
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Premodern | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Rules Q&A
- M15's "Might Makes Right" and firebreathing/multiple combat interactions
- Does Xenagos, God of Revels Ability Accumulate?
- Infinte Combo - New Neheb & Aggravated Assault?
- Is combat damage still dealt to a player that has left the game?
- Does Neheb, the Eternal increase the mana produced if combat is repeated somehow?
Aggravated Assault
Enchantment
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only at any time you could cast a sorcery.
DawnsRayofLight on
Dragon's Den
2 weeks ago
I definitely think Ancient Brass Dragon has a spot, it could help you reanimate your dragons (as well as whatever you grab from your opponents), I would maybe add that and maybe Goldspan Dragon
Three Visits and Nature's Lore over Cultivate.
Damn over Toxic Deluge
Augur of Autumn might be better than Realmwalker
Drop Aggravated Assault, Aura of Silence, Stinging Study (you have a good chunk of draw as it is), Imposing Grandeur, Spit Flame (there are better cards)
Mana Drain is nice, but I am usually not a fan of it in a deck with 4 or more colors
With this being 5 color, I am trying to debate the best early game package
maybe:
5 counterspells (from below)
An Offer You Can't Refuse, Swan Song, Wash Away, Dovin's Veto, Counterflux, Render Silent, Disallow
4-5 board wipes
Damn, Cyclonic Rift, Winds of Abandon, Supreme Verdict, Crux of Fate
7 2 drop ramps (need all)
Arcane Signet, Fellwar Stone, Farseek, Three Visits, Nature's Lore, Bloom Tender, Coiling Oracle,
4 spot removal
Anguished Unmaking, Assassin's Trophy, Despark, Beast Within, Generous Gift, Fracture, Bedevil, Abrupt Decay
Ammonzy on
Army of One II [Raiyuu, Storm's Edge]
3 weeks ago
While the concept of loading the deck with as many extra combat steps as possible seems the way to the go, it actually reaches a point of saturation. The issue with Raiyuu, Storm's Edge is that he requires +attack, forms of evasion, & we need to have ways to keep him protected. Having additional combat steps is rather pointless if Raiyuu isnt able to do anything besides force players to chump block with their worthless 1/1 token or something.
Dont really see the purpose of Godo, Bandit Warlord outside of beinga 6cmc tutor. While the equipment comes onto the battlefield, it doesnt equip. Godo's additional combat is only good when he attacks, so it doesnt sync well with our commander. I could see him being useful as a Plan B voltron if Raiyuu, Storm's Edge gets removed too many times for a recast, so I will keep that in mind.
I used to have Aggravated Assault but I replaced it with Waves of Aggression since AA is very cookie cutter & honestly requires to make sure you get some value. Because AA draws in tons of hate & most likely is going to be removed or is going to provoke the table to player remove you. Waves of Aggression is more unique, gives us instant value, & is replayable with us discarding unwanted lands which we can repeatedly grab with an activated Land Tax or Archaeomancer's Map
I recently added Blackblade Reforged and will add Two-Handed Axe at Baldur's Gate release so that we can close out games much faster. As honestly all you need is 2 combat steps if Raiyuu, Storm's Edge is well-equipped.
king-saproling on
1 month ago
You might like these: Aggravated Assault, Aphetto Alchemist, Magewright's Stone, Illusionist's Bracers, Battlemage's Bracers, Thassa's Ire, High Alert, Heartstone, Vizier of Tumbling Sands, Kelpie Guide, Clever Conjurer, Contagion Engine
Ardees on
Marchesa, Death's Queen
2 months ago
Co Aggravated Assault scombi se già giochi Sword of Feast and Famine. Lo metteri al posto di Assemble the Legion.
Visto il playgroup che abbiamo giocherei Inkshield anziché Gisela, Blade of Goldnight. Costa de meno e ti para il culo benissimo contro Purphoros. Oppure anche al posto di Comeuppance, anche se per questo (o gisela) metterei anche Oubliette.
Ce l'hai un Diabolic Intent? Con i token assassino è un tutore assicurato quasi. Lo giocherei magari anche togliendo un landa.
Con la stax che hai giocherei anche Archon of Emeria.
Caerwyn on
5color Sliver
2 months ago
Add Aggravated Assault to your deck. Because your slivers also double as mana rocks, so long as you have 5 slivers on the field, the untapping component of Aggravated Assault will give you infinite combat steps. If you have 6 slivers on the field, will net you infinite mana, which you can use with your commander to tutor every sliver in your deck and cast them all.
If you have 6 slivers on the field and Amoeboid Changeling, you can get infinite mana, use the infinite untaps of Amoeboid to turn all of your opponents' creatures into Slivers, then use your commander to take control of all your opponents' creatures and kill them with the infinite combat steps you now have.
McToters on
Stonebro
2 months ago
Nice brew! Druids' Repository + Aggravated Assault is a nice little combat combo.
bushido_man96 on
Draconic Rage Upgrade
3 months ago
Entari0, thanks for the suggestions. Aggravated Assault is a $42 card!! Probably won't be adding that, and I think I have it in another dragon deck. The suggestions you made for making Vrondiss indestructible were a bit pricy, too, but it is a good strategy, and one I think I can flesh out on the cheap. My plan is to get a card like Warstorm Surge into play along with Goblin Bombardment, and then I can go infinite after making Vrondiss indestructible with a simple spell like Withstand Death.
Thanks for the suggestions!
Entari0 on
Draconic Rage Upgrade
3 months ago
Breath of Fury and Aggravated Assault could be good fits for finishers, especially given how Savage Ventmaw goes infinite with the latter. I would recommend some ways to give your commander indestructible. It seems like you want to do damage to him a lot, but you can only do that 3 time each turn before he dies without a buff. Darksteel Plate, Hammer of Nazahn, and Shield of Kaldra come to mind as equipment that fill that role, but you could also go the totem armor route. Cards like Bear Umbra or Snake Umbra both buff and protect your commander.
As for ways to get additional value, cards like Eternal Witness, Creeping Renaissance, or Regrowth let you get your stuff back from the graveyard, which can definitely be useful.
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