Mind Spring

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Merfolk vs. Goblins (DDT) Rare
Duels of the Planeswalkers (DPA) Rare
2010 Core Set (M10) Rare
Morningtide (MOR) Rare

Combos Browse all

Mind Spring

Sorcery

Draw X cards.

Mind Spring Discussion

Optimator on Nikki Borgees

1 month ago

"One-card wincons" to consider: Insurrection , Expropriate , Painful Quandary , Rise of the Dark Realms , Revel in Riches , Cut / Ribbons . Perhaps Clone Legion , Rite of Replication , Mogis, God of Slaughter , Hour of Promise , Blatant Thievery , Grave Betrayal , or Mind's Dilation .

The Chain Veil , Inexorable Tide , Contagion Clasp , and Contagion Engine maybe?

One thing to think about is getting Nicol Bolas flipped and maybe joined by the other planeswalkers and casting Obliterate , Jokulhaups , Devastation , or Decree of Annihilation . Almost guaranteed ultimates. Nicol Bolas, Dragon-God would be the best--proxy for now and include in first build?

Possible upgrades:

Boardwipes: Toxic Deluge , Black Sun's Zenith , Hour of Devastation , Decree of Pain , Curse of the Swine , In Garruk's Wake , Deadly Tempest , Evacuation , Nevinyrral's Disk , Last One Standing , Perilous Vault , Oblivion Stone , Kindred Dominance , Necromantic Selection , Subterranean Tremors

Removal: Capsize , Bedevil , Hero's Downfall , Chaos Warp , Kolaghan's Command , Reality Shift , Pongify , Rapid Hybridization , Vraska's Contempt , Rakdos Charm , Price of Fame , In Bolas's Clutches , Plaguecrafter , Merciless Executioner , Fleshbag Marauder , Unstable Obelisk , Vandalblast , By Force , Shatterstorm , Hostage Taker , Yawgmoth's Vile Offering , Settle the Score , Dark Impostor , Hour of Glory , Sever the Bloodline , Silence the Believers , Spread the Sickness , Slave of Bolas , Electrodominance

Draw: (I would add Erebos once you're home) Patient Rebuilding , Phyrexian Arena , Greed , Arguel's Blood Fast  Flip, Notion Thief , Windfall , Mystical Tutor , Blue Sun's Zenith , Pull from Tomorrow , Stroke of Genius , Braingeyser , Mind Spring , Expansion / Explosion , Invoke the Firemind , Deliver Unto Evil , Augur of Bolas , Painful Truths , Fevered Visions , Search for Azcanta  Flip, Fact or Fiction , Dig Through Time , Treasure Cruise , Tidings , Thassa, God of the Sea , Day's Undoing , Reforge the Soul , Standstill , Deep Analysis , Necrologia , Steady Progress , Tezzeret's Gambit , Oath of Jace

Random utility: Ophiomancer , Metallurgic Summonings , As Fortold, Pendrell Mists , No Mercy , Stranglehold , Fated Return , Dark Intimations , Spellseeker , Sire Of Insanity , Thief of Sanity , Spark Double , Primal Amulet  Flip, Dragon's Hoard , Mystic Retrieval , Shreds of Sanity , Spelltwine , Ashiok, Dream Render , Torpor Orb , Baleful Strix , Darksteel Myr , Solemn Simulacrum , Wayfarer's Bauble , Vedalken Orrery , Saheeli, Sublime Artificer , Will Kenrith , Mana Geyser , Gem of Becoming , Thran Dynamo , Narset, Parter of Veils , Keranos, God of Storms , Thrilling Encore , Star Compass , Coldsteel Heart , Kazuul, Tyrant of the Cliffs , Ensnaring Bridge , Crawlspace , Expedition Map , Burnished Hart , Torment of Scarabs , Cruel Reality , Mnemonic Betrayal , Yawgmoth's Will , Bloodchief Ascension , Nightscape Familiar , Gonti, Lord of Luxury , Thaumatic Compass  Flip, Dreadhorde Invasion , Fraying Omnipotence , Thrummingbird , Viral Drake , Past in Flames , Mizzix's Mastery , Omniscience , Tainted AEther , Aid the Fallen , Deepglow Skate , Flux Channeler , Rings of Brighthearth , Silent Arbiter , Meekstone , Mudslide , Astral Cornucopia , Everflowing Chalice , Lethal Vapors , Sunbird's Invocation , Stolen Strategy , Maze of Ith , Spreading Plague , Merchant Scroll , Polluted Bonds , Black Market , Grave Upheaval , Memory Plunder , Pain Magnification

Beaters: Dragonlord Silumgar , The Scorpion God , The Locust God , The Scarab God , God-Eternal Kefnet , God-Eternal Bontu , Darksteel Colossus , Colossus of Akros , Visara the Dreadful , Tsabo Tavoc , Avatar of Woe , Balefire Dragon , Nicol Bolas , Hellkite Tyrant , Bladewing the Risen , Grave Titan , Inferno Titan , Steel Hellkite , Vampire Nighthawk , Torrential Gearhulk , Noxious Gearhulk , Combustible Gearhulk , Dominus of Fealty , Roil Elemental , Tidespout Tyrant , Kokusho, the Evening Star , Keiga, the Tide Star , Ryusei, the Falling Star , Wrexial, the Risen Deep , Etali, Primal Storm , Nezahal, Primal Tide , Tetzimoc, Primal Death , Dread , The Haunt of Hightower , Niv-Mizzet, the Firemind , Razaketh, the Foulblooded , Enigma Drake , Crackling Drake , Archfiend of Depravity , Sheoldred, Whispering One , Thing in the Ice  Flip, Niv-Mizzet, Parun , Sepulchral Primordial , Molten Primordial , Diluvian Primordial , Ob Nixilis, Unshackled , Sire of Stagnation , Utvara Hellkite

SideBae on Kira

1 month ago

You seem to be running two copies of Voltaic Key ... I don't think that's allowed in EDH.

If you're playing Mono-Blue good stuff, I highly suggest Mystic Remora as a source of early card advantage.

I also suggest running Counterbalance in conjunction with Sensei's Divining Top and Jace, the Mind Sculptor .

Preordain is good in conjunction with Ponder .

Windfall is good, like your Timetwister with Narset, Parter of Veils .

Clever Impersonator , Stunt Double and Phyrexian Metamorph are better than Clone . You should consider them.

If you've got the budget for Timetwister , Invoke Prejudice is pretty stupid good.

I think Cyclonic Rift is better than Nevinyrral's Disk .

Deserted Temple has REALLY good interactions with Thawing Glaciers . You should consider running it. Also, I think a basic Island is better than Halimar Depths .

In mono-blue, you might want to consider Back to Basics .

If you're running Academy Ruins , I suggest Mindslaver . It's a... good combo.

I think Blast Zone is better than Powder Keg .

I don't think you should run Bonehoard , because your general counters the first equip activation.

If you want to run Ancestral Vision , I suggest As Foretold . As Foretold also has the added benefit of being able to cast a counter spell for free on each opponent's turn.

It depends on how much you feel you need to hold up counter magic, but I think Stroke of Genius is better than Mind Spring , if only because you can cast it on an opponent's end step.

Strip Mine is useful as a 1-of effect to take out The Tabernacle at Pendrell Vale or other obnoxious lands. I don't think you need the Wasteland as well; you may have more luck with just a basic Island , especially if you choose to run Back to Basics .

Mana Maze is good in mono-blue decks, as is Sapphire Medallion .

Consecrated Sphinx is good as a value blue card. The card advantage is just nuts.

Dig Through Time and Treasure Cruise are great for late-game card draw.

Good luck with deck building!

cyrusthelin on Two Drop Tribal

3 months ago

This is awesome!

When WotS comes out Finale of Revelation seems perfect. Also maybe even Mind Spring .

Sweet deck, +1 from me!

SynergyBuild on War of the Spark EDH ...

3 months ago

I wanted to take this time to go over every card I think that will play a role in the EDH format from War of the Spark.

I will grade cards based on how many colors they require, how useful they are in how many decks, and will note where and why each could see EDH play.

Because there are 36 different planeswalkers, I think the planeswalkers are the proper place to start with this list.

The first ones I want to go over are the rare and mythic planeswalkers that will see play like the normal planeswalkers; value engines:

Liliana, Dreadhorde General - 9/10 - This card is a really good engine at 6 CMC in black. It has serious tribal synergies, aristocrats synergies, hits each player on the -4 (which draws you cards), and feels like a better Elspeth, Sun's Champion for black. It is worth it in most 75% black lists and any casual deck that can afford it.

Nissa, Who Shakes the World - 7/10 - Mono-green card? two color decks can use it too, but seriously a powerhouse. Mana doublers are always nice, and while green is perhaps already the best at ramp and so may not need it, but it does also untap a land per turn giving you ~2 additional mana, and the ultimate is insane. The issue with it as a mana doubler is that, being a planeswalker it can just die. It does, however protect itself. Seems possibly great, but probably just another really strong green ramp 5 drop.

Jace. Wielder of Mysteries - 7/10 - This card appears to be a normal Jace Phyrexian Arena effect for most mono-blue decks, but can be really strong givne you are a blue-black deck. If you can afford triple , I think using it with Demonic Consultation , naming a card outside of your deck so you exile your deck, then draw a card with Jace's +1, winning the game. It is a cheeky combo, but I see this card perhaps using it to win some number of games.

Nicol Bolas, Dragon-God - 6/10 - I know I am not super high on this card, but that mana cost is really the issue. Otherwise, it is a great walker once it hits, giving you huge card advantage, 4 cards in your favor with each opponent exiling and you drawing, and the static gives you a lot of advantage in a planeswalker deck or against them. It has removal, it has a lot. The ultimate seems... weak? Not bad, however.

Ugin, the Ineffable - 6/10 - Great walker for colorless decks. So far all of the colorless walkers has been good before, but they have been good outside of just colorless decks, however, I don't think that makes this bad.

Tamiyo, Collector of Tales - 5/10 - 2 colors makes this worse, and being singleton the +1 isn't great, but the static ability makes up for that a lot, giving it serious value. The +1 is self-mill, so you need a deck that can abuse that to get true mileage out of it. Even without, the -3 is Regrowth and I think is very strong. It feels about right for the mana cost, but need to be in a self-mill deck, or needs to be in a metagame wiht a lot of discard/sacrifice effects running around.

Vivien, Champion of the Wilds - 5/10 Green walker that draws you a card a couple of times maybe and has some flash use. It doesn't seem bad, but not something particularly powerful outside of green lists that need more card advantage or selection.

Chandra, Fire Artisan - 4/10 Red Chandra with card advantage. Static and ultimate seem medium. Not much better in many ways than the enchantment varients on this.


The more specific walkers that need a specific strategy are listed here. I rated them out of ten, only for decks in which they fit, like lifegain for Sorin, Vengeful Bloodlord .

Saheeli, Sublime Artificer - 9/10 - Stellar card for artifact decks with the loyalty ability. It works with numerous other archetypes, however, token strategies like Brudiclad, spellslinger decks that storm off and now have a token army to back it up, etc. It works in walker decks and protects walkers whenever you cast more. It is just really strong for its cost, which is very versatile.

Tezzeret, Master of the Bridge - 7/10 - A

Huatli, the Sun's Heart - 6/10 - All of the Assault Formation effects for the walls deck are useful. Its lifegain isn't even irrelevant.

Ajani, the Greathearted - 5/10 - Good in some W/G walker decks or some +1/+1 counter lists? Bad +1 makes this medium, and you can only use the -2 twice... Still strong as effects go and low cost.

Gideon Blackblade - 5/10 - A white-weenie aggro card that gets around your own sweepers, protects other creatures, and is really good with the -6 as well. Lifegain and other combat tricks aren't bad on this either.

Ral, Storm Conduit - 5/10 - A storm combo card, that has some value effects. It doubles spells and could be strong in some spellslinger lists.

Ob Nixilis,the Hate-Twisted - 4/10 - Good walker for Nekusar, not gonna see play much outside of that.

Sorin, Vengeful Bloodlord - 4/10 - Mass lifegain anthem effect, some targetted damage, and reanimation makes this pretty strong.

Sarkhan the Masterless - 4/10 - Good for dragon decks? Not really great in them, but can see play there.

Domri, Anarch of Bolas - 4/10 - REamp, anti-counter, and anthem effect. Not bad.

Kiora, Behemoth Beckoner 3/10 - Good in Stasis decks or decks that have large numbers of big creatures? It is ramp, while not being great.


Here are the hate-planeswalkers, cards that aren't value engines, but reall like hate enchantments.

Narset, Parter of Veils - 10/10 - Not even bluffing, an effect like Notion Thief or Leovold that doesn't die to creature removal, this is mono-blue, gives you card advantage, and has a high loyalty for its mana cost. It could be really scary with Windfall effects.

Karn, the Great Creator - Becasue sideboards aren't allowed if a single player in the pod doesn't allow them I won't be going indepth with the Mycosynth Lattice combo. Liquimetal Coating is another combo that llows you to destroy lands with the +1, and can kill 0-mana artifacts. It is pretty powerful as a one-sided Null Rod too. Great anti-artifact card.

Ashiok, Dream Render - 7/10 - Anti-graveyards, self-mill or opponent mill, and anti-search? This card hates on a ton of really powerful effects, and is entirely one-sided.

Teferi, Time Raveler - 6/10 - Combo with Knowledge Pool , one sided, flash for your Sorcery, removal/card draw for a bit. Really strong effect.

Dovin, Hand of Control - 5/10 - Not a great stax-piece, but technically one. Feels anti-storm. Had benefits against voltron as well.

Teyo, the Shieldmage - 3/10 - You have hexproof, protects itself a bit, great in a deck that uses walls however.


Outside of walkers, there are a ton of other great cards, I will go over the following in sets of cards:


Lands:

Blast Zone - 10/10 - Perhaps the best card in the set, there are extremely few decks I wouldn't put this in. It is a land that can hit any non-token, nonland, non-0-CMC permanent given some time, enters untapped, and taps for mana too, unlike Maze of Ith or other effects I'd argue are almost worse.

Emergence Zone - 7/10 - Bad flash enabler, but colorless and to all effects, beating Winding Canyon by enabling non-creatures. Enters untapped, for mono-colored decks that want this effect, no reason (mostly) not to run it and not bad.

Karn's Bastion - 6/10 - Needs to be in an infect, +1/+1 counter, or planeswalker deck, but it can do work. Sadly in a deck like Atraxa, I don't think it'd be great since colorless mana is hard to run in the landbase. Still good in numerous decks.

Interplanar Beacon - 4/10 - Strong for some walker lists, that is about it.

Mobilized District - 3/10 - Basically just a wall for some walker decks. If it gets to be free or 1 mana and becomes pretty worth it.


Colored artifacts:

Bolas's Citadel - 10/10 - A huge engine, hard to cast, can fail with double land, but just wins games. Few black decks would miss this in the 75% or casual circles. Like a free-cast Ad Nauseam forever. Comboes with both of Sensei's Divining Top 's abilities.

Vivien's Arkbow - 7/10 - It lets you discard bad cards to hit creatures when you are losing steam and have tons of mana. Really powerful.

Parhelion II - 5/10 - I don't care that this isn't good... look at it...

Oh god I love this. Angellic Helicarrier of DOOOM!!!! <3

BTW the other 2 are bad in EDH


God Cycle:

Ilharg, the Raze-Boar - 7/10 - Combo with Medomai the Ageless . Not a ton else, but all of these gods are very hard to kill, and this one can cheat out eldrazi... seems good.

God-Eternal Bontu - 5/10 - Great in Aristocrats, can be really strong for draw, is really hard to kill.

God-Eternal Oketra - 5/10 - Great in some white decks like Karametra, would be a sweet commander with effects like Whitemane Lion , Kor Skyfisher , Stonecloaker , etc. to trigger her a ton of times. Sweet with Odric, Lunarch Marshal , with a token and her out all of your creatures gain doublestrike and vigilance!

God-Eternal Kefnet - 4/10 - Not sure where this fits? It is card advantage, and could work in some decks that draw on opponents' turns? I am not thinking this is a great card. Good Body and is pretty strong with the god invulnerability effect.

God-Eternal Rhonas - 4/10 - Green five-drops are often better than this. Not bad, just kind of not a strong ability. Good with other anthem effects as a finisher if you have some trample enabler.


Finale cycle:

Finale of Devastation - 9/10 - Reanimate and tutor a creature to the field? This seems incredible. Green Sun's Zenith that also reanimates a card is huge! Also, like instant win if you use it at x=10+

Finale of Revelation - 8/10 - Better Mind Spring is good. Also, High Tide storm make it a little scary if that ends up being a thing.

Finale of Eternity - 7/10 - Really strong, but mana intensive for a triple Murder . Great black removal spell for many decks however.

Finale of Promise - 7/10 - Also really strong, this card seems to be for spellslinging. Requires instants and sorceries to double up on freecasting, but is still good.

Finale of Glory - 6/10 - Big White Sun's Zenith at sorcery speed with huge benefit at x=10+. Seems strong? I can't say taht the vigilance on the tokens are bad, but being a sorcery it isn't hard to sweep.


The following cards are not part of a cycle:

Command the Dreadhorde - 9/10 - 6 mana for a Reanimate any number of creatures/walkers in any graveyard? Hugely underrated IMO.

Liliana's Triumph - 8/10 - A great removal spell that doesn't target creatures, players, and is instant speed. It is 2 mana, splashable, and gets around indestructible. If you run Lilianas, that is just gravy on top.

Fblthp, the Lost - 8/10 - Great commander with Proteus Staff , strong effect, and is just a good card for blue creature decks like Animar, Soul of Elements . Strong.

Time Wipe - 8/10 - Incredible powerful in some decks, think of it with an Archeaomancer. Yep. Infinite board wipes ;). Otherwise just a sort of better Day of Judgment .

The Elderspell - 7/10 - Anti-walker, really good at what it does, and can be used in conjunction with other walkers to hit a fast ultimate!

Narset's Reversal - 7/10 - Just a strong counterspell option, that acts like a Remand or Venser, Shaper Savant with different upsides. Really strong because it gets around "can't be countered" cards, and copies really game-ending x-spells while bouncing them back at the same time. I expect tons of 2-for-1s with this.

Dovin's Veto - 7/10 - Better Negate at the cost of an additional color in its cost. Really strong, and will see tons of play IMO. U/W control variants will take this card and run it over other control decks for some serious power.

Return to Nature - 7/10 - Naturalize with graveyard hate as another option. Surprisingly versatile, and always better classics are great!

Deliver Unto Evil - 7/10 - Strong political card, godly with a Nicol Bolas walker. Feels like it could be breakable, but I don't know how yet.

Neoform - 7/10 - Strong tutor like Eldritch Evolution , doesn't exile itself, adds a +1/+1 counter, etc. I see it with +1/+1 counter decks, or just Simic Creature lists in general I imagine fetching Eternal Witness then recurring this then sacrificing E-Wit will become a common playline to go from 2 drop to 4 drop.

Ignite the Beacon - 6/10 - Walker decks will use this to great effect, but it just seems powerful for some non-walker decks that have a few. Instant speed I really think makes it good for control decks holding up mana for countermagic.

Single Combat - 6/10 - Really good sweeper in white, a color with a ton of really good sweepers, but still, it is strong and will go into a lot of white lists. Don't underestimate this in decks with 0 or just a few walkers/creatures, it gives you turns on many opponents.

Dreadhorde Invasion - 6/10 - Good in zombie tribal, otherwise on its own it seems... weak? It isn't bad, and as a value engine has potential in token and +1/+1 counter strategies, as well as just lists that want chump blockers each turn. Worse Bitterblossom for many decks. Where it shines in in combos with sacrifice outlets and Contamination !

Krenko, Tin Street Kingpin - 6/10 - New Krenko that isn't broken, but is less maan and is a great addition to any goblin deck, while making tokens? Sign me up! The flavor is dripping on this card, and it is a really good tribute to the Mob Boss himself.

Solar Blaze - 5/10 - Not exactly much better than Day of Judgment , and even Deafenning Clarion may be better in some decks, but for decks, with specifically higher toughness than power it can be a one-sided sweeper!

Massacre Girl - 5/10 - Black sweeper, good with big demons? I can't see this being insane, or even a big commander, but could make for a fun control commander, and I wouldn't be surprised to see this in flicker lists.

Domri's Ambush - 4/10 - +1/+1 counter, one-sided fight, hits walkers, instant speed? Seems strong as a budget removal spell in Gruul, but has capabilities in many other lists as a real piece.

Kasmina's Transmutation - 4/10 - Anti-commander enchantment, but unlike Darksteel Mutation , which doesn't leave chump-blocking on the table to kill it off, or even most removal spells, this one doesn't have that bonus. Good in budget blue decks, and will probably see a lot of EDH play in casual circles.

Arboreal Grazer - 4/10 - Strong in decks like Tatyova, Benthic Druid , big land-ramp decks or land-matters for it's 1 cmc effect. Chump duty after. Doesn't seem bad.

Dreadhorde Arcanist - 3/10 - Requires pump effects, self-mill, or a spell-slinging deck, and a lot of setup, and can be blocked without too much difficulty, but does have some power. Not sure where it fits.


This will be updated with ~30 more really cool cards from War of the Spark!

zapyourtumor on Master Flicker [Primer]

3 months ago

Sorry for the double post, but maybe Mind Spring ? If you really don't like the sorcery speed, maybe Pull from Tomorrow ?

Hustleberry on The Ceaseless Eldrazi Horde

3 months ago

Since I playtested your Deck and find it personally one of the most wicked EDH decks I have ever played, I came with some tweaks along which have proven themself very efficient in my version of your Deck Idea.

  1. Enter the Infinite together with Nexus of Fate gives you an eternal "your turn only" loop which is a very efficient way for make the stage free to all the Eldrazi in the queue.

  2. No Mercy is a pretty good Attack-stopper in early to near mid game, since in a true multiplayer match, in which the other players realize how dangerous you are, they will not attack you since they're too afraid of being naked for the attacks of the other players.

  3. Blue Sun's Zenith is despite the higher mana costs much more better than Mind Spring . So you have the choice to use it for yourself (and normally you don't do that in early game, just in mid or late or shortly: in situations where enough mana is ready to be used) or let an enemy draw himself to death.

  4. Platinum Emperion speaks for himself. Colorless, so why not using it? (For sure, it does not fit into the "Eldrazi" Flavor, but Ravnicas Supreme Verdict, or an old school Defense of the Hearth does not either. So why not making excuses and add the Emperion? The plus in effectiveness can not be denied.

  5. It That Betrays is such much better than Artisan of Kozilek , since it a) synergizes with it's own annihilator effect and has synergy potentials with "All is Dust" and b) has potential for future board wipes in "WAR" like "Single Combat" So why getting back just one creature from your grave, when there is the potential to get x>1 permanents from another player (every turn you attack) Needless to say, it's ability supports other annihilator effects of the Titans or the Pathrazer.

kamarupa on Kiora's Mangroves

3 months ago

Thanks a bunch for the suggestions, heckproof! Unfortunately, I was already aware of Arbor Elf and that I could create infinite mana with it. I am also aware that Bloom Tender is an even faster infinite mana combo. I'm not really interested in infinite mana, tho. What the deck really needs is another spell like Freed from the Real . I've considered trying to use Crab Umbra and Intruder Alarm , but their abilities are just too slow.

Also, I can already tutor up Mind Spring with Muddle the Mixture .

Austin_Smith_of_Cards on Taptics

5 months ago

Blue Sun's Zenith should probably replace Mind Spring . Costing one more shouldn’t matter to a deck like this, but also instead of Spring you can point it at your opponent with infinite mana to deck them out

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