Dig Through Time

Dig Through Time

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

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Have (4) metalmagic , Azdranax , DudeMan1031 , PostContact
Want (3) ConZa , HoosCrazy , bobombsquad

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Tiny Leaders Legal
Leviathan Legal

Dig Through Time occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Blue: 0.6%

UR (Izzet): 0.63%

Dig Through Time Discussion

jakeelephant006 on its too late they are already under your bed

1 week ago

This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.

Cards to Cut: Creatures: Definite cuts are Jeskai Infiltrator, but I'd also heavily consider trimming Dark Impostor, Deathcult Rogue, Etrata, the Silencer, and Nezumi Cutthroat.

Sorceries: Definitely cut Hour of Eternity, Kefnet's Last Word, Paranoid Delusions and consider trimming Ghostform, Slip Through Space, or Stealth Mission.

Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.

The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.

Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.

Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.

Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).

BlueBallsMgee on Dimir Control (3-1 FNM) Second Place

3 weeks ago

mikeywayne08 Hello fellow control mage. Just gonna give my 2 cents regarding the deck.

With your Mill package you are inadvertently helping Dimir Inverter decks reach their win condition with Thassa's Oracle and Jace, Wielder of Mysteries and is personally too slow. Plus will help fuel Escape cards like Uro, Titan of Nature's Wrath and Delirium strategies. You also do not have much of a finisher outside Doom Whisperer. There is some synergy yes but take that out of the equation and you have a shell.

Having 4x Drown in the Loch feels very awkward especially if you have in your opening hand and the graveyard isnt stacked in the early game. Would suggest to drop down to 2x. Eliminate coming in from M21 does a good imitation of Abrupt Decay plus lines up quite well against decks based on Lurrus of the Dream-Den.

Fatal Push should be one of the premier cheap removal options in the deck against aggressive strategies. This may be more of a personal opinion but Hero's Downfall might be better than Murderous Rider just for the life loss. More of personal preference in that regard.

For creatures The Scarab God feels like a must have for raw power. Even a single copy would swing the game around to your favor, being difficult to remove from the game and the ability to steal a creature from the yard. Torrential Gearhulk as a flash, large body with great synergy with Dig Through Time and Kalitas, Traitor of Ghet to combat the graveyard are some creature options I can recommend to try out and see how they feel.

Hope this somehow helps you in giving you ideas on what to change and for your next approach to your deck :)

9-lives on Sadomasochistic Thirst of Libraries and Life

3 weeks ago

I'm planning on using a combo with Tree of Perdition! This way I can also use another combo, but I need cards with drawing power. I replaced Dig Through Time with Treasure Cruise. I need damage dealing creatures too. Mana cheap damage dealing creatures. Should I keep 4x Opt? It's only a draw one scry one... If there are better cards for drawing power, let me know. Tome Scour on myself might get rid of a card I need, but I'm going to need a lot of cards in my graveyard for the efficaciousness of Treasure Cruise.

Tylord2894 on The Deck that Death Forgot

1 month ago

Ok, let's start with ramp. I think running 33 lands is good, but you need plenty of early ramp, luckily, there are lots of why to ramp in .

All told, that's 10-11 cards of pure value, most of which are less than a dollar. Next is card draw. Blue and Black have some fantastic card draw. While I prefer cantrip because they are better for finding combos, the door is wide open. I'll list some go-tos below from cheapest to more expensive.

Now, let's talk about interaction and removal.

I'm not going to talk about the mana base for now. This is where the bill will quickly add up. I'd be more than happen to talk about it, though. Solid mana bases for EDH are a passion of mine. Once you buy the pieces for a good mana base in a color combo, you don't really need to do it again (unless you play a lot of these colors).

I that's a lot, but I hope it helps!!

TheAnnihilator on Have: Uro, Titan of Nature's ...

1 month ago

You can trade your Uro to whomever you like! Trust me, there will be no hard feelings from me or rockleemyhero, whom I have traded with several times myself. The T/O system lists completed trades in our binders, and both Rocklee and myself are seasoned traders.

Should you decide to trade the Uro to me, I should say that my Bolts are actually the Fire and Ice foils. Sadly, I can’t offer you a Jin Gitaxis. I do have a full play set of both Devoted Druid and Vizier of Remedies. The value shakes up like this:

My:
Ponder (M12 I think, $1.81)
2x Bedlam Reveler ($3.89ea = $7.78)
Dig Through Time ($4.53)
Endbringer (launch promo, I believe I have more than one if you’re interested, $0.59)
4x Lightning Bolt (Fire and Ice Foil, $2.29ea = $9.16)
4x Devoted Druid (UMA, $1.66ea = $6.64)
4x Vizier of Remedies ($0.33ea = $1.32)
Total = $31.83

Your:
Uro, Titan of Nature's Wrath ($39.47)

So you still need to find $7.64, using TCG Market pricing. Again, if you prefer to trade with RockLee, I am more than happy to see a sweet trade occur with my friend. :)

Edit: Also, if you’re worried about your email, if you make a binder and put your address in, no email will be necessary. No one except trade partners can see your address. Either me or RockLee can initiate a trade completely contained within T/O.

SideBae on Steal, blink, run (Help improve)

1 month ago

Hey man -- I have a few suggestions. Feel free to ignore any/all of them, as you see fit.

The easiest way to improve the deck, as I see it, is to improve your artifact mana. Mana Crypt and Sol Ring are two of the best, so it's good you're already running them. However, Talisman of Dominance is almost strictly better than Dimir Signet and Talisman of Progress better than Azorius Signet, so I suggest upgrading. Same for Talisman of Hierarchy and Orzhov Signet. I've also never been a fan of three-mana rocks (like Chromatic Lantern), since they compete with your general and they are generally slower than alternatives. Arcane Signet seems better.

Freed from the Real and Pemmin's Aura allow you to untap your general in response to the activation and steal more than one creature at a time. Aphetto Alchemist is similar but also untaps rocks. If you want to go deep, Norritt.

Drawing cards is also at a premium in EDH. Things like Dig Through Time and Treasure Cruise work, as do more permanent effects like Phyrexian Arena. Mystic Remora is a widely unplayed card that is really good for this.

I think Lightning Greaves is worth serious consideration, and I think it is better than the Swiftfoot Boots in your MB. Being able to go turn two greaves into turn three general with haste plus whatever she steals with haste seems pretty good.

Hope this helps!

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