Rule of Law
Each player can't cast more than one spell each turn.
Printings View all
|Core Set 2020 (M20)||Uncommon|
|Tenth Edition (10E)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Rule of Law occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Rule of Law Discussion
5 days ago
RambIe - I find your entire post rather condescending--particularly your dismissive "seems like they just want everyone to have the same decks doing the same things" line.
Whenever I start out in a new format, I do not look at others' decklists--I break out the pen and paper, go to the Gatherer, and start running old fashioned searches. I go out of my way to avoid learning the format's staples until after I have finished a deck or two, specifically to avoid being prejudiced and to avoid "hav[ing] the same decks doing the same things".
Without ever looking at the staples list, my search for mana accelerators put Mana Crypt on my radar. My search for cheap counterspells found me Force of Will. Repeatable card draw Library and Divining Top. Anyone who is really trying to make a good deck is going to add "staples." That is, after all, how they become staples--their power level is too significant not to include.
Also, I think it would be a good time to point out that those who live in glass houses should not throw stones. Seeing as you were dismissive of the idea of staples and rather condescending toward those who use them, I took the liberty of looking at the decks and deck fragments you have posted here. Lo and behold, look what I found:
Sol Ring; Talisman of Indulgence; Phyrexian Altar; Vampiric Tutor; Gamble; Strip Mine; Ancient Tomb; Serra Ascendant; Hushbringer; Aven Mindcensor; Land Tax; Rhystic Study; Smothering Tithe; Brainstorm; Enlightened Tutor; Mental Misstep; Mystical Tutor; Path to Exile; Opt; Swords to Plowshares; Counterspell; Cyclonic Rift; Dovin's Veto; Generous Gift; Teferi's Protection; Winds of Abandon; Fabricate; Idyllic Tutor; Mox Amber; Arcane Signet; Rule of Law; Deafening Silence; Arcane Laboratory; Winter Orb; Noble Hierarch; and maybe a few others I missed.
6 days ago
I haven’t seen Rule of Law ever in maindeck, but if it’s popular in your meta, Nature's Claim would be the better choice imo. I like Laboratory Maniac, but you only need one. Thassa's Oracle is better, but I realize the UU could be hard to pull off in your deck. Again, you would only need one card for the decking yourself wincon.
6 days ago
Thanks, I will take out Root Snare and Goblin Cannon. Not Naturalize though, because I need it for cards like Rule of Law. I am thinking of putting in 2 Laboratory Maniacs, what do you think about that?
2 weeks ago
I've always had a soft-spot for land destruction. Mana Vortex is quite possibly my very favourite.
But, upon the deck! Aven Mindcensor is always a splendid lock-piece. Leonin Arbiter is a nuisance, Sanctum Prelate can be quite fun, Angel of Jubilation makes any Chainer player weep, Rule of Law or Eidolon of Rhetoric are both enticing, Spirit of the Labyrinth maintains equality, and Crackdown is oft one-sided for strategies such as this.
Ravages of War is another one as addition, if it is to be in the budget.
I have my own commander taxes list if you care to peer upon it.
Enjoy the suffrage! And do remember, fun is relative.
3 weeks ago
So I might cut cards like Arcane Laboratory, Rule of Law, and Estrid's Invocation for the missing enchantress pieces (Argothian Enchantress and Setessan Champion) and Mystic Remora. The two stax pieces will only draw ire from your opponents and you aren't really set up to be a stax deck. Invocation is an insanely powerful enchantment, but most of your enchantments are legendary so I am not sure how great it is here.
Also, I'd consider running a few more boardwipes to buy yourself more time to set up. Citywide Bust is alright, but it still misses a lot of problem creatures. Slaughter the Strong or Dusk might be more effective, but that is a matter of choice.
1 month ago
I played against an opponent who could bring out lands as creatures until end of turn, so that was a lost match, then I played against someone who was playing a sliver deck who could've possibly won, but conceded (I had the combo), and then I lost a best of three game to gruul aggro.
The person I was playing with suggested that instead of having knowledge pool in main deck, you could use 4xKarn, the Great Creator to pull it out of sideboard and whatever else you need. Maybe instead of Curse of Exhaustion (since it is a bit slow) you could try Rule of Law since you don't really end up casting more than one spell a turn anyways, and it is one white mana less to cast, which can be helpful if you are fighting somebody with something like Blood Moon.
When your opponent is playing lands that can turn into creatures until end of turn, it can make you lose if you don't get enough creatures. Maybe try using Settle the Wreckage in place of 1 Supreme Verdict?
But definitely keep board wipes in, they are very helpful.
1 month ago
Hey, SynergyBuild! I like what direction you're taking this in! I'm trying to build a much more staxy, hatebearer approach, running cards like Rule of Law and Stony Silence to slow our opponents to a halt, and then winning with random beats. Just one suggestion: You should be running more hard removal. I count two pieces, but I think it should be somewhere like 4-6. Hope this helps!
2 months ago
First, Blue is a lot better in 1v1 than multiplayer -- counterspells suck in multiplayer. Dunno why people don't like countermagic, though, it's only oppressive when paired with absurd card draw.
Anyways, Leonin Arbiter, Spirit of the Labyrinth, Thalia, Guardian of Thraben, Ethersworn Canonist, Rule of Law, Winter Orb, Static Orb, Ghostly Prison, Island Sanctuary. White is really good at stax, and white/blue is only better at it(mostly because of card draw for consistency).