Hunter's Insight

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Uncommon

Combos Browse all

Hunter's Insight

Instant

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Hunter's Insight Discussion

Vlasiax on The Ur-Dragon

1 week ago

You might be right about switching to Scion of the Ur-Dragon for a more competitive build, however, I can't do that since I want The Ur-Dragon as a commander so I want to include as many on-theme powerful spells and interactions as possible. Sure it won't be as powerful but might be enough at 80-90%.

As for card draw I'd love to see more cards like Harmonize but with 2-3 CMC because I could just add Hunter's Insight or Rishkar's Expertise but they're reliant on you having a boardstate (or at least that 1 creature with power 4+) and this particular strategy needs mostly early card advantage to start.

And as our discussion went more towards the playstyle and core of the deck... Maybe we should become more graveyard-reliant to get huge amounts of Dragons into play? Like with Kokusho, the Evening Star + Sneak Attack or something like that? That still means we ramp and cast them "the fair way" but we are more prepared to shift gears into more powerful plays depending on the playgroup power level :)

agr1vex on Gahiji, Fight Club

4 weeks ago

awalloftext - Hey, thanks for taking a look!

I honestly chucked Skyshroud Elf in just because I had one and I didn't have another Bloom Tender on hand. But I've added Nykthos, Shrine to Nyx as a sort of Gaea's Cradle lite. I was on the fence about adding it and Glacial Chasm to the list. Chasm I think I'll add to the more group hug version if I can figure out group hug synergies.

And thank's for suggesting Hunter's Insight I'm not too familiar with Green card draw. I run Ruric Thar, the Unbowed , but it's mainly rummage effects with green tutors. So I was at a bit of a loss since I'm not planning on making the creatures big enough to use the more common sorcerys I know of for card draw.

I started playing during Onslaught and Dragon Mage is my favorite card from then. I actually had a few good results using it in my old play group as a surprise add in, but if the new group gets better I'll probably swap it out for something else, probably Memory Jar .

Thanks again for taking a look. :)

awalloftext on Gahiji, Fight Club

1 month ago

Hey, good start!

I think you might need to up your land count a little - even with all the mana dorks you're running. Not be a lot, but just a land or two probably; could probably cut a couple of the weaker dorks like Skyshroud Elf .

I'm not a huge fan of Winds of Change , because it puts you a card down (Dragon Mage is an interesting call though). Maybe something like Hunter's Insight or the new Return of the Wildspeaker . They're more expensive CMC wise, but I think they'll be more reliable forms of draw for you.

Gleeock on Marisi Shadow Cat?

1 month ago

Strong card draw options included: Cats off the Lawn! - Hunter's Insight playtested very well, since it is a draw spell that opponents cannot see coming & WILL NOT be countered if you are in combat. Ride Down is also an uncounterable removal that no one sees coming.

multimedia on Breaker of the coil silver league

1 month ago

Hey, good concept and deck given the restrictions of the league you play in.

Mother of Runes can be a repeatable source to protect Marisi or make a creature unblockable by giving it protection from the color of the creature blocking it. Spirit en-Dal can give other creatures Shadow with forecast this includes an opponent's creature making it unable to block another opponent's creature since can use forecast once each turn. Healer's Hawk is an upgrade for a one drop flier. Herald of the Host 's myriad seems powerful with Marisi.

Lands to consider adding:

The little fliers can benefit from more repeatable sources of +1/+1 counters and or other ways to pump them:

Swords to Plowshares and Boros Charm are staple cards in Commander. Ghostly Prison makes it more difficult for your opponents to attack you. Bloodthirsty Blade can be a repeatable source of goad. I think the Talismans can do more here than the Signets because you can use a Talisman to make mana the turn you play it without needing another mana source. With some many one drop creatures here then especially Talisman of Conviction and Talisman of Unity since they can make white mana are upgrades for the Signets. Hunter's Insight and Harmonize are uncommon draw.


Cards to consider cutting:

  • 2x Mountain
  • 2x Forest
  • Boros Signet
  • Selesnya Signet
  • Legion's Judgment
  • Tears of Valakut
  • Fry
  • Ranger's Guile
  • Skywhaler's Shot
  • Dust Corona
  • Cloak and Dagger
  • Territorial Roc
  • Colorful Feiyi Sparrow
  • Explosive Vegetation
  • Skyshroud Claim

Gleeock on Marisi, Breaker of the Coil

2 months ago

Very nice I am especially a fan of the lumbering Satyr. You forgot pretty much the best shadow creature though: Soltari Visionary , also consider Boldwyr Intimidator , Crescendo of War , Nature's Revolt , Hunter's Insight -- which cannot be countered if you cast it during your combat phase Wishmonger .

PookandPie on My name is Uril

2 months ago

Well, given your inclination toward budget, I'll only recommend cheap cards. For reference, here's the Uril list I play in paper if you think this may give you ideas:


Uril: You Ain't Seen Nothing Yeti

Commander / EDH PookandPie

SCORE: 7 | 3 COMMENTS | 1133 VIEWS | IN 5 FOLDERS


Some cheap auras that really do work with Uril:

Shielded by Faith , Gift of Immortality (gets around pesky decks like Meren or Muldrotha playing/sacrificing Fleshbag Marauder constantly), Cartouche of Strength (it's great to kill an opposing creature and get a +3/+3 trample buff to Uril). Madcap Skills and Tilonalli's Crown are both incredible, because they buff Uril's power by 5 each for only two mana.

Other cards that may help:

Winds of Rath is amazing- it wipes the field like Wrath of God, but leaves your Uril standing free and clear. Hunter's Insight is another card I'll recommend- cast it on a swinging Uril to draw 5-12 cards, it more than pays for itself.

To fit these in, I'd recommend cutting a few cards that literally don't help the Uril strategy at all. Midsummer Revel, Pulse of the Tangle, Rhox, etc.. With more things that give Uril indestructible or bring him back from the graveyard (Gift of Immortality for example), needing secondary win cons like Rhox become less important. If you're really worried about Uril getting killed, run Flickerform , as you can just pay 4 mana to protect him at any given point in time.

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Hunter's Insight occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.12%