Magma Spray

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Standard Legal
1v1 Commander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common
Journey into Nyx (JOU) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
Shards of Alara (ALA) Common
Promo Set (000) Common

Combos Browse all

Magma Spray

Instant

Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead.

Price & Acquistion Set Price Alerts

AKH

JOU

DDJ

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Magma Spray Discussion

Acute19 on Jace and the Sky Pirates

1 day ago

Thanks for your comment!

Jace, Cunning Castaway, Drake Haven, and Favorable Winds makes for a devastating combo. Most decks like to cycle for Drake Haven but this deck mostly utilizes the discard mechanic. With 4 lands you can curve Drake Haven into Jace to produce a drake turn 4 while also giving Jace a +1. If you can ultimate Jace then you're producing at least two drakes per turn. You won't hit this combo every game of course, and it's a little finicky to set up your board, but it's absolutely devastating if you can get it rolling (easier with 4x Jace). Skyship Plunderer helps pump Jace to ultimate as well. They can sweeper your board all they'd like and the drakes will return. That sustaining potential is easily worth the two slots for Drake Haven.

You want to establish a board with this deck but will often get stuck at three lands. Baral is clutch because you can continue building your board while still threatening Censor or Lookout's Dispersal. The threat of cheap counterspells can really mess with people. Counterspells with Baral can also trigger Drake Haven. I'm not attached to Spell Pierce but there always seems to be at least once per match where it would make a game-deciding difference. It's the perfect deus ex machina card.

Chart a Course is awesome cuz you can consistently attack with flyers. Two mana for an extra card is a great deal. It also has added versatility for producing drakes.

I've given Warkite Marauder a lot of thought, but he just isn't right for this deck because there's nothing in Blue (or colorless) that can deal the one damage needed to make full use of his ability. I really like Warkite Marauder but I think he's destined for a Blue/Red Favorable Winds deck alongside Fanatical Firebrand, Enigma Drake, and Rekindling Phoenix. The rest is just a ton of counterspells and burn. All the burn allows Warkite Marauder to topple anything from Hazoret the Fervent to The Scarab God (using Magma Spray). Jace and the Sky Pirates are surprisingly better without Marauder.

Boza on Grixis Primal Hailfire

3 days ago

Well, for starters, you should you do not 4 of torment, cut or even primal amulet. Since you need a total of 1 of those spells ever to win, and multiples of amulet are redundant, cut down to 3 amulet, 1 torment and 2 cut. That is 6 slots freed up.

Furthermore, cards like Sword point diplomacy (since you can rarely pressure their lifetotal, this becomes very inefficient), lighting strike (you literally never need to go to the dome with it), reunion and voice (tempo disadvantage to spend to 2 mana and gain a net of 0 cards) are very inefficient. This is 10 more cards excluded.

Try to be a more efficient in your choice of cards. I think that an energy package of 4 Harnessed Lightning, 4 Glimmer of Genius, 4 Aether Hub (instead of crypt of the eternals) in the lands will be very good.

With 7 more slots, having some mix of counterspells and or kill spells is awesome. 2 Magma Spray, 1 Bontu's Last Reckoning, 3-4 Disallow and 0-1 more Supreme Will could round out the deck.

Pabs4444 on UR a Pirate!

4 days ago

I'm always happy to help! What Shock/Lightning Strike provide is reach. They can eliminate creatures and deal damage to the opponent. Those along with Magma Spray make opponents creatures smaller and stay that way if Soul-Scar Mage is in play. Favorable Winds is nice because it gives +1/+1 to creatures thatjhave flying, which is an amazing evasion ability. Also extra point of toughness helps them stay alive that much more. Also 1 mana cheaper than Fell Flagship. That really should not matter too much, though. Favorable Winds is a type of card that can be dropped in the mid to late game and you swing in for lethal when the opponent was not expecting an extra 4 or 5 power coming in. I also do not think Fell Flagship will do as much good as you think. The boost is only +1 power, there is a lot of artifact removal, and I just see other spells doing more. Now, this is for more of a competitive deck. It is obviously a very flavorful part of the deck by being tribal and a pirate ship. I am a big fan of Aerialist. A flier (evasive), 2 drop, and can be a 2/3 if you attacked before playing her? Amazing. Chart a course is strong because you are looking to attack, so the raid should be triggering often. I would go with 2 copies of Kari, personally. At least for now. She is a legendary creature after all. What's great about this sight is, you can add the cards you're thinking about to the 'Maybe' board. Then you can add things to the sideboard from there. Or move things form the main board to the side board to make room for new things. Dowsing Dagger  Flip can be good for this deck. It doesn't even need to flip. The +2 power for a flier will definitely speed up the clock. Maybe for the sideboard, though. You definitely want it to go on fliers so that it can avoid the tokens.

poopiepoopiepants1 on UR a Pirate!

4 days ago

Yeah, I was thinking about Favorable Winds. However, I'm not sure that there is enough space in the deck for it and I don't like how it doesn't hit all my guys (unlike Fell Flagship).

I have been mistaken! Kaladesh only rotates sometime September 2018 so I think I will try to get some Kari Zev, Skyship Raider. I think I'll try 2-3 copies of her and am thinking of replacing Storm Fleet Aerialist with her. What are your thoughts on that?

I do have Shocks and Magma Sprays in paper so I think I can put some in, but the problem is, what do I cut? Should I cut Opt and then just stick with Chart a Course for draw? Or maybe the other way around because Opt also lets me scry? I'm undecided.

I actually never considered Perilous Voyage before so thank you for bringing it to my attention. But the issue remains: what would I drop?

Again, thank you for the help Pabs4444!

Pabs4444 on UR a Pirate!

5 days ago

Any time! I love your deck. Super creative name and great concept. I even like the Rigging Runner in a deck like this. I 100% Agree on Daring Buccaneer and Siren Stormtamer. Stormtaker may be worth taking out after game 1 depending on your game 1, but definitely deserves that mainboard spot. However, that may change because of your meta. With a lot of ramunap red in your meta, Soul-Scar Mage may eb a good option. Especially with typical burn spells like Shock or Magma Spray. Now, I know those are not in Ixalan. Do you have any cards from a standard set other than Ixalan? Amonkhet rotates after kaladesh block. Lookout's Dispersal seem's like a crucial card in your deck with your meta. Maybe more of that than Opt. Maybe Perilous Voyage could be included against Ramunap Red. Favorable Winds also seems very good in this deck.

Pabs4444 on UR a Pirate!

6 days ago

I upvoted just because of the name. However, I really think this deck needs a finisher. It has a fairly low mana curve, but you will definitely need more lands. I would say at least 20-21. And maybe change out Highland Lake for Unclaimed Territory. Unclaimed Territory is just that much faster and flexible as a card. It has the nice benefit of allowing you to splash for black if you have any desire to do so, enabling cards such as Admiral Beckett Brass, Dire Fleet Captain, and Fathom Fleet Captain. I know a focus of this deck is the burn aspect of it, but it just does not seem to be quite there. There are a lot of one drops, but they just do not seem to be effective enough. I would recommend more instant speed spells if that were the case like Shock or Magma Spray. Also, do you have a plan for the sideboard? I'd definitely take out Fanatical Firebrand. Kari Zev, Skyship Raider seem's like a great card for this deck. Is in ramunap red and a pirate.

Epochalyptik on How do get rid of ...

1 week ago

@Uragbonebreaker: Unfortunately, the judge was wrong in your case. Damage will be marked on indestructible creatures, but it won't do anything. Magma Spray creates a replacement effect that will change how the creature enters the graveyard, but damage won't cause an indestructible creature to enter the graveyard.

Hazoret the Fervent hit by Shock and Magma Spray is a 5/4 indestructible with 4 damage marked on it.

Hyperalgialysis on U/R Enigma + Locust

1 week ago

I like it! Riddleform may fit well. I think Shock instead of Magma Spray and Lightning Strike instead of Abrade since they can hit the opponent, you could run them in the sideboard if you need to exile something or trash an artifact. With the energy production Confiscation Coup might be good as a one of.

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