Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
|Want (2)||lyfeisweird , heyitsjonjon93|
Printings View all
|Commander 2020 (C20)||Uncommon|
|2012 Core Set (M12)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Hunter's Insight occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Hunter's Insight Discussion
multimedia on Ghalta
4 days ago
Hey, very good budget version of Ghalta. Less than $100 at TCGPlayer is impressive.
Some card upgrades to consider:
Garruk, Primal Hunter > Soul's Majesty
Garruk can be a repeatable Majesty and it has other abilities as well as devotion.
Yorvo, Lord of Garenbrig > Loathsome Chimera
Yorvo starts as a 4/4 and it can grow as more creatures you control ETB.
Shared Summons > Migration Path
Can afford to cut a land ramp spell for a creature tutor and this tutor can get two different creatures.
Bow of Nylea > Monstrous Step
Repeatedly give attacking Ghalta deathtouch can be a one sided board wipe if opponent is forced to throw all of his/her creatures to block Ghalta. Giving the Unicorns and Breaker deathtouch can also be a one sided board wipe and these creatures want to attack.
Castle Garenbrig > 1x Forest
Powerful land for ramp with green creatures.
Regrowth > Survivors' Bond
There's only two Humans here and Regrowth can recur any card.
Hunter's Insight > Life's Legacy
Insight is instant doesn't require you sac the creature to draw.
Skyshroud Claim > Ranger's Path
Same CMC, but Skyshroud puts the Forests you get onto the battlefield not tapped.
Good luck with your deck.
3 weeks ago
Thanks for all the discussion, glad you liked the deck enough to tweak and innovate it, I've been trying but as you can see it's still not quite there yet.
I like Kaheera, the Orphanguard, I actually play a Nethroi, Apex of Death brawl deck with it as the companion. Questing Beast is good with Kaheera, the Orphanguard and can hit planeswalkers, but he doesn't work with Arahbo, Roar of the World even though he LOOKS like a cat to me! Also, Nissa, Who Shakes the World creates Elemental creatures, so it's also not bad, Auspicious Starrix was also been okay, but in Commander all are a bit too slow, plus Auspicious Starrix only good because my brawl commander and things like Migratory Greathorn can trigger him, so nothing too exciting there. The +1 isn't quite a bit to get to a kill with infect, so have to decide with the changes to the companion rule, if it's still worth it, I like the flavor of it though, and it's about having fun as much as the pursuit of winning when your starting with Arahbo, Roar of the World as the commander anyway!
Earthcraft + Squirrel Nest has challenges too, but I like the flavor. That is 1) They are enchantments, which we really only have a couple good ones, Enlightened Tutor, Idyllic Tutor and Sterling Grove, usually I pull Sylvan Library as soon as I can and pay the 8 life a turn to cycle through cards, but for you, you need 2/3 tutors to get there so I might just go straight for combo pieces. Sterling Grove isn't highly exciting, but it can also protect your combo pieces too. Unfortunately Concordant Crossroads can't even get it there, because the Squirrel's are tapped.
TzickyT is right, Heliod, Sun-Crowned + Walking Ballista is still mana intensive, and doesn't go off quickly enough. I usually rely on early Infect to take out the Grixis () player first to avoid early Thassa's Oracle win. If there are several Fish-Consul deck's it's kind of hopeless as I haven't built in any Fish-interaction (like Hushbringer or Tithe). If you can hit the early win-con decks, I can often ramp/resolve the Heliod, Sun-Crowned and take them out. I'm usually not the biggest threat, often needs other to go for the win and get Counterspell too.
I don't have another viable win-con in the cat, T5-7 usually just rely on Stonehewer Giant to pull me what I need to eliminate, protection from sword and Grafted Exoskeleton for example. is a challenge because have no way, but rarely see in commander.
Mox Opal is reasonable replace for Birds of Paradise, don't forget Ancient Den + Tree of Tales are artifacts, and Inkmoth Nexus can become one in a pinch too. Here's the real challenge though Hypergeometric Calc you're only 13.6% to have 3 artifacts on T1 (8 cards drawn), but really 3 aren't T1 viable (Grafted and Swords), so it's more like 8.3%. T2 only 18.2%. T3 23.2%. So have to evaluate how many games are going beyond that and how far, otherwise Mox Opal going to be a dead draw too many games. We don't really tutor artifacts either beyond equipment once we're established. Steelshaper's Gift.
Rhonas the Indomitable is good because I find I multi-trigger his ability, where Arahbo, Roar of the World, I rarely use his secondary ability. Not sure what to do there, may just have rely on other tactics. Approach of the Second Sun is way way way to slow, don't do that.
Hunter's Insight I've had success with because it's instant and draws a lot of cards, Lifecrafter's Bestiary (mana sponge and we're not creature heavy), and Momentous Fall (better but still a light cost intensive CMC4+sac). Puresteel Paladin for me still needs more AF support to, sometimes, he doesn't activate his second ability which is unacceptable.
Greenwarden of Murasa is good late game, but I might go with the pressure of a Questing Beast that hits for 5 and nails a planeswalker over that late of a play. Plus what's he pulling back, your Infect, at that point probably won't connect with combat damage anyway?
With Chord of Calling you can still do your best to resolve a Felidar Sovereign at EOT to win, but I found I didn't have enough creatures to get it off quick enough too. I know I'm just stating problems, unfortunately, still working on solving them myself (or abandoned them). Emerald Medallion is not bad because it adds to your AF count, but problem is the Infect creature is and the double-strike is except Berserk but it doesn't help with that anyway!!
Bronzehide Lion I find too mana spongy too, saving mana for the wrong reasons, but he's recursive, so I don't unlike him haha. If your going Kaheera, the Orphanguard might consider King of the Pride, but I'm meh on him as well. Need some strong cats!
I do have a Cat tribal budget (for $50 commander league) Mirri, Little Kid Aggro, depending on how budget your budget is TzickyT, as I mentioned this one is restricted budget so it has some interesting card choices to keep under budget, games have an hour time limit too, so that also drove several aggressive vs. defensive choices as well.
Knixx, I'll go through your full list tomorrow, and see if I can think of anything that might work. Since you already have Earthcraft, feel there must be a secondary interaction to abuse it as well you could leverage.
Thanks for the discussion, appreciated, I'll add Earthcraft to my Alternative Synergies Excluded so others can see it as well. The Great Henge is draw and an AF but not super helpful for Mox Opal, but with the Earthcraft I feel drawing for each Squirrel (which is a 2/2) could also draw into an enabler (untap and creatures get haste and +x/+x where x is the number of attacking creatures, something like that, there must be in , and since you draw into it every time), problem is, can't make infinite Squirrel then because you draw out, but if some way to win with like 50 Squirrels, a win is a win you know. Lemme thing on it lol.
3 weeks ago
Hey Spirits, I netdecked this deck and it's a lot of fun. This is mine, it's a little different but much the same
What are your thoughts on Kaheera, the Orphanguard?
I know I'm going to add it to my deck but I don't know if I should go the companion route or the 99 route.
For the companion route, the cards I run into issues (and my substitute ideas) with in my build are:
Dryad Arbor: Forest [lmao]
A lot of effort to get the companion online but an extra "commander" lord is pretty nice. Losing Birds is what hurts me the most I think but including Mox Opal is 15 artifacts total for Metal Craft.
Losing Eternal Witness kinda blows too.
Everything else I feel can have its functionality replaced at pretty much an even exchange, just maybe different hoops to jump depending on the card
Squirrel Nest combo is in-line with the Spike Feeder combo for the arbitrarily large wincon kinda thing but it needs a haste enabler like Concordant Crossroads or Finale of Devastation for 10+.
I was thinking that maybe Approach of the Second Sun is innocuous enough since it's a single card wincon and we have green to power into 7 CMC plus the draws.
Anyway, lemme know what you think. Once again, thanks for the list, I've been enjoying it a lot.
1 month ago
Great deck but I think that you need a little more card draw to make the deck run smoothly. I suggest to take out some lands since 41 is a lot and add some card draw such as Vanquisher's Banner, Beast Whisperer, Harmonize, Return of the Wildspeaker, Rishkar's Expertise, Hunter's Insight, Colossal Majesty, Shamanic Revelation, Soul's Majesty or Soul of the Harvest. The Ramp is good but i would recommend a little more for some of your big creatures like your commander so consider cards like Cultivate, Rampant Growth, Nature's Lore, Llanowar Elves, Skyshroud Claim or Ulvenwald Captive Flip (for this deck specifically). But for a first commander deck, you've done a very good job :)
1 month ago
1 month ago
Cool deck! You might like these: The Ozolith, Death's Presence, Cauldron of Souls, Pir, Imaginative Rascal, Spike Weaver, Hunter's Insight (flavor win!), Ancient Animus, Outmuscle, Hunt the Weak, Traverse the Ulvenwald, Mark of Sakiko, Ring of Kalonia, Forced Adaptation, Power Conduit, Drumhunter, Tome of Legends
2 months ago
I've made some of the changes above, while I keep playtesting others.
Likely the additional ramp creatures will come in at a later point along with Snake Umbra and Dimir Infiltrator. I'm a bit reluctant to adding less conditional tutors for now, since it might take the deck in a very much more competative direction that demands a bit of investment. I'll keep you posted!