Grand Abolisher

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.

Homelessguy on [PRIMER]Parley Girl cEDH

1 month ago

Profet93 I Try to use it during the opponent's end Step before my turn. Mostly for Grand Abolisher and whatever piece I'm missing to go off. Most of the time it'sStoneforge Mystic.

Guerric on Good Cards That You Just …

1 month ago

It's funny you mention Grand Abolisher. That card has been in my binder forever. Maybe I should trade it for an Esper Sentinel. Drawing cards is more fun than stax.

A card I hated and rejoiced when it was banned was Golos, Tireless Pilgrim. Much of my hate stems from it ruining standard when it had been good, and one of my favorite standard decks was Orzhov Vampires in Core 2020 standard simply because I could wreck Golos/Field of the Dead decks right and left. I also feel like Golos was bad for commander, because there was little incentive to run other five color decks. Also, he has no real flavor. Urza, Lord High Artificer may be broken, but he has tons of flavor and it makes sense. Golos is basically the tin man from the wizard of Oz becoming some sort of god, like he replaced the wizard or something. If its going to be broken and warp the format at least it should be epic. At any rate, I'm a low ban kind of guy who wants them to unban more stuff, but Golos and Paradox Engine are the two bans that made me happy.

Niko9 on Good Cards That You Just …

1 month ago

I was thinking about this a bit when I was looking at an older deck of mine and being like, well, Grand Abolisher would be the perfect card, but I can't bring myself to put it it. Maybe it's that the art doesn't appeal to me, or that it cuts out player's interaction (which is one of my favorite parts of the game) or maybe it's just the price tag combined with these other things : )

Either way, I was wondering if you all had anything similar in your play. Like, that card that is actually so good, but you don't play it out of, I don't know, out of sheer dislike.

I think we all have so many cards that we play just because we like them, but what's the other side of it? I'm interested : )

magicbike on Isshin, Two Heavens as One

2 months ago

i changed some Creatures thats gonna work better Grand Abolisherinstead ofAkki Ronin Rakshasa Debaser instead of Imperial Subduer

Robber of the Rich instead of Tectonic Giant Hellrider instead of Ancestral Katana Anger i hope these are better

ClockworkSwordfish on Extra Turns... But not for me!

2 months ago

I'm glad there were some helpful suggestions in there!

For the record, if you were curious about the Lethal Vapors route, it's trivially easy to skip infinite turns so long as you pair it with Grand Abolisher, City of Solitude or an instant-speed sacrifice outlet like Claws of Gix. I built a similar deck a number of years ago; you can see it here: Sir Not-Appearing-In-This-Game

DawnsRayofLight on Obi-Wan Can Blow Me

2 months ago


Thanks for the suggestions. As the list is, it is running fine, so I do not have too many plans to change it, not that your suggestions have no merits.

I was running Skyknight Vanguard and ever since I added that and Honored Crop-Captain along with some aggro stuff, the deck started running wonky and got stomped all over. I dropped those out recently and added some more midrange stuff and the deck has been running much better.

Breena, the Demagogue: unless I am misunderstanding this card, it just doesn't seem too great to me. I mean, yes, the politics aspect helps a lot, but I am not a fan of my opponents drawing as well. Tymna the Weaver: will definitely be an add if I feel the list is running slow and not drawing enough. I have been going back and forth on adding her, I just cannot fit her in the current list. There is some draw for now: Kaya, Ghost Assassin, Phyrexian Arena, Bolas's Citadel, Skullclamp, Chief Jim Hopper, Esper Sentinel, and sort of Land Tax

Ramp: It seems to be fine to me as is, at least with how the deck plays. I have only tested the current list a couple of times and only 1 on 1 so I will see if more ramp is needed. 9 mana rocks seems a bit hefty at times. I will note I am running some treasure token producers and may add back in Smothering Tithe, I dropped it to test Unquenchable Fury as Tithe didn't feel too necessary at times. Aerial Surveyor also ramps pretty well and Land Tax helps with hitting the land drops.

Protection: Iroas, God of Victory Serves as Dolmen Gate while giving them menace and acts as a 7/4 beater. Teferi's Protection may go back in, I just dropped it but we will see. I guess in working on my protection I was more concerned with counterspells and certain blue board wipes (which is why Grand Abolisher, Deflecting Swat (lul cyclonic rift), and Defense Grid are in there) rather than worrying about other board wipes. I added Legion's Initiative as it kind of acts like Teferi's Protection in that it works a bit better to protect from exile wipes like Winds of Abandon and Farewell than some of the indestructible protection spells.

Fireflux Squad: for some stupid reason it never occurred to me to use this on the tokens. I will definitely find a spot for the squad.

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