War's Toll

War's Toll


Whenever an opponent taps a land for mana, tap all lands that player controls.

If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

Browse Alters


Have (1) metalmagic
Want (0)

Printings View all

Set Rarity
Battlebond (BBD) Rare
Dissension (DIS) Rare

Combos Browse all


Format Legality
Commander / EDH Legal
Highlander Legal
Noble Legal
2019-10-04 Legal
Vintage Legal
Casual Legal
Block Constructed Legal
Unformat Legal
Modern Legal
Duel Commander Legal
Canadian Highlander Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Magic Duels Legal
Penny Dreadful Legal

War's Toll occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.18%

Rakdos: 0.21%

War's Toll Discussion

plakjekaas on Quest for weirdness

1 week ago

Try Trove of Temptation and War's Toll

Find an offensive use for Containment Priest in standard.

Game_of_Cones on Perpetual Doomsday Machine

1 month ago

Thank You ever so much Balaam__ for both your upvote & being the only person so far brave (and/or) crazy enough to comment about this deck! Can I please ask you: which 2 cards in here could be substituted for the last 2 cards I really would like to include: War's Toll and Thran Dynamo?? Might be a lot to ask but I’d very much appreciate that help if possible

TypicalTimmy on What are the best cards ...

1 month ago

I have grown an incredible fondness for red pain enchantments and red "fast draw" mechanics.

  • "Pain enchantments" being enchantments that cause non-combat damage whenever an opponent does something. For example, Burning Earth, Manabarbs and Scald. However, other enchantments that cause damage are favorites too, such as Warstorm Surge. There is an incredible synergy between Power Surge and War's Toll. Either they cast a spell / activate an ability and lose all interaction until their next untap step... Or take an ass-load of damage. When you start layering in the other enchantments, it gets really dirty.

  • "Fast draw" refers to the idea that red has where you exile the top, or several cards, and generally have that turn to cast them. It really kicked off with Outpost Siege, though it is seen on Dream Pillager. In fact in back-to-back sets we saw new fast draw cards: Furious Rise in TBD, and Lukka, Coppercoat Outcast from IKO. Really feels like a great flavor-appropriate method of card advantage

In fact, over the past year, Red has become my #1 favorite color in MTG for it's sheer aggression with strong (though few) oppressive methods.

Ender666666 on Ender666666

2 months ago

Ashen0ne Hmmm... I want to make her viable but thematic. So cards with a war theme would make sense... So Pillage, War's Toll, Insurrection...

ANemoAcids on Can someone help with a ...

2 months ago

What if I persuade you in a different direction? Now that we have established there will be no blue tainting this honest list, are you regardless opposed to Dromoka being in the 99?

Marisi, Breaker of the Coil still has a similar ability (albeit slightly worse yes but with a nice trade-off: red).

Now, I know what you're thinking. "But ANemoAcids, how does red help in any way? Surely red is just as evil as blue?" Well, maybe, but it does have a unique set of cards that are about punishing instant speed play...

War's Toll, Price of Glory, Manabarbs. (Toll and barbs goes nicely with a card like Ghostly Prison might I add). Stranglehold and Blood Sun help keep a game honest but some people don't enjoy the extreme tax.

Also, Dosan the Falling Leaf is an obvious include, Defense Grid.

scumbling1 on Satyr Tribal

3 months ago

Sweet! A Gallia deck is on my bucket list.

What about War's Toll and/or Bedlam? They will remove blockers for your commander, and contribute to the overall chaos around the table.

I would also think that the plethora of cards that create extra attack steps in red would be beneficial here, given Gallia’s attack trigger.

swaretappedout on

3 months ago

Here are some cards that you can entertain adding in:

Crown of Doom This card screams flavor at me for both Kenrith and Marchesa being in the deck. It also provides another incentive for people to either spend mana and give the crown away or just to enhance their own combat. Seems like a pretty solid add.

Whispersilk Cloak Just seems like a better card to have in here than Swiftfoot Boots as you have a haste enabler in the command zone, and the un-blockable part will come in handy for when the board gets to the cold war state.

War's Toll This card causes a ton of chaos for your opponents and is one of my favorite red enchantments for messing with blue players or for moving a slow game along. Also fits the theme for forced combat while not affecting your creatures.

Mob Rule A budget alternative to Insurrection which has been effective in winning or at least getting rid of a troublesome opponent and requiring a minimal board presence of your own.

Load more