Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Simian Spirit Guide
Creature — Ape Spirit
Exile Simian Spirit Guide from your hand: Gain .
1 month ago
HunkGTIKittyman man I think you’re absolutely right, sorry I didn’t spot myself! Don’t know how on Earth I missed that, damn.
Still, does maybe leave an extra slot for something, if Cantor isn’t as essential as a result. If only Simian Spirit Guide were still legal!
1 month ago
Especially if your went second, and your opponent played a Sol Ring on their opening turn.
And yes, I know SSG is banned in modern.
1 month ago
muchas weas muchas weas, lo intente ordenar lo mejor posible y probalemente se puedan sacar hasrtas cartas mas
2 months ago
You might like these: Not of This World, Simian Spirit Guide, Lotus Petal, Rite of Flame, Strike it Rich, Benevolent Blessing, Karametra's Blessing, Red Elemental Blast, Lapse of Certainty, Abolish, Fury of the Horde, Reverent Mantra, Angel's Grace, Chance for Glory, Tithe, Mistveil Plains
3 months ago
Looks fun. You might like these: Berserkers' Onslaught, True Conviction, Bastion Protector, Lotus Petal, Simian Spirit Guide, Rite of Flame, Grateful Apparition, Sword of Truth and Justice, Overblaze, Fiendish Duo, Tome of Legends, Bonders' Enclave, Chandra's Incinerator, Inquisitor's Flail, Reyav, Master Smith, Duelist's Heritage
4 months ago
The reason I went with mana producing lands is that if the deck doesn't have at least ONE source of reliable coloured mana out then it just falls apart. Cards like Simian Spirit Guide, for example, used to be in here but one and done just doesn't work. So, if I start replacing them with ones like those then it's just less and less chance I'll be able to do anything. They are awesome lands, though.
5 months ago
bushido_man96 That reminds me of an article I read on here about cards that give you affects without actually casting a card and i think that could be a janky premise for a cmdr deck.
5 months ago
Neat concept! Pyrohemia is a super cool card.
I think you could maybe lean a bit more into the prison theme here. Some cards like Manamorphose and Fling seem more like filler. Deflecting Palm also doesn't really do much here, since it will only redirect one instance of Pyrohemia. The next cards to cut, if you do need to cut more, would probably be Rile and maybe a land.
To replace these cards I would probably go up to a 3rd Pyrohemia. Some classic prison cards are Ensnaring Bridge and Blood Moon, which are unfortunately pretty expensive but do a lot of work. Maindeck Blood Moon especially looks very strong here, even if you can only get a hold of 2 copies. Some other cards like Fury could probably be good here to pitch extra copies of Pyrohemia, but its unfortunately quite expensive as well and I would definitely prioritize getting Moons over this.
Blasphemous Act is a very strong card, but also pretty conditional. I think including a a few smaller wipes like Slagstorm would be a good idea (maybe 2?). Chandra, Torch of Defiance is a very strong walker that isn't too expensive, and you could include 2 or so copies here. Walkers seem good since they aren't hit by Pyrohemia.
Monored Prison frequently plays rituals like Desperate Ritual (and used to play Simian Spirit Guide rip monke) to ramp faster into their 3 drop prison pieces. It could help you drop an earlier Pyrohemia, although it wont let you drop a turn 2 3-drop into a turn 3 pyrohemia.