Hour of Promise
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. With the Hekma breached and its protection removed, the deserts swept in.
Printings View all
|Hour of Devastation (HOU)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Hour of Promise occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Hour of Promise Discussion
8 hours ago
Hydras and x-spells have always been an interest of mine, but I never truly found the correct commander - trying decks such as Kenrith, the Returned King and Rosheen Meanderer. Many of these cards can be seen as just "fun" cards, but, as with everyone, take with a grain of salt!
Kruphix, God of Horizons or Doubling Cube might be worth it. Also, mana doublers, such as Mana Reflection or Vorinclex, Voice of Hunger might be worth the slot. Animist's Awakening is interesting and on the x-spell theme.
Mind Grind for another win-con.
You could also include the Urborg, Tomb of Yawgmoth / Cabal Coffers package along with cards like Vesuva and Thespian's Stage for even bigger mana. Then you could include fetches for these cards, such as Tempt with Discovery, Hour of Promise, and Expedition Map, although sort of slow.
I don't really like Finale of Devastation or Green Sun's Zenith for Hydras, because whatever creature you get generally just dies when it enters the battlefield. The Talismans are cool, but pure, land-based ramp might be worth more in the long run, especially if you decide to add the cheaper mana doublers. The land base might be a bit overkill for a three color deck with access to green. In my experience, I can often get away with running more basics in sultai, but if it works, it works. Maybe Chromatic Lantern would help?
These are just my quick thoughts. Kind of sad that this commander doesn't have red. I haven't reviewed your recent edits, but I would like to hear more about what you are thinking.
2 weeks ago
1 month ago
XinZhao - you make a really good pt.. while it's hard to take out the Prismatic Omen (it's a beautiful foil), the Dryad of the Ilysian Grove is so much easier to tutor up. I've removed the Prismatic Omen and put Hour of Promise in it's place.
2 months ago
Looks like your deck is based around the Cabal Coffers and Urborg, Tomb of Yawgmoth engine. You should run Hour of Promise. It's a better turn 5 play then just casting golos to get one of those lands.
3 months ago
Newest update. I feel like I still need more ramp, so have an Hour of Promise on the way in the mail. As for lands, I need to get the last 5 shocks for this ( Watery Grave , Temple Garden , Godless Shrine , Breeding Pool , and Overgrown Tomb ) which I keep neglecting to do. I definitely plan to take out the temples, dragonskull summit, and skarrg for those when they arrive. I probably need more draw and ramp besides. Definitely thinking of picking up another Windfall for sure, thought I don't know what to cut for it.
3 months ago
Not a big fan of: Abundance . I think that just doesn't do enough to be worth a card and four mana investment, even if you can guarantee landfall. Don't love Sylvan Safekeeper either. I think there are better ways to protect your stuff and you don't care about lands dying as much as something like Gitrog.
3 months ago
It's an interesting LD/tax take on Lord Windgrace .
I think there might be a little too much saturation of colourless in the mana base. One way to solve this would be to add Urborg, Tomb of Yawgmoth as this would fix for black mana. This also combos well with Cabal Coffers if you want large amounts of mana in the mid-to-late game after ramping out. The main reason to bring this up is that it can hurt your opening hands when you need to ramp/tutor to set up ramp.
As you are only running 18 creatures, Gaea's Cradle may not be the best fit as you've only got access to maybe three token generators in Titania, Protector of Argoth , Omnath, Locus of Rage and Field of the Dead , all of which are very slow ways to start churning out creatures and for which you have limited tutors. Avenger of Zendikar may be a better fit if you're wanting to keep this card in as it has the potential to generate a lot of tokens on ETB to buff up those numbers to get the most out of Gaea's Cradle
Hour of Promise is a great card to tutor out most of the two-land synergies like Dark Depths + Thespian's Stage , Urborg, Tomb of Yawgmoth + Cabal Coffers or Glacial Chasm + Throne of the High City . I highly recommend it as an effective land tutor.
Also considering the number of mountains you are running in the deck, it may be good to review whether Valakut, the Molten Pinnacle is a good fit as you are completely reliant on Prismatic Omen + Splendid Reclamation or Scapeshift to make this work, which can be rather painful to assemble when you're having to spend premium tutors to find it.
I would suggest dropping Forge of Heroes for another utility land or basic as Lord WINgrace isn't really going to benefit from 1 extra starting loyalty unless you're only planning on downticking for two turns. Further I can't think of a lot of use for Rishadan Port outside of a 1v1 game (as the effects you have that don't allow lands to untap have the stipulation 'tap for mana'), and even then the best way to deal with this would be something like Wasteland or Strip Mine to just straight up get rid of whatever land is causing you problems. The last land that looks odd is Dryad Arbor . I haven't really found much of a use for Dryad Arbor outside of really fringe circumstances where you're looking to block massive damage from a creature without trample or maybe throw an extra creature at a sacrifice effect to protect an important one. With Kessig Wolf Run you could end of turn fetch to deal with summoning sickness and just sink tonnes of mana into making it a big trampler during your turn but I feel that this strategy leaves you very vulnerable in the process (especially since anything with first strike or a single damage will just remove it). The inability to tap for mana on the turn it enters, along with it being rather vulnerable as a creature make it just a bit lacklustre compared to the multitude of other utility lands that are out there.
I like the Inkmoth Nexus + Karn's Bastion before setting up a Glacial Chasm and just slowly proliferating the opponent or just throw a Kessig Wolf Run on there for lethal infect, but I haven't really seen this strategy in action a whole lot.
Finally, you might also want to check your red mana ratios for Tectonic Reformation and I'm unsure whether you'll be able to cycle more than 1 or 2 cards a turn, could be wrong but a from a glance it looks a little thin. Again this leans a bit too heavy on Prismatic Omen to be reliable.