Crackling Drake

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Crackling Drake

Creature — Drake

Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

When Crackling Drake enters the battlefield, draw a card.

Browse Alters

Latest as Commander

Crackling Drake Discussion

SimplyG on Makin' Your Wizz Burn

2 hours ago

If I may offer some suggestions. I have played UR Wizard Burn in Modern and currently have a Jeskai Wizards build with Naban, Dean of Iteration , an Izzet Wizard Deck with Adeliz, the Cinder Wind , and a spell slinger deck with Niv-Mizzet, Parun in standard. Each have their own similarities, but mostly play very, very differently. When I look at this list, I feel like you aren't focused enough on one particular area to be effective. You've got some pieces from one game plan and some pieces from other game plans. Consider the following ways you can go:

  • The first variation is a super aggro deck built around Adeliz. You throw down little, aggressive wizards like Siren Stormtamer , Ghitu Lavarunner , and Viashino Pyromancer and get some early damage in. Then, when the time is right, you slam Adeliz, attack with everyone, throw all your cheap burn spells at your opponent's face, and deal like 30 damage in a single turn. Adeliz needs such cheap wizards to go wide quickly and cheap spells to "storm off" with her, that I don't even include Wee Dragonauts and Aven Wind Mage in my deck because I feel like they are too expensive.

  • The second variation is a slower, burn them over time plan using cards like Guttersnipe , Goblin Electromancer , Electrostatic Field , Niv-Mizzet, and Murmuring Mystic . This build is essentially a counter-burn deck which controls the board state and slowly kills the opponent with incremental damage using the creatures above.

  • The third variation is built around Naban. I know you don't have Naban on this list, but have all of his best students: Merfolk Trickster , Viashino Pyromancer , and Exclusion Mage . This is a tempo deck where you gain value off of your wizards and blink them over and over again with Siren's Ruse or, if you're Jeskai, Justiciar's Portal .

  • Finally, this isn't a wizards build, but people keep mentioning them so I figured I should too, and that is a deck using Crackling Drake and Enigma Drake . Aside from having Goblin Electromancer , I don't think it really has anything to do with Wizards perse, but it does play similarly. I played the double drake deck when Ravnica first came out and I did so without Arclight Phoenix because I couldn't afford it. The goal of this deck is just to slam a Drake and make sure it survives while slowly powering it up. There are more tempoy builds which are more aggressive and slower, more control builds.

I hope this helps. Having a single strategy in mind really helps refine decks and give them a ton more consistency. Figure out what style of play you like best and I would hone in on that. Or you could be like me and just build them all! Wizards is my favorite tribe.

chromiumthemutable on Makin' Your Wizz Burn

1 day ago

I suggest Guttersnipe , and Lava Coil . You shuold try Goblin Electromancer - Trust me, it's really useful. You might get out Lava Axe and Lava Coil early game if you use them. Also, do use and Enigma Drake or Crackling Drake .

BubbleMatrix2357 on Makin' Your Wizz Burn

1 day ago

Hey musicman3310, thanks for the comment! I passed over Enigma Drake because it seems slower. In the early game I may only have 1 or 2 instant or sorcery card in the graveyard, and I may even be holding some back to use on potential creatures rather than using for direct damage in the early game. I wasn't aware of Crackling Drake , but seems like my same reasoning may apply. I'll have to play test it and try to keep track of what an Enigma Drake 's power would be if I cast him instead of Wee Dragonauts in the same scenario. Murmuring Mystic just seems too slow too, but I could be wrong.

Podkomorka on Pauper EDH Deck Compendium

1 week ago

@LurkerInTheBush Disciple of Deceit , Nightveil Predator , Ascended Lawmage , Loyal Guardian , Mistmeadow Witch , Crackling Drake , a couple more im forgetting off the top of my head. You can find some examples of them in the compendium :)

xStormyx on Burn, Control and Conquer the skies 2019

1 week ago

I feel like your mana base is strong enough to go up on the Crackling Drake s instead of the Enigma Drake s, especially since you're going for more of a control style anyways so you can afford to wait more to drop them usually.

5dollarMTG on 5dollarMTG

1 week ago

Thanks weeurey! I'll try to add more upgrade suggestions in my deck descriptions, but I don't think I'll be expanding to more expensive decks. The $5 deck is kind of my thing.

As far as the most powerful deck goes, I'm not really sure. If you're looking for a deck that could steal a game or two from a more serious deck, I'd probably try an aggro option like $5 Elf Pack or $5 Red Improvise. If you're just looking for a general deck to get started, I would probably recommend $5 Izzet Electricity. You could add a control-focused sideboard to that and have a really fun and flexible deck. You could also add more expensive cards over time and develop a version of the Crackling Drake deck that's popular in standard now.

tjw415 on Temur Control

1 month ago

Take my advice somewhat with a grain of salt, as I rarely play Bo3 matches, but I feel like mainboard Electrodominance could be more relevant overall compared to Expansion / Explosion . The synergy with Wilderness Reclamation is very powerful; for example, if you hit a turn 2 Growth Spiral land drop, turn 3 reclamation, you could cheat out your Niv-Mizzet, Parun on turn 4 end step and still have mana open for a Quench in case your opponent has an answer. It would take a god draw to pull it off, but you could also include a couple "second stringers" like Crackling Drake for added consistency.

Merits testing of course; could be a terrible idea, but it seemed fun to me at the very least :)

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Crackling Drake occurrence in decks from the last year

Standard:

All decks: 0.98%

U/R (Izzet): 2.43%

Modern:

All decks: 0.2%

Commander / EDH:

All decks: 0.02%