Chalice of the Void

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Chalice of the Void


Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with converted mana cost/mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

Mousemke on Eldrazi Tron (Non-budget)

18 hours ago

my etron - The Eldrazi Touch - it's been my main for many years.

i think you can drop some lands - you have 4 Expedition Map, they do the job for you. I also run 1 Inscribed Tablet exactly for that land selection. You can probably cut some creatures as well. Between the effectiveness of what you have and the planeswalkers you should have plenty of power. I'd say you're missing 4 Walking Ballista (or 3 and one in the wishboard). They are critical. They win games. Additionally, 4 Chalice of the Void (or again, 3 and one in the wishboard). They also win games. They can absolutely shut down decks. Plus if any interaction exiles them, you can just grab them again with Karn ^^

Depending on your meta you may want 1 Wastes and 1 Swamp against Blood Moon and Boseiju, Who Endures

SufferFromEDHD on Esika Ad Nauseam Gate Win

3 weeks ago

Filler? Crop Rotation is a better tutor than Grim Tutor in this list. The sole purpose of this deck is to find Maze's End. For 1 green mana it's in play ready to go.

Chalice of the Void and Engineered Explosives are the stax/control cards that "fit" your strategy. Cost 0 and answer problems that this fragile glass cannon will encounter.

Pact of Negation is in this list to protect Ad Nauseam. This deck folds to Meddling Mage/Nevermore type effects. This is why I suggested Slaughter Pact. Costs 0 and solves inevitable problems you will encounter. I saw you added the Channel removal lands for this reason.

SufferFromEDHD on Esika Ad Nauseam Gate Win

3 weeks ago

The Modern Horizon 1 life/1 card playset of lands was a really good idea. Your mana base is nice and tight now.

Your rocks are more expendable but that Manabond is very important. Hall of Heliod's Generosity for backup support?

Gonna try and suggest some stax taxes again :)

Engineered Explosives low cost/high value and grants global removal from 1-5.

Chalice of the Void can ruin a lot of strategies while your 0 cost lands deck can play unscathed.

These are less expendable than your rocks and would benefit from Academy Ruins for backup support.

Icbrgr on Nimble Obstructionist Vs Tale's End

1 month ago

This decklist is untested at the LGS... I have been playing some decks there for the past few weeks just to get a feel for what's being played there and the vibe of the store and such (also shaking off the cobwebs from a long hiatus of in person paper magic)... This jeskai control list is a deck ive been builing/playing casually for awhile and I have hopes that it can perform decent at this store....

I originally was running Rest in Peace for living end but didnt like the symetrical GY exile because of my own reliance of the GY but i suppose when it come to confirming that Living end exist in the store i suppose i should probably put it make in over maybe Narset, Parter of Veils or Prismatic Ending because they seem to be the least helpful... i always hear great things about both but i find them kinda underwhelming... although i know Chalice of the Void gets played there too and prismatice helps get rid of it but im not even sure how bad chalice would hurt me.

TheOfficialCreator on Stax for salt

1 month ago

Lodestone Golem, Cursed Totem, Sphere of Resistance, Chalice of the Void, Thorn of Amethyst, Trinisphere (the Totem does shut down Lord High Artificer just fyi)

Icy Manipulator, Relic Barrier, and Pacification Array can tap your orbs and spheres to make sure you aren't locked down by them as well (this is really only relevant if you aren't running Lord High Artificer as your commander).

nbarry223 on Viga-BOOM! (Turn 2)

2 months ago

This is the best I could come up with. Bring to Light is a little awkward game 1, but in games 2/3 when I can find a silver bullet of some kind, it is much better. I wish it worked with Mosswort Bridge, but we can't have everything. I ended up cutting Karn's Sylex + Chalice of the Void to make space for the "Bring to Light silver bullets" as they were my two weakest links in the sideboard.

Surprisingly, with Threats Undetected I've found myself going for:

Elvish Reclaimer
Omnath, Locus of Creation
Dryad of the Ilysian Grove
Primeval Titan

instead of Cultivator Colossus in a lot of situations, since Elvish Reclaimer almost always manafixes me into Omnath, Locus of Creation with something like Boros Garrison when I know they are going to avoid Dryad of the Ilysian Grove and Primeval Titan.

Honestly, I think I am trying to accomplish too much and should pick Bring to Light or Threats Undetected to run, but I like the idea of both and they have decent enough synergy with the other cards I need to include.

I did come up with some other "options" for Bring to Light, the best of which is The Gitrog Monster, followed closely by Nicol Bolas, the Ravager  Flip (Phyrexian Obliterator + Arena or sneaky tech like Sower of Temptation being honorable mentions).

I'm a little lighter on basic Forests than I would like, so I'll probably end up cutting something to add them back in a little, as 2 is the bare minimum I am comfortable with.

I think Omnath, Locus of Creation with Threats Undetected or The Gitrog Monster with Bring to Light is the correct answer, but I'm going to keep trying to squeeze in both paths for now.

morek on Give Your Opponents Tokens

2 months ago

I had a deck very very similar to this one, I've recently picked it back up in an attempt to find a way to make it work in the current modern meta.

I believe I've found at least a reasonable approach although it is quite vulnerable to a few relevant cards. Teferi, Time Raveler, Blood Moon and Magus of the Moon and to a lesser degree Chalice of the Void.

The deck attempts to avoid having creatures and instead relies entirely on the fact that most decks depend on creature damage to win the game. Rather than trying to give them creatures just to remove them, instead the game plan is to give them creatures and let them keep them. Playing spells that give your opponents creatures then becomes a huge element to the game. You focus on drawing cards, letting them play creatures while you play artifacts and enchantments. The end result is a surprisingly powerful deck when played against incredibly expensive and tier 1 meta decks.

The deck doesnt care how much value your cards get, it just keeps giving the opponent cards anyways. High value doesnt matter, the deck wins on the cheapness of spells and the effectiveness of Rakdos Charm's third effect. Quite a fun way to play this style of deck.

I've just always found the blood artist plan too easy to stop. They can easily just ping the blood artist, or board clear, or simply overrun everything with better, more effective creatures.

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