Noxious Gearhulk

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Kaladesh Mythic Rare

Combos Browse all

Noxious Gearhulk

Artifact Creature — Construct

Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

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Noxious Gearhulk Discussion

pskinn01 on Venser_the_Sojoner

21 hours ago

Here are some more I might trade for:
Order of Succession
Dragonlair Spider
Utter End
Selvala's Stampede
Blasphemous Act
Anguished Unmaking
Mirrorworks
Noxious Gearhulk
Training Grounds
Rune-Scarred Demon
Darksteel Plate
Cyclonic Rift
Sword of War and Peace
Vigor
Sword of Feast and Famine

Not in order of preference..js

There are some other cards I might trade for value, but won't be used in any deck I am either making or predicting I will build.

Kurremkarmerruk on Comfortably Numb

1 day ago

I decided not to run cards like Mind Rot and Whispers of Emrakul because I wanted to be able to look at my opponent's hand. I take advantage of the intelligence.

If Noxious Gearhulk went in, it would probably replace Distended Mindbender, but then I lose some hand discard. That's why I won't do that. One demon could replace another one, but the Demon of Dark Schemes would kill the Siphoner. Kind of defeats the purpose. And then it takes the energy counters to bring the Siphoner back from the grave. The Herald of Anguish I tried as a one-of creature because I don't run artifacts. It's not worth running if I can't support it.

A long time ago I did run Thought-Knot Seer and Reality Smasher as my main creatures. I thought they'd be great but I lost a lot of games with them. It was disappointing and I don't know why. I also ran quite a few different cards back then so I'm sure it wasn't just because of these cards, but I've run most of these cards in the past.

You have a really good eye for the things I run. I was weighing which card I should run, Merciless Resolve or Morbid Curiosity. In the end I decided that Merciless Resolve works better here. I sac a land and keep the Filigree on board. If I draw a Distended Mindbender, then I can still sac the Filigree.

What I think I'm going to do is take out that Siphoner. I may go back to the Gifted Aetherborn, or I may increase the creatures I already run, but I'll have to think about it.

Melanthios on Pia's Recycling Facility! (Budget Combo $50)

1 day ago

So I'm thinking of running a non-budget version of this, and I have many copies of Liliana, the Last Hope who may help, but I'm not sure, I also plan on running all 8 dual lands for these colours, so my question is, in terms of non-budget, what would you add? Noxious Gearhulks? I mean I could see a few Fatal Pushes sneak in here, but really, there isn't much in these colours with this kind of combo that will work. Thoughts?

viperfang4 on Comfortably Numb

2 days ago

I was trying to think of ways you could get or take advantage of delirium a little bit more and possibly some alternative finishers. As hand sizes start dwindling, Whispers of Emrakul seems really strong addition to the discard suite as a 2 of. Some other finishers could be Noxious Gearhulk doubling as removal and lifegain, Demon of Dark Schemes would give siphoner a bit more energy and let you reanimate things, or Herald of Anguish adds to the siscard theme. If you add a bit more colorless mana Thought-Knot Seer would be good as a finisher and discard, and Reality Smasher is a very hard to deal with creature that also adds some discard. The last 2 suggestions in particular would be amazing adds to this deck. Morbid Curiosity would also draw you more cards than Merciless Resolve off Filagree.

multimedia on Energy Elves

2 days ago

Hey djnewellmit, our decks do fold to Fatal Push, but so do just about all decks in Standard. A double Push opening hand from our opponent is very hard to come back from. One way to get around Push is to play more 3 drops since requires some work from our opponent to first trigger revolt which is actually difficult to do. This is one of the reasons I'm a big fan of Rishkar, Peema Renegade.

I would prefer to add more 3 drops than 4 or 5 drops because I still want to keep the mana curve low. You mentioned Tireless Tracker who's a great suggestion. Tracker can be incredible I'm currently playing three in the sideboard, but I could see her being an excellent main deck addition. It's possible that I should switch Narnam Renegade and Tracker around between main and sideboard. Both are excellent in the Golgari Constrictor matchup which is the reason I'm main decking Narnam. Narnam brings some added aggression which I like since him turn one into any 2 drop into Rishkar brings the beats.

Due to the way my three color manabase is built my removal options are very limited to just Push, making Grasp of Darkness in my opinion not a viable option because of the double black in it's cost. Botanical Sanctum is the problem I could replace it with Evolving Wilds, but this slows down the deck a lot and is not what I really want when using so many 2 drops. Noxious Gearhulk and Ob Nixilis Reignited are my sideboard removal answers to big creatures that are out of the range of Push. I don't need them until later in the game where double black is completely doable, but in the early game it's not. I feel 4x Push main deck, if you have them, should be the norm.

I like your suggestion of combating Push with Woodland Wanderer there's also Peema Outrider who goes more with the Elf theme. The problem is finding room for these creatures main deck or even sideboard. Aethersphere Harvester also plays a similar role like these creatures. It doesn't die to Push without a revolt trigger and it survives Grasp. It has the added benefit of being a great way to gain life with lifelink. I'm a big fan of Harvester and after sideboard I can go up to three copies of it. I recommend you add it main deck or sideboard because getting counters on it from a Rishkar or Verdurous Gearhulk makes it even more amazing and resilent. With Mimic gone the counters strategy is now on the shoulders of both Rishkar and Verdurous. Creatures that enter the battlefield or can make their own counters with an ability are very good because they can get bonuses from Winding Constrictor without needing other cards.

One of the best things going for this deck is it's ability to keep up with other decks or overtake them with board position in gameplay. Using a very low mana curve made up of mostly 2 drops who are all powerful for their two mana costs. I've taken a different approach after cutting Mimic without it Armorcraft Judge loses a lot and has also been cut. Using Mimic with Winding Constrictor I was finding that some set-up was required before playing other cards. This took away from the aggression. Ignoring this set-up now and just focusing on playing these great 2 drops getting them on the battlefield and being aggressive with them simplifies the strategy. I've cut all main deck draw instead putting it all in the sideboard. This might be a mistake, but I've done this to keep the curve as low as possible for game one of a matchup.

It's possible that Metallic Rebuke should be playing a bigger role here like you suggest. Being able to counter a turn five Verdurous from my opponent in the Golgari Snake matchup or turn four Gideon, Ally of Zendikar in Vehicles seems very good and a huge swing in my favor. I haven't really explored the possibilities with Rebuke it's really here for the Saheeli Combo matchup and Torrential Gearhulk Control matchups.

Metallic Rebuke got worse with the cutting of Metallic Mimic because he's fine in control matchups because he's an artifact which can get into play as early as turn two. Having 8x possible turn two artifacts, 4x Mimic and 4x Walking Ballista was very good to improvise Rebuke early. Rebuke is still amazing even with Mimic gone because of it's synergy with Ballista, Aethersphere Harvester and Tireless Tracker. Although Tracker is by far the slowest of the options to get an artifact into play. Choosing to main deck Rebuke is fine option and it would for sure help to give more uses for Mimic if you're using Mimic.


Snydog17 on Very Low Budget Improvise Blue Control

4 days ago

Reverse Engineer is an extremely powerful card, and you should probably be running at lest 3 copies mainboard. Negate seems underwhelming, except that it can counter a high percentage of meta cards, such as Heart of Kiran and Saheeli Rai.

Investigate cards such as Jace's Scrutiny and Press for Answers can shut down a creature for a turn and provide you with another artifact.

If you want to splash and upgrade, black would probably be the best control color. Battle at the Bridge is an Improvise Death Wind. Black also offers Noxious Gearhulk, and Fatal Push as more expensive cards that could fit into this archetype.

I feel that Terrarion and Explosive Apparatus are pretty underpowered, so Glassblower's Puzzleknot is a good artifact that you can tap to Improvise. Merchant's Dockhand is a good early artifact that can improvise and has lategame function.

Metalwork Colossus could be a one of for an endgame, if you wish, as its fairly cheap.

I hope that helps you with your deckbuilding.

nocoder on Steaming Pile 2.0

5 days ago

First off. Thank you to all who are giving this deck votes. The mana works out pretty well in this deck. The worst usually comes from getting stuck with multiple marshes and ruins that slow you down coming in tapped. Noxious Gearhulk was a wonderful addition. The whole deck is a craps shoot. Turn 3 you can have something awesome or end up with a hedron crawler. I hit a turn 3 void winnower on a guy last FNM. Also, if your opponent has caught on and takes the Combustible Gearhulk damage you can sneak in a lot. I actually insta-killed a guy hitting Ulamog, the Ceaseless Hunger and Metalwork Colossus.

Noctem on AER - Grixis Control

6 days ago

Yeah I'm playtesting replacing the Weaver of Lightning with Noxious Gearhulk for those matchups where another body + life gain would be useful. Especially vs the counter decks for example. I don't see many spirits in my meta and I don't feel that weaver can do enough.

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