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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Whenever an opponent casts an instant or sorcery spell, they may pay . If they don't, you may copy that spell. You may choose new targets for the copy.
2 months ago
I don't think you can use Vanishing to be unblockable, but I think you could wait until someone decides to block him, and if Zur would die, you can Phase him out and he's removed from combat, you'll still have gotten his attack trigger though.
You've got quite a few solid stax creatures (people often call them Hatebears) in here already, but I run Opposition Agent, Dauthi Voidwalker, Drannith Magistrate, Malevolent Hermit Flip, and Archon of Emeria, as well as Wandering Archaic Flip, which is very effective piece if people run lots of non-creature counters, such as more competitive playgroups.
Well, there are various ways you can win via Zur's ability, in my Zur deck my plan is to lock up the board and then win from a fairly safe position. To go with Spirit of the Labyrinth you could run Teferi's Puzzle Box and Necropotence to lock people out of having cards except you, who can draw via Necropotence. I also use Walking Ballista and Heliod, Sun-Crowned as a half-fetched combo. Because it only needed 1 card, I use Second Chance + Hall of Heliod's Generosity + Necropotence to get infinite extra turns, but you might need a way to get rid of Necropotence to let you draw cards normally, a thing Zur can also help with. Another option that people use (but is pricey) is Rest in Peace (or Voidwalker) and Helm of Obedience, which can help remove players by milling them out, if this seems bad keep in mind that with Mirrormade you can duplicate the Helm on the 2nd turn and eliminate up to 2 players that turn, which should close out a game. While it won't quite win you the game on the spot, there is (back of Hermit) Benevolent Geist and Dovescape so that only you can cast non-creatures. If you're worried about birds you can just use Detention Sphere to clear them out each turn via Estrid's Invocation, but if you've got the most birds, you can keep them around. I like my Zur decks to have a janky feel, so I also don't run Thassa's Oracle.
One of my favourite ways to win is All That Glitters with stuff like Copy Enchantment, Estrid's Invocation and Mirrormade to generate a Voltron win off of Zur's ability. For protection I just run Greater Auramancy, which helps both my Voltron and my general supply of enchantments I don't want targeted. The already mentioned Luminarch Ascension can be a solid win con once it's set up, 1W for a 4/4 flyer is really, really good value, even in cEDH people play the card in control decks.
3 months ago
Glad you like the deck Phelgming! I've definitely been on a BR/x kick recently with some of my brews. Tor Wauki the Younger def seems like the type of commander that can be janky, but put a nice dent in everyone at the table.
Rakdos Charm is probably one of my favorite pet cards. I put it in every deck with BR in it. One of my favorite moments with it was a game with some friends, one of them was playing Xyris, the Writhing Storm, and he was about to kill everyone with combat damage via a horde of flying Snake tokens. One of my other friends was playing a Wandering Archaic Flip, so I cast Rakdos Charm with the damage mode selected, and my friend copied it with Wandering Archaic. It was more than enough to kill our Xyris friend and give everyone else a few more turns to duke it out.
Best of luck on your brew!
4 months ago
This list gave me inspiration for my own first deck years ago so I thought I'd add to it. There's been a lot of colorless/land cards added in the past few years but here are several that I really thought added something of value over most other cards:
Protection: Commander's Plate
Haste Enabler: Crashing Drawbridge
Tutors: Moonsilver Key
Beaters: Phyrexian Triniform
I have my own list on my profile for anyone curious about even more options. Also final caveat, my list is based off my own meta, which is pretty casual at best. If your meta is more cut throat definitely consider more interaction and lower cmc options over others. Tutors will do wonders for you as well.
5 months ago
What are your thoughts on Deep Gnome Terramancer and Archivist of Oghma. Each time I look at the arhivist it gets better in my eyes. It triggers off of fetches, tutors, certain ramp spells, and probably more. It also gains life, which is relevant to me because of a lifegain deck I have that wants as many lifegain triggers as possible. It's also a 2 mana 2/2 with flash, so the base stats are pretty solid. I think it is almost better than esper sentinel.... almost. I'm not sure what I'd switch it for in your deck. Probably Wandering Archaic Flip because I just don't like the card. However, I know you do, so idk.
Then there is the gnome. I'd say it's probably better than Loyal Warhound, but maybe that's just me. Instead of just being a one and done ramp situation, you may be able to ramp several times, and it doesn't care if the opponent has more lands than you. I don't know what your playgroup's meta looks like though, so I can't say for sure.
Those are just my thoughts. Do with them as you may. I'd love to hear your insight though.
5 months ago
Wandering Archaic Flip is a card that just goes everywhere haha, but this deck is very hard for me to change, and without having any synergies with the rest of the deck I can't justify it's inclusion.
Shalai, Voice of Plenty actually used to be in the deck, but I eventually cut it for Asceticism.. which in the end I cut for an additional counterspell lol. Shalai is really good though, it or Asceticism may yet make it back in.
Thanks for the comment! =)
5 months ago
6 months ago
No, they will eventually have to make another choice for Reiterate.
725.3. Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue.
6 months ago
so i m gonna take some instant out of the cards gonna take a sorcery out one creatur so gonna put some stuff in like more combat faces
i m gonna put Fervent Charge more card draw would be nice like Thorough Investigation some recursion like Olivia, Crimson Bride i m gonna put things in like Dolmen Gate gonna put Aurelia, the Warleader in with the sword of Sword of Hearth and Home if i place the sword on isshin if i attack if i can do player damage with aurelia/isshin i get a extra step then i exile aurelia place her back in than i do the same thing again i get a extra combat step infinity
i m gonna put Relentless Assault in for a other extra combat step