|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Hour of Promise
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. With the Hekma breached and its protection removed, the deserts swept in.
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Hour of Promise Discussion
2 days ago
It seems a little too slow for the lack of control you have. I would add in Hour of Promise to speed things up and keep you alive longer.
1 week ago
@mindness I would suggest Aetherflux Reservoir maybe some Gideon of the Trials. In the sideboard I woulld definately throw some Crook of Condemnation, Negate, Baffling End. I also think green has some great lifegain tools for the mid game if you are looking to make it to approach. Gift of Paradise, Hour of Promise puts up blockers, Nissa, Nature's Artisan I would only run one copy of that if any, but at that point you would probably want Nissa, Vital Force. Tendershoot Dryad makes tokens.
1 week ago
1 week ago
Taking a quick look, I would add a couple of more ramp spells Nature's Lore, Cultivate, Kodama's Reach, Explosive Vegetation, Skyshroud Claim and Hour of Promise are all great options(Especially over Thunderherd Migration). I would say you want atleast 6 ways to unconditionally ramp.
Maybe even add in Vorinclex, Voice of Hunger.
Either way, deck looks fun!
2 weeks ago
I might recommend some removal, cut down on some of the 5+ cost dinos, play some extra lands and maybe ramps spells like Hour of Promise or even Stir the Sands and good removal spells in your colours are Abrade and Lightning Strike, and some nice sweepers would be good too with Sweltering Suns and/or Hour of Devastation.
4 weeks ago
You definitely want to find room for Hour of Promise and a few deserts in this deck, it helps you stabilize and ramp into your 8/9 drops more consistently.