|Commander / EDH||Legal|
Printings View all
|Journey into Nyx (JOU)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Shards of Alara (ALA)||Common|
|Promo Set (000)||Common|
Combos Browse all
Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead.
Magma Spray Discussion
2 months ago
The game is never lasting long enough for The Unspeakable to come out. You should have won by then (if not, you’ve lost by then). I see you have a spell combo to get it into play, but I really don’t think this is worth the investment of time and energy.
Other than that looks good! There’s some obvious upgrades (like getting more Opt and Lightning Bolt instead of the weaker Magma Spray and Reach Through Mists ) i think your spells should aim to be 1cmc whenever possible, so that you can chew through a bunch in a turn, helping fuel your triggers quickly.
3 months ago
Okay, the easyest ways to upgrade this deck are:
This frees up fourteen slots.
To fill them I would add:
4x Undead Augur
Other (expensive) options:
Gravecrawler is great, but after it spiked, it might be a little to expensive. If you ever do add Gravecrawler , Carrion Feeder is insane. Tidehollow Sculler is one of the best zombies, but without expensive lands, it might not be the right fit.
Thoughtseize : Although you probably don't want to play Inquisition, Sculler and Thoughtseize , they are all good cards. Blood Moon compleatly shuts down some decks, while mostly leaving red decks intact. Leyline of the Void is A+ Sideboard Material, and is always a good cards to play in the 15.
Bloodstained Mire , Polluted Delta , Blackcleave Cliffs and Blood Crypt are all staples of R/B manabases, because of the fetchlands ability to fetch Blood Crypt . Because of this, they are at a crazy price right now, but they are the best.
5 months ago
Per the rules:
702.12b A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
Because an indestructible creature would ignore the state-based action that checks for lethal damage, the Magma Spray ability that would replace dying with exile doesn't take effect.
5 months ago
8 months ago
Cryptic Command feels pretty out of place in a tempo deck; maybe Unsubstantiate ? Skred could also be a consideration over Roast , depending on your meta -- or, just move Roast to the SB, since it can often be a dead draw. Burst Lightning or similar might be a reasonable consideration.
One other possibility; Mission Briefing over Snappy-Do. Pros and cons; Briefing flips Delver, but Snap has the body. Snap is probably better overall, but it's a consideration.
Looks fun. Cheers!
8 months ago
Love the channel. Do you think there is any room for Magma Spray over lava coil vs the phoenix decks that don't run thing in the ice? instant speed dealing with early drops in other decks as well as phoenix at instant speed for 1 less mana?
Would be interested to hear your thoughts!
11 months ago
Maybe side out searing blaze for Magma Spray or Lava Coil, Browbeat is a nice card draw and good for multiplayer magic but its sorcery speed and less than optimal since 'any' is really 'target' if you arent playing multiplayer magic.. Your sideboard could use some archetype hate pieces likes Grafdigger's Cage, Relic of Progenitus or Leyline of Punishment is also a great include!
1 year ago
I think you're right in that red and white have a distinct disadvantage in the format, especially red. People will play white with the other colors for access to its cheap wraths and universal removal, but red doesn't often bring much to the table in commander games that other colors can't do better.
While I agree with other comments that adding any type of damage from a commander will make certain other commanders unintentionally powerful, Nekusar and Purphoros were mentioned, I think this potentially can be fixed by simply reducing the starting life total of all players. I've been able to play burn and aggressive strategies in casual multiplayer because I was able to reasonably rely on other players to help tick down those life totals, but the decks just kind of fizzle out in commander if you're trying to deal with twice the amount of life. Or another option, though this could be potentially more confusing, is to have a permanent Rath effect on red instants and sorceries. If Lightning Bolt and Magma Spray had their damage doubled, they'd suddenly be viable removal spells in the format, and would be able to pose more of a threat to opponent's life totals.
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