|Commander / EDH||Legal|
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|Shadows over Innistrad||Rare|
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At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
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Fevered Visions Discussion
2 hours ago
Weaver of Lightning is a side board card. Bring it in against weenies. If it were my deck, I'd drop the Thermo-Alchemist, add 1 more Enigma Drake, and 2 Bedlam Reveler. If you add Fevered Visions (which I am a big fan of) change your blue counter spells to something like Unsubstantiate. Putting cards back into the opponent's hand will help the 2 damage from Fevered Visions be more consistent.Take a look at mine if you are interested
+1 from me.
3 hours ago
Would that make it better as a Fevered Visions deck?Could that be something I side in against a certain type of deck, or should it swap it out in place of something else?
1 day ago
GabeBurch, thank you for your comment. I playtested several games with the deck last night and it performed very well. Fevered Visions is a very powerful card against these midrange decks in the format. Insult / Injury adds a new trick to the deck that lets you win out of nowhere as well.
1 day ago
And my favorite that other people say, "how many fucking counter spells do you have in that deck?"
Lately I've been playing a Fevered Visions deck and really enjoy reminding people on their endstep "draw 1, take 2".
1 day ago
I've run a full set of Fevered Visions 3 out of my past four decks. Getting one on the board is mildly annoying, but two or more can be brutal.
I think I'll try something similar to this and let you know how it goes.
2 days ago
Murderous Compulsion is a good card, but I don't have near enough discard outlets at instant speed to include it. It also doesn't deal with the gods or Gideon as Thylian1 pointed out. Trespasser's Curse is to deal with Copycat combo, yes they can remove it but it usually gives me the extra couple turns needed to gain a firm control of the board. Fevered Visions was very seriously considered, but it's already bad in control shells because of how long the games go and I'll rarely get the upside with so much of the meta switching to Heckbent Strategies featuring Hazoret the Fervent. I'd sooner run Horribly Awry than Deny Existence but Essence Scatter is just such a cleaner answer even if it fails to exile the card. Unsubstantiate is decent, but I still think the current list is stronger. Grasp of Darkness is difficult to cast, but it still just does so much that I can't afford to cut it.
2 days ago
Would you consider playing Murderous Compulsion or Sinister Concoction vs Grasp of Darkness, both can be instants, but, Grasp of Darkness is less synergic and cost 2B, but I understand that gods... Consider also Bedlam Reveler, it sould be easy to cast with your actual version.. Not sure about trepasser's curse, I think you can already deal with creatures, maybe Fevered Visions or Cataclysmic Gearhulk instead for control matchups... For Essence Scatter, you'll use it for big creatures, I suggest, you Grasp of Darkness go there or better would be Unsubstantiate or Deny Existence...
3 days ago
So including your 5 cycle cards, you have 15 discard effects, and while you can capitalize on them with Bedlam Reveler and Enigma Drake, I think you could use a couple Drake Haven, I would put 2 in either the sideboard or mainboard.
Though I know Shock stops Copycat, I still think Galvanic Bombardment deserves a place here. I'd bring 2 Magma Spray in the main over Soul-Scar Mage as I think four-of is a bit much (to me, his main purpose is burning and early game beats, while the fliers are the combat powerhouses). You have Incendiary Flow which can stop recurring threats like Scrapheap Scrounger, but being able to deal with them at instant speed mainboard is crucial.
This should leave you enough room in the Sideboard for the set of Galvanic Bombardment if you drop the 2 remaining Visions. The extra slot can be left for the remaining Spray, or another Lightning Axe.
The last edit should be the mana base. This is a fast deck, so having five lands that always come in tapped is a bit dangerous. I'd drop the Highland Lake for Geier Reach Sanitarium for looting. And drop two each of Fumarole and Bluffs for some basics.
This all said, I love the deck and will definitely be trying it out.