|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Kaladesh (KLD)||Mythic Rare|
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Artifact Creature — Construct
When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
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|Have (25)||perrin515 , tragic_slip , westdoorblowsnow , Lindough , DrPopular , Borg0th , Jpegwun , Regulus1010 , Venser_the_Sojoner , Vergil_Redgrail , Lucan2000 , ecurps , jwitzleben , , gildan_bladeborn , Big-Foot , acbooster , jtfran02 , Supremespeed , NostalgicAce , Dredgar , wackozacko , MattN7498 , PhotogenicParasympathetic , Azdranax|
|Want (8)||Turtlelover73 , acbooster , Desol4tion , Myris , , brokendwarf , spineywoodchuck , cj96.calimlim|
Noxious Gearhulk Discussion
21 hours ago
2 days ago
You could use Mechanized Production on a Treasure token, but you'd only get 1 extra Treasure token on your upkeep; unless you have the 8 to win the game right there, that's all you're going to get from that card. If you can't win after playing it, then it's just a dead card in your hand.
Deadeye Plunderers could have been a great card, but right now there's no reason to play it over a The Scarab God. Same casting cost, same ability cost - except while you're killing things for Revel in Riches, you can then reanimate them (including your own creatures for more Treasure tokens).
If The Scarab God is out of your price range, then I would probably recommend Marionette Master. With enough tokens, this thing can kill your opponent outright when it hits the board.
You could also probably use some more targeted removal. Never / Return, Walk the Plank, Noxious Gearhulk and Underhanded Designs are pretty good. Depths of Desire can bounce and make Treasure, and I really want to see the effectiveness of Vona's Hunger.
2 days ago
I would cut 1 Noxious Gearhulk you don't want to draw multiple of those in the early game.
Thrashing Brontodon can alway sac itself targeting Journey if necessary. The additional stats make it a lot nicer in case you don't draw Journey - T2 Channeler Initiate into T3 Brontodon is a lot better then T3 Manglehorn with no targets. Being able to target enchantments might be quite important. The Brontodon also survives Yahenni's Expertise, which is very nice. But ...
... this deck abuses the land side of Journey to Eternity a lot more then the front side, which worries me a bit. A lot of decks that can afford it, will most probably run a few Field of Ruin. And with multiple double black and double green mana costs I don't see you run some to counter theirs. If a lot of decks run it, you might need to switch the Brontodon to the worse Manglehorn, just so you can run some Ruins.
6 days ago
In my opinion, Imminent Doom works the best when you can tailor the spell you're casting to match the number of counters on it. A card like Cut / Ribbons would be perfect, because Cut counts as 2CMC, Ribbons counts as (2+X)CMC, and for Azor's Gateway it's a 4CMC card - while simultaneously being creature removal and a finisher in the likes of Torment of Hailfire.
Also, Azor's Gateway won't do anything for you if you're at low life. Authority of the Consuls and Sunscourge Champion can help a bit against more aggressive decks, while Noxious Gearhulk can take out the bigger creatures.
Some more jankier options:
- Tetzimoc, Primal Death can mark your opponent's creatures until you're ready to exile him with Azor's Gateway or cast him for that Imminent Doom trigger.
- Grind / Dust is interesting.
- Never / Return is always good, but may be more of a sideboard card.
- Baffling End doesn't synergize, but it does remove the creature permanently which is pretty neat.
1 week ago
You need to add more control elements to make it run smoother, you have a decent amount, but it needs some sweepers like Anger of the Gods Languish or AEtherize. Disallow is going to be better than Cancel, but if you don't want to spend the money on it Scatter to the Winds, Void Shatter, Dissolve, Dissipate and Counterflux are all cheaper upgrades. Upgrade your mana base as you can, you could easily start by adding a few of the cycle dual lands or the battle for zendikar ones, then get Dragonskull Summit. I also like Foreboding Ruins and Choked Estuary, especially if you focus more on swamps. To help get bolas in play faster, Talisman of Indulgence and Talisman of Dominance are 2 drop mana rocks that work well in your colors. I would drop all your creatures and go more spell heavy, maybe making room for some Spellheart Chimera or Enigma Drake since you would increase your spell count. You can also run things like Sea Gate Oracle and Augury Owl to set up your draws. Consult the Necrosages is better than Brainbite. Slave of Bolas and Elder Mastery should be replaced with Dark Intimations. Drop Throne of the God-Pharaoh as well since you arent making tokens to benefit from it. Another decent creature to put in would be Noxious Gearhulk since it removes a creature. Duress and Blightning are also really good, as well as Negate and Barter in Blood.
2 weeks ago
2 weeks ago
If you have the ability to transition away from graveyard reliance in game 2-3 then yes it is viable. The problem would be your opponent removing your graveyard, which you can stop from being a problem by not relying on your yard after the first game. I think between Strategic Planning and Benefaction of Rhonas there is a serious amount of support for a sultai reanimator list, or even an abzan one. You could rely on enchantments and creatures like the one you posted and Noxious Gearhulk as removal. Champion of Wits also helps fuel your efforts, and with all the embalm and etrernalize cards in standard right now you have so many choices that you can work with.
3 weeks ago
Thanks for the comment mhaywood03, i have both of these cards and played with them both. I felt that Cruel Reality was a little weak, and more of a win harder card, although I am a big fan of the Noxious Gearhulk i was just unsure whether its better in the 6 drop slot than Demon of Dark Schemes.
what would you drop to play the gearhulk/s