Read the Bones

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Commander 2017 (C17) Common
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Magic Origins (ORI) Common
Commander 2014 (C14) Common
Theros (THS) Common

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Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Read the Bones occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Black: 0.69%

Rakdos: 0.76%

WB (Orzhov): 0.57%

Golgari: 0.16%

RBW (Mardu): 0.6%

Read the Bones Discussion

Profet93 on Erebos Black Devotion

4 minutes ago

The archive is used to ensure you don't need to pay as much mana and life into erebos once you are set up. Night's whisper effects are nice, but your commander fills that slot so much better IMO. If you really want burst card draw, Syphon Mind or Read the Bones can put in some work.

U hit the mark on meteor golem, I just thought it was worth mentioning should artifacts/enchantments be more prevalent in your slower meta.

I understand the exile clause. If your meta is slow enough, then thats fine. I just dont like holding up 4 mana.

I'm assuming final parting = Villis + Reanimate for good times? Or are you using the parting to get a dude in the yard to get back with cottage and stronghold?

Yawgmoth's Will - No explanation required

multimedia on Teysa Orzhov EDH

6 hours ago

Hey, this is a very cheap deck. Are you not able to spend a little more? A $20 upgrade could really help your deck.

Even though have a low budget to work with there's still several upgrades you could make. Some upgrades to consider are to take more advantage of Teysa's ability to give you additional die triggers when a creature dies.

Good budget cards, $1 or less each, to consider adding:

I offer more advice, good luck with your deck.

LordBlackblade on Karlov/Sorin Blessed

1 week ago

And it looks like spoilers don't work in comments, at least not for me! So much for keeping things neat. Anyway, here's what I wanted to say:

Cuts

Lands

Enchantments

  • Curse of Fool's Wisdom - This really screws over one opponent, but what you should be shooting for is stuff that does "splash damage" so to speak, remember, you will usually have three or more opponents in a game.

Artifacts

  • Armillary Sphere - This one is just okay. Ensures you hit land drops, but doesn't boost you

  • Bontu's Monument - I don't feel like you're running enough creatures for this effect to pay off

  • Fountain of Renewal - "On your upkeep" effects seem really powerful, but on a multiplayer format, your upkeep happens less often relatively speaking. It's not terrible for the cost, but I'm sure we can do better

Sorceries

  • Final Parting - I don't think you have enough graveyard interaction to make this better than other tutors

Creatures

Instants

  • Murder - There are definitely better kill spells we can find

  • Ray of Distortion - Not bad, you're definitely getting that choice is key in EDH; however, I think there are a couple better options to choose from

Adds

Enchantments

Artifacts

  • Sun Droplet - This card is a sleeper! Not that it says each upkeep, helping you stack those sweet, sweet Karlov triggers

  • Talisman of Hierarchy - I love the talismans. Great rocks in any multicolor EDH deck in my opinion

Sorceries

  • Read the Bones - One of my favorite black draw spells. Card selection plus draw is generally very powerful

  • Syphon Mind - A critically underplayed draw spell in my opinion. Puts you up quite a few cards on each opponent

Creatures

Instants

  • Return to Dust - Gives you options and can snag two cards for one. Considered a staple in some circles

(I've been on this site a long time and I still haven't figured out the quirks of coding on here all that well!)

LordBlackblade on Karlov/Sorin Blessed

1 week ago

I took a gander. Honestly, not bad for you first list!

Here are some adds that might be worth considering. I know multimedia already recommended some of these, but here is my take:

Adds Show

Here are my cut recommendations to make room for upgrades/changes:

Cuts Show

slashdotdash on Ramos The Sparkle Dragon

1 week ago

Hi there West,

As a player who specializes in WUBRG big mana, I'd like to add a few suggestions.

Board Wipes

First off, let's look at a robust boardwipe package. I recommend 3 to 6 Sweepers total for a big, slower deck like this.

Disclaimer - while boardwipes can be a big feel bad for some, they are often extremely helpful to prevent slower decks from getting #WREKT by faster, lighter decks. Just make sure your playgroup is okay with you leaning into a slower playstyle that uses boardwipes to keep the nonsense at bay (this will really depend on your meta). Keep in mind boardwipes also help you get in for Voltron damage, assuming you sequence your plays correctly.

  • Crux of Fate
  • Ixidron: Looks strange, acts stranger. This thing is in my top 5 for favorite creatures, as it deals a crippling blow to most enemy decks.
  • Cataclysmic Gearhulk: Thins the board without killing your best things. Beware, the opponent will still have stuff, but you're betting that Ramos can take 'em.
  • Sublime Exhalation
  • Day of Judgment
  • Wrath of God
  • Phyrexian Rebirth: If your deck is ramping enough (I think your deck can probably do it) then this spell is bananas.
  • Flood of Tears: It is easy to overlook the second sentence...
  • Time Wipe: A bit meh with Ramos himself, but keep in mind you can utilize this before Ramos even comes out to save your best creature while clearing the way for big mana spells.
  • Phyrexian Scriptures: DANGER!!! This one is so slow that it can straight-up get you killed. It might be okay with Ramos, but it could also aggro everybody. I only include it because it synergizes a little bit with Ramos.

Card Draw

So one reason your deck might be "sputtering", as you put it, is simply the lack of Card Draw. With about 12 Card Draw sources you should be more able to keep yourself going and avoid sputtering.

Generically good card draw happens to be mostly black. Don't worry about life loss here, especially if you do end up adding board wipes.

Removal

Your removal package is one of the strong things I see here. My only comment is that Vindicate looks good but its sorcery speed, so a Beast Within or Generous Gift is better in my opinion. Nice job on this section though :D

It's a Trap!!!

Alright, so I'd like to help you identify the "trap" cards. My playgroup calls a card a trap if it looks good in the deck in theory but is actually quite bad in practice.

I strongly recommend against Morophon, the Boundless because you will be getting at best one or two creatures from him. I don't believe your deck is (or should be) tribal enough to take advantage of him.

Ponder and Preordain are unlikely to do as much work as real card draw spells, at least from what I gather skimming over your list. Your deck is going to be naturally slower (and that's fine if you have enough Removal and Sweepers to keep yourself alive) so don't sweat cutting the 1-drops for card draw spells. I would instantly run Painful Truths and Read the Bones in place of these.

Voltron: This is just an opinion, but your Voltron section looks too big. I think the best thing about Ramos as a Voltron commander is his ability to naturally acquire a threatening amount of power as a side effect of you playing a really good Rainbow deck! Lean into that. I know it feels bad to cut some of the artifacts, but you may find it better to have other threats or support for your threats, instead of relying on your commander (who is already a bit of a priority target if I'm being honest). Now granted I am not sure that you've got too much Voltron stuff, but my instincts tell me to avoid committing too much to Voltron. I have seen it end terribly many times and this deck has the luxury of Incidental Voltron, so I would take advantage of what your commander is already doing.

Also, just a general trap for big mana decks is choosing too many "Payload" cards (like Maelstrom Wanderer, Nicol Bolas, etc) while not including enough support for them. I don't think you've got an issue with that, but stay vigliant - you're the only one who can stop you from going overboard.

Other Quick Additions

Kessig Wolf Run: Supports the Voltron, lets you sink that excess mana, and only takes a land slot to boot! Simply a great card for the Voltron portion of your strategy.

Wrap Up

Overall, this is an interesting deck design though I do think it could benefit from a more focused game plan.

Don't get me wrong, this is good stuff - I think you've created a nice first version. Please don't take my criticism of your card choices personally, these are after all just my opinions and I am very passionate about making WUBRG work well. That doesn't mean I know best, though I'm trying to share what tips I can on the topic. At the end of the day choose the cards you want, but please do add more draw spells ;)

Cool deck and nice first draft.

Cheers and have fun :D

slashdotdash on Teysa, Creatures Die Twice

1 week ago

Hi Waffle, nice deck and great name.

If you are having consistency issues, just crank the card draw to MAX setting.

Sometimes, that's the only way to smooth out the deck. Fortunately, you have several of the best options available to you.

I recommend adding a couple of these guys:

Read the Bones

Syphon Mind

Night's Whisper

Sign in Blood

Ambition's Cost

Ancient Craving

Open the Armory (to tutor for Skullclamp literally every time)

Underworld Connections

As a Rainbow player, I fall back on these when I need efficient, non-synergy reliant draw to dig me out of a bad spot. Try to keep it no lower than 12 card draw sources for the smoothest play experience.

Good luck ;)

logansullivan on Edgar Markov, but I'm poor.

2 weeks ago

okay firstly add a Mountain to your land base, it allows you to get a red source out of your deck with Evolving Wilds and Terramorphic Expanse cut a swamp for it because your land count is perfectly fine for an aggro deck now let's get to the meat of the feast I would cut Zombify for Tortured Existence you only get a mana discount for 8 of the cards in your deck and the repeatability is much better. Sign in Blood should be replaced with Read the Bones digs deeper for 1 more mana. cut Hierophant's Chalice for Heraldic Banner. cut Sorin, Vampire Lord for Ob Nixilis Reignited, and if you cut that one you should cut Sorin's Guide which should be replaced with Cordial Vampire. if you can swing it Captivating Vampire is very good and I can guarantee it will make the deck much better. Bladebrand out for Champion of Dusk super strong and could help you win the game. cut Vampire Neonate for Indulgent Aristocrat. Breaking Point out for Underworld Connections repeatable card advantage. Ill-Gotten Inheritance out for Dark Tutelage again repeatable card draw. Revenge of Ravens out for Bad Moon. and lastly Tribute to Hunger out for Intangible Virtue.

now these are all suggestions and they are just a start, and I tried to keep all the cards around a buck or less besides Captivating Vampire

Barbarian_Sun_Pope on Let's see what kind of trouble we can get into

3 weeks ago

Personally I think the logistics of the deck should always come down to playtesting and the local meta. That being said, here's what I'd change out from a glance. Also I avoided most of the discard to make room for card draw.

Remove - 15

Add - 15

  • 4 Swamp - Bringing the land count to 22 because a lot of cards in your deck still require mana for abilites. (Pack Rat, Bone-reader, Piper, Ink-Eyes)
  • 3 Ayara, First of Locthwain - Not 4 to avoid dead draws because it is legendary.
  • 4 Piper of the Swarm - Not legendary, earliest token generator, and works with pretty much everything in the deck/fuels Ayara and Marrow-Gnawler.
  • 2 Morbid Curiosity - To fill up your hand mid to late game.
  • 2 Read the Bones - More card draw

Bonus

You'll still have 20 rats in the deck, which should keep Marrow-Gnawler happy. Read the Bones and Morbid Curiosity are probably the easiest thing to change here for sideboard. I'd probably replace it with Throat Slitter and/or Okiba-Gang Shinobi (or two of the bonus cards) depending on the meta. Hope this helps and I wish you luck with you FNM =).

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