Read the Bones

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Magic Origins (ORI) Common
Commander 2014 (C14) Common
Theros (THS) Common

Combos Browse all

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Read the Bones Discussion

JoosetheMuice on Doran the Angry Ent

2 days ago

I would cut a board wipe, maybe two. I'd also drop a land. Abzan Banner is a strictly worse Commander's Sphere . Solidarity is the one combat trick you are missing. I really don't Huatli is even worth it in here to be honest, shes pretty underwhelming. I think Darksteel Plate would be nice if you can get it, protecting Doran is key and its better than hyena umbra. I also love Read the Bones and Snuff Out in most black decks. Sylvan Reclamation is also really strong. I'd run that or Return to Dust . Crod would recommend Crush Contraband over return but I prefer the former.

As for creatures

I think Sapling of Colfenor would be good. Pontiff of Blight seems kinda fun. Karametra, God of Harvests . Oblivion Sower is something a little unconventional that I like, and World Breaker could also be worth a shot.

Shock lands are cheap right now, I'd try to grab an Overgrown Tomb and a Temple Garden at $5.. Llanowar Wastes is also only like a buck.

Cut Abzan Charm Grim Contest Magnigoth Treefolk and Dauntless Dourbark theyre bad

mal099 on Rat Bastards

5 days ago

You're essentially playing Mono Black Control, so most of what works for that deck should work for you too. Corrupt to finish the game? Some card draw, to gain even more card advantage, like Sign in Blood or Read the Bones ? I was thinking about Rat Colony , but that's possibly too easy to kill. Rancid Rats might be nice instead of Typhoid Rats , it has better synergy with Okiba-Gang Shinobi . Crypt Rats is always nice, it can clear the board when your opponent has better stuff than you, and can potentially kill your opponent.

KaiyanK on B Zombies: Fear the Horde

1 week ago

hungry000

Hmmm I like most of that, but I feel like keeping Blood Scrivener but replacing Doomed Dissenter for Gravecrawler is actually something I have been eyeballing.

I would love to add Cryptbreaker but I feel like the discarding a card is a little scary when I would be losing creatures but at the same time replacing it for Read the Bones and Diabolic Tutor sounds like a plan when I get the funds.

Khenra Eternal for Relentless Dead sounds good to me tho.

Diregraf Colossus looks freaking beautiful and I think would be a great replacement for Stir the Sands and two more Swamps and maybe Undead Warchief could be squeezed in somewhere... Idk. There's too many good zombie cards.

hungry000 on B Zombies: Fear the Horde

1 week ago

Sorry to butt in, but for a low-to-the-ground aggro zombies deck I would keep Diregraf Ghoul in. 1 mana for a 2/2 is a good rate, you want low cost creatures to flood the board with, and it gets pumped by the zombie lords so it's still fine later in the game. Here are some specific suggestions for upgrades once you get a budget for them:

Doomed Dissenter / Blood Scrivener --> Gravecrawler ( Dread Wanderer for budget)

Diabolic Tutor / Read the Bones --> Cryptbreaker (card advantage that gets buffed and makes more creatures)

Tattered Mummy --> Graveyard Marshal

Liliana's Elite / Khenra Eternal --> Relentless Dead (4 Khenras or Highborn Ghoul are fine too)

Some other cards you could look at are Diregraf Colossus , Undead Warchief , and Dark Salvation (it's probably worth playing Salvation in place of Murder ). Also, as a general tip, tribal creature decks don't play many non-creatures--around 6 at the most. Cutting some of those spells in favor of more lords would increase the efficiency and power of your deck.

NeonEndymion on The Ur-Dragon

2 weeks ago

Well, I think what we're probably hitting now is the wall where the core of the deck (36 lands, around 19-22 dragons, 5-6 high-impact dorks, 3-4 green land ramp spells, and a support suite split between artifacts/enchantments) is feeling more or less settled, and tweaks can and should be made depending on the kind of table we're expecting or seated at. I've started bringing my binder of extra cards for this deck to make a few swaps for games 2-3, when/if I can get them.

In longer games, for instance, it may be that I've pushed the curve so low that there aren't enough haymakers/higher impact+higher cost spells left in order to turn the corner. In which case Crux of Fate , Wild Pair , and/or Rishkar's Expertise , just to name a few, could be slotted in as 1:1 swaps for lower CMC and lower impact wipes, enchantments, or draw.

A few other thoughts:

-I'm going to try Sensei's Divining Top over Expedition Map this week and see how that feels. For me, Homeward Path may become a flex/sideboard card, in which case the emergency draw/draw filtered with Top might be preferable.

-Agree that Dragonlord Kolaghan has been a bit low impact. I also haven't been thrilled with the interaction between Dragonlord Dromoka and the dork suite, as often I'm just forced now to put the counters on a dork. But that at least can help get them out of a healthy Toxic Deluge range later in the game? I'd look at slotting back in Glorybringer for Noble Hierarch in slower matches, though, as the fixing she provides is mostly in our splash colors.

- Fire Covenant seems like a good card to test in the Toxic Deluge spot, as we don't want to lose our dork package to our own cards, and as we really only usually want to be wiping out some of the biggest threats. If indestructible/hexproof/shroud is an issue, though, then Toxic Deluge will probably stay in.

-For now, I'd rather have the lower CMC and flexibility of Assassin's Trophy over Abrupt Decay , as the latter can often be a dead draw in mid to late game for slower matches and the former is always relevant, but really that entire interaction package can be swapped around depending on the meta. I don't think 3CMC is too much for interaction, but given the clump of 3CMC cards and our need often to tap out through turns 4-5, sometimes even turn 6 if our sequencing is slower, 1-2 CMC interaction spells have felt a lot more useful/easier to hold up while developing our board.

-I'll also look at slotting Sarkhan the Mad into the sideboard for matches with board stalls/pillowfort/anti-creature tech. I guess my hesitation with planeswalkers still remains that we don't generally want to be blocking/defending them and that people may start running anti-planeswalker tech in main decks now that War of the Spark is here, but I can see corner cases where this one would be useful, vs Sarkhan, Fireblood , where I feel like most games will play out as you suggest: You tap out to cast him on curve and maybe get to rummage once, ramp once, then he dies.

-Looking at your current list, and not including the commander, I see 9 overall draw effects, and that's about 1 short of where I like to be personally. The one weakness I've felt so far is that out of those 9-10 slots in both of our lists, none of it is unconditional draw but delayed/triggered draw. If anything Night's Whisper may not be enough on its own, so I'd look again at Read the Bones , Painful Truths , and/or Phyrexian Arena , the latter for slower matches only?

Spairut on Bountiful Disease

1 month ago

Before answering your questions i forgot the Vampire Nighthawk which is much better than the Deathgaze Cockatrice . Orzhov Enforcer is better than Hand of Silumgar You should add what you feel better with but ill give some suggestions

1) I would put all 4 mana leaks , countersquall is very mana intensive and you dont have the lands to cast it often at the right moment , thought erasure is fine but i think 4 Duress is better . here replace the sidisi pets with Gifted Aetherborn , Opt is cheaper(moneywise) than Serum Visions but the second gives more card advantage , 4 would be recommended from one of those two , I think 2 Read the Bones is enough or Night's Whisper you choose which do you prefer in your playstyle.

2)The advantage is to have always something in your hand to drop(counterspells , creatures...) for 2 mana you draw 2 cards and for 3 you scry 2 to see if you want to draw those 2 cards and then draw.

3)I dont like that card because you're giving a choice , and if they choose one that you dont want at that moment that card wont be worth it , anyway with the artifacts i recommended and mostly of your deck has deathtouch you can remove the creatures from your opponents

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Read the Bones occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Black: 0.69%

Rakdos: 0.76%

W/B (Orzhov): 0.57%

Golgari: 0.16%

RBW (Mardu): 0.6%