|Commander / EDH||Legal|
Printings View all
|Rivals of Ixalan (RIX)||Rare|
Combos Browse all
Tetzimoc, Primal Death
Legendary Creature — Dinosaur
, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc, Primal Death enters the battlefield, destroy each creature your opponents control with a prey counter on it.
Price & Acquistion Set Price Alerts
Tetzimoc, Primal Death Discussion
6 hours ago
4 days ago
There is no reason running this many green sources with only two cards mainboard that wants green. None of them are crucial either.
Dubious Challenge is such a wierd card. There is some synergy in black you might want to include if you want to be running the card. It is very bad without proper synergy. Think about it: You spend 5-8 mana across two cards to get an average of a 3-drop if you just play it with a removal spell. So you have two options: Combo or synergy. The combo part you have already. Simply play Dubious Challenge to fetch up a crucial creature to kill them instantly with noo care for the creature you give them. A super cool synergy is Tetzimoc, Primal Death. If you have several in the deck you can give the opponent a big creature, get tetzi and in response, reveal one from your hand to destroy their creatures. Tetzimoc, Primal Death also synergizes with the treasure ramp you have going on.
A few other suggestions: Walk the Plank is a great black removal spell for your deck. The mana requirement is not too steep and you usually dont care about the limitation. With Dubious Challenge you don't even have to care about the creature type. You control that! Haha!
Sacrifice outlets are great. Consider Yahenni, Undying Partisan. With your removal suite it should be very strong, maybe just as a one-off.
4 days ago
Make a midrange type deck that features the good Elder dinosuars such as Etali, Primal Storm, Tetzimoc, Primal Death, and/or Zacama, Primal Calamity. Maybe it could be some sort of ramp deck that creates synergy with Etali, Primal Storm.
5 days ago
I went through a period where I built decks just for the fun of building them.
I tend to only build decks that I plan to play, these days.
A card that can Exile either a Creature or Planeswalker at Instant speed, with the bonus of giving you 2 life, is more versatile than a card which destroys a Creature and leaves behind a lowly 2/2.
5 days ago
Hitbox thanks for commenting! In my paper version I actually do have a Walking Ballista that'd I'd opened in a pack, along with Liliana, Death's Majesty, although in my experience with her I think I'd really like a second copy and move my Tetzimoc, Primal Death to the sideboard instead.
Sword-Point Diplomacy has constantly underwhelmed me; it gives your opponent options, so it's no good late game, not to mention it's a one-time use, whereas Arguel's Blood Fast is recurrable and the life loss is offset by your Wildgrowth Walkers. I like Never as well, but the second half is pretty bad, one I'd only use if I really needed an extra body or explore trigger, but I guess it gives you that option, and it's certainly cheaper than Vraska's Contempt!
My paper version also runs more copies of the Deadeye Tracker in the main instead of side because of the decks I see at my FNM and Standard Showdowns.
6 days ago
They are also not very effective against Merfolk as they come out too late to effectively shut them down.
Hence the four of Bontu's Last Reckoning.
6 days ago
It's nice your meta is Tribal. That's always fun! Love the deck, as you know. Just thought a playlet off Bontu wasn't as needed with Tetzimoc, Primal Death as a board wipe as well as all of the deathtouch creatures you have. I just thought either Glorybringer or Twilight Prophet could take the place of one of the board wipes. Anyways, you know how the deck runs against your meta better than anyone. Thanks for such an awesome deck!
1 week ago
All Control decks need lots of draw, so they don't run out of cards when they need them.
One copy of Arch of Orazca would also help with this.
Suggest you increase your land count to at least 25, to avoid missing land drops.
Some people even run 26 lands in their Control decks.