Crackling Drake

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Crackling Drake

Creature — Drake

Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

When Crackling Drake enters the battlefield, draw a card.

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Crackling Drake Discussion

TheBloopKing on List of Interesting Pauper EDH Commanders

21 hours ago

Phalanx Leader go wide/voltron

Peregrine Drake combo

Spellheart Chimera / Crackling Drake control

Nightveil Predator voltron

I've also been interested in building a 4/5 colour control deck with Transguild Courier as the commander

ZendikariWol on Ral, Niv-Mizzet

2 days ago

I hate to be this guy and I promise I have an actual comment but let's get this out of the way... In your description, you list Instants and Sorceries as Instant's and Sorcery's. This implies one of two things; that Instant's and Sorcery's is either being used as a contraction or a possessive. If it were a contraction, then Instant's would be short for "Instant is". If it were a possessive, then Sorcery's would describe something belonging to a sorcery. If you're using the words as plurals, it becomes Instants and Sorceries. I'm so sorry. Time for my actual comment.

This deck needs more consistency. The only cards you have four of are lands, and that's a bad sign. I would recommend the following changes.

Replace Perilous Voyage with Unexplained Disappearance. Surveil is better than scry. It can get instants and sorceries with jump-start into your graveyard. Not only that, but it surveils no matter the target.

Replace Wizard's Lightning with Lightning Strike (or Lava Coil, depending on what you usually hit) or get more wizards. Right now you have seven wizards in the deck, and three of them are Goblin Electromancer, which makes the price the same anyway. So you have 5 cards in your deck that would make Wizard's Lightning better than a plain ol' Lightning Strike.

I would recommend switching your Crackling Drakes out for two more Wee Dragonauts.

Fight with Fire is usually going to be either a worse Banefire or a worse Lava Coil. If you get to nine mana, it's better than Banefire, but until you get there, it's a worse Lava Coil. Since a little over a third of your deck is lands, you'd have to draw approximately 22.5 cards to get to nine, unless luck is on your side. So unless you draw maybe 23 cards, and discard 0 lands to jump-start costs, Fight with Fire is worse than either Lava Coil or Banefire.

Ral, Izzet Viceroy's + is bad. His - is only okay. Why are you running him? If it's for the ult, then stop because planeswalkers never get to ult until you've already basically won the game.

K0rt on Jeskai Thing Ascension Primer

3 days ago

Ignatius I feel as though Noxious Revival Doesn't really fit into this sort of deck. The only reason to play Noxious Revival is that it makes infinity mana with an active Pyromancer Ascension and Manamorphose, Just like Remand and like Remand I feel that this is a massive trap. Sure the combo is powerful when done but I am probably going to winning the game anyways or gain enough of an advantage to win the game in a few turns time. Noxious Revival would be fine it was an already fine card without the combo but I think it is awful. A card that puts a card on top of my library for two life seems woefully behind the power level of a format like modern especially since we already have Faithless Looting already in our deck that gives us card disadvantage.

I haven't really thought about Boros Charm in this deck tbh. The big downside is that it doesn't interact with the board at all so it matchups were your the control deck (Spirts, Humans, Bridgevine, Elves etc.) it seems awful. However, it could be good versus some of the decks worst matchups (KCI, Storm and Ad Nauseam). I don't think it should be in the maindeck because it makes us lose a good G1 matchup vs the creature decks but a few in the sideboard could be interesting. I'll definitely be giving it some thought.

I'll also consider Snapcaster Mage as well. I have been trying to find a good replacement for Bedlam Reveler as it is the worst card in the deck by far and have been testing stuff like Burst Lightning, Crackling Drake, Mission Briefing and Ral, Izzet Viceroy to see if any of them are better. I'll try Snapcaster next.

chromiumthemutable on R/U enigma drake counterburn

5 days ago

Niv-Mizzet, Parun, Djinn Illuminatus, Melek, Izzet Paragon, Galvanoth, and Crackling Drake are some creatures. Curiosity, Ophidian Eye, and Tandem Lookout go well with Niv-Mizzet, Parun, and as does Enter the Infinite. I've always thought that Crackleburr is fun. Stitch in Time/Ral Zarek and Krark's Thumb go together, and some good instants and sorceries are Risk Factor, Epic Experiment, Blast of Genius, Prophetic Bolt and Opt. My favorite Izzet enchantments are Firemind's Research, Future Sight, Counterbalance, and Telepathy.

Liquidbeaver on Argent Moon: Liquimetal Control

1 week ago

Ended up not liking Arclight itself (really hard to get 3 casts in a turn without 2-3x as many cantrips, and a lot more 1 cost spells), but what I did like is more of the aggressive shell it has. Switched out the mainboard counterspells for some more proactive spells, and it has been playtesting MUCH better Game 1.

Not only is it much easier to flip Thing in the Ice  Flip, it's also easier to keep the opposing board clear, and Crackling Drake is 3+ power bigger on average.

I wasn't originally too keen on the Faithless Looting, but being able to pitch extra lands or parts of the Liquimetal package I don't need has been fantastic, plus re-casting from the GY to get that last counter off of TiTi has been crucial.

Very, very happy with this current build.

Liquidbeaver on Argent Moon: Liquimetal Control

1 week ago

Ended up not liking Arclight itself (really hard to get 3 casts in a turn without 2-3x as many cantrips, and a lot more cantrips to fuel hands like Serum Visions and Thought Scour), but what I did like is more of the aggressive shell it has. Switched out the mainboard counterspells for some more proactive spells, and it has been playtesting MUCH better Game 1.

Not only is it much easier to flip Thing in the Ice  Flip, it's also easier to keep the opposing board clear, and Crackling Drake is 3+ power bigger on average.

I wasn't originally too keen on the Faithless Looting, but being able to pitch extra lands or parts of the Liquimetal package I don't need has been fantastic, plus re-casting from the GY to get that last counter off of TiTi has been crucial.

Very, very happy with this current build.

Liquidbeaver on Argent Moon: Liquimetal Control

1 week ago

Ended up not liking Arclight itself (really hard to get 3 casts in a turn without 2-3x as many cantrips, and a lot more sorceries to fuel hands like Serum Visions and Thought Scour), but what I did like is more of the aggressive shell it has. Switched out the mainboard counterspells for some more proactive spells, and it has been playtesting MUCH better Game 1.

Not only is it much easier to flip Thing in the Ice  Flip, it's also easier to keep the opposing board clear, and Crackling Drake is 3+ power bigger on average.

I wasn't originally too keen on the Faithless Looting, but being able to pitch extra lands or parts of the Liquimetal package I don't need has been fantastic, plus re-casting from the GY to get that last counter off of TiTi has been crucial.

Very, very happy with this current build.

Mr_mine24 on Izzet spellslinger

1 week ago

I would not have 4 Niv-Mizzet, Parun maybe 2 but you could draw 2 and get stuck with one in your hand

I would not have Sarkhan, Fireblood in there I might want 1-2 Ral, Caller of Storms but not more than 2 for the samr reason as niv

I might add Enigma Drake, Crackling Drake and Guttersnipe

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