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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
War Room
Land
: Add .
, , Pay life equal to the number of colours in your commanders' colour identity: Draw a card.
DemonDragonJ on Commander Masters Previews and Speculation
2 weeks ago
Sorry for the double post, but Homeward Path and War Room both definitely need to be reprinted, to keep their prices low, and, while both Reliquary Tower and Thespian's Stage have already been reprinted numerous times, further reprints would be good, since they are such staples of EDH.
CannedCanOpener on
Existential Dread
3 weeks ago
Profet93 I've had good luck with Horizon Stone personally, even if it's a bit high of a casting cost it's good if you've got a hand of even more-expensive Eldrazi or simply want to save up for an explosive following turn.
Orrery was in the deck but got replaced by Liberator, Urza's Battlethopter which is the same effect (in a colorless deck) on a flash-flying creature that slowly gets bigger.
Commander's Plate was in the list and is definitely a good card, but most of the time I can protect Kozilek (or anything else) by just discarding a card, and the steep equip cost is what turned me away from it.
The Wastes are in there for mainly opponent interaction - it never feels good to get Path to Exiled and fail to find, or if I copy a ramp spell off of Wandering Archaic. Plus it provides a small buffer as someone in my group started running land destruction, since less effects can hit basics.
The tron lands were in the list, but the odds of getting all three were so low I was able to get more consistent value off of three individual utility lands (since I don't have a means to reasonably search for more than one).
Bonder's Enclave was also in the list, and got replaced with War Room. War Room doesn't anti-synergize with the Sylex, since the Sylex says you can still pay 0 life and being a colorless deck you only have to pay 0 life to activate it. I'm sure I could put the Enclave in for another land, but I don't want to get rid of too many basics.
Of course, I've got some cards that I'm thinking about cutting - I have to wait and see what the 10 new cards are in the upcoming colorless Eldrazi precon and consider what to remove for any of those.
brandonbeon on
Mono-Red Dragon Tribal
1 month ago
sorry to keep going here but so you don't have to pay 1 into engineered explosives it can come out for 0 and get rid of 13 treasures that they have or all their little skute swarms, anyway, you're running lightning bolt and abrade, when dragons tempest, courge of valkas, terror of the peaks and probably one of your other 26 creatures are already pinging.... and one last thing, i see like 2 cards that are card draw, but they're also discarding. YOU NEED JESKAS WILL, YOU NEED YOU HAPPEN UPON SOME PRISONERS, YOU NEED War Room
KBK7101 on
Glorious Angels
3 months ago
Hello and welcome back to the game! Commander is definitely the best format for the game these days (in my opinion, anyway) and Giada is one of the best commanders printed this past year. Great choice!
You can definitely tweak this deck to be a lot smoother, and none of my suggestions will be terribly expensive (which is a subjective term, I know).
Recommended cuts:
-
Archway Angel You don't have any Gates, so you don't get any benefit from her.
-
Goldenglow Moth Too low impact.
-
Valiant Veteran You have four (technically five because of the changeling Bloodline Pretender) Soldiers in the deck. A cool card, for sure, but doesn't have enough support here.
-
Unclaimed Territory and Unknown Shores These are much better for multicolor decks.
-
Join Forces and Righteousness Like the above cards, these are nice but they don't quite fit here. Join Forces is great in a deck like Anax and Cymede or Feather, the Redeemed!
Recommended additions:
- Bonders' Enclave and War Room to replace the two lands. These two cards can help mono white's card draw woes immensely. Other potential lands to look at are Cave of the Frost Dragon Windbrisk Heights and Eiganjo, Seat of the Empire.
Oblation and Swords to Plowshares for some more removal. Oblation can also be used on your stuff, either to protect it by shuffling it into the deck or just to draw some cards.
- Angels tend to lend themselves really well into lifegain themes. I see you already have Resplendent Angel in here (which is great! I love that card!) so why not take a look at Righteous Valkyrie and/or Angelic Accord/Valkyrie Harbinger? Both are great on their own and can turn games around when working together.
I have a Rule 0 commander deck featuring Serra the Benevolent as commander. While not exactly the same, it can be pretty close to what Giada wants to do.(Rule 0 meaning "Hey guys, would it be okay if I bend the rules and play this? If not, it's cool. I'll use Lyra Dawnbringer instead.") Here's the link if you would like to check it out for some other ideas/inspirations.
(RULE 0) Serra the Benevolent - Song of All (v1.4)
On a similar note, the user Guerric has a fantastic Giada deck on here that I'm pretty sure is the highest rated one. His deck would probably offer much better advice/insight than mind could. His deck is below. (Hope you don't mind me putting you on the spot like this!)
[Primer] Helming the Host of Heaven *Update*
That's all I have for now. Hopefully this helps some!
KBK7101 on
Glorious Angels
3 months ago
Hello and welcome back to the game! Commander is definitely the best format for the game these days (in my opinion, anyway) and Giada is one of the best commanders printed this past year. Great choice!
You can definitely tweak this deck to be a lot smoother, and none of my suggestions will be terribly expensive (which is a subjective term, I know).
Recommended cuts:
-
Archway Angel You don't have any Gates, so you don't get any benefit from her.
-
Goldenglow Moth Too low impact.
-
Valiant Veteran You have four (technically five because of the changeling Bloodline Pretender) Soldiers in the deck. A cool card, for sure, but doesn't have enough support here.
-
Unclaimed Territory and Unknown Shores These are much better for multicolor decks.
-
Join Forces and Righteousness Like the above cards, these are nice but they don't quite fit here. Join Forces is great in a deck like Anax and Cymede or Feather, the Redeemed!
Recommended additions:
- Bonders' Enclave and War Room to replace the two lands. These two cards can help mono white's card draw woes immensely. Other potential lands to look at are Cave of the Frost Dragon Windbrisk Heights and Eiganjo, Seat of the Empire.
Oblation and Swords to Plowshares for some more removal. Oblation can also be used on your stuff, either to protect it by shuffling it into the deck or just to draw some cards.
- Angels tend to lend themselves really well into lifegain themes. I see you already have Resplendent Angel in here (which is great! I love that card!) so why not take a look at Righteous Valkyrie and/or Angelic Accord/Valkyrie Harbinger? Both are great on their own and can turn games around when working together.
I have a Rule 0 commander deck featuring Serra the Benevolent as commander. While not exactly the same, it can be pretty close to what Giada wants to do.(Rule 0 meaning "Hey guys, would it be okay if I bend the rules and play this? If not, it's cool. I'll use Lyra Dawnbringer instead.") Here's the link if you would like to check it out for some other ideas/inspirations.
(RULE 0) Serra the Benevolent - Song of All (v1.4)
On a similar note, the user Guerric has a fantastic Giada deck on here that I'm pretty sure is the highest rated one. His deck would probably offer much better advice/insight than mind could. His deck is below. (Hope you don't mind me putting you on the spot like this!)
[Primer] Helming the Host of Heaven *Update*
That's all I have for now. Hopefully this helps some!
Tur on Hidden Power - Crop Rotation
3 months ago
Hello everyone! This will be a trial forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please provide positive feedback and I will consider creating similar posts.
The powerful card I plan on discussing here is Crop Rotation.
This card under five dollars and is one of the most powerful mono-green tutors. Period. Yes, I'm counting all mono-green tutors. This includes: Worldly Tutor, Finale of Devastation, Green Sun's Zenith, Survival of the Fittest, Chord of Calling, Natural Order, Tooth and Nail, Sylvan Tutor, Time of Need, Scapeshift, Hour of Promise, Tempt with Discovery, Reshape the Earth, Boundless Realms, Traverse the Outlands, Rampant Growth, Harrow, Cultivate, Harvest Season, Explosive Vegetation, etc.
It's one color, one mana, instant, searches for any land, you can sacrifice a tapped land, and puts the land onto the battlefield untapped (unless otherwise specified).
Although, Crop Rotation is often overlooked by players because of the very expensive cards it can search and not being "flashy" enough. Yes, Crop Rotation is ideal with any of the following cards: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. However, suppose we don't have a one thousand dollar mana base and cannot play the land cards above. Is Crop Rotation worthless? No. It is still one of the best mono-green tutors. There are so many utility and theme lands which are excellent targets. Ramp lands and color-fixing are also viable options. Here are a few categorized ideas:
Utility Lands:
- Command Beacon / Sanctum of Eternity
- Reliquary Tower
- Scavenger Grounds / Bojuka Bog (B)
- Field of the Dead
- Rogue's Passage / Access Tunnel / Shizo, Death's Storehouse (B)
- War Room / Bonders' Enclave / Castle Locthwain (B)
- Emeria, The Sky Ruin (W) / Valakut, the Molten Pinnacle (R)
- Mystic Sanctuary (U) / Witch's Cottage (B)
- Hall of the Bandit Lord / Flamekin Village (R) / Hanweir Battlements Meld (R) / Slayers' Stronghold (WR)
- Hall of Heliod's Generosity (W) / Academy Ruins (U) / Volrath's Stronghold (B)
- Strip Mine / Wasteland / Dust Bowl / Ghost Quarter
- Maze of Ith / Mystifying Maze / Labyrinth of Skophos / Kor Haven (W) / Glacial Chasm
- High Market / Miren, the Moaning Well / Phyrexian Tower (B)
- Witch's Clinic / Vault of the Archangel (WB)
- Homeward Path
- Cavern of Souls / Boseiju, Who Shelters All
- Thespian's Stage / Vesuva
- Winding Canyons / Emergence Zone / Alchemist's Refuge (UG)
- Mikokoro, Center of the Sea / Geier Reach Sanitarium
- Castle Ardenvale (W) / Kher Keep (R)
- Castle Vantress (U) / Memorial to Genius (U) / Cephalid Coliseum (U)
- Inventors' Fair
Theme Lands:
- Karn's Bastion
- Dark Depths
- Urza's Power Plant / Urza's Mine / Urza's Tower
- Sunscorched Desert
- Windbrisk Heights (W)
- Idyllic Grange (W)
- Ghost Town / Oboro, Palace in the Clouds (U)
- Riptide Laboratory (U)
- Minamo, School at Water's Edge (U)
- Tomb Fortress (B)
- Den of the Bugbear (R)
- Goblin Burrows (R)
- Castle Embereth (R)
- Wirewood Lodge (G)
- Castle Garenbrig (G)
- Oran-Rief, the Vastwood (G) / Gavony Township (WG)
- Mosswort Bridge (G)
- Kessig Wolf Run (RG)
- Sunhome, Fortress of the Legion (WR)
- Grim Backwoods (BG)
Ramp Lands:
- Nykthos, Shrine to Nyx
- Urza's Saga
- Cabal Coffers (B) / Cabal Stronghold (B) / Crypt of Agadeem (B) / Lake of the Dead (B)
- Temple of the False God / Ancient Tomb
- Myriad Landscape
- Blighted Woodland (G) / Krosan Verge (WG)
- Treasure Vault
Color-Fixing Lands:
- Command Tower / Path of Ancestry / Reflecting Pool
- City of Brass / Mana Confluence / Forbidden Orchard
- The World Tree (WUBRG)
- Yavimaya, Cradle of Growth
- Urborg, Tomb of Yawgmoth
There are many more unlisted cards in each category which could fit your specific deck.
Some of the cards listed above have some pretty cool synergies with Crop Rotation here are a few:Urza's Saga, you can let the saga get to chapter III, then with the ability on the stack sacrifice it to Crop Rotation to get both the artifact and land. Field of the Dead is ideal in every two or three color commander deck with a sufficient mana base (in fact some of my win conditions are given by Field of the Dead). You can also use Field of the Dead as a combat trick. Scavenger Grounds and Bojuka Bog are fantastic for graveyard combo disruption. Maze of Ith and Glacial Chasm will hurt your lands, but sometimes it is needed to stay alive.
Simply having the ability to greatly effect the board state using a one-mana instant speed spell is impressive: life gain, damage prevention, removing steal effects, getting around blockers, denying counterspells, combo stoppers, unlimited hand size, sacrifice engines, haste, recursion, ramp, creating token blockers. The list goes on-and-on-and-on. If fact, if you're playing 3-4 of the lands listed above you should really consider Crop Rotation in the ninety-nine.
All in all, I'm always surprised the number of deck lists which do not play Crop Rotation. This is a fantastic card and one of the best mono-green tutors. It has so much hidden power. Ask yourself if there is a nonbasic land which you are playing (or would play) that would do well with Crop Rotation.
Max_Hammer on
I’m Rick Grimes, Bitch 2.0
3 months ago
Howdy, I think your mana base could use some work-shopping. As for what you have right now, it's good. You don't need to remove anything, nothing here is hurting you. However, there might be something you missed. The only reason I can see for having this number of basics is for Emeria, but I think you could get even more value elsewhere. For the record, I'm not saying to include all of these, but I am giving you some choices as to what you might wanna include. I suggested the ones that seemed like the best choices.
Removal:
For removal, we have a few choices. Scavenger Grounds is graveyard hate, which is fine because we only have one piece of recursion and it's Emeria. Blast Zone is pretty solid removal, just in case. Field of Ruin can get rid of someone else's Emeria or other problem land. Eiganjo, Seat of the Empire can be removal when you need it, and a land when you don't. And lastly, Kabira Takedown Flip in a token deck takes down pretty much anything without hexproof.
Protection:
Your stuff is important! Keep it safe with these cards. Eiganjo Castle is nice for anyone especially important, as can Karakas, if you can swallow the high pricetag. Sejiri Shelter Flip can keep a creature safe once, assuming you don't need the mana. Nephalia Academy is fun when playing against specific deck strategies. Now, for a lot of them all at once, Kor Haven, Mystifying Maze, and Labyrinth of Skophos (With a shoutout to Maze of Ith) all prevent people from bonking you too hard.
Misc.
Everything else that wasn't in those two categories. Windbrisk Heights can play you a free Mass Calcify when you need it, just for swinging with 3 tokens. Reliquary Tower because this is Commander. War Room, depending on how much draw you need. Idyllic Grange may as well replace a Plains if you plan to keep focusing on Emeria. Arcane Lighthouse is just another Detection Tower effect. And for the final one, Karoo. I dig the bouncelands. They're perfect turn 2 plays and might help you ramp a little bit extra.
And one more thing aside from all of this! Caged Sun is, in my opinion, better than Gauntlet of Power. One extra mana for blocking out my opponents feels worth it.
DreadKhan on
Mishra, Claimed by Gix
3 months ago
A few things that might help, I'm hoping I've understood what you're looking for!
Viscera Seer is among the best sac outlets ever printed at only B, but the most popular altars are all really pushed, Phyrexian Altar, Ashnod's Altar and Altar of Dementia. Ashnod's is probably the best, but Phyrexian is still very good. Skullport Merchant is great on a budget, if you want a recursive body some of the better options are Gravecrawler, which only needs a Zombie and can easily go infinite with a lot of things, and Haakon, Stromgald Scourge who lets you recast any Knights, which also includes Changelings but most importantly lets you loop the same 1 drop Knight. These sorts of cards also like Pitiless Plunderer, Pawn of Ulamog and Sifter of Skulls, and any colourless sources can benefit from Bog Initiate. Nether Traitor can let you get an extra sacrifice for each Black mana you have to match a dying creature. If you usually have a cheap sacrifice outlet, Endrek Sahr, Master Breeder can make a ton of bodies for you. Another recursive body that can offer some ongoing value is Silversmote Ghoul, you just want a way to gain a bit of life, so something like your Exquisite Blood or Whip of Erebos can help ensure you gain enough. Ogre Slumlord is a decent source of bodies if you have some ways to kill enemy creatures, the nice thing is that once the Slumlord gains some steam, you're pretty tough to attack on the ground. Kazuul, Tyrant of the Cliffs can make bodies that discourage people from swinging at you. Really bad in some ways, but Bloodsoaked Altar can make weenies into beefy demons, plays well with token generators obviously.
If you expect to have medium size creatures die, Mask of Griselbrand can draw a reasonable number of cards, it can also gain you decent life while offering evasion. There are very few downsides to running this card in my experience, even in a deck that doesn't run many creatures your Commander can wear it.
Blade of Selves would be funny if you ever get your Commander melded, when you swing you get a copy of your meld for each opponent (though you only get the ETBs before they die unfortunately).
War Room is a very good land to look at, maybe Bonders' Enclave if you think you can get a big enough body out consistently. Agitator Ant can help ensure you have a big enough body fwiw, the effect can get very out of hand though if you lack wipes.
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