At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
|Have (3)||metalmagic , gildan_bladeborn , IcyLightning|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Fevered Visions occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Fevered Visions Discussion
4 days ago
Thank you echo4lima, those are some good suggestions!
- The Chromatic Lantern could really solve the mana issue. Silly that I didn't think of it myself :P
- Fevered Visions looks cool, I'm going to try to get my hands on a copy.
- The problem with Whispering Madness is that I don't really do a lot of combat damage. I don't run a lot of creatures and those I do run are often too valuable to risk an attack.
Now about upping the ramp package I think you're right. 10 pieces would be great. Chromatic Lantern would help and I've got a spare copy of Arcane Signet. Next to those I'm thinking Talisman of Creativity, Talisman of Dominance & Talisman of Indulgence, but are those really the best? And what's more, what could I cut for those?
Thank you in advance!!
1 week ago
I'd recommend upping the ramp package to about 10 cards. This increases the likelihood of getting one or more in the opening hand and/or early turns. Later on, you can just wheel them away. Chromatic Lantern is solid in any 3+ color deck. Otherwise, try to keep them to 2 CMC or less. I cant tell you how much value I got out of Fevered Visions when I was running Nekusar. Whispering Madness is another Windfall effect with potential re-usability.
2 weeks ago
None of the above post makes it faster...
If I were you I'd focus on early control elements. Or a Talisman. Or splash G for Hierarch, Birds.
Ooo.ooO Or Fevered Visions type deck.
And you should be playing Painter's Servant with Visions.
2 months ago
Nekusar without creatures can work, though we would not recommend it because many creatures out there will enhance the power of his abilities a great, great deal. Then there's the many creatures that will punish your opponents for discarding that you will also not be able to use.
However, if you are truly set on keeping this deck creature-less, we would recommend the following cards to force your opponents to draw more cards:
To prevent the loss of your cards when you discard yourself, you could add Library of Leng ; it's wonderful. Speaking of discarding, we would also definitely recommend cards that cause some major pains for opponents in cases that they have to discard. Some ideas:
Last but not least, some more anti-creature ideas:
Some cards we would definitely cut in favour of the cards mentioned above would be:
- Bolas's Citadel ; not so good in this deck as it includes too few life-gain opportunities to compensate. Also expensive to cast.
- As Foretold ; free stuff is great, but your deck contains plenty of ramp so we doubt you really need this.
- Future Sight ; becomes a bit redundant in a deck with this many draw opportunities.
- Leyline of Anticipation ; we do not see a good reason for this to be in here; the additions we have suggested will be most likely be more valuable to your strategy in the long run.
- Mind Over Matter ; really not worth it in a creature-less deck.
- Omniscience ; same reason for why we would cut As Foretold . Moreover, this card is so expensive to cast.
Have fun with the brew.
Regards, Mrs. and Mr. NV_1980
3 months ago
First, I don't like your win conditions. Fevered Visions is just awful against any sort of aggressive deck that can dump its hand quickly or decks with discard like Collective Brutality . Fateful Showdown is a very slow removal/burn spell that I don't think your opponent will care about often enough. Both suffer from being too slow and not dealing nearly enough damage (I imagine Fevered Visions does <2 a turn and Fateful Showdown does around 4). Approach of the Second Sun is interesting, but you need a backup win-con. I'd suggest Sphinx's Tutelage as it has inevitability and fog decks typically draw a ton of cards.
You should consider whether or not you want these sweepers: Anger of the Gods , Sweltering Suns , and Supreme Verdict instead of a few fogs and whether you want targeted removal. If you don't want either I'd recommend getting rid of red, white, or both as they don't provide much value to you outside of those two categories (you'd need to also decide whether 3 Teferi, Hero of Dominaria is worth the splash).
Commit / Memory is also slow and I recommend cutting it.
Additions/Cards to consider:
Dictate of Kruphix , Mission Briefing , Treasure Cruise , Arboreal Grazer (works well with card draw and lots of lands, also has pretty high toughness), Mystic Sanctuary , Spell Pierce , Opt , AEtherize or Settle the Wreckage (instant-speed wrath effects and cards that punish attacking into open mana), Sphinx's Tutelage .
3 months ago
4 months ago
6 months ago
I don't understand what these cards do for you. Wheel of Fortune Fevered Visions Well of Ideas Zur's Weirding Dire Fleet Hoarder Jace's Archivist Pitiless Plunderer Howling Mine Temple Bell Venser's Journal Revitalize Minds Aglow
Maybe add: Metalworker Voltaic Key Forcefield Ethersworn Canonist Phyrexian Metamorph Karn, Silver Golem Tidehollow Sculler Mindslaver Vault of Whispers Hex Parasite Crawlspace Ancient Den Vedalken Orrery Batterskull Clock of Omens Triskelion Time Sieve Scourglass Stuffy Doll Nim Deathmantle Magister Sphinx Worldslayer Norn's Annex Darksteel Forge Tidehollow Strix Soul Conduit Darksteel Myr Sol Ring War Report Mycosynth Lattice
Oh, and land.