Magma Spray

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common
Journey into Nyx (JOU) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
Shards of Alara (ALA) Common
Promo Set (000) Common

Combos Browse all

Magma Spray

Instant

Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead.

Magma Spray Discussion

Kogarashi on Pestilent Spirit interactions

20 hours ago

Per the rules:

702.12b A permanent with indestructible can't be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

Because an indestructible creature would ignore the state-based action that checks for lethal damage, the Magma Spray ability that would replace dying with exile doesn't take effect.

ThePhantomOfTheOrzhov on Pestilent Spirit interactions

21 hours ago

Scenario: I have a Pestilent Spirit and my opponent has an indestructible creature. I cast Magma Spray targeting their creature. What happens

Grubbernaut on UR Delver

2 months ago

Cryptic Command feels pretty out of place in a tempo deck; maybe Unsubstantiate ? Skred could also be a consideration over Roast , depending on your meta -- or, just move Roast to the SB, since it can often be a dead draw. Burst Lightning or similar might be a reasonable consideration.

One other possibility; Mission Briefing over Snappy-Do. Pros and cons; Briefing flips Delver, but Snap has the body. Snap is probably better overall, but it's a consideration.

SB ideas: Magma Spray , Anger of the Gods or Pyroclasm , Echoing Truth , Shattering Spree or Abrade /etc, Alpine Moon , Relic of Progenitus / Tormod's Crypt /etc, Dispel , Negate

Looks fun. Cheers!

Airdraken on ▷ RAKDOS Anti-Arclight Phoenix PRISON! ◁ 【GRN!!】

2 months ago

Love the channel. Do you think there is any room for Magma Spray over lava coil vs the phoenix decks that don't run thing in the ice? instant speed dealing with early drops in other decks as well as phoenix at instant speed for 1 less mana?

Would be interested to hear your thoughts!

Gommel on MONO RED BURN: BECAUSE WHO NEEDS FRIENDS

5 months ago

Maybe side out searing blaze for Magma Spray or Lava Coil, Browbeat is a nice card draw and good for multiplayer magic but its sorcery speed and less than optimal since 'any' is really 'target' if you arent playing multiplayer magic.. Your sideboard could use some archetype hate pieces likes Grafdigger's Cage, Relic of Progenitus or Leyline of Punishment is also a great include!

wereotter on Pattern Recognition #80 - Commander's ...

6 months ago

I think you're right in that red and white have a distinct disadvantage in the format, especially red. People will play white with the other colors for access to its cheap wraths and universal removal, but red doesn't often bring much to the table in commander games that other colors can't do better.

While I agree with other comments that adding any type of damage from a commander will make certain other commanders unintentionally powerful, Nekusar and Purphoros were mentioned, I think this potentially can be fixed by simply reducing the starting life total of all players. I've been able to play burn and aggressive strategies in casual multiplayer because I was able to reasonably rely on other players to help tick down those life totals, but the decks just kind of fizzle out in commander if you're trying to deal with twice the amount of life. Or another option, though this could be potentially more confusing, is to have a permanent Rath effect on red instants and sorceries. If Lightning Bolt and Magma Spray had their damage doubled, they'd suddenly be viable removal spells in the format, and would be able to pose more of a threat to opponent's life totals.

multimedia on Grixis Dragons

7 months ago

Hey, nice version of Dragons.

I don't think you need Nicol Bolas, God-Pharaoh or Dark Intimations. Consider cutting them for another two drop, 2x Abrade? I also think until rotation Glorybringer is much better than Lathliss. Glorybringer is not legendary and until rotation it's the best Dragon in Standard. Consider 4x Glorybringer and 1x Lathliss? Currently this deck lacks creature removal, more Glorybringer solves this problem.


For the sideboard I suggest planning it majority for aggro and control matchups. Dragons already have a good midrange matchup especially with Liliana DM. Unlicensed Disintegration is a good unconditional creature removal spell that's much easier to cast than Vraska's Contempt for midrange matchups. In the sideboard against aggro consider Magma Spray and more Abrade? For control consider Duress, Arguel's Blood Fast  Flip, Negate, Doomfall and Chromium, the Mutable. There's some combo decks in Standard (Mono Blue Artifacts and God-Pharaoh's Gift) Sorcerous Spyglass and more Abrade is good against them. Spyglass can also shut down Teferi or Karn in control/midrange matchups.

Consider this sideboard:

  • 3x Spray
  • 2x Abrade
  • 1x Disintegration
  • 3x Duress
  • 2x Negate
  • 1x Blood Fast
  • 1x Doomfall
  • 1x Spyglass
  • 1x Chromium

Good luck with your deck.


chuckaw1977 on form of the dinosaur

7 months ago

So you are right that there hasn't been any standard decks for Form of the Dinosaur. I'm in agreement that you could use some better early removal. I would consider Shock though I would rather have Magma Spray instead for their creatures to exile them. Also, the combo with Soul-Scar Mage is really great. When the 15 damage is dealt to the opposing creature, the damage is put on the creature as -1/-1 counters first then the creature deals you damage back based on it's power. with all the -1/-1 counters, the creature you target will have no power left so you take nothing.

I've been trying to work on a Form of the Dinosaur & Soul-Scar Mage deck for a while but just haven't put anything together...

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