Mikokoro, Center of the Sea

Mikokoro, Center of the Sea

Legendary Land

: Add to your mana pool.

, : Each player draws a card.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (3) MrMittensSr , sedhyran72 , pksword1

Printings View all

Set Rarity
Masters 25 (A25) Rare
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Mikokoro, Center of the Sea Discussion

valentin74 on Ruric Thar Hates You

4 days ago

Thanks for the answer. I took a look at your manabase. How are your experiences with Yavimaya Hollow? I asked me, why do you play Geier Reach Sanitarium. Probable as an answer for the Thassa's Oracle-Combo(?). Is there a reason, why do you play Geier Reach Sanitarium instead of Mikokoro, Center of the Sea? Are there any advantages to discarding cards?

Inkmoth on Yeva Draw-Grow

1 month ago

Anybody catch the new grouphug tag? lol (Aikido for sure)

"Grouphug" or Aikido package (lol):

SufferFromEDHD on Bruvac the Grandiloquent Millage Pillage

1 month ago

TheRealMiizziix Minamo is an upgraded island. It's use is narrow but it untaps Mikokoro, Center of the Sea and Nykthos, Shrine to Nyx.

battle_jelly on Sissay Control 1.0 needs work/help

1 month ago

Just saw the land count change, I feel warm and fuzzy that we're helping. I love Mikokoro, Center of the Sea more than Geier Reach Sanitarium. Especially if you play it on the end step of the player before your turn. Unless you prefer to have your opponents discard for a reason...~

SynergyBuild on POLL - Top 10 budget …

2 months ago

Hugh fan of Geier Reach Sanitarium/Mikokoro, Center of the Sea. I'd post them separately but generally they fill the same roll. They both act as budget, but on-a-land equivalents to Temple Bell. That means you can draw in a pinch, and even play politics somewhat, but additionally has another use in many play groups, where you need to stop opponents' from casting the all-to-popular Thassa's Oracle/Demonic Consultation combo.

If they cast the combo, as the trigger is on the stack, you can easily kill the play by just drawing either either land, or even a Temple Bell if you own one to kill them, because Oracle doesn't actually have Laboratory Maniac's text constantly, just for a moment.

While yes, this is a specific situation, and not super common, there are tons of times in colors without much draw that you just need one more dig, or where you need to have each player team up on one opponent, and letting everyone dig will help the 3v1, as you get 3 draws and they get just 1, or at least 3 loots vs 1 loot.

Ever had a time where you had a tutor-to-top effect and needed a draw, like with Doomsday, Enlightened Tutor, Goblin Recruiter, merfolk harbinger, or a card like Noxious Revival or even another utility land like Hall of Heliod's Generosity/Mortuary Mire? These lands let you take that card and start going off with it. Both are also amazing with Notion Thief and Smothering Tithe style effects too!

And all of that is on 2 lands that any deck can run, enter untapped, and just tap for colorless as the downside!

(Btw sidenote Castle Locthwain could easily fill a lot of these roles too, and Arch of Orazca deserves a mention, but these are a little different, for Oracle hate Cephalid Coliseum is also great, and is just a busted card)

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