Sire Of Insanity


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

Sire Of Insanity

Creature — Demon

At the beginning of each end step, each player discards his or her hand.

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Sire Of Insanity Discussion

Milesfuzz on raze your oppositions mind

4 days ago

Sire Of Insanity and Myojin of Night's Reach seem counter intuitive with all of the hand size matters cards you have.

rockleemyhero on Sneaky Hulk (blood pod adaptive combo cEDH)

1 month ago

Hey again Kaleo42, i appreciate all these comments! :)

Yeah there are a ton of ways to build blood pod. This one is an inbetween the slow, grindy stax version and the fast hard-into hulk versions. Hence the title of being an adaptive combo; it transitions fluidly between stax and combo on any given turn in the game based on the current boardstate.

I actually had raz in the earliest renditions of this deck and was one of the reasons i built the deck. Like raz and hulk are probably 2 of the best creature based wincons in the format and excel in reanimator shells. However I found that raz was kinda awkward in here. There werent a ton of ways to land him and win that turn. We dont play fast mana or like flash hulk stuff, so i typically needed to chain 2 or 3 tutors off him + needed extra mana leftover to use it. Right now we have plenty of ways to get our combo, and they dont really layer well with raz lines:

  1. Reanimate, sneak attack or natural order for and sac hulk
  2. Birthing pod Tymna into felidar gaurdian, karmic guide, and kiki to win via combat damage
  3. Academy rector + sac outlet to get hulk combo
  4. Buried alive with reanimate spell (getting #2)
  5. 2 primary hulk lines: 1 if free sac outlet is present, allowing us to get complete protection on our combo with Grand Abolisher, the other doesnt but instead searches up our sac outlet. Both can win M2 or end step with infinite Zulaport Cutthroat triggers.

Out of those 5 ways to win, ive had trouble figuring a way to add raz into them without adding more cards to play around raz. Like if im going to pitch and reanimate something, its usually gonna be hulk.

Buuuut that all being said, i will probably swap out Sire Of Insanity for either raz, Pyroblast, or like Root Maze. Sire has been pretty bad against kess xD

CaptainKraw on Kaalia's Big Bag of Bonus Content

1 month ago

Hey SlavicGhaespar thanks for the suggestion! I will probably hold off on the Herald just because I feel like hating on only 1 card per opponent on only 1 end step per turn is a little slow. A lot of the decks in my playgroup are totally fine with discarding only 1 card (lots of combo decks/ recursion). I run Sire Of Insanity to hate on everyone's hand equally, and in my experience it generally ends the game if it can't immediately be answered.

n0bunga on [List - Multiplayer] EDH Generals by Tier

1 month ago

ThrunTheTroll628 Her Eminence can be abused for multiple ETB triggers. And the Wanderwine is one of the wincons but it's more formidable that I think you make it out to be:1. Cast Wanderwine Prophets.

  1. Stack triggers so that Inalla resolves first, and Wanderwine's Champion is last.

  2. Pay for Eminence, make a token

  3. Put its Champion trigger on the stack.

  4. Exile the original Wanderwine Prophet

  5. Attack with the token, dealing cbt dmg.

  6. Sacrifice the token its damage trigger, and take an extra turn.

  7. Champion trigger puts the original Wanderwine Prophet back into play.

  8. Stack triggers in the same order

  9. Pay for Eminence and make another token

  10. Put its Champion trigger on the stack, exiling the original Wanderwine once again.

  11. Move to end step, exiling token.

  12. Champion trigger puts the original back into play.

  13. Stack in the same order, paying the mana, making the token.

  14. Token's Champion Trigger on the stack, Exile the original Wanderwine Prophet to the token's trigger.

  15. Move to next turn, since we're past the beginning of the end step the token stays for next combat.

If you're using Reanimate you're only paying for the initial reanimate, and an additional for the number of Eminence triggers per turn. Assuming we're budgetless, operating on all of the cheap/free mana rocks at our disposal this shouldn't be too problematic.

On top of that, assuming an opponent has infinite life, and Wanderwine's beats can't chip away, Jace, the Mind Sculptor is used to exile a library with all the extra turns.

The additional wincon is the ridiculous new Bloodline Necromancer. It and Ashnod's Altar can make an infinite number of hasty tokens. Similar to Wanderwine, when you cast the Necromancer, have Eminence resolve first, making a token, and before the token's ETB resolves, sac the original to Ashnod, making . Token ETBs, bring OG back, pay Eminence, make another token, sac the original, rinse and repeat.

And finally, as per most reanimate targets the lockdown with Jin-Gitaxias, Core Augur and Sire Of Insanity are also reanimate targets. Neither specifically bear any synergy with Inalla, but are just great cards.

karmassassin on Kaalia of the vast

1 month ago

I think that Sire Of Insanity is a tad weak. He doesn't have any form of evasion, no ETB effects, and destroys whatever card advantage you might have (more on that later). I have had success with a few cards: Aegis Angel, which protects Kaalia, Adarkar Valkyrie, and Archfiend of Depravity. It's also a good idea to have a reasonable mana curve amongst your creatures - most opponents will just kill Kaalia the moment she appears, so if you can't protect her, you want to be able to hard cast your threats.

The deck is seriously lacking card draw. You have two non-creature sources of draw (Necropotence and Phyrexian Arena) and two sources of filter (Sensei's Divining Top and Commander's Sphere). White and red are notorious for their lack of draw, but black offers some efficient cards: Plunge into Darkness, Arguel's Blood Fast  Flip, Read the Bones.

There are obscure cards that are also quite strong in a Kaalia deck: Dolmen Gate and Reconnaissance.


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