War Room

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

War Room

Land

: Add .

, , Pay life equal to the number of colours in your commanders' colour identity: Draw a card.

Profet93 on Ratatouille, the Movie - Let's Cook

1 month ago

theNeroTurtle

You should try it out and see how it goes. For lands, you don't lose any life since their CMC is 0. Its mostly used in combo builds to get what you need and go off that turn. You have a decent amount of high CMC cards for a typical ad naus deck, but you're not doing typical, you're just using it for card draw. It can get dangerous with all the life loss, especially since you're already playing mono black I don't see much lifegain.

Necropotence might be worth considering in it's place, potentially. It comes down earlier, can help refill hands for a consistent amount of life (albeit, for next turn). You don't have self-discard, it's re-useable and fuels nykthos. I like necro more personally, that being said, the other 2 cards I think are potentially better/easier fits. I would try each of them to see which suits your needs best.

War Roomfoil / Castle Lochwein (idk how to spell it) - Both lands that can help refuel your hand without taking a slot. I think war room is better but wanted to bring them to your attention.

I really like your plague of vermins combo, its cool.

I noticed bosal citadel but no aetherflux reservoir? I get how you don't wanna go too broad with the combo, especially without sensei's divining top. Aetherflux might be worth it potentially and as an artifact is more easily recurred than an instant. Not saying to add it per say, but worth noting.

doc_frank_18 on time for a clock (alaundo)

3 months ago

I recommend 35-36 lands with one of them being War Roomfoil so remove Cyclical Evolution, remove Deep-Sea Kraken, remove Rift Sower, remove The Thirteenth Doctorfoil, remove Tolarian Kraken, remove Rotating Fireplace....

Add Clockspinning!

DreadKhan on Modified Unbazi Deck

3 months ago

It's vulnerable to interaction, but Scorched Ruins is very good with Deserted Temple. I feel like War Roomfoil is pretty good in colourless decks. With more than 30 artifacts maybe Inventors' Fair?

Obviously your call, but I'd switch Scour from Existence from the maybeboard to the main deck, replacing Titan's Presence, mostly because I think you'll want the consistency way more (needing a high power creature in hand seems like it'll be a problem sometimes), and it even triggers your Commander's ability.

Hope something here will work for you!

rwn1971 on Chandra Tribal because yes

5 months ago

Love the deck. What about War Roomfoil?? I always play this in a mono colour deck.

DemonDragonJ on Pursuit of Happiness

5 months ago

I have replaced War Roomfoil with Nivix, Aerie of the Firemind, because this deck does not have a sufficient focus on gaining life to justify the former land, and, while I normally dislike "impulse draw," Elsha's static ability helps to reduce the risk of employing that strategy, in this deck.

DemonDragonJ on Don't Blink, or You'll Miss It!

7 months ago

I have replaced War Roomfoil with Alchemist's Refuge, since this deck does not have a major emphasis on gaining life, and already has sufficient methods for drawing cards.

Profet93 on Xenagos: Jumbo AF

8 months ago

aed38

How has playing with 40 lands been like for you with an avg 4.2 cmc? Have you considered swapping out 1-3 lands for either ramp or card draw? Speaking of lands, here are some lands you might find useful.

Castle Garenbrig - Ramp

Turntimber, Serpentine Wood  Flip - Big creature

War Roomfoil - Draw

Yavimaya Hollow - Regen + Politics

Beast Within - Removal

Deflecting Swat - Protection, politics. Redirect counterspells, targeted removal, extra turns and draw. Ability to bluff while tapped out is nice.

Heroic Intervention - Protection

Your creature choices seem solid like most xenagos decks. I do wonder how Realm Seakers and panglacial wurm have been playing for you, +1

Belfore on Mo' Counters, Mo' Mana, Mo' Monsters! *Help

10 months ago

I would drop the lands that aren't allowed in his deck for lands like War Roomfoil, Karn's Bastion, Boseiju, Who Endures, Scavenger Grounds, Opal Palace, Myriad Landscape, and Blighted Woodland. And for the ones that aren't allowed you can drop for just basic forests. Land count is pretty strong. For draw along with war room there is Garruk's Uprising, Guardian Project, Stocking the Pantry, Greater Good, Lifecrafter's Bestiary, Rishkar's Expertise (which feels like a flavor win), Return of the Wildspeaker, Beast Whisperer, and I would say Toski, Bearer of Secrets is surprisingly useful depending on how often you get through.

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