Twilight Prophet

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Twilight Prophet

Creature — Vampire Cleric

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost/mana value.

Jack-Frost on The Cutest Thief That Ever Lived *Primer*

1 month ago

axxein I'm really glad to hear you liked the deck. To answer your question about Sanguine Bond and Vito, Thorn of the Dusk Rose, I try to avoid having infinite combos in my decks as I don't really enjoy them and I wanted to keep the power level down. The other problem is that if people know you have an infinite combo in your deck, and see one of the pieces, they are immediately forced to target you to keep you from winning, something this deck can only sustain for so long. Truthfully though, i've never found I needed it. The deck is really consistent, does really well in multiplayer and even wins far more often in 1v1's than it makes sense to (I still have no idea how it beats full on aggro decks as often as it does), and is just fun to play. You deal a lot of damage from discard alone, have multiple other sources of damage, and i've never felt like I desperately needed Sanguine Bond to win. I never put the rest of the combo in as I felt that it would lose that. It would turn from an enjoyable game into one where if I draw 2 cards I just win.

In this case i'm actually running Exquisite Blood to help offset the life-loss from Tinybones, Trinket Thief. Once your engine is fully online you can easily lose 4 life per cycle just to him, which adds up quickly. In addition to that, we run Bolas's Citadel and Black Market Connections which both eat through our life fairly quickly. As such we have quite a bit of life gain in this deck to offset that. That's actually why we even run Gixian Puppeteer, Sheoldred, the Apocalypse (Who I would cut if I could find a comparable alternative who doesn't drain my opponents as that draws too much attention to me), Twilight Prophet, and Faith of the Devoted among other cards.

Thank you so much for the question and suggestions though, and i'm really glad you liked the deck!

Last_Laugh on Budget Vampires

1 month ago

Not a bad start, especially on a budget. I notice a fair amount of cards in the $5-10 range but most of my suggestions will be cheaper than that with one notable exception. Reconnaissance.

Long story short on the card is: Attack with everyone safely, untap each creature at the most opportune time, deal damage in most situations, and have every one of those creatures untapped by the end of combat. Ignore the 20+ year old reminder text, creatures are considered "attacking" until the end of combat step ends. When you move to end of combat, priority passes around the table, which gives you a window to untap everyone with Recon.

Plumb the Forbidden in response to boardwipes makes it harder to overextend into that boardwipe. Instant speed and pseudo dodging counterspells makes this card. Leaving yourself with a full grip of cards is preferable to just eating a wipe and ending up in topdeck mode (Scapegoat is another great budget option with the same mentality).

Tocasia's Welcome is well worth a slot.

Twilight Prophet is the most budget friendly I've ever seen it.

Patron of the Vein may cost 4 more than Cordial Vampire but the effect is powerful enough here to warrant running both.

Profet93 on Devotion to Darkness - Erebos Control

4 months ago

Arthursb +1

Overall nice deck. You don't have enough lifegain to balance out your lifeloss. You might want to consider adding more to offset it. Perhaps something as simple as a basilisk color?

Imp's Mischief - Speaking of lifeloss, this card is my favorite. Redirect targeted removal, draw and extra turns. Not to mention it can "counter" counterspells. Highly versatile card with the ability to bluff with 2 open mana is strong.

Insidious dreams is one of the worst black tutors and is prime for cutting. You don't get the cards in hand, they are susceptible to mill, and most importantly, discarding cards is additional cost to cast. With all of blacks amazing tutors, this should be swapped IMO.

Given you're basically playing mono black suicide, have you considered Profane Transfusion? It works quite well with your strategy, not to mention great synergy with Necropotence.

Another card that might be worth considering is Rings of Brighthearth. Coffers + Deserted temple + rings + swamps/urborg = infinite black mana. On it's own, it synergizes with your commander, top and villis to draw additional card exchanging mana in place of life. Moreover with top, it allows you to draw based purely on mana. Furthermore, with top and fetchlands you can set up your draws.

What is your answer to artifacts and enchantments? You might want to consider an Oblivion Stone or nev disk. I understand 20% of your deck are enchantments but sometimes the board just needs to go boom. With your commander you should be able to break parity and rebuild more easily.

Another way to potentially answer pesky problems is Worst Fears. It's another pet card of mine but it has huge potential. Make them keep their commander in exile, use their removal on themselves (or another opponent), provide you info of their hand + deck. If its 1v1 after 2 others have died, then you effectively skip their turn by making them tap out and then you can securely go for the win. It's expensive mana wise but it packs quite a punch. The higher cmc also works well with Twilight Prophet

Last_Laugh on My first magic deck Kaalia

1 year ago

4.37 is a really high avg. cmc. I would recommend a lot more 2 and under drop ramp to offset this a little.

Talisman of Indulgence, Talisman of Hierarchy, Talisman of Conviction, and Fellwar Stone are all good options. Cut Commander Sphere and Darksteel Ingot though... 3 drop ramp won't actually ramp you into a 4 drop commander.

The other thing I'm noticing is a severe lack of card draw. Esper Sentinel, Plumb the Forbidden (use in response to boardwipes), Necropotence, Black Market Connections, Battle Angels of Tyr, Twilight Prophet, Jeska's Will, Smuggler's Share, and Court of Grace, are all options here.

Dolmen Gate, Iroas, God of Victory, and Spirit Mantle will all help you attack safely like Reconnaissance.

I have 2 mardu decks you could check for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires and Isshin - Army of Darkness

COOZCOOZCOOZ on Ave Christus Rex

1 year ago

Howdy again JosephStardust:

I think you misunderstand, I would never tell you not to use Anguished Unmaking over Despark: however, I would definitely imply that you should swap it for Fracture. Most of the threatening stuff you will need to remove is over 4 CMC anyway, and while there SOME exceptions depending on your meta, you have plenty of other removal at your disposal to hit other targets anyway if it really is below 4 cmc.

I believe though that this is where our playstyles differ: I don't like cards like the well or archive because I consider them to be "Win more" cards. It basically requires your entire deck to do what it needs to do before it just kinda sits there. If you have no mana to dump into it or youre not gaining life, then the Well is nothing, and while Archive will certainly help you gain more life, I don't see enough extra card draw for that second ability is be as helpful as you want. If you are looking for replacements to help draw and gain life, I would recommend swapping in Twilight Prophet, and Dark Confidant (while its cheap) or Sigarda's Splendor. I feel that the combination of lifegain and card draw will allow your Karlov deck to utilize its counters for removal since you are not always desperate to dump it into the well. Allowing yourself to utilize Karlov even more won't hurt anything either.

I have always found Karlov to be a reliable source of removal since I usually have enough mana to always get his ability off once or twice during a rotation of the table. Again, I understand that my suggestions may break flavor or your playstyle, but I highly encourage you to try them.

Last_Laugh on

1 year ago

This is a nice start, but I feel like 2 VERY important categories are underrepresented here. Card draw and board protection.

Card Draw: Plumb the Forbidden is amazing here thanks to being an instant. Twilight Prophet, Welcoming Vampire, Skullclamp, Dark Prophecy (lots of lifegain needed for this one), Smuggler's Share, and Necropotence are all excellent options here.

Board Protection: Teferi's Protection, Flawless Maneuver, Boros Charm, And They Shall Know No Fear, and a little hidden gem known as Scapegoat. Scapegoat also doubles as a finisher with Purphoros out.

Finishers: Purphoros, God of the Forge will dome each opponent for 4 whenever you cast a vamp. Reconnaissance feels like cheating and allows you to be hyper aggressive safely. 2nd post below dedicated entirely to this card... which is just Copied/Pasted from my deck description.

Feel free to check out my list for more ideas. It's one of the top rated Edgar lists on this site and has a buttload of posts to sift through for more insight and inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

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