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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Whenever an opponent casts an instant or sorcery spell, they may pay . If they don't, you may copy that spell. You may choose new targets for the copy.
2 weeks ago
What are your thoughts on Deep Gnome Terramancer and Archivist of Oghma. Each time I look at the arhivist it gets better in my eyes. It triggers off of fetches, tutors, certain ramp spells, and probably more. It also gains life, which is relevant to me because of a lifegain deck I have that wants as many lifegain triggers as possible. It's also a 2 mana 2/2 with flash, so the base stats are pretty solid. I think it is almost better than esper sentinel.... almost. I'm not sure what I'd switch it for in your deck. Probably Wandering Archaic Flip because I just don't like the card. However, I know you do, so idk.
Then there is the gnome. I'd say it's probably better than Loyal Warhound, but maybe that's just me. Instead of just being a one and done ramp situation, you may be able to ramp several times, and it doesn't care if the opponent has more lands than you. I don't know what your playgroup's meta looks like though, so I can't say for sure.
Those are just my thoughts. Do with them as you may. I'd love to hear your insight though.
4 weeks ago
Wandering Archaic Flip is a card that just goes everywhere haha, but this deck is very hard for me to change, and without having any synergies with the rest of the deck I can't justify it's inclusion.
Shalai, Voice of Plenty actually used to be in the deck, but I eventually cut it for Asceticism.. which in the end I cut for an additional counterspell lol. Shalai is really good though, it or Asceticism may yet make it back in.
Thanks for the comment! =)
1 month ago
1 month ago
No, they will eventually have to make another choice for Reiterate.
725.3. Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue.
1 month ago
so i m gonna take some instant out of the cards gonna take a sorcery out one creatur so gonna put some stuff in like more combat faces
i m gonna put Fervent Charge more card draw would be nice like Thorough Investigation some recursion like Olivia, Crimson Bride i m gonna put things in like Dolmen Gate gonna put Aurelia, the Warleader in with the sword of Sword of Hearth and Home if i place the sword on isshin if i attack if i can do player damage with aurelia/isshin i get a extra step then i exile aurelia place her back in than i do the same thing again i get a extra combat step infinity
i m gonna put Relentless Assault in for a other extra combat step
3 months ago
i just whant to keep you guys posted
i took out Exotic Orchard for a flip land i thought oke this is a good card but i play against guys that have water/light deck or some one with a green fire deck so i thought meaby a flip land is better than exotic
whaiting for one more card
3 months ago
i think this is a good change in the deck
3 months ago
If you want a cheaper $ option than Grand Abolisher (or would like another card that can do similar work), Wandering Archaic Flip is a substantial tax on all opponent's instants/sorceries, but that tax matters most with countermagic, making everyone else's counters either very good (if you want the same thing countered for example), or very expensive (people usually consider Cancel unplayable for costing 3 mana). Archaic isn't as good at protecting your own stuff, but it's a way bigger effect generally.
You might also like Generous Gift over Disenchant, and I prefer Vanishing Verse over Fracture, but Verse is more of a competitive card maybe. Slayers' Stronghold might be nice, vigilance and haste are useful for WR.
For (potentially) untapped duals, there are a few cycles worth a look. Pathways are good (but no longer cheap unfortunately, they might go down after they rotate out of Standard though), Blightstep Pathway Flip, Brightclimb Pathway Flip, and Needleverge Pathway Flip are all solid cards to keep an eye out for. Luxury Suite, Spectator Seating, and Vault of Champions are duals that usually come in untapped when it matters, and are considered among the best non-fetchable dual lands. You could try the new cycle from Innistrad, Haunted Ridge, Shattered Sanctum, and Sundown Pass are good as long as you're not running a low land count, 35 should probably work. While Sulfurous Springs is pricey, Caves of Koilos is cheap, Battlefield Forge isn't bad either, they're always untapped and by mid game you usually just use them for colourless and they have no downside. Concealed Courtyard, Inspiring Vantage, and Blackcleave Cliffs are very good, some are really expensive once again. Urborg, Tomb of Yawgmoth is a great way to make all your lands Swamps, handy for stuff like Cabal Coffers as well as just to fix your mana. Shadowblood Ridge is an untapped source of RB, which isn't a bad, but there is only the 1 in your wedge of colours, this land might be handy if you run a cycle where the RB land is really pricey.
Hope some of this is helpful, the deck seems pretty decent.