Subterranean Tremors

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Mythic Rare

Combos Browse all

Tokens

Related Questions

Subterranean Tremors

Sorcery

Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, put an 8/8 red Lizard creature token onto the battlefield.

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CN2

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Subterranean Tremors Discussion

chadsansing on Avacyn, Archangel of Splosions and Fire Hugs!

2 weeks ago

Very cool concept!

I worry about the fragility of depending on your commander for your combos, although a Boros commander is certainly great for this deck. Gisela, Blade of Goldnight, might be the best one for this deck, but I bet Razia, Boros Archangel, would work well, too. I might suggest that Avacyn go in the 99 as a trigger for Repercussion.

Neheb, the Eternal also seems broken for this deck.

Have you ever tested with other creatures and spells that might trigger Repercussion more frequently? With more tutors to fetch for it, like Academy Rector, Idyllic Tutor, and Plea for Guidance?

In terms of spells that might reasonably consistently trigger Repercussion, have you tested with additional, efficient "...damage to each creature" spells like Balefire Dragon, Anger of the Gods, Bloodfire Dwarf, Bloodfire Kavu, Breath of Darigaaz, Caldera Hellion, Cave-In, Chandra, Flamecaller, Devastating Dreams, Faultline, Firespout, Firestorm, Incendiary Command, Pyroclasm, Kozilek's Return, Krark-Clan Shaman, Magma Vein, Martyr of Ashes (+ Proclamation of Rebirth), Meteor Blast, Pyrohemia, Rupture, Ryusei, the Falling Star, Scourge of Kher Ridges, Scouring Sands, Slagstorm, Slice and Dice (cycled), Starstorm, Subterranean Tremors, Sulfurous Blast, Sweltering Suns, Thunder Dragon, Tremor, Electrickery, Volcanic Fallout, Volcanic Spray, Whipflare, or Yamabushi's Storm?

It seems like tutor, ramp, win with direct creature damage is the path to victory with or without Avacyn, so the more cards dedicated to those three things, the better.

Happy brewing!

The_Ninjurai on

1 month ago

This looks like a fun deck. A Dragonspeaker Shaman would be good to make your dragons cost less.

As far as enchantment removal goes you'll have to use expensive colorless options since neither color does it. Universal Solvent, Unstable Obelisk, Lux Cannon, and Spine of Ish Sah are all options to remove enchantments.

For artifacts Shattering Spree and Vandalblast are great options.Release the Gremlins and Subterranean Tremors are a couple of options that also does something else.

RedMulligan on Starting in Commander?

1 month ago

So here's a list of the cards that I got for the deck:

However, there's plenty of things I know I need, and some things I might consider (thanks to edhrec.com).Holy crap, that's a lot of cards. What I want to do right now is have Kess play the support role while I tutor up Nekusar to play. As soon as I can start nabbing the wheels for Nekusar's pain, Kess's ability will allow me to cast them back for more wheel-y fun times (for me, at least). That way, people won't realize that this is actually a Nekusar deck: he's hiding, ready to strike! But my biggest problem is discerning which of these 150+ cards I need to whittle down to about 65, and also figure out how many lands I need to play. I've got a little money to spend, and this list is about as far as I'll go cost-wise.

Yen24 on Dragons, Dragons, Dragons!

5 months ago

Cascading Cataracts / Crystal Quarry / Sylvan Ranger / Rampant Growth / Bloom Tender / Birds of Paradise / Sylvan Caryatid / Utopia Tree / Reflecting Pool / Oblivion Ring / Gruul Signet / Golgari Signet / Simic Signet / Selesnya Signet / Bringer of the Red Dawn / Bringer of the Blue Dawn / Bringer of the Black Dawn / Unclaimed Territory / Cavern of Souls / Keiga, the Tide Star / Breath of Darigaaz / Nissa's Pilgrimage / Explosive Vegetation / Molten Disaster / Subterranean Tremors / Ash Barrens / Evolving Wilds / Terramorphic Expanse / Sudden Demise / Fault Line / Beast Within / Dragonlord Dromoka / Sylvan Reclamation / Wear / Tear / Grand Coliseum / City of Brass / Mana Confluence / Fellwar Stone / Solemn Simulacrum / Farhaven Elf / Wood Elves / Heartless Summoning / Urza's Incubator / Sensei's Divining Top / Cyclonic Rift / Reclamation Sage / Urban Evolution / Nature's Lore / Eternal Witness / Skyshroud Claim / Chaos Warp / Manglehorn / Vizier of the Menagerie / Relic of Progenitus / Chromatic Sphere / Chromatic Star / Terrarion / Llanowar Wastes / Shivan Reef / Yavimaya Coast / Karplusan Forest / Sulfurous Springs / Battlefield Forge / Brushland / Caves of Koilos / Night's Whisper / Reanimate / Anguished Unmaking / Swords to Plowshares / Path to Exile / Flame Slash / Vindicate / Sarkhan's Triumph / Preordain / Ponder / Brainstorm / Anticipate / Weathered Wayfarer / Safewright Quest / Temple Garden / Breeding Pool / Overgrown Tomb / Stomping Ground / Mirari's Wake / Nature's Claim / Fatal Push / Thunder Dragon / Scourge of Kher Ridges / Skyline Despot / Siege Dragon / Karrthus, Tyrant of Jund / Foe-Razer Regent / Eternal Dragon / Dragonlord Atarka / Balefire Dragon / Vorosh, the Hunter / Swift Warkite / Scourge of the Throne / Runehorn Hellkite / Rith, the Awakener / Prossh, Skyraider of Kher / Numot, the Devastator / Noxious Dragon / Mordant Dragon / Harmonize / Ancient Craving / Ambition's Cost / Dragonlord Silumgar / Dragonlord Kolaghan / Destructor Dragon / Darigaaz, the Igniter / Surrak Dragonclaw / Stormbreath Dragon / Sarkhan Unbroken / Necromaster Dragon / Icefall Regent / Hunted Dragon / Glorybringer / Fearsome Awakening / Dragonlord Ojutai / Boltwing Marauder / Thunderbreak Regent / Territorial Hellkite / Skyship Stalker / Dragonloft Idol / Dragon Throne of Tarkir / Dragonsoul Knight / Dragonmaster Outcast / Slumbering Dragon / Omen / Serum Visions / Read the Bones

sonnet666 on [List - Multiplayer] EDH Generals by Tier

6 months ago

Jesus... You all collectively wrote an essay since last night.

Let me try to clear up a few points in no particular order:

merrowMania, No we're not going to make any changes without taking time and reaching a consensus. I don't think we're going to start moving anyone until after the C17 commanders are in the system and we hash out their initial rankings.


buildingadeck, Oh snap, you caught us. The tiers are arbitrary. The community agrees. Delete list. Abort, abort. Time to pack it up. Nothing to see here folks. Y'all head on home now.


As far as the Jeleva vs. Kess discussion goes, regardless of whether you think Jeleva was a placeholder or not, I think it's best that we set a definition of what a placeholder commander actually IS, so there'll be less confusion on the topic:

Placeholder Commander:

noun - A commander chosen to be representative of a particular archetype of maindeck cards, when said archetype has been shown to have merit in cEDH AND there are no printed commanders that directly play into the archetype's gameplan available. In such a situation, the commander in the requisite color identity that offers the MOST support for the archetype is chosen to represent it a Placeholder, as long as that commander does not already have a more viable cEDH archetype that suits it best.

We actually have another Placeholder commander on the list currently, Savra, Queen of the Golgari is standing in as representative for Thrumming Stone / Shadowborn Apostle Storm in Tier 3.

In terms Jeleva and Grixis Storm, the question moving forward would be whether her abilities directly play into the archetype and would be detrimental to lose, or whether they are simply unrelated but useful support that people playing Grixis Storm have gotten used to and don't want to give up.

Obviously, arguments can be made for either, and we don't have to decide this right away.

One last point, reversemermaid, you said a few times that Kess was slower than Jeleva, and I'm not quite sure where you're getting that from. My understanding of Kess was that you could begin to storm off without playing her, then if you start to run low on gas, you could pay 3 for her just to recast something you need to keep going. Wouldn't that be faster than Jeleva since you don't have to invest in her the turn before?


Ohthenoises, Since no one answered you: Yes, flickering Kess does let you flashback another spell. Her ability is phrased just like Karador's, and this is in his rulings.

(Also, it's interesting to note that Kess's ability isn't quite the same as Flashback. Kess's ability will only exile the card if it would be put back in your graveyard this turn, while flashbacked spells are exiled if they would leave the stack at all. This means you could Buyback a spell cast from your graveyard with Kess, and it would still return to your hand.)


Lilbrudder, I've been meaning to move up Tymna and add a Blood Pod list when I add my next round of decklists to the description. I just have a bit of a backlog of good decks that could be put up right now.

As for the other commanders, can you be more specific about where you think they should be move to? Just saying they're not in the right tier isn't that helpful. Also, some data to back up the changes would be nice.


Erastaroth_The_Duchess_of_Hell, I was updating my Ezuri list to include Flash-Hulk last night. I've checked out your list, and I still think my HD plan is a better back-up combo than the Aluren/Cloudstone/Paradox plan you've got on yours, but this is a lot to talk about, so let me make a comment on your deck and we can talk about Ezuri in more depth there.


buildingadeck, I'm highly against moving Dralnu up. Let me explain why, so people will stop bringing him up constantly:

Dralnu helms a storm/paradox/flashback/doomsday list that can utilize his ability to play every spell in the deck twice. These are all good qualities for a cEDH commander, and he's certainly better than the Tier 4 placement we had him in before. However, I believe there needs to be consideration in this list for ranking commanders lower based on any critical weaknesses they may have. Dralnu has a pretty obvious and apparent weakness. I think we can all agree on that.

Whenever I bring up Dralnu's obvious weakness, people usually come back with one of two answers.

The first is that you'll typically only play Dralnu when you're ready to combo out. This would be fine, except that the only available haste granter worth running in your colors is Lightning Greaves, and this deck needs to look for too many combo pieces for you to be able to rely on seeing that every game. That means that, like Jeleva, even if you only play Dralnu when you're "ready to win," he still has to sit on the board for a whole turn before doing anything useful. Now, with something like Jeleva this is no big deal, the worst thing that happens is someone removes her and you don't get your free spell, but with Dralnu a single Blasphemous Act, Rolling Earthquake, or Subterranean Tremors is going to brick your entire boardstate, all three of which see play in cEDH. MAJOR WEAKNESS.

The other answer people usually come back with is that you can win just fine without ever playing Dralnu, which is all fine and good, but isn't really a good argument for why he should be moved up in tiers, as there are other Blue/Black commanders that could be helming the same list.

In light of Dralnu's potential and how popular he seems to be, I could see him being moved to Tier 2.5, but that's the absolute highest I think he should go, keeping his drawbacks considered.


n0bunga, I think Ramos is going to end up being placed high as well, but people saying he shouldn't start so high have a valid point. We agreed back when Leovold came out that we shouldn't start commanders in Tier 1 as a matter of precedent. Kess is a bit of an exception, since it's a non-commander centric deck that is pretty much built and tested already, but Ramos is still not figured out and has very little data. Starting him in Tier 2 wouldn't hurt anything and would give people time to figure out how best to build him.

Epochalyptik on Paying mana for X

7 months ago

You get all the effects. Note that each new effect is written as a simple "if, then" statement rather than as a replacement effect that overwrites the previous effects.

Note, however, that X is not determined by what you pay. When X is involved in a cost and you get to decide what X is, you declare a value for X and the payment is then derived from that value. For example, you declare X=8. The cost for Subterranean Tremors will then be calculated as , or .

This is important if there are cost-modifying effects, such as those of Trinisphere, Thorn of Amethyst, Goblin Electromancer, etc. You still declare a value for X, but the total cost will be different according to the net result of those cost-modifying effects. Being forced to pay more or less does not change the value of X.

Riv329 on Paying mana for X

7 months ago

I was given this old card and if I play Subterranean Tremors and I pay the 8 extra for X does this do 8 damage to each creature without flying and destroy the all artifacts and do I get to put the 8/8 lizard onto the battlefield.

Snap157 on Rakdos; Burn It Down

7 months ago

Alrighty then let's get you all set!

You've got some big things and that's not bad with your commander, but you'll need some cheaper burn spells if Rakdos can really work. With that being said, Lightning Bolt, Lava Spike, Bump in the Night, and Rift Bolt are your best friends. As for land base, try to shy away from basics, but add in as many rakdos duals that don't come in tapped as possible. I'll get you started down below.

While using rakdos, keep in mind that he takes away only colorless mana, so huge eldrazi such as Void Winnower, Ulamog, the Infinite Gyre, Pathrazer of Ulamog, Kozilek, Butcher of Truth, Desolation Twin and It That Betrays can all go out for free if you play it right.

It's also important to keep in mind that the ability only impacts creatures, so super expensive things like Din of the Fireherd, Subterranean Tremors don't belong.

Furthermore, there are some cards that don't work too well in an aggro build like this and could use an upgrade. Take out:

replace with:

With these changes as well as the ones mentioned above, you'll be well on your way to a hated deck! Good luck!

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