Maralen of the Mornsong

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Rare

Combos Browse all

Maralen of the Mornsong

Legendary Creature — Elf Wizard

Players can't draw cards.

At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.

Price & Acquistion Set Price Alerts

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Maralen of the Mornsong Discussion

elgosu1337 on if i cant win no body wins

1 week ago

Maralen of the Mornsong + Stranglehold prevents opponents from drawing cards. Elesh Norn, Grand Cenobite + Living Plane or Nature's Revolt prevents opponents from having lands.

I don't understand how your Garruk Relentless + Splinter Twin combo works.

ThePman on Mindlock Ninjutsu

1 week ago

Deck looks awesome, love the theme. I was wondering if you considered Ob Nixilis, Unshackled for the ridiculous combo with Maralen of the Mornsong. It does run a bit counter to the “no searching” theme but it might be a nice way to close out the game after chipping away with smaller amounts of unblockable damage. I’ve been looking to build a deck around these two cards and was curious how you think they’d fit into a build like this.

ShikiTen on Mindlock Ninjutsu

2 weeks ago

@alucardvanguard: Hey, thanks for taking time to look at the deck!

I agree on some of your recommendations about getting in some better creatures. I cut Deathcult Rogue & Keymaster Rogue for Ornithopter & Spellstutter Sprite respectively. Hell, the sprite reminded me of another card to add that I put in the maybeboard until I can find a spot: Familiar's Ruse. Also, I do like Dimir Infiltrator as well but I am not sure what to cut just yet.

Regarding the delve cards Dig Through Time, Temporal Trespass, & Treasure Cruise. I have a soft spot for these cards and would love to use them. My issue with them is they are costly if I have no graveyard yet, resulting in a dead card in my hand early game. Also, the game plan is to mainly secure the Maralen of the Mornsong + Mindlock Orb lock before winning with damage (if they don't forfeit). With that in mind, high damage cards like that would paint a bigger target on my head.

Thanks again for the suggestions.

KIRK77 on Clean up this Kess!!!

1 month ago

Haha, don’t you hate it when people don’t know how to read a deck description? Super sweet deck though! I play tested it a few times and I really like all the graveyard play and sneaking things out of it. While I was looking through your deck I got a little inspiration for one of my own decks (Maralen of the Mornsong). I’ll do a little digging when I get some time and see if I can find any recommendations

cplvela0811 on One Maralen, One Orb, and none shall play.

1 month ago

Nice! When I was playing with the deck - Dark Confidant and Anticipate were my go to cards. The reason being was that they get you more cards without "drawing" them.

The typical dream play;

Turn 1 Inquisition of Kozilek/Thoughtseize.

Turn 2 Dark Confidant

Turn 3 Maralen of the Mornsong

Turn 4 Mindlock Orb

+1 by the way!

apohl13 on Maralen Manson

1 month ago

Another thought... Ob Nixilis, Unshackled is a bit expensive for this deck, but playing him as a one of might be worth, because getting him on the board with Maralen of the Mornsong would usually win you the game on your opponents next turn, and at that point, tapping out one time wouldn't be a huge issue.

apohl13 on Maralen Manson

1 month ago

Yeah, tbh UR delver is better, but at least in the shop where I do FNM, UR is such a basic bitch color combination. No, really, EVERYONE plays UR. The reason I like this deck is because its so different, especially with the Maralen of the Mornsong twist and its capabilities into the late game. One question though- what is the point of Oona's Prowler? I know its for a purpose, I just can't figure out what. Anyways, good job with the deck, +1 from me, and I hope you take this with you to FNMs in the future! :)

Dumgoldfish124 on Discard/Mill/Hosing Deck Need Help!

2 months ago

While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.

First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake  Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!

First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.

To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.

Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!

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