|Commander / EDH||Legal|
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|Dragon's Maze (DGM)||Rare|
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Sire Of Insanity
Creature — Demon
At the beginning of each end step, each player discards his or her hand.
|Have (4)||Tiddilywinkus , rebelteddybear , Orypool , bfarber91|
|Want (13)||kodie53 , umbertobomba , VampSlayer , Deadpool155 , vashaclarens , king0fclubs , mlouden03 , smedlrg , Trupie , OutsideTheMox , sttmccln , sleepy104 , zgriffin1989|
Sire Of Insanity Discussion
1 week ago
Xathrid-compumancer I was considering Malfegor but I ended up cutting him because I felt that he was only really good as a backup plan when rakdos wasn't working. I run Sire Of Insanity over him because it deals with opponents hands rather than their boards which can take you from ahead to basically-won-already very fast but is also good when I'm behind to stop my opponents from getting too far ahead as long as I don't have anything amazing in hand myself.
1 week ago
2 weeks ago
@ kani7796 : yeah Rhystic Study is amazing, I usually toss it in any blue deck. I was trying to lower the mana-curve of this deck towards quicker wins so I left it out, but I will likely toss either it, or Mystic Remora in soon (that one is a little better in the first 2 turns, it catches everyone's mana rocks usually). For now, there's plenty of card draw in the deck, and the stuff I reanimate from other folks' graveyards usually gives me some card advantage too.
As for the combat, I don't attack a lot, mostly I'm trying to control the board with Galecaster Colossus , or reanimating big threats. The first combo that can win on the spot is Ashnod's Altar and Bloodline Necromancer . If you have the 1 extra mana for Inalla's trigger and you make a token of Bloodline Necromancer when it comes into play, then, while the real copy's trigger is still on the stack, sacrifice it for 2 mana using Ashnod's Altar , the ETB trigger of the token copy can now target the real one in your graveyard. When it comes in from the graveyard, make a new token copy with the colorless mana you have using Inalla's ability and repeat. Infinite 3/2 lifelink tokens with haste, and infinite colorless mana left over (since you generate 2 every time but only use 1).
The other major combo is Wanderwine Prophets . If you cast them and have 3 extra mana you can take infinite turns just using Inalla's ability from the command zone. It's a slightly more involved process, I'd look it up if I were you, it's a 1 card combo which is rare in EDH.
If that doesn't work, getting a Sire Of Insanity into the graveyard turn 2 or 3 and then reanimating it can cause really interesting games, and doing the same thing with Jin-Gitaxias, Core Augur can win games on its own for sure.
Thanks for the comments!
2 weeks ago
I don't know how your theme is going to restrict your deck building but I can give you some insight on how Kaalia decks tend to function.
Kaalia has to hit the field with haste or your opponents will often have enough time to deal with her. Anger , Fervor , Ashling's Prerogative , etc. help you get the value of swinging with her or a fatty without it being removed immediately. Grand Abolisher is also fantastic at preventing interaction entirely.
Kaalia is plan A, but you will need a plan B and C incase your opponents prevent Kaalia from hitting the table. Finding other ways to cheat fat creatures into play should be a focus. Sneak Attack , Reanimate , Animate Dead , Necromancy , Strands of Night are all good options. If going the reanimation route be sure to include Buried Alive and Entomb to set up those plays.
Big mana Mardu decks are fairly bad at drawing many cards so I suggest adding in Phyrexian Arena and Necropotence to keep your hand topped up. Or be like me and abandon card draw entirely by letting no one have a hand; Sire Of Insanity and Mindslicer make sure everyone is hellbent. Kaalia can become very difficult to remove when no one has cards in hand.
Also Emeria Shepherd is a super strong angel and is worth an include.
3 weeks ago
Hi, thanks for your response. I actually quite like your list, I can definitely see the appeal of so many low cost options. At some point I will have to try out something similar. I'll address each of your suggestions in order:
I find your arguments in favor of lower CMC draw permanents very convincing, Zealot and Apprentice are both very appealing to me, and I will definitely test them out. Strix feels a bit restrictive on CMC, but I could definitely see the appeal with a better mana base than mine.
With regards to your suggested sac outlets, I am personally only a fan of Spawning Pit. Altar creates too many resources that I cannot use and my opponents can, and the two creature options are too vulnerable to removal for such a crucial part of my engine. It may interest you that I have found Falkenrath Aristocrat to be of far more use than Grimgrin, and am considering cutting the latter for a better sac outlet.
I do appreciate the interaction you've suggested, much of it looks useful. I will definitely consider all of these when I next go to order cards.
I have run Sower of Temptation in previous builds of this list, and have generally been unimpressed by it. In the current build it has been replaced with Zealous Conscripts - I intend to reconsider this choice after further testing. I'm not a fan of the rest of these cards. I do intend to cut Herald of Secret Streams at some point in the future, but Flayer / Merchant / Kokusho do too much work for me to consider cutting them.
The discard effects are a direction I intend to explore in the future, although I'd prefer Sire Of Insanity over Awaken the Erstwhile.
Trinket Mage is a great card, but I'm not running quite enough 1 or less CMC artifacts to justify it IMO. I want to like Sparring Construct, but to recur it and thus get the counter out of it I'd need to first put a counter onto it, and I'd rather just cut out the middleman.
As for your removal and counterspell suggestions, I am always trying to find more space for instant speed interaction, so thanks for the suggestions here.
4 weeks ago
4 weeks ago
Alright I took a look over your deck, and you built it pretty sweet! From what you told me so far you want a casual/fun deck that can threaten to stomp people to the ground :P
Here might be some fun card suggestions that you can utilize for card flips:
Aside from those fun janky cards, I would lower the curve a little bit more, add more rocks, as well as more Card Advantage (CA). The most problem with Rakdos decks is the lack of CA it can provide.
Some staples you can use of this archetype are:
Also some additional types of demon that can help:
- Bloodgift Demon
- Demon of Dark Schemes
- Lord of the Void
- Ob Nixilis, the Fallen
- Razaketh, the Foulblooded
- Rune-Scarred Demon
- Sire Of Insanity
Since cards are going to hit the graveyard at one point, recursion spells are quite nice, here might be some utility spells that are cool:
I'm not too sure on which route you want to go for your deck, but I hope this gives you some additional insight. If you like further help clarify what additional support your looking for and I'll be glad to help out!
Sire Of Insanity occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.01%