Read the Bones


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi Common
Magic Origins Common
Commander 2014 Common
Theros Common

Combos Browse all

Read the Bones


Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.01 TIX $0.02 Foil


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Read the Bones Discussion

Sogatog on Organ Grinder

2 days ago

Could possibly use some number of Shred Memory, Read the Bones, or Beseech the Queen to help find combo pieces a more consistently.

WItC on Budget Beginner Teaching Decks (#6 Multi)

5 days ago

Update: a player rightfully pointed out that the Deathcap Cultivator's delerium is out of place in this deck. I'm looking at changing it, but want to playtest the power of the options. I'm considering:

Golgari Signet as a similar, in-theme mana ramp.

Epic Confrontation (I favor this) as it synergises well with infect in this deck, and can serve many roles (kill a little guy, weaken a fattie, create tokens)

Read the Bones as the deck has no card draw as it stands. I was considering Hunter's Insight but it seems like a win-more card (if you are already swinging in for 2+ damage, then you are probably doing very well).

Aiding on I decide who lives and die

1 week ago

Well, it sort of depends on what your playgroup likes when it comes to suggestions. If they are super competitive (and I use that term a little broadly) and allow infinite combos, something like a Karmic Guide + Reveillark + sac outlet like Altar of Dementia = infinite milling. Something with those two cards + Ashnod's Altar + a drain effect like Blood Artist = infinite (or at least until your opponents die) colorless mana and life drain.

(the combo works by having the reveillark and karmic guide on the battlefield, (or reveillark in the graveyard and casting Karmic guide returning it.) You sac the KG, THEN the reveillark. The lark triggers, returning the KG+some other thing. The KG then returns lark. (repeat until infinite salt/mill/death happens)

Just a general "goodstuff" suggestion, Mimic Vat is a mini version of your commander. Board wipe effects are also good because they get things into the graveyard to steal.

Also, mana fixing is great in a three color deck, so I would at least advise of Urborg, Tomb of Yawgmoth and Command Tower as well as possibly a Chromatic Lantern if it is affordable. Ramp in general like all the signets/talismans are very good as well because they help get your commander out faster (he is a LOT of mana to make).

I personally think that a self-reanimator theme is kind of hard in your deck because you are trying to take the opponents juicy things instead of making your own, so some things like Buried Alive may be unneeded. (I personally have not made this commander before, but I had a Meren deck, so I sort of have an idea.) To some degree, self reanimation is really nice because it gets more value out of your stuff. So I personally like things like Sheoldred, Whispering One.

You may also like some form of raw card draw as well. Phyrexian Arena, Painful Truths, Read the Bones, etc. are really good for the mana investment.

Some creature suggestions: Geth, Lord of the Vault mills the opponents and you get to pick what you want, granted you have the mana, very nice. Sidisi, Undead Vizier can just be a 5 mana tutor, personally love having a mimic vat on the field and being able have a 3 mana tutor every turn (if she exploits herself).

lastly, some tutors are good (depending on budget). Some Diabolic Tutor effects are budget friendly, but spending 4 mana for a card is kind of medium (and usually is wasting the turn).

Sargeras on Fangor Mono Black Devotion

2 weeks ago

Since I play Mono-black devotion, I think there are a couple things that could be worked out in this build to make it stronger.

  1. Replace all Read the Bones and Underworld Connections with threePhyrexian Arenas and another Duress. The card is cheap and is the best mono black card engine that requires no costs to pay once it is out. However you don't want to draw more then 2 per game. Obviously discard spells are great since you have no other real turn 1 plays.

  2. Add some lands to this deck. If you want to be able to ramp into creatures like Gary, your going to want to be playing roughly 24 lands in total. This way you don't get stuck with a nykthos and a swamp trying to cast creatures with double-black mana costs.

  3. Without the fetches, I'd recommend playing either Dismember or Victim of Night as they are much better at killing a variety of threats, and with the amount of lifelink you play I doubt it'll matter if you pay 4 for dismember.

Those are my suggestions, cheers!

Daddy1ong1egs13 on Winding Scales Abzan Affinity

2 weeks ago

I Found 2 Read the Bones. Gonna make some replacements.

Daddy1ong1egs13 on Winding Scales Abzan Affinity

2 weeks ago

solarPULSAR Ive added Sign in Blood for now instead of Read the Bones because I don't own the later.

solarPULSAR on Winding Scales Abzan Affinity

2 weeks ago

Oh yeah, i think you could also use some card draw, like Read the Bones

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