|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Mythic Rare|
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Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost.
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Mind's Dilation Discussion
3 days ago
Alright man, this deck has some real potential and I am super into it. The first things as you said is that you need to cut cards. You do not want to be running more than 100 otherwise it will weaken the whole deck. Some of my own suggestions would be Kiss of the Amesha, Vizkopa Guildmage, Elixir of Immortality, Spectral Searchlight, Karmic Justice, Victory Chimes, Blessed Alliance, Second Sunrise, Axis of Mortality and or Beacon of Immortality
My next thing I think your deck needs is a strong game ender. This is pretty much a control deck but you could really use a way to end a game when it gets down to just you and your "friend". Note most of my suggestions are trying to be as political as possible. Check out Corrupted Conscience, Paradox Haze, Cultural Exchange, Bribery, Mind's Dilation, Reins of Power, and Archfiend of Despair. These are just my own suggestions though I am super interested to see where this deck with go! Ps Celestial Dawn is just a good card in this deck.
5 days ago
Good day, Triggerbolt. I have arrived to make your deck better. Here are some suggestions:
For card draw, Prime Speaker Zegana, Pull from Tomorrow, Bident of Thassa, Blue Sun's Zenith, Consecrated Sphinx, Nezahal, Primal Tide, Garruk's Packleader, Rishkar's Expertise, Zendikar Resurgent, Biomantic Mastery, Shaman of the Great Hunt, and Tishana, Voice of Thunder.
Cards to take out: Permeating Mass, Reef Worm, Soul of the Harvest, Phyrexian Ingester, Majestic Myriarch, Lifespring Druid, Grand Warlord Radha, Engulfing Slagwurm, Druid of the Cowl, Urban Burgeoning, Mind's Dilation, Kefnet's Last Word, Saheeli's Artistry, Fog, and Harrow.
1 week ago
savagetrooper I guess it depends on the speed of the games you're playing ... I've tried Mind's Dilation in this deck and found that by the time I'm ready to slam a 7 mana enchantement on the table I'd rather be focussing on the wincon.
1 week ago
No Mind's Dilation? This is an auto include for rashmi!
1 month ago
Hey there! Your commander seems interesting for Voltron, but Azorius isn't really a resourceful color-combo when building Voltron. First off: Manabase Suggestions. Masques Depletion Lands (Saprazzan Skerry and Remote Farm in your case) are always great for ramping up well in early-game, and some Single-Mana cyclers could definitely be worth looking into. Second: Artifacts!! Artifacts can add tons of spice into your deck if you're okay with losing a bit of competitiveness. Tamiyo's Journal is slow, but incredibly useful for card advantage and tutoring, and foil copies go for less than 2$. Since you're playing white and rely a lot on Equipment, Sigarda's Aid can end up being very useful (wrote this before realizing you had Sigarda's Aid already listed >.> ). Also, if you're willing to drop 11$ on a card, Mox Amber is solid for every EDH deck with a fairly decent CMC commander. Third!: Abduction spells! Since your commander is good for playing other player's cards, Mind's Dilation, Talent of the Telepath, and Spelljack all work in line with playing your opponent's cards. I'm no expert in Voltron, but I hope I helped ^w^
1 month ago
Our list looks similar in many areas.
Mind's Dilation is a fun card but it is highly dependant on what cards your opponents play. Good for casual games though.
Here's my decklist:
Commander / EDH
SCORE: 21 | 30 COMMENTS | 1249 VIEWS | IN 3 FOLDERS
Looking forward to your comments too as we strive to upgrade our decks! Cheers.
1 month ago
Matrixxx999 some brilliant suggestions here.
I've always like Mind's Dilation for its fun random effects but it always got axed when I'm trying to reduce the deck to 99... sob
Insidious Dreams is tailored made for this deck and is really a Proteus Staff Junior. Sadly, it's out of stock in most of the local shops here and I'm still trying to get hold of a copy... double sob Feel free to suggest some cuts if I've to make room for this card.
Opps you let the cat out of the bag about Armageddon and Cataclysm! They're perfect when I want to change gears from Combo to Control though any Land Destruction effects will quickly make you the No. 1 enemy in most play groups... (glares at the Kaalia player).
1 month ago
- Mind's Dilation - JUST CRAZY!
- Brilliant Ultimatum - I like when they have to make a difficult choice
- Insidious Dreams - this card is a must have, resolving this before Yennett attacks should win You the game.
- Heartless Summoning - for early Yennett cast
- Cataclysm/Armageddon - for Zur-stile mana denial