Bladewing the Risen

Bladewing the Risen

Legendary Creature — Zombie Dragon

Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to play.

: Dragon creatures get +1/+1 until end of turn.

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Trade

Have (2) metalmagic , rockleemyhero
Want (2) gnarly , dyreth

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Uncommon
Mystery Booster: Convention Edition (MYSCON) Uncommon
Iconic Masters (IMA) Uncommon
Commander 2017 (C17) Rare
Commander Anthology (CM1) Rare
MTG: Commander (CMD) Rare
From the Vault: Dragons (DRB) Rare
Scourge (SCG) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Bladewing the Risen occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Bladewing the Risen Discussion

Vlasiax on [PRIMER] How to Chain Ur-Dragon

1 week ago

Yeah, all Bladewings look great (just forget that old Bladewing the Risen art exists xD). With Opportunistic Dragon that's what I've thought since we can't use stolen rocks or (Human) dorks for ourselves hence why Korvold munching them away makes so much sense.

And for graveyard hate, maybe Soul-Guide Lantern is a better option just because of lower CMC so it won't disrupt our primary (and mana hungry) game plan. But overall I might just put it in a "Sideboard/Meta call" category in my build.

Anyway, thanks for your opinion and fast response :)

That_Salty_Gamr on Rise of Dragons

1 month ago

X-Factor11105

Planeswalkers: Sarkhan and Liliana obviously both performed well, so I won't bore you with explaining why they're good.

Daretti, Scrap Savant has so far been good but still unsure about his place in the deck. 4 cmc is quite a lot, but the possible rummage 2 has given me some much needed gas at times. Furthermore, the -2 has allowed me to pseudo-ramp for a turn by sacrificing a Talisman for a Mana Vault, or by sacrificing a tapped Mana Vault for another mana rock.

As for Tibalt, the Fiend-Blooded, honestly he is just a bit of a meme but he has also performed well. People underestimate him as an engine and he provides you with a constant loot engine on Turn 2. He isn't necessary for the deck, but I have a soft spot for making such a 'bad planeswalker' so good for me.

Instants: Goryo's Vengeance is primarily there to reanimate Bladewing the Risen at instant speed. In addition, casting Vengeance during the end step allows you to circumvent the trigger, giving you a Legendary Creature during your entire turn.

Enchantments: Warstorm Surge is a little bit too high of a cmc for a card that does nothing the turn it comes down, not to mention it is really more of a 'win-more' card. Panharmonicon was cut for the same reasons.

Underworld Breach is a pure combo card through and through. It allows you to re-cast your spells, including Dance of the Dead, Animate Dead and Necromancy. For extra value, Entomb is one of the best cards to combo off with Breach as it puts it immediately into your yard to then re-cast. Along the same lines, Altar of Dementia also provides gas for a Breach combo.

I hope this has provided clarification and help for your own build.

Kazierts on Sarkhan's Swarm

2 months ago

There are some other "targets" for discard, but I don't think all of these are the best for you. I'll list each of them instead of loads of paragraphs.

  1. Punishing Fire - Could be a replacement for Spit Flame but honestly that's up to you. Punishing Fire is technically more versatile since it hits any target and depending on the matchup it can be easier to retrieve. However, Spit Flame has an easier time removing creatures. This one more to just let you know exists.

  2. Flamewake Phoenix - Again, a card that I'm mentioning just to let you know exists. Since most of your dragons have 4 or more power, you could easily get this card back from your graveyard but you would also deviate a bit from the draconic theme.

  3. Ore-Scale Guardian - This one isn't a target himself, but he makes it more profitable for you to discard lands, specially if you end up being mana flooded.

  4. Runehorn Hellkite - Can be used to refill your hand late game(?) and as he's no diffenrent from other dragons, there's no downside letting him rest in your grave until you active it's effect.

  5. Fiery Temper - Basically adds 3 damage for one mana to all of your discard spells.

These are the monored option. I also have options that would actually require you to splash for black. These are, of course, not mandatory for you to run, but it's always good to get to know more cards.

  1. Bladewing the Risen -A giant dragon that reanimates another one when it comes into play and also has the ability to pump all your dragons. Obviously he's not a target for discard himself. However, he can make other dragons more interesting to discard.

  2. Boneyard Scourge - Pretty simple. Dump him into the graveyard and when one of your dragons die, you get him back for a really cheap cost.

  3. Bone Dragon - A recurrable dragon that can be left in the grave until the late game when it can come back multiple times, assuming you have enough cards in the grave.

  4. Dread Return - By sacrificing 3 Bladewing's Thrall you could get a free reanimation spell since when you get the dragon back from the graveyard you'll also get the Thralls back.

In case you consider any of these black cards or you just don't feel confortable not bein able to cast the Thralls, there are a few budget lands that can help you with the mana. Also, the Haven of the Spirit Dragon could help you cast the black dragons but not activate their abilities.

About the cuts for the Thralls, you are still above 60 cards. There are some other cuts you can also make.

  1. Dragonspeaker Shaman - They're quite expensive and you already have a pretty decent amount of "ramp" and cost discounts. Even more, they're really easy to kill.

  2. Slumbering Dragon - He seems quite tempting to play as he can grow a lot. However, that's the problem, he CAN grow but nothing guarantees he will. Also, only one in the deck won't help at all.

  3. Sarkhan's Triumph - Since you now have more card draw, you could maybe cut one of these.

  4. For the Thralls I'd cut one Spinerock Knoll , Mudslide and the two Dragon Egg s.

Spirits on Tap, Tap, Dragons

4 months ago

Hi Bruhmaster,

Is this the commander your talking about? I think with all the dragons Dragon Tempest would be good for the haste and the additional damage (X based on # of dragon you control).

Blinding Fog is a bit high CMC, I might pass on this one, there are others (lower CMC) that do this job.

Urborg Volcano is a no, anything that just ETB tapped not the way to go for sure.

Command Tower is a must include.

Hellkite Charger + Sword of Feast and Famine can get you Infinite Combat Phases, could be a good finish.

Skithiryx, the Blight Dragon is always fun, and has regenerate.

Steel Hellkite can be good removal.

Bladewing the Risen can recur other ETB dragons, and pump with infinite mana (say from a Worldgorger Dragon make infinite mana)

Just some initial ideas, but I'll have to get my head around exactly what the game plan is with the dragons tomorrow when I have some time.

Cheers!

NeonEndymion on [PRIMER] How to Chain Ur-Dragon

5 months ago

I actually like Syphon Mind over Painful Truths . But if you're really looking to keep your overall CMC down, the latter is probably better. For my list I just want one big/bomby draw spell and don't mind sorcery speed or exactly one higher CMC draw spell.

I'm still OK with Teneb, the Harvester , as the ability to target a creature in any graveyard is relevant both to help put you ahead and for yard hate—or you can reanimate one of your own key pieces. If I were to go more all-in on a reanimation plan, I'd probably cut him for Animate Dead , though. The 6/6 body isn't irrelevant, as is the case with the overcosted Bladewing the Risen , which I feel you need to be able to reanimate and blink to make work (and even then . . . meh).

As my playgroups have powered down things a bit, I cut Vandalblast , mainly b/c I haven't been coming across as much fast rock ramp or hard Stax, and cut it in favor of another creature board wipe. Been seeing more dork/creature value engine packages lately. Another meta call.

I think the overall tension is that if you really want to keep optimizing slots w/ cEDH staples, you'd probably want to play a tutor/counter/removal/draw heavy Scion of the Ur-Dragon deck with cleaner win-con lines and, like, Worldgorger Dragon and Animate Dead combo lines. Otherwise I feel like it's easy to get caught in a trap of trying to lean into doing too many things and not doing any of them consistently well?

My gameplan is often to try to win via "fair magic" (going somewhat wide and swingin' with Dragons, 1994 Timmy style, while Jund'ing opponents out with value stapled on to them in the meantime/beforehand), with the combat combos or mass reanimation combos as backup wincons vs the primary line.

becks16 on As Above, So Below (Kaalia Zenith Seeker)

9 months ago

Hey just saw your deck and I like the theme you have going. I made my own version with a focus on cheating in bigger creatures and a flying sub-theme where I (hopefully) never have to pay full CMC for things. I thought a few cards that might be useful to you from there are Bladewing the Risen , Reya Dawnbringer , Exhume , Faithless Looting , Sensei's Divining Top . I plan to use your decklist for inspiration to adjust my own!

If you wanted to check mine out I would love the feedback, i can be your angle...or yuor demon...or ur dragon

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