|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
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|Have (4)||, ZombieFood , gildan_bladeborn , silvereh|
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Fevered Visions Discussion
1 month ago
While I definitely see the enchantment synergy, having curses like Torment of Scarabs that deny your opponents resources and cards like Master of the Feast that give your opponents resources seems non-synergistic. I'd try to focus either on the curse plan or the Fate Unraveler plan to maximize your interactions.
White is a really useful color for a curse deck and is likely to be more effective than blue without more mill cards. It gives you access to the incredibly strong Overwhelming Splendor and occasionally useful Curse of Exhaustion. You can also play Hero of Iroas, Kor Spiritdancer, Sram, Senior Edificer, or Mesa Enchantress instead of Cloud Key. Bitterheart Witch is one way to get a Curse of Misfortunes into play to start the engine, although Heliod's Pilgrim is another possibility.
For a "draw to death" strategy, Unraveler can be supplemented by Underworld Dreams. If you go red, you could use Fevered Visions and Kederekt Parasite instead. This strategy benefits from symmetrical draw effects like Dictate of Kruphix and Howling Mine, or forced draw as you have with Master of the Feast. Having plenty of removal and/or hand disruption is important since your opponents will have more gas to work with. If the chip damage isn't getting the job done, Notion Thief is another great way to break the symmetry.
1 month ago
definitely needs 2 more lands. 18 is a low number for this deck. Sarkhan's Triumph should not be in the deck at all with only 1 target. Declaration of Naught is super niche and looks like it should be in the side deck unless it is a tech for your playgroup because it is horrible in game 1 when the opponent's deck is typically unknown. Consider some Fevered Visions and a set of 4 Thermo-Alchemist. Running 2 more Ionize is ideal since the spell is both a hard counter and a burn spell.
1 month ago
May I suggest Shadowblood Ridge instead of Temple of the False God. This filter land may help you pay for a turn 2-3 Vial Smasher the Fierce. Also Exotic Orchard and Shivan Reef are not expensive. You might want Ancient Excavation, Steam Augury, Fact or Fiction instead of Frenzied Fugue, Thought Scour and Extract from Darkness for fuel for Delve. Mind's Dilation, Sunbird's Invocation, Stolen Strategy, Fury Storm and Fevered Visions can often win the game by themselves. You might want some counterspells which can also be card advantage: Izzet Charm and Arcane Denial. Disdainful Stroke and Swan Song stop almost everything for cheap. Have you tried Phthisis? Bojuka Bog and Rakdos Charm are good against graveyard decks (which is a popular theme). You may also consider Brainstorm for better control of your draws.
2 months ago
Thanks for the suggestions, Collamus! I've been testing them out and I liked how Thing in the Ice Flip fills up the turn 2 plays and that it passes the Lightning Bolt test. Delver of Secrets Flip is my 2nd favorite card ever, but I preferred to run Halimar Depths, and Temple of Epiphany on turn 1 and didn't like how Delver cuts into the instant/sorcery count. I also built a Grixis Delver deck and wanted to do something a bit different with this one. I'm not brave enough to run a turn 3 enchantment in Fevered Visions on such a low land count and playing ideally at instant speed. I'll put away my biases and try it out. Who knows?
2 months ago
I'd like some input on a ruling. Do Fevered Visions and Spiteful Visions target? Someone in my playgroup controlled an Amulet of Safekeeping and believed it would prevent the affects of the two aforementioned cards.
3 months ago
Yeah - never really thought that idea through - would be great if we could block lands. Agreed Manamorphose can be played with , but with a better / mana base, would you really need 4 mana-fixing cards? I have in the past tried similar decks with Sin Prodder and Fevered Visions and with cheap instants and Enigma Drake. The problem is that you tend to be slowed down too much by control heavy decks and really need to get your extra card draw going early. I might consider throwing in something like Doublecast, or even Guttersnipe
3 months ago
Thanks for giving the time to leave me the feedback and suggestions.
Ochran Assassin is a great shout and is definitely something I'm going to have a play about with. Since it would allow to get some great damage through while selectively removing troubling blockers. The issue comes with finding space for it. Maybe Plaguecrafter drops tho the board?
I think Fevered Visions could be cut, but from the testing I've done so far Risk Factor is a much harder drop to make, as most of the time you will refill your hand due to the early damage. Same with Lightning Strike.
Overall, I think I'll have fun playing around with your suggestions until I find the correct balance. Watch this space kind of moment I suppose haha.
4 months ago
skinnyminny123 Thanks for the suggestions, I appreciate them but this deck is actually Brawl. This means that I can only use standard legal cards, so things like Fevered Visions while great and a card I would definitely put in an edh deck with Niv-Mizzet, Parun, I sadly can't add them to this one.