Hunter's Insight

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hunter's Insight

Instant

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

doc_frank_18 on Raph and Mikey

4 months ago

Take out Etali, Primal Storm and put in Hunter's Insight

thijmnesoy on Blanka, Pumpspells & Ramp

10 months ago

I would think this deck would benefit a lot from some wheels, so that you can refill your hand after emptying it. also Hunter's Insight and Hunter's Prowess will give you a LOT of cards

Last_Laugh on Knights of the Reliquary

2 years ago

Good job keeping your cmc low here and the deck looks good for the most part. There's 1 major thing that's missing though... card draw. I'm only seeing a few draw cards and some like Kutzil feel out of place here other than preventing opponents from casting on your turn.

Cold-Eyed Selkie and Hunter's Insight are both massive card draw here. Selvala, Explorer Returned would put in some work. Infiltration Lens would be a better fit for 1 attacking creature. Even post-combat Rishkar's Expertise or sac'ing to Momentous Fall would work nicely here.

king-saproling on Lathiel the Bisexual Unicorn

2 years ago

Looks good. Personally I would make these swaps:

Second Breakfast -> Forgotten Ancient (allows you to use Lathiel's ability to essentially put counters on Lathiel himself, resulting in exponentially-increasing lifegain and counters, and also makes commander damage a more viable wincon)
Obscuring Haze -> Scrounging Bandar (same as above. also, fog effects like Obscuring Haze aren't needed since you gain so much life)
Felidar Retreat -> Light of Promise(not enough landfall support for Felidar Retreat. Light of Promise turns Lathiel into a major threat)
Tocasia's Welcome -> Hunter's Insight
Angelic Accord -> Sunbond(Sunbond is more impactful)
Elderscale Wurm -> Pathbreaker Ibex
Garruk Wildspeaker -> Gyre Sage
Rampant Growth -> Prize Pig(Pig would be crazy here!)
Farseek -> Incubation Druid
Sanguine Sacrament -> Armorcraft Judge
Ajani, Caller of the Pride -> Cultivator of Blades

wallisface on Triassic Trample

3 years ago

jdogz32 yeah your playtesting looks like its aligned with all my previous suspicions.

Namely:

  • deck needs 24 lands.

  • Hunter's Insight and Cryptolith Rite are bad cards.

  • i hadn’t mentioned it before now cause i hadn’t done the math, but sounds like better ramp is needed to consistently & quickly reach 6 mana. Maybe (probably) Carnage Tyrant should only be a 2-of

On Ripjaw Raptor, it does have s way yo damage itself, via Tail Swipe

Load more
Have (0)
Want (2) C0LDE , freshie9000