Giver of Runes
Creature — Kor Cleric
: Another target creature you control gains protection from colourless or from the colour of your choice until end of turn.
|Have (2)||, orzhov_is_relatively_okay819|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Giver of Runes Discussion
1 week ago
First FNM with this deck and it BOMBED (and not in the good way). DRC's top deck filtering was not enough of an edge and without some kind of card advantage the deck runs out of resources very quickly.
However, I had some ideas on how to fix this issue:
- 3x Stoneforge Mystic - Replacing the Giver of Runes to add more card draw/threats and be less reactive
- 2x Teferi, Time Raveler - Card Draw/Blocker Removal
- 1x Batterskull - Lifegain
- 1x Kaldra Compleat - Threat
- 1x Sword of Light and Shadow - Protection + Lifegain + Late game advantage.
1 week ago
After minimal playtesting I'm finding this deck preforms best with a creature + 2 lands in starting hand and really needs a way to filter/draw cards.
I've made the following swaps to help make the deck more consistent:
- 4 Dragon's Rage Channeler - top deck filtering every time you play an extra turn or pact is very imPACTful you could say...
- 2 Gideon Blackblade
3 weeks ago
1 month ago
- Side boards are pretty meta dependent so i would want to know what decks you'll know you will face.
- Wall of omens is amazing in this deck. It draws you a card, and helps keep you alive for the late game.
I would at least consider the following:
Elite Vanguard can still attack for 2 damage, and will trade better on def when running against low cost creatures.
Mardu Woe-Reaper might cost more $ but has an affect as well
Soldier of the Pantheon really good vs 3 color decks being they have more multicolored spells.
Imposing Sovereign slows the game down for you
Thalia, Guardian of Thraben is a $ card so you can ignore it, just one know exists being you might be facing one. Esper Sentinel wrote down and forgot how much it costs, which might be a lot now that i think of it.
- If felt particularly spicy and wanted to go with a more controlling style deck you could put in Timely Reinforcements. Giver of Runes All are cheap 1-2 mana creatures that have an affect. Some of these are better than others, if you only facing mono colored decks then the multi-color interactions are bad, and if your facing a lot of those spells then it has more on an impact than an 0/1 blocker and 2/3 attacker (or i guess at best 4/5).
- Giver of Runes is a more expensive card but it protects your angel which is very good removal. They would need 1 spell for her and the angel.
- There is an arguement for honor the pure however its 2 mana do nothing until we start going which feels like a "win more card" so ill say it exists but wont recommend it.
2 months ago
I feel like Kyler is going to be a removal magnet. I'd definitely recommend stuff like Mother of Runes, Giver of Runes and other effects like Lightning Greaves and Alpha Authority or something. Since he has access to green, recasting him probably won't be too hard but I think some protection would help a lot.
2 months ago
Personally I'd go for two extra secound subthemes, Legendary and devotion. Both of these together give you tutors and the mana needed to use them effectively. The angles and life gain are pretty solid at stalling stuff themselves.
I'd go for a core of 4 bishop, youthful and speaker. I'd also add 3 Weathered Wayfarer. 4 Search for Glory, Valkyrie, 3 Nykthos, Shrine to Nyx. All basics become snow. 3 on thin ice. 1 Winds of Abandon, 2 paths. One each of the legendary angles (as you already have) 2-3 frija retribution. 4 w/g boarder posts (gives you a way to activate shalie)
I'd also take a very good look at Resplendent Angel as it's probably an important include.
Emeria's Call is also probably worth running.
Also 4 Giver of Runes. (Devotion, a cleric and is much needed protection for your angels)
I'd also add in 1 sigada and Linvala in the sb
2 months ago
DigitlViking glad you like the deck! With an appropriate SB for the meta I am sure you can get a few wins with this deck, and more importantly have a ton of fun.
Archangel of Thune is our biggest finisher and we tend to want one as soon as we can cast it. That said it's a 5 drop and it's not like we can't win without her so I don't think there will be much problem going to 3 to save a few bucks. Lyra Dawnbringer is the second best choice for a 5 drop IMO for this deck, and they do quite similar things, so it won't make much difference if you go 3 Thunes and 1 Lyra. And in the future you may want to upgrade once tryed and seen why Thune has an slight edge.
About Shalai, Voice of Plenty , I think she's amazing, you are always happy to see her in your hand. She protects us and our hand super well and combos neatly with Giver of Runes. You feel safe with her on board. The only reason I don't run a 4 of is because she is legendary. But she doesn't really advance our win plan, so I assume that if you cut one of them our plan doesn't really change or gets affected, it's just a bit easier to disrupt.
About other options, the other best angel 4 drops are Archangel of Tithes, Angel of Jubilation and Linvala, Keeper of Silence. I already explained their their individual pros and cons more in depth in previous comments so check those out. But basically those 3 (may depending on the deck) disrupt your oppenents plan. But to have a card that my or my not disrupt the oppenents plan I'll rather have one that ensures that our plan doesn't get f****d. After all we are in white, every card is relevant.
Card draw is a huge problem so I've been thinking lately about testing a 2 of Mask of Memory and my main candidates to go were actually an archangel and a Shalai so you might want to be the one who gives it a try and tell us all how it went. I think that with such a cheap both cast and specially equipping cost and so many flyers in our deck it has the chance of being pretty consistent.
3 months ago
FisterMantastic I don't know your build (I'll be happy to check it out if you want to share it), but this works quite well for me overall as long as I have good sideboarding plan. Is not like I am winning everything but overall I win more than I lose and I rarely get "completely destroyed".
I don't really know what to tell you about vial either, It makes God's work for me as long as I play it T1 or T2. Like in every deck, makes wonders against control, ensures I stay on curve, ramps, allows instant speed blocks etc. but also allowing some shenanigans like activating Resplendent Angel on opponents turns, explosive instant speed blocks and attacks with Righteous Valkyrie or Archangel of Thune, using Shalai, Voice of Plenty as some kind of counter spell... So there is not a chance in the world I am cutting that in my build, but if you don't feel like it works for you, cut it out.
Once again, I don't know your list and your local meta so I might be wrong, but assuming both are similar to mine, I've tried Soul Warden in the past and it adds very little value overall. I feel like both Giver of Runes and in a lesser extent Speaker of the Heavens add much more. We don't really go very wide to activate her multiple times per turn, and there aren't many meta decks that really go wide other than maybe affinity (which is not really strong anyway) ATM so you are not getting that much value from the opponents either. As a creature is too weak, she can't even block 1/1s. Having a T1 play to support your T5 play is not the best idea either if she's so weak, because she's rarely going to survive to that point, and adds barely nothing while in play meanwhile. She for sure will net activate Thune from time to time, but it is going to be rare and not as explosive as you might think. The most positive thing about her is not Thune activation but that she gives another extra play that leads to T3 Resplendent Angel activation (Soul Warden into Bishop of Wings into resplendent) and that she makes it quicker to reach 27 life for righteous. This decks makes really good use of Thunes ability but it's not build around maximizing it. If you want something to push in a big way Thune's ability you might want to check Linden, the Steadfast Queen but at that point you'll rather be playing souls sisters with thune as a wincon than Angel tribal.
I've never tried Windbrisk Heights because I never felt like it was really good enough here. First and most important, it might be a me thing, but tapped lands are a huge no no in modern IMO, don't ever let them get near me, xD. Also with my build I don't really attack with 3 creatures that often, many times I don't do it in the whole game (and not because I had a bad game, I might have easily won) so I feel that it will be very inconsistent. I think it's like Emeria's Call Flip seems pretty good enough effect to take a small price to play the land, but in the end you get to use the "not land part" so rarely and of those times is so few of them decisive that any price on the land regardless of how small it is ends up not being worth it. Once again, it might not be true in your build, or even in mine because I haven't tried it and might be wrong, so if you try it let us know how it went!.
Good luck in the next FNM!