Chalice of the Void
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
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|Commander / EDH||Legal|
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Chalice of the Void Discussion
2 hours ago
5 days ago
Because mentioned mana value being the cost of the front face, I do feel the need to mention another big exception: On the stack and battlefield the mana value of an Modal Double Face Card (like Halvar, God of Battle Flip) is the side that is currently up. So Sword of the Realms has a mana value of 2, not 4 when cast as such or on the battlefield. In all other zones it will just be Halvar, God of Battle Flip and have a mana value of 4. There's also some really niche stuff with TDFCs, but those are never transformed on the stack so it wouldn't interact with Chalice of the Void .
1 week ago
The simplest answer is that what you pay for a spell is not always equal to the converted mana cost/mana value.
The mana value, until recently called converted mana cost, is an inherent and unchangeable property of a card. It's generally found by taking the generic mana cost in the top right corner, then adding 1 for each colored mana symbol.
What you actually pay for a spell is very changeable. It can be increased by cards like Jade Leech , decreased by cards like Thornscape Familiar , or changed completely by cards like Fist of Suns . None of these affect the CMC/MV number.
Chalice of the Void checks the inherent and unchanging mana value, not what was actually paid.
1 week ago
There isn't really a difference. Chalice of the Void with 1 counter will trigger to counter Electrickery whether it's overloaded or not. A spell's mana value is determined by the cost written in the upper right hand corner (including X), not by the amount of mana actually spent (except in determining the value of X).
1 week ago
2 weeks ago
The best counterspell is the one you can keep in hand because your opponent is trying to play around it.
I feel Mental Misstep needs to be in the discussion somewhere, because it's actually powerful enough to be actually restricted in Vintage, and banned almost everywhere else. So:
1 . Mental Misstep
2 . Force of Will
3 . Mana Drain
4 . Chalice of the Void - debatable to call a counterspell, but it literally counters spells.
5 . Hard to choose between Daze , Pact of Negation , Force of Negation or Fierce Guardianship , so I'll just go with Negate , for its omniprescence and reliability in every format from limited to commander and everything in between.
3 weeks ago
This list feels very good - a lot like the older Steel Overseer hardened scales lists. It might be a little too optimal for casual play, depending on the group.
In terms of being stronger, the main thing I'd look at is Lurrus of the Dream-Den - a single side slot makes the entire list substantially grindier, and splashing white is fairly simple with artifact supporting lands, also giving access to Esper Sentinel , Arcbound Mouser and Arcbound Javelineer if you want them.
Chalice of the Void usually is the counterpart to Power Conduit as they play very well together, but with the number of 1 drops you run, I'm not sure its an ideal choice, often needing to wait for 4 mana or more to be useful. Other answers are probably preferable
1 month ago
For sideboard options Blood Moon , Shattering Spree , Roiling Vortex and Molten Rain are good. Blood Moon and Molten Rain against greedy mana bases and Tron, although Blood Moon is much better against Valakut, the Molten Pinnacle decks like Scapeshift and Amulet Titan. Shattering Spree is better than Smash to Smithereens against mass-artefact decks like AsmoFood while Smash to Smithereens is better against Chalice of the Void so you might want to run a couple of both. Roiling Vortex is something I'm a big fan of as a meta pick, it hits the cascade cards and Mishra's Bauble hard, is lifegain hate against cards like Batterskull while also giving some damage over a longer game. You can use Alpine Moon for a budget option for Blood Moon, although it is worst in general.
As for the maindeck, I second the recommendation for Light Up the Stage , probably cutting the Searing Blaze as 16 lands + no fetches means that it is often going to be dead without landfall, even if it is really good against creature decks early. I would also give a look at Grim Lavamancer as a source of repeated burn.