|Commander / EDH||Legal|
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|Khans of Tarkir||Rare|
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Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
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Dig Through Time Discussion
1 day ago
For sure Tainted Remedy is the card I've fought the longest to make work. I just like that it can make a Grove of the Burnwillows a pinger, Wall of Shards a fast clock and Fiery Justice deal 10 for 3 mana (12 if you got R and G from Burnwillows). The problem I've found is that unless you have it out none of the spells are high enough in power level to justify. It's just delay until I try to find the Remedy.
As for favorite card, Dig Through Time is my all time favorite magic card.
2 days ago
Hey dude, huge fan of the deck! Saw it on reddit, i really love the high tide package as well.
I would have to agree with Silber here, why not sub out Lotus Petal for Mox Diamond? I also think Wood Elves looks a bit weak here, maybe swap it out for Gamble. I understand it gives you a spot on the curve for Birthing Pod, but I'd rather have a Deceiver Exarch or Eternal Witness or recruiter 9.9/10 times. If you need ramp with GSZ, you have other options as well, even if they dont net you mana that turn.
I'm also not huge on Treasure Cruise. I mean its amazing, but does this really want to have to exile your gy and tap out for 3 cards? I like Dig Through Time a lot more (i see its included already), just because its an instant and gives you mana to interact on your opps' turns. Cruise is good, but in my experience, it can be challenging to fill up that graveyard enough. What do you think of Crop Rotation in here? boseiju seems really good with your big spells, and even cavern of souls could be decent. It might be nice to tutor up that protection.
Anyways, huge fan of the deck! I play rafiq in cedh, so its nice to see someone else with a tier 2 general trying to rep it out there. I really think we have the stuff it takes to compete, theres just not a lot of people who are still working on midrange decks like this in the format.
2 days ago
I've just picked up my Breya deck as well and I have finally settled on a first decklist. I got a few combo pieces because I believe that's where Breya is at her strongest, but you might not like that, it wasn't clear to me if you weren't running any combos because you don't want to or because you simply don't own the cards.
Here are some cards that at this point (and given your build) might be good inclusions:
Merchant's Dockhand in Breya is close to a repeatable Dig Through Time and that can't be ignored. You'll either find a way to pressure the board even harder, or find some form of answers to your opponents' game. And it's a cheap artifact that becomes Breya fodder worst case scenario.
Felidar Guardian, if you (or your playgroup) don't mind the occasional infinite combo. It wins the game with Saheeli Rai but outside of that is a great way to create more tokens with Breya, Pia Nalaar and so on, or to repeat relevant ETB triggers on other permanents, Combustible Gearhulk looks like a perfect target as well.
Smuggler's Copter is not too expensive thanks to the Standard ban, and is easilly crewed by any creature in the deck, provides added filtering, puts some artifacts in the graveyard if for some reason you want that for later recursion, and again, later on when it loses relevance in combat becomes fodder for Breya.
Reckless Fireweaver is pretty much self explanatory, is a poor man's Purphoros, God of the Forge but in Breya's case, sometimes is just as good, since there are a lot of non creature artifacts that wouldn't trigger Purphoros. Also Disciple of the Vault is great for almost the same reasons, but since you are running cards from newer sets I assume you are doing so either for flavour or availability reasons, either way this might be a harder inclusion.
And from the back of my head these are the cheapest, most relevant inclusions you can probably get without much trouble. If you want to read a bit more about my choices and reasoning for those, feel free to check out my deck, I try to keep everything in consideration and explain every step of the thought process behind my decks, so it might be useful for anyone else playing or thinking about playing similar strategies.
Commander / EDH*
SCORE: 3 | 107 VIEWS | IN 1 FOLDER
+1 given ;)
1 week ago
When you go to make your first update, here are some general suggestions for your deck:
Beast Within is the best removal spell in mono green in Commander. It hits any permanent for 2G at instant speed, which is valuable flexibility- 3/3s aren't much worry in this format. Similarly, Trygon Predator is perfect for this deck as repeatable targeted enchantment/artifact removal.
Anything that can give Yidris double strike would be phenomenal since it would double his cascade ability for the rest of your turn. Blood Mist is a nice cheap card capable of doing this, as is Fireshrieker. Berserkers' Onslaught does this for all of your attackers, while Assault Strobe does this once for only one red mana. Savage Beating and Seize the Day also perform this effect somewhat similarly without breaking the bank. The idea of cascading multiple times from a single spell is very tempting and easy to setup lol.
Diabolic Tutor. Cheap, powerful tutor capability is always nice. You run Waste Not, a card that specifically requires cards like Windfall to function. DT is like running an additional copy of Waste or Windfall, for example. Similarly, Bring to Light is cheap.
Delve spells are extremely powerful in cascade-oriented decks. Dig Through Time, etc., let you cast high cmc spells for a low mana cost, but the cost printed on the card is what matters for cascade, allowing these to get you nigh anything in your library.
As for cuts...
Academy Elite is pretty mediocre.
Guiltfeeder. Kind of worthless unless the stars align and virgins are sacrificed. Without tutors, I don't see this being very useful often, and more times than not, it would have just been easier to beat down with Yidris anyway.
Ancient Excavation. Most anything is better. If you have the budget, Rhystic Study is great in big games, otherwise, look to Dig Through Time and the like.
Horizon Chimera. Gaining life doesn't let you win, and you could honestly just run Essence Warden if life gain is what you want to do (much of the time, Warden will gain you way more at 1/4th the cost). Trygon Predator, for example, does a more active job of controlling the battlefield.
Thrasios. He's great if you can generate infinite mana, but if you're not, remove him since his activation cost is silly high for what you get.
Whims of the Fates seems pretty bad. Volcanic Vision seems rough as well since it's so expensive to cast that you could very well be dead before you could cast it (Chain Reaction or similar being easier to cast, generally), and Treacherous Terrain is pretty rough as well due to its crazy high mana cost.
That's all I've got though. Hope your revisions next month go well.
3 weeks ago
I agree that Breya and atraxa are well placed right now, I like the Venser, Shaper Savant list, possibly tier 2.5 but first I feel that the mana curve needs to be lowered (I realize cards like Dig Through Time are not really 8 mana spells but the deck still has a bit of fat.)
Anyways, I would like to resubmit me Kokusho list, I've made some huge changes, cutting out some low impact artifacts and some of the curve toppers and replaced them with cheap artifact creatures and Ashnod's Altar. The results are fantastic! My mana curve plummeted from 1.77 to 1.59, and the extra creatures combined with Culling the Weak, Organ Harvest, Songs of the Damned, and Ashnod's Altar to name a few, produce insane amounts of mana, all the while, as artifact creatures, they also work with Krark-Clan Ironworks and lower my dependency on black mana.
Much less exciting but still important, I chopped some colorless lands for swamps, mulling a perfectly good hand because you don't have black sucks, I need a high swamp count for Lake of the Dead anyways, that card is bonkers and not being able to play it because you don't have swamps is a big blow sometimes.
Without further ado:
Commander / EDH
SCORE: 1 | 80 VIEWS
1 month ago
Tasigur, the Golden Fang as well as just about anything with delve like Treasure Cruise, Dig Through Time, Become Immense, Murderous Cut, and Temporal Trespass. These were used heavily in standard competitive before they cycled out since you essentially don't have to pay generic mana costs on them to get their powerful effects. Draw 3 for 1 blue like the ever-so-banned Ancestral Recall, take an extra turn for 3 like a slightly worse Time Walk. You get the idea.
The Sultai from Khans block were entirely built around this type of playstyle, and you're in the colors, so that's something to look into.
1 month ago
4 Dig Through Times should work but its a bit expensive in mana cost. If you can get your hands on a Protean Hulk that would be a really great for you. Any method of blinking in Protean Hulk would also benefit you Im thinking Flash but that would mean you are just flash hulking in that card and nobody who uses flash hulk is liked. Also Summoner's Pact could help but it's a bit risky.