War Room

War Room

Land

: Gain .

, , Pay life equal to the number of colours in your commanders' colour identity: Draw a card.

Latest Decks as Commander

War Room Discussion

Profet93 on Artifical Eldrazi Intelligence

1 day ago

Paradox engine is banned

Sensei's Divining Top + Mystic Forge + Cloud Key/Semblance Anvil/Ugin, the Ineffable/cost ruder = Draw your whole deck. Each piece is crucial in it's own right and combo very nicely together

Rings + Basalt = Infinite Mana

Rings + Basalt + Top = Draw and cast your entire deck

Basalt + Forsaken Monument = Infinite Colorless

War Room > Arch

Veilstone Amulet is for instant decks

Everflowing Chalice (4 counters) + Rings + Voltaic Key = Infinite Mana

KBK7101 on On the Backs of Angels

1 week ago

Starnheim Aspirant and Herald's Horn might be worth a look to help to lower the curve. War Room and Bonders' Enclave are great, land-based ways to draw cards.

SufferFromEDHD on Akroma, Angel of Wrath.

3 weeks ago

Cut 3 plains and add Dust Bowl, War Room + Expedition Map

Rebuff the Wicked is always worth a spot in mono white. Endless Atlas too.

Profet93 on Hyperbolic Genesis Chamber Norin

1 month ago

CaptainKidd

+1 nice control Norin build with a low AVG cmc. I'll try to suggest ideas that might work for your deck

War Room - Draw, albet expensive. You have room for flexibility in your mana base despite valakut

Mind Stone - Ramp/Draw

Chain Reaction - Wipe/Removal

Ignite the Future/Light Up the Stage - "Draw." While ignite's flashback is expensive and less of a payoff in a low CMC build, draw is crucial in red so you don't run out of gas. Especially without a wheel of fortune. Activating top to draw the top card prior to activation allows you a guaranteed card to cast.

Curse of Opulence - Ramp and politics. Dont overlook this

Outpost Siege - Draw or removal

Warstorm Surge - While expensive, puts in work. I like it more than pandemonium personally as pandamonium usually backfires due to the green or reanimator player

Chandra, Torch of Defiance - Draw/Removal/Ramp/Wincon all in one!

Should you wish, you can check out my deck Norin Naughty Nonsense copy for other ideas. My build is different than yours due to our meta and playstyles. I focus my build on ramp and draw rather than cheaper control cards. This helps ensure a powerful lategame. Mana doublers + Draw can get out of hand fast.

DawnsRayofLight on you don't need mana to play magic!!!!

1 month ago

I have been toying around with this deck idea and I have some suggestions now!

Lotus Vale and Lotus Field are invaluable with Hokori

I would drop howling mine for Endless Atlas, other card draw are War Room, Alms Collector, Esper Sentinel, Mangara, the Diplomat, I have been having a lot of games where the deck just grinded to a halt without something to refill it. Symmetrical card draw can work against you here so Howling Mine May not be good unless you have plenty of ways of tapping artifacts down.

Manascape Refractor is really good with the right lands (like the lotus lands)

Archaeomancer's Map helps with ramp

Archon of Emeria is super good, a better eidolon or can be run in addition

Sanctum Prelate to stop any annoying board wipes.

Solemnity isn't really needed unless you plan on playing Phyrexian Unlife as well.

This is what I have been working on using yours a blueprint: No One Wants to Play EDH With Me Now...

KBK7101 on High Tide in Kamigawa

1 month ago

War Room and Bonders' Enclave are ones I always recommend, land wise.

Deck looks great, though. Very unique!

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