Mind Spring

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Rare
2010 Core Set (M10) Rare
Morningtide (MOR) Rare

Combos Browse all

Mind Spring

Sorcery

Draw X cards.

Browse Alters

Price & Acquistion Set Price Alerts

DPA

M10

MOR

Ebay

Recent Decks

Mind Spring Discussion

airbornezenith on Saheeli, The Gifted Value Beats

4 days ago

I run a Saheeli, the Gifted list with the same goal that is very consistent if you wanted to check it out. How does this deck usually play out?

I run a few X spells such Braingeyser and Mind Spring as they scale with Saheeli. Goblin Welder is cheaper than Trash for Treasure. It is also repeatable and can target other peoples graveyards. I think Scrap Trawler is better than Myr Retriever because it will give a similar effect to all of your artifacts so you are constantly cycling when something dies. Plus if a board wipe happens you will likely replace a few things that died earlier and be in a better position to rebuild.

Speaking of board wipes I would run Cyclonic Rift and All Is Dust. They can flat out win you the game and Saheeli can put her extra mana towards the overload cost.

Since you are running Mycosynth Lattice I would also run Darksteel Forge. It makes everything you have indestructible. Running that with Padeem, Consul of Innovation will give everything you have hexproof in addtion to indestructible.

It That Betrays is a great Mirage Mirror target. My playgroup tends to sacrifice lands first so getting 4 lands per turn from them is a hoot.

Do you get much use out of Storm the Vault? Its been a dead card in my hand evey game. I always already have the mana to drop an Eldrazi so it just seems like extra.

I almost forgot Master Transmuter can change out your Servos for Blightsteel Colossus or any other artifact you have. She can also do it in response to someone trying to kill an artifact. You can just flop it for something else in your hand in response and then drop it again the next turn.

I like the inclusion of Reality Shift. It is definitely going to find a home in my own deck.

Have fun playing! I think Saheeli is a lot better than people give her credit for.

enpc on Freed from the Real in ...

1 week ago

SMASHER101: Two things, 1) Arcedes' trigger is not a may, so you will deck yourself recurring Mind Spring and 2) that still hinges on Temur Sabertooth in that case.

enpc on Freed from the Real in ...

1 week ago

Can I just say that Memnarch is bad. If your play group doesn't like combo then they won't like Memnarch. The risk/reward profile is way too high for it as a card. It draws far too much hate for the value it generates. Plus outside of combo it is clunky and terrible.

The other issue is that Memnarch is not an "I win" button like USZ is. Just like Villainous Wealth, you haven't actually won the game yet. You still need to do something with him. Yes. I know that you control all the permanents on the battlefield however if you're going to combo, you may as well just play something that outright wins.

On the topic of Blue Sun's Zenith vs Mind Spring, inside of combo USZ is much better. Once you have drawn your deck it will be the only card left in it and your hand will be full of defender creatures. Simply cast one of them, draw USZ and then play it. Then rinse and repeat for all the rest of the opponents at the table. With Mind Spring, you need to set up some sort of graveyard recursion loop which you may not be able to do if Eternal Witness is in the yard.

SMASHER101 on Freed from the Real in ...

1 week ago

I just skim lists usually, but I still think Mind Spring is better than mnmnmnmmnmnnnmnmmnmmnnmnnnmnarch

SMASHER101 on Freed from the Real in ...

1 week ago

I like that idea, except I would play Mind Spring instead because it is card draw and you always want card draw weather you have infinite mana or not and memnark is way too durdly without making 100s of mana and doesn't support the walls theme, while Mind Spring will draw walls and help after a board wipe.

Also since you should be playing eternal witness I don't think the shuffle into deck on Blue Sun's Zenith is worth drawing 1 less card most of the time, and as I said, you should be able to win with infinite mana and your deck in your hand no matter what, throw in a haste effect like createrhoof or concorted crossroads if you wand to garauntee winning, (unless someone responds by playing Terminus on your turn. If you suspect something like this or if someone may have a fog (or just always because why not), draw all but 1 card of your deck, then first thing you do is play Eternal Witness to get back your mind spring in case you have to rebuild from something like a combat trick into Hallowed Burial, or if people play Vedalken Orrery. While this is unlikely, I have hosed people by doing this before and there is no reason not to be safe. Another option is Temur Sabertooth which does silly things when you have absurd amounts of mana by duplicating etb effects like createrhoof.

TearsInRain23 on Tatyova Land Denial

3 weeks ago

You could look into running Ulvenwald Hydra as a win con and it can fetch one of your special lands. Rhystic Study, Tolaria West, Seer's Sundial, Stroke of Genius/Mind Spring, and Urban Evolution. Maybe even adding 4 or 5 basic lands will help too.

TotalSundae on Finally a new Phyrexian!

1 month ago

Stroke of Genius over Mind Spring

I don't think there is too much of a need for Leyline of Anticipation seeing as this deck is already set to do a lot of creature-based stuff with haste. I think the orrery is enough.

Pirate's Pillage is pretty high costing for what you are trying to do, there are a plethora of cards you could put in over it.

You have both Treasure Cruise and Dig Through Time while you deck isn't instant\sorcery heavy, which is just bad value. Would probably cut one for a more progressive draw spell.

Spell Swindle for Arcane Denial, Rapacious One for literally any other token generator. On-hit effects are so bad in EDH.

Cards like Hordeling Outburst, Krenko's Command, and Dragon Fodder are pretty bad value with the number of board wipes in the format. To contrast this, cards like Karn, Scion of Urza are much better because they are repeatable effects that have a larger impact when it isn't your turn. Those token generators at sorcery or even instant speed are pretty bad value for EDH imo. You would be better suited by many of the effects that you already have.

Where the fuck is Helm of the Host. Biiiiiiig missed opportunity here. I love that card to death.

Overall I would say without going through more than two of your custom sections that this deck needs a change in development ideology. Try to make the deck centered around the idea that you can count on 2-3 tokens on the battlefield through the effects of your permanents. There are cards that do this, but I have yet to curate them. Right now you have a lot of bad value to pull off some combos, but they all rely on a lot of mana and combat steps, which means its creature based. You are looking for a bad time if you pull the trigger on a deck like that. Remember to also build the deck with the idea that Brudiclad won't always be an option to put onto the battlefield, especially at 6 or more mana. Your cards have to create value for themselves without big daddy Brudiclad there to support them. Brudiclad needs to be a powerful support mechanic, not an overwhelming piece to the deck.

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