Read the Bones

Legality

Format Legality
Noble Legal
Hero Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Common
Duel Decks: Zendikar vs Eldrazi Common
Magic Origins Common
Commander 2014 Common
Theros Common

Combos Browse all

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Read the Bones Discussion

MillionLittleE on Marchesa Stax - bow before me

12 hours ago

MartialArt These are some changes I would make if I was playing this deck in A general competitive meta, with no budget restrictions. Now I have no idea what your meta is but my goal was to lower your mana curve, and cut some of the less optimal cards. Saying that I have left some because I don't think that you would take them out anyways.

Mana Rocks: First I would take out Thran Dynamo, Hedron Archive, Chromatic Lantern, and Gilded Lotus. These cards are slow at three, four, and five mana you want to be doing impactful things, such as Smokestack or Nether Void. So the mana I think you should add is cheap and reliable. Mana Vault, Grim Monolith are great adds for cheap mana positive rocks. Land Tax is slow but powerful making sure you don't miss A land drop if you aren't going first and allows for A easier recovery after A mass land destruction.

Land Destruction: Desolation Angel, and Devastation are both seven mana mass land destruction spells, which by the time you get to them the game could be over, even after A stax piece. Ravages of War is already on your maybe list but I say it is considerably better than both these cards. If you feel like you need another Mass land destruction spell Impending Disaster is the next best one I feel, though it is still far weaker. Seven lands is not hard to have in A four player game between all players, and it could sometimes just be A sudo Standstill for land drops.

Tutors: Having A large number of tutors in the game is needed in cedh to make your deck consistent. Saying that I feel you should add the following tutors Imperial Seal, Gamble, and Grim Tutor. I know gamble has A drawback of discarding A card, but the potential upside is too good to not run. Now I said having tutors is needed, but have expensive tutors slows down the deck so with this I say Diabolic Tutor needs to come out. Four mana is asking for A lot when only searching for something needed. Would you pay eight for A smokestacks?

Other cuts: At this point I have suggested one more card, than I have said to take out. Saying that I see some easy cuts. Crawlspace, Ghostly Prison, and Peacekeeper all cards that stop combat, but Cedh almost no decks use combat to win. So I find these are easy cuts to make. Reveillark is A good card, but without A loop it is just slow as it doesn't even get back sun titan, and I would say no one creature is that important for you to play this card. I'm just letting you know how hard it was for me to leave your six drops alone, I'm just saying. I know why they are in there, it just feels bad seeing them. I feel like you have enough token generation for smokestacks to get crazy so I recommend getting rid of Elspeth, Knight-Errant as A four mana make A 1/1 doesn't do enough. Scrap Mastery may sometimes not do enough, I'm not sure how it has worked out for you, so I can't say much, but I don't think I'm A fan.

Other adds: Null Rod, and Stony Silence are just good mana rock hate. These hurt you too, but you know when they are coming so you get to play around them. Aura of Silence Just A good taxing effect that could be used as removal for trouble artifacts/ enchantments. Karmic Justice is basically A mini Martyr's Bond that doesn't work with smokestacks, could be worth trying.

Mana Base Upgrade: You had to know this was coming. I would add Badlands, Plateau, and Scrubland cutting the pain lands Battlefield Forge, Caves of Koilos, and Sulfurous Springs. I feel like this is an obvious change and I don't have to explain myself here. If you decide to add these in I recommend adding fetches, you have nine to choose from, but I'm only going to say seven, adding more would lower your basic count to a number I'm not comfortable with. I would take out Clifftop Retreat, Dragonskull Summit, Isolated Chapel, Dust Bowl, Ghost Quarter, and two Plains for Polluted Delta, Bloodstained Mire, Windswept Heath, Flooded Strand, Marsh Flats, Verdant Catacombs, and Arid Mesa. I left out the fetches that only got red in your deck. I did this because of red being the least important color to grab, and your blood moon effects makes your mountain count way higher than it looks. For the lands I took out I'm only going to explain the two land hate lands. I find that Dust Bowl is really slow and not worth the time it takes to set that up. As for Ghost Quarter getting rid of a trouble land is fine, but giving your opponent a land is trouble, i would say it's even worse that its a basic, making your blood moon lack weaker.

Personal preference: This is what you prefer Vandalblast vs. Shattering Spree vs. By Force. Read the Bones vs. Painful Truths

Karzalar on Until the Lambs Have Become Lions: Meren

2 days ago

As you kindly asked!

Since you abuse ETB effects, Panharmonicon could be an all-star in there.

Nykthos, Shrine to Nyx is a very good land to consider.

Maybe some kind of all-around removal like Beast Within could help, too.

As a finisher, Craterhoof Behemoth goes well with Avenger of Zendikar.

Maybe some filtering and draw? Abundance, Mirri's Guile, Sylvan Library, Read the Bones, Night's Whisper, Ambition's Cost, Ancient Craving.

(Note : Abundance and Sylvan Library combo with each other into drawing 3 cards for 0 additionnal life as a replacement effect.)

Otherwise, this seems a real solid Meren deck. Even if i find it light in removal (enchantment/artifact/planeswalker removal, i mean).

Also note, maybe some of those options aren't quite budget. Sorry!

drohack on Kaalia call of Brisela

2 days ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). It appears I've slightly reversed it and have a "9 by 7" ratio. Some cards also overlap, but I put them in their main use case category.

After looking at the list though I only have 7 categories of cards which means I could look to add a new category by removing some of the weaker cards in each of the existing categories.

Target Protection (10)

Removal (8)

Tutor (9)

Draw (10)

Revive (8)

Utility (9)

Meld (6)

Mana (5 + 35 - 1)

LupineShadow on Perpetua Imperii

4 days ago

Exquisite Blood, because you're running Sanguine Bond. Cliffhaven Vampire, Vizkopa Guildmage, and maybe Blood Seeker, because your opponents should also be losing life as you gain it or when they do anything really. Extort helps here too. And maybe Tymna the Weaver or some Read the Bones / Sign in Blood style cards to get you drawing cards with little downside because of how much life you're gaining.

MegaMatt13 on Valcon Mortheo

5 days ago

Like your deck :)

Black and White gives you access to Utter End and Anguished Unmaking, the two best instant removal spell around. I would swap out Hero's Downfall and another spell to make room.

It doesn't look like your deck has a lot of card draw. Tribal decks tend to run out of gas in the hand without card draw. Phyrexian Arena, Read the Bones, Sign in Blood, and Night's Whisper are all cheap card draw spells.

I would also add a bit more ramp like the 3 signets (eg. Rakdos Signet) to speed up the deck and have more colour fixing.

For recursion perhaps Phyrexian Reclamation and Palace Siege. Since they return to hand, you will get Edgar's cast trigger again.

In terms of cutting, you could cut a few of the vampires you find are the weakest. You've got 33 and you probably only need 25ish. Also, I personally would cut Exquisite Blood. People hate losing to its infinite combo with Sanguine Bond.

Hope this helps!

Attila on Bloodlust

6 days ago

Might I suggest some card draw? Read the Bones is a typical black draw card that's pretty cheap as well. It will help you to pull cards faster at the cost of 2 life, which should be nothing, especially when you have lifelink creatures like Vampire Nighthawk on the board.

HopelessHeretic on EDH Licia - Your Friendly Neighbourhood Vampire

1 week ago

I love it so far! My big concern is the lack of draw 6 sources is way too few when your commander doesn't draw cards. Add a few more draw engines like Erebos, God of the Dead and round it out with some one shot draw like Sign in Blood or Read the Bones. I've been working on my own version of this and Hide/Seek is really good to try to get Licia out early. I'm going to keep an eye on this deck as it evolves.

PS more people need to break their decks apart into custom categories. It really helps figure out what you are trying to do.

tc90 on Grixis

1 week ago

Welcome to Grixis Control! As a lifelong fan of Grixis control I can say you have a pretty decent deck list. However, I do have a few suggestions to offer.

I would cut the Obelisk of Grixis for a Gem of Becoming. It is a lot better to hit your land drops with a control deck than to ramp when you are already running the signets and Darksteel Ingot.

I see you are running Exquisite Blood. Since you run Venser's Journal, I would also suggest running Sanguine Bond as a way to kill your opponents faster. Additionally, I would consider Necropotence for added card advantage and it partners nicely with the journal.

You seem to run a lot of top deck manipulation effects in Brainstorm, Ponder, Preordain, Sleight of Hand and Read the Bones. I would recommend cutting some or all of those for tutors like Vampiric Tutor, Demonic Tutor, Mystical Tutor or even some of the budget friendlier options such as Diabolic Revelation, Diabolic Tutor, and Dark Petition. Tutoring is a lot more effective for control in the commander environment since you are dealing with a 99 card singleton deck. If you want top deck manipulation I would suggest adding Sensei's Divining Top.

Lastly, I have a couple suggestions for your mass and targeted removal. I would definitely add Damnation to the list if it fits the budget. Additionally, Decree of Pain is wonderful in a control build where removal and card advantage are key. With this card you net both. You may also want to consider artifact board removal such as Nevinyrral's Disk and Oblivion Stone. For instant speed single target removal I recommend Terminate, Hero's Downfall and Crosis's Charm for added flexibility.

I hope you enjoy playing Grixis Control!

-Tyler

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