|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Uncommon|
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Artifact Creature — Myr
Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Darksteel Myr Discussion
2 months ago
Intrepid Hero Deftblade Elite Darksteel Myr Wall of Nets Selvala, Explorer Returned Serene Master Behemoth Sledge Samurai of the Pale Curtain Thraben Heretic Dragonlord Dromoka Windbrisk Raptor Krond the Dawn-Clad Shanna, Sisay's Legacy Mirari's Wake Inviolability
3 months ago
"Good" colorless ramp is one of the hardest things to find. Especially if you're trying to keep it Modern legal. There is a reason cards like Sol Ring are Banned or on the Restricted list, even for the formats it would otherwise be legal to play in. There is also a reason Tron decks often find one or two colors to use in their deck, too. And I think you can see why.
Also, not to be a stickler, but.. "using Darksteel Myr to block with a Dead-Iron Sledge" wouldn't happen by Turn 3, at best it would happen by Turn 4. And most Modern decks will have you dead.. or NEARLY dead by turn 4.
3 months ago
@wonderboyrox you bring up some valid points. In my testing the deck has stalled out because of not enough mana. It's one of the reasons I put so much draw in here. Once I get to 3 mana I can use Darksteel Myr to block with a Dead-Iron Sledge. Just having that equipped usually buys me a turn or two. And if I manage to get a Nemesis Mask on him as well that usually buys me enough time to get at least the 5 mana up and running to run the deck.
I do agree that I need some mana ramp or some more effective ways of defending myself earlier; but I would still like to stay colorless for this. I've been considering adding Darksteel Ingot for some more mana, and as another source of mana that survives a Worldslayer. It would open me up to not having to be set up perfectly to use Worldslayer. Do you have any suggestions to help ramp up or defend that are colorless?
3 months ago
@Saint1129 The main focus of the deck is to get a Darksteel Axe and a Worldslayer on either a Stuffy Doll or Darksteel Myr. There are various ways for each to get through and trigger Worldslayer leaving only my indestructible creatures, indestructible lands, and indestructible weapons on the battlefield.
Ghirapur Orrery lets me draw more cards when my hand is empty. Since the Tron Lands produce so much mana I'm often without cards in my hand.
Sword of War and Peace is there to offer protection from red and white because they are most likely to have exile in them.
I'm in the process of making a description just haven't got around to finishing it off yet. Did that help explain it a little better?
3 months ago
@chickenekcihc Those are both awesome cards. I don't want to add Ugin, the Spirit Dragon or Karn Liberated because I like to create my own decks and brews. I feel like adding either of them into them mix would taint this brew. As for Sword of Feast and Famine it is a very good card, but it also seems like a "win more" card. With the urza lands out I can easily play my entire hand in a single turn if needed, no need to untap my lands. If I were to add a sword from that cycle into this deck it would be Sword of War and Peace because it offers protection from the most common sources of exile; and it does a little bit more damage and gains me some life. I did have some of the Sword of War and Peace in here in the last iteration of this deck but removed it in favor of more Dead-Iron Sledge and Nemesis Mask. Its just too funny to attack with a 0/1 Darksteel Myr with a Dead-Iron Sledge and Nemesis Mask equipped. I enjoy playing magic for fun, not necessarily to win, although winning is always fun!
4 months ago
While I like the idea of the deck, I feel as if you're going at this from the wrong angle. First strike is great, but if almost all your creatures have it already, that doesn't leave a lot for Odric, Lunarch Marshal to do. In fact, with the deck set up the way it currently is, I would expect you to start finding greater value in your cards with other keywords instead, like deathtouch and flying.
For a little more power in your commander choice, I'd go with more of the "Keyword soup" types of cards, like Zetalpa, Primal Dawn or Akroma, Angel of Wrath, as well as low CMC cards that have very uncommon and powerful keywords, like Darksteel Myr or Fencing Ace.
It does seem like you're also kind of going for a theme of giving first strike creatures deathtouch as well, and I approve, but given that most of your creatures already have first strike you might do better using Odric, Master Tactician if that's what you want to do so that you can force opponents to block your unbeatable creatures.
5 months ago
griffstick, I'm not sure. The main idea of the list are "Cards that protect you from combat damage", but I've been focusing more on protecting from big swarms of creatures.
That said, I think I might refine the list such that cards that only prevent damage from one creature being good too, like Darksteel Myr, Maze of Ith, Glissa, the Traitor, etc. In your opinion, are cards like that good enough to be worth recommending to fill the role of pillow fort?
6 months ago
I think the deck could definitely use some ramp or defensive-jank to build up until you can cast Razaketh. You might consider Darksteel Myr or Manor Gargoyle for blockage-effects. The deck could also benefit from either some recursion or token generation - Razaketh is a hungry boy, and you'll want to make sure you're not forced into sacrificing your other demons to get his effects. Golden guardian is good for this, but 4 mana every time feels pricey. Maybe Rite of Belzenlok ?
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