|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Mythic Rare|
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Creature — Vampire
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.
Twilight Prophet Discussion
6 hours ago
I have a few suggestions to help with your 'too aggressive' problem.
First, consider Reconnaissance . It allows you to attack with EVERY creature you have safely, deal combat damage in most situations, and have every one of your creatures untapped and ready to block and deter attackers.
It untaps to avoid bad blockers (only situation you don't deal combat damage), it untaps after first strike but before normal combat damage (handy for getting counters from Drana to your whole team and busted with Stromkirk Captain / Stensia Masquerade ), and it even untaps after normal combat damage is dealt due to the creature being an attacking creature until the end of combat step ends (you untap in the middle of this step).
The other two things that will help are lots of repeatable card draw and a few anti-wrath measures.
Also consider Shared Animosity and upping your creature count to at least 30.
Feel free to check out my list for ideas. It's one of the top rated Edgar lists on this site and there's also over 140 comments to sift through for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
2 days ago
Not a bad start... I do have several suggestions though and I'll try to break it down by category.
Finishers: Drop Door of Destinies... it's a significant investment that does nothing for your current board and requires gas to get it to do anything after. Reconnaissance (2nd post dedicated entirely to this card) is your best finisher by far.
Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
1 month ago
Looking to fit Reanimate into the deck. Have Twilight Prophet , Overgrown Tomb , Praetor's Grasp , Yahenni, Undying Partisan , Grim Haruspex , Riftsweeper , Pernicious Deed , and Westvale Abbey Flip on the way. With the group I play with we don't do combo or a lot of land destruction so I have tried to tune it as best I can without those elements.
1 month ago
Crested Sunmare is an auto-include in any Oloro deck. Such a good card.
If you're looking to have a fairly interactive deck with Oloro at the helm, I recommend any creature that does things when you gain life. Oloro naturally pushes you in the direction of control, which is fine for some, but I think something more along the lines of midrange is more fun for a newer player as I have found from personal experience. Archangel of Thune , Angel of Vitality , Serra Avatar , Drogskol Reaver , and Resplendent Angel are all great examples of these types of cards. Karlov of the Ghost Council is also an amazing card that is easily abused in Oloro.
I can't really think of anything else off the top of my head but from one Oloro player to another, I hope you have fun.
1 month ago
Twilight Prophet is a bit pricey but very powerful and doubly on-theme
2 months ago
Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:
Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast Flip, Greed ... I love that you already have Necropotence .
Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.
Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.
Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .
I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.
If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .
Right. Good luck have fun!
3 months ago
Alright, let's get down to it! Anje Falkenrath is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.
Mana Base Show
I try and avoid tap lands at all costs if possible. When running a low-to-the-ground deck like this, the loss of tempo from a tap land can be more damaging than the loss of color availability. In addition, I would discourage the use of artifact lands unless you are going for a specific artifact theme. This is simply because artifact lands are easier to destroy than regular lands and aren't worth the risk with literally no benefit in this particular list.
- Ancient Ziggurat
- Blood Crypt
- Bloodstained Mire
- Graven Cairns
- Luxury Suite
- Path of Ancestry
- Unclaimed Territory
- Urborg, Tomb of Yawgmoth
I feel that any of these lands would be strong adds to your list. While some of the cards are a bit on the pricey side, I do feel they would improve the flow and power level of the deck.
- Bloodcrazed Neonate
- Bloodhall Priest
- Bloodsworn Steward
- Erdwal Ripper
- Falkenrath Reaver
- Heir of Falkenrath Flip
- Incorrigible Youths
- Markov Crusader
- Stromkirk Mentor
Many of these creatures are either too costly or too under-powered for this format. It is important to remember that in EDH, efficiency is key. I would discourage playing any creature that falls short of the formula (Power+Toughness)/2=Converted Mana Cost (e.g. A 2/2 for two mana or better) unless it is especially crucial for your deck to function.
In addition impact is crucial. Bloodhall Priest for example is fairly costed, but doesn't do enough to advance your board state for the cost.
- Champion of Dusk
- Cordial Vampire
- Dusk Legion Zealot
- Malakir Bloodwitch
- Stromkirk Occultist
- Twilight Prophet
- Vicious Conquistador
These creatures are all what I would describe as impactful or highly efficient. When I mean impactful, cards like Malakir Bloodwitch make a big splash when they hit and are still relevant after the fact due to their efficient bodies. In terms of efficiency, Vicious Conquistador can put in a lot of work in the early game as a cheap, go-wide card.
I don't have any good tips for adds here, but I would encourage you to look for modal or mass effect type cards for this category.
These all seem like good choices to me and many of them double as potential madness triggers essentially negating their downsides.
Basilisk Collar is a solid equipment, but this is neither a voltron nor combo build that can effectively utilize it. I like Eldrazi Monument for its power; however, you lack the ability to produce enough fodder to sustain it long-term. Finally, Rakdos Cluestone is simply outclassed by other mana rocks, most notably my suggestion Talisman of Indulgence .
Herald's Horn is just a good card in any tribal deck and I would highly recommend it!
My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.
3 months ago
Hey man! This guy looks like an interesting commander... Here're some suggestions. Feel free to ignore any or all of them.
Blood Celebrant : I don't know how important this is, but being able to pay three life for a generic mana seems pretty good. This means you can use phyrexian mana in order to cast your artifacts like Prism Ring .
From a perspective with zero experience with your general, repeatable life-gain seems really good. I approve of your extort stuff; consider running Twilight Prophet . Your current average CMC is 4.34, which means it's usually gonna do a little more than a bolt and gain you that much life, while building card-advantage.
Life may get tight, so Toxic Deluge is going to have an unusually high cost. I still think it's good and that you should run it, but consider Dead of Winter and all Snow-Covered Swamp s as well. The cost on that would be lower, as it doesn't cause you to lose life, which you use to cast spells.
Mana Vault , Mana Crypt , Charcoal Diamond , Thought Vessel , Mind Stone , Prismatic Lens , Jet Medallion and Coldsteel Heart are all worth considering. The two-mana rocks will allow you to cast your general turn-three, which enables your deck.
A reanimation package is something to think about, especially with concern to recurring your Kokusho, the Evening Star . Entomb / Buried Alive paired with Animate Dead , Dance of the Dead , Necromancy , Reanimate or even straight-up Zombify is a great way to recur threats for cheap, or Entomb them and then reanimate them.
Speaking of reanimation, Vilis, Broker of Blood is an EXCELLENT reanimation target for this deck.
Right. That's all I got. Good luck!
Twilight Prophet occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
RBW (Mardu): 0.52%
All decks: 0.07%