|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
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At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
Fevered Visions Discussion
2 days ago
Oh, I see what you're doing haha.
2 weeks ago
Hope this helps!
3 weeks ago
By adding Mindcrank to the deck, you can go infinite in combination with Bloodchief Ascension . I know Crank is more of a mill-option, but by itself it can already be a major nuisance to many opponents' strategies; especially when they're dependent on top-decking stuff.
Another strategy to keep in mind, is punishing opponents for drawing cards. If you force to discard, naturally opponents will need to draw more cards to still be effective. Also, you can force them to draw more cards and discard them before they're able to do anything with them. Some options for punishing draw could be cards like Underworld Dreams , Nekusar, the Mindrazer (who also forces more draw), Fate Unraveler , Cerebral Vortex , Fevered Visions and Molten Psyche .
Hope this helped. Good luck with your brew!
Mrs and Mr NV_1980
1 month ago
Evolving Wilds placeholder for Bloodstained Mire
Swamp placeholder for Drowned Catacomb
Swamp placeholder for Polluted Delta
Island placeholder for Soldevi Excavations
Swiftwater Cliffs placeholder for Sulfur Falls
Island placeholder for Temple of Deceit
Island placeholder for Temple of Epiphany
Mountain placeholder for Temple of Malice
Izzet Charm placeholder for Hinder
Faithless Looting placeholder for Frantic Search
Kindred Dominance placeholder for Cyclonic Rift
Docent of Perfection Flip placeholder for Kolaghan's Command
Increasing Vengeance placeholder for Reiterate
Dualcaster Mage placeholder for Spell Crumple
Suffer the Past placeholder for Exsanguinate
Clone Legion placeholder for Insurrection
Jace's Ingenuity placeholder for Mind Grind
Memory Plunder placeholder for Torment of Hailfire
Dark Ritual placeholder for Tunnel Vision
Worn Powerstone placeholder for Vandalblast
1 month ago
Well with the Locust god in the deck I would recommend Fevered Visions since it will let you draw cards and despite being a little group hug it will shock your opponents.
2 months ago
Oh, totally read the card wrong!
Also I found Fevered Visions which Will give you your early game pressure at the opponents side
And last but not least, Keep Watch would be an amazing addition to the deck!
Hope you see some interesting stuff!
2 months ago
Hey! saw your post on the Commander forums, and thought I'd leave some advice here :)
I think in terms of upgrading. it kinda comes down to what direction you want to go in for the deck.
I love Cloven Casting as a cool method for spinning tricks and spells. I also love Fevered Visions and Dictate of Kruphix as card draw that is also hard to remove as enchantments. There's also more budget options too.
This is the result of my tinkering with the pre-con: Get the most out of your Myr in 3 easy steps if you want to check out any other ideas. Mine is based on Brudiclad, Telchor Engineer , and creating lots of tokens, before turning all those tokens into the creature I want them to be.
2 months ago
I thought I would comment as I also chose a Pirate Tribal deck as my first EDH deck which I built about 4 months ago Pirate Tribal Final. It took me some time to work out what direction I wanted to go in with the deck, being Grixis, a preference to one or two colours seemed sensible. Also, pirates are sneaky and like treasure and stealing, right?
I chose to focus on Blue, using evasive abilities to enable me to sneak pirates past blockers, gaining benefits such as card draw from Bident of Thassa and steal the permanents of my opponents with Admiral Beckett Brass . I also went for a treasure subtheme, using cards such as Revel in Riches , Brass's Bounty and Mechanised Production to rapidly generate treasures, either as win-cons or for high-cost spells such as Insurrection or Kindred Dominance .
At the moment, your deck is about equally balanced between all three colours, with limited mana fixing (which treasures would help with), therefore you might stall early by drawing the wrong combination of colours. I would maybe try and lean a bit on one subtheme/colour, more than the rest. Also, you have a number of weak cards in the deck at the moment, Lightning-Rig Crew , Wily Goblin , Sentinel Totem , Smelt , Act of Treason , Fevered Visions , Navigator's Ruin , Raiders' Wake etc. to name a few. Additionally, you use a lot of cards to tap opponents creatures, rather than making yours evasive/unblockable. Many of those cards aren't providing sufficient power to justify their inclusion.
TLDR: I think you are trying to do too much and therefore your deck is spread too thin in important areas. I would pick a specific game plan and build around it.
Fevered Visions occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%