Fevered Visions

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Fevered Visions

Enchantment

At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.

Price & Acquistion Set Price Alerts

SOI

Ebay

Recent Decks

Fevered Visions Discussion

Murphy77 on Bedlam Moon

2 weeks ago

Yeah - never really thought that idea through - would be great if we could block lands. Agreed Manamorphose can be played with , but with a better / mana base, would you really need 4 mana-fixing cards? I have in the past tried similar decks with Sin Prodder and Fevered Visions and with cheap instants and Enigma Drake. The problem is that you tend to be slowed down too much by control heavy decks and really need to get your extra card draw going early. I might consider throwing in something like Doublecast, or even Guttersnipe

Hairykrpto21 on Trolling for the Win

2 weeks ago

Hey David_H18,

Thanks for giving the time to leave me the feedback and suggestions.

  • Bone Dragon was on the fence to come out and I think Lotleth Giant fits the deck perfectly.

  • I had originally considered Severed Strands, but felt that Vicious Offering fit better due to it being an instant, and functioning if I can't sacrifice a creature.

  • Ochran Assassin is a great shout and is definitely something I'm going to have a play about with. Since it would allow to get some great damage through while selectively removing troubling blockers. The issue comes with finding space for it. Maybe Plaguecrafter drops tho the board?

  • I think Fevered Visions could be cut, but from the testing I've done so far Risk Factor is a much harder drop to make, as most of the time you will refill your hand due to the early damage. Same with Lightning Strike.

Overall, I think I'll have fun playing around with your suggestions until I find the correct balance. Watch this space kind of moment I suppose haha.

Barookie on Niv-Mizzet, Izzet Nizzix-Wizzet

1 month ago

skinnyminny123 Thanks for the suggestions, I appreciate them but this deck is actually Brawl. This means that I can only use standard legal cards, so things like Fevered Visions while great and a card I would definitely put in an edh deck with Niv-Mizzet, Parun, I sadly can't add them to this one.

skinnyminny123 on Niv-Mizzet, Izzet Nizzix-Wizzet

1 month ago

This is a pretty good deck. Your milling yourself to kill your opponent. The only cards I would suggest would be Fevered Visions, Quicksilver Dagger, and Trading Post. Quicksilver taps your creature dealing one damage already, but if you have Niv out then that's 2 damage plus you draw a card. Trading post cycles you cards, creates tokens, and draws cards which also deal damage if you have Niv on the field. Fevered Visions mills your opponent, forcing them to draw 2 cards a turn and deals 2 damage to them. If you draw a card, it deals 3 damage to them. Hope this helps!

smackjack on Tipping the scale (Stasis)

1 month ago

dondinimrod you could use Glacial Fortress and Sulfur Falls. Add one Hallowed Fountain and Steam Vents so you can get them with fetches. I dont think Fevered Visions fits this list, that fits turbo stasis better (no Ral Zarek, instead use Forsaken City to keep Stasis alive and fill your hand with Howling Mine + Fevered Visions so you can keep feeding Forsaken City)

xy0002 on Budget Fevered Visions

2 months ago

i'd remove the swiftwater cliffs and 2 of the wandering fumaroles for Sulfur Falls and Shivan Reef in whatever numbers you want.

i'd also dump jace and 1 or 2 of the dictates and probably the scepters. depends how dependent you want to be on them. i find they get blow up right away.

i'd also dump the vapor snags and 2 of the jilts and add Dissipation Field or Blood Clock and Capsize i think they give you more to do with your mana later in the game which you should have since Fevered Visions can take a long time.

jdreilly95 on Everyone Loves to Draw, Right?

2 months ago

Sort your stuff using "#" + "

Murphy77 on Bedlam Moon

2 months ago

Blood Moon is great, turning your opponent's non-basic lands into mountains. It works well against anything except mono-red decks. Unfortunately your own land-base is also mainly non-basic lands. 6 Islands and 15 Mountains would really not help you deck.

You have no way of casting Manamorphose so it becomes a permanent dead card in the hand.

I would simplify: 9 Mountain and 12 Island will provide a more stable mana-base that works well with Blood Moon, then try the following instants;

2 Cryptic Command (which is a great utility card if you can pay the ),

2 Electrolyze (damage and card draw),

2 Remand (negation and card draw),

3 Abrade (damage or removal),

3 Lightning Strike,

3 Unwind (effectively a free Negate),

3 Spell Pierce,

3 Opt (Scry and card draw)

I think that I would tend to stick to the 3 copies of; Bedlam Reveler, Snapcaster Mage, Thing in the Ice  Flip, Roast, Serum Visions

You might then need to re-balance your mana-base. Cards that I would consider are; Disallow, Sin Prodder, Fevered Visions

Load more