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All creatures get -4/-4 until end of turn.
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1 day ago
Woah, welcome back!
First thought: add Wrath of God to the mainboard. Wraths are really good right now. WW is a difficult cost, but it's probably worth it. Another option is Languish if you want to stick to BB - Languish is also nice because it leaves Obzedat alive.
This deck is in kind of a bad spot in this meta. There are a lot of graveyard decks, and accordingly a lot of graveyard hate. Expect to face Leyline of the Void. Not every match, but often enough to warrant preparation for it.
Search For Azcanta.... I keep going back and forth on it. Vs UW Control and Jund it's really good. But it's also very low-impact against the many aggro decks of the format. I've been doing a lot of testing with varieties of grixis decks, and I think I've settled on not playing Azcanta in Grixis, but that could change in the next week. Whether you play it or not depends heavily on how you think you fare vs control decks and vs aggro decks. If you need another card to beat control, then play Azcanta. If aggro decks are a struggle then I'd pass on them. This deck is so graveyard-dependent that Azcanta is probably a very good card to play.
I don't know how good Esper Charm is right now. I'd expect it's in a poor spot, but then again it's also an amazing card. My intuition for how this deck should be built is really bad. I'd never be able to brew this kind of deck.
Get ready for Assassin's Trophy. It's coming and it's going to be a scary time ahead. This is a good time to add another basic land to the mana base. But 4 is still pretty solid. Field of Ruin is also a card now - it's amazing for dealing with opposing Search for Azcanta Flip, Celestial Colonnade, and Tron lands. You have color-intensive costs, so I wouldn't play more than 1, but it's a really good 1-of.
Honestly, the sideboard is what needs the most changing, but I don't really know this deck's angle in the different matchups. I don't think Leyline of Sanctity is good right now because Storm will bounce it, KCI will kill it, and burn always has Destructive Revelry.
I'm sure I'm forgetting things, but I gotta get sleep. I'll definitely come back to this more. This has always been one of my favorite decks on the site. Easily in my top 5 favorites.
6 days ago
This deck could stand to benefit from a boardwipe like Languish
1 week ago
Elesh Norn, Grand Cenobite and Serra Ascendant in a Vampire deck? Seems a little bit weird. Conspiracy maybe... I also recommend to find a place for Blade of the Bloodchief. Not sure about Nykthos, Shrine to Nyx - I use it in monocolored decks only (just like Vampire Nocturnus - this guy is great in mono B Vampires but he is much less effective in Mardu builds). What do you think about Maze of Ith? Or Vesuva? Seems a little bit more interesting. I also see Sorin Markov in your maybeboard. You added Eldrazi Monument so token generators are much more preferable. Sorin, Lord of Innistrad or Sorin, Solemn Visitor for example. And yes, don't forget about Anointed Procession if you want to get tons of tokens. I also recommend to think about board wipes: Wrath of God, Day of Judgment, Damnation, Languish etc. Even Obliterate. Why not? Eerie Interlude + Obliterate and a very big surprise is guaranteed :)
1 week ago
DRmagic2017 I did considered Damnation in the past but I dropped the idea because of its cost and somehow Decree of Pain or Blasphemous Act does the job nicely. As for Languish, I felt like Black Sun's Zenith is a better version of it. =)
1 week ago
1 week ago
Hello! Nice deck. Some ideas: Jace, Unraveler of Secrets for additional card draw, Entomb and Vampiric Tutor as tutors, Dark Salvation instead of Glimpse the Unthinkable (mill is not your main strategy, am I right?), Damnation and/or Languish (you definitely need board wipes), Scourge of Nel Toth (it's not a problem to sacrifice Gravecrawler and a Zombie token to cast him from your graveyard), Vengeful Pharaoh (nice ability + deathtouch), Grimoire of the Dead and Rite of Replication - just for more fun.
2 weeks ago
griffin_15 - I feel like we play very different kinds of EDH, but I'll do my best to address all your points.
First up, off colour fetchlands. Theres no value to be lost here. Sometimes they turn into shocks, and sometimes they turn into basics, but either way, they are free to put into the bin, which acts as acceleration into Tasigur. Not to mention being able to turn lands in the graveyard into card advantage or ramp with things like Life from the Loam or Splendid Reclamation. Bounce lands are almost always bad, they are slow and clunky, and playing them is just asking to get Strip Mine'd or Wasteland'd. Evolving Wilds and Terramorphic Expanse are fine on a budget, but I feel like my collection has progressed to the point where they arent good enough anymore. Overall I just want as many of my lands to enter untapped so that I can continue to progress my own board state.
As long as you consider your curve, and play enough deck filtering, you really dont need the 37-39 lands that you claim. Early game your cantrips find you lands if you need them, and late game you can turn cantrips into gas rather than just topdecking more lands. With an average CMC of less than 3, the deck doesnt need as many lands.
While Sensei's Divining Top would probably be a decent inclusion, I personally dislike the impact that it has on the pace of play, so I dont play it. Similar to my feelings on Rhystic Study. Just overall bad patterns from my experience. Thassa, God of the Sea is pretty underwhelming as an upkeep scry effect, I wouldnt want to play it outside of a voltron style deck, where you're focused on connecting with one big threat.
Topdeck manipulation isnt super important for Tasigur decks, because usually youre able to delve away all the nonsense you dont want, and put yourself in a position where you're ok with getting back anything left in the bin. Alternatively, you can use politics to your advantage, requesting that one player give you back a specific card to help deal with a problem that another player has presented.
I honestly hadn't considered the loose synergy between Grave Titan and The Scarab God, theyre just both good threats that can take over a game if they go unchecked for too long. You dont need to have them in play together for them to be worth playing. Not to mention that I am likely to be leaving up mana for Tasigur activations anyways, so holding up mana for Scarab God activations is right on theme. My goal for the deck was to primarily be a midrange deck, winning through attrition and value, and cutting cards like these means that the deck would be forced to win the game through the combo almost every time. Ishkanah, Grafwidow is here for the same reason, a midrange threat that doesnt win the game on the spot.
Mox Diamond isn't in the deck for colour fixing. Its in the deck for acceleration. Its one of the best mana rocks in the format. Not sure what else to say about that.
Languish can definitely seem like a strange card to play in EDH, but consider it in relation to the threats that I am playing. The beaters that I really want to stick around all survive it, and being able to clear out various tribal decks and token decks while maintaining my own board can be game changing. I won't disagree that its the weakest wrath in the deck, but I have found it to have enough merit to be worth its inclusion.
Cutting Pernicious Deed is something I very much disagree with. Wraths are important, and wraths that hit everything are almost essential. You're going to be behind in 60-75% of the time in EDH, so sometimes you just need to reset the board. I dont quite understand the logic of not playing something because it "draws hate". You want to play cards that "draw hate", because that response means that you're having a real impact on the game. Having people play around deed, politic for advantage, and know how to rebuild post-deed leads to games that I find to be interesting and engaging.
I dont mean to shoot down your suggestions, I just think that we are evaluating cards differently, and I didnt really put enough effort into the description of the deck to properly describe my goals for it, so you didnt have enough information to go on.
2 weeks ago
To start, Wooded Foothills, Windswept Heath, Scalding Tarn, Marsh Flats, Flooded Strand, and Bloodstained Mire are all fetch for lands that you can't run in this deck, you're losing value there. I would instead run the bounce lands in those colors, Dimir Aqueduct, Simic Growth Chamber, and Golgari Rot Farm. If you're really looking for that mana fixing, obviously the go to Evolving Wilds and Terramorphic Expanse. From looking at your decks, you seem to build a lot of 4-5 color EDH, from someone who plays quite a few 3 colored decks, colors aren't that big of an issue. 37-39 is really the range of lands to stay in, whereas you have 34. I know you'll have to cut more in other areas to hit that, but it will help with mana issues if you have them. I would look into adding the Scry lands; Temple of Deceit, Temple of Mystery, and Temple of Malady. Tasigur is all about top deck manipulation, so free scry is nice. Again, I'm not helping with the cutting, but Thassa, God of the Sea and a Sensei's Divining Top would be great additions for top deck manipulation. As for cuts, Grave Titan and The Scarab God.I see the synergy of zombie creation, leading to scry-ability, but I just don't see that paying off in the way you want. The likelihood of having both of them out, creating zombies, and the table allowing that to continue is low. There just isn't a whole lot of Zombie synergy in the deck, and you're losing value there. I went on quite a bit above talking about mana fixing, with that in mind, Mox Diamond just seems excessive. You have a Command Tower, you have a lot of dual lands, while a high-value card, maybe not as necessary here. The next one I would go with is Languish. You have a ton of answers, and this one is the weakest. I would put it in the sideboard, that way if you're playing against a token deck or other low-powered creature deck, it has great value as a wrath, but otherwise, it might just be a dead card. Another card would be Impulse while top deck manipulation is very valuable in this deck, a one-off Impulse, when you could have other repeatable top deck manipulation, isn't as valuable and it can probably be taken out. In a similar vein to Languish, I would cut Pernicious Deed. People don't like being held hostage, and on deck board wipes like Pernicious Deed or Oblivion Stone or Nevinyrral's Disk etc, all draw a lot of hate. People are going to come at you and try to force you to crack it. Unless you're going to play it, and immediately wrath, it's going to draw hate your way, and people are going to try to force your hand, I'd cut that. Also, similar to Grave Titan and The Scarab God, Ishkanah, Grafwidow can be cut. He'd be great in a spider's tribal deck, but paying 6 and a black for draining someone 4 life is fairly low value, unless you want your primary win-con to be the Deadeye Navigator+Peregrine Drake+Ishkanah, Grafwidow. Like, that's a cool combo, but Deadeye Navigator is so widely known to be an infinite mana machine, people will be throwing whatever they can at him to get him out of the game.