Dig Through Time

Dig Through Time


Delve (Each card you exile from your graveyard while casting this spell pays for .)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Browse Alters View at Gatherer


Have (4) metalmagic , WillofForce , Azdranax , kpral
Want (7) Etinifni , fairweathernihilist , yourfavoritenoob , AndrewsLuz , BSwCDo , CyberRamos , enbyteegee

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Frontier Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dig Through Time occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Blue: 0.6%

UR (Izzet): 0.63%

Dig Through Time Discussion

MrAbyssal on WU Second Sun Control

23 hours ago

I'm in the process of changing the deck to give it some counters in main deck. Part of that will also be adding a 4th Fae of Wishes. With Dig Through Time and the rest of the card draw/cycling and Fae of Wishes you don't usually have issues finding Approach of the Second Sun and there is less chance of it clogging your hand when you're not ready to play it yet.

hkhssweiss on Niv-Mizzet, Incorrigible Megalomaniac | Primer

2 days ago

Yo philkillpro appreciate your insight.

This deck is built towards cEDH match ups, yes it does mainly require my commander to win because Nivvie himself is a two card combo with any of the Curiosity effects. It is supposed to be slow, we are a control combo deck, we are not rushing to win asap, it's built to out tempo and control the boardstate.

In regards to Mystic Confluence it comes in and out of the deck, the same can be said for Cryptic Command, Dig Through Time, and Treasure Cruise. It all depends on my current meta and how much it interacts with the game. Yes having triple pips on blue and red in the casting cost of the commander is a downside however Nivvie negates it by not being able to be countered as well as netting at least one card draw before anything happens to Niv. I also would like to think that I do have enough sources for mana as I have 10 extra ways of producing color mana aside from my lands. In the part of also for Mana Drain and Sol Ring, they are damn good cards. It's not used for casting Nivvie faster as I mentioned earlier above, it's to out tempo your opponents. Not to mention there are certain tricks you can do like for example using Frantic Search with the excess colorless mana to untap your lands to accelerate into Nivvie faster.

As to Wayfarer's Bauble, Spell Swindle, and Lightning Greaves. The latter is a maybe, you don't want to tap out in a flash hulk meta but it does ramp so I'll take it into consideration. Spell Swindle is too slow and chances are Swindle itself will get countered, free cast spells are your best bet. For the former, our combo itself relies on having enchanted Nivvie with a Curiosity effect, with the low creature count we have, chances are there is no other creatures to equip when we decide to enchant Nivvie making it no bueno to give Nivvie Shroud.

For Mizzix it does no good in this current build and the casting cost is too high. Thanks again for your insight~

TheTryH4rd on Urza, Lord High Artificer

6 days ago

Yea, I didn't end up cutting out Power Artifact for that very reason. I just had to make room in the deck for it.

At this point if I want to take the next jump in making the deck more competitive, I think I need to pull the cards that don't enable/facilitate the combos like Blatant Thievery, Expropriate, and Rite of Replication and replace them with card draw and more tutors. But I have such love for those cards that its a hard step to take.

Based on CMC and effect Thassa's Intervention is better in every way than Pull from Tomorrow. So if I were going to pick one or the other it would be Thassa. I think Blue Sun's Zenith would be a good card to include as an alternative win condition on infinite mana to back up Codex Shredder. Dig Through Time would be good in that late game situation as well when still trying to assemble the pieces to combo off.

PookandPie on Urza, Lord High Artificer

1 week ago

I wouldn't recommend cutting Power Artifact for Rings; it's still a super fast way to enable Basalt/Grim Monolith and I think it's worth a slot regardless, I was just making an easy comparison and why I felt it should be in. I personally run Dramatic Reversal, Isochron Scepter, Power Artifact, Basalt Monolith, Grim Monolith, and Rings of Brighthearth. I run all 6, and I've gone off with Rings more because it's more easily tutored in a lot of cases, but Power Artifact has let me win right on turn 2 before which is very much worth consideration.

I run Intuition and have been testing Thassa's Intervention. Intuition is excellent with Codex Shredder (albeit expensive) if you already have 1 combo piece in hand. It's also a great way to just go, "Screw it, I'm countering that spell and I have the mana to prove it" by grabbing 3 low cost counters. Thassa's Intervention has been fairly solid- being modal actually came in handy once, and once I dug for 6 and got to keep 2 of them, but at that point is was more expensive to cast than Dig Through Time. Being instant speed has been invaluable, though, which is why I'll easily recommend it, still. I'm still testing out which card I like more for the slots, but I would recommend Thassa's Intervention if you just wanted to stick in some cards that have some value in the early game and late game, both (in my list, Blue Sun's Zenith is currently being tried out as Thassa's Intervention). In that same vein, Blue Sun's Zenith (1 mana more than Pull from Tomorrow, but can be used as a win con by milling your opponents out. You can loop it with Sensei's Divining Top, infinite mana, and Urza to win), Dig Through Time, Pull from Tomorrow, etc., as they can help you dig for what you need in the mid-game, with BSZ functioning as a win condition too if you need it.

capriom85 on binder update: need some stuffs

1 week ago

WillofForce, thanks for the heads up. Right now all I really need is 2 Heliod, Sun-Crowned, prefer the showcase but would take normal, and 3 Mutavault.

I don’t have a ton but notable things I do have are Brazen Borrower, 2 Dig Through Time, Godless Shrine, 2 Drowned Catacomb, 2 Isolated Chapel, 2 Sphinx's Revelation, 2 Absorb, Kaya, Orzhov Usurper, Nyxbloom Ancient, and Temple of Abandon.

I have more stuff, but that’s just off the top of my head. Any idea what I can do about the binder?

jakeelephant006 on my fav card from oath is back baby

1 week ago

If you're looking for budget options, you could replace Thoughtseize with Duress, Specter's Shriek, Despise, Harsh Scrutiny, Agonizing Remorse, or Divest. Even Brain Maggot or Kitesail Freebooter would work. Those also work as replacements for Thought Erasure. Dig Through Time can be replaced with Treasure Cruise or Drawn from Dreams. Fatal Push could be swapped for Murderous Cut, Doom Blade, Cast Down, Ultimate Price.

For the lands, you can always run cards like Dismal Backwater, Dimir Guildgate, or Submerged Boneyard to replace some of the pricier dual lands and Evolving Wilds or Warped Landscape to take care of Fabled Passage.

Goretast on Derevi, Queen of the Hated

1 week ago

Difficult to say without knowing your meta because you are stax heavy. I'll rabble off some thoughts:

  • Michiko Konda, Truth Seeker seems meh
  • Hushbringer might be cut if you run Curio/Aluren because it will use some ETB effects you want
  • Avacyn, Angel of Hope too expensive
  • Dig Through Time doesn't seem the best because it will be too expensive if you get it early and has bad synergy with Rest in Peace
  • Fauna Shaman not a fan of the cost of tutoring (I would add Eladamri's Call instead)
  • Survival of the Fittest same as Fauna Shaman, too much loss of value
  • Captain Sisay is okay if you have super grindy games but not the best
  • Teferi, Hero of Dominaria has some synergy but is weak compared to what you'll be adding
  • Swiftfoot Boots isn't that good, but something like Veil of Summer might be better
  • You could get away with cutting 1 land max if you have to
  • Seedborn Muse is a "win more" card that is too weak by itself
  • Elesh Norn, Grand Cenobite too expensive but a meta call for you

  • I have a Chulane deck that is incredibly similar to this with stax/combos if you want to check it out for some card suggestions [Primer] Chulane's Bounce House [cEDH]

    gato91 on izzet prowess BURN

    2 weeks ago

    Hi, in your image of the deck it's a Bedlam Reveler but you don't have it in your list, in a prowess deck it's useful to use 1-2 copies to do a hand refill. Another suggestion in the main list it's to include Dig Through Time or Treasure Cruise, I prefer the Dig over Treasure, because can search deeper the 2 sparks or threats you need to finish the game and it's instant speed.

    For your side I suggest the following cards, but remember that you must adapt it according with the metagame of where you play:

    • 2 Abrade - Can be used to hit creatures and artifacts.
    • 2 Aether Gust - can buy you enough time to kill you opponent.
    • 2 Dive Down - protect you creatures and count for prowess
    • 2 Sorcerous Spyglass - Can Give you information and turn off walkers and troublesome abilities.
    • 2 Tormod's Crypt - Graveyard hate always important, normally it's better use Grafdigger's Cage but turns off the Arcanist.
    • 2 Lava Coil - Removal that exile
    • 2 Mystical Dispute - Cheap counter vs control
    • 1 Negate - Cheap counter vs heavy non-creature spell decks.
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