|Commander / EDH||Legal|
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|Eldritch Moon||Mythic Rare|
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Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost.
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Mind's Dilation Discussion
5 days ago
Wizno Glad to hear you like my suggestions. I like you've got a really solid deck here, and I'm looking to balance it out between having ways to end the game with combo, AND being a very goodstuff deck, because I feel Yidris especially being both 4 colors AND based around Cascade lends itself well to a goodstuff shell.
I realize because of this you may be less interested in what I'm removing but if you'll indulge me.
Scourge of the ThroneWorld at WarTwo of the untap cards, I feel like if you're going for the combo these are fine since they get you there quicker, but in the build I feel like putting together, I'm happier with just the ones which end the game. I could be wrong, feel free to disagree.
Panharmonicon I liked your reasoning for adding it, but I feel like 6 cards out of 99 isn't enough reason to run something that doesn't end the game, It's good for sure but unless your deck is built around it. It'll sit on the battlefield doing nothing and paint a huge target on you, since people expect it to do some random broken things.
Vial Smasher the FierceI'm probably wrong about vial smasher, HOWEVER, I think she doesn't do enough. This deck seems like the kind that doesn't want to be a target, until it ends the game, Vial Smasher is free damage yes, but you're already so consistent in comboing, is it worth adding in a few points of damage, AND painting a massive target on your back.
Bloodgift Demon This could easily be Phyrexian Arena the two are basically interchangeable. Bloodgift can deal combat damage but costs more, and arena can be cascaded into easier, and is more difficult to interact with.
Mind's Dilation You already have plenty of you do a thing for free, adding a symmetrical effect that's so powerful seems counter intuitive
Exploration or Burgeoning You can fun both, but if you had to pick between them, I'd say it's Burgeoning, since at it's worst it's exploration on their turns for you, and at it's best you drop 4 lands in a turn cycle
Mystic Confluence Since you're a cascade deck counterspells are risky. Confluence is one of the low risk high reward spells that do well with cascade. Could also be Cryptic Command but I like confluence more.
Some number of Signets, I personally er on the side of playing ALL the ones you can but I could be wrong, just so you don't have to look it up I'll list your choices bellow.
Since Green is your primary color, I'd prioritize Golgari, Simic, Gruul, and then Izzet, Rakdos, Personally my split would be
Simic, Gruul, Izzet, Rakdos.
Hope you like where I'm coming from. I know I'm diluting the combo, but this is just how I'd build Yidris, I think you've got something great here though.
1 week ago
Thanks!! I took the deck for a spin at a game day this past weekend and it was definitely fun to play. It's obviously very slow compared to the meta right now and unfortunately I never got there with Mind's Dilation, but Gonti, Lord of Luxury went off for me! I had a Verdurous Gearhulk on the field and another exiled ready to go along with a Walking Ballista at one point. It was pretty cool. I may center the deck around Gonti rather than Mind's Dilation.
3 weeks ago
Here are my flavor questionable ones.
1x Cryptic Command1x Desertion1x Disdainful Stroke1x Hero's Downfall1x Terminate1x Dark Deal1x Decree of Pain1x Dreadbore1x Spelltwine1x Syphon Mind1x Unnerve1x Whispering Madness1x Worst Fears1x Mind's Dilation1x Omniscience1x Painful Quandary1x Waste Not1x Words of Waste1x Talisman of Dominance1x Talisman of Indulgence1x Myojin of Night's Reach1x Notion Thief1x Ancient Tomb1x Blood Crypt1x Cascade Bluffs1x Desolate Lighthouse1x Graven Cairns1x Shivan Reef1x Sunken Ruins1x Watery Grave
3 weeks ago
I wouldn't sell yourself shot, deck seems fine.
There are a few cards in here I would take out though.
Mind's Dilation as cool of an effect this is, a 7 mana spell that doesn't affect the board or give you an immediate advantage is iffy. It's the sort of card i'd be happy to run in commander but i'm not sure if its fast enough for standard.
Make a Stand Personally not a huge fan of this one, feel like it never does enough and i might be a bit biased on this but personally i'd prefer to just run another counterspell here.
Startled Awake Flip With cards like this that mill the opponent, you generally either want to go all in and have that be your win con, or include none. You don't want a situation where you get them down to a few life and draw this instead of a way to close out the game. Also there a re a lot of decks in standard that would love to be milled for 13 without having to do the work.
Paradoxical Outcome don't quite think this is the right home for it. It really only belongs in decks with cards like Ornithopter or Prophetic Prism. I don't think its useful enough here and you have card draw already.
Lost Legacy more of a sideboard card
As for cards in your sideboard/maybe board:
Of the 2 legendary angels Gisela, the Broken Blade is great. Buys you some time against aggressive decks (either they can't attack through her or you just attack and gain some life) and could be in the mainboard. Bruna is a bit more questionable gived your current deck but still might have a home.
3 weeks ago
Volcanic Vision, Spelltwine, Mind's Dilation, and Metallurgic Summonings instead of Enter the Infinite and the bad creatures unless you run Beacon of Tomorrows instead of Temporal Mastery for the infinite combo. In which case either don't put in Mind's Dilation or replace it with one land or something since you have so many.
3 weeks ago
The idea of the deck is alright, but if you want to win your extra draws have to take you somewhere. I highly recommend you to put at least one combo here, like:Peregrine Drake + Deadeye Navigator + Blue Sun's Zenith + Laboratory Maniac = Mill yourself to the win.
You can replace Peregrine+Deadeye for another infinite mana combo and it will have the same effect.
Mind Over Matter it is kind of expensive but gives you a lot of value with Arcanis the Omnipotent and Azami, Lady of Scrolls, they do the same combo to Laboratory Maniac but without the necessity of infinite mana and blue sun's.
Another good combo is Archaeomancer + Ghostly Flicker + Gilded Lotus. With Baral on the table you have infinite mana, with Talrand on the table infinite drakes. Archaeomancer + Turnabout + Rite of Replication = a lot of infinites.
Some extra turn cards that you should consider are Time Warp and Beacon of Tomorrows (to both of them you already have part of a combo in your current build), in multiplayer you really shouldn't trust with people voting or choosing for you, to much debate that can backfire for you.
Suggestions for out:
Alhammarret's Archive: okay, extra draw by countering a spell is great, but for 5cmc you want something that you can use all effects possible. In EDH every slot must be filled with something completely useful, you are using U and that is the best color for draw, probably you have better alternatives for it or a slot open to more protective measures, what taking the low count of creatures is probably a good choice.
Talent of the Telepath: Mill everything or mill nothing. Bad against aggro decks, terrible against reanimator decks, with possible little or no return at all.
Fact or Fiction: I believe that blue should not give their opponents a choice to screw you, because believe, after some counters (especially in multiplayer), they will.
Foil: I love most of the counters, but foil isn't the case, just too many bad experiences with it in EDH games.
In: Outside the cards for combo that I commented previously, you should also consider:
Venser, Shaper Savant: Counter or bounce, with Deadeye+Peregrine combo, a lockout.
Overwhelming Denial: Always good have a ensurence that you WILL counter that spell
AEtherize: You dislike beatdown strategies, make that very clear to the table
Impulse: Dig four cards at instant speed.
Faerie Trickery: Because exile is best than graveyard.
Sphinx-Bone Wand: Counters can also give damage and that is great.
Mind's Dilation: Eliminate problems before they if have a chance to exist.
Learn from the Past: Recicle your graveyard into your deck
1 month ago
I'm building a deck with the same idea, and more of these cards are on my decklist. You might find some of the cards there interesting. Here it is the link to my take on the deck : http://tappedout.net/mtg-decks/i-dont-have-a-deck-can-i-borrow-yours/