Dark Intimations


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Dark Intimations


Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, the draw a card.

When you cast a Bolas planeswalker spell, exile Dark Imitations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

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Dark Intimations Discussion

cenazwalker on Grixis Control

2 days ago

I had forgotten about Dark Intimations. That's something to consider.

sitri_ on Grixis Control

2 days ago

The access to draw is what led me to only running one Bolas.

I am debating using a Dark Intimations in case Chandra runs through a Bolas, among other benefits of the spell.

Plato_Karamazov on Nicol's Undead Army

4 days ago

I don't think you need The Scorpion God in there. The only thing that generates -1/-1 counters is the Ammit Eternal. I would do another Dark Intimations or a second Swarm Intelligence. And, is there a fetch card for Nicol Bolas, God-Pharaoh?

Nedon31 on Control Deck of the Worthy

2 weeks ago


Thanks! I get where you're coming from with Abrade, and I'll have to give it some more thought but I'm tending towards Fiery Temper still, because it's a really good alternative discard target for Tragic Lesson if you dont have Dark Intimations and should you not want to return the land to your hand, whatever the reason may be.

The second point is actually something I'm also worrying about a bit, as I'm heavy on the boardclears, and a bit lacking in the single target removal department. But I think it'll be fine, especially from the second match onward, when we get to rope in our sideboard.

Nedon31 on May We Be Found Worthy

2 weeks ago

As Foret- promised, here my review:

As you already said we have a lot of similar ideas and cards, so I will focus on the differences between our decks.

Primarily: You are using a lot more slow cards than I am. For a real control deck I don't think thats a very good idea at all. What you are opting for is more of a midrange-y build. I have my doubts about that working out too well, but I also have my doubts that my deck will actually kick any real butt, so who knows.

The big offenders IMO are Torment of Hailfire and Chandra, Torch of Defiance. Both are very big mana investments (if Torment of Hellfire is supposed to actually do something else than 6 damage to your opponent it costs an insane amount of mana), and on sorcery speed. You will not get them through against control, and every other deck will enjoy a free turn.

Also I am kind of wondering about Yahenni's Expertise. It's a good card, but since its sorcery speed the only card you'd really want to hit would be... a draw spell? Or maybe Sweltering Suns, although most of the time Yahenni's Expertise should do the trick, and if not I'd rather run another Bontu's Last Reckoning or two.

Pull from Tomorrow is actually a great card in this deck. Instant speed huge draw spells are amazing, ask Sphinx's Revelation. It also provides another discard opportunity for the Dark Intimations that lie around in your hand. Sad thing is, I couldn't find a space for it in my version of the deck. There are so many more things I wanted to include, but it's a really tight list. But good to see that you did.

The three creatures also kind of bug me. I guess Kefnet the Mindful is a really nice beater, active early, evasion and indestructible, and a permanent instant speed draw effect. For a control deck, the activation condition should also be reasonably consistent. But it's just... Slow cards with no immediate impact :/ I know this is a little hypocritical when you look at my deck and I'm running As Foretold at the same manacost, but Kefnet doesnt quite win you the game as As Foretold does. My understanding stops for Glorybringer though. Worse beater, no draw, higher cost, ability that shouldnt matter, haste I guess? But IMO he and Torment of Hailfire are tied for the fastest to get booted out of the deck.

At this point I noticed that you might be running the one Torment for style reasons, so I guess. It does have a cool flavor. But apart from that it got no place in here.

As for the landbase: The main difference is that you don't run Shadowlands (Foreboding Ruins and Choked Estuary), and I decided against Crypt of the Eternals. I thought about Crypt, but in the end decided that Pyramid of the Pantheon is quite a bit better, and Crypt waters down the consistency a bit for the Shadowlands, so my decision to not run Crypt and your decision to not run Shadowlands may be tied together.

Now for card suggestions. Bear in mind this is for a more control style, if you want to stay midrangey, feel free to ignore.

First things first playset Fatal Push. That card is insane.

Second IMO you need a more versatile and consistent counter. Disallow is the go-to here.

Third I kinda like this deck as a more midrangey version, but I don't think this will be successful as a control deck. +1 Anyway!

Mercurial_Owl on Grixis Control

2 weeks ago

No copies of Disallow? I'd definitely run some sort of three mana hard counter in addition to the two copies of Supreme Will. I'd also run two to three copies of Unlicensed Disintegration because none of your removal besides Hour of Devestation and Nicol Bolas hits anything very big. Other considerations would be Cut / Ribbons and also Never//Return to deal with resolved planeswalkers, though perhaps that one is purely sideboard but I could see it as a one of main. Dark Intimations as a one of main would also be pretty cool.

Good luck!

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