Seething Song

Seething Song

Instant

Gain .

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Seething Song occurrence in decks from the last year

Latest Decks as Commander

Seething Song Discussion

multimedia on Vertically Challenged Dragon Tamers

2 weeks ago

Hey, good start on a low budget. The deck name gave me a laugh :)

Some cards $1-$2 or less each to consider adding:

Having ways to tap Dwarves without attacking especially Magada is helpful to create treasures. Springleaf Drum , Survivors' Encampment , Holdout Settlement are ways to tap Magada to make mana. Dwarven Warriors and Dwarven Nomad can make Magada unblockable as long as she has only 2 power. Key to the City can make any creature unblockable such as Fearless Liberator .

Aethersphere Harvester is a Vehicle and Vehicles have an ability called crew which lets you tap any number of creatures you control with power equal to or more than the crew number. You can crew any number of times even if the Vehicle is already a creature with as many creatures as you want. Aethersphere with crew 1 means any creature can crew; each Dwarf you control can create a treasure.

Good luck with your deck.

RNR_Gaming on Minotaurs are too slow

2 weeks ago

The beef battalion tribe definitely suffers from a lack of support. With jumpstart we got Sethron, Hurloon General who's probably the best option for tribal - honestly I'd wait a few more sets before trying to put it together. Haven't looked at the list yet but things like Mana Crypt , Mana Vault , Chrome Mox , and Jeweled Lotus are what I've been finding speed decks up the most. Alternatively, rituals like Dark Ritual , Seething Song and Desperate Ritual could help but they're all one shot - so, if you blow your load and get met with removal you'll be set way back.

Inforussle on Storm Commander

3 weeks ago

Consider Adding

Isochron Scepter : Infinite mana and infinite storm with Dramatic Reversal , however you don't have many 2CMC spells to support it otherwise

Mogg Maniac , Spitemare : More Stuffy Doll -like effects if you find you're needing redundancy

Silence or Grand Abolisher : Protection from the blue player during your storm turn

Desperate Ritual , Inner Fire , Pyretic Ritual , Seething Song : More mana-positive cards if you don't like the few you have already

Mystic Gate , Cascade Bluffs , Rugged Prairie , Skycloud Expanse : Its easy to fizzle the storm turn by having mana in the wrong colors; filters can help ease that

Remand : can act as either a last-ditch counterspell, or you can hold priority -> Grapeshot -> Remand -> pass priority -> Grapeshot to get more work out of your stormcount

Consider Removing

Brainstorm : You don't have much shuffle in this deck which can lead to not seeing new cards for 2 draws; you can leave this in if you're confident you can shuffle/scry the new top-cards away

Ignite Memories : 5CMC (imo) is a lot for the end of a storm-chain; your other payoffs may have smaller damage amounts, but are easier to weave into the storm turn

Brass's Bounty : Very expensive CMC card for storm; I can only see it paying off if you can cast it with copy which is a bit of an ask

Mind's Desire : Similar issue to Ignite Memories , having to keep free for the end of your storm-turn will really hinder you; it may be better to use that mana to add more to your count for a cheaper CMC payoff

multimedia on Rakdos Dragon actual

4 weeks ago

Hey, good job on a budget. Nice Demonic Tutor :)

Some $1-$2 cards to consider adding:

Some budget land upgrades to consider:

If interested I offer more advice including cuts to consider. Good luck with your deck.

abby315 on Riku! Reku! Rikoo!

1 month ago

Here are my picks for weakest cards, without much justification except that for the most part I don't see them doing anything important with Riku, too expensive for what they do, or are too specific:

Spore Frog
Animist's Awakening
Desperate Ritual
Parcelbeast
Reshape the Earth
Sakura-Tribe Scout
Savage Ventmaw
Seething Song
Deconstruct
Hypergenesis
Sunbird's Invocation
Pull from the Deep Volcanic Vision
Wild Ricochet
Hazoret's Undying Fury
Brainstorm
Surrak Dragonclaw
Swarm Intelligence
Dual Casting
Volcanic Torrent
Decimate (since you need all legal targets, it can be awk to cascade into this one)
Amulet of Vigor
Trinket Mage
Murkfiend Liege
Wort, the Raidmother
Mana Reflection
Genesis Ultimatum
Cast Through Time

And I'm also recommending cutting all of your X spells that can be hit and missed with Cascade: Electrodominance
Genesis Wave

However, I'll echo what another commenter said in that cascade doesn't interact with Riku all that much. I mean, you can copy the permanents or spells cast off of Cascade, but you can't meaningfully copy the Cascade cards. You could choose to cut the Cascade package instead. It's up to you and what you want to play.

So that's my first evil pass at 30 cuts. :)

TriusMalarky on Edgar Markov, Counters and Life-gain

1 month ago

I see 7 taplands and zero basics. You have so much fixing that the Temples and the etb tapped + gain 1 lands are not worth it at all. Honestly, Nomad Outpost is also not great here because you already have so much fixing. Like, you're perfect. Outside of fetches + OG Duals, you can't really get a better manabase.

Cut those 7 and add some basics and Exotic Orchard .

I mean, honestly I don't see anything glaringly wrong. Not my cup of tea, and there's a lot I'd change for my own tastes but . . . They're my tastes, and probably not what you're looking for.

Ad Nauseam and Necropotence . I'd also hardcore love Dark Ritual -- turn 1 Incubator sounds great. Also helps jam your biggies faster.

Maybe Pyretic Ritual , Desperate Ritual , Seething Song , Rite of Flame and Simian Spirit Guide ? Honestly, on those it depends on your playstyle, but I think they're cool.

Phyrexian11 on God of Thunder and Love

1 month ago

I'm not sure of previous versions of this deck, but I have some cards I think you should add, plus some cards I think you should either just consider replacing or simply just take out. We'll start with the ADD list.

ADD:

  • Earthquake and/or Rolling Earthquake (You already have an effect like this in Subterranean Tremors , but this also hits players, so you'll deal EXTRA damage on top of the extra damage from the commander.)

  • Arcane Signet (You have Fire Diamond , but not Arcane Signet?)

  • Starstorm (An effect like many others, but this one has cycling.)

  • Fire Servant (It's not the cheapest creature, but it has an ability that you might want more of. You can always use more damage doubling.)

  • Mana Geyser (Look, it's just a good card to get a lot of mana quickly. Not super necessary, but it's fast mana in R)

  • Heartless Hidetsugu (I'm just suggesting this one because cutting your opponents down to 20 is great and makes killing them easier.)

  • Seething Song (Fast Mana good.)

  • Seize the Spoils (I noticed a lack of card draw, and this is a pretty neat mono-red card draw spell.)

  • Endless Atlas (Again, card draw, and it's cheap and consistent.)

  • Genesis Chamber (Yeah, it requires your opponents to be playing creatures a bit, but it makes it just that much easier to kill them. Plus the Myr generated are all 1/1s, so they will easily let excess damage through from the rest of the deck.)

  • Sanctuary Blade (A little expensive on the equip side, but this is another consitent way to give your commander pro-red.)

  • Sword of Sinew and Steel / Sword of War and Peace (You have Sword of Fire and Ice , so why not have more of the red ones?)

  • Chandra, Awakened Inferno (Her + kills your opponents faster, her - does what you commander wants, her -X is neat. I think she's all around a great inclusion.)

  • Chandra, Torch of Defiance (Okay, so now is where I admit that you only had 1 planeswalker and I talk about how much I like Planeswalker cards. I think they're cool and fun. This specific one is great beacause she either gives you mana or draws you a card, essentially. Her two differ +1's are really the only reason, but her ult is something your opponents wont want to have go off, either.)

  • Caged Sun (More Mana in mono-red.)

Subtract:

  • Ignite the Future (It's too expensive for what it does. You can better spend the mana on a Chandra, Torch of Defiance or something. Yeah, it's kind of card draw, but you can do better.)

  • Pyroblast (Unless this is for a VERY SPECIFIC meta where you are going against mean U decks, this will be more frustrating in hand than useful, I think. Plus, color-specific hate like this just feels out of place in this format, unless, of course, your meta is particularly skewed a certain way.)

  • Red Elemental Blast (See Above.)

  • Tibalt's Trickery (Yeah, cool counterspell, but I think the deck should focus more on itself, personally.)

  • Wheel of Fate (There are better, and faster, ways to draw cards. I like the idea of this card, but in having played it over and over again, either it never actually resolves -like the game ends- or it just feels like a relative waste because people can see it coming and plan ahead.)

  • Fire Diamond (Replace this with Arcane Signet . It's just better.)

  • Lavabrink Floodgates (To be fair, I've never played with this card, but OH BOY does it seem bad. If you're not proliferating the counters, then this will NEVER go off if your opponents don't want it to, and they would never want it to with this deck, unless a board-wipe JUST happened and there are not creatures. So then it's just a 4-drop mana rock producing 2, and you can just replace it with something better like Caged Sun that will help you Earthquake for a win faster.

  • Arch of Orazca (I noticed in your mana base that you have 13 lands that tap for colorless. That seems like too many for me - it's almost the same number of Snow-Covered Mountain s you have. So I am recommending removing some. I get why this one is here, for the card draw, but this is SO EXPENSIVE. I don't even run it in my colorless Emrakul deck.)

  • Great Furnace (I like this card, I really do. I LOVE artifacts. But without any artifact synergies, this is more likely do get Shatter ed or Vandalblast ed than actually help you, and that'll feel bad. Just replace it with a Snow-Covered Mountain .)

  • Hanweir Battlements  Flip (Same reason for the colorless mana, and I don't really see many reasons other than, maybe 2 creatures for the need for haste, but it's not a necessity to be removed.)

  • Leyline of Punishment (I get that this is here to make it harder for your opponents to survive or heal up, but honestly, just play Heartless Hidetsugu or something else to keep life totals low. This one is often going to feel more like a do-nothing enchantment unless your meta is HEAVY life-gain.)

  • Treasonous Ogre (Fast mana, sure, but it seemed overall pretty meh to me in this deck. It's better at killing you than it is at providing mana in this specific deck, I think.)

  • Varchild, Betrayer of Kjeldor (The effect is important for making sure you opponents have creatures, but getting her to hit you opponents before they have blockers is going to be a challenge, and if you draw her late-game, then she's just a 3/3 blocker.)

  • Bonfire of the Damned (The miracle cost is cool, but most of the time I think you'd rather something like Earthquake that will most likely hit almost all of their creatures AND more than 1 opponent/opponent's board. Plus, if this isn't Miracle'd, then this is pretty trash in your hand.)

I'm sure I said add more cards than take out, and I know I said take out a couple lands, but not really add any, but I hope this is helpful.

multimedia on Power Rangers Dino Naya

2 months ago

Hey, good budget version of Gishath. Nice Regal Behemoth :)

Mentioned above, double strike with Gishath gives you two triggers, but Gishath is nine mana and you want to take advantage of it's haste. You want to get the double strike effect the turn you play Gishath, but if you have to also cast a card to give double strike you need even more than nine mana. Duelist's Heritage can give Gishath double strike for no mana and turns before Gishath it can give other Dinos double strike.

You have a few repeatable draw effects, but consider Court of Bounty ? It can be repeatable draw as well as land ramp or cheat a Dino onto the battlefield. Bounty helps Regal as another way for you to become the monarch.

Consider budget creature tutors Mwonvuli Beast Tracker and Fierce Empath ? Empath can get Regal or any other 6 CMC or higher Dino. Tracker can get Quartzwood Crasher or any other Dino who has trample. Either of these tutors can get Regal and that's helpful because it's the best Dino for ramp into Gishath. Tracker also puts the creature you tutor for on top of your library thus if you have the mana you could tutor for a Dino before you attack with Gishath.

Seething Song and Mana Geyser are budget rituals that can help to cast Gishath. In multiplayer Commander Geyser can make a lot of red mana.


Cards to consider cutting:

  • Rally the Ranks
  • Blackblade Reforged
  • Vanquisher's Banner
  • Snapping Sailback
  • Siegehorn Ceratops
  • Commander's Sphere

A small amount of additional p/t for Dinos from anthems is not worth taking up card spots since Dinos are already big. Getting draw from casting a Dino is not as good as draw from a Dino ETB since most Dinos are high CMC and you don't cast Dinos you cheat onto the battlefield with Gishath.

Good luck with your deck.

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