|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
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Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
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Dig Through Time Discussion
2 weeks ago
Fair enough, it seems strange that a planeswalker not named Ugin or Karn would draw so much hate in a deck without access to Doubling Season. Your meta sounds really into removal, ever consider Karmic Justice? My meta doesn't really call for me to include it, yours sounds like it might. If exile happens more often Pull from Eternity might be worth a look. I like it and Expropriate at the least :)
In looking at your deck you actually interact with your graveyard very little. Is that by design because of RIP? It seems like if you don't look at you gy, a few delve cards might be of use. Namely Treasure Cruise and Dig Through Time. Otherwise Karmic Guide and Reveillark would love to get in on the action with Deadeye and co. You run some high costing and high value creatures worth keeping around.
2 weeks ago
2 weeks ago
I'm not a huge fan of Camouflage in here, since it only works for you, and you have very few creatures that actually want to attack.
I like the idea of running some wheel effects to power up Kydele, and use that mana to fuel some more expensive chaos cards. Teferi's Puzzle Box is a great piece of disruption that also fuels Kydele. Dig Through Time and Treasure Cruise are some really powerful spells to deal lots of damage with Vial Smasher. One really fun chaos card that I think would go great in this deck is Eye of the Storm. You've got lots of fun chaos instants/sorceries, and tacking them on to every instant/sorcery anyone plays seems sweet! Some other more expensive chaos cards are Scrambleverse and Cruel Entertainment. Both of them can make incredibly ridiculous things happen.
3 weeks ago
3 weeks ago
I think affinity gains a lot with Skullclamp and the artifact lands. Disciple of the Vault in conjunction with Skullclamp will be just gross and I think strong enough. I think you can cut the creature lands and just play the artifact lands and have a fine amount of threats.
Elves will be debateably the best deck. I think this will be the deck to beat.
A card to consider coming back is Chrome Mox. This card is going to give headway to some decks to accelerate.
Pyromancer/Mentor/Delver - I mean you get Treasure Cruise and Dig Through Time. Hard to say what numbers. There will be a bunch of brews with misstep and probe and the ability to cast a ton of "free spells" in one turn. Maybe Chrome Mox has a home here.
I think decks like dredge are to slow. Dread Return is powerful and I'm sure it can be broken. I think Eldrazi and decks like Jund/Abzan are just to slow too. Pod will be to slow. Possibly a blue control deck like Miracles could be good. You get Jace, the Mind Sculptor, Counterbalance, Sensei's Divining Top. Those are very powerful cards; however I think it will miss enough for combo to knock them out personally. Mental Misstep is a great card though.
3 weeks ago
AlwaysSleepy for my deck there are a few things I have questions about.
For right now Candelabra of Tawnos, Timetwister, Underground Sea, Imperial Seal, Grim Tutor, Lion's Eye Diamond, and Transmute Artifact are out of my budget. (I am currently unemployed but will make the changes to the deck as I can).
I do think the lower cmc, storming route is faster and more consistent than what I am currently playing. Cuts that I think are quite obvious are Dig Through Time, Kozilek, Butcher of Truth, Pili-Pala, Grand Architect, and probably Tezzeret, Agent of Bolas, Gilded Drake, Clever Impersonator, Spellskite, Damnation, and Trophy Mage if I cut the Basalt Monolith + Rings of Brighthearth combo as well.
I have read your opinion on the combo as you think it is not necessary and I'm finding with 5 possible methods for infinite the deck is kind of cluttered.
I have been trying to make changes and will be putting Dark Ritual, Cabal Ritual, and Lotus Petal back in, I also really like how you have Dark Petition and I think I will definitely be adding it to my list since I don't have the other tutors. How do you also feel about Diabolic Tutor in my list since I have budget restraints?
Also , I am curious what is your opinion on Mishra's Bauble? Do you think it would find a place in our decks? Or is it a bad cEDH card for deck thinning and cantrip draw?
I would absolutely love to have a chat with you on discord or some type of voice communication to talk about your deck and the playstyle too since quite honestly I was trying to avoid storm at the beginning of my career as I thought it was too intense and that I would not understand it.
3 weeks ago
Hypergenesis and Infect (with Blazing Shoal) seem like obvious choices, but from what I understand, they get hated out too easily and are more fragile than Storm or Elves. Hypergenesis is probably the most broken deck in the format, but you and everyone else realizes this and then everyone has sideboard tech for it.
Dredge, Dark Depths, and Eldrazi are also strong contenders, but no one seems to have solved those decks, so you're probably on your own trying to build one.
Lastly, don't forget the traditional Modern decks that have dominated in the past. Splinter Twin and Birthing Pod shouldn't be overlooked or ruled out. Splinter Twin is particularly vorpal with Remand ("lol @ your cascading spells, phyrexian mana, and so-called free spells"), Mental Misstep, and Dig Through Time. Jund gets Deathrite Shaman and Bloodbraid Elf with Punishing Fire. These aren't going to be like the other degenerate decks in the format. But: you just have so many answers to everything broken while your opponents can't answer your 5/6 Tarmogoyfs and other value cards.
3 weeks ago
Polupus, on the contrary, I love hearing ideas.
That...is actually a great idea. It harms me a bit, I'd have to be more careful with Time Warp and Dig Through Time, but it chould work well. I'll add it to the sideboard and look around for a copy to test with.
Ward of Bones is a bit costly for what it does. 6 mana sorcery speed is a lot and it would attract enough hate that its protection would cost too much resources to make it sustainable. However, I'm planning to test Land Equilibrium when I get myself one (there are Italian ones available for a quarter of what English copies go for). Equilibrium is cheaper to cast and even though it covers less permanent types, it cover a) the most important one (outside cEDH) and b) as you've noticed, the one type with which Kefnet can interact. However in a more casual meta than mine I can see Ward of bones being a thing.
As you've mentioned Kefnet's land bounce, just to refer to earlier mention of Glacial Chasm; that is the very reason why chasm works here. It costs us a land, but late game that isn't that much of a bother and with Kefnet's bounce we can both dodge the steep upkeep cost (it's land per drop and increasingly more life loss every turn, I can balance it for a while if I want/need to) and scarce land destruction (there is some around, but not nearly as much as artifact destruction).