Pyretic Ritual

Pyretic Ritual

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Add {{3R}} to your mana pool.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
2011 Core Set (M11) Common

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Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper EDH Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Pyretic Ritual Discussion

multimedia on conclave Exile

6 days ago

Hey, you're welcome.

Something to worry about is there's 23 cards here that are 5 CMC or higher which is lot. You risk with only 31 lands and few ramp sources not being able to cast spells. The Devoted + Vizer combo is nice, but can be difficult to assemble in Commander as one ofs and you're kind of relying on the combo too much. My advice is trim the high CMC creature base for some low CMC tutors that can search for the better creatures and cut the majority of the cards that create little creature tokens for more ramp and lands.

Some cards to consider cutting:

These three are the least good cards as they don't do enough to warrant taking a card slot. Navigator's Compass is not ramp, it's only color fixing for one land, but you can get both ramp and color fixing with a two drop mana rock or better yet Faeburrow Elder. Wake the Reflections is fine since it's a one drop spell, but is not really needed because you can get repeatable populate from better sources. Could cut it for Garruk's Uprising which will have much more overall impact in a game.

These four are the least good of the creatures and they could be cut for more tutors that can search for the better creatures or other cards.

Making 1/1 creature tokens to populate is not taking enough advantage of populate. All these cards could be cut for more lands and ramp to consistently be able to cast many high CMC cards. The exceptions can be Assemble the Legion, Dragon Broodmother, March of the Multitudes and Elspeth, Sun's Champion, but these are good cards for effects that create lots of 1/1 tokens, that's better especially with Purphoros/Terror and March with Devoted + Vizer combo.


Something to think about for futures upgrades is how can you make Ghired better? Technically all you need is Ghired because he's an army in a can since he creates the 4/4 Rhino token to populate. Protecting Ghired and the Rhino is important and making it safe to attack. Attacking is what makes Ghired good therefore the more attacking you can do the better. Aurelia, the Warleader is the right idea, but you can expand on the multiple combat steps idea much more including infinite attacks.

My suggestion of Garruk's Uprising gives you another repeatable draw source by populating or creating big creature tokens other ways. More draw is area to expand on especially cards that let you draw when creatures attack or do combat damage. Included in the Ghired Commander precon are such cards you should consider adding.

Peoyogon on Ellie's Dragons

1 week ago

Really fun looking deck! I've always wanted to build a low-to-the-ground dragon tribal.

I wonder if fast Mana spells like Seething Song, Pyretic Ritual, or a handful of Rite of Flames could be another option to get those big dragons out a bit earlier? It might be nice to have a ramp option not connected to a creature, especially if you are up against decks with a lot of creature removal.

I also noticed that your big dragons are all at 4 toughness; I could see an Anger of the Gods or two hrecking havoc against many boards while leaving all your baddies to swoop in for the kill. If you went down this route, replacing some of the creature-based discount effects for fast Mana would also help minimize your causalties.

Just an idea though! :)

BobbyTheNewbie on The *Real* Transported Man

4 weeks ago

Cool deck, seems real consistent! 2 suggestions: 1) Add some fast mana because turn 4 is a little slow for an all in combo deck in modern. Probably Pyretic Ritual and Desperate Ritual, maybe Seething Song if you want a chance to turn two cast a creature and then have 4 mana to combo. 2) Need a sideboard protection plan. Just some stuff that lets you protect your combo inn game 2.

Nemesis on Cube additions

1 month ago

jakeyuki12 on My Bois

1 month ago

Contrary to popular belief, Boros doesn't have any harder of a time ramping than any other non-green color combination.

If you want to ramp early to get your general out faster, might I suggest some red ritual spells? Stuff like Seething Song or Pyretic Ritual. These give you a burst of red mana for a single turn that can really help get your general out several turns earlier. You already play Mana Vault which, let's be honest, is most of the time a ritual too since how often do you actually untap it?

On top of these early ritual effects, you could also consider playing some big-gun ritual effects like Mana Geyser or Brass's Bounty. While these aren't early game ramp, they can provide some explosive later-game turns.

I also heavily recommend cards like Underworld Breach and Past in Flames as these give you access to your ritual spells later game as well as your whole graveyard to re-use.

If you're already playing Smothering Tithe I recommend playing some more wheel effects. Wheel of Fortune is ideal, but if you don't have access to it you can instead play stuff like Magus of the Wheel.

Another few cards that might be good- your deck really wants to be making it's land drops every turn and would also really appreciate more ways to get card advantage, so cards like Land Tax (just got reprinted in double masters so it's high price tag just dropped!) or Gift of Estates or Tithe could help out a lot. At that point, draw effects that break even get better since you're plus-ing off of land effects, so your Faithless Looting and Tormenting Voice effects can swap lands for better cards.

Last few cards- if you've been liking Neheb, the Eternal, Neheb, Dreadhorde Champion could also be a really good card for the deck. It can cycle your cards into your big gun spells and then give you extra mana to fire off another burn spell. Deflecting Swat is an incredible card for this deck since it can do a bunch of shenanigans AND protect your commander. I think Flawless Maneuver would also be worth it to protect your commander.

That was a lot more than I expected, the ideas just kept flooding in hahaha. You know.... unfortunately it makes me want to build yet another Boros deck...... Why do I keep doing this to myself?

Massacar on Mono Red Tips (Value, Ramp) …

2 months ago

Basically all red draw requires a discard. Expedite is one exception. Red tends to handle draw through exiling the top of your library and giving you the ability to play those cards for a turn or two like what Etali does.

As for (mana) ramping: Desperate Ritual, Pyretic Ritual, Rite of Flame, Seething Song, Simian Spirit Guide, Runaway Steam-Kin, Battle Hymn

ilovemydoghisnameistuna on

2 months ago

In order for you to go infinite, you need to have a copy of a spell that copies the Mage because as soon as the original copier resolves and creates a copy of the mage, it's no longer on the stack and Dualcaster can't copy it again.

Also, this deck could easily be made modern legal; you don't really care about your graveyard (Faithless Looting) except for Rite of Flame, which is also banned, and could be easily replaced with Pyretic Ritual or Desperate Ritual and be even better because it can directly ramp you into Dualcaster Mage. I think Faithless Looting could be replaced with Thrill of Possibility or something in its ilk.

LazavGravemind on EDH_Kess

4 months ago

In my kess deck (which I unfortunately haven't uploaded yet), my main wincon is casting a giant Torment of Hailfire, possibly copied a couple times. I've got multiple ritual cards (Pyretic Ritual, Seething Song) to produce the Mana, with a Past in Flames to recast and almost double the amount. Having out Thousand-Year Storm makes the Mana produced increase significantly and you get multiple copies of torment, and I can usually take out all of my opponents with a Hailfire on X=50+. However, sometimes just casting it for X=6 or 10 is enough to set your opponents back just to gain the advantage and use something else to win. Hope this helps give you some ideas!

Personally I don't like cards like Insurrection or Clone Legion because they cost a lot and I have never really benefited from using them. They're awesome cards and I wish they worked more often but I usually don't see a huge payoff. Also, I would take out Fabricate because in your deck there aren't any artifacts really worth searching up. Unless you're struggling for mana?

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