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|2010 Core Set (M10)||Rare|
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Mind Spring Discussion
3 days ago
UncleDurkaDurk Use double brackets to link cards.
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The deck as a whole looks fine, if not a little slow
5 days ago
Let's get you some wincons, and fix that landbase.
First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.
Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.
- Storm Sculptor + Tishana, Voice of Thunder
Now for some wincons:
-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).
-Spelltwine. - River's Rebuke
-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)
Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.
Last couple of swaps to make:
The bling: Staff of Domination (more kydele comboing)
other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor
2 weeks ago
Hey, thank you very much for your suggestions.
I always liked Coat of Arms especially in tribal decks like this. But the meta in my playgroup is very tribal heavy and therefore i don't want to use it. Even the non tribal decks Play a lot of token synergie which benefit more than my merfolk deck from it.
True-Name Nemesis is a great Idea. Im gonna test it to see wether ist worth ist Price for me :D
Coralhelm Commander was in my deck before but got replaced with Merfolk Mistbinder. I found it quite slow compared to the Mistbinder and my goal is to win as fast as possible since my lategame is not that strong.
1 month ago
I like Beast Within a lot in my defender deck, but I also run almost exclusively 0/4+ creatures.
Given your ramp is defender dependent, I'd suggest running more defenders over the spells you listed as potentially extraneous. Also, more draw card, as having a ramp almost always means you end up top-decking too quickly. And of course, more control/removal is usually good, too.
Maybe sideboard Wall of Tanglecord for reach.
2 months ago
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
5 months ago
I like the deck, but do you think that 40 lands might be a little much? I recommend cutting a couple and adding some draw X spells so that you can refill your hand more easily, such as Mind Spring or Blue Sun's Zenith.
5 months ago
Some good card draw cards I would recommend would be Recurring Insight, Mind Spring and Arjun, the Shifting Flame. I have a similar deck to this, except Niv-Mizzet, the Firemind is the commander, so take a look at my deck Draw Power (Niv-Mizzet, the Firemind) for some inspiration or ideas.
5 months ago
The first thing that I would suggest is cutting out the bounce lands. Not only do they put you a land behind, but they also put you a turn behind. That's something narset can't afford. It would be better to replace those lands with basics until you can grab the shocks.
Next, I would take out all equips and replace them with buffing enchantments like Indestructibility and Tricks of the Trade. Steel of the Godhead is also a wonderful include along with Volcanic Strength.
Replace manalith with Darksteel Ingot. Ideally, you don't want 3drop mana rocks, but darksteel is better than manalith until you can grab moxes.
I would replace the creatures with either stax pieces or spells that make tokens, just so you don't fizzle on a narset attack. Rhystic Study, Mystic Remora, Ghostly Prison, Smoke, Raise the Alarm, Talrand's Invocation. The last two aren't great, but they all provide a small amount of protection against attackers. Replace Minds Aglow with Mind Spring for a better effect.
Most of these suggestions are budget friendly, mildly competitive and will get you set in the right direction for less than $100 (with shocks added to the price)