|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Duel Decks: Izzet vs. Golgari (DDJ)||Mythic Rare|
|From the Vault: Dragons (DRB)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Niv-Mizzet, the Firemind
Legendary Creature — Dragon Wizard
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
: Draw a card.
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Niv-Mizzet, the Firemind Discussion
3 days ago
I'd love to find a slot for it in the future (hence its position on the maybeboard), but it simply didn't do enough for its high mana cost and ridiculous blue devotion (plus, the combo with Niv-Mizzet, the Firemind was too conditional to realistically work). And if I have enough cards in hand for Mind Over Matter to REALLY combo off, I am winning already.
(What DOES need to be updated is the description. It's misleading, because it's based on previous versions of the deck.)
6 days ago
Hello CinnaToastKrunch. Well you want some advice on cuts right? Well lets get it shall we. I am going to just go down the line and see what we can do and start from the beginning.
Creatures that should be cut: Boneyard Scourge, Territorial Hellkite, Tyrant's Familiar, Thassa, God of the Sea, Skithiryx, the Blight Dragon, Spellbound Dragon, Kruphix, God of Horizons, Scion of the Ur-Dragon, and Hellkite Charger. These guys are very iffy and I personally not a fan of them, especially the first two. Whatever territory that hellkite is being protective about, he can keep it cause it isn't worth it. I wanted Boneyard Scourge to do more instead of just be an annoying 4/3 that just keeps coming back. It is also hard to pay its mana cost at times cause we as dragon deck users tap out a lot. The gods aren't doing much for the deck and I think just bog the deck down. Have you always been happy to see any of those gods upon drawing them? I am also not a fan of Scion of the Ur-Dragon in this deck, especially with a lack of recursion. If we recurred more, then yeah he would be great, but you don't have many recursion spells right now. Skithiryx to me is just so bad in this deck. He is a great card, but if you can't have him one shot people, then he will be removed before he becomes a problem. He also works better in a scion deck where scion can become skithiryx and one shot people for infect out of no where.
Creature that might be cut: Crosis, the Purger, Intet, the Dreamer, O-Kagachi, Vengeful Kami, Niv-Mizzet, the Firemind, Taigam, Ojutai Master, and Rashmi, Eternities Crafter. These guys are something that you must think about. I feel that the first two can be lacklust at times without scion, and some of them just get removed. Lets face it, if crosis doesn't have haste, people aren't going to let him stay. Niv-mizzet will depend on your draw package, but by himself, he isn't that impressive. Taigam is cool, but to get that rebound, he has to attack, so I feel he isn't that good, but if you want protection, maybe try City of Solitude. Rashmi, this is a card I haven't seen before and interests me, however, would prefer to run something like Maelstrom Nexus to get those cascades. She is essentially cascading for you but only the top card, and it might not hit every time.
Planeswalkers: I have no experience with Nissa, Steward of Elements, so I am unsure how she really function. Seems okay in reason, but at the same time, she is a huge mana dump that might not get you far. I think your other two planeswalkers are far superior to her and should keep them over her.
Instant; I am unsure about just the lone Counterspell. Seems odd, but might come in handy at times. I am thinking of throwing in a Mana Drain is I can get one. I would also recommend some more single target removal. Never know when getting rid of a creature or enchantment could save you the game.
Lands: I will not make any suggestions and what to cut here, because I think people should have an idea of what to cut for lands as they play the deck. Especially if they don't get the proper fixing of lands for them. I will however suggest that 44 seems a little high for my taste. I like running 37-40 as my personal preference.
Enchantments: Crucible of Fire, and Exploration. If you keep the high land count, then exploration might be worth it, but Burgeoning could also go well with said high land count. With that being said though, eventually you will run out of lands, and you need draw power to refill the hand after playing all of your lands. Crucible of fire I find is not worth it. Why not run Door of Destinies if you really want to buff your dragons, but here is the main question. Do you really need the extra damage buff on dragons? They hit really hard as it is.
Artifacts: Armillary Sphere, Mirror of the Forebears, Paradox Engine, and maybe Fist of Suns. The paradox engine should go as you are not running enough rocks that can take full benefit of the engine to do its job. The mirror is cool, but the targets it can copy are few. Remember that most dragons are legendary and this mirror still becomes a copy of said legendary dragon. Can only have one legendary dragon of the same name out at a time. First of suns just reduces the cost of our commander and I found it drawing it late game was just a huge letdown and not worth my time.
Sorcery: Index, Time Stretch, and Time Warp. I am unsure on these. Index is cool, but I think I would rather just use Fact or Fiction and Treasure Cruise. The extra turn cards are good, and they are strong, but here is something to think about. When you go for that extra turn, are you in a board state to do so, or can you kill somebody right there with that extra turn? Maybe can you kill two people. I think with extra turn cards, you better be going off and killing at least 1-2 people to make it worth it, other wise you painted a giant target on your self because people now know you run extra turn cards in a dragon deck.
Anyway, these are some of my two cents on some of the cards in this deck. Now I want you to remember, these are SUGGESTIONS. It is very important to make a deck your own and continue to develop it so that it suits your needs, and your current playgroups needs. Love a specific card, then by all means, run it. I am a huge fan of all the dragonlord cards and love them. I run all but Dragonlord Silumgar, but even I have been thinking of putting him in for the fact it can steal a planeswalker. The point is, when making/playing a deck, one needs to sit down and think about how good a card is going to be in certain situations. As I said about Fist of Suns, great early game, huge let down late game. Dragonspeaker Shaman, great for all your dragons, doesn't do crap for any of your utility spells. These are all examples of cards that can do great, but when actually playing them, they are lackluster and it could be better to run something else. I also apologize that I haven't suggested cards to replace the ones to be removed, but I think you can handle this department. Just think about what you want to do, and the answers will come. I will make one suggestion though. Selvala's Stampede. This card is game breaking and it is just to much fun.
I hope I haven't crushed any dreams or anything like that. Remember I just made suggestions and only want to help focus your direction to what you want, from here, you then need to decide what you want your deck to do. Have a great day Krunch, and stay safe.
6 days ago
Also, as good as Arcanis the Omnipotent is, you're not gonna be able to get him off twice per turn using Inalla's token generation (the legend rule applies before you get a chance to tap him for card draw). I'd cut him in favour of some of usaDiabetic's suggestions. Azami, Lady of Scrolls, on the other hand, is amazing card draw since you can tap anything else (including token wizards) for her ability.
2 weeks ago
I would recommend Niv-Mizzet, the Firemind for the deck. Even though you won't be using him to combo off, you will be getting extra pings/draws for the deck. A few other funny cards to use are Bitter Ordeal to exile your opponents' libraries after generating massive amounts of gravestorm, and also Mind Over Matter combos with a lot of the wizards. Add Laboratory Maniac for more winning?
2 weeks ago
Venser's Journal and Teferi's Puzzle Box might be really fun additions to throw in, plus the later of the two is super disruptive to your opponents while you can basically just gain seven new locusts.
2 weeks ago
Thanks so much for chiming in with a well written and reasoned responce, smiffdemon!!!
Having trouble justifying fist of the suns, just because it is such a dead draw late game, unless i am trying to cast The Ur-Dragon. Which make it is awesome but i am also having trouble finding anything in here to remove for it. The non-budget dragons, including Dragonlord Dromoka, and the other two you suggested, will take some time to get a hold of.
Thanks so much again for your input.
2 weeks ago
fist of the suns is going to help you cast your expensive dragons a LOT. I def recommend putting that in.
Karrthus, Tyrant of Jund is essential of course, but if you needed a budget alternative to the Tyrant, Dragonlord Kolaghan will give your guys haste. Niv-Mizzet, the Firemind is an awesome combo-card and will give you card advantage all while pinging your opponents or their creatures. He goes infinite with Curiosity Ophidian Eye Snake Umbra and Keen Sense
Skyline Despot is a good dragon that produces more dragons and gives you Monarch which helps you with drawing cards as well. If someone takes monarch away from you, just throw down Stormbreath Dragon and make him monstrous, punish those control players that like to draw cards. Moonveil Dragon gives all your creatures firebreathing and that can be crazy. Dragon Mage can reset your hand and mess up an opponent or two at the same time. Scourge of the Throne is bonkers if you can afford it.
2 weeks ago