|Commander / EDH||Legal|
Printings View all
|Magic Game Night (GNT)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|Magic Origins (ORI)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
All creatures get -4/-4 until end of turn.
4 days ago
What I would do to add a little bit of consistency is add a single Urborg, Tomb of Yawgmoth . Also I would try turning your Abrade and Bedevil into Kolaghan's Command they are easier to cast and have 4 modes. I would turn Dreadbore and Kalitas into Murderous Rider so you have three copies. Maybe turn the Ritual of Soot into Languish and through them in the sideboard and fill them with another Thoughtseize and Murderous Rider . I would also turn the Search for Azcanta Flip into Jace, Vryn's Prodigy Flip.
Best of luck to you sir and I hope you dominate your OGS.
2 weeks ago
I'm working on a Sultai or Golgari version of Seasons Past myself. It was a blast to play back in Standard. A few suggestions:
Kalitas, Traitor of Ghet is such a strong card, I'd consider a one-of in the main or at least put another in the sideboard over Anafenza, the Foremost . They do practically the same, but he does it better.
Dark Petition was the card that really made Seasons Past a powerhouse back in Standard. If you up the count of those, you'd only need one Seasons main. Maybe another in the SB for matchups with countermagic. With more Petitions you also hit your Angels more reliably.
The manabase looks a little messy and painful. I don't think you need all the pain lands to make a strong 3-color base in Pioneer. I like Courser of Kruphix which, alongside Tireless Tracker , gets better with the inclusion of Fabled Passage .
3 weeks ago
Fatal Push isn't amazing if you can't trigger revolt yourself, but a few copies still goes a long way. Most strong removal has a downside, but it's still a must-have against aggro imo. Besides you do have targets for removal from the opponent, so you will get the revolt trigger at times.
Drown in the Loch can definitely be awkward without ways to fill their yard early on.
3 weeks ago
Thanks for those suggestions.
- I will really take Languish in consideration and Cry of the Carnarium if in my local meta Aristocrats is really in.
- As you said, I was trying to brew a deck with Murderous Rider . Maybe cutting 1 or 2 Drown in the Loch as it is a "situational" card. I've been trying some hands with the simulator, and I found having those cards in hand without many discarting/removal cards.
- Will totally look for Fatal Push but the thing is that this deck doesn't haves any triggers for the Revolt, and if a 3 cmc enters the battlefield, it will stay until another removal comes.
3 weeks ago
Fun idea you have here. Loved playing Thief of Sanity , when it was viable in GRN Standard.
A few suggestions:
Bontu's Last Reckoning is quite horrible here, as you will technically take a turn off when you play it early, giving those aggro decks lots of time to rebuild. I'd play something like Languish instead. If you think you'll get run over by some hyper-aggro, how about Cry of the Carnarium ? Incidentally it also deals with most Aristocrats decks, as they don't get any on-death triggers.
Murderous Rider is mostly better than Hero's Downfall . Both because of the added value after you remove something, but also because it can be a creature in a pinch or when you have no targets (which does come up occasionally). I know it doesn't tigger God-Eternal Kefnet , but that's a small price to pay.
1 month ago
Frenzy Sliver seems like it could be fairly terrifying with the token generation, without being so powerful as to make victory impossible.
Lymph Sliver is another that creates a relatively annoying, but not game-breaking effect.
Hooray for Slivers!
1 month ago
Mirko Vosk, Mind Drinker is Far too slow. I'd drop the Startled Awake Flips, the Traumatize s are wayyy to slow. How about Compelling Argument and Tome Scour instead. A full four Into the Story is crucial to refill your hand, and maybe a single copy of Treasure Cruise or Dig Through Time is worth it here? Fatal Push is definitely worth it here. Mind Grind is kinda weird. It doesn't tend to work as well as you think it will. Consuming Aberration is not the card for this deck. I'd add in some sweepers, maybe 3 Languish ?
1 month ago
Collective Brutality reverses the problem you have with Thoughtseize while also providing disruption. Merfolk Secretkeeper is good in this deck. The full four Breaking/Enterings are probably the right move here. Instead of Cyc Rift , how about Languish or Ritual of Soot ? Dissolve is both worse than Sinister Sabotage and Didn't Say Please . If you're really fixated on the Wight and Abberation plan, go ahead, but a few more sweepers could make this deck into more of a control deck. Right now it's leaning more towards agro-mill. If that's what you want, consider Vantress Gargoyle . Otherwise, I'd throw in a playlet of Fatal Push and ways to refill your hand, such as a playlet of Into the Story , an under appreciated yet powerful card in this deck.
Languish occurrence in decks from the last year
All decks: 0.02%
Commander / EDH:
All decks: 0.01%