|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
Fevered Visions Discussion
6 days ago
Well with the Locust god in the deck I would recommend Fevered Visions since it will let you draw cards and despite being a little group hug it will shock your opponents.
1 week ago
Oh, totally read the card wrong!
Also I found Fevered Visions which Will give you your early game pressure at the opponents side
And last but not least, Keep Watch would be an amazing addition to the deck!
Hope you see some interesting stuff!
2 weeks ago
Hey! saw your post on the Commander forums, and thought I'd leave some advice here :)
I think in terms of upgrading. it kinda comes down to what direction you want to go in for the deck.
I love Cloven Casting as a cool method for spinning tricks and spells. I also love Fevered Visions and Dictate of Kruphix as card draw that is also hard to remove as enchantments. There's also more budget options too.
This is the result of my tinkering with the pre-con: Get the most out of your Myr in 3 easy steps if you want to check out any other ideas. Mine is based on Brudiclad, Telchor Engineer , and creating lots of tokens, before turning all those tokens into the creature I want them to be.
1 month ago
I thought I would comment as I also chose a Pirate Tribal deck as my first EDH deck which I built about 4 months ago Pirate Tribal Final. It took me some time to work out what direction I wanted to go in with the deck, being Grixis, a preference to one or two colours seemed sensible. Also, pirates are sneaky and like treasure and stealing, right?
I chose to focus on Blue, using evasive abilities to enable me to sneak pirates past blockers, gaining benefits such as card draw from Bident of Thassa and steal the permanents of my opponents with Admiral Beckett Brass . I also went for a treasure subtheme, using cards such as Revel in Riches , Brass's Bounty and Mechanised Production to rapidly generate treasures, either as win-cons or for high-cost spells such as Insurrection or Kindred Dominance .
At the moment, your deck is about equally balanced between all three colours, with limited mana fixing (which treasures would help with), therefore you might stall early by drawing the wrong combination of colours. I would maybe try and lean a bit on one subtheme/colour, more than the rest. Also, you have a number of weak cards in the deck at the moment, Lightning-Rig Crew , Wily Goblin , Sentinel Totem , Smelt , Act of Treason , Fevered Visions , Navigator's Ruin , Raiders' Wake etc. to name a few. Additionally, you use a lot of cards to tap opponents creatures, rather than making yours evasive/unblockable. Many of those cards aren't providing sufficient power to justify their inclusion.
TLDR: I think you are trying to do too much and therefore your deck is spread too thin in important areas. I would pick a specific game plan and build around it.
2 months ago
2 months ago
2 months ago
I would cut Fevered Visions , without enough other life taxing effects it will probably just help your opponents answer your combos.
The tap lands are all pretty bad in this kind of deck. I would suggest cards like Spirebluff Canal , Cascade Bluffs , Ash Barrens , Shivan Reef , and maybe Exotic Orchard if you have other UR decks in your meta.
Ral, Izzet Viceroy will often get killed. If you really like him, then keep him, but I do not like him here.
4 months ago
While I definitely see the enchantment synergy, having curses like Torment of Scarabs that deny your opponents resources and cards like Master of the Feast that give your opponents resources seems non-synergistic. I'd try to focus either on the curse plan or the Fate Unraveler plan to maximize your interactions.
White is a really useful color for a curse deck and is likely to be more effective than blue without more mill cards. It gives you access to the incredibly strong Overwhelming Splendor and occasionally useful Curse of Exhaustion. You can also play Hero of Iroas, Kor Spiritdancer, Sram, Senior Edificer, or Mesa Enchantress instead of Cloud Key. Bitterheart Witch is one way to get a Curse of Misfortunes into play to start the engine, although Heliod's Pilgrim is another possibility.
For a "draw to death" strategy, Unraveler can be supplemented by Underworld Dreams. If you go red, you could use Fevered Visions and Kederekt Parasite instead. This strategy benefits from symmetrical draw effects like Dictate of Kruphix and Howling Mine, or forced draw as you have with Master of the Feast. Having plenty of removal and/or hand disruption is important since your opponents will have more gas to work with. If the chip damage isn't getting the job done, Notion Thief is another great way to break the symmetry.
Fevered Visions occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%