Mikokoro, Center of the Sea

Mikokoro, Center of the Sea

Legendary Land

: Gain .

, : Each player draws a card.

Latest Decks as Commander

Mikokoro, Center of the Sea Discussion

Yesterday on Kwain, the drawening

2 days ago

Mind Over Matter, while not exactly a win-con on its own, can allow you to draw your entire deck with Kwain and win via Lab Man & friends.

I also run Ormos, Archive Keeper in my list, but... well, I'm not sure it's actually a good inclusion. Sure is a funny one, though.

Narset, Parter of Veils can be nice if you're tapping Kwain a lot, but expect it to make you a target.

Also, making space for a Mikokoro, Center of the Sea or Geier Reach Sanitarium couldn't hurt for some redundancy. Minamo, School at Water's Edge enters untapped so there isn't much of a downside to running it. I also like Terrain Generator for decks that draw a lot, even though with tonnes of cards in hand there's usually something better to spend mana on.

QuestionMarc on Vadrik's Discount Spell Emporium

2 weeks ago

I actually thought of a few more cuts that I don't think require any reimagining of what the deck could/should be doing. No major shakeup or anything.

  1. Nim Deathmantle You know I don't like this card, but despite my personal preference I really don't think it belongs here. I know you want to protect your commander, and I know you want to play equipment that add to his power, and I know you can more easily keep 4 mana open in a reactive spellslinger blue deck like this. That said, Neither Trinket Mage nor Trophy Mage can fetch it, and your commander builds up counters and the deathmantle will make them fall off. If you were to stick with a 2 mana equipment I prefer Ring of Evos Isle which will boost your commander over time and can equip and keep the hexproof open for cheaper than the deathmantle. I also like Runechanter's Pike as a cheap way to get potentially lorge. And for a 3 mana artifact you can tutor, Champion's Helm seems like an ideal replacement.
  2. Fall of the Titans When you haven't gone infinite Fall asks A LOT for the benefit of being an instant. And if you have gone infinite, it only has 2 targets so it might not get you there. Jaya's Immolating Inferno has 3 targets so actually finishes the game if you go infinite, and if your commander has like 5 counters on it will deal a lot more damage. Drown in Dreams is another good one if you go big and game winner if you go infinite, just because you can draw 50 cards, mill one player 100 cards, and finish the other two off with another card you just drew.
  3. Supplant Form is neat but a single bounce likely doesn't slow your opponent down much, their creature probably isn't that good in your deck, and the bookkeeping thing again with making a token copy of someone else's creature is always annoying irl. So how about another spell that just keeps the engine running smoothly? Vedalken Orrery like the Leyline I recommended before frees you up generally but also helps facilitate day/night switching, but is pretty expensive. If that's an issue, Zaffai, Thunder Conductor is another fun card you could be playing who gets you scry bonuses all the time, Elementals for pretty big spells, and throws around 10 damage for the really big ones!
  4. Bonders' Enclave I just don't see this triggering reliably. Like it is bad when you are losing, when your commander is small or dead, which could be half the game! Mikokoro, Center of the Sea is like my favorite land, is cheaper to activate, can be done under any circumstances, and you can use it as a political tool to garner goodwill! Alternatively given that your commander loves +1/+1 counters Opal Palace seems like a no brainer and should actually go in here even if you have to cut a Mountain.

QuestionMarc on Vadrik's Discount Spell Emporium

2 weeks ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

DevoMelvminster on Slimy Food

3 months ago

Hmmmm. Ok, i’ve got a couple suggestions, but feel free to let me know if i’m off base on any of them:

Genesis Wave seems lackluster; you spend a lot of mana to get a bunch of permanents but none of them count towards your storm count. Could be dropped for Noxious Revival for additional graveyard recurral and hate in one piece. Slap a Geier Reach Sanitarium in place of a forest and you have all the pieces for an alternative win con, in the mill line that’s used in Yeva Draw-Grow. Mikokoro, Center of the Sea is an option as well, but you need a discard outlet to not deck yourself too, if i’m not mistaken.

Genesis Hydra is cool to dig for a combo piece if you have infinite mana, but it seems like if you have infinite mana you may as well produce infinite storm, drop Aeve, and win. I think Altar of Dementia is a good win con in this deck for that reason.

Karametra's Acolyte could probably be swapped for Priest of Titania . I think you have enough elves for them to perform similarly, and priest is cheaper.

Only other thing i can think of, is that some of your draw is either slow, or over costed, and could possibly be replaced with more abusable options. Toski, Bearer of Secrets , Rishkar's Expertise , and Elemental Bond are the main ones i’m referring to. If you have infinite storm Bond is gonna deck you when/if you cast Aeve and not be useful anymore. Rishkar would have a similar effect if Aeve is too big and then is dead in hand. Unfortunately I can’t think of good replacements right this second, but will come back and let you know when/if i do. More tutors certainly wouldn’t hurt if that’s what it came down to.

forneyt on CEDH Tergrid, God of Fright

3 months ago

I'm not sure what your playgroup consists of, or what your budget is, so I'll just rattle off some cards and (if needed) their budget alternatives, as well as what I would suggest replacing.

Mana Crypt or Charcoal Diamond in place of Mana Vault : 0-mana Sol Ring just seems strictly better, and the diamond generates colored mana, which is helpful for a low-CMC deck.

Vilis, Broker of Blood in place of Possessed Portal : You already have so many life loss cards, might as well profit from them even more!

Waste Not in place of Miasmic Mummy : Benefit from their discards even further.

Chromatic Lantern in place of Everflowing Chalice : Lantern fixes your lands that tap for colorless (or cabal coffers before you get it going), and keeps you from getting wrecked by Blood Moon by giving your "Mountains" the ability to tap for black.

Phyrexian Reclamation or Volrath's Stronghold in place of Malakir Rebirth  Flip: Repeatable reanimation really rocks!

I already see some other great cards in your maybeboard: Dark Confidant , Gray Merchant of Asphodel , Thoughtseize , and Necropotence among them. Confidant is "draw" without the "draw", which can be an important distinction for certain cards (cough cough Chains of Mephistopheles cough cough Nekusar, the Mindrazer cough cough). Gary is an alternate wincon and also replenishes your health after you drain yourself with your own cards. Thoughtseize basically is "I want this card in your hand" with your commander, and Necropotence is just a broken card that gives you more cards than you can cast.

I feel like your deck may be missing some draw power, so I would suggest Geth's Grimoire , the previously mentioned Vilis, and Howling Mine / Mikokoro, Center of the Sea . With all the discard potential, these last two shouldn't be a problem if your opponents get a couple cards!

For any combo of the above suggestions, I would consider cutting Living Death , Death Cloud , Tangle Wire , and Mindslicer . My reasoning for these four specifically is that they are too mana costly and also negatively affect your boardstate in a way that doesn't put you ahead.

Lastly, I have some land suggestions that I am unsure what to cut for because you already have a decent selection. High Market is a great land, along with its alternate, Miren, the Moaning Well . Deserted Temple can be an extra Cabal Coffers or Nykthos, Shrine to Nyx . If you like to take risks, you could include Dark Depths for the classic Vesuva / Thespian's Stage combo!

CyborgAeon on Yeva Draw-Grow

4 months ago

This might just be another niche option, but given you have heartwood storyteller among other win cons, is it not better to use Bonders' Enclave (since yeva is a 4/4) or War Room over Mikokoro, Center of the Sea ?

While war room does cost life - drawing 20-30 cards should give you the cards to setup loops via e-wit & Kogla (or any other mass e-wit line), Nature's Claim and any rock. It might be too risky, but seems more pertinent than letting your opponents draw unless you've certified the win given you've got other very viable win conditions.

Although Mikokoro does let you just draw them out if they use thoracle...

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