Magma Spray


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Journey into Nyx Common
Duel Decks: Izzet vs. Golgari Common
Shards of Alara Common
Promo Set Common

Combos Browse all

Related Questions

Magma Spray


Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead.

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Magma Spray Discussion

Wizard_of_the_Broke on Burn Spells other than Bolt

2 weeks ago

I just came back after not playing for 2 years. When I left, I was running budget Delver tempo builds most of the time. One of the cards that I'm personally pretty happy about is Dual Shot. I don't know the current meta inside and out, but it seems to me that Dual Shot is almost worthwhile (over Forked Bolt) just for taking out Snapcasters at instant speed - and mind you Forked Bolt is one of my favorite tempo cards. But it's a tough call.

Looking at you deck, I'm not sure how important it is that Dual Shot doesn't hit face, because you're not aggro, so board state is more important than trying to race. You could probably say the same for Magma Spray and Flame Slash. It looks like the exile effects are really only that big of a deal for Kitchen Finks, which are trouble for a tempo deck to be fair, but I'm not sure they're worth more than 1 slot, if that (Lingering Souls is way more common).

But, taking a quick glance at creatures in the meta link, I think Flame Slash isn't very good at the moment. For most of the stuff that Bolt misses, you'd want Roast. Same story for Wild Slash and probably Burst Lightning. Although, Spellskite is a fairly important card to deal with.

And Electrickery is really, really good against any token-producing effects.

Nice budget build by the way. I can't wait to add Thing in the Ice  Flip to my older builds.

Pieguy396 on Burn Spells other than Bolt

2 weeks ago

So I have a Jeskai Delver of Secrets  Flip deck (Delving into America), and I'm looking to add 3 or 4 more 1-mana burn spells. It's not a burn deck in the traditional sense, so I want my burn spells to at least be able to hit creatures. I already have 4 Lightning Bolt and 2 Forked Bolt, and as I see it, my options are Burst Lightning, Flame Slash, Pillar of Flame, Magma Spray, and more Forked Bolt. Each have their own advantages and disadvantages.

Flame Slash is sorcery speed and can only hit creatures, but deals 4 damage.

Burst Lightning is generally just 2-damage Lightning Bolt, but with more lategame relevance.

Magma Spray can only hit creatures, but exiles things it kills.

Pillar of Flame is sorcery speed, but exiles things it kills.

Finally, Forked Bolt is sorcery speed, but allows me to divide damage, especially useful against Lingering Souls tokens and the like.

Which one(s), and how many, would you suggest I add? Thanks in advance!

EDIT: added Burst Lightning instead of Shock

greatdevourer on The Final Crusade (Help needed)

3 weeks ago

First, let me start with I think you have some cool ideas going here. I like your angel theme.Is this meant to be a casual or competitive deck? If you're playing this deck as a casual "have fun with" deck, then great. If you are looking at making this more competitive, then we need to drop your mana curve, focus on more beatdown and get more removal.

I agree with chaosumbreon87. Drop the green completely as it isn't doing much for you except making your mana base more difficult to manage and opening you up to some crappy draws. Making the deck red/white cleans up quite a bit and should smooth out your draws from one game to the next. For competitive you'll need more removal. Condemn, Cavern of Souls, Lightning Helix, and Path to Exile are all good choices.

Now for the cards. Thundersong Trumpeter and Gideon's Lawkeeper are really weak "tap that dude" creatures that just don't provide enough use to really be effective. They don't have haste so you can't use them as anything other than blockers on the turn they enter the battlefield.

Both Chandra, Torch of Defiance and Nahiri, the Harbinger are good card, but you aren't getting that much out of them. You don't have any graveyard recursion, so anything you discard to Nahiri's +2 ability is wasted. Chandra's +1 ability is nice but I think you would get more use out of other cards. I think you would get more use out of mana artifacts or more low cost creatures than you do from the planeswalkers.

I would replace the two Glory of Warfare for two Spear of Heliod. The ++ bonus applies to all of your creatures all of the time and you get an additional removal effect as well.

So, depending on your collection and budget, here's some cards to look at in no particular order. Cathedral Sanctifier, Champion of the Parish, Soul's Attendant, Knight of the White Orchid, Kor Outfitter, Nearheath Pilgrim, Stonewright, Stormblood Berserker, Ranger of Eos, Boros Signet, Mind Stone, Clifftop Retreat, Sacred Foundry, Slayers' Stronghold, Archangel of Tithes, Masako the Humorless, Azorius Arrester, Lyev Decree, Devil's Play, Magma Spray, Boros Charm, Volcanic Geyser, Staggershock, Electrickery and other low-cost cards that provide more utility.

I use Weathered Wayfarer for mana fixing and accelleration in my angel deck. I'll post my casual angel deck build here in the next day or so.

As for your sideboard. I would add a least one more Leyline of Sanctity. I think 4 Runed Halo is too many. Maybe two or three. Consider Vandalblast, Disenchant, Oblivion Ring and some other artifact and enchantment removal spells.

Yuri200X on UR Bounce Burn

1 month ago

Your build is very similar to the UR Kiln Fiend deck... Unfortunately UR Tempo isn't very viable in Modern at the moment. But UR Aggro is still good even with Gitaxian Probe banned.

The list in question runs also Kiln Fiend (hence the name of the deck). As well as Bedlam Reveler as the little bit of last resource should the match drag on as you predicted.

I myself think that the build you'd enjoy playing is a kind of UR Kiln Fiend. It has explosive hands capable of winning turns 3-5. It runs Manamorphose, Sleight of Hand and Serum Visions for consistency. Some of them run Thought Scour, Peek or Noxious Revival.

There's also Stubborn Denial in the mix to hold out.

Here's a sample decklist post-ban.

But maybe you can still make an UR Tempo in Modern with Bedlam Reveler and Young Pyromancer, since they both are powerful cards. There's also the possibility of using Artful Dodge and Assault Strobe on an aggro build.

If you opt for a UR Tempo build, I recommend using more Remand and Vapor Snag as well as Spell Pierce and Spell Snare or Unsubstantiate. But you'd need some pretty expensive cards such as Snapcaster Mage and Vendilion Clique... Some cards a list like this could include are: Grim Lavamancer, Pillar of Flame, Electrolyze, Burst Lightning and Magma Spray.

Good luck with your deck. :)

ZackBinks on

1 month ago

I am curious about what matchup is the one Magma Spray in the sideboard good against? I would recommend taking it out in favor of Blessed Alliance as it helps against Bogles, Infect, Burn, and other aggro decks.

Ajuntoson on Moon Miracles

2 months ago

Lightning Bolt instead of Magma Spray?

Xica on Pillar of Flame Viability

3 months ago

Magma Spray is an alternative at the cost of not being able to burn face (or planeswalker) - and people hate to play sorceries, often to an irrational degree.
Anger of the Gods is a board wipe that is better if you are in the weaker position.

Incendiary Flow seems to be a strictly better alternative, as its a spot removal, with the same attributes, but it can also hit Prized Amalgam & Vengevine beside the usual recurring dredge creatures, and things with undying or presist.

However the main reason why people don't play it, because its seen as a sideboard card against dredge - which is underplayed.
And there is an abundance of better sideboard tech against this deck.

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