|Commander / EDH||Legal|
Printings View all
|Journey into Nyx (JOU)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Shards of Alara (ALA)||Common|
|Promo Set (000)||Common|
Combos Browse all
Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead.
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|Have (18)||ironax , Fiolek , NorthernCrow , frederiklw , Atroxreaper , bradyofportdetroit , timmyb , Myllyes314 , sombrevivo , Yawkcorb , Candyman949 , corys , damo_rox , TThors , Zelpoke , MattN7498 , 8vomit , pskinn01|
Magma Spray Discussion
1 day ago
Caller is best as a turn one play, but you're only playing six lands that can make turn one white and they're only 2 ofs. This is not consistent enough to cast Caller turn one. Drover and Migration are the best ways to ramp here. Drover because of it's synergy with another Dino in your control and because it can make any color of mana to not only be used for Dinos, but any other card in the deck. Migration is a sure way of ramp since you get a Basic land from your library and put it directly into play. Drover can be killed by opponent before you can use it for ramp. Migration doesn't have this problem. Consider 2x more Migration?
Kinjalli's Sunwing is an underrated Dino. This guy lets you get in for more damage with your Dinos because your opponent's blockers will ETB tapped, can't block. Sunwing shuts down opponent's haste and most of all Glorybringer and Hazoret the Fervent. Consider 2x Sunwing?
At some point you'll want a sideboard in it you can put more Dinos like Thrashing Brontodon enchantment hate good blocker, more Sunwing, Sweltering Suns or Fiery Cannonade for tokens, Magma Spray, Baffling End, Survive, Heroic Intervention stops a board wipe, Rhonas the Indomitable, etc.
Good luck with your deck.
1 day ago
2 days ago
3 days ago
Tempted to switch the 2x Magma Spray out and bring the Glorybringers in from the sideboard. Having 3x Chandra, Torch of Defiance seems like I need more up top to ramp in to. Ideally I'd have some Rekindling Phoenix in there but they're a bit too pricey at the moment.
6 days ago
Like the deck! I'd recommend artifact removal actually. There seem to be times when you want to recur your artifacts to get more value (such as Servo Schematic and Reckless Fireweaver). You already have recursion in the deck. And maybe just some more overall removal in the Sideboard like Magma Spray. Seems like a really fun deck!
6 days ago
You might want to consider playing Warrior tribal instead of Human tribal. Your key Glory-Bound Initiate, Devoted Crop-Mate and Metallic Mimic all still work as intended. The upside is that you can play Oketra's Monument and buff the tokens. The monument is probably one of the strongest cards for a deck like this, and giving the tokens +2/+2 or something would be insane. You also buff the tokens from Oketra the True.
Consider replacing Verdant Rebirth with Heroic Intervention and Blossoming Defense. Popular removal like Vraska's Contempt and Magma Spray does not get stopped by verdant rebirth. It also loses you a lot of tempo since you have to replay the cards. This deck can go very wide so protecting the entire board with one card feels amazing.
Lastly, you are running a lot of green sources. You have plenty of good dual lands and all of your creatures are white. Keep one forest in case of Settle the Wreckage (a card you should watch out for btw) or Field of Ruin. You don't have a single green creature so running Unclaimed Territory end up looking a little silly since it at best says : Add to your mana pool.
Cool deck overall, and I hope you have success with it. Please crush some of those grixis builds will ya? ;)
6 days ago
1 week ago
Idk what level of competitiveness you're aiming for, but I like Trapjaw Tyrant, Etali, Primal Storm, Ranging Raptors, Temple Altisaur, Thrashing Brontodon, and I like Wakening Sun's Avatar over Gishath. Also try to add more removal, Abrades, Magma Sprays, and especially Baffling Ends to the mainboard.