War Room

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

War Room


: Add .

, , Pay life equal to the number of colours in your commanders' colour identity: Draw a card.

Crow_Umbra on Battle Buddies

3 days ago

Hi there, I saw your comment on the feed and thought I'd offer some suggestions on potential cuts. Some thoughts from looking over your deck:

  • First off, I think it's great that you have something like Insurrection as a top end finisher. Having played against some goad decks in my play groups ( mostly Kardur, Doomscourge), they can have trouble closing out games.

  • Your 4 drop slot seems pretty crowded and I think where you could focus some of your cuts. I think some of the cuts can eventually get turned into a couple more 2cmc rocks to help you ramp. If anything, you could probably swap 2-3 of your land slots for a couple more rocks like Talisman of Conviction, Boros Signet, Mind Stone, and maybe Cursed Mirror to copy a valuable creature.

  • Speaking of lands, I think if you stay heavy on the Enchantments, it'd be worth it to run Hall of Heliod's Generosity and maybe a few other utility lands like War Room, Minas Tirith, Scavenger Grounds, and Volatile Fault. Land destruction beyond Generous Gift/Beast Within isn't super common in most play groups. You could probably swap a few of your basics for some of these.

  • Goblin Diplomats might be more trouble than its worth, since your opponents can still attack you. This could maybe get swapped with Grenzo, Havoc Raiser

  • I think Fumiko can be a potential cut, mostly because she forces your opponents to attack, but not necessarily to attack each other like Goad might.

  • Firemane Commando as a removal option seems kinda clunky. You could maybe swap her for something like Soul Partition, which can be a protective effect or removal.

  • Mangara might be a potential cut, but I think this is more of a meta dependent call. I played him in a really early iteration of my Isshin deck, and oftentimes my opponents would remove him or play around his abilities by sending their 1 biggest and/or most evasive creature at me.

  • You can maybe swap Agitator Ant with Nils, Discipline Enforcer, since you have control over the counter distribution, and he also punishes the utilization of any counters on your opponents' creatures.

  • Assemble the Legion could be a potential cut, as it seems kinda slow for the payoff.

If you're interested, I theory-crafted a Nelly Borca deck that is trying to do what you want to do with this deck. I doubt I'll ever put it together, but it could be helpful to compare notes with. We definitely have some core similarities, but I think I lean a bit more into aggro elements for the deck to fall back to as a finisher, or if the Goad options aren't online. Check out The Slander Commander if you'd like.

Crow_Umbra on Anim Pakal, Gnomes of Devastation

3 months ago

Your deck looks pretty fun. I run Anim Pakal in the 99 of one of my decks, and have enjoyed how she plays. In looking at your deck, I do have a few recommendations for consideration:

Hope these suggestions are to your liking.

NV_1980 on burn

3 months ago

This looks ok, for the most part. I play-tested it a few times to see how it would run. Based on that, I think it needs some more lands or some more (cheap) mana rocks (or both). I had to mulligan quite often in order to get a good starting hand of cards. Also, the deck needs some more card-advantage resources. Maybe Mind's Eye or War Room could help out on this front.

Other additions worth considering would be Firebrand Archer, Harsh Mentor and definitely Chandra's Incinerator.

NV_1980 on Imodane Burn

3 months ago

As Imodane is rather powerful in a deck like this, I'd recommend adding in some stuff that either prevents Imodane from being countered (maybe some counters of your own like Pyroblast/Red Elemental Blast) when he's cast and/or stuff to protect him from (targeted) removal (the boots (Lightning Greaves/Swiftfoot Boots).

Also, I should point out that currently the deck has very few resources available to draw additional cards with. You can add some utility lands to help you out (Bonders' Enclave/Mikokoro, Center of the Sea/War Room) or maybe some more non-permanents (my favorites in mono-red include Seize the Spotlight/Valakut Awakening  Flip/Wheel of Misfortune)

Last but not least, would care to hear your thoughts on also including Braid of Fire. I'm thinking it might be worth it, considering the amount of damage-instants you're running.

NV_1980 on Lathliss Dragon deck

4 months ago


This deck really needs some ramp/mana-rocks and some more draw in order to obtain a bit of momentum. Ideas on this front include Sol Ring, Arcane Signet, Fire Diamond and Worn Powerstone. When it comes to draw, I'd consider some utility lands like Bonders' Enclave, Mikokoro, Center of the Sea and maybe War Room. Artifacts can also be useful here with stuff like Endless Atlas and Mind's Eye.

Good luck.

Icaruskid on Dominus Burn

6 months ago

SufferFromEDHD Thank you for the recommendations!

I was initially running Harness the Storm but as much as I found it hilarious to play in a singleton format like Commander, I didn't like having to pay the full spell cost for each copy.

I might have to put one more ramp spell in the deck and even though it's technically not ramp I very much like Expedition Map to grab Valakut, the Molten Pinnacle or War Room.

Gamble would absolutely win more games as I guarantee I would use it to find Thrumming Stone 9 times out of 10. I'm trying to show restraint so this doesn't end up being even more of a combo deck.

I really like the punisher cards you suggest like Browbeat for card advantage or damage. I dislike giving opponents the choice of which is the lesser evil though even with the double damage upside. For now, I think a few looting draw spells and "draw 7 cards" wheel effects work well enough because I can discard Dragon's Approach and speed up cheating a dragon into play.

SufferFromEDHD on Hostage Taker (Feldon EDH)

9 months ago

Elegant pile. Excellent use of Helm of Possession! Will be tweaking a few of my decks to utilize that tech.

Blazing Shoal might pull out a surprise win FOR FREE. Whenever I see Greater Gargadon I think of this simple synergy. It should be green but somehow red ended up with the biggest free pump spell.

Illusionist's Bracers double Feldon.

Plaza of Heroes Feldon will be a target.

War Room quality draw for mono color.

Inventors' Fair value.

Sequestered Stash interesting mill that's on theme.

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