Maralen of the Mornsong

Maralen of the Mornsong

Legendary Creature — Elf Wizard

Players can't draw cards.

At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.

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$3.2 $4.68 $9.99 $18.74 0.58 TIX 1.41 TIX
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Maralen of the Mornsong Discussion

NoSoyYucateco on Gisa, Queen of the Zombies

2 weeks ago

Looks fantastic. Wait a month or three for the hype to die down and pick up Kalitas, Traitor of Ghet to add to your 99. This guy is going to go bonkers with boardwipes.

Now for my advice, and I'll keep budget in mind, because I'm guessing the Cabal Coffers in the maybeboard means you're planning on developing this slowly as the funds allow for it:

The only real weak points I'm seeing are your draw power and your land count. For draw, you have Arena, Skullclamp, and Disciple of Bolas, and unless I'm missing something, that's it. And 33 lands is a bit risky. I tend to be pretty conservative on land counts (I usually stick to 36), but many players feel even this is too few. At the very least, swap your Charcoal Diamond for another swamp.

Now for draw:

Harvester of Souls is a cheap card that puts in ridiculous amounts of work. He's value on a stick--six mana for a 5/5 with deathtouch, and one that draws you a boatload of cards to boot.

Grim Haruspex can also be very, very good. At this casting cost, you won't boo-hoo if you lose him, and you will usually have bigger targets that people will want to use their spot removal on. Odds are you are going to set up a lot of situations that will beg to be boardwiped. When that happens, Haruspex fills your hand back up so you can rebound quite easily.

I also like Greed and Vampiric Rites, which are priced very reasonably.

On the more expensive end, Necropotence is, of course, the holy grail of draw. In fact, my advice to you is that before you spend a penny on anything else, it should be this card. It's a convoluted card that doesn't even technically draw you cards. At instant speed, you pay a life, exile a card face down, and then put it in your hand at the end of your next turn. Someone wants to remove it? Draw yourself seven cards and let it go. Those cards still go in your hand whether Necropotence is still on the board or not. A side benefit of Necropotence is that it shuts down cards that prevent draw, or punish people for drawing cards, such as Nekusar, the Mindrazer, Maralen of the Mornsong, and Notion Thief.

Erebos, God of the Dead is also quite good. Not Necropotence good, but perfectly acceptable, and more often than not, he'll be an indestructible creature in addition to giving you extra draws.

Now that draw is out of the way, I will say that I really, really want to see the look on your face the first time you pull off a Rise of the Dark Realms. If there is one reason to run Boseiju, it's this card. It wins games, period, end of story. Especially when it recurs you your Gray Merchant.

You also may want a way to protect your graveyard from getting Bojuka Bogged. Elixir of Immortality does the trick just fine.

Here's what I think you can take out for these cards:

Army of the Damned: You don't need it, especially with Gisa at the helm. If you aren't creating zombie tokens for cheaper than this, something is wrong.

Endless Ranks of the Dead: How I love this card, in theory. In practice, it basically reads, "If you're already winning, you win even harder." I have tried and tried to keep this thing in my decks (I have a playset of foils, and they are lovely,) but inevitably it just doesn't cut the mustard. Everyone overestimates how much of a threat this card is, including your opponents. That means it becomes target #1 for enchantment removal, and your opponents have ample opportunities to get rid of it before it will net you much. If they can't get rid of it, odds are they'll be ready to boardwipe when you do get it to trigger, and you're back at square one.

Call to the Grave: Again, a fabulous flavor card, and one that, in theory, should be perfect for the build. Playing with it, however, usually goes like this: "The_Angry_Man put out Call to the Grave, so I'll be sure to put out some dumb stuff to sac to it--or stuff that will benefit me from dying such as Ashen Rider--so that it's not too much of a bother." Even worse, it can end up making you sacrifice Gisa--something you'd be better off not doing. If this thing cost 3 or 4 mana, I could see maybe running it. At 5, you're spending an awful lot on a non-creature that will, at best, cause a little bit of disruption to your opponents' plans, and at worse, can bite you in the ass in a big way.

Black Sun's Zenith: I only chose this one because you have several other wipes, and of those, this is your most expensive one to cast. In some cases, it won't even make a dent when you really need it to.

Now, your maybeboard:

All of this looks pretty good, but a few of these aren't really worth making room for.

First, keep in mind that Birthing Pod can't legally be in this deck, due to the green mana symbol. This rule counts even if you can pay an alternate cost--in this case, two life.

Servant of Tymaret, while a zombie, is strictly worse than Zulaport Cutthroat. He costs more, and does a whole lot less.

Sheoldred, Whispering One seldom gets to see the light of day for long. Every single chance an opponent gets to take her out, they will. If you're going to spend that kind of money on a card, it should be one that you actually get to play with. Whenever a mono-black player sits down at a table to play, everyone else will be holding on to their Path to Exiles and Counterspells and Terminates to keep Sheoldred from happening. By not running it, you can catch them off guard, and slip a lot of less obvious threats under the radar while they're waiting for Darth Vader to arrive.

Phew. Sorry for the novel. All that aside, the deck looks like a blast, and I guarantee you'll get many fun and successful games out of it. I just finished my Ezuri's Elves of Progress deck, and my next project will be rebuiling my Gisa deck with Kalitas, Traitor of Ghet at the helm. Let me know how your games go, and have fun!

Spark0fPrimus on The only thing that will remain is Demons

2 weeks ago

Maralen of the Mornsong is hilarious with Ob Nix ;) Of course, she dies almost immediately, but if she sticks for even one turn you're basically doing 13 damage to someone for 3 mana.

Blackerlotus13 on Orthoproxy

4 weeks ago

Not bad for a starting point. I built a Pox tiny leader deck based around Maralen of the Mornsong.
Chicken Pox - Maralen LD Discard if you want to take a look. as a side effect tho, not too many people are willing to play a second or third match.

Zer0w on 2016-01-03 update of Melira, Phyrexian ...

1 month ago

Totally love the deck +1 from me.

I totally agree with udoomu! Witherscale Wurm, Phyrexian Hydraand Twilight Shepherd are cool and all, but in modern you will never get them on the battlefield, Kitchen Finks is a strong card without Melira, but with her they are boinkers! (yeah I said Boinkers) I suggest 4 of them. I also second the inclusion of Time of Need maybe 2 of them, or just one more Maralen of the Mornsong and just count on her to tutor your combo pieces. remove those big drops (unless this is a just-for-fun casual deck they will never see battle). I don't really get Elspeth, Knight-Errant I mean she is good, but if you are indestructible they will just attack her. plus her powers don't really work in the deck, and it takes 4 turns to go ultimate (does that ever actually happen?) I would take her out too. also even with all of the ramp you have 16 lands is a bit ambitious I would swap out the two Fertile Ground for two Brushland

I have a Melira deck but it is very different, it is designed to win on turn 3 or 4 via infinite combo check. it out, let me know what you think.

"No Pod? No Prob!" Melira's Infinitely Persistent

I have been thinking about adding Phyrexian Unlife but I would have to splash white and after I gain 2,000,000 life by "sac-a-fink" 1,000,000 times it kinda seems useless.

NoSoyYucateco on Best Commanders

1 month ago

Necropotence is fantastic against Maralen of the Mornsong, but you basically need it out turn 3 or you're stuck.

NoSoyYucateco on Best Commanders

1 month ago

Yeah, Maralen of the Mornsong + Teferi's Puzzle Box = a table full of unhappy players.

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