|Commander / EDH||Legal|
Printings View all
|Journey into Nyx (JOU)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Shards of Alara (ALA)||Common|
|Promo Set (000)||Common|
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Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead.
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|Have (14)||ironax , Fiolek , tlhunter07 , the.beanpole , pskinn01 , maR2307 , NorthernCrow , saj0219 , frederiklw , Atroxreaper , MattN7498 , HR19 , bradyofportdetroit , timmyb|
Magma Spray Discussion
42 minutes ago
Cards to take out: Lightning Bolt is pretty weak in Commander; Magma Spray same; Tribute to the Wild should be Krosan Grip in my opinion but making each opponent sac isn't bad either; Hostile Desert you want lands to come back and they don't do that from exile; Dictate of the Twin Gods is iffy it can bite you in the butt; Amulet of Vigor not seeing enough tapped cards to make this worth it; Titania's Chosen; Naga Vitalist should be Arbor Elf or Llanowar Elves or Birds of Paradise; Mycoloth and Inferno Titan don't really fit the theme
Cards to add: Gruul Signet, Solemn Simulacrum, Talisman of Impulse, Rite of the Raging Storm, Swiftfoot Boots, Lightning Greaves, Ramunap Excavator, Burgeoning, Reforge the Soul, Explore, Thran Dynamo, Mind Stone, Rishkar's Expertise
All suggestions of course
1 day ago
I have a list here that has done me really well recently, not only against standard decks, but even some modern decks.
SCORE: 5 | 2 COMMENTS | 929 VIEWS | IN 2 FOLDERS
I have Noxious Gearhulk as a one-of in the 60, and in some situations has proven to be a very effective finisher/removal combo, and it has pseudo-evasion which is nice.
I mainboard Magma Spray for the increased popularity of Embalm and Eternalize in my meta, but that can be a flexible spot in the deck depending on who plays what where you play.
Other than that, your list isn't too different from mine. I agree that Pull from Tomorrow is a fantastic late game draw card. Has won me several games as well.
6 days ago
I wouldn't cut anything for Metallic Mimic actually. It doesn't really help a tempo based deck.
You noted you had too many counters, perhaps you should add in some bounces? That will keep your tempo up. Unsummon could work nicely and you can also bounce your own Dreamcaller Siren if need be to tap out your opponent. Perilous Voyage was just spoiled today and is an awesome tempo play if your opponent is playing smaller creatures. That scry ability is crazy.
You may also want to look at Grixis tempo, there are some really big upsides aside from the mana base being way more expensive and risky. Admiral Beckett Brass is great, and you also get access to Lightning Strike, Abrade, Magma Spray, and some other fancy cards. I'm going to try Grixis at first but if the mana is too clunky, U/B will definitely be a better fit.
Love the deck though, it's really well created. Don't underestimate Chart A Course main board, being able to play Opt at the end of your opponent's turn and follow up with a card draw, attack with your fliers into end of turn Chart A Course ensures that your hand will have plenty of answers for whatever your opponent can play next. Having cards like Unsummon or Perilous Voyage then allow you to bounce any spells you weren't able to counter so you don't really lose much tempo.
Or so I think. :P
1 week ago
I really like this idea of ramping using Kinjali's Caller, Otepec Huntmaster. You have to cut down a little bit the big creatures I think. It is just to inconsistent at the moment. Initial hand usually doesn't have anything to cast cause you are full of 5,6 and 7 drop cards even after mulligans; and in order to make this deck work I think you need to find your 1 and 2 drops at the beginning of the game.My suggestion would be, cut down the big creatures a little bit and add more control for the early game, Magma Spray, Abrade, Harnessed Lightning, Cast Out, etc. You have plenty of options with those colors. Maybe you can add more defense tools like Blossoming Defense. Maybe you can add a few deserts and add Hour of Promise instead of a Beneath the Sands.
Hashep Oasis can really do work in a creature base deck.
For the control matches which are going to be the hardest ones for sure I think Prowling Serpopard can help you a lot. Crook of Condemnation against graveyard stuff. For the mirror match I would consider Rhonas the Indomitable, maybe even for the main board.
I think this deck can work really well if the ratios of spells are fixed. That would be my +1. Hope it helps
1 week ago
I kind of like Soul-Scar Mage in this build, but we may still see a better one drop before spoilers are done. Right now the best one drop creatures for dinosaurs (in Naya colors) appear to be white: "Kinjalli's Caller", "Imperial Lancer", and Priest of the Wakening Sun.
I like the interaction Soul-Scar Mage gives you with Abrade, Magma Spray, Savage Stomp, and Raging Swordtooth. That's 12 cards in your deck that will give you -1/-1 counters. If you take out the Metallic Mimic for the reasons clayperce mentioned above, you could swap in two Walking Ballista. The ballista will give you a great outlet for all the mana you'll be producing with Itlimoc, and gives you an answer to gods when paired with the Mage.
There may be more "optimum" cards for these swaps, but this deck sure looks like fun. I'm a fan of the Gruul dinos. Even with the latest spoiler of "Kinjalli's Caller", I feel like you will need the nuts opening hand to get your curve to work with your dual land and mana options.
1 week ago
I think you're fine to order the deck now. A competitive Temur Energy list right now is $200-$300 with half of this cost for a playset of Chandra, Torch of Defiance. This is cheap for a competitive Standard deck, let alone the current best deck, haha.
Glorybringer is at a very low $5 right now and so far nothing spoiled in Ixalan other than possibly Regisaur Alpha is going to take it's place. I foresee Glorybringer going up not down. Chandra is a little harder to predict as it's pretty expensive right now, but we've already seen the Ixalan Planeswalkers and they don't remotely compare with the power level of Chandra. Vraska, Relic Seeker is close, but she's six mana. Chandra could become the best Walker in Standard maybe even become oppressive.
You're pretty safe with energy because as long as it's in Standard it will be one of the best decks. Maybe not the very best, but it will always be near the top because of how powerful energy is.
Temur Energy loses very few main deck cards at rotation. Elder Deep-Fiend, but some lists don't even use him. Game Trail can be replaced with Rootbound Crag which is a far superior land. Currently there's not a replacement yet for Lumbering Falls.
The sideboard is hit the most by rotation especially Tireless Tracker, card advantage in a can. Currently no replacement for her yet, doubt there will be. Chandra, Flamecaller rotates, Hour of Devastation could possibly replace her. Radiant Flames can possibly be replaced by Sweltering Suns, but the double red casting cost may make it uncastable in time to use it to stop aggro.
So far new spoiled Ixalan cards that I think can fit into Temur Energy are for sure Lightning Strike and Spell Pierce as sideboard options. Strike may even replace Abrade or Magma Spray main deck since it can hit a player, but I think it's safe to just get a playset of each Abrade, Strike and Spray. If artifacts continue to be a problem use Abrade otherwise use Strike. Spray is played because it can exile the creature it kills, but this might not be needed post rotation.
1 week ago
I just looked at your deck. You for sure want Lightning Strike in place of Collective Defiance and Shock should be in the main deck in place of Magma Spray since it also can hit the opponent. Your sideboard should fill out play sets of Abrade Cut / Ribbons etc. As well as include Lay Bare the Heart Unburden against control and Magma Spray for pesky things like Earthshaker Khenra Scrapheap Scrounger
1 week ago
Grixis burn in standard?
For sideboard i'd recommend Harsh Mentor, it punishes a stupid amount of decks!
Mainboard i was surprised to not see Soul-Scar Mage, just SO good for burn/grixis control
Neheb, the Eternal is not only great flavor and damage, but he blocks for bolas and can easily get you the mana to cast him before turn 8, which is relevant since in any format you are usually dead by that turn
If you want to run bolas as your wincon, you will need a lot of control/protection in the first 7 turns so that you dont waste 8 mana only to have him killed in combat, counters or removal, cuz he costs a lot of mana and is easily removed and at the very least will be your opponents primary target
Wish u well with the best elder dragon :3