Hour of Promise

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hour of Promise

Sorcery

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. With the Hekma breached and its protection removed, the deserts swept in.

demon_vayu on Giger's Dream

4 days ago

aladinnsane cards like Chromatic Lantern or Harrow could also help fix your color sources, Harrow may sac a land but you can get what you need from there. There's also a couple of creatures like the dryad from theros beyond death that have the Lantern text - note however the dryad makes your lands every type not just tap for any color (good for effects like High Tide but kind of niche outside of it or boil) There's always Hour of Promise or Grow from the Ashes to get a pair of lands for 5 Mana, one is basics only the other is ANY lands.

Profet93 on Kura

4 weeks ago

markbeloit +1

I like your fight + stax pieces. Have you thought of adding redundancy for collector ouphe with Null Rod or do you believe it's not necessary? It only shuts off the activated ability of conduit of worlds.

You should swap out half of your forests for snow-covered to trigger field of the dead more easily.

Elemental Bond/Garruk's Uprising > Collasal majesty.

Hour of Promise - Land tutor

Pir's Whim - Land tutor + politics and/or removal.

Yavimaya Hollow - Protection + politics. I get you want stuff to die most of the time but it's nice to be able to protect something or be political when you want to.

Mirrorpool - Copy important instants and sorceries

Miren, the Moaning Well - Sac outlet for commander. can also sac the token it makes to gain life in a pinch.

Castle Garenbrig - Ramp

MAYBE Greater Good - It's main purpose is to be a sac outlet for your commander. It is also nice against theft decks. Not to mention it can put lands in your grave for you to recur. Lastly, it can make your token created by your commander a fuel for additional draw.

MAYBE Nylea's Intervention - While your commander does allow you to tutor, sometimes it might get exiled, or maybe you want the token more than the land tutor. Not to mention it can destroy fliers which this deck seems to be weak against.

How is the abundance + sylvan library combo been treating you?

Looking forward to your response for each suggestion. I like this deck, I've been thinking of adding Kura to my Azusa list.

lhetrick13 on Dinosaurs go Rawr!

2 months ago

Lordeh- First off, I love the build. There is a lot of similarities between your deck and mine (Gishath Spared No Expense!!!). Personally one of my favorite combos is dropping Apex Altisaur + Flawless Maneuver for essentially a board wipe. That with Wrathful Raptors on the board is also pretty much game over for at least one opponent.

I did want to ask about why you included a couple cards. Burning Sun's Avatar has always seemed very lackluster to me and I noticed you included that. You could easily drop it for something like Sunfrill Imitator to potentially swing with a 2nd Gishath for double the dino drops! Another odd inclusion was Hour of Promise. Considering you are not running any deserts, this was an odd inclusion over something like Skyshroud Claim.

Otherwise, nice decklist and glad to see another dino enthusiast!

DreadKhan on Beledros Witherbloom

5 months ago

I could be wrong, but since your deck cares about lands I would make an effort to include more land ramp, artifacts seem to get blown up a lot anyways. I would use Wood Elves over arcane signet (or Dawntreader Elk?), replacing Sol Ring is harder, but there is Crop Rotation. Finding a Coffer or Urborg at the right time is a much bigger effect than Sol Ring. Deserted Temple is a good card in here with Coffers. Since you have Urborg and Coffers in here I wonder about Hour of Promise and/or Tempt with Discovery, if you can cheat out 2 or 3 lands at once you can probably cast your Commander and go off.

Not sure if it's really a 'good' card, but Silverglade Pathfinder can dig lands out repeatedly, your Commander is high enough MV that this might be worth doing.

Ashaya, Soul of the Wild is interesting in here, but especially if you've got something like Selvala, Heart of the Wilds out. Ashaya also works very well with your landfall effects.

I'm not sure if you need to stack up activations, but if you reanimate your Commander you can activate him again, so maybe some of the lower to the ground reanimation effects, stuff like Reanimate, Life / Death, and Animate Dead. They are pretty big ramp if you have a sac outlet and your Commander out.

I'm not sure if it's outside your playgroups boundaries, but Pitiless Plunderer is very good with Chatterfang. It's not a combo, but if you've got lots of Pests kicking around there is Savra, Queen of the Golgari, she's budget compared to Dictate of Erebos and might fit in here.

Jphorn on Gond Gate + Amulet of …

1 year ago

I'm playtesting a gates deck right now and I used a The Mycosynth Gardens to copy my Amulet of Vigor and I want to produce extra mana by untapping gates multiple times when I play them. But I have a Gond Gate in play. Can I choose to have the gates enter play tapped so I produce the extra manna?

Also if I put them into play with a ramp spell like Hour of Promise can I choose to have the Gond Gate replacement effect happen first then the tapped clause of the spell second so they enter tapped and trigger the Amulet of Vigor?

Tur on Hidden Power - Crop Rotation

1 year ago

Hello everyone! This will be a trial forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please provide positive feedback and I will consider creating similar posts.

The powerful card I plan on discussing here is Crop Rotation.

This card under five dollars and is one of the most powerful mono-green tutors. Period. Yes, I'm counting all mono-green tutors. This includes: Worldly Tutor, Finale of Devastation, Green Sun's Zenith, Survival of the Fittest, Chord of Calling, Natural Order, Tooth and Nail, Sylvan Tutor, Time of Need, Scapeshift, Hour of Promise, Tempt with Discovery, Reshape the Earth, Boundless Realms, Traverse the Outlands, Rampant Growth, Harrow, Cultivate, Harvest Season, Explosive Vegetation, etc.

It's one color, one mana, instant, searches for any land, you can sacrifice a tapped land, and puts the land onto the battlefield untapped (unless otherwise specified).

Although, Crop Rotation is often overlooked by players because of the very expensive cards it can search and not being "flashy" enough. Yes, Crop Rotation is ideal with any of the following cards: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. However, suppose we don't have a one thousand dollar mana base and cannot play the land cards above. Is Crop Rotation worthless? No. It is still one of the best mono-green tutors. There are so many utility and theme lands which are excellent targets. Ramp lands and color-fixing are also viable options. Here are a few categorized ideas:

Utility Lands:

Theme Lands:

Ramp Lands:

Color-Fixing Lands:

There are many more unlisted cards in each category which could fit your specific deck.

Some of the cards listed above have some pretty cool synergies with Crop Rotation here are a few:Urza's Saga, you can let the saga get to chapter III, then with the ability on the stack sacrifice it to Crop Rotation to get both the artifact and land. Field of the Dead is ideal in every two or three color commander deck with a sufficient mana base (in fact some of my win conditions are given by Field of the Dead). You can also use Field of the Dead as a combat trick. Scavenger Grounds and Bojuka Bog are fantastic for graveyard combo disruption. Maze of Ith and Glacial Chasm will hurt your lands, but sometimes it is needed to stay alive.

Simply having the ability to greatly effect the board state using a one-mana instant speed spell is impressive: life gain, damage prevention, removing steal effects, getting around blockers, denying counterspells, combo stoppers, unlimited hand size, sacrifice engines, haste, recursion, ramp, creating token blockers. The list goes on-and-on-and-on. If fact, if you're playing 3-4 of the lands listed above you should really consider Crop Rotation in the ninety-nine.

All in all, I'm always surprised the number of deck lists which do not play Crop Rotation. This is a fantastic card and one of the best mono-green tutors. It has so much hidden power. Ask yourself if there is a nonbasic land which you are playing (or would play) that would do well with Crop Rotation.

_Delta_ on Simic Lands

1 year ago

I definitely think you can spare to cut some lands, my own Omnath, Locus of Creation landfall deck only uses 39 (mind you, it has Wooded Foothills, Misty Rainforest and the like which give me extra landfall triggers). In their place I highly suggest some stuff like Roiling Regrowth, Harrow, Kodama's Reach, Cultivate, Rampant Growth, and Growth Spiral.

Other suggestions would be as follows and I made an effort to keep price in mind for all of these as best as I could: Sylvan Awakening, Primal Surge (since you have so many permanents could be used to great effect, and if used alongside cards like Laboratory Maniac, Jace, Wielder of Mysteries and maybe even something like Enter the Infinite you could create a sudden win-con out of these. Remember also if you include some of my above suggestions which tutor for land those are helping ever so slightly thin out your deck for such a win con). More would include Nissa, Vital Force, Avenger of Zendikar, Multani, Yavimaya's Avatar, Ulvenwald Hydra,Zendikar's Roil, Ramunap Excavator, Hour of Promise (noticed you have quite a few deserts to have a chance at the bonus effect), Lotus Cobra, Tireless Provisioner, Blackblade Reforged, Druid Class, The Mending of Dominaria, Wilderness Reclamation, Reshape the Earth, Jaheira's Respite, Meloku the Clouded Mirror (let's you repeat all your landfall effects), Retreat to Coralhelm and Praetor's Counsel.

As for actual lands:

Simic Growth Chamber, Reliquary Tower, Myriad Landscape, Scavenger Grounds, and Endless Sands.

Oh and here's my Omnath list I mentioned if you want to give it a glance. I know some of the stuff featured in this is pricey, but it nonetheless may still give you some ideas for now, or otherwise for the future:


Standby for Landfall

Commander / EDH* _Delta_

73 VIEWS | IN 1 FOLDER


Hope this helps! If I had more time to spare currently I would suggest what you might cut for these things but that may have to wait for a while unfortunately. But I'll surely return to say more sometime!

plakjekaas on So Dominaria

1 year ago

Living Twister can take your deserts back to hand to replay them, Ruin Ghost can flicker them, Crucible of Worlds/Ramunap Excavator/Splendid Reclamation+Sylvan Safekeeper to return them from graveyard, Ancient Greenwarden to make more tokens per desert drop. Hour of Promise finally to be used as intended.

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