Niv-Mizzet, the Firemind

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Modern Masters 2015 Edition (MM2) Rare
Duel Decks: Izzet vs. Golgari (DDJ) Mythic Rare
From the Vault: Dragons (DRB) Rare
Guildpact (GPT) Rare
Promo Set (000) Rare

Combos Browse all

Niv-Mizzet, the Firemind

Legendary Creature — Dragon Wizard

Flying

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.

: Draw a card.

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Niv-Mizzet, the Firemind Discussion

cdkime on Pain is Cerebral (Nekusar HOD updated)

1 hour ago

Couple suggestions:

One of the problems with Nekusar is playing wheel effects when you have a fist-full of great cards. You want the damage caused by the wheel, but the cost of discarding your hand is too steep. Library of Leng fixes this problem. You can "discard" cards you want to save, only to instantly draw them again.

Sigil of Sleep alongside a wheel effect is particularly effective against creature-based decks.

I think you should move Dark Deal to the mainboard. Wheels are the crux of any Nekusar deck, and the more the merrier.

Niv-Mizzet, the Firemind goes pseudo-infinite with Curiosity and Helm of the Ghastlord.

Hive Mind is particularly powerful alongside wheel effects.

Optimator on (Budget-Prototype) Iroas, God Shogun of Bushido

2 days ago

I would be leery of running Howling Mine. Remember, you aren't giving away a card for a card, you're giving away three. Without some sort of effect that really capitalizes on extra card draw, like Nekusar, the Mindrazer, Niv-Mizzet, the Firemind, Psychosis Crawler, The Locust God, or a mill strategy, it's typically a terrible idea to give your opponents extra cards. It can be good in an artifact deck with ways to tap it though. I'd replace it with Outpost Siege or one of the equipment that draws cards. Honestly, you're doing pretty well on card-draw anyway and could replace it with a land or a ramp effect. I only mentioned it to show that they were out there and applicable to Boros colors. At least with Temple Bell you can be political as well as control whether or not people draw. Kind of on-theme too.

I think your creature count is slightly low for an aggro deck, but with Iroas protecting them and a heavy Equipment them it's likely fine! You'll probably have to find out in playtesting.

I feel like you don't have enough ramp to only be running 33 lands, though your deck's average CMC is relatively low. Playtesting it will be the final judge but it may be a bit of a gamble. It depends if your group does Partial Paris mulliganing. Makes it easier to gamble with a low land count.

Random suggestions/musings:

Taurean Mauler is a Samurai! So is Mirror Entity. Both very good in Commander but I'd understand if you want to keep the deck's creatures more "pure". Flavor matters, after all. Masako the Humorless gives pseudo-vigilance but Always Watching and Brave the Sands are kick-ass cards and already in your deck. Michiko Konda, Truth Seeker is extremely good but not budget at all.

Call to Glory is quite flavorful but not super-awesome. Tenza, Godo's Maul is a fantastic piece of equipment (Kamigawa too). Cathars' Crusade is very good for a deck like this but not a cheap cheap card. Same with True Conviction. Your budget seems to allow for a decent amount of $2 cards though so I'd consider them. Legion's Initiative is decent and can save your board from a Wrath of God. Spear of Heliod might be okay. Traditionally Samurai more commonly used spears and bows on the actual battlefield.

Konda's Banner can be an excellent card and is very flavorful but it doesn't actually work that well in this deck, in my opinion. Iroas isn't always a creature and he'll only ever give creatures +1/+1, being a God and not a Samurai. You have a decent number of Legends though, and FWIW all are human so even Godo can use it well. It's always better to have it on your commander since you can reliably play him. Half your creatures would get +2/+2 and the rest +1/+1 from one of the other Legends. Not bad, but you could do an anthem effect like Dictate of Heliod that is more reliable and harder to remove. The mana cost of the banner is pretty great though. Maybe Kongming, "Sleeping Dragon"? Not amazing, but flavorful. Glorious Anthem is nice. Always Watching is an anthem too so that's great.

You could drop one to three of your Arrest effects for other utility cards or increased land/ramp. I love effects like that and I love shutting stuff down but you have an above-average amount. Perhaps change one of them to an Oblivion Ring for slightly more versatility. The nice thing about the Arrest-like cards is they don't send commanders to the Command Zone.

vbfabled on What Tribe/Creature Type Should Be ...

4 days ago

I'm actually going to post an answer this time around, I haven't done that in quite some time.

I would try to find a new angle to incorporate Hydras with. They may be able to do something similar to what they did with dragons where there are your vicious monstrous dragons (Hellkite Igniter, Scourge of Valkas, etc.), but there are also intelligent, sentient dragons (Niv-Mizzet, the Firemind, Dragonlord Ojutai, Dragonlord Silumgar, etc.), and have a single hydra or group of hydras that are intelligent or sentient. This could be harder, as dragons throughout literature have had this sort of rendition for a good long while (see Smaug), but hydras have always been seen as giant unthinking monsters.

Another possibility is to have a group of humanoid or otherwise sentient characters that use hydras to fight their enemies.

Example: A small kingdom of highly intelligent Sphinxes learn to use mind magic to tame and command Hydras and use their unmatched power to conquer a plane.

What do you guys think?

KnightSolaire on Nekusaaaaaaaaaaaaaarrrr

1 week ago

Price of Knowledge Hurt them for their hand size Damnable Pact Hurt them x2 for drawing or Fascination if you add Niv-Mizzet, the Firemind so you can keep yourself from needing to topdeck

greyninja on Which Izzet god is the ...

1 week ago

They both love Sensei's Divining Top let's just start with that ;D

I'm thinking if your goal is to achieve infinite mana; The Locust God is better with its dig-for-a-wincon loot ability. The fact that it comes back to hand after death makes The Locust God resilient, but works in bursts

Keranos, God of Storms can chug into the late game with a more consistent engine. He does need to be removed via sac, exile or -1/-1. Don't think I ever had to recast em a second time. You either won or you lost w him on the 'field lol

I started with Niv-Mizzet, the Firemind and that's quite linear. Curiosity, Tandem Lookout, Basilisk Collar to boardwipe during wheels, etc

Haven't played izzet in a while; but ended up trading for The Locust God plus a lot of the key parts at once. I'm focusing on the tokens mostly, not really infinite mana via Deadeye Navigator Palinchron Isochron Scepter Paradox Engine. I took apart Narset, Enlightened Master for it (also linear)

It's all fun. Just build what you think will be fun and win!

Steelspike on Which Izzet god is the ...

1 week ago

Locust God

With Niv-Mizzet, the Firemind and Intruder Alarm you can have as many insects, damage and card draw you want.

cdkime on Nekusar - One Damage at a Time

1 week ago

Personally, I do not like Spiteful Visions with Nekusar. While it provides significant damage to your opponents, you are also hitting yourself. Not a great situation if you are throwing wheel effects around.

I have also found Font of Mythos, Howling Mine, and the like to be more trouble than they are worth. The additional damage they provide per turn is insignificant, and, at least in my opinion, not worth the boon the other player receives. You need several cards with Nekusar-like effects before they become worthwhile; and sometimes keeping all those creatures on the field can be challenging. I would recommend replacing with more wheel effects (such as the Dark Deal you cut, or Winds of Change).

There are a couple enchantments which work well with Nekusar:

Helm of the Ghastlord - Whenever they draw a card, you get a card, which is always nice. But, more importantly, whenever they draw a card (and thus take damage), they are also forced to discard a card. This negates any boon Nekusar's card draw gives, and, if you play a wheel effect, their hand disappears for the rest of the game.

Sigil of Sleep - Whenever they draw a card, you bounce one of their creatures.

Curiosity - Whenever they draw a card, you get a card. As above, this is pretty nifty.

Phyresis - If you hate your friends, this card is great. You can easily and swiftly kill all your opponents when this is in play.

Some other cards to consider:

One of the problems with Wheels is you sometimes have a fist full of good cards, and do not want to discard them. Library of Leng fixes this problem. You can now discard the junk, while placing what you want back on top of your library, only to be instantly redrawn.

Niv-Mizzet, the Firemind goes well with the crazy amounts of card draw you generate, and even goes infinite with Curiosity or Helm of the Ghastlord.

Hobbez9186 on Locus God Swarm

1 week ago

If you are talking about Vanquisher's Banner it doesn't work that way because you have to cast the creature from your hand, not just whenever one enters the battlefield. However, if you ran Arcane Adaptation it would count every creature you did play to buff everything and draw you more cards.

After a little digging I think you are referring to Kindred Discovery which does work that way and that's pretty bonkers... You would have to have an Impact Tremors, Purphoros, God of the Forge, Niv-Mizzet, the Firemind, Psychosis Crawler, Warstorm Surge, or Laboratory Maniac on the field first to kill everyone else before your library runs out otherwise you would just kill yourself because the draw from Discovery and the token created from the draw on Locust God are both mandatory.

If everyone else dies before the stack finishes resolving do you just win, or does the stack have to finish resolving before they are declared dead at which point you would lose first from running out of cards and then everyone else dies?

In that case, I'd recommend some tutoring. Transmute is a great way to do this and there are on color cards that have the right CMC to get to these.

Drift of Phantasms is CMC 3 which can go get the Lab Maniac. This seems like the absolute best way to just safely win. Omniscience probably wouldn't hurt so that you have access to all of your library for free in case anyone does anything in response. Expensive, but it's Commander.

Muddle the Mixture is CMC 2 which can go get Impact Tremors.

Ethereal Usher is CMC 6 which can go get Niv-Mizzet or Warstorm Surge.

Grozoth is CMC 9 which can only get Blasphemous Act if you Transmute, but if you actually just cast him you get to go get any cards that add up to CMC 9 which can be Niv-Mizzet and Lab Maniac, or Kindred Discovery and Lab Maniac and another one cost like Swan Song to protect yourself from a counterspell or enchantment removal.

Another nice way to protect your creatures is Kira, Great Glass-Spinner and Guile. Baral, Chief of Compliance would also draw you a card every time this happens, and Guile will let you cast whatever they used for free.

Anyway, just some suggestions. Saw the comment about Coat of Arms on the homepage recent comments and looking for a card that did something so I thought I'd drop in. Neat deck, all hail The Locust God :)

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