Hour of Promise

Hour of Promise

Sorcery

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. With the Hekma breached and its protection removed, the deserts swept in.

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Set Rarity
Hour of Devastation (HOU) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hour of Promise occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Hour of Promise Discussion

egyptcraze on Dungeons and Dragons

2 weeks ago

Newest update. I feel like I still need more ramp, so have an Hour of Promise on the way in the mail. As for lands, I need to get the last 5 shocks for this ( Watery Grave , Temple Garden , Godless Shrine , Breeding Pool , and Overgrown Tomb ) which I keep neglecting to do. I definitely plan to take out the temples, dragonskull summit, and skarrg for those when they arrive. I probably need more draw and ramp besides. Definitely thinking of picking up another Windfall for sure, thought I don't know what to cut for it.

patrickd117 on Omnath, Locus of Rage EDH

1 month ago

Not a big fan of: Abundance . I think that just doesn't do enough to be worth a card and four mana investment, even if you can guarantee landfall. Don't love Sylvan Safekeeper either. I think there are better ways to protect your stuff and you don't care about lands dying as much as something like Gitrog.

I like: Castle Garenbrig , Springbloom Druid , Circuitous Route and especially Hour of Promise

Ehsteve on Lord Windgrace Jund Lands.dec

1 month ago

It's an interesting LD/tax take on Lord Windgrace .

I think there might be a little too much saturation of colourless in the mana base. One way to solve this would be to add Urborg, Tomb of Yawgmoth as this would fix for black mana. This also combos well with Cabal Coffers if you want large amounts of mana in the mid-to-late game after ramping out. The main reason to bring this up is that it can hurt your opening hands when you need to ramp/tutor to set up ramp.

As you are only running 18 creatures, Gaea's Cradle may not be the best fit as you've only got access to maybe three token generators in Titania, Protector of Argoth , Omnath, Locus of Rage and Field of the Dead , all of which are very slow ways to start churning out creatures and for which you have limited tutors. Avenger of Zendikar may be a better fit if you're wanting to keep this card in as it has the potential to generate a lot of tokens on ETB to buff up those numbers to get the most out of Gaea's Cradle

Hour of Promise is a great card to tutor out most of the two-land synergies like Dark Depths + Thespian's Stage , Urborg, Tomb of Yawgmoth + Cabal Coffers or Glacial Chasm + Throne of the High City . I highly recommend it as an effective land tutor.

Also considering the number of mountains you are running in the deck, it may be good to review whether Valakut, the Molten Pinnacle is a good fit as you are completely reliant on Prismatic Omen + Splendid Reclamation or Scapeshift to make this work, which can be rather painful to assemble when you're having to spend premium tutors to find it.

I would suggest dropping Forge of Heroes for another utility land or basic as Lord WINgrace isn't really going to benefit from 1 extra starting loyalty unless you're only planning on downticking for two turns. Further I can't think of a lot of use for Rishadan Port outside of a 1v1 game (as the effects you have that don't allow lands to untap have the stipulation 'tap for mana'), and even then the best way to deal with this would be something like Wasteland or Strip Mine to just straight up get rid of whatever land is causing you problems. The last land that looks odd is Dryad Arbor . I haven't really found much of a use for Dryad Arbor outside of really fringe circumstances where you're looking to block massive damage from a creature without trample or maybe throw an extra creature at a sacrifice effect to protect an important one. With Kessig Wolf Run you could end of turn fetch to deal with summoning sickness and just sink tonnes of mana into making it a big trampler during your turn but I feel that this strategy leaves you very vulnerable in the process (especially since anything with first strike or a single damage will just remove it). The inability to tap for mana on the turn it enters, along with it being rather vulnerable as a creature make it just a bit lacklustre compared to the multitude of other utility lands that are out there.

I like the Inkmoth Nexus + Karn's Bastion before setting up a Glacial Chasm and just slowly proliferating the opponent or just throw a Kessig Wolf Run on there for lethal infect, but I haven't really seen this strategy in action a whole lot.

Finally, you might also want to check your red mana ratios for Tectonic Reformation and I'm unsure whether you'll be able to cycle more than 1 or 2 cards a turn, could be wrong but a from a glance it looks a little thin. Again this leans a bit too heavy on Prismatic Omen to be reliable.

MrBoombastic on Food and Mil

1 month ago

Hi there.

You've ended up the same place as I do, when I get several ideas all at once and try to Jam them together. There are too many things built into one here - mill, aristocrats, tokens, Field of the Dead etc. It does a lot of things, but all of them poorly, as it lacks focus:

TL;DR find out what you want your deck's focus to be, cut the cards that don't support it and find new ones that do.

Good luck!

daameon on Windgrace's Surge

1 month ago

RNR_Gaming I'm going to try out your suggestions along with the other cards in the maybe board now. Blood Crypt | Cabal Coffers | Crop Rotation | Dakmor Salvage | Demonic Tutor | Hour of Promise | Kessig Wolf Run | Overgrown Tomb | Skirge Familiar | Slippery Karst | Ulamog, the Infinite Gyre | Urborg, Tomb of Yawgmoth | Volrath's Stronghold

Waiting on them to arrive now and haven't decided what to swap yet. We've only played the deck a few times but it feels inconsistent and like there's not enough removal so far.

synthecate on Tasigur Lands

1 month ago

My two cents.

I find that I like things like Hour of Promise and Pir's Whim far more than Tempt with Discovery . When Tempt is cast the correct answer is always "no". Why give em an option?

My version of this deck also includes the flash enablers like Leyline of Anticipation and Vedalken Orrery so I can keep up counter mana or recur spells with Tasigur's ability. I also have Primal Amulet  Flip to double up on important X spells.

ScionsStillLive on Golos, Eldrazi Pilgrim

2 months ago

Maybe replace Hour of Promise with Circuitous Route since you don't really have Deserts.

wozislightning on Gates of the Dead

2 months ago

Hour of Promise Could be a good inclusion here. Getting any two lands out of your deck depending on what you need at the time could be very beneficial. Happy brewing

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