Seething Song

Seething Song

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Add to your mana pool.

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Seething Song Discussion

TriusMalarky on Mizzet PUNCH

7 hours ago

Aight. First, you need a good ramp package. I'd go

You have 3 taplands, two of which are useless. They're better off being basics, although Skyline Cascade isn't the worst. Also, Evolving Wilds never belongs in 2-color decks. Temple of Epiphany is infinitely better.

Teferi's Ageless Insight, Alhammarret's Archive if you have the budget.

Gattison on Dragon You Kickin' & Screamin'

1 week ago

tacolover25: TBH, I actually did consider using goblins, but... I already have a deck that does that (Nilbog County Postnatal Abortion Clinic) and I like to experiment with new things. I'm actually trying to use Rite of Flame (which I still need to buy some), and Seething Song (which I need to buy more of). And the Vessel is placeholding for them both.

I do like goblins though, so if Generator Servant doesn't work out, then I now have a Plan B. Thanks for your help!

MagicMarc on Rakdos Mana Dorks!

3 weeks ago

Both red and black get their mana ramp from either cards in hand like Dark Ritual or Seething Song. There are many more, I am just giving a for instance. This gives them explosive turns of play in keeping with their thematic styles.

Any other ramp they have is via sacrifice like with a Blood Pet or similar.

Both of these colors excel in cheating things into play without worrying about mana costs. Red uses stuff like Sneak Attack style effects and Black will just spend 1-3 mana to reanimate whatever they want. The play style of these colors don't really rely on ramp to get to their goals.

That might be why their card pools don't have a lot of good stuff for ramping.

They do have some great ones, but they are slow burn stuff like Braid of Fire and Black Market. Which are both amazing ramp but late-game kind of stuff.

Klapp on Budget Mizzix Storm [~$100 Competitive EDH]

4 weeks ago

Hi Nawg, im not as qualified to talk about this deck as p0megranates, but here's my two cents from playing this deck since April:

Preordain <- See Beyond, one less mana for basically the same effect.

Serum Visions is very similar, I could see it being slotted in the place of Careful Study, or if you really value the discard, which I haven't found to be super useful, you can remove Opt.

Cyclonic Rift can be slotted in place of any of the bounce spells and I don't find myself kicking Blink of an Eye all that much so that would be my suggestion.

Gamble and Intuition are a bit harder to recommend a 1x1 exchange of cards, as both of them would really like you to also run Underworld Breach (note that Intuition is already super busted on its own), so I'd suggest putting Breach in as well. I Suggest removing Thought Scour, Reality Spasm, and Pirate's Pillage. My reasoning for these choices is that I believe they are cards that don't really perform very well on the deck and can be taken out for this package. Pirate's Pillage nets you 1 mana when you have Mizzix out and that's very nice, but if you got Mizzix out with 3 counters already you're very much on your way to winning the game, while on other situations this card doensn't feel very nice, especially if it is countered. Reality Spasm also nets you mana, but you need Mizzix out with 3+ counters for that and if that's the case you can probably search your Turnabout. Thought Scour just wasn't doing enough for me, messing up a tutor now and then is nice, but most of the time I just wish I could have used this 1 mana for something else.

Flusterstorm and Force of Will can be used in place of what you identify as the two worst counterspells on the current list. Possibly Miscast and Mystical Dispute.

Rhystic Study can take the place of any card draw that is lackluster. You can take out Pieces of the Puzzle, which is not instant speed.

Lastly a couple of notes on Underworld Breach and Intuition:

Underworld Breach wins you the game with Bonus Round and Frantic Search. Cast Bonus Round and then Frantic Search, with your floating mana cast Breach and the Frantic Search from the grave. Each cast will net you 1 mana and 1 extra card in the grave, envetually you'll find Reiterate and Seething Song, generate infinite mana returning Reiterate to your hand with buyback and mill everyone with Stroke of Genius or whatever. As p0megranates eloquently explains on the guide, once you get to this point winning the game is easy.

For Intuition you'll probably want to check the deck to see if there is a 3 card pile that wins you the game, as of right now I don't think so. But adding Mizzix's Mastery enables the following pile:Mizzix's Mastery, Past in Flames, Enter the Infinite.

If they give you Mizzix's Mastery cast it without overload for Enter the Infinite and win from there.

If they give you Past in Flames cast it, flashback Mizzix's Mastery for Enter the Infinite.

If they give you Enter the Infinite, flashback Past in Flames, flashback Intuition searching Faithless Looting or Frantic Search or any discard outlet. Discard Enter the Infinite and flashback Mizzix's Mastery for Enter the Infinite.

Savage1988 on Perv”R”Us, the Fat Sling (EDH)

1 month ago

PlutoniumWedding Nice, Sandstone Needle is a good suggestion. It gives us another way to get him out as early as t2 (with Mana Vault or Seething Song) or t3 in myriad ways.

Will definitely go right in, cheers!

ellie-is on Ellie's Dragons

1 month ago

Peoyogon Thanks for the comment! I used to have Geosurge in early builds of this deck, and tried Desperate Ritual as well, but found that it's better to "ramp" by adding removal and gaining more turns to draw lands, because unlike the proper ramp spells they're never dead cards in hand if you only have them and no creatures or if you already have enough mana, since they slow down the opponent. That said, I'd love to run Seething Song and Rite of Flame as they're a lot stronger than the ramp spells I've tried, but they're both banned in Modern, haha.

Anger of the Gods is not a bad idea, but I like my cost-reducing creatures too much to run it, I think. That said, you did get me thinking about Pyroclasm or maybe Volcanic Fallout! They don't kill my creatures but are still enough to deal with quite a number of opposing creatures (and gets through hexproof and such too). I'm going to replace Wild Slash with pyroclasm for a while and see how I feel about it in testing before deciding to add more or try another board wipe.

Peoyogon on Ellie's Dragons

1 month ago

Really fun looking deck! I've always wanted to build a low-to-the-ground dragon tribal.

I wonder if fast Mana spells like Seething Song, Pyretic Ritual, or a handful of Rite of Flames could be another option to get those big dragons out a bit earlier? It might be nice to have a ramp option not connected to a creature, especially if you are up against decks with a lot of creature removal.

I also noticed that your big dragons are all at 4 toughness; I could see an Anger of the Gods or two hrecking havoc against many boards while leaving all your baddies to swoop in for the kill. If you went down this route, replacing some of the creature-based discount effects for fast Mana would also help minimize your causalties.

Just an idea though! :)

X-Factor11105 on I Am Fire, I Am Death

1 month ago

...Welp, that's awkward. No list! Try this one:

https://www.moxfield.com/decks/XpVwmqgF9k6XBmVv6tKg-Q

On to questions!

  • Has Crucible of the Spirit Dragon been valuable for you? Or is it a slow land?

  • Have you had Exhume backfire on you? Or is its low CMC and early-game, (kinda) asymmertrical value consistent enough to warrant a slot?

  • How have you found Feldon of the Third Path to play here?! I'm SUPER curious to add Feldon into mine for all the combo potential!

  • Have you had success with Dark Ritual, and have you tried Seething Song or any of the other rituals? I'm very curious about those.

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