Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
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|Commander / EDH||Legal|
Latest Decks as Commander
Hunter's Insight Discussion
3 weeks ago
Yeah I was considering about cutting it from the deck but I just figured that redundancy is the key when you want some more consistency with achieving no max hand size. During my playtesting, it sucked that I had to discard a lot of cards due to not being able to find a spell that removes the 7 card limit. With Thought Vessel , Spellbook , Reliquary Tower , and Crop Rotation , I have a great chance of keeping the cards I get from casting Life's Legacy , Hunter's Insight , and cards of the like. If I were to remove Spellbook, what card do you recommend I should add? I'll try to do some more playtesting with and without Spellbook. In any case, thanks a bunch for the suggestion, cows5467
1 month ago
Hunter's Insight does not itself have a triggered ability. It has an effect that sets up a delayed triggered ability, and that ability is not given to the creature. (This is important for effects like Turn to Frog , as you would still draw cards should the creature be frogged).
Rather, it just sits around waiting until the end of the turn to trigger should the targeted creature deal combat damage.
Strionic Resonator can certainly copy the delayed triggered ability should the creature deal combat damage, and it will copy everything about the ability, including the amount of damage dealt. So if 5 damage is dealt, the copy will draw you 5 cards as well.
1 month ago
Hunter's Insight does have a triggered ability. Pretty much every instant and sorcery that has a triggered ability also has a time limit for that triggering, usually end of turn--check out the "this turn" note on Hunter's Insight or "Until end of turn" on Warriors' Lesson . Some are triggered from the graveyard, like Spit Flame .
As a little special bonus, the rules can even handle instant and sorceries with activated abilities. As far as I know, that only shows up on Lightning Storm .
1 month ago
It recently came up in a game that I had Strionic Resonator in play, a 5/5 Hallar, the Firefletcher , and a Hunter's Insight in hand. I wanted to draw 10 cards, but wasn't sure if I could. Now, I know that triggered abilities are ones that use the words "when", "whenever", or "at"--but does the "whenever" posed in Insight's text make it a triggered ability? (The underlying question here is: can noncreature cards have triggered abilities?)
1 month ago
Hello, I really like your decklist. But I've got a question - do you really need Thought Vessel 's effect of 'no maximum hand size'? If not, then I'd suggest replacing it with Talisman of Impulse as it provides colored mana in a pinch :)
Also a bit more flavourfully there's a card called Hunter's Insight , which considering the nature of this deck might be an amazing way to draw tons of cards when one of your dragons is unblocked (especially with power doublers and/or General on board). EDIT: Oh, and there's a quite new dragon Leyline Tyrant if you'd like to add some more of them with decent abilities.
1 month ago
I'm looking for Naya colored card draw in a few-creatures-deck.
Otherwise I'm running Garruk, Primal Hunter (for it's -3), Hunter's Insight , Momentous Fall , and Soul's Majesty that can draw a huge amount of cards once the huge creatures are out. But unless I get to that point, I won't be drawing cards.
How can I access more card draw/ card advantage under these circumstances?
3 months ago
Yeah, it's a very explosive tribe, it's easy to deal 20+ damage with a single cat, specially when you have double strike effects.
Ah one thing I truly recommend: It's very necessary in any commander deck, not only cats: card draw, to never run out of creatures or responses. Also it makes every game much more fun as you always have cards to play. In Arahbo I use cards that give you card draw according to the strengh of a creature. As Arahbo always grants +3/+3, in the worst of the cases with a 1/1 cat those cards give at least 4 card draw, but usually can give a lot more (examples: Hunter's Insight , Rishkar's Expertise , Return of the Wildspeaker .... but there are more). I've drawn with them more than 10 cards with a single spell thanks to a single cat, wich is a record in a deck without blue or black. People can interact with this draw, but usually being cats, ther will be more "dangerous" players that need to be controlled before the Arahbo deck.
3 months ago
I've also an Arahbo player,
I like your deck version, somewhat different to mine, more centered on cat tribal and equipments rather than lifegain.
Things I think you could change: Sword of Feast and Famine and Lightning Greaves are awesome commander staples, but just in Arahbo are negative: your equiped cat can't be target of any of Arahbo abilities due to shroud of the greaves, and protection of the sword. I know they are powerful but you will be throwing stones to your own roof. Try antoher swords like Sword of Sinew and Steel and Sword of Fire and Ice , that none of them give protection from white or green, Arahbo's colors.
With only 13 artifacts in a 100 card deck, Mox Opal , another awesome card, sadly will not work as fine as if you are playing a real heavy artifact deck.
Some cards you would love to play in your deck: Feline Sovereign , Kaheera, the Orphanguard (not as companion, if you want to keep your non-cat creatures, but into the 99s), King of the Pride , Sacred Cat (Awesome in your life gain strategy, and if dies will be back), Duelist's Heritage (Much better than, for example, than gigant growth, and you can use this enchantment to make politics offering opponents double strike if they don't attack you). Heroic Intervention or Teferi's Protection : In this type of deck, you need some instant protection to evade mass destruction. Return of the Wildspeaker , Hunter's Insight or similar cards: With Arahbo effects, you will draw 4-9 cards easily, so you will no run out of cards if you have some spells like those.