Grand Abolisher

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) Rare
Commander 2014 (C14) Rare
2012 Core Set (M12) Rare

Combos Browse all

Grand Abolisher

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.

Grand Abolisher Discussion

ThaneGarrus on Queen Marchesa: Politics, Aikido, and Control

2 days ago

Personal opinions: Unfortunately for us Queen Marchesa isn’t a particularly consistent deck to use at a competitive table, We certainly have the tools to hamstring them and (sometimes) steal a win with akido tactics but more often than not we will be heavily reliant on other players to take the strongest decks down.

Imo playing at a mixed table yields the best opportunity for a win. As a politics deck it’s to your benefit to shout and point at every key combo piece your opponents put down.

That being said we have some great hatebears in our colours and you should fully utilise them against a stronger table, Linvala, Keeper of Silence , Pithing Needle , Aven Mindcensor , Rest in Peace , Hushbringer , Containment Priest , Grand Abolisher , Rule of Law can completely house certain decks when played right and you have black to tutor them up

Of course, if you decide to go that route you’ll be playing a totally different deck and losing the soul of this beautiful deck but it is the price we pay to stay interactive. Maybe the best advise would be to have several decks that you can pick to match the tables power level, and remember that who you sit down to play with is ultimately your choice.

KayneMarco on Lieutenant Kirtar control

1 week ago

Love the originality of using a relatively unheard of commander. I see your creature count is on the low side. I have a number of suggestions that would help with the control theme. They are:

Any or all of these cards would help defend against all sorts of play styles. Not sure what you have going for a wincon but Elesh Norn would make death by combat a lot more viable. That and she shuts down a lot of token strategies.

Suns_Champion on Isochron Scepter + Narset's Reversal ...

1 week ago

Elsha of the Infinite came to mind as a sort of control build. You might also like these cards in the deck: Dramatic Reversal as a secondary combo, Muddle the Mixture as a nice way to tutor most of your pieces, and Grand Abolisher to protect you on your turn.

TetrAggressive on Hulk & Junk [Primer]

2 weeks ago

GhostChieftain Hey thanks for the feedback.

I actually debated whether or not I should have titled it 'cEDH' or not because it's not technically optimized for actual tournament play (being that Karador is obsolete these days). But the deck itself is still decently powerful and I wanted the title to reflect that. I look at it more as an amalgamation of a fully optimized cEDH Karador list, and a toolbox attrition list you see many people use him for. Good but not great, and leaves room for variability in gameplay.

The landbase is higher (to facilitate the value-engine I mentioned with card like The Gitrog Monster and Ramunap Excavator etc... I've toyed with manadorks in the past and prefer creatures that die to produce mana like Wood Elves and Sakura-Tribe Elder , they also curve out better with Birthing Pod but I might try them again in the future.

I definitely agree that hatebears can be insanely useful, but I prefer grinding out value in lieu of shutting down people simply because it works for me in my meta. I'd rather use higher CMC creatures that utilize spot-removal and grind out value more longterm, rather than static effects. The only hatebear absolutely necessary in my list is Grand Abolisher , though Gaddock Teeg and Linvala, Keeper of Silence might be slotted in eventually (probably replacing Aven Mindcensor ).

Appreciate the feedback!

Spirits on Kaalia, Mirror Breaker EDH

2 weeks ago

Hi Bruhmaster,

Understand what your saying, most decks that rely on the commanders, usually once the commander resolves (caster maintains priority), it's too late, whatever it is that needs to get done, is done instant speed so removal is hard.

Some commanders like Kaalia of the Vast , that have to resolve, and then pass phases (into combat phase in this case), have a harder time. A few tricks we can use, 1) Grand Abolisher , 2) Silence , 3) Teferi's Protection , 4) Haste ( Dragon Tempest ) 5) Shroud ( Lightning Greaves ).

The way that i've configured this deck is 1) Primary win-con is Buried Alive + Reanimate , 2) Secondary win-con is Leonin Relic-Warder + Animate Dead + Goblin Bombardment , 3) still trying to figure it out, currently Worldgorger Dragon + Animate Dead + Dragon Tempest . None of these win-cons use Kaalia of the Vast .

Kaalia of the Vast gives me some high-synergies 1) Kaalia of the Vast + Master of Cruelties eliminates an opponent, 2) Kaalia of the Vast + Razaketh, the Foulblooded usually tutors the win-con. Kaalia of the Vast can also drop in Interactive ADD to solve issues. Definitively no reliance on resolving ADD for combat damage.

What commander do you play, can strategize some plans for you. In the cEDH tournament this weekend, only cast Kaalia of the Vast in 1 of the rounds.

Azeworai on Karador, ghosty boy

2 weeks ago

For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.

What I would consider banishing:

Tainted Wood - The deck doesn't have a lot of swamps.

One Plains - There doesn't seem to be too much white, so just cantrips or Cultivate for fixing is probably better.

Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.

Viridian Zealot - a bit costly for what it does.

Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.

Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.

Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.

Spore Frog and Kami of False Hope don't stack very well, so I'd remove one of them.

Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.

Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.

Tormod's Crypt - Depending on your meta, this can be quite potent, but I find that drawing a card with Nihil Spellbomb or recurring Remorseful Cleric can be better.

Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.

Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.

What I would consider adding:

Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.

Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).

Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.

Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.

Lord of Extinction - It's big and mean, black and green. Some things are far too gigantic to ignore. In addition, with Altar of Dementia it can mill someone out.

Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.

Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.

Dread Return - Efficient reanimation and the same from the graveyard.

Buried Ruin - Recursion in the land-base is always lovely.

Austere Command - I believe this to be better than Merciless Eviction in your deck due to destroying as opposed to exile.

Jarad's Orders - This can find utility creatures such as Anafenza, the Foremost or Spore Frog for when you really need them. It also works with the same toolbox shell as Birthing Pod .

Dragonlord Dromoka - It's a muscular Grand Abolisher . Not much more.

Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.

Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.

Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.

Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.

Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.

Assassin's Trophy - If it's within budget, this is as good as it gets.

Vindicate - Hits it all and does it all.

Kodama's Reach - Another Cultivate . It's always fine.

Rampant Growth - Ramp and more ramp.

Wood Elves - Fodder and ramp.

Explosive Vegetation - Lots of ramp.

Paradise Druid - Fodder and ramp.

Lots of fodder, lots of ramp.

You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.

That's what I have for you. Now wreck them all.

Osbert on Queen Marchesa's Chessboard

2 weeks ago

You have TONS of creature removal but I only count 3 spells that can remove artifacts or enchantments. I suggest adding a card like Return to Dust or Crush Contraband as the best instant speed options with 2 for 1 capability. Aura of Silence is agreat tax effect that pulls double duty as removal as well.

Ad Naseum seems like a really risky card in here since you have quite a few higher CmC cards. It usually is better in a deck where the average CmC is ~2 so the life loss is mitigated and you are more likely to get a full grip from the spell. I know with Angel's Grace you can draw your deck but you don't have any ways to secure your infinite Dualcaster Mages from finishing the job. Maybe include a card like Silence or Grand Abolisher to make sure your combo goes off without a hitch.

With a decent instant package maybe you should consider Isochron Scepter . Stick a Swords to Plowshares or Silence or Despark under there and have repeatable interaction. Silence is exceptionally nasty.

If you're on the hunt for even more creature repellant I suggest Lightmine Field . It really only backfires when an opponent swings while they have an Iroas, God of Victory or Vigor out.

GhostChieftain on Goblin Stampede

2 weeks ago

Why no Pyroblast or Red Elemental Blast ? They let you force your commander through as well as an answer to the afformentioned Flash shenanigans.

Barbarian Ring can help you stop a lot of combos, even through a Silence or a Grand Abolisher

Dire Fleet Daredevil while not a goblin, could allow you to win from your opponent's yard by playing non red things. I'm not super sold on this, but it is an idea.

By Force could be considered depending on meta.

Gemstone Caverns could also be a nice bit of ramp. All but 1 of your lands produce red mana as it is, so adding another that can either just be colorless or potentially ramp and give red I think is worth it. Plus you have moons to turn it red again later anyway.

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Grand Abolisher occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

White: 1.01%

GW (Selesnya): 0.74%

WB (Orzhov): 0.4%

RBW (Mardu): 0.46%