|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
|Magic Origins (ORI)||Common|
|Commander 2014 (C14)||Common|
Combos Browse all
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Read the Bones Discussion
19 hours ago
Kindred Charge is a great way to pump out loads of damage to finish a game, and is sitting at around 1.45c right now, but this deck is aggro, so the first thing I would suggest is ramp and card draw!
Talisman of Dominance, Fellwar Stone and Mind Stone are additional "signets" the deck can run if you want, though Fractured Powerstone, Thought Vessel, Everflowing Chalice, Guardian Idol, Marble Diamond, Fire Diamond, Charcoal Diamond, Coldsteel Heart, and Prismatic Lens are other options as well.
Kindred Dominance can be a blowout in a boardstate you can't attack through, and has lead my Vampire deck to many a win, it is also not super expensive, at around 7 dollars, yet also isn't super cheap either, your call. Plague Wind costs more for nearly the same thing, but stops regeneration (if you see a lot of that where you play) and is only .50 cents.
1 day ago
For starters, 39 land is a little heavy. I'd cut two and replace them with rocks, namely Jet Medallion and Charcoal Diamond. On the subject of lands, not sure why you're running Terramorphic in a mono-colored deck with no landfall triggers, I'd suggest you swap out for Bojuka Bog which gives you graveyard hate in a land slot. Cabal Coffers/Urborg, Tomb of Yawgmoth might break the bank for your acquire board but dang are they nice to have.
Lich's Mastery strikes me as very dangerous to run in self-described "suicide black." Half of your effects cause you to lose life, as does your Commander's triggered ability. There are only 7 cards that actually gain you life in this deck and I'd cut most of them. On that subject I'd cut Orbs of Warding; loss of life isn't damage and it won't stop you bleeding to your own effects. Pestilence does damage but it's not a creature.
Since Sanguine Bond doesn't really hit off anything in the deck except Gray Merchant I'd trade it for Whip of Erebos, gives you reanimation options and lifelink on everything to help with all the life loss.
Deadly Tempest seems more on-theme than Extinguish All Hope. You don't have so many creatures that it'll gouge you too hard, which also makes me question whether you're going to get much value from Dread Return.
Worn Powerstone over Darksteel Ingot, it curves into your commander a turn earlier and in mono color the has a lot more impact than "one of any color." Similarly, Thran Dynamo is a long stronger here than Gilded Lotus here.
Read the Bones over Dark Bargain. Bargain's over-costed for 2 cards, and it's hardly a "trick" you need to hold 4 mana open for. If you wanna play toward reanimator there are better ways in black to pitch creatures.
Cabal and Dark Rituals have their place in EDH, but it's usually in highly competitive decks where you need to go off on a combo by turn 4 or 5 and "burning out" doesn't matter. I suggest more long term benefit cards, draw engines or ramp.
I think that's enough for now. Hope some of it was helpful!
PS: You need to set the format to EDH instead of Standard, as is it blocks suggestions.
1 day ago
Hey, I will show you some lists that are considered competitive, like:
The above lists are all tier 1 lists, made by incredibly talented deckbuilders.
If you want this list to truely stand, up the ramp and card draw.
Examples of good ramp on no budget are like the following:
These cards can give incredible speed to a deck, and I am sure you can understand why. The below cards are still competitive, plenty run in addition to the above cards:
Onto card draw, with out a budget:
The above a powerful card draw, you can get a gold-bordered Scroll Rack copy for a lot cheaper. Below similarly will be budget varients, that still see competitive play:
3 days ago
For a deck with 3.1 cmc, you are running too few lands, with only two sources of ramp. 35-36 is better for control, less if you have more ramp. Because ramp is not available in your colors, mana rocks have to be used. Thought Vessel (although expensive), Darksteel Ingot, Talisman of Dominance, Talisman of Progress, Dimir Signet, Azorius Signet, Marble Diamond, Sky Diamond, Charcoal Diamond, Coldsteel Heart, Fellwar Stone, Commander's Sphere, Cultivator's Caravan. You should at least add the other signets and then think about some of the others mentioned. Because you're in blue, black, and white, you have access to single target removal spells like Pongify, Oblivion Ring, Murder, Mortify, Go for the Throat. The other upside of being in these colors is the access to good draw. While altar's reap and catalog are good, getting rid of your stuff and discarding cards only hurts you, especially with better options. Windfall, Blue Sun's Zenith, Divination, Read the Bones, Sign in Blood. Instead of essence scatter and negate, there are better counterspells that cost 2 mana, if that is what you're looking for; Counterspell and Arcane Denial. Both are not as restrictive, and in the case of arcane denial, giving your opponent cards typically doesn't matter as long as they've been disrupted. Also a 25 cent card that should be added to every list running black is Diabolic Tutor. Despite chromium's built-in protection, you should still run cards like Lightning Greaves, Swiftfoot Boots, Mask of Avacyn, or Whispersilk Cloak.
1 week ago
DragonHaiku thank you for the suggestion, however I am a little concern about getting rid Recover because as this deck is rather low on lands I will often discard my four mana cards with Insolent Neonate and get back them back with Recover, or inversely get the Insolent Neonate back and a new card to discard to it. Regarding Undying Evil I don't have any consistent ways to sacrifice when I want, so I can't really draw this and then be able to use it to full effect.
1 week ago
DragonHaiku I agree the Undying Evil has a lot of value. When speaking of its sick combo ability, I was thinking that Altar's Reap could have nice synergy with it and replace Read the Bones (no scry, but it's instant, has lower CMC, no life loss and triggers the sacrifice ability).
1 week ago
Hey there Daedalus19876, thanks for your suggestions. I like the idea of swapping Journey for O-ring, the one less casting cost can make a difference in aggro match-ups but overall I think the extra flexibility is worth it. I think that I'm more comfortable with one Aphetto Dredging and two Read the Bones, I don't want to draw too many card-draw spells, especially early on, and like blaster said Dredging is pretty slow.
1 week ago
Sargeras Thanks for the tips,bro. 1.So,are u saying that I need to keep only 8 removals and change the others 6 for folks like Gifted Aetherborn and Gatekeeper of Malakir right? 2.What u think about 2 Fatal Push 4 Victim of Night and 2 Hero's Downfall? But what can I put as sidebord to replace Victim of Night? 3.Also,as u said replace Macabre Waltz and Read the Bones for 2 Wrench Mind would be better? 4.Should I keep Tragic Slip? 5.I really want an 1 drop creature,can u recommend a good one? 6.What should a remove to be able to use Kitesail Freebooter? Thanks again!!