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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
War Room
Land
: Add .
, , Pay life equal to the number of colours in your commanders' colour identity: Draw a card.
![Betor, Ancestor's Voice feature for Things Betor Left Undead [Primer]](http://static.tappedout.net/mtg-cards-2/TDC/betor-ancestors-voice/regular-1740452505-sf-1740336344.jpg)







Belfore on
Mo' Counters, Mo' Mana, Mo' Monsters! *Help
2 weeks ago
I would drop the lands that aren't allowed in his deck for lands like War Room, Karn's Bastion, Boseiju, Who Endures, Scavenger Grounds, Opal Palace, Myriad Landscape, and Blighted Woodland. And for the ones that aren't allowed you can drop for just basic forests. Land count is pretty strong. For draw along with war room there is Garruk's Uprising, Guardian Project, Stocking the Pantry, Greater Good, Lifecrafter's Bestiary, Rishkar's Expertise (which feels like a flavor win), Return of the Wildspeaker, Beast Whisperer, and I would say Toski, Bearer of Secrets is surprisingly useful depending on how often you get through.
SlangNTrees13 on
Dionus? You Barely Know Us!
1 month ago
Hey, digging the deck. Few new good ones. Three Tree City, is a junior Cradle and Banner of Kinship is a 5 drop wincon with all the elves about. I also like War Room for some extra draw chances at very little downside. Survival of the Fittest if not out for budget.
NensouHiebara on
Halvar, Divine Voltron
3 months ago
I already have Minas Tirith and War Room in the manabase. Not really interested in fitting a third draw engine land in.
It could possibly replace War Room due to it producing and being a dig effect instead of a draw even though it has a chance of whiffing.
DreadKhan on
Maga, Draining the Swamp
5 months ago
I think the general 'rule' around here is to never bring up politics in an existing discussion (or use it to harass people in their own spaces) because it's super off topic and poisons the well so to speak. I've got political decks (generally lefty stuff) and haven't had too much trouble, and I've seen people with some pretty right wing stuff that is acceptable on here.
In light of the present election I took another look at Maga, Traitor to Mortals and I was a bit surprised to realize (as you did) that it's a fairly playable card to build around. The card's name is objectively hilarious now, so I do wonder if it'll be a fun card to build, seeing this list illustrates the potential, but I have a few ideas that might be worth a look!
This might sound weird, but are you sure you want stuff like Exsanguinate and Torment of Hailfire? Ditto for Sanguine Bond stuff, I think you should leave in Exquisite Blood (it's amazing with your Commander), but I feel like making this a combo deck will make it much less fun to play (obviously ymmv, just my thoughts!). Anyways, your Commander already gives you an outlet for big mana, and with all your ramp it should be fairly easy to eliminate an opponent; have you thought about some Flash sources, maybe Emergence Zone and/or Vedalken Orrery? If Maga has Flash you can potentially hold up enough mana to eliminate an opponent that is about to win (or simply eliminate you!). I'd rather play against that than Torment of Hailfire!
I rarely regret including stuff like Night's Whisper and Sign in Blood, these can do a lot of work. I don't think I'd bother with the Fallen Empires one, but Subterranean Hangar is a fairly good card if you want to store mana, I look at it as a ramp card instead of a land. I'm not sure if it's too much of a hassle, but Diabolic Revelation is a pretty crazy tutor if you dig out more than 2 cards. Maybe War Room? Drana, Kalastria Bloodchief is a great sponge for extra mana, she can remove creatures (including blockers) and then hit the opponent like a truck. Morbid Opportunist can draw a decent number of cards. Once Maga is out either Scavenged Brawler or Mask of Griselbrand can offer a lot of value for mana, maybe Shadowspear? I don't know if you have enough Demons to make Liliana's Contract a viable win con (though TBH I think it's a reasonable one because it's so telegraphed, and more decks can interact with it) but it's also a good card draw effect. I can't decide if Mandate of Abaddon is worth it, if Maga is big he just wipes out EVERYTHING except himself, so he can probably kill a player the turn you play Mandate and swing.
Hope these ideas help!
Craeter on
The Big Black Succ
6 months ago
Heya, I've been meaning to take a looksie at this one. This commander is super cool! The curve looks great and I can see you've put some thought into the construction and playtesting for this one.
My one question is how does it do for Draw? I see Ayara and the Castle, which is great, but perhaps it could do with some more? Skullclamp is pretty darn amazing in sac EDH decks, I'd defs recommend you consider adding that in here. War Room & Phyrexian Arena are also some possibilities.
DreadKhan on
Jor Kadeen, the Prevailer Home Brew Deck
6 months ago
I'm not sure if you're interested in adjusting this at some point, but I often get ideas when I look over decks/test them out (and like the list enough to get a bit invested in it), so here's a few ideas I had, maybe something will spark your interest! Also, you're at 99 cards atm, if you add 1 more the deck will show as legal in Commander.
I have some decks that mix Voltron/Aggro, I have rarely been unhappy with Berserkers' Onslaught, even if you already have First Strike getting Double Strike also doubles everything on your board's power while attacking (you'll still have First Strike while blocking, which is still very useful imho). True Conviction is a White version with a bit more upside, but it's 6 mana, I think you could run both to get that Double Strike Anthem out more often. Scavenged Brawler is a weird new card that offers two uses, if you cast it it's a 4/4 artifact creature with a heap of upsides, but imagine using that on Jor! Vigilance and First Strike are AMAZING together. With your Average MV I wonder if Detective's Phoenix is worth a look? Haste and Flying for only is amazing later game, especially with an 8 power Commander! Rite of the Raging Storm is a weird card that synergizes with your Commander (an 8/1 is actually intimidating IMHO, and if you can give it Double Strike, it gets ugly...). Gisela, Blade of Goldnight is an interesting late game card, the effect is stronger than it looks, and it stacks with Double Strike. Two-Handed Axe and Inquisitor's Flail are nice equipment with First Strike.
If you like The Prydwn, maybe Parhelion II? If Jor is online it's 8 mana to swing for 22 by itself (well, with it's two Vigilance angels that each get +3), this also plays well with any power double effects. It is a LOT of mana fwiw, but it's a decent closer that only needs a pilot to work.
This is going to sound a bit crazy, but have you ever considered Harmonious Archon? This has big synergies with Jor (and any other anthems you have), maybe not ideal if you have opponents who have larger armies of smaller tokens? Oh, if people do tend to swarm you maybe Brave the Sands would help? It's very good with First Strike, as well as Jor's ability.
Liquimetal Torque is a neat mana rock that can help you get a problem card off the board (artifacts are more often removed), and with your Commander you could use this to gain access to an extra artifact to turn on The Prevailer in a pinch, I think that's enough use cases to matter. I have had fun with Torque + Gorilla Shaman, Viashino Heretic, and Devout Witness as permanents that can repeatedly remove problematic cards without generating too much salt. Since they're also creatures they offer you upside of being capable of swinging with +3 in a pinch. Great with Double Strike obviously!
Bonders' Enclave and War Room are pretty handy in a Boros list, especially with a Commander that turns on the Enclave. Enclave is pretty cheap ATM, War Room seems to get reprinted a lot so if it's too much it'll probably go down at some point.
Oh, just remembered, have you got a Transmogrifying Wand kicking around? This is an artifact that will stick around after you've removed 3 creatures with it, the only real drawback in my experience is that it costs 3 up front, though in practice this is often an upside because you can play it out whenever for Metalcraft, then use it to Ox a problem creature.
Profet93 on
Unashamedly Gruul Assault
6 months ago
Bonders' Enclave/War Room - Draw
Kessig Wolf Run - Used prior to commander ability + politics
Reliquary Tower - Nice to keep a fat hand. At this iteration of the deck, given your low avg cmc and not a lot of draw to keep up gas, it's premature. But worth noting for the future
Sheltered Thicket - Comes in tapped like your other land but is a dual land and can be cycled
Temple of Abandon - Also comes in tapped, not a dual but scry is nice. In a build like yours with a low cmc, I would try to remove any tapped land but if you're gonna use them for budget or other reasons, then this is better than what you currently have
Let me know what you think of each suggestion. Hope this helps
DreadKhan on
My Vampire Deck
7 months ago
Just at a glance, if I was you I'd probably hack out Bloodthirsty Aerialist, this is too small of a payoff in a Commander game IMHO, Defiant Bloodlord is a literal mountain of Mana (unless you've got a doubler out it's hard to cast a 7 drop), he's also redundant with your Commander to an extent. I'm guessing it's a pet card but I don't like Eternal Thirst. The various and sundry Murder effects (3 mana to kill 1 creature) are pretty awful in my experience, but mono-Black makes it a bit harder to eschew cards like this. I've mentioned a few removal options below for you to consider, hopefully something will fit in!
I feel like I should mention Urborg, Tomb of Yawgmoth, it's $$$ but it's a pretty good card in a Black deck that wants to use some utility lands. Maybe Expedition Map, finding a land for 3 mana is really good if you've got Urborg or Coffers out, being able to get the other one can be helpful. With your Discard payoffs I think you could justify a Geier Reach Sanitarium, the dig can be nice if you've drawn an otherwise 'meh' hand but have enough mana to want to keep it. I feel like I'd switch out Wedding Invitation for Tome of Legends, you certainly want to cast your Commander and he can give EVERYONE Lifelink. I feel like if you've got this many 'big mana' sources in here you could switch out Diabolic Tutor for the much, much flashier Diabolic Revelation, I love it in a weird Rakdos list that often ends up with too much mana, if you can cast it for 9 or more you're just getting a bespoke hand! The other option I'd consider switching out Diabolic Tutor for is Rune-Scarred Demon, mostly because it gives you a fairly big blocker to help you survive when you find your win con, but IMHO Revelation is way more fun (it's also a gorgeous foil). You might try out Decree of Pain over In Garruk's Wake, the card draw is usually VERY good, and sometimes you actually need an instant speed -2/-2 effect to kill a token army before the opponent can resolve their Craterhoof. I'm lowkey shocked to see you're not running a War Room in here, I think it's certainly worth a look. If you're fine with combos and already have Bolas' Citadel in here, maybe Sensei's Divining Top
and Aetherflux Reservoir as a back up combo? Top and Citadel are amazing, as is Reservoir with Citadel, but all 3 should win on the spot. Now that I think about it you could probably benefit from Reservoir even without the other two, if your deck is working correctly you're probably at a solid life total and can threaten to 1-shot someone with the Reservoir.
As for removal, they cost a bit of life, but you can easily afford it so maybe Ashes to Ashes and Reckless Spite? I've always liked Cannibalize, it's exile on top of everything, including being a potential buff if you need 2 more damage from a swing. I've heard only good things about Curtains' Call, it's busted in a 4 player game. Do or Die and Make an Example are both impressive cards, even if they are Sorceries they can cripple an opponent, though Make an Example is IMHO the Gold Standard of sorcery speed removal for creatures, it gets around almost any protection and always removes at worst the creature you most want gone from EACH opponent, that's insane value for only 4 mana. There is also Wicked Pact *list*, it's not a 'great' card but the art is cool on some versions, and it's still a 2 for 1. TBH I don't think I'd run more than 2 removal spells that only hit non-Black creatures, but one or two is rarely a problem in my experience. Feed the Swarm is a pretty wild colour break, this lets you blow up an Enchantment, something Black normally can't do, this can save your bacon sometimes. It's a bit of a weird card, but Transmogrifying Wand is a criminally underplayed card, removing 1 creature isn't great value, but the 2nd and 3rd creature feels pretty amazing. Just thought of one of my old favourites for any big mana deck with Black in it, Drana, Kalastria Bloodchief is removal on a flying stick that is incredibly powerful late game.
Have (6) | Azdranax , QuestionMarc , metalmagic , PrismMTG , AvantGuardian , reikitavi |
Want (9) | jw560211_magic , Jayce_Ran , TechNoble , concorde , PowerofEnvy , Skullzer7 , beesaurs , freshie9000 , XxSirKittehxX |