|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
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Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
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Dig Through Time Discussion
5 days ago
I feel like it is a missed opportunity not to use a Partner if you got the option. Having access to a larger card pool will give you an edge and as long as it is only a splash you won't even need to mix up your mana base much. Heck you could even just run the second commander without splashing any other cards because you have lands and artifacts in your deck that can make mana of any color. You only need to make one off color mana to play the secondary commander.
Here is my build Vial Smasher & Kraum EDH if you want to check it out. Kraum, Ludevic's Opus is great because he is just generally a strong card without needing synergy and having access to blue is huge. You get cards like Deep-Sea Kraken, Dig Through Time, and Treasure Cruise.
Another option would be Ikra Shidiqi, the Usurper because a big body with life gain is nice and green gives you more ramp options and big beefy creatures. Akiri, Line-Slinger is also nice if you want to be more aggressive. Though white doesn't add much to the game plan and you don't run a lot of artifacts right now.
1 week ago
Hey, so here is the deck I copy and pasted and modified a bit:
I took out Pyroblast and Notion Thief because I don't play against enough blue decks to justify it, and replaced them with Treasure Cruise and Dig Through Time. At that point, I figured with those two and Time Spiral, Ad Nauseam would have the potential to do just way too much damage to me to be worth it. I took it out, and thought for a bit on what could possibly ever replace a card like that in a deck like this. I ended up adding Whir of Invention to EoT Aetherflux Reservoir, but now I'm left wondering if it's even a lab man deck or not now. Is Mind's Desire and Demonic Consultation really what fuel the lab man win, and are they enough on their own? Or at this point, without Nauseam, is it even worth having lab man in the deck?
I also revised the lands a bit as well. I have the duals, and I wanted to use the cool new battlebond dual lands, since this is for competitive pod commander, not 1v1 or anything.
What are your thoughts on my version?
3 weeks ago
Don't fight the self mill and discard, embrace it and use things like Balthor the Defiled, Zombie Apocalypse and Living Death. In short consider things that mass reanimate and cards with madness such as From Under the Floorboards or Frantic Purification, flashback like Unburial Rites or Army of the Damned also delve with things like Dig Through Time, Temporal Trespass and Treasure Cruise.
Other creatures that transform your graveyard into an extended hand are things like Phyrexian Delver, Chainer, Dementia Master, Havengul Lich, Coffin Queen and Dralnu, Lich Lord, although care must be taken when utilizing him. I CANNOT state enough how useful Havengul Lich is, he IS obscene with Rooftop Storm... and Sidisi, Undead Vizier. While it does not play things from your graveyard Wonder can be nasty, so many flying zombies.
If you meta has any similarities to mine then you may have issues keeping Rooftop Storm, besides counter magic the best way I have found to get around enchantment hate and it getting milled is Crystal Chimes and Academy Ruins. On that note this commander is also a prime candidate for Crucible of Worlds.
I don't know if you knew this trick or not but Zombie Trailblazer does not ADD swamp to the land type but rather makes the land a swamp and ONLY a swamp so if you have enough tokens and your opponent is not black you can easily lock them out of their colors.
Looks like fun +1
3 weeks ago
Have you considered cards which have a high cmc, but can be cast for a cheaper rate like Dig Through Time and Treasure Cruise or the Emerge eldrazi like Elder Deep-Fiend, Vexing Scuttler, Distended Mindbender?
Also, Bone Harvest is great with Yuriko.
1 month ago
In terms of card draw spells in decks that aren't meant to play control, I run these usual suspects: Ponder, Preordain, Serum Visions, Opt, Sleight of Hand, Impulse, Anticipate, Treasure Cruise, Dig Through Time, & Deep Analysis. That's 10 cards, or 10% of your deck. The chances of having any in your hand at any one time is pretty good, especially when you accompany those with the Curiosity you already play, your deck really starts to flow. I can't stress to you how important cantrips are; they are basically free cards - especially the 1-mana ones. If you play 10 1-mana cantrips, your deck is effectively 90 cards, which helps you get to the things you want to do quicker.
I understand your want to be able to cast cards off of Daxos' ability, but running more lands doesn't inherently insure that, since you're only able to play one per turn (in most cases). I think what you want are more mana rocks, since you can play multiple per turn and they usually net you extra mana, any coloured mana, card draw, or any combination of the 3. Easy cheap options are Thran Dynamo, Commander's Sphere, and Fellwar Stone.
Lastly, a personal preference of mine is to make sure that the types of spells I'm playing (card draw, counters, ramp, game enders, etc) are being played in meaningful numbers. For card draw in a deck that isn't synergistic with card draw (think your deck vs The Locust God), it's 8-12. For counters in the same scenario (your deck vs Talrand, Sky Summoner), it's 7-10. These numbers, in my experience, ensure that you are getting card draw spells when you need them, and holding at least one counterspell in the first few turns. Obviously statistics isn't the same as chance, but having cards that are more-or-less the same reduces the effective chance that you draw something you don't need. I mention this because if you decide you want to keep any amount of counterspells in your deck, you don't need to cut any that you currently run, considering you're at (what I would consider) bare minimum for relevancy.
Of course, we all play magic differently, but I hope you at least keep these things in mind when you are playing next. Good luck, +1 because I think the deck still looks super sweet.
1 month ago
Cool deck. You should look into cards with delve like Temporal Trespass, Dig Through Time, and Treasure Cruise. You can cast them for cheap but their high cmc will let you cast almost anything else from the top of your deck with Rashmi's trigger. You could also look into cheap cards that allow top of the deck manipulation, like Brainstorm, Ponder, and Sensei's Divining Top. Momir Vig, Simic Visionary also has amazing synergy with Rashmi, allowing you to cast whatever you tutored for to the top of your deck. You should also consider adding some sort of card that let's you close out a game. Cards like Mind's Dilation, Craterhoof Behemoth, or Avenger of Zendikar come to mind. Hope this was of some help.
1 month ago
Cariddis Interesting that nobody has ever told me about that combo, I will take a better look at that later when I get home. Regarding Dig Through Time and Treasure Cruise I only avoided those because I don't like the idea of exiling cards from the graveyard, considering I have some ways to get cards back. But now that you talked about them I will reconsider adding those. A card I haven't added yet but I have at home is Mystical Tutor, just don't know what to swap with it.
The reason why I haven't invested as much in this deck as expected, due to how much I like it, is because sadly I don't play it often. My playgroup doesn't like to play against it so I only use it sometimes or in the tournaments where winning matters. Gladly I built another deck I also love, with Toshiro Umezawa, which is the one I use the most and thus the one I have been investing more in, actually waiting for some new cards I bought to upgrade it. Also the playgroup doesn't bitch about that one ahahahah.
But thank you a lot for the suggestions.
1 month ago
I really like your deck. I strongly suggest you start focusing on one commander instead of optimizing and building multiple ones at once. Since Talrand is your pet deck, you should save money to buy stronger (and alas more expensive) cards for it.
as a general rule, if a card is banned in other formats, especially eternal ones, it usually means it's absolutely broken and therefore that it must be included wherever it's legal. Get cards like Dig Through Time and Treasure Cruise, they're extremely good.
you could try the combo that often other Talrand deck use, running Mass Polymorph and getting Teferi, Mage of Zhalfir, Deadeye Navigator, Palinchron and Sphinx of Magosi. When you've drawn all your deck you kill your opponents with Blue Sun's Zenith.
Hope my suggestions will help :)