Chalice of the Void

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters (MMA) Rare
Mirrodin (MRD) Rare
Promo Set (000) Mythic Rare

Combos Browse all

Chalice of the Void

Artifact

Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Chalice of the Void Discussion

rockleemyhero on Legacy Snakes

1 week ago

i don't think you have enough ways to survive against unfair decks in legacy, namely RB reanimator, post, storm, dredge, bomberman, etc. I would recommend Surgical Extraction (or faerie macabre if on a budget). If anything, relic isn't great in legacy and I'd swap it for Tormod's Crypt . I don't think force of vigor has a ton of targets in legacy that your deck specifically needs to hit, I'd replace them with force of negations. I think the new counter blue spell, Mystical Dispute could be a great consideration to fight fair blue decks. Your deck folds pretty hard to Plague Engineer so keep your eye out for those. You may want to consider copying some tech from legacy merfolk and adapting Chalice of the Void . Unfortunately its a nonbo for a bit of your deck but I think it outweighs the benefit of having a different axis to really hate out a lot of legacy decks. It may be a good consideration for the sb. Best of luck!

Funkydiscogod on Friendless Blue Tron

2 weeks ago

Since the new Mulligan rule, I can see why Tolaria West isn't as necessary as it once was, but was it worth cutting completely? Is it still consistent enough at assembling tron?

There are also fringe benefits, because it can fetch Chalice of the Void , Walking Ballista and Tormod's Crypt , in addition to other land.

aleitner on karn's power conduit

1 month ago

wallisface Thank you for all these suggestions I will try removing the 4 Ornithopter , 1 Power Conduit for 3 Chalice of the Void , 2 Walking Ballista . I'll play test with this for a while and then try adding 3 Whir of Invention and changing the land base if I think the deck is still lacking.

wallisface on karn's power conduit

1 month ago

Personally i’d drop all 4 Ornithopter and a single Power Conduit for 3 Chalice of the Void and 2 Walking Ballista .

I would also be tempted to drop the tron lands - you want to reliably be able to cast stirrings early. If you’re able to play Green and Blue, you’d also be able Whir of Invention , which lets you run a fewer number of each artifact, and then just fish-up whatever you need for any given situation. But that’s a much bigger change that may alter your deck more than you’d be wanting?

aleitner on karn's power conduit

1 month ago

wallisface thanks! The 6x Power Conduit s must have been a typo when I was trying to add 2x Surge Node . I'm not sure what should be removed to add Chalice of the Void and Walking Ballista

wallisface on karn's power conduit

1 month ago

Firstly, Magic restricts cards to be a maximum of 4-of, so you certainly can’t run 6 Power Conduit .

You have loads of ways to apply charge counters but no real way to benefit from it - with the only targets being Blast Zone and Astral Cornucopia . Consider running some Chalice of the Void , and perhaps a Walking Ballista or two to make use of all the mana you might end up with

SideBae on Eldrazi Horror

1 month ago

I'm surprised no one has mentioned it, but Timesifter happens to be one of the dumbest cards to run in colorless EDH. Most other decks are going to be doing their best to keep their curves reasonable, but since you have just buckets of colorless mana-producers your curve is going to run very high. If you run Sensei's Divining Top too, you can probably take around 80 percent of the extra turns.

Sculpting Steel is an excellent way to copy whatever your biggest mana-producer is.

I've never liked the tron lands in EDH. My reasoning is mainly that the reward is too difficult to obtain in a singleton, ninety-nine card deck, and that running more non-basics leaves you more open to attack from Back to Basics , Ruination and Wasteland . Many colorless decks already run a lot of non-basics, but you don't want to run more than you have to. I also think you're running a few too many lands, since you're also (ideally) going to be getting a lot of mana from your rocks. I think you should just do a straight trade of the tron lands for other accelerants.

There're also a few other colorless lands to consider. Cryptic Caves , I think, is better than Seraph Sanctuary ; typically you'd only gain one-ish life off the latter, and the ability to cycle Cryptic Caves late game can be very relevant. Ancient Tomb is a BOMB in most decks, especially colorless ones; if you have the ability to acquire it, run it. Thespian's Stage or Vesuva can copy a good land you want more of; Thespian's Stage is especially funny if you run Dark Depths , which also happens to interact favorably with your Mirage Mirror . Also Blast Zone . And Scorched Ruins .

In general, you want to run more two-mana rocks and fewer three-mana rocks. I don't like Pristine Talisman , Seer's Lantern , etc. simply because if you ran two-mana rocks instead, you could land the rock turn two, untap, play a land, and then land a four-mana spell like Thran Dynamo or Hedron Archive . There're enough two-mana rocks you can run in a colorless deck that I think you may find yourself playing a turn behind where you could be, unnecessarily. Some examples: Thought Vessel , Coldsteel Heart , Everflowing Chalice , Fellwar Stone , Grim Monolith (if you're rich) and Hedron Crawler ... I think replacing the aforementioned and other three-mana rocks with some of these is definitely worth trying. If you wanted, Metalworker is probably the best three-mana dork-rock ever made, though he is around $50 these days.

I strongly agree with multimedia: You should definitely run Voltaic Key and/or Manifold Key , and Mystic Forge seems like it'll be a powerhouse.

Tamiyo's Journal and Oracle's Vault are good ways to generate card-advantage in colorless decks. Same goes for Staff of Nin , Mind's Eye (which goes well with Victory Chimes , if you want to leave that in) and Karn, Scion of Urza .

My last suggestion's relevance will depend largely upon your moral compass. I have no issue being a grade-A douche in games, since they're just games, and a good person in important matters; you might feel otherwise. Stax, if you're like me, is the way to go with colorless decks that makes them way better, mainly because you have so much more mana than anyone else at the table can make. Consider some or all of the following: Lodestone Golem , Trinisphere , Thorn of Amethyst , Sphere of Resistance , Chalice of the Void (to be cast on X = 1), Winter Orb (especially good with your rocks and if you run something like Clock of Omens ... Relic of Progenitus is good against a lot of decks, and can cycle for a card when it isn't. Grafdigger's Cage is similar. Finally, you may have luck with Tangle Wire , although that can isn't at its best in the modern day.

Right. Good luck!

darkdexterminate on Budget Green Aggro

1 month ago

hmm I think you should run a few Naturalize as a main part, due the fact that 26/60 cards go off the chart due to Chalice of the Void . Letting only have 3 Become Immense and some creatures.

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Chalice of the Void occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Modern:

All decks: 0.17%

Legacy:

All decks: 0.74%