Crackling Drake

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Crackling Drake

Creature — Drake

Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

When Crackling Drake enters the battlefield, draw a card.

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Crackling Drake Discussion

Kogarashi on How does Crackling Drake work ...

1 day ago

Crackling Drake has a characteristic-defining ability that applies in layer 7. Power/toughness switching as in Invert also applies in layer 7. However the things that apply in layer 7 apply in a specific order. Characteristic-defining abilities are applied first, and effects that switch power and toughness are applied last.

So Invert resolves and goes to the graveyard, giving you three instants/sorceries in the bin. Crackling Drake's power-defining ability sets it at a 3/4. Assuming none of the other layer 7 applications are in effect here, then the power and toughness are switched, and you end with a 4/3 drake.

Kryogenyc on How does Crackling Drake work ...

1 day ago

Example:

I have Crackling Drake on the battlefield with 2 instants on the graveyard, making it a 2/4. I play Invert / Invent, targeting the Crackling Drake

What would it be the end result of that a 4/3 drake or a 7/0 drake??

OberstHati on Caution: Steam is Hot

2 days ago

I think i‘d cut/remove the Fire Urchin and Goblin Electromancer in favor of Enigma Drake and Crackling Drake, they are a lot of airborne pressure, the - for spells is Not really vital in this Deck, the drakes are better threats than the Urchin. At 22 Lands this won‘t Hurt your curve,... Good luck with your Deck!

MasterCure on Ultra Budget U/R Mogis Spellheart

2 days ago

I have definetely considered it. I don't find that it has that big of an upside compared with Enigma Drake (wich isn't even in the deck), but through some playtest I found that you usually run out of threats (mainly Spellheart Chimera), and that Bloodwater Entity is really underperforming, I would like to try and substiute it with with Crackling Drake to test it.

Thank you for your suggestion.

Dezibell on Ultra Budget U/R Mogis Spellheart

4 days ago

I know that your deck is older than the card, but what do you think of Crackling Drake?

saluma on Help with ideas for a ...

1 week ago

If you want to play control you could have a look at my modern deck: Bolas competative control. It is pretty expensive so if your on a budget you fan just replace Jace, the Mind Sculptor with some other wincon or just counterspells and use Nicol Bolas, the Ravager  Flip as your wincon. Cryptic Command is also kinda expensive and can be cut for the likes of Mana Leak, Serum Visions and such. Snapcaster Mage could be replaced with Crackling Drake or some other creature that want spells in your grave or exile.

Hope this helped some! :)

saj0219 on Wiz-zet Warriors!

1 week ago

I’d consider maybe cutting 1 mistcaller and lava runner each to free up space for two Niv-Mizzet’s or Crackling Drake as a fall back for when games go long/your aggro beat down plan doesn’t work (you could also take out one siren stormtamer, I suppose). Both are big on their own and play nicely with all the instant/sorcerers you have and the drop off between 12 one drops and 10 should be minimal.

Legendary_penguin_of_death on BEAMSPLIT THIS SCRUBz! :@

1 week ago

This is a neat idea! It needs a bit of work however.

-2 Thousand-Year Storm this isn’t the type of deck that wants this effect because your hand is typically empty by turn 7. This also allows you to cut back on lands to 23

-1 land

-4 Gravitic Punch for reasons mentioned above

-2 Goblin Electromancer the majority of your instants and sorceries are 1 mana already so it doesn’t give much value.

-4 integrity

+2 Adeliz, The Cinderwind very powerful threat that would play into your wizard tribal theme.

+4 Ghitu Lavarunner this allows you to curve into a value filled Quasiduplicate on turn 3 while adding to the threat count and wizard count for Wizard's Lightning.

+4 Rile is a one mana draw 2 spell if you have a beam splitter and any other creature out.

+1 Wizard's Lightning

+2 Wee Dragonauts gets crazy with adeliz

This is one direction that I think would be an improvement but I think you could also do something with cloning Crackling Drake and forget the wizard tribal direction I suggested.

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