|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Uncommon|
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Artifact Creature — Myr
Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Darksteel Myr Discussion
2 days ago
I like your take on charge counters! It's a cool mechanic with Myrs and has a lot of flavor :)
The obvious addition for me would be some Sol Ring. Cause I don't really know with which rules you play, this might me illegal or too powerful for your surrounding.Simply because all the interactions are very mana-intensive, this should be great :) cutting Darksteel Myr due he is kind of a vanilla-card is probably the best you can do to make space for the Mana-Rings..
2 days ago
2 weeks ago
I like the idea of it. The only thing I am not too keen on is the one-ofs on some spells (especially creatures). It just feels a bit unreliable to me. I would probably replace the Torrential Gearhulk with two more copies of Sharding Sphinx? Also, I'd add at least one more Cloud Key? I would also drop Loxodon Warhammer for one more Cranial Plating. While the trample is good, it might be more beneficial to go ham on the buff plating gets from the other artifacts you have in the deck.
I'd also consider the following Myrs: Darksteel Myr, perfect target for attachments, once you cast it, it will be hard to get rid of; Alloy Myr/Palladium Myr, Silver Myr, Iron Myr, and Leaden Myr in case you need to fix your mana supply; Lodestone Myr, if you want that sweet, sweet trample; Myr Enforcer, because you will likely be able to cast it for free. There may be other useful Myrs too ...
1 month ago
Everything here is a loose recommendation; there are some cards I left alone that I would personally remove or avoid, but you probably enjoy as they are. That said, here are some creatures you can add to spice things up, (though to add them all you'd have to sacrifice more creatures than I mentioned):
1 month ago
Have you considered adding in a creature or two that have indestructible inherently? Darksteel Myr in particular looks like a good candidate to soak all of the damage in the world.
Also, this is the best thing in the world, and I want to build it now.
Vaan on Infinity Myr
2 months ago
I really don't think going is the best color combination for an artifact deck. allows you to run Thoughtcast, Thirst for Knowledge, Fabricate and Academy Ruins and has Faithless Looting, Galvanic Blast and Shrapnel Blast.
If you plan on comboing off to get infinite mana you should find a way to kill your opponent on the spot, like Banefire/Fireball. Darksteel Myr does nothing towards helping you combo off, i would definetely cut it.
3 months ago
700.4. If a permanent is indestructible, rules and effects can't destroy it. (See rule 701.6, "Destroy.") Such permanents are not destroyed by lethal damage, and they ignore the lethal-damage state-based action (see rule 704.5g). Rules or effects may cause an indestructible permanent to be sacrificed, put into a graveyard, or exiled.
The important text here is the part about how they are not destroyed by lethal damage.
But on the new card, Without Weakness, it says "Damage and effects that say "destroy" don't destroy it. If it's toughness is 0 or less, it's still put into its owner's graveyard."
So the official rules say it basically ignores combat and non-combat damage, but the new card says it still hits the graveyard for 0 or less damage.
My understanding was that if I swing with a 2/2 Indestructible Zombie and it is blocked by 3/3, my zombie technically becomes a 2/-1 but that is ignored and damage is scrubbed off. Now it would appear that the damage is checked and is seen to be below zero, making it hit the graveyard.
So what gives? And yes, I am aware that older cards like Darksteel Myr also used this wording. I am asking primarily because I have a Mono-white Knight Tribal deck that uses Knight Exemplar, and I've already been hit with this argument that my Indestructible Knights die to blocking. Hence the post, here.