Chalice of the Void

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Chalice of the Void


Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with converted mana cost/mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

IXALAN_Crazy on Tokens and Protection

3 weeks ago

Yeah, those changes seem good. A lock or a tax would be something like Leonin Arbiter to hate on fetches, Blood Moon to hate on lands, Chalice of the Void to hate on everything, etc.

DreadKhan on Tajic's Hive Mind

1 month ago

Very cool deck idea! I just want to throw this out there, Legacy is a format that is ruled by 1 and 2 drops in most cases, to the degree that cards like Chalice of the Void are extremely good. Decks in Legacy should be fairly fast or unpleasantly oppressive, you either need to threaten an early win or make winning impossible (or just very hard). That said, I have decks that I designed as Legacy decks originally that I consider to be Casual decks, more or less 'kitchen table', and other decks that are supposed to be able to sit down with Tier decks and sometimes win. It seems fine as long as both players are on the same page, hope this doesn't come across as condescending!

Your deck only has 4 1 drops, if you can't think of any to add, you could exchange Evolving Wilds with Ash Barrens, Barrens is an untapped colourless land at worst, but 1 land hands aren't keepers anyways. If you draw them later, you just play them as a land drop generally, but early draws you can make them a Basic if you want.

Any reason you're not using any Sinew Slivers in here? I'd play it over Blade Sliver in a second, but you can run some of each technically. There is also Sidewinder Sliver, the odds of anybody ever having Flanking seems comically low, so this is better value than it looks at first glance. Also, unlike First Strike, multiple instances of Flanking actually stack, so two or three Sidewinders in your hand is actually reasonably powerful for their total mana. I'd feel remiss if I didn't mention it, but Plated Sliver was printed, it could be handy if you want to speed up your deck a bit, as I mentioned above, lots of Legacy decks run tons of 1 drops.

I don't think this is really a Legacy caliber card, but Maskwood Nexus would be incredibly good in here I think.

Icbrgr on Modern Benevolence

2 months ago

@Dani3377 I think Declaration in Stone is more of a sideboard card if anything and in order to justify Planar Disruption in Modern you would need some sort of "enchantments matter" theme to your decks gameplan. Make no mistake I dont think either of these are bad cards though.

From the hip the reasons I see why Prismatic Ending is preferred over Planar Disruption is it has a wider range of targets; Ending is PERMANANT universal extra removal. 3 CMC/MV can hit a lot of relevant targets it can hit Chalice of the Void, can hit Amulet of Vigor, can hit Wrenn and Six/Tarmogoyf can hit Teferi, Time Raveler/Heliod, Sun-Crowned ect. ect. and not everything in these mana value slots need to attack or be activated... vs Planar Disruption something the opponent can get back if they have enchantment removal and hits less things... kinda like pro and con to Leyline Binding very easy to essentially have instant speed removal for almost everything but if the opponent has enchantment removal then it can just feel bad if you really needed it gone... not a perfect card but objectively a Modern staple even pushing out Path to Exile to being a sideboard card for many decks because of its versatility.

wallisface on Minor Misstep

3 months ago

Yeah Gidgetimer, you're incorrect here. The MV of a spell with X in its value takes the value of X into account when they're on the stack, so the MV of Prismatic Ending, Engineered Explosives, and Chalice of the Void will always take the X into account while on the stack - and so often Minor Misstep will not be able to target them (just to add further, Prismatic Ending can NEVER have MV 0 because it has a required white-pip in its casting cost).

Icbrgr I think the problem is that the card is competing early-game with Spell Pierce, and then late game with Counterspell and Archmage's Charm... there's just such a narrow application for the spell that it feels iffy to be running mainboard. Saying that, I do think it could see some play in limited number mainboard (1-2 copies at most), and possibly some sideboard play also. I just feel there are too many other solid control cards that Minor Misstep might not have too narrow an application to be the optimal choice in almost all decks.

One thing that could be interesting is pairing Minor Misstep with Spell Snare. While neither are optimal in terms of countermagic, they might allow for some aggressive tempo-based control where mana is tight (i'm thinking the Monastery Mentor decks that a lot of people have been toying with since seeing AspiringSpike brewing in that vein, though something like Sultai-Shadow might also be interested in this approach).

Icbrgr on Minor Misstep

3 months ago

@Gidgetimer Im sorry im just a little confused... for Chalice of the Void its MV is when in the deck/hand/battlfield/grave... but when you pay to cast it while it is on the stack it is recognized as a MV of so Minor Misstep would not be able to counter it in this case.

Is that correct?.... if so why would Engineered Explosives or Prismatic Ending be any different?.... Would Leyline Binding be treated as a MV spell if full Domain is active?

@wallisface that's actually a really good point in regards to answering something like W&6 when your on the draw... maybe your onto something with it being stronger in the late game than Spell Pierce and its more of a "keep your edge/grip/control" kinda card like to stave off a Fatal Push/Path to Exile/Lightning Bolt for a deck that is using somthing like Dragon's Rage Channeler/Delver of Secrets  Flip and something like Stubborn Denial doesn't quite fit?

Icbrgr on Minor Misstep

3 months ago

I am wondering what you all think about Minor Misstep?

At first I just thought this was just Mental Misstep without the phyrexian mana cost... but then I noticed that it counters spells costing or less... granted that's not paying life for cost/cant be included in literally any deck...but the flexibility to counter 0-1 mana value spells seems really strong. Almost to the point where if your in why wouldn't you run a few copies?... it can hit Chalice of the Void/Crashing Footfalls... Ragavan, Nimble Pilferer/Aether Vial/Sigarda's Aid....lots of stuff.

Am I over glorifying this card?

nbarry223 on Venerated Rotpriest Combo Discussion

3 months ago

I think that attacking the number of cards in hand or somehow living when they try to combo off is the best approach. Melira, the Living Cure or the original both cause some problems for the deck and need to be removed.

You could also use something like Chalice of the Void if it doesn’t cripple your own deck.

There’s plenty of approaches that could make it difficult for the deck to function, so I’m not overly concerned. I do think it is capable of stealing some wins but remains glass cannon enough that it shouldn’t dominate the format.

wallisface on Test of Talents vs. Hallowed …

3 months ago

I would personally opt for Test of Talents because it ends a potential combo the deck would do almost completely. But i think there are just generally better options available in both cases - stuff like Void Mirror or Chalice of the Void

Load more