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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Boromir, Warden of the Tower
Legendary Creature — Human Soldier
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. (Damage and effects that say "destroy" don't destroy it.)
2 weeks ago
Love this, I have a similar theme. I was wondering about any of the Lord of the Rings cards? I see Horn of Gondor, but perhaps Boromir, Warden of the Tower or Aragorn, Company Leader Ring tempt doesn't really mean much, but spreading counters seems strong.
3 months ago
ParacleX Thank you so much for the kind words! Boromir, Warden of the Tower is definitely a great card, being a direct improvement over Dauntless Escort. As a general rule, the list I show here is what I consider to the optimized in a vacuum. So feel free to experiment and adjust the list to fit your meta/matchups! And agreed, Moonshaker Cavalry aka Craterhoof #2 was exactly what the deck needed at this point.
So the reason why I feel lifegain doesn't have a place in this list is because it requires too much investment to be viable. The only inbuilt lifegain mechanic Emmara has is attacking with the tokens she makes, which have lifelink. This is sub-optimal since (1) you don't want to risk getting your tokens killed, (2) you can only attack once per round (3) you are normally tapping her tokens for mana and they don't naturally have vigilance. As such, if you really wanted to go lifegain with Emmara you would have to start adding cards like Soul Warden and Essence Warden. These cards are great, but by themselves they are kinda useless. At that point you might as well just go all-in and make a lifegain Emmara build, which in my opinion is not an optimal way to play her. But to each their own! Other than that, I cannot think of a lifegain card that is powerful enough by itself to slot into the current build. I am always open to suggestions though!
3 months ago
These are changes based on game testing and new cards I think will improve the deck significantly. My goals are to increase the synergy but also the flow of the deck.
Cards I took out: - Athreos, God of Passage / I prefer creatures in the graveyard - Liesa, Forgotten Archangel / I prefer creatures in the graveyard - Syr Konrad, the Grim / Doesn't trigger enough for my taste - Wrath of God / I've noticed that board whipping is less effective than I thought in this deck and out of both Damnation Will be easier to cast with our mana production - Dictate of Erebos / As good as this card is Grave Pact does it for less. Additionally, I have never used its flash ability
Cards I put in: - Archaeomancer's Map / Better ramp - Blade of Selves / Myriad is crazy in this deck and can lead to quick victories or even infinite combos (which usually lead to victory) - Mondrak, Glory Dominus / This card is WAY TOO GOOD in this deck. It double tokens! It's a sacrifice outlet that makes it indestructible!! Also it combos infinitely with Blade of Selves and Ratadrabik of Urborg - Boromir, Warden of the Tower / This card alone is really good but it combos infinitely with Ratadrabik of Urborg and can be a powerful combo with cards like Grave Pact and Proper Burial - Gandalf the White / Double death triggers means double tokens with Ratadrabik of Urborg or quick wins with cards like Kokusho, the Evening Star
Things to change in the Future - Currently trying to fit "Samwise the Southearted" and "The Golden Throne" into the deck for a few additional mana combos / stabilize the mana production. - I might try to fit in "Dictate of Erebos" if possible...
3 months ago
Some possible additions would be:
Flowering of the White Tree for buffing everything and giving your legendary creatures some protection.
Windbrisk Heights to help cheat out hopefully something big for doing what you're already doing.
Frontline Medic to help when you swing wide.
Boromir, Warden of the Tower to stop others from getting to cheat out spells in general.
It looks like you're also running a counters matter sub theme so maybe Opal Palace has a place too.
4 months ago
FormOverFunction It's absolutely a feel thing : ) I actually really like the art, but I don't think it's for me. Guess I was really hoping it would be the set to light my magic fire again because I really love middle earth, but I just don't see anything there. There's definitely some flavor, but a lot of the cards are just doing generic magic things rather than being a game piece that feels like a character you know.
They made sure to hit the memes, but after that it's definitely a magic set with some lord of the rings spilled on it. Like, why does everything have to draw cards? What does Faramir, Prince of Ithilien have to do with drawing cards? What does Boromir, Warden of the Tower have to do with countering spells? What does Minas Tirith the citadel, the first defense against Mordor, have to do with drawing cards and attacking creatures?
There are things that hit the lore mark, but the whole thing feels (to me at least) thrown together, and when it's trying to emulate a fiction that is so well thought out, has such depth of character and atmosphere, that's why it doesn't hit for me.
Ha, maybe I'm just stuck in, this isn't my lotr, or this isn't my magic, and I'm really sorry if I'm derailing the conversation at all. I guess I just really wish that they made one version of each character, and really made each one feel like their character. I thought the Street Fighter cards did a great job of that, and when I saw those I thought, wow universes beyond might actually be really fun sometimes, but now I see lord of the rings and it's like where's the magic, where's the world? All I see is food tokens and "if thing then draw a card".
5 months ago
This version of Narset looks so fun, man!
One thing that I feel is fundamental when remembering Narset, Enlightened Exile's function as a Commander is that her ability gives you Graveyard hate as well as pseudo card draw by giving you access to your opponent's Graveyards as well as your own, meaning that you will always have card advantage as long as you protect your Commander.
That being said, I would definitely find room for Lightning Greaves, Swiftfoot Boots, Mother of Runes, Giver of Runes, & an abundance of Counterspells. Personally, I don't like spending more than 1 Mana for a Counterspell these days. Red Elemental Blast, Pyroblast, Dispel, Swan Song & An Offer You Can't Refuse provide a crazy ceiling of value for a single Mana. If you wanted to roll with 2-drops for budget reasons, though, Delay, Arcane Denial, Dovin's Veto & Negate are all easy to cast, & throw a wide net. Misdirection & Bolt Bend are also options here.
Secondly, Narset, Enlightened Exile can only trigger on your own turn, & you need to ensure that everything is going to go as planned. Grand Abolisher & Conqueror's Flail will lock your opponents out of your turn without giving your opponents the same utility like cards like Teferi, Time Raveler & Defense Grid notoriously do. Silence, Revel in Silence Flip, Abeyance & Orim's Chant can do something similar for 1-2 Mana.
Speaking of Stax, there are a few concise, utilitarian pieces that you may want to consider. Drannith Magistrate, Sanctum Prelate, Archon of Emeria, Lavinia, Azorious Renegade, Boromir, Warden of the Tower, Aven Mindcensor & Containment Priest shut down a LOT of strategies. You'd be surprised how little most decks can do once you take away their ability to cheat stuff in, Tutor and/or cast things for free. Personally, every deck I have is heavily handicapped by all of those pieces. I wouldn't even be able to target them with removal if you played your cards right.
For noncreature Stax, you've got Chalice of the Void, Cursed Totem, Thorn of Amethyst, Deafening Silence, Grafdigger's Cage (which your Commander's ability gets around btw, very strong here), & Rule of Law as a few solid options.
You do need quite a bit more card draw, though. Scroll Rack & Sensei's Divining Top are obviously great, but the level of toolbox utility they actually give you in practice is even better than it seems! Archivist of Oghma, Faerie Mastermind & Ledger Shredder all give you card draw that scales with what your opponents are doing, which is fantastic. Other things like Deep Gnome Terramancer & Wandering Archaic Flip do the same thing, though they technically aren't card draw. Hell, might as well throw Monologue Tax out there too since I'm talking about scaling.
Speaking of synergy, let's get into that! The foremost synergies for Narset, Enlightened Exile imho is Underworld Breach + Lion's Eye Diamond + Brain Freeze & Intuition, and much of the deck should be geared towards maximizing on that. They're all very easy to Tutor up via cards like Enlightened Tutor, Mystical Tutor, Idyllic Tutor, Solve the Equation, Fabricate, Reshape, Transmute Artifact, Reckless Handling, Goblin Engineer & Gamble, in addition to being easy to recur via your Commander's ability. It's actually absurd, truly busted. I wouldn't recommend throwing Wheels like Wheel of Fortune or Windfall into the mix, though. They're very overrated, & you can just run Brain Freeze for the combo instead. No need to give all of your opponents a bunch of cards for free if you don't have to! Queen Kayla bin-Kroog is for sure worth consideration, though, if you choose to run Artifact Stax.
Maximizing on Underworld Breach, however, means running Storm. I'd recommend Birgi, God of Storytelling Flip, Storm-Kiln Artist, Urabrask Flip, Desperate Ritual, Pyretic Ritual & Seething Song to keep your Storm engine from shutting off. I personally don't condone Runaway Steam-Kin, as it's just too freaking slow & conditional compared to other options.
Additional Combat Phases would also be of great use here as opposed to trigger doublers like Strionic Resonator or something. Aggravated Assault, Waves of Aggression, World at War & Seize the Day are the only ones I'd consider running, though. You don't wanna load up on too many synergy effects when you can just Tutor for the best of them when the time's right, ya know?
Since you're running Dockside Extortionist, I'd also consider Cloudstone Curio. With one other Creature (like Spellseeker for example), you can produce infinite Treasures & ETBs with little effort, which is usually more than enough to get you to the finish line.
Your ramp package is looking solid enough, but I'd include 2 more Rocks as well as the rituals I named previously. Fellwar Stone is, functionally, a 5-color Rock for 2 Mana, which is absurd. I tend to not condone 3-drop rocks, with the exception of Chromatic Lantern, which was just reprinted recently and is currently super cheap.
Oh man, now that I think of it Isochron Scepter + Dramatic Reversal gives your whole team infinite power and toughness via your Commander, as well as giving you infinite Mana if you have enough Rocks on the field. Maybe consider it lol.
Monastery Mentor seems to fit like glove here as well, offering some much needed redundancy and a surprising amount of board presence. It's kind of like Deep Gnome Terramancer or Wandering Archaic Flip in the sense that it just provides waaaay more value while playtesting than you thought it was going to!
Also, consider giving yourself Hexproof with stuff like Witchbane Orb to protect your own Graveyard.
To summarize, I really think your best bet with this one is building a system that gets to either an Underworld Breach + Lion's Eye Diamond + Brain Freeze combo win or an Intuition win as quickly as possible, with other combos like Dramatic Reversal + Isochron Scepter being strong potentialities on the way.