War Room

War Room

Land

: Gain .

, , Pay life equal to the number of colours in your commanders' colour identity: Draw a card.

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Legality

Format Legality
1v1 Commander Legal
Commander / EDH Legal
Duel Commander Legal
Limited Legal
Casual Legal
Leviathan Legal
Custom Legal
Tiny Leaders Legal
2019-10-04 Legal
Oathbreaker Legal

Latest Decks as Commander

War Room Discussion

Profet93 on Xenagos, God of Revels that xtra combat is good

2 days ago

articred

I have not updated my Xenagos since exactly a year ago, so some of these suggestions do not take into account cards that have been released since then such as Jeska(i?)s will and battle mammoth which should find their way into this deck. Now onto my specific suggestions....

Beast Within - Instant speed permanent removal

Berserk - Yes, block Malignus with your 1/1, let's see how that turns out. Also to be used for politics as you can target an opponent's creature (such as their commander) who is attacking another opponent. This would be to replace Temur Battle rage IMO

Deflecting Swat - I'll say it once, I'll say it again. In Xenagos, your biggest issue is removal. You spend 5+ mana per beater in the hopes that they don't save removal. Most of your draw like hunters insight, return of the wildspeaker, momentous fall (although to a lesser extent) is based on the fact that you need a creature to target and if they remove your creature, you are shit out of luck. By adding swat, you can bluff while tapped out, protecting your creature allowing it to most likely survive to your next turn in order to cast one of the above mentioned draw spells. Moreover, this counters counterspells and redirects targeted removal, targeted draw, targeted extra turns, etc.... so much utility in 1 card. This is perhaps the second/third most powerful card in a Xenagos deck IMO

Heroic Intervention - Protection

Greater Good - THE MOST POWERFUL CARD IN ANY XENAGOS DECK. IF YOU DO NOT ADD THIS, THERE IS NOTHING MORE TO DISCUSS. THE SHEER VALUE OF THIS ALONE IS ASTRONOMICAL. Imagine casting a 6/6 beater, Xenagos doubles it to 12, they attempt to remove it, since it was going to die anyways, you sacrifice it to the "greater good" in order to draw 12 and discard 3. This doesn't include the fact that you can berserk your own creature prior to sacrificing it as well

Rancor - Nice to have, not necessary. Makes your 1/1 dorks 6 power with Xenagos, makes your beaters better. Hell, enchant it on an opponent's creature for politics

Sylvan Library - Nice to have, not necessary, but in Xenagos, it pays to have draw that isn't creature reliant.

Decimate - Can target Xenagos if there is no other enchantment. In EDH, you will always have targets. 4 for 1 is value, also note Hull Breach , it's little brother

Green Sun's Zenith - Tutor to the battlefield, yes please! While limited to green, it still is worth it. Getting what you need, when you need it.

Harmonize - Draw not based on creatures is nice to have

Life's Legacy - Similar to momentous fall, although easier to cast on the same turn as a beater. Do note that it suffers from the same issue as momentous fall, sacrificing as an additional cost to cast means be wary of the blue player. I like it, but some don't

Nissa's Pilgrimage - Ramp, more Turn 3 ramp enables a more consistent Turn 4 Xenagos. While we would love a Turn 3 Xenagos, the choice is between consistency or early on advantage, I choose consistency, but to each their own.

Skyshroud Claim - Gets 2 forests (note some cards are both forests and mountains) and brings them in untapped, so it helps with tempo, something Xenagos decks greatly lack. Would add this over nissa's pilgramage, although I like both if you can fit them

War Room - Not needed, but a maybe

Ancient Tomb - Ramp

Blighted Woodland / Myriad Landscape - Ramp

Bonders' Enclave - Draw

Raging Ravine / Dread Statuary - Manlands are useful because you can target your draw spells on them if you don't have any other creatures

Cragcrown Pathway  Flip - Forest or mountain, you decide!

Turntimber, Serpentine Wood - Land when you need it, a potential creature when you don't. I like the flexibility for 3 life

Yavimaya Hollow - Most useful but most expensive, protecting your creature from removal is what this deck needs.

Creatures are mostly preference, you have most of the good ones. Here are some others I think would fit nicely...

Elder Gargaroth - Will almost always be draw, but I love the utility

Inferno Titan - Removal

Kogla, the Titan Ape - Removal + Utility, although you only have 2 humans, Eternal Witness might be worth including, but thats personal preference

I couldn't suggest more than what's allowed by tappedout, but let me know what you think of each suggestion. If you want ideas for cuts, lmk

Profet93 on Relics of Fear

3 days ago

MLS91

  1. Got you, if thats the case you should definitely prioritize instant speed interaction if the trade off isn't too bad.
  2. (Also #3) I think you should run half of each, half snow, half non, that way you have the best chance of field of dead. But if you prefer not to, or $/availability is an issue, I understand your decision.
  3. Your meta will adjust, as soon as I cast Lethal Vapors + a mind control effect, the entire table lost it when I made one opponent skip his next 1 million turns! :P
  4. Thank you for sharing the ruling. Regarding Homeward path vs Nightmare, I like nightmare a lot more. I like the fact that its a creature and I feel it puts in more work. Truth be told, I think you should cut vault of whispers for homeward path. You mentioned the fact that its an artifact for metalworker, but artifacts are so fragile in EDH, it's just not worth it for metalworker alone. Having homeward path, especially now that you added expedition map would fit better IMO. Although I see you already cut bog for it, which is better. I guess I just don't like vault, having more types makes it more susceptible to removal. War Room is a maybe as card draw can't hurt.
  5. I agree with pretty much all of your swaps, your note on disciple is spot on! Very good inclusion!

Profet93 on Making a Deal With the Devil: Zurzoth EDH

1 week ago

War Room Endless Atlas and maybe even Tome of Legends for card draw. The land is also a partial wheel could be useful if you find yourself with dead cards in hand.

As you said, you need to refine the list. Once it's refined, I would love to give this deck another look :) +1

multimedia on Aurelia Angel Tribal

1 week ago

Hey, making an Angel deck on a budget is not easy, well done.

My advice is to cut several high CMC cards for more low CMC ramp, more lower CMC Angels and repeatable draw sources. Some cards to consider adding, in order of best to worst and then I'll explain my suggestions.


Aurelia and Avacyn are the high CMC Angels you want to play more then the rest therefore consider cutting several other high CMC Angels? Emeria Shepherd 's repeatable reanimation by playing a Plains makes other Angels who reanimate less needed. You want more of an established battlefield of Angels before you play Aureila to take advantage of her haste and extra combat. There's a new Magic set called Kaldheim and in the set are many Angels for Boros with Righteous Valkyrie as the stand out.

Consider cutting some high CMC Angels for more ramp to help to cast Aureila and the other Angels quicker? An example is cutting Akroma, Angel of Fury for a two drop ramp Boros Signet . Signet helps to cast Aurelia or any other Angel way before you can cast Akroma. For the same amount of mana you could cast Avacyn therefore you don't really need Akroma.


In Commander you want repeatable draw sources, but Boros has an overall problem with drawing cards. A mechanic called the monarch helps and it's fun in multiplayer Commander. Court of Grace when you have the monarch creates a 4/4 Angel at your upkeep. If not it creates a 1/1 Spirit no matter what it's creating a flying creature.

When you have the monarch at your end step you draw a card. Any opponent who does combat damage to you then becomes the monarch. Once any player is the monarch then it can change who's the monarch throughout the game. Your goal however is to keep the monarch because then it becomes a repeatable draw source for no additional mana to draw.

An advantage that Angels have with the monarch is their flying and vigilance. If you lose the monarch it will be easier to get it back with flying creatures by doing combat damage to the opponent who's the monarch. Vigilance lets you attack and then keep your creatures back on defense making it more difficult for an opponent to do combat damage to you. Any player can play a card that makes them the monarch which means you will lose the monarch, but you can get it back.

I offer more advice including cuts to consider. Good luck with your deck.

king-saproling on Meowster of All Weapons

1 week ago

You might consider these: Colossus Hammer , Ogre's Cleaver , Armored Skyhunter , Stonehewer Giant , Gold Myr (2-drop ramp gets Balan out a turn faster, increasing your damage output. personally I'd pull out 9 lands and replace them with ramp pieces), Mind Stone , Sol Ring , Everflowing Chalice , Guardian Idol , Hedron Crawler , Mask of Memory , Argentum Armor , War Room , Bonders' Enclave , Buried Ruin , Cathedral of War

BrassLord on A SHELLebration for Crab

2 weeks ago

@Reins of Power While the creatures do synergize well with the voltron aspect, it doesn't mesh well with the polymorph package I'm trying to run. I've found that with Polymorph, you need a game changing hit from it after it resolves. Unfortunately, if I add too many creatures, it can gum up the works.

Skeleton Key and Trailblazer's Boots have been on my radar for possible includes, I really like the skulk the skeleton key provides, I'll go digging through my bulk for them!

War Room I like that a lot! I'll try it out!

Aqueous Form Was in my first draft of the deck. In playtesting, I found myself in situations where I could tudor for the Twisted Image , but it would kill the crab due to the 0 toughness, so I tried out Aether Tunnel instead.

Masterwork of Ingenuity looks like fun, especially in my meta full of swords of this and that! I've gotten in trouble before by copying some of the pro blue swords and been unable to target my charix or creature with my blue enchantments, but I don't think it's come up as an issue too often to ignore the benefits.

I was thinking of running Commander's Plate , but I play in a meta with a lot of Guilded Drake,

Homeward Path is becoming a pet card of mine, and I plan to also include it when I can get a copy!

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