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Tetzimoc, Primal Death
Legendary Creature — Dinosaur
, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc, Primal Death enters the battlefield, destroy each creature your opponents control with a prey counter on it.
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|Have (13)||lava_lava , DarkMagician , damo_rox , jstn.mrrtt , silvereh , Orypool , Esquire_ , Suns_Champion , LegendDeer , philktoken8998 , Wolfebladeelite , Pumpkinking913 , JasYper|
Tetzimoc, Primal Death Discussion
1 week ago
Your curve is generally correct, but I feel there are a few things you can change to optimize your deck (and I'll avoid expensive suggestions, in order to keep it affordable, suiting your budget). First of all, you could consider running two more lands (Mathas surely is a cheap commander but it better suits a more controlish game plan. I would prefer to run 36 lands in this purpose. I recommend you to give a look at the Rocky Tar Pit (it's basically a budget fetchland) and Myriad Landscape. The new Field of Ruin might interest you as it's a great political tool. Forbidden Orchard also is nice and affordable. Smoldering Marshand Canyon Slough are not that expensive and can help you stabilize your mana pool. And, only if it fits your budget issues, both Blood Crypt and Godless Shrine are good investments.
The Planar Bridge, even if it's a great card on its own, doesn't really match with your objectives. It's slow and will take too much time to be effective. If the ''tutor'' effect was what you were searching when you put this one into your deck, I suggest you some cards as Increasing Ambition or (a slow but more versatile card) Ring of Three Wishes.
An idea I find interesting with Mathas will concern the addition of a sacrifice outlet. With cards like a Skullclamp and a Bloodghast (I know, it's not a budget card actually, but you can find it for something like 10 euros now that it has been reprinted - if you're looking for a budget version, you can run the Reassembling Skeleton / Endless Cockroaches), it provides you an excellent card advantage, with cards like Ashnod's Altar / Phyrexian Altar it gives you the necessary resources for the late game. Not to say that the red colour also gives you access to tons of cards which allows you to take the control of your opponents' creatures for one turn (Captivating Crew for example)! Alongside the altars, those cards could enable you to kill the creatures you put a bounty counter onto and so you will gain the reward and gets nice value while slowing your opponents. It may require some testing time but it seems pretty decent.In control options, you have Grave Pact, Dictate of Erebos and Attrition that could get the job done.
Tetzimoc, Primal Death seems really good here, and I'm glad someone finally decided to give it a try! With a Cloudstone Curio, you can bounce it back to your hand and restart clearing the board as much as you want, but you will have to think about adding other valuable etb effects and recursion's cards like Phyrexian Reclamation.
Sheoldred, Whispering One is not a cheap card, but feels like a staple for your strategy and your deckbuilding.
There is a lot of cards in your actual deck build that don't feel like a good idea since they just don't match with any strategy. Let's start with the Hoarding Dragon. It's a slow tutor and I can understand why you choose to play it, but it doesn't feel like a good idea. Jaya Ballard, Task Mage : the hate cards are bad because they often feel too situational and becomes dead cards. Even if Jaya provides you other options than the hate the blue guy one, she stays bad in comparison with other cards you could play (not saying that about expensive cards - even for a budget deck, she's just bad - cut it). Kulrath Knight doesn't do much in your deck... I mean... it's not such a bad card but come on, you want to pay 5 mana on something else than just a flying lil' body with wither. Kozilek, the Great Distortion is a great card, but it feels too slow here as you don't play anything to ramp, and, more important for your deck, it doesn't match with anything. If you absolutely want some eldrazi there, so add in some ramp cards and play Ulamog, the Infinite Gyre, it will be much more efficient and synergize better with what you want to accomplish. Only 10 enchantments is not enough to get value from your Mesa Enchantress. Tariel, Reckoner of Souls is slow and doesn't do much. Shunt feels too situational. Righteous War is far from being interesting here, you will always prefer having Swiftfoot Boots over them... and I don't even know if you need those boots... no, I'm pretty sure you're fine without. Celestial Dawn doesn't do much and you will most of the time pay 3 to do nothing...which is bad.
A few suggestions :
Endless Whispers could be funny and fits very well the political theme!
Afterlife is a control tool which also left your opponent with a creature, it's nice not to make enemies.
Descent of the Dragons another control tool leaving your opponents with creatures. If your prison theme is strong enough, this card could be a staple as it puts 4-4 flying. Your opponents will slowly kill each other.
Disrupt Decorum mad flavorful card for a mad Mathas dude.
Besmirch not the best card ever, but could be interesting there.
Mogg Infestation lul
Chaos Warp doesn't kill your target, but it's still a really good and versatile answer.
Sarkhan the Mad look at the -2! (you will need a lot more protections if you go for it though, and chose to go for a lower curve (which is not such a bad idea btw))
Painful Quandary just a powerful and annoying control card - beware, it often attracts a lot of hate.
Solemn Simulacrum helps you to stabilize your mana base and gives you card draw.
I hope it would help you! Good luck with the deckbuilding and keep up the good work. :)
1 week ago
You don't need that many wincons, especially since you have tutors. Cut Drain Life and Consume Spirit for more card draw or removal.
Not sure what the role of all the token generators is. You could cut some of them as well. Army of the Damned should give more Zombies than Empty the Pits. Razaketh, the Foulblooded is a good way to make use of tokens.
You don't seem to be running enough creatures to benefit from Mikaeus or Nim Deathmantle. Sepulchral Primordial, Noxious Gearhulk, and Duplicant are always good to recur. Perhaps Tetzimoc, Primal Death or Massacre Wurm for a bit of mass removal?
Myojin of Night's Reach would be good for mass discard.
Cut Basilica Screecher. Doesn't contribute much. You already have Crypt Ghast for extort.
1 week ago
Sorry for doubling up in the comments but as a huge Mazirek player I have to suggest these - Noxious Gearhulk, Tetzimoc, Primal Death, Hex, Savra, Queen of the Golgari, Slum Reaper, Perilous Predicament, Vona's Hunger, Barter in Blood, The Eldest Reborn, Grave Pact, Ghost Quarter, Field of Ruin, Sylvok Replica, Caustic Caterpillar, and Viridian Zealot. Great work with the list so far!
2 weeks ago
ArcticJohn So far as the removal package is concerned I would probably save Fungal Infection for the sideboard unless you've been running into a bunch of -based decks. While the potential of getting a two-for-one at the expense of my opponent sounds nice early I'd rather have some unconditional removal that scales a bit better in the mainboard. I'd probably run something like Walk the Plank over Fatal Push for a more budget friendly option, as there are very few Merfolk decks currently being piloted in my area. I do like Vicious Offering quite a bit for an aristocrats themed deck, and it does also make Fungal Infection more appealing as well. I just lack the creature base to effectively use it in this deck. I think you have the right idea for creatures with valuable death triggers, could be the start of something like a Aristocrats deck with Bontu's Monument.
I like the idea of Cabal Stronghold, but it would probably fundamentally change how I'd build a deck. Namely I'd be looking for lot more valuable mana sinks (Tetzimoc, Primal Death, Dread Shade, Josu Vess, Lich Knight, and of course Walking Ballista are all prime examples). As it is, the only card I have that benefits form the extra mana is Torment of Hailfire, and that takes up all of two slots in the list.
There was actually a featured list on MTGGoldfish using Stronghold that looked super spicy. As far as which fits better with the way this deck is built right now I think the deserts just provide too much value without asking for much at all. Scavenger Grounds and Ifnir Deadlands have provided so much value for me at no opportunity cost, so I'm pretty hesitant to part with them.
Thanks for the suggestions, you've given some pretty quality stuff to think about! It's always nice to hear how other players think the deck could grow and evolve!
2 weeks ago
looks good Tetzimoc, Primal Death could be a good choice.
3 weeks ago
For control you could try Prey Upon, yes at sorcery speed or Pounce at (2) and instant. Rhonas the Indomitable is great for fights, and they are both cheaper than the kicker cost on Territorial Allosaurus. You could drop Territorial Allosaurus and get some cheaper deathtouch creatures, but I would keep him and add some Tetzimoc, Primal Death, but this could hurt some of the other cards for the turn four combo.
Now as others have mentioned, Heroic Intervention could really save your bacon. I am going to be putting them in my modern Ally's deck.
1 month ago
Champion of Wits on its own won't do it.
You don't want to use Torrential Gearhulk, yet that card has defined Control once we saw how good it was.
There is a case to be made for being a very good Control colour this season.
Building a Wizards Tribal deck would be the most interesting idea you've come up with.
Throw something together and I can take a look at it.
If you want to see what a good Control deck looks like, take a look at this one:
1 month ago