|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Mythic Rare|
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Creature — Vampire
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.
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Twilight Prophet Discussion
15 hours ago
A couple things that might help this deck:
Budget Tutors: Mausoleum Secrets.
Win cons (not that you need more): Torment of Hailfire.
Also fun fact, if you're interested in storm and would rather play black, you can actually make a pretty mean storm deck with just black and Sidisi would be great at the helm. You could even just build a second Sidisi deck and keep this one the way it is. Cards like Ad Nauseam and Tendrils of Agony would be how to win.
1 day ago
Vraska's Contempt is a must. Instant, so you can react to opponent movements; can target Planeswalkers, not many cards can do that in the enviroment right now.
Black/White mana, has not a solid base right now. I would include Isolated Chapel, and change Hierophant's Chalice with Chromatic Lantern. Your deck does not have a lot of double color spells, so this will be only relevant if you find yourself having problem with fixing the mana.
If your plan is to shift to Vampires Legion Lieutenant, Legion's Landing, Champion of Dusk and Radiant Destiny should be right choices. Adding Vanquisher's Banner is for late, and with no mana acceleration could be a little heavy, but the card draw power is quite good in a tribal deck. Blood Operative is good against the new mechanic Jump-start, but you need more cards with surveil for it to work. Twilight Prophet and Sanctum Seeker are pretty strong too. I feel as you have little removal, Cast Down and Price of Fame are both pretty solid, the later being specially good in a format with a constant legendary treat.
Consider taking outYargle, Glutton of Urborg 5 manas, no vampire, no tramble or other evasion. Arvad the Cursed You don't have a lot of legendary creatures, 5 manas for a 3/3 with no evasion, you can find better things.Encampment Keeper and Walking Corpse must go if you want to take the tribal approach. I would changeCobbled Wings for Captain's Hook, it can do a lot of damage, and is pretty good in creatures with lifelink. Queen's Commission might be nice too.
Good Luck. P.S.:Sorry for my bad english.
1 week ago
Hmmm, seems a bit dated, but otherwise alright. If you ever think about upgrading this deck with new cards I'd greatly recommend swapping out Bone Shredder and Nekrataal respectively with Banewhip Punisher and Ravenous Chupacabra as they both can remove all creatures rather than non-black creatures. Agent of Erebos should be swapped out for Remorseful Cleric as the sacrifice effect makes it more interactive and it's also cheaper to hard-cast. Pain Seer should also be swapped with Twilight Prophet, as the prophet's evasion makes it easier to survive combat and you don't need to attack to gain it's effect as well as it gains life instead of losing it. Just those cards listed would be a direct upgrade for this deck.
1 week ago
Here is an esper control deck. My overall question is, how does this deck consistently win? The only damage it has is one copy of Chromium, the Mutable and, maybe, Twilight Prophet. Surely the objective can't be to sift through the library every game for your one fatty -- yet, this deck is 100% competitive. I would love to hear some thoughts on how this deck or decks like this (esper control, with low to no damage output) can consistently win. Thanks all!
1 week ago
I use to runKothophed, Soul Hoarder and what if found is that he, more often than not, will kill you due to large amounts of removal that can and does take place during games. Oddly he would kill me before Dark Confidant or Dark Tutelage ever do.
Shizo, Death's Storehouse is a staple for any Kaalia build and I'd highly suggest running it. I would further suggest that you run Flagstones of Trokair which can help against your own Land Destruction spells to keep you a play ahead.
To every serious Kaalia Player and those considering,
Ive never considered Twilight Prophet before and honestly I've never counted my permanents during any particular game to see consistency of gaining City's Blessing, but this is a card that we need to begin play testing. This goes great with Archfiend of Despair, which has become a staple for many of use as it replaced Wound Reflection. I'm hoping that Ravnica Allegiance, which comes out 25 January 2019, will grant us a new demon for Rakdos Guild that resembles Havoc Festival.
Read the Bones, Promise of Power, and True Conviction I don't justify slots in our decks. We have better draw choices than Bones or Promise can offer, and Conviciton and Promise both are weak mid to late game plays. We must keep in mind that often our life totals take a hit already from our own plays already, and if we are kept from going off then Conviction offers little for mass gain.
2 weeks ago
JonahBloodbath not really. While Twilight Prophet and Archfiend of Depravity are decent cards, they don't really fit with the faerie theme that's going on with this deck. However, if you think they could work, you won't know until you try, so get the card or a proxy of the card and throw it in there. Experimenting with decks is the best way to figure out how they work and if they're good.
2 weeks ago
2 weeks ago
SwagtimusPrime So the current Idea with this is the artifacts aren't the main focus anymore. It's almost meant to run a bit more like a normal midrange deck. So the artifact base gives me my lifegain to keep this deck alive as needed. The artifacts themself Fountain of Renewal already helps against early aggro while being card draw later if needed. Navigator's Compass give me 3 life one shot and mana fixing to make sure I run smooth.) The artifacts then act as a sort of base to make sure A) Zahid, Djinn of the Lamp can come out turn 4 for alternate casting cost and B) Skilled Animator then has targets so turn 3 one of them becomes a 5/5 and swings unless they use removal on Animator which most times. I'm ok with. It's one less piece to deal with my top end. C) It makes the late game Tezzeret, Artifice Master get that card draw going right off the bat helping fill in my top end momentum. D) Casting with Sai, Master Thopterist out makes some thopters for blockers and bodies for Skilled Animator to make 5/5 fliers late game. Also any of these artifacts work extra duty in the sense that they untap Traxos, Scourge of Kroog anytime they are cast.
Most games I hover around 25-18 life until about turn 4-5. With new shock lands I expect that number to be lower but I should be balancing out against my life gain.
Damage wise if turn 3 Skilled Animator does it's job, Turn 4 on it's pressure with Zahid, Djinn of the Lamp, Traxos, Scourge of Kroog, and Etrata, the Silencer doing their thing. Also Blackblade Reforged attached to any of these Legendaries can only make it worse when they do hit. Still counts as artifact cast if needed and can still be animated into a 5/5 if I have to in the worst case (cannot be equipped to someone as long as he is a creature though)
So far with testing on Etrata, Running 4 with having the new Surveil mechanic going on and being able to draw cards relatively consistently. Ive seen him win me about 20% of games based on his own win con in testing. But his ability to get that 3 guaranteed damage through AND exile a body while doing so either way contributes to the pressure this deck applies and finds ways of having evasive damage that when it does get through is in big chunks. Usually of 5 or more. So for right now it does seem hopeful but all of this is up for editing once paper cards come and I get to test this at my LGS.
My biggest debate is gonna be sideboard decisions right now and if Sai is gonna stay vs having Thief of Sanity which could be really advantageous in here. Also I wanna keep Twilight Prophet around in sideboard against long going game matchups