|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Uncommon|
|Commander 2017 (C17)||Rare|
|Commander Anthology (CM1)||Rare|
|MTG: Commander (CMD)||Rare|
|From the Vault: Dragons (DRB)||Rare|
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Bladewing the Risen
Legendary Creature — Zombie Dragon
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to play.
: Dragon creatures get +1/+1 until end of turn.
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Bladewing the Risen Discussion
1 month ago
I love Bladewing the Risen and Whip of Erebos in my deck, their synergy is fantastic. Solemn Simulacrum and Coldsteel Heart can be cut because the card value in the deck is in playing impactful, undercosted dragons. Many people play Birds of Paradise and Nature's Lore in those slots. Also, Sunbird's Invocation and Wild Pair are nuts. You could also use a bit of removal.
2 months ago
Grand Abolisher is very nice, means Kaalia of the Vast can attack and play an A/D/D on your turn without interference. He is $6 though, so doesn't help your under $200 budget, but you have some room it looks like.
Karmic Guide is pretty cheap, has protection: and has recursion built-in, I really like her, she can be abused too if you choose. Could easily replace Tariel, Reckoner of Souls, he's too random, and can't get your graveyard.
Should also spend the $8 on Master of Cruelties. Instant kill-con.
Archfiend of Depravity is a reasonably good budget demon. Mortify is a good budget removal spell. Aegis Angel is a good budget angel, and protects Kaalia of the Vast. Bladewing the Risen is good budget recursion dragon. None are auto-includes though, but there's some stuff there they could replace.
Hellspark Elemental feels wrong, does he combo something? No synergy.
Battlefield Forge is a budget land that can get rid of some of the "ETB Tapped" lands your running.
Crackling Doom feels in the flavor of this deck because of the red spells you play. Thunderous Wrath is awesome to top deck, but sucks in the hand, can always just burn a player if drawn at a inconvenient time. Bogardan Hellkite also feels kind-of in this flavor too.
Flameblast Dragon won't work if he enters tapped and attacking, you'll have to wait until next turn to activate his ability.
I'm testing Demonlord Belzenlok, I think he's going to work out, I have a feeling.
Necropotence is $6 I believe, but can help with the draw issues.
Hopefully you find something useful here. Nice build. +1.
4 months ago
Hypergeometric Formula. Suppose a population "the deck" consists of N items "99 cards", k "31 lands" of which are successes. And a random sample drawn from that population consists of n items "7 cards", x "2 cards" of which are successes. Then the hypergeometric probability is: h(x; N, n, k) = [ kCx ] [ N-kCn-x ] / [ NCn ]
Best to use the calculator! Hypergeometric Calculator
So 99, 31, 7, 2 reading the X successes >= 2 lands in opening 7 cards, is 70.7% (> because 3 lands is still 2 lands)
By turn 4, you've drawn 4 more cards, so your sample size is 11, but now we want 4 successes (lands). 99, 31, 11, 4, >=4 is 47.1% only!
Don't count mana rocks as lands. A normal commander deck has between 35-38 lands, PLUS 8-10 ramp/rocks/dorks (mana accelerators). I run 36 lands, and 7 mana rocks, Chromatic Lantern, Chrome Mox, Fellwar Stone, Mana Crypt, Orzhov Signet, Sol Ring, Talisman of Indulgence, but I also run heavy tutors to pull what i need. I like it, but for longer non-combo games I would run 8.
Sundial of the Infinite has many other uses in longer non-combo games, only on your turn of course:
Angel of Serenity | Permanently exile the creatures, no returning to their owners hand
Karmic Guide | Avoid his Echo, but costs you a turn so not a good trade off
Kothophed, Soul Hoarder | Prevent him from killing you if you need to cast a board-wipe on your turn
Sneak Attack | Keep it permanently, no sacrifice
Mimic Vat | Keep the token, no exile
Counterspell | If something happens you don't like, counter it, costs rest of turn but prevent catastrophe, can't get any better protection.
Counterspell those Grixis and Izzet players from End-of-Turn (EOT) casting draw/removal now that they don't need the mana for Counterspell anymore. Also stop Green from Flash casting in their creatures EOT.
Whip of Erebos | Creatures you control get lifelink, unburial creatures from graveyard, and Sundial of the Infinite to keep the creature, no exile. HOWEVER, when the creature does leave play, it will still be exiled due to the replacement effect also generated by the Whip of Erebos
Flameshadow Conjuring | Same idea but you play lots of Legendary so don't recommend
You've got some good stuff to pull with Sunforger.
Enlightened Tutor for Tutor
I personally don't like Chaos Warp but it is ok. Deflecting Palm / Comeuppance / Wild Ricochet too, but meh, give me offense! Wild Ricochet at least prevents then doubles the effect vs. Reverberate doesn't prevent anything, Shunt is ok, but there has to be another legal target, and it doesn't double it. 2 for 1 like Return to Dust is how Mardu beats the lack of good drawing.
Dark Tutelage is another Dark Confidant who I do play, BUT, Dark Tutelage is harder to remove if it's going to kill you. Dark Confidant easy to block with or sacrifice etc. In budget though, I'd probably play it lol.
Reveillark another recursive guy, but his CMC is high, and not an A/D/D so not efficient / synergy. Bladewing the Risen is good recursion too. 2 for 1! Reya Dawnbringer no Kaalia of the Vast trigger, but demands an answer. Unanswered he can make you golden.
Angel of Despair good budget removal. Aegis Angel good protection. Archfiend of Depravity if you face go-wide or token decks. Steel Hellkite is a great budget removal, he makes most Kaalia of the Vast competitive decks.
Hope that answers the questions presented.
4 months ago
These are just some observations, you definitely want to keep in-line with your own style/flavor.
Magic uses something in mathematics called, Hypergeometric Distribution, which basically describes the probability/successes in random drawing. You have an average CMC of 3.62 so you need 4 lands.
Right now, with 31 lands, you only have a 70.7% chance of having 2 lands in your opening hand, and only a 47.1% chance of hitting land drops on turns 1 through 4.
I've done a lot of testing, for Kaalia of the Vast 36 lands is the right amount, statistically, it increases your chance of having 2 lands in opening hand to 79.9%, and your chance to play 4 lands to 62.1%. Right now more than half the time you miss a land drop by turn 4, that needs to be addressed.
Some budget conscious (but let's be real, lands are ridiculously pricey), Isolated Chapel in your wheelhouse for <$5, Evolving Wilds/Terramorphic Expanse enter tapped (BUT they mana fix and they lower the land saturation in the deck, by using up 2 lands, which means less land draws later in the game) for $0.25 each, City of Brass <$7, Ash Barrens a bit pricey ($8?) but if you bought any commander decks might have one!
Mardu () isn't really the best at draw, if you try too hard to force draw it won't work because it doesn't build on the colors strengths, and won't compete against colors that have that strength, like switching to Grixis (), or forcing ramp, switch to Jund (). gives us access to the best removal and protection, as well as tutoring for artifacts/enchantments!
Most draw cards are expensive, has some, like Read the Bones/Sign in Blood/Others $0.25, Disciple of Bolas $2. I would try more graveyard recursion instead, Phyrexian Reclamation $2, Whip of Erebos $3, maybe but probably not Unburial Rites. Dragon Mage <$1 too! But I find he can assist opponents with drawing into solutions for your Kaalia of the Vast.
With all the cheating in, in this type of deck, I would Sundial of the Infinite, simply wait for a Whip of Erebos/Sneak Attack/Others EOT to trigger, then end your turn. Keep the creatures forever. It's a dead draw sometimes, but tutor the other pieces. Diabolic Tutor is a cheap replacement to Vampiric Tutor/Demonic Tutor in the meantime.
Anguished Unmaking <$3 is the best removal, add that, Mortify is decently modular for $0.50, and Angel of Despair I think $1 maybe $2 is cool to recur/flicker. Steel Hellkite is always fun if you can get him through.
Build some multi attack phases, since your goal is to beatstick people to death (and having a Whip of Erebos lifelink helps too).
Angelic Arbiter slows the pace of the game, so you can get rolling mid-range, I would play him. Bladewing the Risen also has recursion. Aegis Angel $0.35 forces them to deal with him before Kaalia of the Vast. Bogardan Hellkite.
There's too many things in commander (4-player multi), Shunt/Reverberate are not going to be good cards to draw into, you'll likely hold them, no synergy/advancement of the plan, especially Reverberate, Shunt at least might protect Kaalia of the Vast, but I would make those 2 cards lands.
You have Mother of Runes, so Devoted Caretaker seems redundant, most of the time him and the mana will stay untapped and un-utilized, plus only offer protection from spells not from creatures. I would argue Earnest Fellowship will hurt you as much as it helps you in the long game, but I guess forces games to finish quicker (usually by Kaalia of the Vast losing because she has high aggro level from opponents). Whispersilk Cloak is slow, but for Equip you protect and make unblockable.
Sorry don't have a draw solution for you, it's really not the Mardu way! Tutor/Recursion is the way to beat the draw.
Best of luck! I can see this is already a highly enjoyable deck to play, sometimes getting more competitive means less fun, but more consistency and bite!
5 months ago
So I see 102 cards. One of them is an extra fumigate and you'll have to drop something else...
Three reanimation effects with a commander that fills your grave? I'd add a few more: Bladewing the Risen, Journey to Eternity Flip, Reanimate, Cauldron Dance, Debtors' Knell, Teneb, the Harvester are all pretty good. Living Death or Patriarch's Bidding are game enders. 5 mana + 2 more for each dragon you want to reanimate... I don't know if it gets much scarier.
The Ur-Dragon- I'd put this in the 99. I think scion makes for a better commander since he is faster and grabs any dragon for you but Ur is a ton of value to go and put in your grave off scion's ability then hit with Reanimate next turn XD
Bower Passage- I find this hilarious, now dragons are unblockable.
There are so many cool dragons I don't know what else to recommend... Just experiment.
Some considerations for removal: Coat of Arms, Darksteel Forge, Slumbering Dragon. I realize you are already looking to remove 2 of those but in case you were unsure about them they really don't belong here. Slumbering is a nice early dragon but I'd rather be ramping into better dragons. I'm always terrible at removals so I really don't know what else to take out...
5 months ago
DonaldFuck, i saw in another page you wanted to know how Bladewing the Risen+Shapesharer+Scourge of Valkas combo worked, so heres the explanation. So you have Shapesharer in play, then you cast bladewing and let him enter. With his etb on the stack you activate shapesharer copying bladewing. Legend rule happens and you sac original bladewing. Then with bladewing trigger on the stack you select to bring back bladewing you just sent to the graveyard. Then his etb triggers again and the legend rule happens again. Rinse and repeat for etb triggers. Meanwhile each time bladewing enters he triggers scourge of valkas, dealing at least 2 damage each time. Hence it kills all your opponents
5 months ago
You might allready be aware of this.
When Scion of the Ur-Dragon dies, if you move it to the command zone, it doesn't trigger die effects from dragons it might be a copy of, for example Keiga, the Tide Star, Kokusho, the Evening Star or Ryusei, the Falling Star die triggers.
The commander rules state this: Show
This is a replacement effect. It applies last and may apply multiple times to an event.The creature never goes to the original destination zone and will not trigger abilities that trigger based on going there (e.g. "dies" triggers).
While the official magic rules state this: Show
The full replacement effect rules can be perused here.
This unfortunately means that if Scion of the Ur-Dragon dies while being a copy of one of the other dragons, you replace their death effect with Move Scion of the Ur-Dragon from the battlefield to its owner's command zone.
Or you can choose to put Scion of the Ur-Dragon into your graveyard and reap the full effect of the death trigger of the dragon it copied.
6 months ago
rockleemyhero There are two players in special in our playgroup who said goodbye to Casual and hello to cEDH. And both can't resist playing cEDH decks while we often play a more casual setting.
Yesterday I took the challenge to play a few three player games against both of them and the first I won with Rafiq and then I switched to a more casual Commander which was a big mistake.
To give you an idea I played against the following Generals:
- Thrasios, Triton Hero + Tymna the Weaver
- Breya, Etherium Shaper
- Prossh, Skyraider of Kher
- The Gitrog Monster
- Atraxa, Praetors' Voice
- Grenzo, Dungeon Warden
- Narset, Enlightened Master
- Ayli, Eternal Pilgrim
I think I saw around five times one of them go infinite, in draw, damage, gaining life or whatever. There was only one game where nobody played a deck with blue so without counterspells. Which I nearly won with my Bladewing the Risen deck.
Normally these guys play fetch and pain (In which I should invest, I know). Counters, draw, ramp you name it. To go short: I know the difference between Casual, Tight Casual and cEDH. These guys seldom play a Commander who is lower than Tier 2 and they know how to play them.
So what I would like to do is make two decks which can compete with them. I don't mind spending money on cards but I am no millionaire so I have to save up. The other deck is going to be Momir Vig, Simic Visionary which I have in a casual setting right now and I am going to rebuild it to the Hack version.