Hour of Promise


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all


Hour of Promise


Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. With the Hekma breached and its protection removed, the deserts swept in.

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Hour of Promise Discussion

Darkshadow327 on Card creation challenge

2 days ago

Accounting of Hours

Legendary Enchantment- Saga

Destroy all creatures with power 3 or less. (Hour of Revelation)

Until end of turn God creatures lose indestructible. Target god you control fights another creature. (Hour of Glory)

Search your library for a desert card and create three 2/2 black zombie creature tokens. Transform Accounting of Hours. (Hour of Promise)

Downfall of Amonkhet

Creatures you control gain eternalize (their externalize cost is equal to their mana cost). You may eternalize up to 5 creatures in your graveyard, if you do you lose 5 life. (Hour of Eternity)

Exile all cards from all graveyards, then each player sacrifices all nonland permanents they control and discards their hand. (Hour of Devastation)

Exile all cards in your library except for the bottom five, then each player shuffles their graveyard into their hand and draws 7 cards. (Bye Bye Amonkhet)


The words on parentheses wouldn't actually be on the card, they're just there for the people that don't know the hours. Anyway, I think this would be a really good card.

Challenge: Create a sage based on either:

A) The destruction of Ulamog and Kozilek on Zendikar


B) The trapping Emrakul in the moon on Innastrad

Phaetion on Gone with the Windgrace *Primer*

2 weeks ago

BaceJeleren: I tried to add Hour of Promise, but taking out 5-drops was becoming very difficult. If there's one that could be removed, let me know so I can add it. Also, you say each of the instants can be added. Are there any ideas as to what to remove?

I'll look at your deck soon. Thanks for the comment.

BaceJeleren on Gone with the Windgrace *Primer*

2 weeks ago

Definitely more interesting than all the mass land destruction builds I've seen. I think just about all the instants in your maybeboard should be in the main deck along with Hour of Promise. Even without deserts it's very good, especially if you're running 2 card land combos like Urborg and Cabal Coffers. And if you ever decide to run Dark Depths + Thespian's Stage. Overall looks good though.

I'm running more of a combo deck and am looking for suggestions, check it out if you get a chance!

Windgrace Combo

Commander / EDH* BaceJeleren


goblinguiderevealpls on conspiracy: token swarm/spells HYBRID goblin combo

3 weeks ago

umm well a good majority of the deck is expensive and its kinda an explosive combo deck,but in a slower budget meta you can run more control spells like Decimate Destructive Revelry

Cryptolith Rite is a good budget Earthcraft

other than that, just as many tutors as you can, more token spawning, perhaps protection like Asceticism?

Isochron Scepter and a Fork package doesnt hurt

other than that,you need to make up for the speed that the expensive cards provide so definitely run 4-10 more lands than me depending on your curve, and you could run a lot more ramp like Cultivate Farseek Explosive Vegetation, more damage like Banefire Goblin War Strike Kodama's Reach Collective Voyage Hour of Promise

SemperKels0 on The Urrrrrr-Dragon

3 weeks ago

devastated-heart Thank you for the feedback!

I like the idea of changing out Surrak Dragonclaw for Taigam, Ojutai Master and Pillar of Origins for Dragon's Hoard.

I don't feel like the damage from Thunderbreak Regent is a large enough deterrent to include in the deck. I am not a big fan of planeswalkers, especially with high cmc. I am only including Sarkhan Unbroken because his first and second abilities are good additional utility.

I have been thinking of removing Sunscorch Regent, Scourge of the Throne and adding Lathliss, Dragon Queen.

The Immortal Sun WOW! This has to be my favorite suggestion that you made.

Lastly I think that I like Shard Convergence over Hour of Promise for three reasons. First I like the lower cost, second it sets me up for the next 3-4 land drops, and third I don't really have any non-basic lands that don't have a basic land type that I would want to search for that desperately.

THANKS AGAIN!! I love the feedback. Please feel free to share and upvote so that i can potentially get some more great feedback.

devastated-heart on The Urrrrrr-Dragon

3 weeks ago

Aphetto Dredging and Distant Melody could also be solid additions.

The Immortal Sun is going to be great in every deck, ever. A generic cost-reducer that draws cards and buffs all of your creatures? Definitely a solid include, if you want to use it.

Also considering replacing Shard Convergence with Hour of Promise. Hour will let you take ANY two lands and put them straight to the battlefield. Nonbasics included. Fixes 90% of all mana problems you might have, so long as you have an open green mana.

I apologize if my suggestions seem spammy, just really love Dragons and Tribal EDH.

Gadianten on Coolest Gruul-est Omnath

4 weeks ago

Well, if you have budget concerns you might like Terrain Generator, Rites of Flourishing, Summer Bloom or Llanowar Scout as additional ways to flood land onto the board.

Without knowing your meta the recommendations I would make for cuts are Illusionist's Bracers (not many worth while activated abilities in your deck), Alpha Authority, Whispersilk Cloak (is spot removal rampant in your meta?), Ooze Garden, Seer's Sundial (you have access to much better draw options really), Turntimber Basilisk, Groundskeeper, Apocalypse Hydra, Traverse the Ulvenwald.

Creatures you play to ramp need to be efficient like Farhaven Elf or even Llanowar Elves instead of say Wild-Field Scarecrow who costs you with no lands in play to show for it or Frontier Guide who costs you before you even get anything out it.

Other creatures you play need to have powerful utility like Terastodon or Bane of Progress or some very good synergy with the commanders strategy like Stalking Vengeance or Garruk's Packleader do. You don't really need removal like Turntimber Basilisk or beaters like Apocalypse Hydra when Boundless Realms would be far more terrifying. Remember, land is not really a dead drop for you as you are likely get a 5/5 elemental token out it so every cut made could be an additional land.

If your looking to increase the creature count look for efficient creatures like Solemn Simulacrum or Pelakka Wurm, but they should be good if they are competing with what could be a land slot.

Some possible interesting cards are Sandwurm Convergence (green moat with beat sticks included) and Hour of Promise (ANY TWO LANDS!), Rogue's Passage (make the lands work for you), Kessig Wolf Run (REALLY powerful.

All recommendations are below the $5 mark to try and keep it more budget friendly, anyways I hope this is helpful, also if you could post some information about your meta it could help people make better recommendations.

Saljen on Rumbling Terrain

1 month ago

Valakut, the Molten Pinnacle + Vesuva/Thespian's Stage is a solid combo that this deck could get some real value out of. Hour of Promise can grab 2 of these and put them directly into play, giving you an immediate double Valakut combo. Prismatic Omen makes it so all lands you play count as mountains too, making the combo much more powerful.

I'd also consider cards like Boundless Realms and Scapeshift to get some crazy landfall plays. They also work wonders with the Valakut combo.

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