|Commander / EDH||Legal|
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All creatures get -4/-4 until end of turn.
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2 days ago
Hello there whisenhuntn, I'd great to see that you're enjoying Magic so far! It's really good to see that the community is supporting you so well, thanks everyone for contributing!
I personally prefer Modern for its relatively huge pool of cards, but Standard is a great way for newer players to learn the game and for those who like to keep things fresh! Once you feel that you have a good grasp of the game, be sure to also check out the Commander format - It's much more drawn out, but makes for some really fun diplomacy games and impressive plays.
In terms of your deck here, here's some advice:
You might considering cutting out some of the slower cards like Cruel Reality. If your gf is bearing down on you with several creatures in play, then it would probably be better to play a more immediate answer such as Languish.
Deck synergy is really important, as having a lot of cards that work well together will often beat out decks composed of good cards that don't help each other out. For example, many zombie cards like Relentless Dead or Diregraf Colossus can make an unusually persistent aggro deck when working together. You might consider trying to build you deck around a common theme or two such as -1/-1 counters, zombies, or life stealing.
Be careful when using cards like Knight of Infamy or Trespasser's Curse. While they're effective against specific threats, if you opponent doesn't use those threats then they won't be nearly as useful.
These aren't all legal cards in Standard, but for Modern and Casual play you could consider cards like Gray Merchant of Asphodel, Abyssal Persecutor, Desecration Demon, Dismember, and Grasp of Darkness, to name a few. There's a lot more out there, but these could be some good budget cards to give you some ideas.
As stated above, try to keep your deck at 60 cards max and with as few one-ofs as possible in order to improve the odds of getting something useful to whatever situation you're in.
Your mana cost curve is very important. For an aggro deck such as this, you'll probably want to have it peak at two and three, if you can.
I hope that this helps you improve your deck! You're showing great potential and it's good to see you stick with it!
Oh, also, if you want to write out a card and have it display the card when moused over (Thoughtseize, for example), add two brackets around the card name like this: [0[thoughtseize]0] (without the 0s).
2 days ago
1 week ago
If you're worried about aggressive decks beating you down or deathtouch, Fog Bank is the first thing that comes to mind. It's in your sideboard now but i think it's more than justified being in the main deck. I think though that part of the reason you are having trouble with those things though is you don't have too many ways to deal with a creature if it does resolve. I would try to add some more removal. Go for the Throat, Hero's Downfall etc can buy you some time to get going. If the issue is more of a swarm, in your sideboard you can put in sweepers like Languish, Crux of Fate, Infest to slow them down.
I also agree with your assessment about comes into play tapped lands. Generally comes int play tapped (CIPT) lands have some sort of added bonus to make you want to play them over a basic land, but the problem with them is if you have a hand with too many it can slow you down. Provided you only have a few it's usually not too much of an issue. Having too many CIPT lands can slow you down by a turn or prevent you from casting a creature and still being able to hold up a counter compared to a normal island. Especially since you are worried about faster decks, i think you should take some out.
Also Mind Grind is fun if you can get your hands on a copy.
1 week ago
-1 Desecration Elemental (this card is bad)
-1 Bad Moon (you don't have enough creatures for this to actually help you)
-1 From Under the Floorboards (you have no ways to enable the madness and it's a subpar spell otherwise)
+1 Army of The Dammed (if you want a token maker, hard to beat this. You can also mill it when you don't want it and flash it back later)
-1 Mutilate (10 swamps aren't enough to make this card worth it)
1 week ago
There's a lot to unpack here, Sphinx of Magosi might be a worse Kefnet the Mindful, for a control deck, I'd suggest having as few things as possible that can't interact directly with your opponent's things on your opponent's turn. Standard has a reasonable pool of counterspells, from Censor and Disallow to Essence Scatter and Negate.
I would start by cutting all the non-land permanents from this deck, except perhaps Curator of Mysteries and maybe Sphinx of Magosi and if you don't feel like totally scrapping everything, maybe Trial of Knowledge. In their place you can run spells like Anticipate, Glimmer of Genius, Pull from Tomorrow, and the counterspells I mentioned before, if you can get your hands on Torrential Gearhulk, you want to play as many of those as you can, because they are really good, and with them, you can also get funny and tricksy with Commit / Memory.
If you want to run things like Grasp of Darkness, Murder and Yahenni's Expertise (Languish isn't currently standard legal), you'll probably have to upgrade your manabase with more lands that tap for both black and blue mana, Submerged Boneyard is a cheap option Fetid Pools is strictly better, though, but you'll probably find more joy in Choked Estuary and Sunken Hollow.
Of course, getting a full, competitive list together can get pricey, so maybe just tweak a little, slowly get rid of the creatures and get more things you can do on your opponent's turns. I hope some of this helps
2 weeks ago
First of all, cool deck, I like +1/+1 counter strategies a lot.
Couple of suggestions: I would run some board wipes that don't kill your stuff as much. For example, your creatures will be pretty big so Languish and Festercreep will work pretty well. Also consider Black Sun's Zenith so you can pump just enough mana into it to kill everything else but your stuff. For cards guaranteed not to hit you, try In Garruk's Wake.
Also, since you are doing a +1/+1 counter I might switch out some of those planeswalkers with more relevant ones like Ajani Steadfast or Nissa, Voice of Zendikar who can both slap counters on all your stuff the turn they come out. Gideon of the Trials is great in standard, but if he's the only Gideon you run, not really worth the slot in EDH. Also, Liliana of the Veil becomes much weaker in a multiplayer format like EDH, since all but one of her abilities only target one player, so consider replacing her with some more relevant walkers.
Your creature base looks pretty awesome here, love the inclusions of all the abzan +1/+1 keyword ability dudes, but you did leave out Abzan Battle Priest. I'd also consider Gyre Sage for some extra ramp, as well as some hydras for game-ending power. My top picks for hydras here are Kalonian Hydra and Primordial Hydra.
Really sweet deck, though, good luck!
2 weeks ago
Glad i could help.
For spot removal things like Silence the Believers, Cruel Edict, Chainer's Edict are very good. For board wipes i suggest Crux of Fate, Toxic Deluge and Languish.
You can also run some counterspells to help avoid something bad.
3 weeks ago
Drakorya- Generally, Languish and Bile Blight take care of most token decks. i agree that Ratchet Bomb is a better curve fitting removal, but I also need something a bit more on-demand. Sitting on a Bomb with one counter on it is fine, but should they pull a Leyline or Gideon, I have to buy a few turns to take it out, in a deck that can't last long without some progression.
That being said, pickin's are slim, of course. Without Nykthos, Shrine to Nyx curving my mana to cast Spine of Ish Sah, I wouldn't even consider it. I would consider 2x Ratchet Bomb in place of one Fortuitous Find, but I am going to keep the spine for now.