Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
- M15's "Might Makes Right" and firebreathing/multiple combat interactions
- Does Xenagos, God of Revels Ability Accumulate?
- Infinte Combo - New Neheb & Aggravated Assault?
- Is combat damage still dealt to a player that has left the game?
- Does Neheb, the Eternal increase the mana produced if combat is repeated somehow?
Aggravated Assault
Enchantment
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only at any time you could cast a sorcery.
clayperce on
The Glory of the Horde (Zurgo Ultra-Budget)
5 days ago
Deck_Building_Dude -
Thank you for all the kind words too ... but honestly, it was your earlier comment that set me on this path, so thank YOU!!!
Yeah, Martial Coup is definitely better for this deck. I think I must have been comparing it to other Mass Disruption options when I cut it, rather than comparing it to other Go Wide options ... derp!
Anim Pakal, Thousandth Moon has been fine so far, but thanks much for the thought; I'll definitely keep an eye on her. FWIW, Mardu Siegebreaker is my current "Hmmmmmm ..." card, mostly becuase it's so inconsistent ... amazing with something like Mirkwood Bats on the board, but super-frustrating with a board full of Legendaries and Tokens!
The token doublers are GREAT, but I'm very consciously avoiding them in this deck, just because I hate accidental infinite combos (in case it's not obvious, Exalted Sunborn or Anointed Procession go infinte with Spawning Pit and Pitiless Plunder on the board). I mean, I'm absolutely happy to run infinite combos, but I just hate it when they happen accidentally in a lower-Bracket deck ... if I'm doing combos, I'm going all-in! :-)
Similarly, I'm not running Luminous Broodmoth (2-card combo with any Free Sac), Restoration Angel (2-card combo with Mardu Siegebreaker), Stridehangar Automaton or Forsaken Miner (3-card combos with Pitiless Plunderer and any Free Sac), or Aggravated Assault (3-card combo with Mardu Siegebreaker and Professional Face-Breaker).
All that said, I've REALLY been enjoying working on this deck though for my friend, so I think I'm almost certainly going to try building this as an all-in combo deck (at a higher Bracket and with a higher budget) for myself.
Fanatical Devotion is a fantastic card and I generally try to run both. But if I can only find room for one, it's almost always Reconnaissance. Partly because it always fits nicely on curve (especially with a 3-mana Commander), but mostly because I find the pseudo-Vigilance to be so useful in multi-player.
Great catch on Ashnod's Altar; I'm not sure why I trimmed it. It maybe combo'd with some card that's no longer there? Or was maybe a purely accidental cut? Either way, you'll see it back in the deck soon(tm)!
Good call on Thunder of Unity ... I'll force it into some test games (I seriously can't recall ever having cast it, lol) and form an opinion.
Thanks again for all the thoughtful and kind comments! And good luck (and good skill!) on your remaining finals!
Cheers!
GAMEBOY1234 on
Gut Shot
3 weeks ago
Have you tried adding cards that increase the number of combats that happen, so you can max out Gut, True Soul Zealot Hellkite Charger is pricy, but you might want cards with a similar function, Relentless Assault and Aggravated Assault.
clayperce on
Speed Kills (Balthier and Fran Ultra-Budget)
4 weeks ago
Thanks much for the suggestions, legendofa!
I'll give them a hard look, but my initial thoughts are: Radha, Heir to Keld = maybe; Kessig Naturalist Flip and Savage Ventmaw = probably not. The deal is Creatures hardly _ever _Attack in this deck ... they pretty much just Crew vehicles. So it would be very rare to get from Radha or any mana at all from the Naturalist. And unfortunately, Balthier and Fran can only use three of the mana from the Ventmaw, because their triggered ability can only proc once per Turn. Thinking about the Ventmaw though has got me looking at Full Throttle and Aggravated Assault again. I dismissed them at first, but I'll keep an eye on them as the deck moves from goldfishing onto a real table :-)
Thanks again; cheers!
indieinside on
Big Dragons
3 months ago
Here are a tun of infinite combat combos for RG.
1: Old Gnawbone + Hellkite Charger + No Blockers = Infinite Combat.
2: Aggravated Assault + Old Gnawbone + an Unblocked Power 6 Creature = Infinite Combat.
3: Savage Ventmaw + Aggravated Assault + Unblocked Creature = Infinite Combat.
4: Aggravated Assault + Bear Umbra + Unblocked Creature = Infinite Combat.
5: Grand Warlord Radha + Aggravated Assault + 6 Unlockable Creatures = Infinite Combat.
6: Grand Warlord Radha + Hellkite Charger + 6 Unlockable Creatures = Infinite Combat.
7: Hellkite Charger + Bear Umbra + Unlockable = Infinite Combat.
8: Radha, Heir to Keld + Hellkite Charger + Savage Ventmaw + All 3 Attack. No Blockers = Infinite Combat.
BrettonTheKid on
Big Daddy
3 months ago
Hellkite Charger would be good to have a 2nd Aggravated Assault
NV_1980 on
Neon Light Speed [Primer]
5 months ago
Hi Crow_Umbra,
Wanted to let you know I've built this deck with some minor tweaks for play in our group. I've swapped Atsushi and Delina for Enduring Curiosity and Enduring Courage. Also swapped Mirror for a Urabrask's Forge and removed some of the deck's sorceries in favor of Aggravated Assault and another mana artifact. I still need to play-test it, but I have little doubts about it being a lot of fun to play.
Take care!
NV_1980 on
my krenko (+shinys)
9 months ago
Would recommend Umbral Mantle; excellent on Krenko, but even better when also combined with Ashnod's Altar or Mana Echoes for an infinite combo. Something similar can be said about Staff of Domination. Adding Aggravated Assault would also work very well if you can sacrifice your gobbos for coloured mana. Grenzo, Havoc Raiser is an often overlooked card in Krenko decks, and for the life of me I don't understand why because he has absolutely spectacular potential as a disruptor of opponents' carefully laid out plans AND card-advantage (through theft). Lastly, I highly recommend you mainboard Idol of Oblivion because red has few enough good card-advantage resources as it is and it's too good combined with Krenko's ability not to include it.
SufferFromEDHD on
Angry Birds
9 months ago
World at War rebound is nice
Aggravated Assault to many intensive
Breath of Fury suggested earlier. Creates a game winning loop if your hand is right.
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