Noxious Gearhulk


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Kaladesh (KLD) Mythic Rare

Combos Browse all

Related Questions

Noxious Gearhulk

Artifact Creature — Construct


When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

Noxious Gearhulk Discussion

WhattheDeck on [[Primer]] Gonti - Night Market Shenanigans

1 week ago

I played around with a similar build in my play group and had some feedback from experience:

  1. This list runs a lot of targeted creature removal on high-cmc bodies, but lacks responses to non-creature-heavy decks. I put in Mesmeric Fiend and Thought-Knot Seer as more general removal instead of Duplicant and Ravenous Chupacabra . I usually ended up tutoring and reoccurring Meteor Golem , so even Noxious Gearhulk seemed a bit redundant. I'm considering replacing it with Brain Maggot .

  2. Vulturous Aven surprised me and actually performed really well. With a few recursions, this was reliable, under-the-radar card draw that also acted as a sac-outlet for Kokusho, the Evening Star when reanimated together. Considering adding Dusk Legion Zealot and/or Disciple of Bolas for more ETB card draw. I might also replace Phyrexian Arena for another ETB card draw creature or probably just Dark Confidant

  3. I put in Viscera Seer for the reliable, cheap sac outlet on a body (with card filtering).

  4. Added Strip Mine and Blast Zone for more removal. Took out Cabal Stronghold and a Swamp.

  5. Put in Thrilling Encore which creates a fun wincon with Xiahou Dun, the One-Eyed and other creatures. Didn't get the combo off, but had a good a blowout with Thrilling Encore after a boardwipe.

  6. Conjurer's Closet was expensive, always instantly targeted and never got much value. Probably going to replace with Abnormal Endurance , because these effects are so clutch and fun.

  7. When playing opponents' cards from Gonti, they go straight to their graveyards, which often creates a powerful disincentive to using the main ability of the deck. For graveyard control, I'm looking for a place for Heap Doll and Withered Wretch . This lets me play opponents' cards with Gonti and then instantly exile them before someone drops something like Snapcaster Mage.

  8. Adjusted the land base and ramp to include Fellwar Stone , Exotic Orchard , and Mox Opal to give more options for using activated abilities of opponents' permanents. Used Gonti to steal a Deadeye Navigator , which was hilarious and awesome.

  9. Finally, the real fun/value/intrigue of Gonti from the games I played revolved around the mystery of what cards I'd exiled with Gonti, and less on what goodstuff creatures might be lurking in my graveyard. My opponents were always flipping through their decks when they tutored, looking to see if I snatched away key cards. The combo players at the table were especially anxious. I loved it. I put in Praetor's Grasp and Bitter Ordeal to play to this strength.

  10. Great deck and definitely recommend anyone checking out this list give it a shot!

SaberTech on The Wild Hunt

3 weeks ago

Karn's abilities only work on artifacts. Are you running Liquimetal Coating or Mycosynth Lattice in your paper list?

You honestly don't need any other wizard other than Marchesa for the Sage to be worth including. It's worth it just on its own as protection for Marchesa and it comes with the bonus of turning extra +1+1 counters on a creature into cards.

My build was heavily focused on sacrificing my own cards for value. I like building grindy, synergistic decks so I was using Carrion Feeder for it's ability to sac my stuff and didn't really care about how big it got to use as an attacker. The counters it gave itself just made it harder to remove when Marchesa was on the board.

I know I ran a lot of ways to use my life total as a resource, so Noxious Gearhulk 's lifegain was actually useful for when I wanted to bulk up some life to sink into something like Necropotence or Toxic Deluge . Pretty sure I also ran Miren, the Moaning Well as another way to gain some life as well.

Luarviq on The Wild Hunt

3 weeks ago


Interesting take. I actually removed Sage of Fables from the list, because I have only 3 wizards in entire deck, abd it is not too consistent. Noxious Gearhulk has dreaded lifegain (I struggled quiet a bit with lifelink on 6/6 army from Dreadhorde Invasion , and had to sac it on 5/5) and 7cmc is not something I am excited about. I considered creature-based removal in face of Ravenous Chupacabra , but ultimately decided against it. Will probably put in Duplicant though, because his mimic ability is amazing again stompy. Honestly, not thrilled about Carrion Feeder . He needs a lot of sacrificial fodder, unlike Yahenni, Undying Partisan .

I also remembered why I actulaay put Karn, the Great Creator in deck. With his +2 loyalty lands become 0/0, and any creature with activated ability is switched off.

SaberTech on The Wild Hunt

3 weeks ago

I've been trying to remember how I built my old Marchesa deck because I never got around to writing the list down before taking the list apart.

I remember having a small Wizards package. Sage of Fables was important because it made Marchesa enter the battlefield with a counter already on it. Puppeteer Clique and Glen Elendra Archmage became infinite sac fodder with the Sage out. Viscera Seer was one of my sac outlets. Snapcaster Mage for reusing spells. And Vedalken AEthermage could tutor up any of those cards.

I also used a lot of artifacts. Arcbound creatures always had counters on them so they always came back on top of putting counters on my other artifact creatures like Duplicant and Noxious Gearhulk .

Carrion Feeder was one of my favorite sac outlets because being able to put counters on itself made it hard for opponents to get rid of.

I won by either setting up an infinite sac combo that killed with Goblin Bombardment , grinding opponents down with Flayer of the Hatebound , or creating a massive board by stealing opponent's dead creatures with Sepulchral Primordial .

x2Relentless on Muldrotha, the „Fun“ in „Funeral“ *Primer*

4 weeks ago

Pikobyte I have been playtesting and you are definitely right. Countermagic is a little redundant when you can tutor for your counter creatures. I still use demonic tutor because I think it is busted for 2 mana. Also, I was curious about your thoughts on Assassin's Trophy , Saffi Eriksdotter , Reanimate ? And one more question was why Noxious Gearhulk ? It seems eh for 6 mana spot removal and life gain doesn't seem very relevant. I guess because you can keep recurring it?

Lil_Kalki on Nightmare Zone - Chainer, Dementia Master (EDH)

2 months ago

Hey there!

I crafted a Chainer deck roughly 2 years ago with intent to continue improving it. It's now my pet deck and the one I pamper most.

Your build seems to be missing some components that would make the deck much more wonderful (though it's plenty wonderful already - I love the Platinum Angel inclusion!). I would suggest effects like Sanguine Bond or Defiant Bloodlord if you plan to keep Exquisite Blood in the mainboard. Also, one of the best pieces a Chainer deck can have (even if budget is an issue, this card is roughly only $60 in judge promo form so there's little excuse if you can manage that!) is Xiahou Dun, the One-Eyed . This will allow recursion of all your tutors, X-costing sorceries, enchantments, pretty much everything that isn't an artifact (and then, you still have Noxious Gearhulk to recur as well!). I HIGHLY suggest it.

As for me, I have a request: look at my build Threnody for the Victims of Dementia, and let me know where i am lacking as well as what inspires you. I love to help aspiring Chainer players and since you're featured right now I figure this is where I'll shine for you... and others, perhaps. :D

~Lil Kalki

Nickel-Bolas on An Audience, Granted.

2 months ago

flibety Thank you for your suggestions!

Let me address them in order: First, the reason Thopter Assembly is in the deck is to fulfill one of the win conditions, the combo with Time Sieve for infinite turns. Duplicant is here to act as repeatable removal for problem creatures as a tradeoff for not running as much single-target instant and sorcery based removal, and the same for Noxious Gearhulk . Baleful Strix is there fore early game card advantage, and Wurmcoil Engine is present to act as a threat, because, well, it's Wurmcoil Engine, and Sphinx of the Steel Wind is a threat that bypasses red removal and green reach blockers.

Second, Mycosynth Lattice is in this deck for a couple reasons. The first is that in a combination with Darksteel Forge and Nevinyrral's Disk , it leaves all my permanents intact while also dealing with those of my opponents. Scourglass is for redundancy in case I don't draw any of the aforementioned cards, as it is a solid boardwipe on its own. And Null Rod is in here to combo with the Lattice to cut every player off of mana for the rest of the game and begin a war of attrition, which I will hopefully be able to circumvent using Omniscience .

Thirdly, Nevermore is in the deck as a pre-emptive silver bullet against hosers like Manglehorn or Stony Silence .

And lastly, Yahenni's Expertise is here to provide an out against token decks, at times in which my own creatures matter less than survival. I have one more cut to make to find room for Second Sunrise , which is the prime hit for casting off the expertise.

This is not an all-out combo deck, I'm trying to lean in more on the value side of things, which is why the majority of these cards exist to act in separation from each other, rather than as a fine-tuned machine.

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Noxious Gearhulk occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.28%

Golgari: 0.13%