|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
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Creature — Drake
Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.
Crackling Drake Discussion
3 days ago
2 weeks ago
Thanks for the feedback. I put 2 Crackling Drake s in the deck to increase the number of threats I had. 10 Seemed a little low so I wanted a couple more. They're definitely not necessary but they've helped close out games when I get to 4 mana, although oftentimes I don't have enough spells in the graveyard for them to be relevant. I'll probably cut them but I don't have any rare wildcards currently, just waiting to get more so I can finish the manabase and test some new cards.
I've been meaning to test Curious Obsession as well. I'm not sure if I have enough early flyers for it though.
2 weeks ago
The Crackling Drake may be unnecessary for tempo aggro. Curious Obsession is always good for early card advantage. Chandra, Fire Artisan could be great for giving you card advantage that pressures your opponent with her -7 and static ability. More Lava Coil or Collision / Colossus might be necessary as well.
2 weeks ago
2 weeks ago
Crackling Drake would give you a good backup threat. I would have 1-2 main and 1-2 side, 3 total. Not necessary but definitely can put a fast clock on
2 weeks ago
Yes, Dryad Militant is another must-have for the deck. Especially at this very moment, when Faithless Looting decks like Izzet Phoenix and Dredge making up such a large portion of the metagame (and being the best decks at the moment by quite a bit - Phoenix especially, which mono-green stompy has enough trouble with due to Thing in the Ice Flip and Crackling Drake ).
The cards you linked, while all good cards, are not quite up to snuff when it comes to competitive constructed formats. They're the type of cards that are good enough for cube and absolutely great in limited but just either aren't quite impactful enough or cost too much mana, especially in a deck like mono-green stompy. Some of the cards you have in your deck and a few of the cards you linked above are played in fringe decks like mono-green Devotion. Here is a link to my outdated (I haven't updated my lists on here in a few years - back when I was serious about modern on mtgo) - My outdated Green Devotion list. This deck is more about ramping up to cast slightly larger creatures and take advantage of cards like Nykthos, Shrine to Nyx and Genesis Wave / Genesis Hydra to spew out a bunch of stuff at once (or just win the game with cards like Craterhoof Behemoth .
Here is a link to a more recent iteration of the deck, which actually placed 16th at an SCG event - Recent Green Devotion List.
Btw, while looking around I found some things you may find interesting to look at:
- First is a deck on here which is closer to the "standard" mono-green stompy deck that also seems to have a lot of discussion on the page regarding the deck/cards - Big Green Daddies (Stompy).
Next are links to two youtube videos by tcgplayer which feature both decks (one for stompy, one for devotion):
Again, sorry for the "suggestions" it throws at you from the cards I linked. Just wanted to use the hyperlink for them. I hope this extra bit of info helps you out.
1 month ago
I'd probably replace the 4x Crackling Drake with 4x Delver of Secrets Flip. Delver might not draw cards or grow incredibly powerful, but it can swing for 3 on turn 2, making it one of the most powerful 1-drops in the game.
Snapcaster Mage is a solid card, budget permitting.
Counterspell is a solid option in blue decks, or its less budget-friendly friends like Force of Will and Mana Drain . I'd probably try to make room for 8 or so counters--Blue and red don't do so well with enchantments or larger creatures, so it's important to prevent them from hitting the board in the first place.
1 month ago
I see that this deck is one that you built from cards that you have, I don't know if you are aware of all the cards that are in the standards sets, and for that I suggest that u go to gatherer.wizards.com and use their card search to find cards with abilities, etc. that you would like to include in your deck.
Next, I would advice you to streamline your deck. Understand what your win condition is and build a deck around that, with cards that synergise well and do not hinder their abilities. Your Crackling Drake and Enigma Drake can be seen in your deck to somewhat contradict themselves by having one take their power from the graveyard and the other from the exile pile. Focusing one one drake could result in a better outcome for your deck as it will result in your deck snapping to either having the Izzet's Jump-Start ability be a main mechanic for your deck or just a gimmick of one or two of your cards in your deck.
Lastly, realise a smooth mana curve. Quantities of your cards need to be balanced in terms of amounts needed to reliably draw it and how much that card is needed to win. Some cards can be substituted for other cards that have the same function, but costs less.
I'm not going to lie, your deck needs a lot of work, but I would rather have you do some research, come up with ideas about what you want, and what could work and then write a synopsis of your deck so I know what your basic game plan is and how all the synergies in your deck work and not a flat I don't know. By you doing that, all the help can mean mounds more than what you will get at this stage.
I can and I'm willing to help, but not with what you are giving me at the moment.
Crackling Drake occurrence in decks from the last year
All decks: 0.28%
All decks: 0.14%
Commander / EDH:
All decks: 0.01%