Grand Abolisher

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grand Abolisher

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.

EDH 0 / 0
Crawlspace feature for Gran Stax IV

So_Immersive on Galadriel, Light of Valinor

6 days ago

cEDH interaction staples I would suggest:

Flusterstormfoil, Silence, Force of Will, An Offer You Can't Refuse, Borne Upon a Wind, Veil of Summer, Force of Negation, Swan Song, Fierce Guardianship, Into the Flood Maw, Mindbreak Trap

combos you can utilize:

Valley Floodcaller + Retraction Helix + any mana positive rock like Sol Ringfoil or Mana Vault resulting in infinite

Devoted Druid + Swift Reconfiguration resulting in infinite

Kinnan, Bonder Prodigy + Basalt Monolith resulting in infinite

popular dorks in cEDH

Noble Hierarch, Birds of Paradisefoil, Delighted Halfling

(effects like Neoform and Eldritch Evolution are good for turning your dorks into protection with Grand Abolisher or Voice of Victory when trying to combo)

SaberTech on Which Mono-Color is the Most …

3 weeks ago

theNeroTurtle I agree with the rankings that you gave further up.

  • Second Place: Black - Has a wide variety of ways to remove creatures, is very versatile in the other effects available to it, and has the best tutor spells. Not many options for dealing with artifacts and only slightly better at dealing with enchantments.

  • Third Place: Blue - Lots of powerful spells. Counter magic is the best option to prevent combos or protect your own. Very good at drawing cards. It's heavily reliant on mana rocks to ramp though, and leaving mana up to counter spells can reduce your mana usage efficiency. Counterspells also run into the 1-for-1 issue in multiplayer, letting your other two opponents get a leg up.

  • Fourth Place: White - Best board wipes. Lots of tax and hate bear effects. Good protection with cards like Grand Abolisher and Silence. An improving list of ways for the colour to draw cards.

  • Fifth Place: Red - Used to actually be pretty bad in commander, but I don't actually think it is anymore. It has a solid place at higher competitive levels for the low-curve combo options and burst mana that it can provide. It can also dig into its library far better than it used to, even if effects like Thrill of Possibility or Commune with Lava aren't the same sort of better card advantage that other colours get.

At the higher power levels where games go quicker Red doesn't suffer as much for its minimal ways to set up a board that generates repeatable card advantage. It has a harder time in the lower brackets where it has to deal with its combo options being restricted on top of dealing with longer games.

Venturub on Mono-White Control Clerics

4 months ago

As a complement to my previous message, I am considering the following:

NV_1980 on Anti Venom Horrifying Healer

5 months ago

This looks positively scary; nice job! Out of curiosity: why didn't you include Lightning Greaves/Swiftfoot Boots? Giving your voltron hexproof seems kinda logical. I see you've included Giver of Runes but not Mother of Runes; might be worth considering as your battlecruisers (including anti-venom) are your main mechanisms for winning with this deck so they need plenty of protection and a bit of redundancy doesn't hurt. Something similar could be said about Grand Abolisher and Myrel, Shield of Argive.

One more thing that's really noticeable: your deck doesn't have anything for dealing with opposing enchantments or artifacts. You could consider cards like Disenchant, Generous Gift, Heliod's Intervention and Return to Dust.

salzstange on Double Trouble - Prison Time !

6 months ago

Current problems - Open to suggestions

37 Land Mana base:

  • Islands are needed but scarce. Shocklands are not considered due to power-level of my local store and friends group.

  • If I remove some basic lands in exchange for some (slow) dual lands, I could also drop Scrying Sheets to make room for cards on the maybeboard.

Slow cards / lackluster mid to late game

These cards could be removed in favor of maybeboard

Maybeboard to consider

Way better synergies:

Deck currently lacks

Crow_Umbra on Commander/EDH Game Changers

7 months ago

I don't intend to come across as pointed or abrasive, but have you played against either Kinnan or Winota in extensive capacity, DemonDragonJ? I used to have both commanders in my main play group, and faced off against them on multiple occasions each. I run into them on occasion now.

Kinnan is 2 mana, and has built-in mana acceleration to more quickly achieve his own (powerful) activated ability, which to call back to one of your threads from earlier this week, is a "Do the Thing" type of design space. Kinnan is his own engine and payoff in one package. On top of all that, his Simic color identity grants access to efficient ramp in addition to his own ability, and counterspells. The times I've played against Kinnan, my opponents were typically dropping Eldrazi Titans or big curve toppers like Jin-Gitaxias, Core Augur or Vorinclex, Voice of Hunger.

Winota needs a bit more build intention with Humans to Non-Human ratios, but is still fairly powerful in terms of being able to dig for creatures. White has access to Stax-y Humans like Grand Abolisher and Drannith Magistrate, and also has tutors on bodies like Imperial Recruiter and Recruiter of the Guard to find additional answers. Beyond some of those efficient control and tutor effects on Human bodies that Winota can dig into, she can set up stax-y boards and break parity with her own ability. Throw Winota into the 99 for something like Isshin, Two Heavens as One and attack with a board of Non-Human creature tokens, and you can vomit up most if not all of the Humans in your deck. I'm speaking from recent experience on that last one lol.

Oko, Thief of Crowns could end up on the GC list, so definitely is more of a " not there for now".

Chuubii on "Lets slow this down" – Adeline

8 months ago

Thanks :) I tried running both Grand Abolisher and Voice of Victory, but my meta is such that one felt enough. I haven't tried Myrel, Shield of Argive as she's bit outside of my budget, but she would probably work real well.

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