Niv-Mizzet, the Firemind

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander 2017 (C17) Rare
Modern Masters 2015 Edition (MM2) Rare
Duel Decks: Izzet vs. Golgari (DDJ) Mythic Rare
Promo Set (000) Rare
From the Vault: Dragons (DRB) Rare
Guildpact (GPT) Rare

Combos Browse all

Niv-Mizzet, the Firemind

Legendary Creature — Dragon Wizard

Flying

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.

: Draw a card.

Price & Acquistion Set Price Alerts

A25

C17

MM2

Ebay

Recent Decks

Niv-Mizzet, the Firemind Discussion

cdkime on Nekusar 1st Deck

2 weeks ago

Here's some advice based on my own experiences with Nekusar:

  • I don't like Howling Mine, Temple Bell, and other cards of this ilk. They seem like they should work, but, in my experience, they are more harmful than helpful. Cards like Howling Mine increase the chances of opponents drawing their answer to Nekusar, and then do not help you win once he has been removed. Instead of focusing on slow, passive draws causing victories, your focus should be on explosive plays removing as many players as possible.

  • The Locust God and Niv-Mizzet, the Firemind are fantastic creatures, and provide strong alternate win conditions. I'll touch a bit more on Niv-Mizzet in a bit.

  • Dark Deal, Whispering Madness, Winds of Change, and Magus of the Wheel are some more wheel effects you can add.

  • Teferi's Puzzle Box is an absurdly powerful card with Nekusar--free wheel every single draw step!

  • Library of Leng negates some of the ill effects of wheels, allowing you to discard what you don't want, and keep what you do. You can engineer some powerful hands this way.

  • Forced Fruition turns their every spell into a death sentence.

  • Curiosity and Helm of the Ghastlord give you tremendous card draw. Both also go near-infinite with Niv-Mizzet, providing a strong alternate win condition. Ghastlord combos well with Nekusar, since they are forced to discard every card they draw.

  • Sigil of Sleep turns your wheel effects into mass bounce spells, tearing apart opponent offences.

  • Phyresis wins games quickly. Combined with a wheel, and you can end the game on the spot.

  • Imprisoned in the Moon and Deep Freeze can remove an enemy commander without forcing a zone change. As such, they're forced to just sit there on the battlefield in their transformed state, never being given the option of returning to the command zone.

Hope some of that helps!

NotASunBro on Kami of the Crescent Moon

3 weeks ago

I've made a similar deck, but with Niv-Mizzet, the Firemind as the commander.

You could consider Minds Aglow , Gitaxian Probe , Dream Fracture , Psychic Spiral , Remand , Twincast , Jace's Archivist , and then Consecrated Sphinx for turning your group hug drawing into a self hug, and maybe Laboratory Maniac for the backup if you draw your whole deck.

Overall though, looks like a fun and solid deck! Goodluck :)

And here's My draw everything deck for reference.

cdkime on Lich King Nekusar (Grixis)

3 weeks ago

I would recommend you run some more wheel effects, including Teferi's Puzzle Box. Wheels are what make Nekusar terrifying, particularly once he's been given infect.

Niv-Mizzet, the Firemind and The Scarab God are both incredibly powerful creatures that fit well with Nekusar's general strategy. Niv-Mizzet also goes near-infinite with Curiosity.

Library of Leng reduces some of the downsides of playing wheel effects, as you can use it to engineer a better hand.

Helm of the Ghastlord combos well with wheel effects--they discard their hand, and then are forced to discard all their replacement cards.

Imprisoned in the Moon and Deep Freeze take out enemy commanders without your opponents having the option to return the creatures to the command zone.

Sigil of Sleep turns wheel effects into massive bounce spells, helping clear enemy threats.

LeviathanSenpai on How do you get this ...

4 weeks ago

I'm in a.... well, pickle? I want to incorporate at least these 3 cards in a commander deck to have a better one: Atraxa, Praetors' Voice, Muldrotha, the Gravetide, and Stuffy Doll. In the end, this is a deck I would like to buy to play against my friends because I don't have a deck that can even compete with theirs at the moment. Mine right now is a Hapatra, Vizier of Poisons deck with cards I already had and didn't go out to buy. It works for novice game play but not with advanced decks. I'm facing a $500 Ulamog, the Ceaseless Hunger Commander deck, a $250 Niv-Mizzet, the Firemind Commander deck, a $300 The Mimeoplasm Commander deck, and a fairly expensive Commander deck(he wouldn't tell me how much he spent but he is an expert deck creator. His might be cost effective but lethal.) If you have any tips on how I could make this work, please let me know! I want to keep it from them for the shock factor when it comes out.

Thanks for your time.

P.S: 'Kess, Dissident Mage' didn't link to the card no matter how hard I tried so i added the URL. Sorry in advance.

Spirits on Niv-Mizzet Combo

1 month ago

Hi Thormundr,

I'm not a Niv-Mizzet, the Firemind player, I saw your deckcycle and was stealing your combo information, I'm a Mizzix of the Izmagnus player Mizzix, The Storm EDH player.

In doing so thought I'd mention a few things, see if anything is helpful, probably not,

Fabricate can pull the Isochron Scepter for your Isochron Scepter + Dramatic Reversal (or the Mana Crypt/Sol Ring that is needed to enable the combo?). I know you have Muddle the Mixture to tutor these, but you could Muddle the Mixture the Dramatic Reversal and Fabricate the Isochron Scepter as an additional tool. Worst case you Fabricate a Mana Crypt for net mana.

Merchant Scroll can also Tutor the Dramatic Reversal.

Personal Tutor can pull a Fabricate to top of deck, or if you have Temporal Mastery it can pull that to the top to Miracle for (Personal Tutor) + Temporal Mastery miracle to get the extra turn. You don't actually miss a draw, because you still draw on the extra turn you wouldn't have had anyway (technically). Also I find even if Temporal Mastery is in my hand, Brainstorm can make it favorable, or just wheel it away (not super effective), but you may even cast it for CMC7 in odd cases. Think Twice can Miracle it on opponents turns too, that would be fun.

No Disallow? It's pretty effective Counterspell, albeit CMC3.

You could run Show and Tell + Omniscience + Enter the Infinite, I think Niv-Mizzet, the Firemind would trigger? (but not sure), but your already tutoring enchantments which is very difficult. I know it sucks (no card advantage), but Gamble is a way to tutor a Curiosity and go for the win early. I think Gamble is a necessary evil here due to the difficulty of tutoring enchantments. You could also run Laboratory Maniac to win, even when you Niv-Mizzet, the Firemind + Curiosity maybe you need it to overcome a Trostani, Selesnya's Voice that's gained 60 life or something, just as an alternative to the draw/damage, once your out of cards in your library, no more way to output damage. Beacon of Tomorrows can also save you here too.

Faithless Looting can help with the cycling of the cards too for . Trinket Mage could tutor a Mana Crypt or Sol Ring for or you could add Great Furnace / Seat of the Synod and tutor a land, since Niv-Mizzet, the Firemind is CMC6, ramping spells never hurt.

Lightning Greaves can Haste enable him so he doesn't have to survive, although you have the Counterspell if you don't have a Pact of Negation or a Force of Will handy can protect him, especially in a 4-player pod where you can't Gitaxian Probe everyone. With so few creatures, I get why it's out.

I use Turnabout + Nivix Guildmage to Infinite mana, they can also be used with Frantic Search + Izzet Boilerworks + Nivix Guildmage to Tutor Curiosity or Ophidian Eye or Mind Over Matter. I really over-utilize Nivix Guildmage so probably not right here, but thought I'd mention as it is a tutor to your combos.

Scalding Tarn and Cascade Bluffs would be good land upgrades, you have other fetches so probably didn't need to say this, but Ash Barrens also good because if you need a color it can landcycle and filter out a land, if you dont need it, it comes in untapped and doesn't slow progression down at all.

Anyways, like I mentioned, not a Niv-Mizzet, the Firemind player, but I know how Tutoring really flattens out the consistency on a combo deck, especially one where you have no direct tutors (Gamble) to get the Enchantments to your hand, so some Janky ones might be of interest.

Cheers +1

PS: some evaluations,

Magmatic Insight feels wrong, I like the draw, but sacrificing a land with a CMC6 commander still feels wrong? Plus if you draw it later in the game, it could be a dead draw until you draw a land.

Thought Scour is a pod-specific card? I don,t see much graveyard recursion here, so I assume your pod is top-deck tutoring that you need a response too? Or maybe just looking for as many Cantips as possible? Maybe Whispers of the Muse if you have the infinite mana going, gives you the infinite draw too.

Flusterstorm feels like a dead draw sometimes, especially against . If it's in your opening draw, it probably great, outside of that it's going to be less effective (but not always).

Shinwizzles on Jhoira of the Ghitu EDH: Suspend to the End

1 month ago

defwalter_white, the Lightning Greaves and Swiftfoot Boots are in the deck to protect Jhoira of the Ghitu, since she's a target as soon as she hits the field. I guess it'd help if I threw a Laboratory Maniac in the fray to assist with the Enter the Infinite card. I figured that if I have my entire library in my hand, that I'd be able to come up with something to close the game out before I drew my final card. Hasn't come up in a game yet.

I try to avoid tutoring in many of my decks. Tutoring removes a lot of the variety, and with it, some of the challenge of piloting a deck. I mean, I could throw the ol' Isochron Scepter and Mystical Tutor combo in there and tutor up every spell I could want, but that kills a lot of the variability of the deck.

As for the Eldrazi, not sure if you just missed them or what, but they are definitely in the deck. I've got all of the good legendary ones in there, and a fair amount of non-legendary ones too. I think the only legendary one I'm missing is Emrakul, the Promised End, and that's because she sucks.

Mystic Remora and Rhystic Study are indeed great for card draw, but don't really fit in the theme of the deck. I've got Arcanis the Omnipotent, Jori En, Ruin Diver, Jin-Gitaxias, Core Augur, Niv-Mizzet, the Firemind, and Niv-Mizzet, Dracogenius included in the deck for card draw purposes.

Thanks a bunch for all of the suggestions! You've certainly given me plenty to consider and think about!

Darkshadow327 on All the Time and Resources in the World

1 month ago

Alright, thanks for the ideas everyone.

I know you guys think Master the Way, Enter the Infinite, and Omniscience are bad cards, but along with Teferi, Mage of Zhalfir or Vedalken Orrery it is actually a key combo. Just imagine this, I play Enter the Infinite (possibly flashed in for free) then I play Master the Way, I just killed somebody. If I have Sphinx's Tutelage and/or Niv-Mizzet, the Firemind I could have just killed more people. If I don't then I can easily win off of Laboratory Maniac

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