Languish

Languish

Sorcery

All creatures get -4/-4 until end of turn.

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Trade

Have (2) metalmagic , gildan_bladeborn
Want (2) isharpu , darksteelgiant

Printings View all

Set Rarity
Magic Game Night (GNT) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Magic Origins (ORI) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Languish occurrence in decks from the last year

Modern:

All decks: 0.02%

Commander / EDH:

All decks: 0.01%

Languish Discussion

Artatras on The Many-Faced God - [Primer]

1 week ago

Providing budget alternatives is not that simple because the deck is balanced as is and changing any single card would alter its equilibrium. I will try my best, but do keep in mind that with the following changes you will need to play the deck a lot slower than before. Without free counterspells you will need to wait for when you can leave mana open, and so on and so forth. Hopefully, the fact that all the decks in the tournament follow the same budget restrictions can make up for this. Here are my budget changes:

Mana Crypt and Mox Amber: any two-mana rock, like Arcane Signet and Mind Stone.

Force of Will and Fierce Guardianship: a copy of Foil and Dispel. Depending on your specific meta, you could consider Mental Misstep.

Mana Drain: any two-mana counterspell. My choice would be Countersquall.

Ancient Tomb: a basic Island.

Cyclonic Rift: Echoing Truth. This can bounce a single permanent or an army of tokens, which seems particularly useful in your case.

Damnation and Toxic Deluge: your choice of Languish, Whelming Wave, Evacuation or AEtherize.

Dark Confidant: I once used Disciple of Deceit, which was suboptimal. Alternatively, Looter il-Kor or any draw spell.

Intuition, Demonic Tutor and Vampiric Tutor: Diabolic Tutor, Forbidden Alchemy and Beseech the Queen are okayish.

Training Grounds: Heartstone is the closest comparison, but do keep in mind it works for your opponents as well.

These are all direct substitutions. I took the cards you mentioned and replaced them with their budget counterparts. If you think some of them aren't good enough (and in most cases they are not), then you can consider including something completely different instead. I'm thinking about cards like Propaganda, Torpor Orb, more removal, more card draw, more ramp. You have the privilege of knowing the decks you will be facing, so you can tweak the deck according to your matchups.

If you want to be prepared against a token deck, try shaving some single target removals or counterspells for a few extra board wipes. Just be extra careful against Meren because they tend to play a lot of Fleshbag Marauder-like effects, which is something this deck really struggles with. Make use of your haste enablers to kill your opponent during the very first turn you play Lazav, before he or she has the opportunity to play those cards.

I wish you good luck for your tournament, and let me know about your results!

TriusMalarky on The Companion Mechanic was a ...

2 weeks ago

Ummm..... None of the companions are currently a budget barrier. jaymc1130 right now it's no worse than having to run rare lands to be competitive. I could see Lurrus getting pricey, but.... other than Lurrus(which I think doesn't need any more bannings, just a reprint in a year or two) and Gyruda(who needs a Modern ban just because he's unfun, but he's not that good so...), none of the companions are very expensive. I picked up 4 for $5. I'll probably pick up one of each of the rest except maybe Lurrus and Gyruda, and Lurrus only because I'm waiting a couple months to see if he gets banned in Modern. And I'm a dedicated budget player -- I only play at the absolute cheapest level that I can play without costing myself significant amounts of power. I don't play Snapcasters because I have other strategies that are cheaper and just as fun. I don't need Damnation when I can run Languish or Ritual of Soot and be at 90% power. I play cheap, and companions have done nothing.

Now, does that mean they won't do anything in the future? No. I can see them being $5 each a few years from now. But it that a price barrier? No. That's less expensive than saying "play Path to Exile, Fatal Push or Lightning Bolt or risk being a tier 5 deck in Modern". It's more affordable than getting a low tier subpar manabase for Standard or Pioneer. Even if they hit $10 this would still be true. At $20 they'd be worth it and maybe be on the steeper side -- but you can literally buy one, once. Like lands. The only way they'd ever be a real honest-to-goodness price barrier to formats where you're paying $500+ per deck is if they hit $50-100 bare minimum. Even then, people would run them. It would be harder, yes, but people bought $100 Scalding Tarns by the playset. Now, realize that absolutely no non-"promo"(Including Expeditions and Invocations and Inventions) card in the past 5-10 years has actually hit $100. If you back far enough, you get Lili and Jace the Wallet Sculptor, but you have to be going back far and find absolute absurd cards that are used in playsets in Legacy and Vintage, and very powerful in EDH that hit that kind of pricetag.

sergiodelrio That might happen. I think, if Bauble is banned, then Lurrus has an extremely good chance at fixing Modern. Of course, he may need to be banned in a year or two after a few more powerful cards come out, but that's a small price to pay for a format that will go back to enjoyable for at least that time period, if not longer(He might push out a lot of the unfun decks and people will buy into more fun decks, and we'll just see a lot less garbage for a few years). I think you're looking at the absolute worst case scenario, while I'm looking at something admittedly optimistic but also more realistic. Lurrus isn't Oko -- he doesn't kill entire strategies. He's also not Copter -- he's not an effectively Hexproof win condition that generates value. He's an easily killable not-great value engine that is also stopped by graveyard hate quite easily. Saying Lurrus is too absurd is like saying Snapcaster is absurd -- he's not that bad. Yes, he will be a staple for years to come, and yes he will be in half the Modern decks, but that's no worse than every Modern deck running Path or Push or Bolt.

I think people are freaking out about things they know nothing about. Have you seen the last few years? Have you been around during spoiler season for sets from Ixalan forward? Have you seen all the cards that are SO FREAKING BROKEN that die off in a week? Have you seen the community's ability to gauge card power? People freak out about this kind of thing every set. Companion just lends itself so well. London Mulligan didn't break the game, Arena never killed paper Magic, the God Eternals see minimal play in 60-card formats. The Dominaria buy-a-box promo never ruled Standard, or Modern, or Commander. You will freak out about Companion until Core Set Teferi is spoiled, and then you'll freak about Teferi. Then you'll freak about whatever's in Zendikar, and the next set. But you'll keep coming back to the game because the mechanic or card didn't break it.

Oko was a problem. Hogaak was a problem. Urza paired with Mox Opal was a problem. Storm was a problem. Nexus was a problem. Companion is another step in Magic's journey, and it won't go down as Phyrexian Mana. It's not that powerful. It's not that ubiquitous. Yes, it will change the game forever, but no, it won't make any deck too powerful or any one strategy too good. In fact, watch for more Companions -- the mechanic gets much less absurd the more of them there are. Watch for 10-20 more Companions in the next couple years. There's a solid chance that they'll come. And the more there are, the less powerful they can be and the more diverse the game becomes.

DRmagic2017 on Scarab God Tribal

1 month ago

Hello! Vanquisher's Banner for card draw and Grimoire of the Dead as a potential wincon. Liliana Vess as a tutor. Liliana, Dreadhorde General is the best but she's expensive too. Removal: Hero's Downfall, Vraska's Contempt, Eat to Extinction, Erebos's Intervention, Drag to the Underworld, Price of Fame, Murder (why not?), Necrotic Wound. Take a look at board wipes too: Ritual of Soot, Languish, Black Sun's Zenith, In Garruk's Wake, Plague Wind. They are not as great as Damnation but on the other hand they are much cheaper. Good luck!

hecubus333 on Shedding tears: Golgari Crocodile Tribal

1 month ago

Languish in here would be SO on flavor, but might harm you more than them. Just that croc art and a rescue mini-wipe might be good to have in place of one copy of Mouth / Feed.

There's a really nice promo of it available too. Not an important upgrade. Just good for flavor or if you keep a sideboard for this. Would be great against smaller tribes.

Magnanimous on B/W/G Control

2 months ago

General Notes:

I think you have too many ramp/big mana cards with nothing particularly strong to build towards. I'd build this deck with the goal of Early/Mid: Disrupt, lock down the board, gain board presence, Late: Attack with huge walls and win. So, think about replacing worse ramping walls with better walls or control cards. I think you have a good creature/spell mix, but you may want to make it slightly cheaper.

Also, blue has some great defenders so you could switch up your colors if you're unsatisfied with BW.

Card Replacements:

Duress -> Thoughtseize/Despise (may be better/worse depending on meta) | Damnable Pact -> Painful Truths/Read the Bones | Torment of Hailfire -> Anguished Unmaking | Dusk -> Languish/Settle the Wreckage/Drown in Sorrow | Deathrite Shaman -> Jaddi Offshoot (DS isn't nearly as good without fetches and cheap spells)

Maybeboard Additions: Glade Watcher, Hornet Nest, Novice Knight, Portcullis Vine, The Birth of Meletis

Weird_Frisbee on Flip-Bolas Grixis Control

3 months ago

Stonecutter85, thanks for the suggestions!

1) As for Mystic Sanctuary, I reliably get the trigger, with fetches snagging Island/X lands and then drawing into basics I have yet to whiff honestly unless its in my opening hand. But I do like the idea of Castle Vantress as a mana-sink mid/late game, i'll have to test that one out.

2) I actually took out Vraska's Contempt in favor of Eat to Extinction for the psuedo-surveil and less color restriction. I also have counter-magic, Reality Shift, Hour of Devastation, Languish, Black Sun's Zenith and Cyclonic Rift to handle Gods but I have been considering dropping Hero's Downfall, but its just been such a handy removal spell before especially at 3cmc, it does alot of work.

3) I do like the inclusion of surveil over the damage, but in all honestly, I run Ionize not for the 2 damage but just because it only requires 1 blue, which helps free up my mana for potential counter-magic wars or multiple counters during a turn cycle. I might cut Archmage's Charm instead for Sinister Sabotage.

4) I honestly wasn't aware of Flame Sweep's existence, and you're right I do like the instant-speed guaranteed 2 damage over the sorcery Radiant Flames. I'll have to get one.

5) It's a cool PW, is a actual win-con if the game goes on that long lol, but i'm not sure what I would cut for it because there isn't much room, i'll try that one out as well.

Thank you very much bud, I do appreciate a second set of eyes checking out my list.

Monduck on Shadow Zoo "Shadowcat"

3 months ago

I haven't actually cast it many times so far (new deck, and haven't drawn it all the time when bringing it in), but on paper it's there for pretty much any Noble Hierarch or Aether Vial deck.

For those matchups you'd normally need a sweeper or Temur Battle Rage effect to have any chance of winning since they can usually go wider than you and easily chump large Shadows etc (maybe less of a problem in this build with more threats though). In this build TBR and most sweepers just don't work since some of our creatures are smaller (eg Pyroclasm or Languish which normal Shadow decks could run), but Justice is a nice solution that most decks don't have color access to.

It's generally a straight swap for Tribal Flames since it's at odds with the 'gain 5' clause on Justice.

Skyler1776 on Chromatic Pioneer

4 months ago

My other question then is should I run Languish over Bontu's Last Reckoning ?

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