Hour of Promise


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all


Hour of Promise


Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. With the Hekma breached and its protection removed, the deserts swept in.

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Recent Decks

Hour of Promise Discussion

dreucifer on Simic Amalgam/Shaper

2 days ago

It seems a little too slow for the lack of control you have. I would add in Hour of Promise to speed things up and keep you alive longer.

Urn3m3s1s on BW Token 2nd Sun

1 week ago

@mindness I would suggest Aetherflux Reservoir maybe some Gideon of the Trials. In the sideboard I woulld definately throw some Crook of Condemnation, Negate, Baffling End. I also think green has some great lifegain tools for the mid game if you are looking to make it to approach. Gift of Paradise, Hour of Promise puts up blockers, Nissa, Nature's Artisan I would only run one copy of that if any, but at that point you would probably want Nissa, Vital Force. Tendershoot Dryad makes tokens.

Super_Freak_1988 on Sualti Turbo Fog

1 week ago

I would add Hour of Promise to the mainboard. It's really good for turning on ascend. Add some Duress,Negate,Doomfall, and Lost Legacy to the sideboard

usaDiabetic on Gishath; Big, Dumb Dinosaurs

1 week ago

Taking a quick look, I would add a couple of more ramp spells Nature's Lore, Cultivate, Kodama's Reach, Explosive Vegetation, Skyshroud Claim and Hour of Promise are all great options(Especially over Thunderherd Migration). I would say you want atleast 6 ways to unconditionally ramp.

Maybe even add in Vorinclex, Voice of Hunger.

Either way, deck looks fun!

Falcon_Galeo on Sunbird's Dinos

2 weeks ago

Panharmonicon does not double Sunbird's Invocation, Panharmonicon doubles 'Enters the battlefield' Triggered abilities, and Sunbird's Invocation has a 'Cast' trigger.

I might recommend some removal, cut down on some of the 5+ cost dinos, play some extra lands and maybe ramps spells like Hour of Promise or even Stir the Sands and good removal spells in your colours are Abrade and Lightning Strike, and some nice sweepers would be good too with Sweltering Suns and/or Hour of Devastation.

MStranger on I like ramping into big dinos

4 weeks ago

You definitely want to find room for Hour of Promise and a few deserts in this deck, it helps you stabilize and ramp into your 8/9 drops more consistently.

Marcs7 on What’s your favorite card in ...

1 month ago

Primal Amulet is the one I've always wanted to make viable, mainly in a ramp shell, with Hour of Promise and such. Some RIX cards seem to be nice for my idea, so I hope to build it this standard

griffstick on FIRST COMMANDER

1 month ago

Correction Hour of Promise

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