Tetzimoc, Primal Death


Format Legality
Pre-release Legal
Leviathan Legal
Penny Dreadful Legal
Magic Duels Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Tetzimoc, Primal Death

Legendary Creature — Dinosaur


, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.

When Tetzimoc, Primal Death enters the battlefield, destroy each creature your opponents control with a prey counter on it.

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Tetzimoc, Primal Death Discussion

KingofCorns on KingofCorns

18 hours ago

I don't know if anyone ever looks at these post-thingys, but I recently traded for a Tetzimoc, Primal Death; any immediate suggestions people could think of? I'd mainly be using it in causal play but any CMDR ideas are cool too. Cheers

Hi_diddly_ho_neighbor on Rivals of Ixalan Spoilers

1 day ago

OneItsStarted (and DemonDragonJ): I disagree, I feel the repeatability of the first ability outweighs the negative effects vs. Skull Rend. Yes giving the choice to the player running a graveyard deck is a significant downside, but most EDH decks these days should be packing some form of graveyard hate. One-off discard effects in commander are pretty ineffective (outside of wheel effects) in my experience. Repeatable discard effects however are quite backbreaking. Plus his other abilities are relevant. To me his floor (5 mana drain two and discard a card before he immediately dies) is near enough to the power level of Skull Rend, but his ceiling is much much higher.

I went to a second pre-release yesterday and played Grixis good-stuff to a 3-1 record. My deck won off of the back of Tetzimoc, Primal Death, Charging Tuskodon, 3 Spire Winders, and a Rampaging Ferocidon (who single handedly held down a B/W vamp deck in one game). Forerunner of the Empire was clutch in finding my Tetzimoc just about every game. I only lost to extremely aggressive dino deck that pretty much ran only 4/4's. I likely would have gotten their had I gone a more conservative route in game 1, but my greedy play burned me.

In game 2 of my last match of the day I was facing down Elenda, the Dusk Rose, Legion Lieutenant, Twilight Prophet, and a Dusk Legion Zealot against my one Ascended Spire Winder. I threw my Spire Winder in front of his attacking Twilight Prophet and then Fiery Cannonaded away his board. Next turn he dropped a Vona, Butcher of Magan which was promptly met with Vraska's Contempt and Rampaging Ferocidon. He just conceded the match right there.

Suns_Champion on Rivals of Ixalan Spoilers

2 days ago

We had 8 people at my prerelease. Argy called it: R/G dinos went 4-0, four people went B/W vamps with some success, and there was a R/U pirate, U/G merfolk, and a B/g something deck that all did 2-2 or less.

Nobody pulled a Ravenous Chupacabra. Tendershoot Dryad was powerful.

Ascend was much more relevant than I thought it'd be.

Tetzimoc, Primal Death was a lot better than I thought. Killed 3 creatures twice!

Marcs7 on Rivals of Ixalan Spoilers

3 days ago

Went 3-1 with RB pirates, with only 2 non pirates creatures, one of which was Tetzimoc, Primal Death, that won me every single game in which I found it. Promo Angrath, the Flame-Chained helped too

Natalbee on Azor’s Gate and Imminent Doom

4 days ago

In my opinion, Imminent Doom works the best when you can tailor the spell you're casting to match the number of counters on it. A card like Cut / Ribbons would be perfect, because Cut counts as 2CMC, Ribbons counts as (2+X)CMC, and for Azor's Gateway it's a 4CMC card - while simultaneously being creature removal and a finisher in the likes of Torment of Hailfire.

Also, Azor's Gateway won't do anything for you if you're at low life. Authority of the Consuls and Sunscourge Champion can help a bit against more aggressive decks, while Noxious Gearhulk can take out the bigger creatures.

Some more jankier options:
- Tetzimoc, Primal Death can mark your opponent's creatures until you're ready to exile him with Azor's Gateway or cast him for that Imminent Doom trigger.
- Grind / Dust is interesting.
- Never / Return is always good, but may be more of a sideboard card.
- Baffling End doesn't synergize, but it does remove the creature permanently which is pretty neat.

shadow63 on Rivals of Ixalan Fantasy Draft

5 days ago

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Ryjo on Rivals of Ixalan Fantasy Draft

6 days ago

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sonnet666 on [List - Multiplayer] EDH Generals by Tier

1 week ago

Ok, Minor Update:

- Added Unstable Legends and the missing Jalum Grifter to Tier Insanity.

- Ranked unranked Ixalan commanders as follows:

- I've also made tentative placements for the Rivals of Ixalan commanders:

  • Azor, the Lawbringer - T3 - There's been mentions higher up about how this guy is pretty good. I'd like to point out that his ETB doesn't stop your opponents from using instants after their turn is over, so there's nothing to stop them from waiting until the next player's upkeep to cast Swords if they want him gone.
  • Elenda, the Dusk Rose - T3 - She goes infinite with Nim Deathmantle and Ashnod's Altar / Phyrexian Altar / a bunch of other cards.
  • Etali, Primal Storm - T3 - This one is my favorite too. There's not much to build into since you're mostly going to be playing your opponent's deck and there's not much top card manipulation in Red, but it sure as shit looks fun.
  • Ghalta, Primal Hunger - T4 - You can ramp with it using Food Chain, but you can't tutor it in mono-green and it just a dumb beater otherwise.
  • Kumena, Tyrant of Orazca - T3 - You're not going to be able to do much outside of Merfolk tribal, but Merfolk are a decent tribe and her has a built in CA ability.
  • Nezahal, Primal Tide - T3 - Personally, I kinda want to put this in T4 because of the mana cost, but as people have pointed out, the CA is pretty strong. Will probably just be a way for a typically blue control deck to refill their hand mid game.
  • Tetzimoc, Primal Death - T5
  • Zacama, Primal Calamity - T3 - I almost put it in T4 because of that mana cost, but I see what people are talking about in terms of Food Chain and blinking. There could be some combo potential here if the deck can ramp hard enough to satisfy his cost. Plus it helps that it can actually tutor FC and other combo pieces, unlike Ghalta.
  • Zetalpa, Primal Dawn - T5

(Let me know if you feel I've ranked any of these guys wrong or against the running consensus.)

kyuuri117, Ummm... Hey there.

I sort of have a confession to make. I moved Prossh down to T1.5 when it was first discussed like six months ago.

Unfortunately, I accidentally only made the change on my private copy of this list that I use to test my updates, and I somehow never carried over the change to main list.

I remember logging on for a quick glance at the discussion like two weeks later and being very confused about why people were still arguing about Prossh since I thought I changed it.

Anyway, I just moved him down to T1.5. Sorry I made you argue your case three times...

(Also, wasn't there talk in that same discussion about moving Atraxa, Praetors' Voice down? I thought I did that too...)

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