Chalice of the Void

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Chalice of the Void

Artifact

Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with converted mana cost/mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

CommanderNeyo on Colorless Eldrazi Tron

7 months ago

Love it, toolbox Karn is great. Have you considered Glaring Fleshraker or Mystic Forge? Also, especially with Ugin's Labyrinth, I find Chalice of the Void just wins games against many decks, so much so I would recommend having a copy or two mainboard.

Andramalech on Abiding Combo

8 months ago

Funny to find Balaam__ here, because I agree- I had been looking for something in Orzhov colors to make myself nice and comfortable with.. and I have uou to thank for pushing me to a new shell. I like the fundamental principle of using almost exclusively 1-drop spells, and it gives me ideas for stax/control based pieces such as Chalice of the Void and Winter Moon. Time will show me how best to mae this my own, but hey.. not bad! I like what I see, and especially like the inclusion of Proclamation of Rebirth. Splendid deck design and really unique to the meta I currently see in Modern. +1, and please keep us updated on how this build is playing. Cheers!

capwner on Westvale Atlas

9 months ago

legendofa -- So Chalice of the Void is basically only good when you can build your deck without 1 or 2 drops and that's why you never see it in modern--because the format's time to kill has lowered due to super pushed low curve threats while fast mana options remain very slim so chalice players A. can't ramp out their chalice to get under opposing 1-2 drops, and B. can't ramp out their own 3-4 drop threats, that's why Moon Stompy is a legacy deck and not a modern deck even tho the central cards Moon and Chalice are legal both places. Even in the Eldrazi deck where you can cast it turn 1, Chalice still isn't very effective vs. basically all the current meta cards like Phelia, Consign, Quantum, so even Eldrazi decks usually don't run it and instead just try to stomp or play an ugin asap.

Andramalech on Westvale Atlas

9 months ago

I appreciate that bit of feedback, truly legendofa. It's for thoughts like that, that I have considered something like Chalice of the Void. If I do, I wonder it's applicability here and inclusion number. Also, thank you for your kind words and don't discredit your recommendation. Myr Battlesphere also serves as fodder for Ugin's Labyrinth, henceforth referred to as "Eugene's Maze".

Venturub on Monowhite Life-Control Clerics

11 months ago

As a complement to my previous message, I am considering the following:

SaberTech on Should Colored Artifacts be the …

1 year ago

The way that I see it, artifacts first started out as a flavour thing. When the identities and mechanics of the colours were first being worked out flavour had a major impact on card design and it didn't make much sense for an object like a sword to be aligned with a colour. Anyone could pick up a sword after all. So objects, devices, and constructs were made artifacts.

Later on, artifacts allowed some colours access to mechanics that were normally seen in other colours, but in a far less efficient manner. An example would be a flying artifact creature that was far over-costed for the body it provided, but it at least gave green access to a flier in a limited environment. To serve that roll, it makes sense for artifacts to be colourless so that any colour can use them.

Wizards wanting to provide gameplay altering effects found an outlet with artifacts, such as with cards like Winter Orb. Enchantments also filled the role of providing continuous game-altering effects but the flavour of enchantments was more in line with a colour trying to impose its own rules on the game, thus they were coloured. If WotC wanted an effect to be accessible to any colour then it got put on an artifact due to them being colourless. Chalice of the Void comes to mind in that regard.

In a similar vein, colourless artifacts are also a way for WotC to provide answers to game issues and make those answers available to all colours. Mana fixing, graveyard removal, various stax type effects, etc. Colourless artifacts can be potential quick fixes to meta issues that can be inserted into a set as a sort of emergency game patch.

Moving on to the more modern environment of the game, things are now clearly different from the game's early years. The colour pie of mechanics for the game is relatively settled and archetypes within the game have become more established and expanded upon. Artifact-themed sets have required each colour to develop signature interactions with artifacts, and artifacts in turn have been designed to match with the ways that a particular colour may interact with them. Some effects that have been printed on artifacts are just too tied to a particular colour for the effect to be made freely accessible to the other colours. This was first expressed with artifact activated abilities requiring coloured mana to use and then moved on to coloured mana being required to cast the artifact at all. Flavourwise, it's an acknowledgement that the ideologies that drive each colour would lead to particular artifacts aligned with those ideologies to be developed.

I think that there is a clear place for both colourless and coloured artifacts within the game. The development of artifacts with coloured mana costs strikes me as a necessary development to both support artifact themes while maintaining the mechanical boundaries of the colour pie. I certainly wouldn't like to see colourless artifacts stop being printed but coloured artifacts also clearly have a place within the game now.

Icbrgr on What makes a card or …

1 year ago

Gemstone Caverns/Simian Spirit Guide/Desperate Ritual/Chancellor of the Tangle/Mox Opal there have been a lot of free win via Blood Moon decks over the years in various ban lists and formats and mulligan rules to pull off putting out the moon on turn 1.

Truthfully even fairly casting Blood Moon on turn 3 and the opponent just not having an answer or able to play afterwards just feels bad in general when I go to my local game store and it's just a non game I feel bad playing moon.... but its certainly a necessary evil to police the game in the same way Chalice of the Void does.

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