Mikokoro, Center of the Sea
: Gain .
, : Each player draws a card.
|Have (2)||, WillofForce|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Mikokoro, Center of the Sea Discussion
2 weeks ago
This might just be another niche option, but given you have heartwood storyteller among other win cons, is it not better to use Bonders' Enclave (since yeva is a 4/4) or War Room over Mikokoro, Center of the Sea ?
While war room does cost life - drawing 20-30 cards should give you the cards to setup loops via e-wit & Kogla (or any other mass e-wit line), Nature's Claim and any rock. It might be too risky, but seems more pertinent than letting your opponents draw unless you've certified the win given you've got other very viable win conditions.
Although Mikokoro does let you just draw them out if they use thoracle...
1 month ago
I agree about upping the land count. 32 isn't enough unless you're playing some super low to the ground aggro thing or something.
I have a Multani, Maro-Sorcerer deck that functions similarly in regards to card draw. I'd definitely recommend Howling Mine , Horn of Greed and Font of Mythos . All three basically force feed card draw onto your opponents. I'd also recommend some lands that do the same, such as Mikokoro, Center of the Sea (freshly reprinted!) and Geier Reach Sanitarium .
I'm bad at cutting cards, so I don't really know what to recommend there. Sorry!
2 months ago
Black and white are my two favorite colors in this game, so, naturally, I am excited about the cards in the black and white deck.
Tempting contract is nice, but very unreliable, so I am not certain if I can put it into any of my current decks.
Felisa, fang of Silverquill is nice, but nothing spectacular, and I notice that many cards that are associated with Silverquill generate inkling tokens, just as many cards that are associated with Quandrix generate fractal tokens.
I do not like the wording on combat calligrapher; would it really have taken up too much space to write “whenever a creature attacks one of your opponents, its controller creates…etc.?”
Return to Dust has already been reprinted numerous times, so I dearly wish that WotC had instead reprinted Heliod's Intervention in this set, since that card has been printed only once, and is better in the majority of situations.
Guardian archon is definitely a great card, but its controller shall need to find a way to “flicker” it to truly get great value from it, but that should not be difficult to do, in white. I also like that this is the second card in the game with the text “secretly choose an opponent” and “activate this ability only once,” after Stalking Leonin .
Nils, discipline enforcer is a perfect example of white’s authoritarian nature, and he will definitely be annoying for many players whose decks rely upon putting +1/+1 counters on their creatures; I have a deck with Atraxa, Praetors' Voice as the general, so he could definitely hinder that deck, if I cannot deal with him, quickly. At least he does not have flash, because that would make him ridiculous.
Promise of loyalty will definitely lead to some very complicated political dealings in games that have more than two players, so I will be interested to see how it works.
Sponsorship scholar is another example of how card advantage works in white, and, even better, it allows players to search for any basic lands, not merely plains! Finally, WotC is making white more powerful and helping it to reach the other colors in terms of power!
I really like author of shadows; first, that artwork is amazing, and, second, the effect is very sinister, and will definitely turn the tide of a game, if used properly.
Bold plagiarist is the latest in a long line of cards that punish players who seek to gain advantage, but, at least, this one does not actually stop them from gaining advantage; it merely copies their advantage. Why is it that the opponent is the one who places the counters on the plagiarist, and not the controller of the plagiarist?
In a similar manner, cunning rhetoric is a continuation of black’s ability to discourage an opponent from attacking one’s self, and punishing them, if they do.
Fain, the broker, has serious potential for powerful combos, and could definitely lead to major shifts in games if used properly.
Incarnation technique would be good for either my Mimeoplasm or my Teneb, the Harvester decks, but I cannot remove and existing cards to make room for it.
With keen duelist, I first am very glad that there are still black wizards in this game, now that warlocks are a creature type, and, second, a symmetrical Dark Confidant will definitely lead to some major politics and bargains between players, and it should go without saying that the best way to use it is with the ability to manipulate your own deck, such as with Crystal Ball or Sensei's Divining Top .
Stinging study is a nice way to take advantage of a general with a higher casting cost, especially if that general has been sent back to the command zone at least once, and has become too expensive to reliably recast; given that that card costs 5 mana to cast, I say that a player should have a general with a converted mana cost of at least 5 to truly get good value from it.
Inkshield is like Batwing Brume on steroids, but its high mana cost does mean that it will require strategy and careful timing to be used most effectively; I personally think that it could have cost 4 mana and still have been perfectly balanced.
As for the reprints, did we really need another reprint of Zetalpa, Primal Dawn or Sun Titan ? However, the reprints of Utter End , Oblation , Magister of Worth , and Mikokoro, Center of the Sea are all welcome, and I am glad that WotC has finally reprinted Deathbringer Liege , because that card very badly needed to be reprinted.
Overall, WotC has really increased the quality of this year’s Commander product, compared to those from previous years, so I hope that every Commander product has this level of quality, from this point forward.
3 months ago
Sokenzan is the home of the Akki goblins of Kamigawa, there's a specific pass, the Ganzan Pass through it.
: Add .
Whenever you tap Ganzan Pass for mana, it deals 2 damage to a random non-Goblin target.
I think that represents the Goblin's ability to avoid falling rock and other hazards of the Pass.
4 months ago
Thanks for the responses! A few more questions / discussion items :)
Have you experienced a lot of "nonbo" moments with Outpost Siege and your large quantity of Dragons? I love the idea of finding card advantage in red and am wary of putting answers in exile, especially when we can't get them back.
In packing three "draw" lands of Bonders' Enclave, Castle Locthwain, and War Room, how have you felt about them? Have you ever playtested Mikokoro, Center of the Sea, or are you wanting to stay away from packing too many symmetrical effects?
PLEASE tell me Ox of Agonas has played well for you - I've loved this card ever since it came out in TBD, though I've never quite been comfortable including it in my build. Do you play it over Anje's Ravager because you have a bit more control over when its effect takes place?
How can I convince you to include Azra Oddsmaker in your build? It's performing incredibly well and you could swap it in for a slow rummaging creature - Rummaging Goblin has the worst stats of all of the dedicated rummaging creatures in your deck.
5 months ago
All in all, everything looks pretty tight and it seems like you have bases covered pretty well. Heres a few things I might explore. First up I am BIG fan of Sword of Sinew and Steel I think only feast and famine is better when getting only a single sword trigger. Next, Ardenn is an insane card that you definitely want to be running, if you cant find a cut I would switch it for Sigarda's Aid which ive always been luke warm on. Keeper of the Accord of the is much better than Verge Rangers, more lands and tokens give you sacrifice protection and blockers. Akroma's Will and Faith's Shield have both been ridiculously good in my decks. Akromas is protection and a finisher, and Faiths Shield is protection for ANY PERMANENT and/or unblockable as needed so I would definintely clear room for these. And if you are able to cut a basic you can run Sejiri Shelter Flip as a 3rd one of these. I very much like to have 2 fog effects whenever I can swing it. Teferi's proteciton is one, Comeuppance is another that I really like, but you can also use Settle the Wreckage or Dawn Charm as additional ways to not get run over by stuff. Finally, if you are facing stronger and/or more value based decks I always recommend a few key hatebears to stop your opponents from going wild Hushbringer is hilarious in how many different strategies it inteferes with Archon of Emeria or Rule of Law can slow down a player who is very far ahead, if you don't want to use Winter Orb which is a powerful, skill intense, but also salt inducing card. Landwise I would get yourself a Bonders' Enclave and a War Room but ive always used Mikokoro, Center of the Sea and Geier Reach Sanitarium to good effect in mono white...id probably just run all of them and tutor for Feast and Famine asap.
5 months ago
Greetings! I am a long time Aurelia player so we share much of the same card pool. I love the work you've put into this deck and Ive got a couple questions and suggestions for you.
Theres 2 value equipment that I think you might want to consider, those are Mask of Memory and Dowsing Dagger Flip. Mask of memory is the single best source of Boros card draw, and likely the same for mono white. Dowsing Dagger is like a second copy of sword of the animist, that is faster but trickier to get flipped over, but the 3 mana colored is so huge. I dont leave home without these now in my equipment decks.
Have you considered running any hate bears? I've been playing with some in and out of my decklists. Hushbringer Archon of Emeria and Drannith Magistrate have shown to be consistently powerful against a large field of decks, and the flying is also good for carrying the value based swords. Also if you want to get really nasty you can use Winter Orb and Hokori, Dust Drinker. They are skill intensive cards, but you can make them one sided with Feast and Famine plus artifact ramp, and it shuts down opponents decks especially big mana decks and other value decks.
Finally, I saw you addressed them already but I am really big fan of Land Tax, Tithe, Gift of Estates. Turning 1 card into multiple lands is super powerful and prevents getting stuck and occassionally you even get ahead as the turns pass by and players start missing land drops. You can use geier reach sanitarium and mask of memory to loot away additional lands things you dont need. I've found that they only help me win games.
Anyway, everything else looks pretty tight. Nice job. Heres my Aurelia list...its still influx after commander legends. Aurelia Weapons of War
6 months ago
Greetings friend, long time Aurelia player here. Your list is looking pretty good, but there are some recent cards from that past year or so that are worth checking out that I think you'll really like.
Card Advantage stuff:
Tectonic Giant and Akiri, Fearless Voyager have both been fantastic, Tome of Legends is also really good for card draw, and I pair with Manifold Key if i need multiple untaps, but also serves the role of unblockabe for those pesky flying blockers. Ignite the Future is also a really good piece of card advantage as well as Commune with Lava which is really good with sword of feast and famine. Bonders' Enclave and War Room are newer lands that have performed well, but also Geier Reach Sanitarium and Mikokoro, Center of the Sea are solid for additional card draw again with feast and famine.
Since you are going full voltron, I'd like to see you incorporate more of the voltron synergy creatures especially the free equips. Fervent Champion and Kazuul's Toll Collector are both really good, although I have found I dont use Balan, Wandering Knight as much as i used to. Godo, Bandit Warlord is insanely good. Neheb, the Eternal is also unbelievably good, and combos with Aggravated Assault if you want the combo finish option available. I find that i go for feast and famine/neheb + aggravated assault combo more often than i go for helm of the host because of the lower mana cost, and the fact that enlightened tutor off of sunforger can find either half of the combo especially if you already found 1 piece.
Anyway there are 5 or 6 other cards out of Commander Legends that have been really good that Im still testing through. Once I get through a little more play testing I'll post the changes to my list, but in the meantime you can check out what I've got going in my list currently. Aurelia Weapons of War