Artifact Creature — Construct
When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
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Noxious Gearhulk Discussion
1 day ago
Sorry about the lack of explaination. I'm on my phone
1 day ago
Sorry about the lack of explaination. I'm on my phone
3 days ago
I actually love 59 control spells and lands with 1 Pearl Lake Ancient or AEtherling. The sort of deck that Ivan Floch played back in the day is what inspired me to play Control in the first place. However, after playing control consistently since Kaladesh and off-and-on since Khans of Tarkir, I can safely say that in the last few years, Control decks have needed to change a great degree in terms of win-conditions. It isn't good enough to just lock your opponent out of the game and putz around until you've got an exhaustively overwhelming position from which to win, literally no matter what your opponent does. With Embalm, Scrapheap Scrounger, the different burn options (particularly Unlicensed Disintegration which chews up Torrential Gearhulk while pushing your life total toward annihilation), and Planeswalkers running rampant, it is reaching impossible win the game in the old fashioned method. There are simply too many ways for aggro and midrange decks to get value and reach out of a prolonged game. Thus, Control in the modern era is much more about establishing a threat in the late game and riding it to victory in a relatively quick fashion. This can be neigh on impossible if you only have a playset of win-conditions.
For example, my Esper Control Deck (http://tappedout.net/mtg-decks/09-04-17-kAi-esper-control/) has a minimum of win-conditions, with 4x Torrential Gearhulk and 2x Noxious Gearhulk, but makes up for that with the 4x Shambling Vent. For this deck, I would use 2-3x Gideon, Ally of Zendikar or Gideon of the Trials as a floor for your win-conditions. The latter has proven excellent against both Mardu Vehicles and the RG Gods decks. If you're on a budget, try out Jace, Unraveler of Secrets or Dovin Baan. Stay away from Kefnet the Mindful though as this in the Mainboard is a huge risk that cannot be overstated. She just doesn't impact the board upon coming down in any way.
The key is to use win-conditions that control your opponent while also putting them on a clock. Torrential Gearhulk recasts a removal or counterspell, slowing your opponent. Noxious Gearhulk murders a creature and gives your life total some breathing room. Gideon of the Trials locks down one permanent you can't seem to remove at the moment and, when this job is done, smacks in for four each turn.
4 days ago
I would take Painful Truths over Succumb to Temptation Simply because painful can net 1-3 cards depending on mana (and you are a three colour deck), and it doesn't require double black. I would sideboard Cataclysmic. Go down to 2 of Noxious and 3 of Tireless and add in 3x Sylvan Advocate. So your list would look something like this:
Afterward, cut two concealed courtyards and add 2x Hissing Quagmire
5 days ago
Geo67 Thanks for the comment! Kefnet looks like a LOT of fun, but I think he should only come in against controlly and other midrange strategies where he just acts as an enchantment type thing that just draws us cards--we want to play out our hand, so he's rarely a creature I'm sure. You may be right about Grapple, but Traverse is really useful manafixing in this color intensive deck, and I don't anticipate many Aven Mindcensors running around yet as there aren't many good targets (like fetches). Time will tell.
idiotbane: I respectfully but completely disagree. Long response below the cut for courtesy on the eyes! I talk about my conception of a midrange strategy & why I don't commit to a full on delirium-ASAP strategy.
block of text ahoy Show
The entire deck says "I'm gonna grind": a two mana 4/4 that sets up your next draws and fuels a graveyard endgame strategy (Torrential Gearhulk and liliana, death's majesty) does not go against that plan.
So what a midrange deck does, typically, is quickly turn a corner where you can start playing multiple threats a turn. That's the best way I can think of to describe them. They run versatile permanents that can be played early against slower decks and later against aggro decks. They try to run versatile removal that can stall against faster decks and be traded in for better cards against slower decks.
The hallmark of a midrange deck is two-fold: a solid curve, and low-cost high-impact permanents. That doesn't mean that they have to be all low drops. Look at Liliana: she's a curve topper, but she advances your boardstate in several ways immediately (if resolved). She either makes a token or reanimates a fatty that has a separate effect. She's a planeswalker, which changes your opponent's gameplan significantly unless they have lethal reach in hand.
Grim Flayer is the same kind of idea. It's a great early play if I have the luxury to throw him down and start Mirri's Guileing my draws. But what's better is that t4, I can play him as a 2/2 or 4/4 threat--forcing a choice in aggro decks to keep attacking and risk letting him grow to a 4/4 and fix my draws, or halt the aggro and face an inevitable out-valuing, and forcing a slower deck to find an answer-- and then ALSO do something like Traverse for a land, hold up removal/a counter, crack a clue, cycle cards.
That versatility is the key to any midrange strategy. Just look at 4c Saheeli: if all you see is a combo deck, you're not approaching deckbuilding with a nuanced enough viewpoint. Sure, a lot of the cards cantrip to find combo pieces. But at heart the deck is a permanent-based versatile threat deck. Will they win with Thopters? The combo? 3/2 beatdowns? Aetherworks Marvel value?
Anyway, I write a lot because I think the idea of midrange has kind of slipped out of view recently as standard becomes a lot more synergy-based--it's harder to see the nuance of midrange if there are face synergies to follow. This deck looks like it should commit to Delirium, because some high-impact cards say delirium, but it's actually just a midrange strategy that attempts to use the graveyard as an extended hand (which is exactly the kind of value and versatility a midrange strategy desires).
The key is that Grim Flayer and Traverse the Ulvenwald are perfectly fine cards without Delirium, if a little underwhelming. As I mentioned before, Grim Flayer is fantastic because if you let him do his little 2/2 trample thing, he WILL be a 4/4 trample soon because the pseudo Sylvan Library effect is so strong. Traverse the Ulvenwald is basically to help us play a 3-color deck with a lot of double-mana symbols--remember the power of Attune with Aether. But the payoff is in the lategame, after just playing like we regularly would, it can be a 1-mana tutor. That's powerful versatility.
The one card that really does want delirium is Ishkanah, but she's a one-of with several card fixing effects like Oath of Jace to get rid of her early if we don't want her, and with Traverse the Ulvenwald and Liliana to pull her out of the library/GY when we DO want her.
Which brings me to my final point: the deck doesn't really need delirium enablers. It DOES have some: Oath of Jace, Liliana, and Grim Flayer set up your GY in various ways. But the best thing that it does to get delirium is just play the game. I don't care if my Traverse/Grim Flayer is online before turn 9, after my opponent deals with Noxious Gearhulk. Its concession to delirium is just having a good balance of card types for the GY.
That's why the only card I'd consider from your list is Grapple with the Past--it's almost a cantrip, but it costs 2 mana which makes me not want to run it unless necessary. I am keeping an eye on it.
It's entirely possible that a committed delirium strategy is better than this approach, if the meta is conducive to early 2-mana 4/4s (I'd argue that it's not--Fatal Push) and ground beat-downs. But the concession you make to hardcore delirium is a diluted midrange strategy because less of your cards are mana-efficient and your threat-to-setup ratio is lowered.
I hope that helps make sense of my choices & thanks for your comment!
6 days ago
Hey friends. Amonkhet adds a few good tools for you. First, I'd consider Noxious Gearhulk for when the Zendikar eldrazi rotate out. Then, I'd add Lay Bare the Heart, Scarab Feast (which will dominate stuff like Scrapheap Scrounger), Painful Lesson, maybe Never / Return, and Unburden. I'd consider cutting the Demon to make room for that, and maybe you can sideboard the more niche cards. Cycling should be really useful for you, though, since you can filter your hand. I love the deck idea though! Best of luck.
1 week ago
After looking at the deck, thinking Noxious Gearhulk and Marionette Master are actually not as good for the synergy plus they take up a spot in the deck each which could be used for something more useful.
1 week ago
@COUGARMEAT - Zulaport Cutthroat doesn't really fit into the theme of the deck, and would only be there as a combo piece instead of an actual, functioning member of the theme. Anafenza, the Foremost doesn't really fit the theme either, but it does provide good support. As for Brood Monitor, I don't think so. So far my deck works really well in terms of CMC. I'm barely ever mana screwed because of the fact that nothing in my deck goes past 4 CMC. Plus, Brood Monitor would only serve to combo into Zulaport Cutthroat, which I doubt I'll put into the deck (since I already have the cheaper Eyeless Watcher for the infinite token/mana combo). The only card I'm condidering past 4 CMC is Noxious Gearhulk, since I have two copies lying around, is a pretty good attacker and has a sweet ETB effect. But if I can, I'll make some changes to the build on Xmage to see how the deck works with Zulaport Cutthroat and Brood Monitor.