Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all


Creature — Human Wizard

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it in your hand, then shuffle your library.

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Recent Decks

Spellseeker Discussion

Modern_Brews on Mizzix, the Storm EDH

14 hours ago

I’m slightly shocked Mind's Desire isn’t in here or any of your lists. It is an essential storm card, it supercharges your deck. Have you also tried Spellseeker?

JakeHarlow on Jori En, Ruin Diver: Spellslinger

1 day ago

@ Annexus:

Thrilled to hear that you enjoyed the explanation!

In regards to your comments on rituals, it was my own choice not to play them in here. I was testing my list a bit against some of my other decks, piloting both and making the most optimum plays for each. The likes of Seething Song, Desperate Ritual, etc. really pushed things over the top and allowed for very consistent Storm plays on turns 4-6, which, in my admittedly subjective view, was about 1.5 to 2 turns too fast for a "75%" list to be going off. In my view, a 75% tuned Storm deck should be able to go off on Turn 5 off of its very best draw, but more typically go off Turns 7-9. I know that's a pretty subjective metric but it was my best estimate based on my own play experiences in my group's "75%" meta. I found in my testing that the rituals allowed me to push through interaction and provide enough mana to hit the few tutorable, big spells (such as the overloaded Mizzix's Mastery) with far more speed and consistency. So in answer to your question, I'd say yes, rituals certainly make the list stronger, to the extent that I preemptively chose not to include them during deck construction in order to keep with the "fair"/"75%" approach. In their place, I decided to play a few extra cantrips, some "spells matter" creatures (I believe I slotted in Thing in the Ice  Flip and Spellseeker, actually), and an extra counterspell (I think I chose Daze). Essentially, I slotted the rituals out in favor of some more interactable cards that were still strong, but a bit slower. The upside is that while they are slower than the rituals, they do act to stabilize the deck a bit and reduce variance. So, they're not strictly speaking worse. But they certainly are worse choices than the rituals, coming from a strict "building the best UR Storm deck" standpoint.

With regard to Mind's Desire, I really love the card and I wrestled with including it for quite some time. However, it's not quite as essential in this particular build, as it tends to shine best when you have "big mana" spells that it can find, instead of a bunch of cantrips (chaining a bunch of these can still be very powerful, though). It's also at its best when played very early, and this necessitates the use of rituals and cEDH mana rocks like Mana Crypt, etc., which I want to stay away from. Overall, in this particular deck, while it's still a very good card, it's not quite the sort of payoff card that I saw as best in a cantrip-centric deck. I chose to run the Aetherflux Reservoir type cards as payoffs instead. But the jury's far from out on Mind's Desire. It can still lead to some insane Storm plays in this list and I'm still wrestling with it. What are your thoughts on this card?

SynergyBuild on Workshop Party

2 days ago

Would you consider Imperial Recruiter for the list? Tt can act as a second Magus of the Moon, and has both Trinket Mage lines and Spellseeker lines.

LandG0 on Village of Mist & Sound

2 weeks ago

Might I suggest:

SynergyBuild on Kess, Combo

2 weeks ago

Maybe both PiF and SCM and also toss in Spellseeker?

SaberTech on Ancestral Animar

2 weeks ago

Despite having Convoke, Chord of Calling is still pretty demanding with its mana cost. I run it, but would be happy to replace it with Sylvan Tutor the first chance I get due to the synergy with Spellseeker and better early-game setup possibilities. Convoke often feels less relevant when a bunch of your early game creatures are already mana dorks.

To its benefit though, Chord is instant speed so it can let you tutor up a Sylvan Safekeeper or Spellskite when your opponent thinks you are tapped out and tries to use spot removal on Animar.

potsie30 on Oona Competitive Combo

3 weeks ago

I like and plan on getting a Helm of Awakening, and I do also like Cloud Key. with my additions of more 0-1 drop artifacts, Trinket Mage will more than likely be seeing play here as well. Spellseeker would be good as well, and i agree with most of the cards you suggested to take out, such as Mind Over Matter, Mirrorworks, and Search for Azcanta  Flip, and possibly the Peregrine Drake/Deadeye Navigator combo. Diabolic Tutor has won me games plenty of times, so I think it's worth keeping in, personally. Thank you all for the recommendations! oh yes, can't forget about Strionic Resonator. ;)

ps: i have just added in City of Brass, which was supposed to be on the list to begin with; i had forgotten i traded someone online for it, and it arrived today!

SynergyBuild on Going Hard in the Paint

3 weeks ago

Wizards reads this... * bans terminus *


+1!, love the list! Would you consider slotting in a Spellseeker, it is a card I think should see play in legacy lists!

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