Creature — Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.
|Have (3)||metalmagic , , Forkbeard|
|Want (3)||Cloudsleeper , KingPeterIII , QuantumKami|
Printings View all
|Archenemy: Nicol Bolas (E01)||Rare|
|Commander 2014 (C14)||Rare|
|2012 Core Set (M12)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Grand Abolisher Discussion
6 days ago
Hello! Thanks for the comment on my deck! I'll see what I can do.
Ok so I see a lot in the way of aggro and not a lot of answers to problems. Don't get me wrong, dedicated aggro decks can be devastating; but they need to be quick and those cards are almost exclusively in red. This deck looks like it kicks off around turn 3-5 so we want to be able to do stuff in the early game. Bant is a color scheme that lends itself well to defensive tactics rather than harming opponents; this can take the form of protection, buffing creatures, or stalling until our game-plan can get off the ground. Now at the end of the day that game-plan is still "turn creatures sideways", so we want to make sure that the creatures we select are aggressive; but, the control colors in our deck (white and blue) can provide us with a fair amount of answers to problems that we can use both early and mid game to ensure our victory.
So what we want from the deck is:
1) Board Control/Stall Tactics 2) Protection 3) Card Advantage 4) Aggressive creatures
Often times these categories can overlap. For example: a creature with hexproof. That fills the "aggressive creature" and "protection" categories so that means we're getting more value out of just that one card, which is what we want. Variety is both the spice of life and the answer to our deck-building conundrum. So we want to make sure that our card selection is refined. So lets break each category down.
Board Control/Stall Tactics
I love the options Bant gives us for board control. Green has a lot of artifact/enchantment removal, white has a lot of good spot removal in the form of "exile" which gets around that pesky indestructible ability, and blue often bounces things off the board or counters things. So what options are best? Honestly, its up to you. But remember that the more options that a card gives you the more value you get out of it. Here are a couple of my favorite board control cards in Bant:
That should give you enough options to play with and see which ones you like best.
Protection spells are many and can come in many different forms, but ultimately it comes down to making sure our permanents stay permanent. For us this is most likely gonna be about protecting our creatures. Some of my favorite protection spells in Bant are:
The longer our creature(s) stay on the field the more likely we are to win.
This can either mean card draw, digging through our library, or just straight up tutoring. Some good options are:
By giving ourselves card advantage, we can find solutions to problems a lot faster.
And finally we get to the bread and butter of the deck, the creatures. Now the mechanic we're working with is the Exalted mechanic, which states that if the player attacks with exactly one creature, then each card with Exalted (including the attacker) will grant that lone attacker +1/+1. This aggro tactic minimizes casualties in battle but doesn't reduce the armies strength during the attack phase. So the more instances of exalted we have the more powerful our lone attacker is. Here are some cards worth looking at into for this combat style:
With these creatures at our disposal, opponents will often find it hard to outgrow our aggressive playstyle.
Now keep in mind that the exalted mechanic itself is very aggressive and simultaneously acts as the "buff" aspect of our defensive tactics that mentioned near the top. So we need little in the way actual buffing spells like Giant Growth; that leaves much more room open for including a lot more control and card advantage spells. Ultimately what you pick is up to you but try using the cards I've listed above as the basis of your card selection and go from there. Cross reference which cards fall into multiple categories for the best options possible. I don't want to just straight up give you a decklist, I want you to choose the cards yourself and make a deck that's entirely your own. I hope my longwinded advice helped LOL happy deck building.
1 week ago
maybe some more rocks + Metallurgic Summonings
suggested cuts Kataki, War's Wage, Magus of the Tabernacle (stax is mean and impacts your own rocks & tokens), Archangel of Tithes (seems kind of a pain to cast on-curve?), Grand Abolisher (you're not that combo-y)
2 weeks ago
Grand Abolisher can help a lot against control decks and suits the devotion plan as well. If you face control often, you can also include other anti control cards. Fell free to experiment with Eight-and-a-Half-Tails, Favor of the Mighty, 4x Cavern of Souls, Giver of Runes, Greater Auramancy, Ranger-Captain of Eos, Pristine Angel, Voice of All, Pentarch Ward, Spectra Ward. Control has always the upper hand over you, this helps to bind their hands.
Luminous Broodmoth it's not an Angel and you control not enough non flyers that are worth to keep alive. You can run a creature only strategy. I suggest you look at death and taxes decks and draw inspiration from there.
Angels do not synergize with anything. You play Angels only because you like Angels not for competitive reasons. There is an option for a lifegain Angels deck (I'm working on it right now) but it uses very different kind of Angels Angel of Vitality, Resplendent Angel, Archangel of Thune, Lyra Dawnbringer and a lot of 1 life passive trigger cards.
If you add another color or colorless, you destroy the devotion plan. Therefore you need another strategy to get Angels out. See "Other strategies" in description
2 weeks ago
Avenger of Zendikar (If you're going to spend big money for any card, make it this one!)
3 weeks ago
Oh right I omega derped with Zur the Enchanter, totally forgot about his 3cmc limit when I wrote that because it's usually not very relevant.
I assumed as much for your painlands which is why I didn't comment on them. As for Mana Echoes with Eldrazi Displacer, I glossed over that interaction but I definitely can see it work fairly well. It may still end up being a bit slow but as you said, you don't play in a competitive environment so that doesn't matter much.
If you're wanting Ramunap Excavator as a cheap cleric, I feel like you would still get more mileage out of replacing it with something else. If you play against Blue at all, you could take Grand Abolisher. It protects you from popping off while not being too irritating to play against in a less-competitive group.
Doing your own thing is totally fair though, have fun with the deck!
1 month ago
Very cool build, +1! =D
A few suggestions! Estrid's Invocation & Mirrormade could both be useful with quite a few of your Stax and Pillow Fort effects. Maybe Karn, the Great Creator, Grand Abolisher, Linvala, Keeper of Silence, & Flawless Maneuver or Unbreakable Formation as well. =)
1 month ago
Thanks for the suggestion Peoni!
I have thought of putting back in Neheb, the Eternal and Aggravated Assault into the deck. The problem I actually had with Helm of the Host (aside from the fact that it was most definitely boring) is that by itself it was such a clunky, bad card. It is part of a combo, but it's either a boring "you win" button or a clunky equipment. While Neheb and Aggravated Assault (as well as the Hellkite Charger you mentioned) are better than the helm by itself, I tend to like any combo pieces I have to be good on their own. Aggravated Assault and Hellkite Charger have too low of a floor for my liking and Neheb just didn't work when I tried playing him (as much as I really wanted Neheb to work).
My current list does have one combo- that would be Underworld Breach, wheel effects, and Smothering Tithe. This lets me draw my deck, play most of it, cast Teferi's Protection, and then pass the turn with a Grand Abolisher ready (then I just kill everyone by attacking). The reason I like this one..... is because all the cards were so good on their own the combo was unintentional- I didn't realize I had it until I came up with it in a game.
So while I currently don't plan on running any Aggravated Assault combos, it's still in the back of my mind to revisit at some point. I do want to make Neheb, the Eternal work, so we'll see. Thanks for the suggestion!
1 month ago
Hey, if you want to take the combo route, maybe you should start protect it. Grand Abolisher , Autumn's Veil, Veil of Summer are great for that. Grand Abolisher can be easily tutored and reanimated in your build, ao it´s awesome!