Crackling Drake

Crackling Drake

Creature — Drake


Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

When Crackling Drake enters the battlefield, draw a card.

Browse Alters


Have (1) orzhov_is_relatively_okay819
Want (1) joeofthefallen

Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Commander 2019 (C19) Uncommon
Guilds of Ravnica (GRN) Uncommon

Combos Browse all


Format Legality
Block Constructed Legal
Historic Legal
1v1 Commander Legal
Pioneer Legal
Modern Legal
Oathbreaker Legal
Duel Commander Legal
Arena Legal
Standard Legal
Casual Legal
Pre-release Legal
Unformat Legal
Vintage Legal
Leviathan Legal
Commander / EDH Legal
Brawl Legal
Canadian Highlander Legal
Penny Dreadful Legal
Highlander Legal
Magic Duels Legal
Legacy Legal
Tiny Leaders Legal

Crackling Drake occurrence in decks from the last year


All decks: 0.28%


All decks: 0.14%

Commander / EDH:

All decks: 0.01%

Latest Decks as Commander

Crackling Drake Discussion

Gomoomog on Counter Burn

3 days ago

If you want some creatures to attack with Pteramander Crackling Drake and Enigma Drake are good options for izzet instant decks.

Omniscience_is_life on Quest for weirdness

1 week ago

have every card in your deck be a Shadowborn Apostle/Relentless Rats/Rat Colony/Persistent Petitioners, with one Laboratory Maniac, and then just exile your entire deck and win! (I think I'ma build that deck now, actually)

let's use Crackling Drake to it's full potential!

Heroye on Nope.deck

1 month ago

Because of your Spellheart Chimera and Crackling Drake, you'd be better off replacing the Charmbreaker Devils with Kiln Fiend. Charmbreaker Devils makes you remove power from your Spellheart Chimera and Crackling Drake by taking cards out of your graveyard. Therefore Kiln Fiend is better in almost every way, it gets about the same bonus for every instant/sorcery cast, it costs only 2cmc compared to the Devils' 6cmc and you don't remove power from your other creatures previously mentioned.

Omniscience_is_life on Izzet Weird

1 month ago

Dreadhorde Arcanist is still standard! With any way to pump his power at all you could recast basically anything you’re running. Crackling Drake is fine with things being exiled, so that could work with Experimental Overload. It’s always nice to draw a card as well ;)

drummerboy22 on Izzet Drakes [BUDGET COMPETITIVE]

3 months ago

I like this list! I had drafted something very similar (based on the Saffron Olive deck for modern). I like your list better than mine overall, but have you thought about including some jump-start cards like Radical Idea and Chemister's Insight? They give you a way to keep digging through your deck after you run out of cards, plus discarding more spells to the graveyard. And even in exile, those spells still count toward Crackling Drake's power.

I also highly recommend 3x Temur Battle Rage, as it can help close out the game faster than needing to get multiple drakes out.

Daron6 on burning drakes?

3 months ago

My suggestions: Creatures: 4 enigma 4 Crackling Drake maybe you like 4 Delver of Secrets  Flip or sprite dragon; Instants: 4 Opt yes or yes, 4 bolts, 2 pierces 2-3 Vapor Snag, 3 mana leaks, and 3 Thought Scour Sorcery: 4 Serum Visions yes or yes haha Maybe you like Gigadrowse Lands: switch swiftwater to Shivan Reef

mynameisfifi on Pauper EDH Deck Compendium

3 months ago

Sure thing, I will look into joining the Discord server later this afternoon, that sounds fun! In my deck description I joke about VE being the absolute best commander for PDH (and in my heart this remains the truth), but realistically I would imagine he probably belongs in Tier 2. He can generate an aggressive board presence quickly enough to keep up with a powerful Corpsejack Menace deck, but admittedly every 1 in 5 games or so can be a dud depending on the circumstances. VE can put up wins against decks like Soulherder and Satyr Enchanter fairly reliably but the deck does have it's bad matchups, most significantly against draw-go control strategies like Crackling Drake. Generally speaking, two or more control heavy decks at the table ruins VE's day, but I would argue that he recovers more easily than Corpsejack Menace for example provided VE dies at least one time. Typically, the strategy is to focus control players out of the game ASAP and then standoff against the other aggro decks until the endgame.

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