Sire Of Insanity

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Dragon's Maze Rare

Combos Browse all

Sire Of Insanity

Creature — Demon

At the beginning of each end step, each player discards his or her hand.

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Sire Of Insanity Discussion

Ragatokk on Kaalia Aggro

14 hours ago

Reasonable comments, Sire Of Insanity is in here to counter control decks. Linvala is very good but I am having trouble finding out what to remove for her. You are right about needing ways to get trough, I think Prowler's Helm is way too weak but Whispersilk Cloak and Dolmen Gate are good choices.

Do you have any insight as to what I should remove? I should go down to 100 cards.

Oloro_Magic on Kaalia Aggro

14 hours ago

Linvala, Keeper of Silence can be moved to mainboard it is just a great commander card. Also, Sire Of Insanity seems counterproductive with Kaalia seeing how you want a populated hand, because of that I can't stress cards like Bloodgift Demon and Phyrexian Arena enough for this deck. Take out Razia she isn't that good. Finally, you need more ways of getting Kaalia through as without her the deck doesn't work, Whispersilk Cloak is th best option but if you want something cheaper than Prowler's Helm is a decent budget option.

P.S. You could try and go for meld here by including Gisela, the Broken Blade and Bruna, the Fading Light to make Brisela, Voice of Nightmares. Or you could also include Malfegor as a creature board wipe.

Shark24 on Heavenly!

4 days ago

stimme dem zu, ergaenzend wuerde ich Sulfurous Blast und Sire Of Insanity rausnehmen. Platinum Angel (bringt es so gut wie nie) brauchst du nicht aus dem Sideboard, und Hoarding Dragon auch nicht.

Was du auf jeden Fall reinnehmen solltest ist Chromatic Lantern und Kolaghan's Command. Ansonsten ein bisschen was wo man oefter angreifen kann (Relentless Assault, Savage Beating).

Murder wrd ich durch Hero's Downfall ersetzen.

Dann wuerde als finisher Mob Rule noch ganz gut passen.

holybreep on Draw till you die!

4 days ago

Sup, here are my initial thoughts:

Lands:Surprised you're not running Mikokoro, Center of the Sea. You can prob come down to 37 lands too.

Creatures:I'd prob cut:

  1. Nin, the Pain Artist
  2. Magus of the Will
  3. Magus of the Wheel
  4. Magus of the Jar
  5. Jace's Archivist

I'd prob bring in:

  1. Clever Impersonator
  2. Sakashima the Impostor
  3. Archfiend of Ifnir - spicy board wipe synergy - breaks through indestructible too :D
  4. Seizan, Perverter of Truth
  5. Consecrated Sphinx
  6. Niv-Mizzet, the Firemind
  7. Sire Of Insanity

Enchantments:

Keep these:

  1. Bloodchief Ascension
  2. Dictate of Kruphix
  3. Waste Not

I think these would be pretty sick in place of all the other enchantments:

  1. Liliana's Caress
  2. Phyresis
  3. Fevered Visions
  4. Megrim
  5. Underworld Dreams
  6. Breathstealer's Crypt
  7. Helm of the Ghastlord
  8. Leyline of Anticipation
  9. Leyline of the Void
  10. Hive Mind = EPIC!
  11. Well of Ideas

Artifacts:No Temple Bell and Elixir of Immortality!?!

Could prob add more rocks too.

Instants:I think these are the only instants you really need:

  1. Cyclonic Rift
  2. Shadow of the Grave - new tech!
  3. Wheel and Deal
  4. Sunder
  5. Commit / Memory - more new tech!

Sorcery:

These are prob the only ones I'd run:

  1. Reforge the Soul
  2. Whispering Madness
  3. Incendiary Command
  4. Windfall
  5. Wheel of Fortune
  6. Molten Psyche
  7. Dark Deal

:D

Snap157 on Rakdos; Burn It Down

6 days ago

Alrighty then let's get you all set!

You've got some big things and that's not bad with your commander, but you'll need some cheaper burn spells if Rakdos can really work. With that being said, Lightning Bolt, Lava Spike, Bump in the Night, and Rift Bolt are your best friends. As for land base, try to shy away from basics, but add in as many rakdos duals that don't come in tapped as possible. I'll get you started down below.

While using rakdos, keep in mind that he takes away only colorless mana, so huge eldrazi such as Void Winnower, Ulamog, the Infinite Gyre, Pathrazer of Ulamog, Kozilek, Butcher of Truth, Desolation Twin and It That Betrays can all go out for free if you play it right.

It's also important to keep in mind that the ability only impacts creatures, so super expensive things like Din of the Fireherd, Subterranean Tremors don't belong.

Furthermore, there are some cards that don't work too well in an aggro build like this and could use an upgrade. Take out:

replace with:

With these changes as well as the ones mentioned above, you'll be well on your way to a hated deck! Good luck!

abby315 on Cut Sire of Insanity for ...

1 week ago

Legacy players!

I've built B/R Reanimator (NEED 4 T1 GRISELBRAND) and having done a lot of testing & after watching the GP, I suspect Elesh Norn, Grand Cenobite is a better 10th Reanimate target than either Sire Of Insanity OR Iona, Shield of Emeria in the main.

The rise of sultai Leovold decks, DRS decks, Delver, and Elves makes her seem a better choice as a one sided boardwipe. More importantly, though, I feel that tempo decks (Delver) mean that being both disrupted T1 AND pressured early is common.

I've been in many situations now where a t3 Griselbrand was not going to cut it, especially if it was with Reanimate.

I've also been in and seen many situations where disruption as simple and ubiquitous as a Baleful Strix stalls for like 4 turns.

Elesh Norn stops pressure from DRS and Delver creatures, and clears Baleful Strix. She stabilizes instantly, unlike Iona, and vigilance means she can pressure and protect, unlike Iona.

Thoughts? (May seem trivial but I'm talking, like, bringing this list to a GP)

thegigibeast on The Everflowing Wound

1 week ago

sonnet666

Sorry for the double post, but something just flashed in my mind... Do you think a similar list with Grenzo, Dungeon Warden as the commander could work? I mean, it would certainly not be as glass canon as your list currently is, probably not as fast either, but I think it could still compete...

This idea came when I was wondering which commander to pick instead of the Scorpion God. Grenzo still is a good mana sink, because with infinite mana, we could go on and put our entire deck in the yard. Sure, it would be weak to grave hate, but I will not stop brewing only because of this because a lot of decks in the format are weak to grave hate and can still compete.

I think running Grenzo as the commander would lead to some pretty interesting options. The commander would not be as dead as it is with Lyzolda, the Blood Witch. We could cast our commander early on to get value out of activated ability, even if it is simply filling the graveyrad (the ability reminds me of how Thrasios, Triton Hero can be used when we are not comboing off).

Early game, we simply draw, filter and interact (being in B/R is a good place to be for those things), and we can also ramp using some artifact mana (fast rocks, talisman...). Grenzo is helpful at that point. Mid game, I would say this is where we try to combo off, with the Worldgorger Dragon infinite mana combo. This would put our entire deck in the graveyard, allowing us to have all of our creatures and Dread Return, allowing for some reanimation shenanigans and why not a Necrotic Ooze + Kiki-Jiki, Mirror Breaker sort of combo (not sure yet on the combo finish).

The thing is, imagine we get the combo locked, by some exile or anything... Let's say with your current decklist, Worldgorger Dragon gets exiled... What will you do? That is where Grenzo, Dungeon Warden comes in. He can not simply fill your graveyard to prepare combo, he can also give some value by reanimating creatures to disrupt opponents, such as Magus of the Moon, Sire Of Insanity... (depending on the X vaule, that is). Also, since we are already running a reanimation package, it would be easier to fall back on this strategy even with bigger creatures...

I would like to know what you think about this before conbtinuing to brew, because I would really like for Grenzo to be able to compete a little outside of Doomsday!

Sparky41 on Looking to trade Liliana of ...

2 weeks ago

So I did some research and found that most Kaalia decks are pretty streamlined, with a few goals in mind. The deck can be divided into a few key parts to look for: big stompy angels/demons/dragons, the best of which are the avacyns, old Gisela, Iona, any other ones with etbs, Dragonlord Kolaghan, Balefire Dragon, Bladewing the Risen, stuff like that. Then you want mana accelerators that can jam kaalia early-stuff like signets, chrome mox, fetches and shocks for fixing, and maybe a couple rituals. Then you want a couple ways to give kaalia haste, like Lightning Greaves, Swiftfoot Boots, Mass Hysteria, and the like. This can also include lands like Hanweir Battlements, Hall of the Bandit Lord and Slayers' Stronghold. Then once kaalia is out, you'll want a way to make sure your threats stick, which is typically done through land destruction like Wasteland, Strip Mine, Armageddon, Vindicate, and other other mass land destruction. The last bits are some light spot removal (basically the best spells like Anguished Unmaking and Swords to Plowshares) and some backup plans if kaalia gets hated out, like Reanimate strategies and/or Sneak Attack packages.

That being said, you should have a clear idea of what to look for, and for your troubles I can contribute a Reanimate, an Akroma, Angel of Wrath, Iona, Shield of Emeria, Sire Of Insanity, Gisela, Blade of Goldnight, Dragonlord Kolaghan, Chrome Mox, Vindicate, Anguished Unmaking, Swords to Plowshares, Vindicate, Armageddon, and fetches/other mardu lands as filler.

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