Mind's Dilation

Legality

Format Legality
Standard Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eldritch Moon Mythic Rare

Combos Browse all

Mind's Dilation

Enchantment

Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost.

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Mind's Dilation Discussion

NewHorizons on Give Me the Precious (Thada Thievery)

4 weeks ago

I'm pretty content with my curve at the moment so the higher mana suggestions I'm not really considering but if I ever need to tone the deck down Colossal Whale seems like a good way to do it. AEtherize is something to think about though...

I've tried Mind's Dilation in here actually and it whiffs a lot on lands or other relatively useless spells. I'd rather have Diluvian Primordial in that spot.

griffstick on Give Me the Precious (Thada Thievery)

4 weeks ago

Ok so here are a few suggestions. You take what you want from it

Kozeken on Jhoira, combo land destruction

1 month ago

Played first set of games with the deck. Out of 3 games 4 players, 5 players, and 6 players the deck won twice. Jhoira wasn't actually needed until just before Decree of Annihilation. Mind's Dilation played very well after wiping fields to maintain a lead on players.

tlhunter07 on Grim Reality (Developing Competitive)

1 month ago

@@tshulian

I don't like to tap out in this form of control at all, besides Supreme Verdict. This deck is meant to act on the opponents turn as much as possible, but Mind's Dilation isn't a bad budget card.

@Xica

Wow, thank you for showing me a bunch of shitty scenarios for my favorite deck...

My Path/Push ratio is a LGS call. In an open meta, play a 4/2 split.

I would flip the table if you pulled that Platinum Angel/Vexing Shusher shit. I doubt you would have all those and Glorious End in the same deck, but whatever.

I wouldn't devote SB space to this deck in particular. You could devote one SB space to control in general (mainly since Grixis died, Jeskai was never alive, and Esper is also not meta at all).

Mystic Speculation is pushed to the side, as we have three options that just draw us cards already. (Esper Charm, Think Twice, Serum Visions). That's enough for any Draw-Go player.

The Murderous Cut thing is interesting, i might consider that.

Thanks to you both!

greatdevourer on Suspended Animation

1 month ago

Glad to see that you liked the suggestions. I see why you like the Paradox Haze, but keep in mind that you'll have to be carefull with that card. You don't want to see things like Destructive Flow, Blood Clock (which I use in one of my decks), Necrogen Mists, or Primal Order hitting the table as they would hit you during each of your upkeeps.

I agree with keeping the counterspells. As for disrupting the opponents turn, I think there are better cards than AEther Barrier, Counterbalance, War's Toll. In my experience, the Sensei's Divining Top / Counterbalance combo works much better in a 60 card deck than in Commander, especially multi-player commander where there are simply too many different casting costs for the Counterbalance to be effective. Just for the sake of discussion, consider the following changes. Drop Sensei's Divining Top, Counterbalance, War's Toll. Add in the Mind's Dilation, Pithing Needle, Djinn Illuminatus from your maybe board.

Maybe it would help if explained a bit better. With a War's Toll in play, I would have to attack with all of my creatures. In that case, I would just attack you since you're the one causing me to attack with all of my dudes. Or I don't attack at all and I get longer to build up my stategies and find a Disenchant or Naturalize. So it really isn't that much of a defense and really doesn't alter my strategies enough to make it much of a threat. Look at Circle of Flame instead.

Going back over the list, I noticed that you have a few 'destroy all lands' cards, Obliterate and Sunder. Depending on your usual play group and local meta, those are cards you might want to eventually swap out. Not because they are bad cards, but because they paint the biggest 'kick me, I'm a threat' target sign on your back. In my meta game, we would usually play 1 or 2 games where people would run those cards and then we either stopped playing with that person or would would move to other tables when that guy brought out the land destruction deck. There are ways that players don't mind having the game blown up and there are ways that just annoy people too much. If you're going to go down the path of suspend and land destruction, then consider embracing that more. Otherwise, consider dropping those one-off strategies for cards that help your main goals. Maybe a couple more counterspells?

Let me know what you think of these ideas. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.

@tshulian on Grim Reality (Developing Competitive)

1 month ago

you could add some copies of Mind's Dilation, just to increase the unnerving factor of this cruel deck?

PartyJ on

1 month ago

Welcome on T/O!

I am always willing to help new and established deckbuilders evolve and finetune their decks. The community on here is great and advise on your decks is never far away.

I looked at your list and I came up with the following suggestions you might want to consider:

If you need more help on this deck or any other Commander project, then give me a headsup on my wall :) Just click my name and post something on there.

It is always great to recieve an upvote on my favourite deck, which you can see here. Just click the 'Upvote' button on the left if you like what you see.

Enjoy the game!

PJ

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