Mind's Dilation

Mind's Dilation

Enchantment

Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost.

Browse Alters View at Gatherer

Trade

Have (2) Qweksand , metalmagic
Want (2) effin530 , TanionTran

Printings View all

Set Rarity
Eldritch Moon (EMN) Mythic Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Mind's Dilation Discussion

carpecanum on Raid with Braids

3 weeks ago

I would stop worrying until you've played it a few times. If you can't counter or remove all the threats the other guys will have to. Braids is pretty group hug and you will need the opponents to take themselves out.

Big things will be hitting the board and going away so Mimic Vat could be huge, especially if you manage to get Braids in it. Pop her out on your turn when you have something to drop and then she goes away so only you get the benefit.

Illusionist's Gambit and Reins of Power are great for heavy board states. Use all of one guys creatures to attack a different guy. Maybe Clone Legion or Mind's Dilation

Agent of Treachery seems expensive in every way and other cards do the same thing. Grozoth seems to be a waste.

carpecanum on Radical Rogues

1 month ago

Writ of Passage maybe? Mind's Dilation fits theme but its got a high CMC (I play it in my Thada Adel deck, she counts as ramp when she plays every Sol Ring on the table so I can get it out by turn 5 pretty often)

Omniscience_is_life on What are the best cards …

4 months ago

I would say ramp is almost objectively the most important. Being able to hardcast spells even just one turn early gives a massive advantage, and the player without enough mana struggles the most. Large CMC spells are supposed to be cast late-game, and so can be quite broken in terms of effects (think Mind's Dilation). So if you can manage to play them closer to mid-game... you have a good shot at a dub

carpecanum on Braids' Aquarium

5 months ago

Umbilicus is a great suggestion as a way to blink your boss so others don't benefit from her. Any blink cards would be really helpful. Blinking Kederekt Leviathan or Scourge of Fleets could keep the game in a constant holding pattern if you need time to build mana etc (but could get really annoying).

Mind's Dilation or Dismiss into Dream maybe.

Deepchannel Mentor instead of Archetype of Imagination? Reach wouldn't work against you.

If a big guy is going to die Homarid Spawning Bed is useful. If anything is going to get zapped Neurok Stealthsuit is freaking amazing.

foxtrot_101 on haldan and pako

5 months ago

Mind's Dilation might be a fantastic add lorthosthetidebaker, I know that's what I'm putting in my pako and haldan version

Omaux on The Wiz and The Hound 3.2.0

6 months ago

Hey! I'm enjoying your brew! I want to make a deck for the Good Pupper myself, and I wanted your opinion on a couple things.

First, I'm all for the extra combats and the lack of creatures. I think its a fun idea for the commanders.

Second, I think you're missing some board wipes. Maybe add cards like, Devastation Tide, or Cyclonic Rift?

Third, what are your thoughts on cards like Expel from Orazca, Set Adrift, or Noxious Revival? They could be really useful in turning things you want into frisbees for Good Pupper to fetch.

Fourth, what about cards like Exploration or Mina and Denn, Wildborn? That way you could use the lands more efficiently that you steal with Good Pupper.

Fifth, what about cards like Stolen Strategy or Mind's Dilation? More ways to steal the things.

Sixth, do you think that adding more equipment and auras might be good to protec and pump Pupper? like Darksteel Plate or Sword of Truth and Justice?

Also, a fun removal spell is Beacon Bolt. It's nice because it works with your exile too

I really love this partner pair and would love your opinions. I'll link my deckbrew once I have one. :)

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