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Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
Definitely not ChadMaster, as it would destroy me. If the opponent is playing control, then they will have an answer to whatever I play. If the opponent is playing combo, I'm basically giving them their pieces. The problem with Maralen of the Mornsong is it gives you no net value, because the opponent also searches for cards. She is a build around me type of card because you need to find a way to win with her when she comes out or die horribly by the benefit you are giving your opponent.
Maralen of the Mornsong helps your opponents search out their big creatures.
I had considered Maralen of the Mornsong but I was afraid of giving my opponents a free demonic tutor every turn. Now that you've got me thinking more about it, I guess that it's really not that bad if they get a good card from their deck if they're giving up 13 life and a creature. I'll definitely consider it. Thanks for the suggestion!
Maralen of the Mornsong for a 4 turn clock on everyone, plus a fat Obby.
The problem with Maralen of the Mornsong is that you are giving the next person the best card in your deck for free. Yeah sure if you have her and Ob Nixilis, Unshackled out they take 13 but then they pull out the other half of their combo or a board wipe or whatever the worst possible card for you could be. It's just not worth it. You're lucky if all they do is pull a removal spell and kill her or Ob Nixilis, Unshackled .
You could build really effective control decks around Maralen of the Mornsong , Merieke Ri Berit , Angus Mackenzie , and Gaddock Teeg . Each would bring a different element, and allow unique deck builds and forms of control (or full oppression, if you are into that sort of thing).
I like it. Some of it seems to not quite fit with the rest but it has potential. You have a bunch of cards that affect instants/sorceries but very few of those spells to copy or return. You have some effects that depend on zombies but it is very unlikely the zombie cards will come together given their ratio in the deck.
I think you should just refocus around the wizards, drop the zombie things and either add some instant/sorcery spells with big effects or put in some ways to tutor Coat of Arms .
Some cards to consider for various reasons... Some I just think are cool:
Sea Scryer Sage's Dousing Sage of Hours Riptide Director Razorfin Abolisher Rayne, Academy Chancellor Puppeteer Clique Rakdos Augermage Niv-Mizzet, Dracogenius Nin, the Pain Artist Nightscape Master Musician Maralen of the Mornsong Stranglehold Magus of the Future Deepchannel Mentor Aphetto Alchemist Cephalid Constable Memnarch Door of Destinies Distant Melody Anathemancer Willbender Balshan Beguiler Crafty Pathmage Imagecrafter Blood Cultist Skill Borrower Surgespanner Spawnbroker Cabal Interrogator Patriarch's Bidding Serendib Sorcerer Cabal Patriarch Spellstutter Sprite Voidmage Husher Simic Fluxmage Perplex Drift of Phantasms Cosi's Trickster Basilisk Collar Leech Bonder Dimir Guildmage Diviner's Wand Dragon Mage Enclave Cryptologist Voidmage Prodigy Etherium-Horn Sorcerer Fallowsage Fatestitcher Obelisk of Urd Goblin Flectomancer Hate Weaver Hollowsage Keeper of the Dead Keeper of the Mind
|Power / Toughness||2/3|
|Avg. draft pick||1.61|
|Avg. cube pick||12.86|
|Commander / EDH||Legal|