkhan Fireblood is your goto card for dragons and you want 2-3 of him ideally. not 4 cause extra copies are useless. Dragon Egg is decent as a 1 of, but I actually have been liking Dragon's Hoard at 3-4 because of how helpful it is. the turn you play it you can use it for mana, or if you play a dragon after it, you can immediately draw off of it and its easy to build up multiple counters on it and then its a constant extra card every turn.

at 2 mana I like 3-4 Dragon Tempest because that's one of the main win cons, but I don't wanna see a bunch early on in lieu of creatures. I have 3 of the goblins that makes the dragons cost 1 less, but I also have Generator Servant as it gives you 2 mana plus haste to the dragon incase you don't have a Tempest. I don't think much else in mono red makes sense.

you need some 1 drops for consistency. I like Slumbering Dragon because if played early and left unchecked, he can grow large by himself, but more importantly he's a 1 drop dragon to trigger your Tempest effects late game. 4 Faithless Looting is the main thing you want. its the best draw spell red has, letting you trade extra lands for spells or extra Sarkhans or whatever. also I recommend a couple Bolts just cause its Bolt.

I'm still play testing and figuring this deck out, and trying to see whether I should splash in some green for ramp or not, but that's what I've found works best so far. if you want all the big expensive dragons, those are best for EDH.

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Dragon's Hoard occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%