Noxious Gearhulk

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Kaladesh Mythic Rare

Combos Browse all

Noxious Gearhulk

Artifact Creature — Construct

Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

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Noxious Gearhulk Discussion

graybones on When in Doubt, Jund 'em Out

21 hours ago

Thanks for the advice angeldarkheart. I do have a sideboard I guess I have just neglected to update this list to put it on here. I see what you are saying about 1-of cards in the deck, however on average I am drawing at least 2, sometimes 3 or more, cards per turn which greatly increases the chance that I will see most of the cards in my deck. This deck is also primarily a value deck, and creatures like Sin Prodder pull double duty as a pretty good beater as well as a must-answer threat for my opponents. An unanswered Sin Prodder will quickly get out of hand, as it has for me many times against opponents who underestimated it. In fact the card has performed so well I have actually been considering adding at least another copy. Also since this is a slower, control oriented deck, the lifegain from Noxious Gearhulk can be extremely relevant to help you get to the late game after survivng an early game assault.

KongMing on Heal and Deal Ally

1 day ago

Panharmonicon seems like it could be replaced with something better. As it stands, it only combos with Authority of the Consuls and Kalastria Healer, which is only 10% of your deck. 4 mana is a lot to sink into something that won't do much for you most games.

One option over Fumigate might be Noxious Gearhulk. It fits the theme of this deck well, and gives you the option of targeted removal instead of killing your whole board. Plus, the art in Fumigate is so sad. Gremlins are cute, they shouldn't be gassed. ):

JerichoDarkstar on Tezzeret Control

2 days ago

First of all, I like the basic structure of your deck. It looks very versatile, and nothing is more fun than denying your opponent access to as many things in their deck as possible. That being said, I think you could stream line this deck a little more to help you do that better.

(1.) Marionette Master -- I love this card, and I would love it even more if it could finally find it's place in Standard. However, the basic premise of your deck doesn't synergize well with it. You don't have a consistent sacrifice engine that you can use to get her benefits to maximum. In any case, I don't think you'd want to either. If you're wanting to take advantage of Improvise (which several of your cards use), the last thing you want is to see your artifacts leave.

(2.) Westvale Abbey  Flip -- In general, control decks don't need to have a lot of creatures out. They rely on the strength of their instants and sorceries to oppress their opponent's abilities until they can drop a huge bomb creature. So, I don't think you'd ever really see 5 creatures. Don't get me wrong, Ormendahl, Profane Prince  Flip is certainly a game-ending, bomb creature, but I don't think you'd ever really see him come out.

(3.) Maverick Thopterist -- This one is a bit iffy, actually. He's a really good card in Improvise decks for sure, but I don't think you use Improvise enough to have him be an A-lister for you.

(1.) Dynavolt Tower -- You had said that Glimmer of Genius would get you more energy for you to utilize with Harnessed Lightning. I completely agree, but I also think you could stand to give it more synergy. With Tower, you can rack up quickly. There's also some interesting plays you can make with Lightning.

Say you target a creature with Lightning, but you choose to pay 0 Energy. You now have in the bank. Because you played an instant, Tower gives you . You now have and can pump it into Tower to deal 3 damage to your opponent or redirect it to a PW they control. Essentially, having Tower out means you can now use Lightning to hit players as well as creatures for 3 damage.

Because of the fact that you are doing control, you'll always have the possibility of not having enough damage output. This a good way to counteract that.

(2.) Disallow -- Being a control deck, you want as much versatility as possible. Void Shatter and Metallic Rebuke are great cards, but they can't deal with something already on board. This card can. You may want to rearrange it so that you have an even number of Disallows and Voids.

(3.) Torrential Gearhulk -- I know, I know... he's expensive. But he's an amazing card that goes really well in control. Say they cast Saheeli Rai for their combo or their own Herald of Anguish or a burn spell to your face. You can respond with Torrential, giving you a 5/6 beat stick, but grabbing a counter spell to deny them their combo piece or threat. He's very good late game which is where control decks usually want to go.

The other thing I might suggest is that some cards in your mainboard should probably be moved to sideboard to make room. These cards are great, but are probably better for specialized matches. Noxious Gearhulk, for example, is a good card but Torrential can basically accomplish the same thing just at instant speed. Noxious should be considered for matches where someone is eating your life away quicker than you can get to your wincons.

Anyway, I hope this helped. Please keep us updated on how your deck does. I love Grixis and always want to see it do well.

Sargeras on How To Be An MTG Mafioso (Budget Kambal EDH)

2 days ago

Exaggeration, cpu_10

Here are some upgrades that could be made,

Unbudgetizing the manabase, playing cards like Godless Shrine to help increase consistency in mana.

Karlov of the Ghost Council over Ajani's Pridemate.

Rhox Faithmender and/or Alhammarret's Archive should have a place somewhere, likely over Blood Tithe and/or Debt to the Deathless.

Athreos, God of Passage, likely over Souls of the Faultless.

Serra Ascendant can easily find a place in this build.

Other options that I don't know what to replace with are Ravos, Soultender, Sheoldred, Whispering One, Noxious Gearhulk, Enlightened Tutor, Demonic Tutor, Vampiric Tutor, Debtors' Knell, Sorin Markov, and Liliana Vess.

mhaywood03 on Mono-Black Hand destruction

2 days ago

DeezyD22 I like the idea I'm just not sure what to remove, it would do wonders vses scrapheap and other annoying cards, but I already have answers for that. Maybe could out 2 copies in side board for Noxious Gearhulk

Despionnage on Tezzeret Modified

3 days ago

I do like the idea of replacing Leave in the Dust with Unsubstantiate, however, I've gotten a lot of use out of my Ice Over and I think Fatal Push is fine in the sideboard. I'll see if I can find a way to squeeze Noxious Gearhulk in, it's definitely not replacing Herald of Anguish. Whir of Invention has been on my mind but it seems as though it would be much cheaper in the long run to cast Tezzeret, Master of Metal and use his +1 ability. I'm not a huge fan of Scrapheap Scrounger, I understand that it might be a good attacker but there's other cards that are more useful to me at the moment. Aethersphere Harvester just doesn't fit my deck a whole lot. If I'm honest Battle at the Bridge and Inventors' Fair have done a good job at health regeneration. However, I am happy to hear more ideas for your suggestions because I may be missing something.

Brainstrain2424 on Tezzeret Modified

3 days ago

I can understand why you use Ice Over and Leave in the Dust as budget removal, but they're honestly to expensive and to slow for this deck to last long in this aggro Standard meta. You need Fatal Push to replace Ice Over, I'd replace Leave in the Dust with Unsubstantiate, as its less costly, can act as a temporary removal spell, and can act as a slightly worse Remand, a great counter spell. I'd also put in a couple Noxious Gearhulks. Not only is it a big creature, but its also acts as more removal, something this deck sorely needs, and as life gain. Since this is an artifact deck, maybe you want to try Whir of Invention for that instant speed tutor. It has lots of synergy with Noxious Gearhulk. You also want Scrapheap Scrounger, a super resilient attacker. I'd also put in some Aethersphere Harvesters mostly to stall aggro decks as good blockers and with their life gain. Otherwise this is a good decklist, totally worth an upvote.

Brainstrain2424 on I'm Bringing Allies Back, Yeah!

3 days ago

I like the deck-list, but it seems very slow. You could drop the allies and go for a more control aspect? I mean, Black and White have access to some of the best removal in the game, and some pretty big plays in itself, such as Noxious Gearhulk. And if you're in the the lifegain shtick, Ayli, Eternal Pilgrim could do well in this deck. You could even splash in blue for counters and the like.

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