Fevered Visions

Legality

Format Legality
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Fevered Visions

Enchantment

At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.

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Fevered Visions Discussion

jdreilly95 on Everyone Loves to Draw, Right?

1 week ago

Sort your stuff using "#" + "

Murphy77 on Bedlam Moon

2 weeks ago

Blood Moon is great, turning your opponent's non-basic lands into mountains. It works well against anything except mono-red decks. Unfortunately your own land-base is also mainly non-basic lands. 6 Islands and 15 Mountains would really not help you deck.

You have no way of casting Manamorphose so it becomes a permanent dead card in the hand.

I would simplify: 9 Mountain and 12 Island will provide a more stable mana-base that works well with Blood Moon, then try the following instants;

2 Cryptic Command (which is a great utility card if you can pay the ),

2 Electrolyze (damage and card draw),

2 Remand (negation and card draw),

3 Abrade (damage or removal),

3 Lightning Strike,

3 Unwind (effectively a free Negate),

3 Spell Pierce,

3 Opt (Scry and card draw)

I think that I would tend to stick to the 3 copies of; Bedlam Reveler, Snapcaster Mage, Thing in the Ice  Flip, Roast, Serum Visions

You might then need to re-balance your mana-base. Cards that I would consider are; Disallow, Sin Prodder, Fevered Visions

Heliogabale on Edh wheel deck ?

3 weeks ago

As mentioned by cdkime, the most common deck revolves Nekusar, the Mindrazer's ability, and other permanents with similar effects, like Fevered Visions, Phyrexian Tyranny and Underworld Dreams. Your opponents lose life when they draw a card, so you make sure they do that as much as possible, using wheels like Reforge the Soul and Windfall, wheel-like effects of creatures like Barbed Shocker or Jace's Archivist and of course powerful artefacts like Teferi's Puzzle Box.

Here is my decklist as an example of a deck relying on this mechanic : Drawing Your Last Breath

SynergyBuild on Why Every Commander is Competitive

3 weeks ago

TheBloopKing - I went over Beatdown in the win-cons!

starsky - Yo thanks man! I think every deck with the right combination of colors, ramp, card draw, interaction, and win-conditions can win against any other deck, or at least compete!

TheBloopKing - Plenty of the cards you mentioned are not competitive. The idea behind card draw isn't I want cards in my hand, it is I want answers to the board, or a way to win (obviously it depends on the situation and deck's strategy, but that is besides the point). If I go over many of the mentioned card Mentor of the Meek/Alms Collector work in many a stax builds, but Wall of Omens, Aura Blast, and PureSteel Paladin are much too weak to see play, white would rather a Spirit of the Labyrinth than them.

Harmonize is too slow, Explore isn't powerful enough outside of Tatyova, Benthic Druid, Soul's Majesty leads to blowouts where you have a suited up 16/16 commander or whatever, and it gets Swords to Plowsharesed and you lose the creature and the 5 mana and card on Soul's Majesty, Primordial Sage/Soul of the Harvest effects are good in Animar, Soul of Elements, but that's about it.

Red should generally only use tutors like Gamble, Imperial Recruiter, and wheels like Wheel of Fortune or Reforge the Soul. Bad cantrips like Expedite aren't powerful outside of a Zada, Hedron Grinder deck or something, most of those draw/discard effects are sub-par anyway. Scroll Rack, Sensei's Divining Top and other good colorless options are all they need.

Black has Ad Nauseam and every tutor they need to find it. Necropotence, Night's Whisper, and call it a day. Phyrexian Arena is pretty bad in comparison to Dark Confidant, and Underworld Connections is going to get you Strip Mined, and is just generally worse than the arena. Damnable Pact just isn't good, if you have enough mana to make it better than Ad Nauseam, run Torment of Hailfire and win the game.

Your multicolored options are pretty bad, if you are in abzan use black draw, blue draw is insane as is and so never needs Edric, Spymaster of Trest, as it gives opponents card draw, which is almost the worst thing to do. Spiteful Visions and Fevered Visions are for Nekusar, the Mindrazer and no one else, it tosses out cards like Oprah, and will stop you from winning any game you are trying to win.

Staff of Nin and Mind's Eye are generally too slow, even for colorless decks, and Howling Mine and Horn of Greed fall into the Oprah level of bad cards. They will kill you faster than anything else, unless you are Tatyova, Benthic Druid in which case I could argue for Howling Mine.


Outside of Blue or Black, use tutors in your color, Sensei's Divining Top, and Scroll Rack, tutors are the best way not to need card draw, but trying to run sub-par replacements for card draw never is the answer, it just makes your deck slow and clunky. Trust me, I have tried and failed.

TheBloopKing on Why Every Commander is Competitive

3 weeks ago

this is a very well made post. My personal suggestions

Every commander needs at least 8 mana rocks. Mana rocks serve a couple purposes depending on which ones you put in. Either they ramp you up mana like Hedron Archive or Mind Stone or they help you mana fix like Manalith. I run Signets simply because they do both. Also cards such as Ruby Medallion are relevant all around, including removing part of the first commander tax.

Decks should have at least a couple ways to add cards into your hands. You covered most of the blue ones such as Brainstorm

White Draw: Wall of Omens, Alms Collector, Mentor of the Meek, Aura Blast, Puresteel Paladin, and anything with "cycle on it"

Green Draw: Harmonize, Explore, Elvish Visionary, Soul's Majesty, Primordial Sage, Shamanic Revelation

Red Draw: Tormenting Voice, Wild Guess, Faithless Looting, Magmatic Insight, Cathartic Reunion, Wheel of Fate, Reforge the Soul, Expedite, and any of the guys that say "Discard a card, Draw a card"

Black Draw: Phyrexian Arena, Damnable Pact, Grim Haruspex, Sign in Blood, Ambition's Cost, Underworld Connections, Night's Whisper, Read the Bones, Harvester of Souls

Multi-coloured Draw: Abzan Charm, Shaman of the Great Hunt, Fathom Mage, Fevered Visions, Spiteful Visions, Painful Truths, Edric, Spymaster of Trest

Artifact Draw: Skullclamp, Staff of Nin, Mind's Eye, Mask of Memory, Howling Mine, Horn of Greed

I know I missed lots of draw but should give people an idea of what kind of draw you can access in the specific colours.

BlackyMTG on Nekusar, Oprah’s Apprentice!

3 weeks ago

@SynergyBuild I do have Font of Mythos, Temple Bell, Fevered Visions, Spiteful Visions, Dictate of Kruphix, Master of the Feast, Teferi's Puzzle Box, and of course Nekusar. I really like Ghirapur and I do have a copy, but I’m already letting people play with a ludicrous amount of cards and I think letting them play another land per turn would let them spit those cards out faster than I could deal with them, so unfortunately I think that’s a no. Though, I do believe I could use more ramp if you have suggestions on what to cut and which ramp spells to actually add. I appreciate the feedback and the +1!

Heliogabale on It's Beginning to Look a lot like Grixis

1 month ago

Gotta love a nice Nekusar deck!

You have Fate Unraveler in the Maybe, I would move that to the main without hesitation.

I strongly suggest Fevered Visions and Spiteful Visions; both are (0,60$). Another 0,50$ card, Whispering Madness would work well with Whispersilk Cloak.

Creatures that fit your theme include Viseling (0,25$), Master of the Feast (0,75$), Kami of the Crescent Moon (0,75$) and Seizan, Perverter of Truth (4,50$).

You can get Reforge the Soul for about 4$. I made many kills with Teferi's Puzzle Box (7$).

To make space I would take out anything relating to discard and life gain, they look stretched thin across the deck and seem to be diluting the synergy.

All suggestions are from my deck Drawing Your Last Breath, please feel free to look and comment!

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