Obzedat, Ghost Council
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Obzedat, Ghost Council

Legendary Creature — Spirit Advisor

When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.

At the beginning of your end step, you may exile Obzedat, Ghost Council. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

Recommendations View more recommendations

Quazer on Obzedat, Ghost Council and flicker …

1 month ago

If I have Obzedat, Ghost Council and Far Traveler on the battlefield and I move to my end step, can I stack the effects so that Obzedat, Ghost Council leaves play from Far Traveler's effect, comes back then leaves again due to it's own effect?

AnonmousAxolotl on

2 years ago

Ajani's Welcome works great with Obzedat, Ghost Council. Exquisite Blood and Sanguine Bond work great as well, although they are really, really expensive.

Darth_Savage on Goryo's

2 years ago

Goryo's decks tend to be in red for Through the Breach or Nahiri, the Harbinger or in green for Oath of Nissa this is something worth considering... In this sort of deck Bloodchief's Thirst should almost certainly be Bone Shards and you might want to consider some number of Obzedat, Ghost Council which can get round the goryo's exile clause because of how the triggers can be stacked. Also you probably want 4 copies of Goryo's Vengeance...

Your sideboard is lacking a plan for graveyard hate, the relatively recent Fracture is a good choice since it can deal with all of the most common forms of graveyard hate, outside of creatures, which you have plenty of other answers to.

wallisface on Esper Control

2 years ago

Thoughts/fears:

  • 18 lands is super low. The only modern decks going this low are burn - cause they’re happy to live off 1 landdrop for most the game. I think you’re going to really struggle to be in a good land position. And, with such a low lamd count, there’s no chance at all of casting your Obzedat, Ghost Council .

  • Control decks do well mainly because they aim to maintain card advantage over their opponent, once they lose that, they tend to lose the game very quickly. So cards like Bone Shards seems super troublesome, cause it will leave you vulnerable to the opponent late game.

  • Same goes for Stream of Thought and Folio of Fancies , they cost you a card from hand (i.e themselves), but don’t actually appear to do anything. This deck isn’t geared/built to mill out the opponent, so i’m not sure why they’re here.

RiotRunner789 on LIFE GAIN DOES MATER

3 years ago

Here are my recommended 5.

Obzedat, Ghost Council: Lack luster at 5 mana and difficult to cast with 4 pips. It also only hits 1 opponent.

Alela, Artful Provocateur: I feel like you would be happier to draw a Ghostly Prison or Norn's Annex in 90% or more of situations.

Defiant Bloodlord: Costs too much and you already have sanguine bond and too other effects that do this.

Drana's Emissary: Too little gained and no payoff until next turn. Indulging Patrician is what you want to play for 3, not this.

Spell Pierce: Too many times this will be dead card in hand. Dispel maybe to replace but this should be cut.

zobster on Always a Response | Esper Control

3 years ago

Consider adding a one of Overwhelming Splendor. Also, maybe add Obzedat, Ghost Council.

rdean14 on Card creation challenge

3 years ago

My favorite Guild! Parun: Obzedat, Ghost Council/Ghost Council of Orzhova(Incl. Karlov, Enezesku, Fautomni, Vuliev, and Xil Xaxosz)


Obzedat, Church Boss

Legendary Creature - Spirit Advisor

Afterlife 5

Lifelink

Obzedat, Church Boss can only be blocked by five or more creatures.

At the beginning of your upkeep, if you control at least five Spirit creatures and Obzedat, Church Boss is in exile, return it to the battlefield transformed under your control.

5/5


The Council Supreme

Legendary Planeswalker - Obzedat

Extort

+1: Create a 1/1 white and black Spirit creature token with flying.

-1: The next instants or sorcery spell you cast has haunt. When the creature that spell haunts dies, you may cast a copy of that spell.

-5: You get an emblem with "Whenever an opponent loses life, you gain that much life."

3


Parun Flipwalkers, remaining:

: Mat'Selesnya (Voiced by Trostani, Selesnya's Voice/Trostani Discordant : The First Simic (Yeah, if you have a better name go with it, but idk?)

rdean14 on Card creation challenge

3 years ago

Parun of Golgari was Svogthir, a Lich Elf.

Svogthir, Devkarin Lich

Legendary Creature - Zombie Elf

Dredge 2

As long as Svogthir, Devkarin is in your graveyard, if your would draw a card, Dredge Svogthir instead.

Deathtouch, Menace

Sacrifice two other creatures: Regenerate Svogthir, Devkarin Lich.

At the beginning of your endstep, if you control no other creatures, transform Svogthir, Devkarin Lich.

3/4


Svogthir, Lich Transcendant

Legendary Planeswalker - Svogthir

+1: Return target card from your graveyard to your hand, Dredge 2.

0: Create a 1/1 black and green Plant Zombie creature token with "Exile a creature card in your graveyard: put a +1/+1 counter on this creature."

-5: Return target creature from a graveyard to the battlefield under your control.

6


Okay, so the Paruns left are:

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