Rule of Law
Each player can't cast more than one spell each turn.
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|Commander / EDH||Legal|
Rule of Law occurrence in decks from the last year
Latest Decks as Commander
Rule of Law Discussion
2 days ago
All in all, everything looks pretty tight and it seems like you have bases covered pretty well. Heres a few things I might explore. First up I am BIG fan of Sword of Sinew and Steel I think only feast and famine is better when getting only a single sword trigger. Next, Ardenn is an insane card that you definitely want to be running, if you cant find a cut I would switch it for Sigarda's Aid which ive always been luke warm on. Keeper of the Accord of the is much better than Verge Rangers, more lands and tokens give you sacrifice protection and blockers. Akroma's Will and Faith's Shield have both been ridiculously good in my decks. Akromas is protection and a finisher, and Faiths Shield is protection for ANY PERMANENT and/or unblockable as needed so I would definintely clear room for these. And if you are able to cut a basic you can run Sejiri Shelter Flip as a 3rd one of these. I very much like to have 2 fog effects whenever I can swing it. Teferi's proteciton is one, Comeuppance is another that I really like, but you can also use Settle the Wreckage or Dawn Charm as additional ways to not get run over by stuff. Finally, if you are facing stronger and/or more value based decks I always recommend a few key hatebears to stop your opponents from going wild Hushbringer is hilarious in how many different strategies it inteferes with Archon of Emeria or Rule of Law can slow down a player who is very far ahead, if you don't want to use Winter Orb which is a powerful, skill intense, but also salt inducing card. Landwise I would get yourself a Bonders' Enclave and a War Room but ive always used Mikokoro, Center of the Sea and Geier Reach Sanitarium to good effect in mono white...id probably just run all of them and tutor for Feast and Famine asap.
1 week ago
When it comes to EDH, I like to use a 5-point building strategy. This includes
Ramp(the higher power stuff)
Every card in your deck should be in one of those 5 slots. Additionally, I consider cards like Fellwar Stone, Signets, Talismans and Arcane Signet to fit largely in the 'land' slot. They're there for ramp, yes, but they're also largely there for color fixing.
Also, your win condition should be fairly compact. You can take a combo route, or you can have a couple specific cards that can win the game on their own or with a little support.
In discard themes . . . you don't get all that much. All the discard payoffs that help in other formats are too slow in EDH.
So I'd take the Pox plan -- use Smallpox, Pox, Hymn to Tourach, Wrench Mind and Vicious Rumors to throttle your opponent's hands. Use spells like Deafening Silence, Rule of Law, Spirit of the Labyrinth, Leonin Arbiter and Aven Mindcensor to prevent your opponents from getting back on their feet. Then, hit them with some win con of your choice. Make it quick, though, because they will eventually get out of your lock and come for your throat.
1 week ago
Red carries White in RW EDH decks with cards like Dockside Extortionist, Pyroblast and Red Elemental Blast, Deflecting Swat, Gamble, Faithless Looting, Captain Lannery Storm, 6 of the 10 playable rituals, Wheel of Fortune, Wheel of Misfortune, Reforge the Soul . . . Red, in more tuned EDH, shifts from the aggro role it has in other formats to a color that wants to dump its hand to generate advantage and then cast a wheel effect to go back to 7.
If you get into cEDH, red is the color that drops Mana Crypt into Simian Spirit Guide and Rite of Flame to cast Fellwar Stone and then Wheel of Misfortune, meaning they ended net -1 cards to get a land, a crypt and a rock out. Starting t2 with 5 mana and a full hand is pretty good.
So the cards red/white gets from white are the generic support cards and a couple high-power tutors that Red misses. Cause who wants to play Deafening Silence when your whole strategy is 'cast your hand'? RW isn't bad in EDH, but it is pretty much just R+.
1 week ago
That's called Stax.
Unlike what many players end up assuming, stax is a strategy where you want to resolve one or two permanents that throttle your opponent in extreme ways that also don't really affect you. Then, you dig for your win condition.
1 month ago
@ meMe12 I know, I checked out the number of each mana cost you have, which is where suggestions 3 and 6 come in. But I digress.
I had another idea for you. Isochron Scepter + Remand . This combo will help you against any uncounterable spells you may face and can help you get to the later game to cast your bigger stuff. It works really well when you have a Rule of Law effect down. On that note Aether Vial could be worth considering as a way to "cheat" in a second spell sometimes.
2 months ago
This seems to me like one of those scant few moments where having separate ban lists for different power levels could be useful. I can definitely see the potential danger of unleashing this on the highest level of play, but that's also why I see it as an appealing silver bullet card for casual. In my playgroup, it's generally discouraged to bring more competitive decks unless you've made preparations for such a game in advance. However, literally every other week someone breaks that rule anyway. Having access to a card like this that would disproportionately affect refined lists full of tutors while only stopping everyone else from cracking their Terramorphic Expanses seems like a positive. I've had similar success with Rule of Law and Magus of the Moon in the past. They can range from mildly inconvenient to fairly annoying to utterly useless against most players. But if they can punish the errant Chulane or Gitrog Monster trying to bully the kid that just sat down with Sekki, Seasons' Guide he built from his cousin's old Kamigawa bulk, then I'd hate to see such a card banned from the format before it sees any testing.
3 months ago
3 months ago
Hey everyone, I’ll chime in as well. I first became interested in commander when I picked up the Kaalia of the Vast precon a few years ago. Ever since then I’ve been working on making my Kaalia deck as effective as possible. Recently I dove into cEDH and I changed my deck from a traditional aggro build to a hybrid aggro-stax build and I’m very happy with it. Kaalia can be slower than other super fast competitive decks, but with the stax elements I can slow down other players enough to beat them down. An interesting combo is Rule of Law or Eidolon of Rhetoric with Possibility Storm. If your opponents don’t stop you from pulling off the combo, they can no longer play any spells, and you can proceed to beat their faces in.
Here’s the deck if anyone is interested: KAALIA'S CATACLYSM (Mardu Aggro Stax)
Besides Kaalia, recently I discovered Tinybones, Trinket Thief (who I call the Tiny Punisher because he can kill every other player single-handedly and reminds me of a tiny Frank Castle lol) and I had to design a deck around it. I focus on discard and stax effects with the goal of dealing damage with Tinybones or assembling a lethal combo. If Leyline of the Void is in play, and you spend at least 1 on Helm of Obedience’s triggered ability, you exile a player’s entire library instantly! My playgroup has seen me pull this off and it strikes fear into their hearts lol. Another insta-kill combo is Bolas's Citadel plus Aetherflux Reservoir and Sensei's Divining Top. You use the Top to draw a card and place it on the top of your deck, then cast the Top from the top of your deck with the Citadel for 1 life, then use the Top again to draw a card and place it on the top of your deck, etc. Eventually you draw your entire deck and the Resevoir will allow you to gain more life than you lose with the Citadel. Then you can easily kill each opponent with the Resevoir.
Feel free to check out the deck: TINYBONES: TINY PUNISHER (Mono-Black Stax)