|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Commander 2017 (C17)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Duel Decks: Izzet vs. Golgari (DDJ)||Mythic Rare|
|From the Vault: Dragons (DRB)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Niv-Mizzet, the Firemind
Legendary Creature — Dragon Wizard
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
: Draw a card.
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Niv-Mizzet, the Firemind Discussion
4 days ago
Some recommendations: Niv-Mizzet, the Firemind for extra value on your draws Alhammarret's Archive double the draw means double the tokens Azor's Gateway gives you draw then mana Reliquary Tower Keeps you hand large
5 days ago
2 weeks ago
babushkasara I appreciate the advice, the land I will admit is the biggest issue so your advice is amazing. I didn't put much time into the land as I would like. The Torpor Orb is a means to counter the infinite sac combo going on in WB commander currently, if I play against one it's a bit of insurance even though the deck is likely fast enough to win without it. The mana cards you recommended are just plain obvious and I'm shaking my head for not having them in the first place. But the deck is basically control, I take advantage of Niv-Mizzet, the Firemind and her ability to deal commander damage when i draw and pack some heavy hitting cantrips like Wheel of Fortune, Timetwister and others in the deck to bring them as close to the threshold of commander damage that i can, once i get a card like Curiosity out it's game for the opponent because it's an infinite loop of drawing and damage.
2 weeks ago
The part people forget is that it must be combat damage from the commander itself.
If your commander does non-combat damage Niv-Mizzet, the Firemind for instance, that doesn't count.
When a creature is enchanted or equipped and given boosts like from Kestia (+4/+4) and subsequently deals combat damage, that +4 damage isn't dealt by the aura (Kestia) or equipment, it's dealt by the creature whose power and toughness were increased. So the damage is not coming from Kestia and is not commander damage.
Similarly, if Kestia is on the board as a creature and you bestowed another enchantment creature onto her (say Boon Satyr, +4/+2), then when she hits a player she will do 8 combat damage due to the boost to her power, not 4.
3 weeks ago
- Wheel of Fortune
- Jace's Archivist
- Wheel and Deal
- Teferi's Puzzle Box
- Forced Fruition
- Temple Bell
- Dictate of Kruphix
- Howling Mine
- Horn of Greed
- Mind Over Matter
- Sigil of Sleep
- Tandem Lookout
- Nin, the Pain Artist
- Font of Mythos
- Fevered Visions
- Spiteful Visions
- Underworld Dreams
- Waste Not
- Dark Deal
- Magus of the Wheel
- Molten Psyche
- Reforge the Soul
- Time Reversal
- Whispering Madness
- Winds of Change
- Niv-Mizzet, the Firemind
3 weeks ago
4 weeks ago
Tatyova, Benthic Druid supports lands on the battlefield, The Gitrog Monster supports them in the graveyard, and with Borborygmos Enraged we now have a commander in good colors that supports lands in your hand. Well, almost.
Tatyova, Benthic Druid and The Gitrog Monster support your lands by drawing you cards, which is a very valueable commodity for decks that run a ton of lands, as lands give mana, but not exactly card draw, the two most important resources. Borborygmos Enraged is a tad different, instead it pumps out Lightning Bolts!. This makes it great removal in a competitive scene with a lot of dorks and hatebears if you have the lands to support him blowing everything up, and he can be used to win given enough lands.
Instead of being a commander that cycles through your deck, you are now running a commander that is a win condition if you can cycle through your deck, while also eliminating pesky Spirit of the Labyrinths and Notion Thiefs occasionally. This is not worse by itself, just different to the other "land-storm" strategies that have existed before.
Well then, if you are in colors that make it easy to cycle through your deck, it shouldn't be a problem to pull this off. This would work if you were in or , however you are not, you are in . This will make it harder to make this kind of deck viable, except wait! You aren't a landstorm deck, you are a combo deck that is running Keen Sense and Snake Umbra, which will allow you to turn your commander into a drawing machine!
Okay, then there is a very clear deck in the meta to compare it to, Niv-Mizzet, the Firemind, a powerful Tier 2 list, running Curiosity and Ophidian Eye, which can allow for the commander to deal damage, drawing a card, dealing damage, and so forth, and with the commander costing 4 devotion like this one, it would make sense to compare them, even the enchantments costs are the same!
On the side of Borborygmos the enraged, he is in green and so has tons of ramp, along with being a allied color to red, so there is better lands for him, and also has access to land destruction and some better stax effects.
On the side of Niv-Mizzet, the Firemind, she is 2 mana less, has blue, which allows access to much better card draw, has Tandem Lookout and Mind Over Matter as well, and so has a couple more options than green for combo-pieces, and also has a commander that can draw cards (getting closer to the combo) than Borborygmos Enraged. It has better tutoring options, as Long-Term Plans, Intuition, Dizzy Spell, etc. It has better interaction in the form of countermagic and removal (Chain of Vapor, Cyclonic Rift, Pongify etc.). This is all good and everything, but what Niv-Mizzet, the Firemind truely has over Borborygmos the enraged is that she can win without being lucky on the draw (doesn't need to find a land to trigger again), and can run a 30-land landbase instead of a 42-land landbase to be consistent.
With all of that stacked against Borborygmos the enraged, does that mean he isn't a competitive commander? Not nessecarily, I personally believe every commander could be competitive. No, I think this deck has taken what Borborygmos the enraged is trying to do incorrectly.
I have been working on a primer for making any commander competitive, Why Every Commander is Competitive, and when I looked through the advice I would give others, I would turn this list into a stax list, you run a couple stax cards, like Destructive Force and Wildfire, and I think it is something that this list should do much much more of.
Imagine if instead of this combo-oriented list (which I hope I have explained why it isn't competitive as a land-storm/combo build at this point), was instead a stax build. You ramp into a Ruination, drop a Trinisphere, and your opponents have nothing. Null Rod there artifact mana, Cursed Totem there dorks, and ramp basic lands to win. Blood Moon them, Magus of the Moon them (tutorable via Imperial Recruiter), and eventually, once you have run all of your opponents out of gas, you plop your commander, and play out a Storm Cauldron, taking everyone down in a turn or two. Maybe you run a Kiki-Jiki, Mirror Breaker + Zealous Conscripts combo in the list as a backup.
A deck like that doesn't sound like a deck like The Gitrog Monster or Niv-Mizzet, the Firemind, and I promise it is a competitive list. If it sounds like the commander isn't necessary, you wouldn't be wrong. I could build it with Jerrard of the Closed Fist minus the Storm Cauldron part, and it would do about as well.
I want to apologize if it sounds like I am ramming your deck, this is simply what I see. If you would rather me not criticize your list or suggest improvements, I won't do it any more, just say it.
1 month ago
I would recommend cutting Font of Mythos, Howling Mine, and Dictate of Kruphix. In my experience, these cards are more of a detriment to a boon. The additional damage they provide is negligible, and you are giving each opponent an opportunity to draw their answer to Nekusar, increasing the odds one of them will be able to foil your plan.
In their place, consider some of the following:
Lightning Greaves - easy protection for Nekusar.
Niv-Mizzet, the Firemind - solid card in Nekusar.
Curiosity - goes near-infinite with Niv-Mizzet and is a solid option on Nekusar.
Likewise, Helm of the Ghastlord goes near-infinite with Niv-Mizzet, and forces your opponents to discard the cards they gain when enchanted on Nekusar.
Phyresis ends games with Neksuar, but you might draw the ire of your playgroup for using infect. I'd be weary of using this lest no one wants to play against you.