Obzedat, Ghost Council


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Gatecrash (GTC) Mythic Rare

Combos Browse all

Obzedat, Ghost Council

Legendary Creature — Spirit Advisor

When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.

At the beginning of your end step, you may exile Obzedat, Ghost Council. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

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Obzedat, Ghost Council Discussion

The_Sorcerer on The appeal of Orzhov

1 month ago

After looking around about the guild today, I stumbled about this article where someone by the name of Eliatrope explains the guild rather well. In short, I'd imagine that Orzhov is basically the sole religion on Ravnica (unless you count Selesnya which is more... spiritual?). Selesnya focuses more on the here and now (nature) while Orzhov focuses more on the afterlife. The fear of what will happen after death is what drives most members. There was something about a place called Agyrem in this story which is a kind of bad afterlife.

So I think that people join the church of Orzhova (whose religious practice dictate paying tribute to the guild, no matter how extensive), to ensure a beneficial afterlife. The priests may worship the distribution of financial power where wealth is akin to divinity. Those who are most wealthy are ensured a better spot where the wealthiest may even become a member of the Obzedat, Ghost Council whom could be considered the pinnacle of "divinity".

This is where the mafia idea comes from. Being extorted by the church to get a spot into "heaven." The Orzhov's sense of community comes from the necessity to defend their flock to ensure the gold keeps flowing. As stated in the welcome letter "Debt is Salvation."

Apollo_Paladin on Exile Everything!

1 month ago

On further consideration, I've decided to swap the 4x Utter End for 4x Anguished Unmaking.

On a second glance, and after playing a few games, the life gain from Kambal, Consul of Allocation and Obzedat, Ghost Council plus the already considered dire-case option of using Swords to Plowshares on my own creature turns out to be more reliable than I'd previously thought.

We'll see how that goes, I'm generally not a fan of low-mana cards that involve life loss in decks such as this because I like to be able to eat damage from an attack round or two as a buffer and to invite the opponent to leave themselves open, but I don't anticipate any regrets.

Dorotheus on Bacon LAZERS!!

1 month ago

Just need answers for Enchantment AND Artifact hate in the same card or ways to tempo those cards, probably Echoing Truth. I've been looking at Nimble Obstructionist and always have had Trickbind around for Relic of Progenitus and the etb of Rest in Peace, but as I usually don't play hard in blue or green I resort to letting them hit my yard, and just trying to resolve a Through the Breach (clearly that won't work), but maybe it'll give you other ideas for alternate ways to get your fatties into play.

Right now I'm testing Spirit Soul Bomb which goes even deeper on graveyard, maybe in an attempt to just get under the hate, early Obzedat, Ghost Council can do that sometimes alone, but I think Spell Quellers and Mausoleum Wanderers can still be a right pain in the ass.

dbpunk on Guilds of Ravnica and Agents ...

2 months ago

Honestly I think it's gonna be a two guilds of each color for each side, because WOTC tends to like some unity in their sets. So right now, we have really to show for it, but by the end it should be

My guess is it's gonna be Azorius, Orzhov and Gruul to round it out.

Azorius is going to lose their leader soon due to Vraska's Contempt and Bolas' desire to cause chaos through out Ravnica, so my guess is that someone like Dovin Baan or another similar planeswalker can swoop in and take over. Especially since they're the lawkeepers, Nicol Bolas' will probably need to put his puppet in place there before anything else. With them, it becomes , meaning Simic is out of the running since they're the only other available blue guild.

The next guild is probably Orzhov. We already have seen Kaya, Ghost Assassin appear in some art and packaging. She's an assassin most likely hired by Teysa, Orzhov Scion to kill Obzedat, Ghost Council. Which leaves her the perfect opportunity to gain control of the Orzhov and thus cause more chaos by disrupting all trade on Ravnica. So that makes it and also takes Rakdos out of the running, since there aren't really many guilds left.

So now that Rakdos and Simic are out of the way, guess who's left? Gruul. And Gruul is probably the easiest for Nicol Bolas to control. He just sends a guy who can unify them in rampages and they're under his control. And that seals it to be two guilds of each color. Not to mention, they have a planeswalker of their own who might be in Bolas' pocket: Domri Rade.

But... This kind of idea also works from a more logical perspective. Each of the guilds that Bolas grabs a) serves a purpose to destabilizing the city and b) don't rely on some form of loyalty as much as the other guilds.

Golgari: The Golgari Swarm essentially operates on a caste system in both Ravnican culture and within their own guild. Unlike other guilds. And unlike other guilds with caste systems, their caste system is newly in place with the lowest classes being found there just recently. This makes Bolas' promise of power to their guild too good to be true. However, they also have some of the most powerful assassins, which is critical to causing havoc amongst the guilds. Their knowledge of the undercity also allows them to become better spies for Bolas.

Izzet: From what we've learned, Bolas needs tech to bring his varying artifacts and armies to Ravnica to enact his plan. The only guild capable of that is the Izzet. The Izzet also are fairly easy to convince, since their primary concern is the research they're doing, not who it's for.

Azorius: As Isperia is dead, they have a power vacuum, which easily could let Bolas in. As well, Bolas probably realizes that their only interest is enforcing and control of the law, not actually caring what the law is. As long as they enforce it, the law could be anything.

Orzhov: Unlike the Selesnya, the Orzhova church isn't so much a religion as a business. So as long as theyre making money, they don't care who's actually leading it. Also, Bolas knows he needs them to cause havoc and prevent the other guilds from having funding to enact his plans.

Gruul: The Gruul only care that the strongest are leading them. Therefore, as long as Bolas' planeswalker is extremely strong, hell have a fair amount of control. Not only that, but their contempt for Ravnica as a city enables him to easily have them cause the chaos he desires. Especially as the most destructive of all the guilds.

Thank you for coming to my Ted Talk

PTsmitty on Mardu Rites

2 months ago

You definetly want to replace the Butcher for a card that has an enter the battlefield (ETB) affect since that is the whole concept behind the Rites deck. Not sure if you have a budget so I am going to throw several ideas out there.

You could try using Bedlam Reveler since it does provide card draw and a way to fill your graveyard with unneeded lands or your flashback options. With 22 instance and sorcery cards you may be able to get the cost down to RR. Not many other red ETB options were popping up when I looked or when thinking about modern cards in general.

Massacre Wurm could be an option if you local meta plays a lot of small creatures or is heavy with the Lingering Souls plan. Demon of Dark Schemes could be a cheaper and different option.

Obzedat, Ghost Council for life changing affects? May be inconsistent and is vulnerable to Path, but it is an option.

Grave Titan for a go wide token plan?

Elesh Norn, Grand Cenobite to shrink your opponent's creatures and grow your souls tokens?

Captain of the Watch for a spicy knight token swarm?

Angel of Serenity as a one of for board control?

You could simply play Siege Rhino with the understanding that you cannot pay the green cost could be an option because the 3 life gained and 3 life lost is a big swing in momentum.

So there are a few ideas for you. I am sure there were several other ideas out there and hopefully some other people will come along and think of them. Like I said, just make sure it has an ETB affect or big board presence to make it work reanimating.

miha22 on The Fateshifter | **PRIMER**

3 months ago

I took a few ideas from you as I was building my deck. I ended up with a fun list that I am pretty happy about. Although the goal was to have it play on a more casual table, I am gonna drop it here since it might be helpful to other people:

Aminatou Blink-Control-Drain

I've added a few more aggressive wincons to drain other players' life such as Gray Merchant of Asphodel and Obzedat, Ghost Council

shadowmage on Aminatou Chain Veil

3 months ago

nice thank you. i have added chain veil into my deck and have Baleful Strix and Obzedat, Ghost Council to combo with it. the strix can draw your deck and the ghost council can win the game with your chain veil combo

RunTheJewels on The Fountain of Life

3 months ago

I like the deck! I think I would put in Vona, Butcher of Magan For taking away game changer cards from opponents. I also noticed that this paired with Exquisite Blood is a big game over.

Have you thought about: Ayli, Eternal Pilgrim -could work well with Sanguine Bond and Resplendent Angel -sacrifice the angel after attacking if you have not gained enough life or at the end of opponents turn Drana's Emissary -sit back and watch them slowly die or combine with Anguished Unmaking - - if you have extra life to spare it is a powerful card Kambal, Consul of Allocation -good against creature-less or creature-deficient decks Obzedat, Ghost Council - don't need a defender? Deal 2 damage/gain 2 life each turn after attacking! Also works well with Fatal Push Vizkopa Guildmage - Whenever you gain life, deal equal damage to opponent. With a lifelink creature and Sanguine Bond that is triple damage. Intervention Pact - they won't see it coming Scholar of Athreos - no limit to this ability

These cards may not have lifelink, but may pair well with the deck.

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