Aggravated Assault

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Aggravated Assault

Enchantment

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only at any time you could cast a sorcery.

DraxCummuni on Grumgully Tribal

1 week ago

Ammonzy I put Grand Warlord Radha in there. I think Aggravated Assault and Insurrection will both be good additions, I just need to find them. Goblin Lackey and Warren Instigator are both fun and could help, i'm just not sure what to switch out for them.

Ammonzy on Grumgully Tribal

3 weeks ago

DraxCummuni

Molten Echoes is awesome with Flameshadow Conjuring being a downgrade. Id keep M.E but not use Flameshadow. Grand Warlord Radha is always nice for big mana in token decks. You could replace Mana Geyser for her, maybe?

Usually through my experience, the biggest weakness of decks is we'll lack card advantage by shooting our load super fast since we always have so much mana and then have an empty hand lol

Although Insurrection costs 1 more , its a massive upgrade over Mob Rule. Naturally the difference is $8 vs less than a $1 if budget is a thing

You could use Aggravated Assault instead to give you infinite combat potential when paired with Grand Warlord Radha

Andramalech on On A Roll (with the Boulder)

1 month ago

all came to mind when I saw "extra combat" was mentioned, and at that point you could always Fling for value. Sneak Attack is just to speed things up if you intended on losing the body that's swinging anyways.

I built a list with this guy awhile ago named Mr. Orfeo's Sac N' Smashn' Good Time. feel free to check that out for inspiration, because it does seem we had some similar ideas.

TheOfficialCreator on Ballroom Blitz

1 month ago

What do you think about using extra combats to outclass your opponents? I see a really dumb combo with Ancient Copper Dragon and Aggravated Assault that could be possible.

Also, Butcher of Malakir seems big stupid.

king-saproling on Ramp and Burn!

2 months ago

Aggravated Assault and Hellkite Charger would be good here, unless you're avoiding infinite combos

jarncards on destroy build destroy

2 months ago

Im really not a fan of the battle cry mechanic. It could work really well with Krenko, Tin Street Kingpin, Mardu Ascendancy, or the other many token makers, but I would rather just run Fervent Charge. It takes a single card for +4/+4 and your creatures are more likely to survive combat. you could always stack more though

Vengeful Ancestor, Parasitic Impetus, Shiny Impetus, and maybe Martial Impetus could all be fun tools to mess with your opponents while keeping yourself safe from larger threats. You get double rewards with Isshin

Guild Artisan, Curse of Opulence, and Sword of the Animist are options for ramp.

Fighter Class is nice for the tutor and later on can force blocks and can be used to kill off weak targets.

Shadowspear exists. you should use it in every deck Helm of the Host lets you double commanders, and lets you go infinite with Godo, Bandit Warlord. Who also should just automatically be your automatic first pick for a 6 drop. Tutor, double combats...

Bruse Tarl, Boorish Herder doublestrike AND lifelink. costs one more but can replace your enchantment.

Ilharg, the Raze-Boar Wanna play two cards for free?

Breena, the Demagogue does so much. buffs you like crazy. Can net you two cards per combat phase... which you will hopefully get multiple of with more things like: Aggravated Assault and Waves of Aggression can go infinite Port Razer, Raiyuu, Storm's Edge, Response / Resurgence are also nice

Agent of the Shadow Thieves and Fey Steed protect your commander or other attackers, and the steed may also come out even against removal.

You dont need to go all out on making one guy and instakill, Sublime Archangel with many tokens or Pact Weapon with combats can do it by themselves situationally. And the pact weapon is just way too cool.

Selfless Samurai is free lifelink and protection you can save for your commander. Cathedral of War is just going to be free power every once in a while

Hopeful Initiate is repeatable removal with extra steps I'd honestly ditch the sunforger.

skibulk on Neheb's Eternal Blasting

2 months ago

Just spitballing here. Kessig Flamebreather offers better early game defense than Firebrand Archer, and survives Shock. Pyrohemia could be interesting. How to Keep an Izzet Mage Busy combos aggressively with Guttersnipe, etc. Burning Wish could fetch it or an x damage spell. Valakut Awakening  Flip could help to assemble your combo or serve as a backup land drop. If you went green instead of blue you could run Time of Need or Living Wish, and replace a mana rock with Zhur-Taa Druid. I used to run him in this deck: Guttersnipe. Don't do this, but you could potentially go infinite with Aggravated Assault (mana and combats).

I'd be weary that 3-card combo decks can be inconsistent (Neheb + Mass Damage + Mana Sink). The best way to test decks is goldfish a dozen or so games (on tappedout). If you can consistently do what you want to on turns 5-6, it might be viable in our group. I goldfished a game; didn't get Neheb but Guttersnipe worked well enough. Life gain (Soul Warden, etc.) could be problematic for you.

KongMing on Soul of windgrace - 8/9 power

2 months ago

You have , why not run extra combats to trigger Windgrace multiple times? Something like Aggravated Assault, Seize the Day, or World at War.

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