Hunter's Insight

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hunter's Insight


Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

king-saproling on Lathiel the Bisexual Unicorn

6 months ago

Looks good. Personally I would make these swaps:

Second Breakfast -> Forgotten Ancient (allows you to use Lathiel's ability to essentially put counters on Lathiel himself, resulting in exponentially-increasing lifegain and counters, and also makes commander damage a more viable wincon)
Obscuring Haze -> Scrounging Bandar (same as above. also, fog effects like Obscuring Haze aren't needed since you gain so much life)
Felidar Retreat -> Light of Promise(not enough landfall support for Felidar Retreat. Light of Promise turns Lathiel into a major threat)
Tocasia's Welcome -> Hunter's Insight
Angelic Accord -> Sunbond(Sunbond is more impactful)
Elderscale Wurm -> Pathbreaker Ibex
Garruk Wildspeaker -> Gyre Sage
Rampant Growth -> Prize Pig(Pig would be crazy here!)
Farseek -> Incubation Druid
Sanguine Sacrament -> Armorcraft Judge
Ajani, Caller of the Pride -> Cultivator of Blades

wallisface on Triassic Trample

11 months ago

jdogz32 yeah your playtesting looks like its aligned with all my previous suspicions.


  • deck needs 24 lands.

  • Hunter's Insight and Cryptolith Rite are bad cards.

  • i hadn’t mentioned it before now cause i hadn’t done the math, but sounds like better ramp is needed to consistently & quickly reach 6 mana. Maybe (probably) Carnage Tyrant should only be a 2-of

On Ripjaw Raptor, it does have s way yo damage itself, via Tail Swipe

Valengeta on Triassic Trample

11 months ago

thank you for your suggestions so far!

I can see Commune with Dinosaurs working better here

Ripjaw Raptor and Tail Swipe both look good. Moved Boros Charm to the Sideboard

I'd still like to keep Hunter's Insight because it can draw many cards, is Instant and avoids playing with an empty hand. More cards means more ramp, removal and dinosaurs

I would like to find a good alternative to Cryptolith Rite for a ramping card, but it does look decent here nonetheless

wallisface on Triassic Trample

11 months ago

From your latest version:

  • the Commune with Dinosaurs that you used to have is waay better than Commune with Nature because it importantly lets you also grab much-needed land. I would say Commune with Dinosaurs is worth playing but Commune with Nature is garbage.

  • i’m really not sold on Giant Cindermaw, its just a pretty forgettable threat. If you really want a midrange dino i’d suggest playing Ripjaw Raptor instead, as its waay more threatening and can be awkward for your opponent to play around.

  • I would suggest to stop being so focused on card draw, and ditch Hunter's Insight. Your deck is that of an aggressive stompy build, so every card should be applying pressure to your opponent. Taking a turn-off to draw cards just lets the opponent time to stabilise. A deck like this shouldn’t need dedicated card draw, if it feels like it does thats instead an indication your threats aren’t good enough to close a game out _(so you need better threats).

  • Boros Charm is clunky here, as it does almost nothing to interact with the board, which is something you still more of. I’d suggest swapping it out for Tail Swipe as this acts as a pump spell as well as removal. Additionally it makes Ripjaw Raptor far more dangerous is yiu end up running that.

  • i’m not convinced Cryptolith Rite serves as a valid card here, but its a close-call so worth playtesting (personally i’d swap it for 2 more lands).

Valengeta on Triassic Trample

11 months ago

I think it's important to have a good 3 drop to start increasing the offensive preassure early, or to support the big dinos in combat, and Giant Cindermaw seems the perfect one for the job. A cheap 4/3 trample. Not many other decent 3 drop dinosaurs around. Territorial Hammerskull might be interesting to pacify a dangerous blocker, although it doesn't have Trample and it's weaker

I think Ilysian Caryatid is good for giving up to 2 mana, but I understand the allure of Birds of Paradise

I need something to draw more cards but in these colors I find it hard to do so efficiently. I was thinking about replacing Lead the Stampede by something else, maybe Hunter's Insight (?)

Boros Charm is 3 useful effects in one instant. It can help with the damage, save multiple creatures from being destroyed or give an unblocked or chump blocked Carnage Tyrant or Ancient Imperiosaur Double Strike for a massive hit

eliakimras on Naya Plus Counters

1 year ago

Great build! +1/+1 Counters is probably the most open-ended theme to build around, so you have plenty of options to choose from. Here are some suggestions:

To increase card draw in your build, consider Harmonize, Blessing of Frost, Garruk, Primal Hunter, Return of the Wildspeaker, Rishkar's Expertise, Shamanic Revelation, Hunter's Insight, Hunter's Prowess, Soul's Majesty.

If you want to bolster 's presence on your deck, consider Halana and Alena, Partners, All Will Be One, Grumgully, the Generous, Taurean Mauler, Boros Charm (another defensive spell), Naya Charm, Invigorating Hot Spring and Kessig Wolf Run.

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