|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Kaladesh (KLD)||Mythic Rare|
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Artifact Creature — Construct
When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
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Noxious Gearhulk Discussion
2 days ago
I think i'd like to see a couple copies of Demon of Dark Schemes or Noxious Gearhulk in the main as a creature finisher. they likely won't have much removal after you're done with all their discarding so I think they'll clean up well.
3 days ago
The only problem is that the current Standard rotates in a week and there are a lot of changes that will need to happen. Otherwise, obviously this is sweet.
Dreamstealer is awesome. It does pull early removal which is fine, if it doesn't the discard is relevant and it can be used to chump a fatty. Once it dies, Eternalizing it as a 4/4 Menace for 6 has actually won me games. It pairs very nicely with the Scarab Curse because if your opponent tries to hold onto cards to discard and avoid the Curse damage they can't. That one has definitely closed out games. I run a full set and it's a great card. I don't typically run it out on turn 3 though because you want to use your mana for direct disruption through the early turns, but once your opponent is down to 1 or 2 cards it's amazing. Slow and painful. I am going to be moving it to the sideboard because I am losing his friend Distended Mindbender which was my favorite turn 3 into turn 4 play. I think it will pair well with the new Raiders' Wake and it is part of my new Sideboard strategy.
Kitesail Freebooter is part of that alternate strategy too when Ixalan comes. I had a black deck back in Theros that didn't focus on discard specifically, but I absolutely ran a full set of Brain Maggot because it's a great effect that gives you useful information. I like that it's on a body because it basically rips off a card and then burns a second card that they have to use to kill it to get it back, or it can be used to stop damage from a big attack. Incredibly useful.
If you plan on replacing Ob Nix with some other form of card draw, I'd recommend Sword-Point Diplomacy which pairs very well with Yahenni's Expertise since you can 2-for-1 and the payoff is awesome. The only other real draw mechanics right now are very underwhelming compared to Diplomacy. Painful Lesson guarantees 2 cards for 2 life and 3 mana, but it's not very exciting. Arguel's Blood Fast is repeatable, but unless you also run something like Noxious Gearhulk it probably will get you killed. There are a few Tutors, but they are all way too high cost. Razaketh is interesting and I've thought about building around him but you'd have to have more creatures.
The only other consideration is Duress over Lay Bare the Heart. Lay Bare is sweet, but it can't hit planeswalkers anymore. It can hit creatures (that aren't Legendary), but Harsh Scrutiny does that for less mana and lets you scry. I think having one cost hand disruption is better overall because you can peel apart a good hand by doing it more than once a turn starting on turn 2. I think either a full set of Duress and Scrutiny or an even mix of all 3 cards would be better. Either way, everyone plays creatures (except us lol) so I think Scrutiny pretty much has to be a full 4. The information is just too valuable. Doomfall is great too, it's just so flexible and again works well with Expertise. Imagine wiping out a whole army of smaller creatures and your opponent being left with one big creature or a few valuable creatures. Just Doomfall afterwards with the free cast and make them Exile a creature after their chumpers get blown away. I like that when you use it to attack the hand you are far less restricted as well.
Anyway, that's just my two cents. I read the comments where you were considering some of these cards and I wanted to further explain their usefulness. My discard deck is very successful and very fun. For me. My friends don't share that feeling lol. I've run into a few Blue decks that seems to have even more answers than I do sometimes, but that's about the only struggle I've had at all. If you play multiplayer games at all too remember that Torment of Hailfire hits all opponents. You said in your description that it can "really ruin one opponent", but it can really ruin everyone, lol.
Good luck to you, it's good to see another fan of classic black discard. Long live The Rack ;)
4 days ago
Thank you for the suggestions MangaVentFreak13, but the way this deck plays, is that it's not supposed to feel like a threat on turn 3 or 4, it's supposed to be building up to the threats.
Basically, turn 2 and 3 you either want to get out mana dorks, or board stallers like Bone Picker, and Deeproot Champion(who, trust me, gets much much better and is definitely worth a couple slots in this deck), while I also do my best to remove my opponents' creatures. around turn 4-6 is when I get serious. Playing cards that basically win the game like Carnage Tyrant and Vraska, Relic Seeker.
As for the cards you suggested, I think Drover of the Mighty is much better in this deck than either Servant of the Conduit or Druid of the Cowl, because with a total of 8 dinos, it can consistently turn into a 3/3, and it can also tap for any mana, opposed to just . And while Gifted Aetherborn is an amazing card, I would much rather another removal spell and a Bone Picker. As for the games you played, it was a simple case of mana flood, it happens to the best of us.
But I do agree with you on the mana problem, and the lack of bombs, so
Not the most intense change, but a change nonetheless.
TL;DR: This deck does work, you're just trying to play it a way it's not supposed to be played(no offence). I think Drover is the best mana dork for the deck, and that gifted doesn't have a home here.
4 days ago
Alright, so I did some testing with this deck, prior to you adding the last two cards. I played several mock games, and each one was consistently slow until around T4 or T5. Then, everything got wild, really fast. My final thoughts are: definitely more enchantment tutoring (I see you added that, thanks) because after resolving Doubling Season the game was very, very quick. While Noxious Gearhulk is definitely a good card, it never seemed to do much. I think that there are other, better options for you to choose from. Finally, you need some way to recur some of your cards. In one of my games, I played against a Phenax mill deck and lost a fair number of great cards. Therefore, I think Reclaim or better yet, Noxious Revival would be a great option to consider. Also, Forbid and other counterspells are very necessary. I saw Spell Swindle out of Ixalan, you might like that. I hope this helped, and I can honestly say this is my favorite deck I have ever played in commander!
5 days ago
That seems pretty solid. Maybe a Noxious Gearhulk?
6 days ago
I have a list here that has done me really well recently, not only against standard decks, but even some modern decks.
SCORE: 5 | 2 COMMENTS | 929 VIEWS | IN 2 FOLDERS
I have Noxious Gearhulk as a one-of in the 60, and in some situations has proven to be a very effective finisher/removal combo, and it has pseudo-evasion which is nice.
I mainboard Magma Spray for the increased popularity of Embalm and Eternalize in my meta, but that can be a flexible spot in the deck depending on who plays what where you play.
Other than that, your list isn't too different from mine. I agree that Pull from Tomorrow is a fantastic late game draw card. Has won me several games as well.
1 week ago
I think you're going to have issues closing out games. I think you need to probably go into black for something Noxious Gearhulk. We lost Eldrazi Displacer so we have to fins our value somewhere else. Perhaps find some cheap flicker effects in the form of instants. #BringBackRestorationAngel
I wouldn't play Dovin Baan. This is the wrong shell for him. He doesn't help advance your board and fights with panharmonicon on the curve. You can also probably cut a couple Authorities or at least some to the board in favor of more removal or whatever really.
1 week ago
I love this deck! If you're trying to maximize value from Revel, I'd swap out Vraska's Contempt for more "destroy" things, since exile isn't a "dies" trigger. With the amount of Vehicles/Gearhulks sure to be running around, you could splash G for that, or just add more Pushes and Battle@Bridge.
I like the Rebuke, Herald, and Noxious Gearhulk in this deck, too. It looks pretty versatile overall! If you need cuts, I would cut the Production, because artifact/enchantment hate is sure to be high, and also because it telegraphs your intentions. You probably have enough Treasure-makers to ensure that you reach 10 eventually. Good luck!