Tetzimoc, Primal Death

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Tetzimoc, Primal Death

Legendary Creature — Dinosaur

Deathtouch

, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.

When Tetzimoc, Primal Death enters the battlefield, destroy each creature your opponents control with a prey counter on it.

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Tetzimoc, Primal Death Discussion

ekeller91 on Budget MBC

4 days ago

This looks like it would be a fun deck to play. I'm trying to build a Tetzimoc, Primal Death deck so I'm trying to get some ideas. Have you tried this deck out?

Poaralion on Rites of the Damned

1 month ago

I love Demon of Catastrophes so much. He is such a beater. Your deck make a good use of it.

I would recommand to switch maybe 2 Fatal Push for 2 Murder in order to deal with a huge thing at instant speed.

For side, I would recommand to add some protection for your demon. Duress to deal with annoying removal effect from op hand or some instant speed help like Sheltering Light. Maybe some card draw Costly Plunder or tutor Mastermind's Acquisition ? Else, you could also add some other beater like Tetzimoc, Primal Death if you feel like it.

MurderForBrunch on Historic WUBRG

1 month ago

Hi psoldier! I'm sorry if my comment sounds more destructive that constructive but I think this deck might be much better in Brawl rather than in Standard. As you say, when it works I'm sure it's nuts, but I feel like most of the time this deck will be either inconsistent or slower compared to all other Standard decks, which can result in an unpleasant experience

That being said, the reasoning behind the deck is pretty cool. And I might be wrong, if you find it to be more consistent that expected, definitely go for it. But if not, this might be a pretty cool Jodah, Archmage Eternal Brawl deck, I had a similar idea.

As a final thought, I saw you have four of the Elder Dinosaurs. Maybe it's a good idea to run Unclaimed Territory naming Dinosaur. If you did, I would consider also run Tetzimoc, Primal Death and Gishath, Sun's Avatar as well, which are quite amazing creatures. Or even with four of, or naming Wizard, or Human, or Frog! I wouldn't name Frog, but you know, if you have a bunch of one same type, it's essentially a five colour land :D

Well, those are my thoughts. Have fun brewing, and keep us posted of how it turns out to play, I'm curious! :D

zqjackal on Saproling Swarm

2 months ago

Try adding in Fungal Sprouting, it will allow you to get lots of saplings when you have strong creatures in play like your Tetzimoc, Primal Death.

DragonGodKing90 on Standard Jund

2 months ago

modern jund keeps its mana curve low for 2 reasons. Dark Confidant, and the fact that modern is a fast format. Ruin Raider imo isn't really a good replacement for Dark Confidant, and standard is generally much slower than modern. in general i actually think the best way to run jund in standard right now is dinosaur tribal, possibly with Tetzimoc, Primal Death.

ArchonBlue on

2 months ago

No deck should ever have more than 60 cards because it ruins your draw percentage. Your cmc is too high, I'd say 2.5 or lower for Standard. Also as far as I can see all of your removal is pretty bad, go for stuff like Fatal Push, Cast Down, Gideon's Reproach, Settle the Wreckage, Vraska's Contempt, Ixalan's Binding, and Cast Out. You can still go Control if you want just ditch the Dinos theme. Most of your Dinos don't synergize well and Dinos isn't a very good tribe anyway. You could still run 2x Tetzimoc, Primal Death and 4x Gideon of the Trials as win conditions and then a bunch of discard and removal.

ShreddedByCrows on Mathas EDH - A Real Pain in the Neck (Get it?)

2 months ago

SenseiRamen Here I come again! I'm glad some of my suggestions were helpful, I hope you're doing well with this version. It seems really cool, well done. :)

I tried a Mathas, Fiend Seeker's deck on my own those last week, with some cards I had left on my collection (so it's far from being optimized), and it's been a hell of good fun. I love the dilemma it causes on the game's state as even if you aren't the greatest tread everyone will play around your decisions and beware your control tools. This commander has surely a lot of serious potentials to exploit.

Before anything else, let me excuse myself for a mistake, I hadn't understood the interaction between the Kulrath Knight and Mathas at first sight... gosh, it's just insane! I really have to give a closer look at those cards I've nearly never seen. That's well thought!

Let's see now what we can improve once again. The etb sub-theme you choose to explore is definitely interesting, and as it goes I would suggest you replacing some creature over 4 mana cost (in order to make the Sun Titan even more reliable) with smaller ones with powerful etb effects. You could maybe, for the example, run something like a Bone Shredder, a Fleshbag Marauder, a Shivan Emissary (nice card but it will only trigger if you play it from your hand. The same is true for the Gatekeeper of Malakir, which is not a good idea there as its mana cost it 3B), a Duergar Hedge-Mage, a Ghitu Slinger (meh card though, the Bone Shredder is like...thousand times better), a Tooth Collector (delirium seems complicated to trigger, so I don't know if it could be that great), a Tidehollow Sculler, a Mesmeric Fiend, etc. I will give you further replacement's ideas for some of those.

Speaking of creatures around 3 manas, you could also play Kambal, Consul of Allocation, which is powerful and flavorful in a political meaning. For more cards with a cruel synergy with Mathas, you could even consider playing the Rampaging Ferocidon.

You may give a try to the Panharmonicon, or even to the Conjurer's Closet, if you do some changes this way, but I can't assure you it'll be that effective. The Cloudstone Curio, that I already suggested you in my first message, is certainly better (but a little more expensive), as it combines absurdly well with Tetzimoc, Primal Death and actually better with cards with Echo (if you decide to go for the Shredder).

Another really good option to never run out of removals is the creation of a Sunforger package. It generally consists of playing Mistveil Plains and something like 7-8 targetable removals. If you bought the Markov EDH deck (which contains Mathas), you could add in the Teferi's Protection (absurd and unfun card, but it's just so strong that you'll always appreciate it). I will, if you're ok with investing in just one card, replace Ob Nixilis Reignited with a Scroll Rack. If you plan to go to some Battlebond's drafts, try to get a Land Tax. It's certainly not a necessity if you play in a casual group, but it will give your global deck a lift - Scroll Rack / Land Tax interaction is what makes the Boros decks viable, as you play black in addition to those colours, you should be able to generate an excellent consistency between draw / ramp / control.

As it stands, you play the Rocky Tar Pit with only basic lands tutorizable, so it's basically just an Evolving Wilds that etb tapped. ^^' Smoldering Marsh and Canyon Slough are both affordable and very good for budget decks. If you decide to invest in a Scroll Rack or get the chance to get it by trading, Madblind Mountain is also a nice option as it enables you to re-shuffle a band hand in your library and to draw a brand new one.

A few suggestions (including replacement ideas) :

  • Duergar Hedge-Mage IN > Cataclysmic Gearhulk OUT (the CG (worst abbreviation of all times) is interesting, but most of the times it will put you in really uncomfortable situations. You play a bunch of artefacts and enchantments, so you'll often end sacrificing too many cards to inverse the course of the game. I understand the idea that it enables you getting rid of your opponents' enchantments/artefacts... but they can choose which one they keep so it's not even that good in the best scenarios.

  • Bone Shredder IN > Fountain Watch OUT (Having protection for your cards is always great, but the FW feels just way too weak. It's expensive to cast and have a minimal impact on the board state. It doesn't offer you any interaction with your other cards that can justify it... you will just prefer something that offers you more control on the game and which works well with Sun Titan.)

  • Cloudstone Curio IN > Ambition's Cost OUT (Draw is pretty important in this kind of deck, so why did I chose to cut the Ambition's Cost? It's not a bad card on its own, it's even fairly good tbh, but I feel you just don't need it. With Mathas' ability, Phyrexian Arena (and maybe later Scroll Rack), you're still gonna draw a lot of cards - you won't need it. The Cloudstone provides you with a powerful grip for the late game. Being able to recast your etb tread is just insane.

  • Scroll Rack IN > Indulgent Tormentor OUT (Again, the Tormentor is not that bad... but it's not that great either. It's slow and understated. Most of the time, your opponent will just pay the 3 life needed, if the Tormentor doesn't die to any blast since then. The Scroll Rack is godlike but I could understand your reluctance about the investment it symbolizes. Go for a Sunforger in this case (honnestyl I'll play both of them in a optimized list).

  • Land Tax IN > Bonfire of the Damned OUT (The Bonefire is strong, but it only gains a miracle cost if it's the first card you drew this turn. It's not that unreliable but it's still is a bit. I will prefer an effective and sure board clear over it. You will find one just there below ^^)

  • Fire Covenant IN > Void Winnower OUT (The Winnower is surely a funny card. It's big, it locks a bit the game and gives you the initiative... but I think that in an optimized decklist you just don't need it. It competes for a slot with cards that synergizes better with Mathas, so that's why I would cut it.)

  • Sunforger IN > Orzhov Signet OUT

  • Teferi's Protection IN > Swamp OUT

  • Canyon Slough IN > Unknown Shores OUT

  • Smoldering Marsh IN > Vivid Crag OUT

  • Forbidden Orchard IN > Mirrodin's Core OUT

  • Mistveil Plains IN > Spire of Industry OUT

  • Madblind Mountain IN > 1xMountain OUT

Terminate is also a powerful card to consider with Mathas, but I can't actually find which card to cut for it. I hope those suggestions will be helpful, let me know how does it evolved and worked out! Have fun brewing, mate. :)

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