Dig Through Time

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Frontier Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Dig Through Time

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Dig Through Time Discussion

cdkime on Modern shouldnt have a ban ...

14 hours ago

For fun let's go through the entire Modern banlist and evaluate card-by-card what would happen if they were on a restricted list.

  • Ancient Den and the other Artifact Lands - these are a bit special, since you could run 5 total artifact lands in the deck. This might have implications for a potential Affinity deck.

  • Birthing Pod - this requires a dedicated build-around, which is really not worth it if you can't reliably hit the centerpiece that makes your deck work. Restricting Birthing Pod is tantamount to a ban.

  • Blazing Shoal - if you draw into this card, you're going to have a huge advantage. This will be one of those "broken cards" that will end games fairly quickly out of dumb luck.

  • Chrome Mox - almost every single deck will run a copy of this card, just as 88% of Vintage decks run Black Lotus . Whoever draws this card first will be at a significant advantage.

  • Cloudpost - not worth running if the Locuses are all Restricted.

  • Dark Depths - Like Birthing Pod , this is banned due to combo potential. Restricting it is no different from banning it, as there's no point in trying to assemble the combo.

  • Deathrite Shaman - Drawing into this card gives you a huge advantage against a number of different archetypes.

  • Dig Through Time / Treasure Cruise - if you draw this, you've basically won the game, since you're getting two cards, stacking your deck, and likely going to find other broken cards in the process.

  • Dread Return - There are enough graveyard shenanigans with Dredge that drawing this card is likely to net you your best creature and your second best creature. It's also pretty easy to enable even with one copy, as you can Dredge for it and sacrifice some creatures.

  • Eye of Ugin - another dumb luck card--you draw this, you're two turns ahead if that's the deck you're playing.

  • Gitaxian Probe - banned in Legacy, restricted in Vintage, so it's pretty clear this is a scary card. You get to see what your opponent has in-hand, as well as replace your own spell, all for the cost of two life.

  • Glimpse of Nature - Another dumb-luck card that will win you the game if drawn by quickly refilling your hand.

  • Golgari Grave-Troll - Again, extreme card advantage if you draw it, putting you vastly ahead.

  • Green Sun's Zenith - draw this card and you get easy ramp ( Dryad Arbor ) or your best creature.

  • Hypergenesis - Every Green Tron (or whatever the Eldrazi deck for the format is) will run this, and will win whenever they play it.

  • Krark-Clan Ironworks - combo piece, restriction is similar to ban.

  • Mental Misstep - too situational to only run one copy of; you need it early and you need it when you need it, the chances you have it at an appropriate time when you only have a single copy makes this card not worth running.

  • Ponder / Preordain / Sensei's Divining Top - you get to dig for your broken cards easier.

  • Punishing Fire - probably not going to see much play, as the deck it was designed around ( Grove of the Burnwillows will not be too effective in conjunction with only one copy.

  • Rite of Flame - if you draw this, it puts you a whole turn ahead, and that is often enough for Storm or Burn.

  • Second Sunrise - there are enough ways to dump things into the graveyard (including the inevitability of just playing the game) that whoever gets this would have a significant and sudden advantage.

  • Skullclamp - if Elves or other weanies draw this card, it's game over.

  • Splinter Twin - combo piece, likely restriction is similar to ban.

  • Stoneforge Mystic - Might be fine as a one-of.

  • Summer Bloom - puts you incredibly far ahead.

  • Umezawa's Jitte - Does a considerable number of things, so will put whoever gets it ahead.


Others might disagree with that analysis, but I think it's pretty solid for shooting from the hip. The cards on the Modern banlist would either (a) be supremely powerful if you drew them, either winning you the game outright or enabling victory through hyper-effecient ramp or card draw (card draw itself generating a chance to find more broken cards), or (b) part of hyper-efficient combos, and thus not worth running if you only get one copy.

SynergyBuild on Modern shouldnt have a ban ...

1 day ago

Icbrgr but storm, a storm arguably more powerful interms of card draw than legacy storm ( Treasure Cruise and Dig Through Time are super broken as 4 ofs) can go off turn 1 relatively easily.

I wasn't talking about eldrazi when I said turn 2 kills.

SynergyBuild on Modern shouldnt have a ban ...

1 day ago

After reading through everything since last time, Icbrgr has gotten everyone riled up for nothing and then when they explain that MNBL would ruin the format, amongst ruining a secondary marketplace, and Icbrgr says that isn't the point.

So if ruining the game isn't an issue, Icbrgr, wtf are you asking us? If we'd play overpriced legacy lite (pauper is the current legacy lite), or a screwed up modern format?

Also, after playtesting Eldrazi, Storm (UR with Treasure Cruise , Rite of Flame , Dig Through Time , Ponder , Preordain , Gitaxian Probe , Manamorphose , Chrome Mox , Simian Spirit Guide , Seething Song , etc.), Eldrazi (Mono-red I think is best with a powerful aggro-prison plan based around Chalice), and Miracles (Jeskai, splashing red for B-Moon), Miracles edged out Eldrazi slightly because of Terminus for their explosive plays, and dredge actually was pretty good too.

Those were basically the only decks that stood up in the format. Delver decks I attempted to build (Mono-U, UR, Grixis, UB, etc.) all fell short on answers, while consistently flipping delver it just didn't do enough, Non-miracles control were bad w/o Leovold, and the format was just really degenerate.

DnT needed more efficient land destruction to beat Miracles, or faster Thalia, Guardian of Thraben to beat the storm list that often went off turn 1-2, Stoneblade was just way too fair and died too easily, Mother of Runes needs to be in the format for a lot of those fair decks to exist easily.

BrandonJamesCAC on Modern shouldnt have a ban ...

2 days ago

Exactly - buying in to a deck only to have the "better thing" get unbanned and cost you another 200 bucks really sucks balls. Then, things start getting the Golgari Grave-Troll treatment and it's just a mess.

I am all for the Ban List. I'm barely a competitive player. But in a vacuum.. yada yada yada... I have a grasp on a macro level why most of what's banned, should be.

I agree that the "Boring to play/Time running out" cards should NEVER, EVER, be legal again

Second Sunrise - I'm looking at you.

I agree that the busted cards list is obvious

Deathrite Shaman

Skullclamp

Treasure Cruise

Seething Song

Blazing Shoal

Chrome Mox

Then, there is the "Hmmm....Is that really that bad?"

Stoneforge Mystic

Splinter Twin

Dig Through Time

Preordain

BrandonJamesCAC on Modern shouldnt have a ban ...

2 days ago

Exactly - buying in to a deck only to have the "better thing" get unbanned and cost you another 200 bucks really sucks balls. Then, things start getting the Golgari Grave-Troll treatment and it's just a mess.

I am all for the Ban List. I'm barely a competitive player. But in a vacuum.. yada yada yada... I have a grasp on a macro level why most of what's banned, should be.

I agree that the "Boring to play/Time running out" cards should NEVER, EVER, be legal again

Second Sunrise - I'm looking at you.

I agree that the busted cards list is obvious

Deathrite Shaman

Skullclamp

Treasure Cruise

Seething Song

Blazing Shoal

Chrome Mox

Then, there is the "Hmmm....Is that really that bad?"

Stoneforge Mystic

Splinter Twin

Dig Through Time

Preordain

Icbrgr on Modern shouldnt have a ban ...

3 days ago

I found some post MNBL Tournement analisis from Brian Braun-Duin if anyone is interested. He was the pilot od the 2nd place U/W Miracles deck in the tournement posted ealier by ToolmasterOfBrainerd.

here are some quick bullets i found from his article that i noted.

  • "cards like Glimpse of Nature , Skullclamp , Deathrite Shaman , Gitaxian Probe , and Rite of Flame are very powerful cards that would be risky to unban, but they didn't put up a great showing in this event because they were either outclassed by even more broken strategies or because they were held in check by Mental Misstep ".

  • "in many ways Misstep was the card that allowed No Ban List Modern to function as a format. Much like how Force of Will in Legacy holds a lot of broken strategies in check. "

  • "One thing that I found extremely interesting is that if you take the overbearing power of Eldrazi out of the equation, No Ban List Modern was actually less degenerate than regular Modern. Yes, decks were more powerful, but a lot of the powerful cards cancelled each other out. Games were actually fun, interesting and rich with decision points. I didn't get killed earlier than turn four a single time in the entire event, and most games I played lasted until turn 8-10 at the very least. Games actually felt a lot like playing Legacy, and there weren't any games in the event where I felt completely helpless to do anything against what my opponent was throwing out there."

  • Eye of Ugin , Sensei's Divining Top , Dig Through Time Treasure Cruise , Gitaxian Probe ....5 cards of 33 hit his radar for "Cards that are definitly too good for modern"

  • "artifact lands like Ancient Den , did not seem to really matter at all in the games we played. I would say an artifact-land based Affinity deck could probably end up being a decent strategy in the format, but then again, maybe not. Affinity is not a great strategy in Legacy, and decks like Eldrazi, Dark Depths, and White-Blue Counter-Top were strategies that played at a near-Legacy power level. Affinity was just outclassed."

with some of those points in mind i dont think a single tournement like this is enough data to conclusively say what decks would be out of control in the modern format. If Eldrazi was higher on the radar many people could have drastically increased their win percentage against the deck by doing something as simple as splashing for Blood Moon or adding Ensnaring Bridge to their sideboard....there is a lot of power here no doubt about it; but the answers exist.

ChurchofJhoira on Lavinia Omen Pool *Budgetless*

2 weeks ago

@Penthoplayer I mean I suppose Worskhop over Tec Edge is fine, but in my experience we are not trying to speed out of the gates and race. The deck wants to be slow and grindy and cards like Mishra's Workshop , Ancient Tomb , and Crystal Vein do not really fit into the overall gameplan of the deck.

The same goes for Trinisphere ... Trinisphere looks like it would be good considering Lavinia's first ability, but her first ability is really only relevant during the beginning of the game. Later on in the game it really is not that big of a deal, and taxing effects really are not that great for us overall. The ability the deck is really trying to take advantage of is her second ability. That is what works so cohesively with Omen Machine and Knowledge Pool . Fact or Fiction allows us to sift through our deck after an Omen Machine has been put into play.

That is why we run Impulse , Dig Through Time , Jace, Architect of Thought , Narset Transcendent , and Teferi, Temporal Archmage .

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Dig Through Time occurrence in decks from the last year

Commander / EDH:

All decks: 0.32%

Blue: 1.9%

U/B (Dimir): 0.12%

G/U (Simic): 0.11%

U/R (Izzet): 0.22%

W/U (Azorius): 0.18%

BUG (Sultai): 0.1%

U/B/R (Grixis): 0.06%