Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all


Creature — Human Wizard

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it in your hand, then shuffle your library.

Browse Alters

Spellseeker Discussion

Deathfeather1321 on Vannifar Evolution 101

5 days ago

Yeah, the thing is with your spellseeker line of combo you do not have the capability to do this earlier than the hulk combo that I have, because you need even more mana lying around, meaning this does not win as quickly, however i will consider tutorable untaps with Spellseeker

DiverDown on Vannifar Evolution 101

5 days ago

I agree with CyborgAeon here. Ezuri Sage is not a very condensed combo by any means, but it's the best Simic can do to win on the spot the turn Hulk dies. The pod chain introduces a lot of dead cards, but I've seen some Spellseeker lines that can grab both Summoner's Pact and Flash which appears to be more condensed and favorable for a a sort of turbo flash hulk. Now I don't recall where I've seen the Spellseeker line, but I think you're supposed to blink it or something to double up on its ETB. Not sure though, I haven't worked on Vannifar in a long time haha.

vishnarg on My Muldrotha

5 days ago

This is going to be a long comment, bear with me, but I still see too much of your old mimeo deck remnants in here that just don't belong. First and foremost, Muldrotha works primarily well with permanents - so you want to ideally be playing low cost planeswalekrs, creatures, enchantments and artifacts that you can replay from your graveyard. Having a little bit of mill is nice but you have a bit of unneeded stuff here - for example, you don't need extraneous spells such as traumatize, stitch together, dread summons, life/death, etc. With that you certainly don't need some of the higher end creatures such as Ulamog, the Ceaseless Hunger , Platinum Angel , Artisan of Kozilek , Deadeye Navigator and even Skithiryx, the Blight Dragon . Additionally you have some artifacts which make no sense, for example you don't need 3 haste enablers so cut Fleetfeather Sandals , Chromatic Lantern is kinda unnecessary and there are better 3 drop options, I think Mesmeric Orb just makes you more of a target than anything and you don't need to mill opponents, and Trailblazer's Boots adds nothing to the deck because you don't need evasion to win. Also, cut Windfall because all it does is fill your opponents graveyards and hand which is very counter to what you want. Windfall is really bad in this deck imo.

Cards to consider for addition -


Ashnod's Altar

Sakura-Tribe Elder


Snapcaster Mage


Birthing Pod

Viscera Seer

Protean Hulk

Secrets of the Dead

Pernicious Deed

Altar of Dementia

Solemn Simulacrum

Stitcher's Supplier

Baleful Strix

Glen Elendra Archmage

Nihil Spellbomb

Wayfarer's Bauble

Mishra's Bauble

Seal of Doom

Caustic Caterpillar

Khalni Heart Expedition

Nevinyrral's Disk

Expedition Map

Hope this helps

Gidgetimer on Incorrect Point Calculation For CanLander ...

1 week ago

I assume that they haven't kept the points list updated on this site. If you look through the archives of the points list Worldly Tutor was removed in June of last year and Hermit Druid was removed in October, both of which were 1 point before their removal. It looks like the points list that Tappedout is using is from sometime between May of 2017 and June of 2018 and hasn't been updated with the three changes since. Any decks that run Spellseeker will also have incorrect points, though they will be short a point not over like the two mentioned cards.

multimedia on Sicko Mode (Drake)

1 week ago

Hey, High Tide is too good in monoblue with all Islands. Many instants allow you to untap lands and these budget cards are great with Tide: Frantic Search , Turnabout , Rewind , Unwind , Snap .

Having cards that can tutor for Tide are helpful: Mystical Tutor , Spellseeker , Merchant Scroll . If you're able to splurge for one card get Mystical because it's so versatile instant for one mana that can be recurred. Blue Sun's Zenith and Pull from Tomorrow are draw spells which you can put a ton of mana into thanks to Tide.

Budget mana rocks to consider: Sol Ring , Mind Stone , Everflowing Chalice , Fellwar Stone , Prismatic Lens , Wayfarer's Bauble , Gilded Lotus . Thought Vessel is another one and it's very good, but not budget even though it's a damn common. Sapphire Medallion and Baral, Chief of Compliance are not mana rocks, but they're two drops who can reduce the mana cost of most of the rest of the spells which is just as good, but they may be too much for the budget here.

Other cards to consider: Ponder , Brainstorm , Preordain , Serum Visions , Mystic Remora , Mystic Confluence .

High Tide Talrand (Budget) is my $160 Talrand deck. Maybe it can give you some ideas, feel free to use it as inspiration.

Good luck with your deck.

Enral on The Fateshifter | **PRIMER**

1 week ago

blindes1984: You need a plains that can come in untapped and Emeria + Aminatou in play for the combo to work:

  1. Tap plains to float one mana
  2. Cast Clever Impersonator copying Aminatou (which will put Aminatou into the gy due to legend rule)
  3. Use cloned Aminatou to blink plains to bring back real Aminatou (which will put Clever Impersonator into gy due to legend rule)
  4. Go back to step 1. and repeat ad infinitum to generate infinite mana of the color the plains can tap for and infinite ETBs

Odysseus_97: Spellseeker has been pretty good so far for me due to the increased in consistency from the tutor effects. However I can see cutting it out eventually and making room for other toys. I'm actually debating adding Hostage Taker back as early game theft effect for my opponent's mana rocks to ramp me further. I do like arcane denial and has mana drain in place of counterspell. The additional card is important to me and is worth the downside in a multiplayer game.

Odysseus_97 on The Fateshifter | **PRIMER**

1 week ago

How has Spellseeker performed?

5/11 of its targets are tutors where 4 of those tutors puts the card on top of the library. 2 spot removal, 2 counters, 1 mass removal and 1 deck filter.

It has been quite underwhelming for me, and might consider replacing it with something else like Palinchron , Sepulchral Primordial or Brago, King Eternal .

Also, is Arcane Denial worth it for the single card draw compared to a clean Counterspell ?

the_schulze on Ephara Tempo Blink

1 week ago

The strategy with Admonition Angel always depends on the situation, I mostly use her on opposing cards. You can always play a Fetchland, fetch and then blink the angel with both triggers on the stack. Apart from that I usually use her for permanents I otherwise struggle with ( Torpor Orb ). Often she is a solid tempo play. I remove a commander/fatty and I attack the owner while the stuff is gone. Sometimes I draw many counterspells, exile everything I can get and counter anything threatening the angel. Another avenue is removing all your weak utility dorks and your opponents now have to fight to keep your angel on the board, otherwise Spellseeker and friends will make you wallow in value.

Some goals: Exile a commander with Admonition Angel . Turn the Angel facedown with Ixidron ... and it's gone.

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Spellseeker occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.12%

Izzet: 0.07%

Simic: 0.05%

Dimir: 0.02%

Azorius: 0.07%

Grixis: 0.06%

Esper: 0.05%

Bant: 0.02%

Temur: 0.05%

Sultai: 0.04%

Witch: 0.04%

Rainbow/All: 0.02%