Aggravated Assault

Aggravated Assault

Enchantment

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.

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Trade

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Printings View all

Set Rarity
Explorers of Ixalan (EO2) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Onslaught (ONS) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Frontier Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Aggravated Assault occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.27%

Aggravated Assault Discussion

Skulloelegy on By the Sweat of your Brow [Budget Stonebrow]

5 days ago

ClockworkSwordfish

Hey! Thanks for the recs -- For some reason I didn't get any kind of indication that you did until I checked!

The additional battle step spells are absolutely in, that's the sort of stuff I've been looking for to push a little further. I could always add Grand Warlord Radha and Aggravated Assault down the line since I'm aiming to swing with a good number of creatures and have a good number of token generators to boot.

Bow of Nylea is one of my pet cards, I like to have it in for the restock effect -- Might whip out Primal Command down the line as that's serving the same function.

Boza on Does Neheb, the Eternal increase ...

1 week ago

10 mana.

Neheb adds 1 mana for 1 life your opponents have lost for any reason this turn. As per the gatherer entry for Neheb:

"If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb’s last ability triggers at the beginning of each of them."

Heck, even if you do not attack, as long as you activate Aggravated Assault, Neheb will trigger at the beggining of your new main phase. If you control Neheb and your opponents have lost at least 6 life this turn, you have infinite mana with Aggravated Assault.

thepuppeter on Does Neheb, the Eternal increase ...

1 week ago

Say I have Neheb, the Eternal, and Aggravated Assault on the field. During combat I attack and deal 5 damage to an opponent. Post combat, Neheb produces 5 red mana. I spend this mana on Aggravated Assault, giving me an additional combat phase and additional main phase. During my additional combat I attack and deal another 5 damage to an opponent.

During my second post combat main phase, do I get 0 mana, 5 mana, or 10 mana?

Someone argued that Neheb's ability only applies to the first post combat main phase, and not all others. Someone argued that it only counts as the amount of damage dealt during the second combat phase because I already got the mana from the first one. I argued that it increases each time because Neheb is cumulative for the turn, which hasn't ended yet, and doesn't specify once each turn.

The second person argued that by my logic, I wouldn't need to even deal damage during my second combat phase, and during my second post combat main I would still get 5 mana from Neheb from my original 5 damage, effectively allowing for infinite combat/main phase as long as the 2 cards remained on the field. I said that was exactly how the combo worked.

Nillstan on Mina and Denn, But It's Dragons

1 week ago

multimedia

Thanks for the comment. Good tests were added.

I wasn't a big fan of the added lands matter theme, it pulled slots away from the dragon theme which is understandably necessary. A few of them were upgrades ofc, better card draw and such.

The Aggravated Assault thing was really neat. Didnt even think about how it reacted with Main Phase 2. Easy include for the synergy alone.

The anthem effect argument is fair. I'm a bit split on in (bigger is usually better of course), but I can agree that the slots are probably better suited for value or dragon synergies.

Thanks again for the comment, have a nice day.

multimedia on Mina and Denn, But It's Dragons

1 week ago

Hey, interesting version of Wildborn.

Consider some creature tutors?

You could expand on the interaction of being able to play more lands a turn.

Crucible/Excavator have good interaction with Reformation and Loam is the enabler for these cards. Reformation and Horn can be consistent sources of repeatable draw with only lands.

Aggravated Assault is a combo with Savage Ventmaw for infinite combats. Nature's Lore is upgrade for a land ramp spell because you have Taiga, Stomping and Glade.


Cards to consider cutting:

  • Crucible of Fire: Dragons are already big with lots of power as well as flying they don't also need anthems.
  • Return of the Wildspeaker
  • Vanquisher's Banner
  • Explosive Vegetation
  • Jugan, the Rising Star
  • Ryusei, the Falling Star
  • Foe-Razer Regent
  • Siege Dragon
  • Kilnmouth Dragon

Good luck with your deck.

Sparky93 on Ghired’s Ferocious Population

1 week ago

Thanks for all of the suggestions! I’ve decided to cut Aggravated Assault for Breath of Fury . It can be really nasty with Ghired just attach to rhino, attack with rhino and ghired and populate, sac rhino due to breath and reattach on new rhino rinse repeat.

I have graveyard recursion with Feldon of the Third Path and Mimic Vat and I have tried Bramble Sovereign before and it was just too slow and better options were there. Thanks for the upvote though :)

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 weeks ago

heavyuser: It's isn't particularly fancy, but it doesn't look like a combo is building up so it flies under the radar pretty well...

Pieces

Sequence

  1. Sacrifice 5 Goblin tokens to Skirk Prospector to make . Total remaining Goblins at 6.
  2. Pay into Aggravated Assault untapping Krenko, Mob Boss .
  3. Tap Krenko, Mob Boss to make 6 goblin tokens, totaling 12.
  4. Repeat for infinite hasty goblins, and technically infinite combats if you wanted.

If they are preventing combat or pillowforting Impact Tremors , Goblin War Strike , or Goblin Bombardment and the like all help convert the damage over.

Of course it gets easier with untapped lands available, or when Krenko starts untapped and you are already at 6+ goblins, but this part can be done with zero lands remaining, which is just the kind of thing an Ib deck will do sometimes.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 weeks ago

heavyuser Thanks!

My regular playgroup made a "no two-card infinites" rule (this deck didn't have any so it didn't effect me), but a long time ago when I had a few 3+ card infinite mana combos (mostly built around Mana Echoes ) and a few infinite Goblin generators (Krenko + Thornbite Staff , Goblin Warrens + infinite mana, etc..) I realized I had a lot more fun winning or losing through combat than I did with any of my infinite combos. Especially with Ib as a commander and the path this deck has followed since I started it, I definitely wanted the focus to be on combat shenanigans, even it meant working a lot harder to do win (dealing 120+ damage in a game isn't always easy!), or giving up on a few easy wins out of nowhere.

Personally no infinite I ever cast felt better than a Blasphemous Act + sac outlet win, wiping a table off the back of Repercussion , or going all into a Price of Progress / Acidic Soil combo after saccing all of my lands.

I still like something like Aggravated Assault a lot as it is a nice boost to combat on its own, but if you get the right 10+ cards/creatures on the battlefield it will go infinite in this deck as well. That's the kind of convoluted, hard to follow type of infinite that I like to pull off. Plus, no one really gets butthurt when it takes you 10+ cards to do it!

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