Artifact Creature — Construct
When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
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Noxious Gearhulk Discussion
21 hours ago
Nice! I can always appreciate a control deck. There are a lot of new tools available with the release of Aether Revolt. Also maybe some from kaladesh you may have missed. I'll throw out some suggestions and I'll try to keep them budget
-Keep in mind Aether Revolt prices will slowly drop over the next couple weeks-
One of the biggest advantages of playing control is always having answers in your hand. You aren't taking advantage of the great card draw spells that are available such as Glimmer of Genius(works great with Baral's Expertise), and Anticipate/Take Inventory.
You are playing a LOT of countermagic mainboard and I think that's where you could swap in card draw. Horribly Awry is the weakest counter, however it would be good in the sideboard. Tightening Coils could be easily swapped for draw spells.
Sorry for the wall of text, I just love brewing and playing control! I will probably double post at some point if I forgot something lol. Good Luck!!
2 days ago
I'm actually thinking of taking this in more of a burn direction, removing the Noxious Gearhulks and focusing on controlling the board until you can drop 3 Combustible Gearhulks at once. Currently this deck doesn't have much of a plan B if you fail to draw the combo cards.
3 days ago
I see you have chosen to cut out Mindwrack Demon, I'm still wanting to try that card I think in mine perhaps, as I had a few ideas such as replacing my Noxious Gearhulk with Verdurous Gearhulk and thus works very well with it.
I'm torn on whether or not to use Grasp of Darkness still or not. I have had a few ideas, how I could change the deck, one just like yours was in keeping it pretty much the same but just adding Decimator of the Provinces, while another was splashing white for a copy of Gisela, the Broken Blade, and a Bruna, the Fading Light, however I'm not sure what's the best route.
4 days ago
The Aether Hubs are there to provide me some early color fixing while also providing a colorless source for the Reality Smashers in the sideboard. I can see cutting some of them for the Evolving Wilds, but I think the access to an untapped source of any color of mana in the early game is too good to pass up. I'm not completely worried about triggering revolt, as we have plenty of ways of killing creatures into turns 3,4 etc. Its just the early turns that I'm trying to shore up a bit.
With regards to the Foreboding Ruins I agree, I honestly don't see them often enough in the early game for them to be worthwhile.
I kept the one-of Grapple with the Past so that in the late game I can buy back a Distended Mindbender or Noxious Gearhulk to close out the game, but I can certainly see arguments to cut it so I'll playtest without it. Any recommendations of killspells to replace it?
The main reason I like Chandra, Flamecaller is that she is guaranteed to do something beyond her literal presence when she hits the board; whether that is a minor board wipe, card selection, or aggresson. I really dont like Combustible Gearhulk as it both gives the opponent the option to pick what happens and/or can just completely miss and be kind of a bust in my opinion. As always though I am open to the suggestion, so I'll try out your reccomendation.
4 days ago
Unfortunately, I do not see where I could fit Ravenous Intruder into the deck. The slot I'd likely put it in is Foundry Inspector but I feel he's more important for playing the gearhulks, colossus, and/or journal. Noxious Gearhulk is definitely a sideboard consideration for me. Thanks for the comment! :3
4 days ago
I really like the approach of this deck together with Pia's Revolution. With such big bombs, you really don't wanna return those cards back to you hand, forcing the damage. But maybe you want a way to make sure your artifacts die? maybe Ravenous Intruder? I'm love the way Cataclysmic Gearhulk works with this, sacrifice everyhing you have, and making your opponent choose between putting those bombs back in your hand or just dying, while wiping his side of the board as well. I think it's worth it to run Noxious Gearhulk in this deck as well, maybe even splash green for Verdurous Gearhulk and Rishkar's Expertise, it would require some mana fixing like Aether Hub or Cultivator's Caravan.
+1, love this deck!
4 days ago
I get what you're trying to do with gearhulk but I feel like it's a little too cute. Expertise in the sideboard seems bad just because it does the opposite of what you want to do, which is spew 1/1 artifacts onto the battlefield and cast herald.
If you bring in Transgress the Mind or Grasp of Darkness i think you'd make the deck more consistent. Also, you have to worry about Cat Combo going off turn 4 and you don't have much interaction with that board state other than if you have a trafficer out.
I would probably run Noxious Gearhulk instead of battle at the bridge. If you're using bridge for late game you're probably casting it for 5-6cmc and in that case i think gearhulk is better for big creature removal. Also, helps with late game improvise.
5 days ago
In the control archetype the main focus should be disruption, removal, and most importantly card advantage.
You want many fewer creatures, Kalitas, Traitor of Ghet, Noxious Gearhulk, and Walking Ballista are basically the only ones you want. Gonti, Lord of Luxury is a good creature too, so maybe two copies. Possibly one Thalia's Lancers. Otherwise this deck needs planeswalkers and removal. A playset of Gideon, Ally of Zendikar, two or three Liliana, the Last Hope, probably one Ob Nixilis Reignited, and a Sorin, Grim Nemesis. The best card-draw in these colors is Painful Truths assuming you also run Aether Hub. There is also Metalspinner's Puzzleknot and Succumb to Temptation but the only upside is that one is 2 mana and the other is an instant. I'd stick to Painful Truths. Four copies of whatever you decide to use, of course.
You need good single-target removal both early and late-game. Fatal Push is something you will want probably two of since you cannot trigger it's revolt. Declaration in Stone is the most efficient all-game removal so 4 seems good. You will also want to try one or two copies of Collective Brutality because it is so versatile in every match-up. Anguished Unmaking is strictly better than Murder, Grasp of Darkness is almost a catch-all early on. You will want some number of each, 2 Unmakings is probably all you will want though. Finally one or two Fumigates.
The sideboard will need answers to other controlling decks, non-creature permanents, strategies that flood the board, and be able to disrupt or respond to the known combos in the format.
I recommend more Collective Brutality, another Ob Nixilis Reignited, and Transgress the Minds to deal with control. Possibly Kambal, Consul of Allocation. If they are doing the Felidar Guardian combo you may need something along the lines of Encircling Fissure or Make Obsolete. In aggressive match-ups you will want Linvala, the Preserver and Yahenni's Expertise (which is a good argument for running some Succumb to Temptation or Puzzleknot instead of only Painful Truths) or more Grasp of Darkness. If you're playing against a mid-range opponent you may want Quarantine Field, more Fumigate or a Descend upon the Sinful, maybe Harsh Scrutiny. Finally good non-creature removal is Fragmentize or more Anguished Unmakings.