Magma Spray

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common
Journey into Nyx (JOU) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
Shards of Alara (ALA) Common
Promo Set (000) Common

Combos Browse all

Magma Spray

Instant

Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead.

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AKH

JOU

DDJ

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Recent Decks

Magma Spray Discussion

multimedia on Mono Red Dragons (M19)

21 hours ago

Hey, if playing this deck until rotation than my advice is go with a midrange strategy not aggro. A midrange strategy can start with 3-4x Sarkhan, 4x Goblin Chainwhirler, 4x Glorybringer, 3x Demanding, 3x Chandra, Torch of Defiance and 4x Abrade. These are the best mono red cards for a Dragon strategy.

Sarkhan for Dragon ramp/loot ability. Chainwhirler to roadblock the battlefield/delay your opponent until you have a Dragon or Planeswalker. Glorybringer best mono red Dragon. Demanding another powerful five drop Dragon, but not as good as Glorybringer. Chandra amazing midrange red Planeswalker more Dragon ramp, but also removal and draw. Abrade most versatile two drop removal spell for red.

I like Skirk Prospector as one drop ramp for Sarkhan, Chandra and Dragons. Since Skirk can sac itself to make one red mana you can potentially get a turn two Sarkan or Chainwhirler or a turn three Chandra. Skirk is nice one drop ramp for Dragons even just getting a turn four Glorybringer because of Skirk is good. You can also sac Chainwhirler to make red mana, not that you ever want to do this, but it's an option. Later on in the game Skirk can be fine fodder to discard for Sarkhan's loot.

Magma Spray is a better main deck removal spell than Shock right now because of the popularity of Scrapheap Scrounger in aggro matchups and Champion of Wits in midrange matchups. Exiling these creatures is very helpful.


Consider this creature base:

  • 4x Skirk
  • 4x Chainwhirler
  • 4x Glorybringer
  • 3x Demanding
  • 2x Queen

Consider this other spells base:

  • 3-4x Sarkhan
  • 3x Chandra

  • 2x Hoard (more in the sideboard)

  • 4x Abrade
  • 3x Spray
  • 3x Spit
  • 1x Banefire (more in the sideboard)

  • 24 Mountains

The game plan in this example is turn one Skirk, turn two Sarkhan loot, turn three Glorybringer. Another one is turn two Abrade kill an opponent's creature, turn three Sarkhan loot, turn four Glorybringer. 4x each of Skirk, Sarkhan, Glorybringer and Abrade gives the consistency of getting these best lines of play. Another strong line of play in the example is turn two Abrade, turn three Chainwhirler, turn four Chandra, turn five any Dragon.

If this advice is helpful I can continue with more advice about the sideboard. Would you like more advice?


multimedia on UBR Control

3 weeks ago

Hey, consider Guttersnipe for the sideboard? I suggest this because he's just bad in aggro/midrange matchups because he can't target creatures. In control matchups he could be good because every time you cast a counterspell/discard spell/draw spell he then deals damage to opponent. Snipe is also a creature to attack with which is good for games 2 and 3 in control matchups because a majority of your opponent's creature removal will be taken out. Consider moving Snipe to the sideboard for four more lands?

22 lands is low for a control deck. Control wants to make it's land drops each turn because you want to get to a point where you can cast more than one spell a turn and the best way you do this is make your land drops each turn. 26 lands is the norm for a control deck. More land is also good to get to five mana for Gilded Lotus and seven mana to be able to flip Nicol Bolas, the Ravager  Flip. Consider Aether Hub?


I see a lot of cards you have to tap out for to play. If you're willing to tap out for some many cards then consider adding more Gilded Lotus? With Lotus if you tap out for it you can still use it to play Disallow or another counterspell. This makes playing Lotus much less risky for control. It's still risky because of Abrade in Standard, but the payoff of Lotus is worth it if it doesn't get Abraded.

More Lotus also gets you closer to seven mana to flip Nicol Bolas, the Ravager  Flip which seems strong. More Lotus also lets you better protect Bolas turn six. Turn five play Lotus, turn six play Bolas with Negate or Disallow or both protection, turn seven flip Bolas with protection.


Control wants more draw. Pull from Tomorrow is good, but it's a late game draw spell you also want a mid game draw spell such as Glimmer of Genius. A mid game draw spell lets you better set-up for the late game, where control performs best. Consider Glimmer and Hub? Hub is great for three color manabases and Glimmer can power Hub with energy. Another option for Snipe is play low mana cost draw such as Opt and Anticipate.

I worry there's not enough early game creature removal here and as a result you'll get wrecked by aggro. Consider main deck Abrade and Magma Spray? These two red removal spells are two of the best in Standard. Spray especially because it can exile Scrapheap Scrounger. He's such a pain in the ass for control to deal with without exile. Abrade is early game creature removal or mid/late game artifact removal. Abrade is versatile, that's the reason to play it. Consider main deck 4x Abrade, 3x Spray, 2x Cast Down as early game removal spells? I also like Unlicensed Disintegration it's a strong removal spell in Standard.


For the sideboard consider Sweltering Suns and Hour of Devastation? Suns for aggro matchups and Hour for midrange matchups. Also for the sideboard consider more Negate, Duress, Doomfall and Arguel's Blood Fast  Flip? These four cards are some of your best options for control matchups. You want to be able to cut all your main deck creature removal for control matchups and replace them with low mana cost sideboard cards that can give you some advantage vs control.

Good luck with your deck.


multimedia on GR Dino

3 weeks ago

Hey, Sarkhan's Unsealing has a lot of potential with Dinos. Five of the better Dinos triggers Unsealing: Ripjaw, Carnage Tyrant, Gigantosaurus, Regisaur Alpha and Ghalta. Ghalta, Tyrant and Giganto are very good because they trigger Unsealing second ability which can potentially board wipe only your opponent's side of the battlefield as well as do 4 damage to your opponent and all Planeswalkers he/she controls.

Unsealing triggers on cast this gets around counterspells and removal. Even if the Dino you cast is countered if it's power is 4 or more then it still does 4 damage to any target. Any target is a reason to play Unsealing it means you can target a creature, your opponent or any Planeswalker your opponent controls. Because it can target both creatures and Planeswalkers makes it a great main deck card since it's good in both aggro/midrange and control matchups.

For the manabase consider 4x Timber Gorge? I suggest Gorge over Sheltered Thicket because it looks like other than Abrade you're building Dinos for post rotation. You need more than only 4 sources of red mana in the manabase. I suggest 4x Crag, 4x Gorge and 4x Mountains to be able to consistently play Huntmaster turn two.

Consider 4x Llanowar Elves? Dino's like ramp and there's no better ramp card in Standard then Llanowar. 15-16 Forests is good reason to play Llanowar because consistently you'll have a Forest to play him turn one. I like Drover as a two drop mana dork more than Huntmaster because mana created by Drover can be used to cast nonDino spells. I also like Thrashing Brontodon instead of Raging Raptors. Raptors are lackluster without having an enrage enabler so you can take advantage of the land ramp. The four toughness of Brontodon is good for a three drop as well as it's abilty to sac itself to remove an artifact/enchantment which is handy to have for lots of matchups.

Consider this Dino creature base:

  • 4x Llanowar
  • 4x Drover of the Mighty
  • 3x Brontodon
  • 4x Ripjaw
  • 3x Alpha
  • 2x Giganto
  • 2x Tyrant
  • 2x Ghalta

Consider this other spells base:

  • 4x Unsealing

  • 4x Commune
  • 4x Abrade

There's some Dinos that go well with a sideboard plan. Runic Armasaur and Deathgorge Scavenger. Both have narrow effects which makes them better as sideboard cards than main deck cards. Other sideboard cards to consider are Banefire, Magma Spray, Savage Stomp and Vivien Reid.

Good luck with your deck.


Weapwn on Rakdos Guttersnipe Burn

3 weeks ago

Yes, the deck could have these cards in sideboard:

DonkeyPunch on

3 weeks ago

This deck looks super fun to play btw, but i would suggest different instant speed removal. Skullcrack, Magma Spray, and or Banefire could really bring the pain!

SereneTsunami on Rakdos Guttersnipe Burn

4 weeks ago

I would do a few Magma Spray in place of Shocks for exlie when needed. Spyglass is my favorite hate card. Abrade is always a good card.

multimedia on G/R/W midrange

4 weeks ago

Hey, when playing Llanowar Elves you want more than nine sources of green from lands that can ETB untapped turn one. You also don't want the same number of basic Mountains as Forests. Consistently you want to have a Forest more than a Mountain in your opening hand. Consider 9x Forests and 5x Mountains?

Consider moving Vine Mare to the sideboard replacing it with Jadelight Ranger? The tandem of explore Branchwalker and Jadelight is great with green, they help to find red sources of mana. They give green selection and card advantage in the early game.

I'm part of the 4x main deck Blossoming Defense crowd. I think the card is a huge reason to play green. It's very good vs red especially protecting against Chainwhirler's ETB or combat or Earthshaker/Crasher/Glorybringer's abilities. It's even better now because of Thorn Lieutenant. You're playing Hungering Hydra Defense is great to protect it; easier to get counters from damage on it when it's pumped and protected. Defense can also be a blowout for one mana against four mana Vraska's Contempt. Consider 4x Defense and 4x Abrade? Moving Spray to the sideboard?

Speaking of sideboard I don't see one. A big part of getting better at deck building is utilizing the sideboard. If you're playing in a specific meta at FNM then the sideboard will be much different than if you're planning it for an overall Standard meta. In my opinion the most important cards to plan for with the sideboard for an overall Standard meta are: Nicol Bolas, the Ravager  Flip, Scrapheap Scrounger, Teferi, Hero of Dominaria, The Scarab God, Seal Away and Lyra Dawnbringer. 4x Abrade main deck helps a lot against a lot of threats in Standard like Chainwhirler, Siphoner, Grace/Malice, God-Pharaoh's Gift, Heart of Kiran, etc. 4x Defense main deck helps against all the two for one removal that's in Standard Glorybringer, Chandra and Teferi.

Good sideboard card options to consider (in no order):

Good luck with your deck.


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