Magma Spray

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Standard Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Common
Journey into Nyx Common
Duel Decks: Izzet vs. Golgari Common
Shards of Alara Common
Promo Set Common

Combos Browse all

Magma Spray

Instant

Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead.

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Magma Spray Discussion

Jaytotheareokay on R/B aggro Minotaur

7 hours ago

Abrade is good in this standard too. You may want to sideboard in Lay Bare the Heart or maybe Unburden to deal with control and combos, and Magma Spray is the bane of the zombies deck that's beating people up right now. Love minotaurs in standard. Deck looks good.

Aboimila on Jund Midrange

12 hours ago

So I agree with the Abrade. I'm actually thinking of dropping Attune with Aether and Harnessed Lightning for it and possibly Magma Spray. As far as Fatal Push, I already have 2, do you think I need 3?

sebtuch on I set my Friends on Fire

17 hours ago

Red Decks FTW!I think that Kiln Fiend would be perfect there.I feel like Magma Spray would be useful here as well.Smash to Smithereens or Abrade would be a good replacement for Electrostatic Bolt.You might also think about Browbeat which would provide you really nice draw.

multimedia on Hour of Promise Prototype

1 day ago

Consider a main deck ramp strategy and transformable sideboard into a midrange strategy? Use Matter Reshaper as the bridge between both strategies because when it dies to Hour of Devastation you get some value. Reshaper is a great midrange Eldrazi creature. You can primary use it as a blocker to buy you some time to ramp, when it dies it gives you some value including able to land ramp if you reveal a land.

I recommend sideboard the midrange strategy of Thought-Knot Seer, Reality Smasher and Tireless Tracker. Sideboard both Seer and Smasher because they die to Devastation. Having the heavy hitter creatures Seer and Smasher die to one of the spells you're ramping into is not good.

Main deck ramp with Hour of Promise and Beneath the Sands with Attune with Aether as a way to keep making your land drops and make energy for Harnessed Lightning and Aether Hub. Ramp into World Breaker, Ulamog and Hour of Devastation. You can chain Breakers or Ulamog with Sanctum of Ugin which can be very bad for your opponent.

Move Abrade from the sideboard to the main deck. I would use 4x Harnessed and 3-4x Abrade main deck with 3-4x Magma Spray in the sideboard. Yes aggro is such a bad matchup you want this much early game removal. Think of this removal as the two drop in the deck buying you some time to ramp. I would also main deck Sweltering Suns because it's a possible board wipe that doesn't kill Seer or Smasher when they are boarded in and it has cycling; it can be used to draw in matchups where you don't need a board wipe or you simply would rather have a draw.

Here's an example list:

I've included 4x Hub because it's great with both Attune and Harnessed and you'll need the energy production. I've only included 1x Wastes so both Attune and Sands have a colorless land source to fetch which is important, you only need one. My thoughts on the transformable sideboard is for you to board out Hour of Devastation, Hour of Promise, some combination of Breaker and Ulamog and board in Seer, Smasher and Tracker. This tactic can be used for matchups where you don't want Devastation like Control or as a way to simply confuse/trick your opponent with Seer and Smasher when they take out a bunch of main deck creature removal games two and three.


ACDAMAN on "Please Lord, May I Play Now?"

1 day ago

samuelmood11 I have enough straight removal. Magma Spray is for cards that are difficult to kill, like Relentless Dead.

oMass_Assassin on Nicol Bolas Control (HOU) (4-0 FNM)

2 days ago

Hey, in my opinion there looks like a few things that could be adjusted. Wandering Fumarole seems like a must in control decks. It is very powerful to have a creature land. I would also suggest adding in some number of Spirebluff Canal and instead of playing so much black mana and not enough blue mana to get Grasp on turn 2, fix the mana so you only need two colors early, like U/R. Harnessed lightning is much easier to cast in a 3 color deck and hits enough targets for you. If there is a lot of aggro in your meta, Magma Spray can take over for Grasp. Also, Never to Return is sorcery speed and that really hurts. I would try one To the Slaughter, if you need to kill Planeswalkers. Honestly another Hour of Devastation might be better in the sideboard. Good luck and let me know how the Fevered Visions works out! I am going to try it out of the sideboard with The Locust God against other control decks. My deck is also a tad more midrange, with Doomfall and Goblin Dark-Dwellers, but I am interested in Fevered Visions since I am casting as sorcery speed more.

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