Giver of Runes
Creature — Kor Cleric
: Another target creature you control gains protection from colourless or from the colour of your choice until end of turn.
|Have (2)||WillofForce ,|
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Giver of Runes Discussion
2 days ago
META CHANGE / DECK CHANGE
Update at 03/2020
1 week ago
Avacyn out of the Helavault, backed by other angels and with a plan to destroy the world? Sounds like a fun deck! :D you've asked to keep it budget, so most of the suggestions below should cost <$1 each. I've split my advice into sections, hopefully that'll help break it down into more bite-size chunks.
CHOOSE YOUR BATTLEFIELD
It felt like you had lots of fun cards in the deck, but it's not entirely clear how all of them fit in - at the moment it feels like you're trying to do a bit of everything. It might be worth (A) choosing what direction you want to take the deck (e.g. lifegain / big angels / destroy the world), (B) what your win-con and win-con cards are going to be for A, and (C) what cards would feel awesome to draw when you're winning / terrible to draw on an empty board. Hopefully those three questions will help shape what cards you choose to add and remove :) I decided to go human-angel tribal for one of my first decks that I built (Brisela, the confused angel), and whilst it wasn't my best deck (and is definitely in need of an update), you'll notice that there aren't (m)any creatures that aren't humans or angels. (I've also build a 'destroy the world'-style Oathbreaker deck, which does funky things with boardwipes, Dingus Staff/Dingus Egg and Second Sunrise!)
Well, with a slight plan of where you want the deck to go, let's think about some things you might want to consider. I've tried to keep the advice below quite general - if you're struggling to know what to remove, then do let me know and I'm happy to offer specific suggestions.
PROTECT THE GENERAL!
I really like how you've got 'fair' "destroy all" board wipes in there, which become one-sided when Avaycn is around. However, do be careful if someone exiles Avacyn in response to your Armageddon (or similar) - you really don't want to be on the receiving end of your own wipe! Avacyn is great, but she is vulnerable to pesky cards like Swords to Plowshares and Path to Exile that keep appearing in EDH. You might want to add some cards that give Avacyn hexproof or protection - I like the Mirror Shield and Flicker of Fate in the deck, but that's very little Avacyn 'protection' for 99 cards. Some suggestions here are artifacts like Whispersilk Cloak and Swiftfoot Boots. (Lightning Greaves is the best of these, but is a little more expensive - definitely a commander staple, so do pick one up at some point!). Creatures that give protection are also great, and those have the added bonus of providing you some early-game safety, especially those with repeatable protection. I'd suggest adding Devoted Caretaker to the deck, and either Benevolent Bodyguard or Alseid of Life's Bounty (with plans to upgrade to everyone's favourite Mother of Runes - another commander staple! - and Giver of Runes if you're happy to spend a little more).
Now that Avacyn's bodyguards are sorted, let's have a think of how we can get her out as fast as (reasonably) possible.
RISE AND SHINE, ANGELS
Since you have got a lot of high CMC creatures, I'd be tempted to chuck some more mana rocks in there - Worn Powerstone and Hedron Archive are good places to start - as well as card that reduce the cost of your high-end cards - Oketra's Monument is especially great here since it also gives you extra creatures to block with, Pearl Medallion is also good if you can stretch the budget. (I'd personally definitely remove Lotus Petal - it doesn't do a huge amount for you, and it takes up a slot that could be used by a repeatable mana rock.) Rocks/reducers will allow you to get more angels out quicker, meaning that you're more likely to have a board presence in the midgame - and rescue Avacyn from the Helavault as early as possible!
The creatures you have could do with some tweaking - I think it might be worth trimming your choices, but how you want to do that will depend on what 'theme' you want to have.
MAYDAY MAYDAY, WE'RE OUT OF AMMO!
The most important resource in MtG are cards. You use cards to get mana and play creatures that ultimately win you the game - if you don't have any cards then it's very hard to win games. I don't currently see much in the way of card draw in your deck, so I imagine you'd be top-decking quite often with this, hoping to get the card you really need from the top. (There are also a couple more lands than usual - standard EDH decks run 40 lands - meaning that you're a little more likely to have a 'dead draw' than you would otherwise be.)
Unfortunately we're in white so what we have is card advantage instead of card draw, but do have a think about what cards you could add that might help - Mentor of the Meek is a favourite of mine, but you need to have enough low-power creatures to make it work (or cards that create small tokens - like Oketra's Monument!). If you have a bit of budget then an Endless Atlas is a safe staple for EDH mono-colour decks, and Well of Lost Dreams is really nifty in a lifegain deck :) also, cards that fetch to the battlefield effectively count as card draw, so I'll also allow cards like Myriad Landscape, Reya Dawnbringer, and Brought Back (which can even function as a ramp card if you manage to use it on lands like Myriad Landscape).
WATCH THE WORLD BURN
I heard you like board wipes? End Hostilities is cheap, but if you want to go OG then the purest wipe is Wrath of God, though it's younger brother Day of Judgment) is a lot cheaper. Fumigate, Rout, Martial Coup, Phyrexian Rebirth and Nevinyrral's Disk also fit in that slot. Finally, if you can make it fit then I'd perhaps look at adding Worldslayer. It's a lot of mana to equip, but once it's on Avacyn there's no way anyone else is coming back from that!
Do remember that all of the above are just suggestions, let me know if you have any questions, good luck, and remember - once all the dust settles and the other players die, "Only one may stand!"
1 week ago
1 week ago
2 weeks ago
It’s Heliod, Sun-Crowned that goes infinite with Walking Ballista not Heliod, God of the Sun. Also Serra Ascendant is the best beater for any Soul Sisters deck, especially with Giver of Runes for protection.
2 weeks ago
Giver of Runes creates some good protection redundancy. The swords of cycle are great, especially with double strike, but are pretty expensive. Same with scary cards like Enlightened Tutor, Stoneforge Mystic, Teferi's Protection, and Umezawa's Jitte. Again, they are good, but pricey. Scythe of the Wretched, Inquisitor's Flail, O-Naginata, and Nim Deathmantle are all great with Balan. Finally, Leonin Abunas protects your artifacts without having to turn on metalcraft.
3 weeks ago
I feel like the moxes don’t really fit here too well. You need to have Elspeth, Sun's Champion and Sorin, Lord of Innistrad as must-run token planeswalkers. I would also seriously look into Vindictive Vampire, Woe Strider, and both of the Athreos gods.
Also, Giver of Runes seems out of place here. Is there really a point? Weathered Wayfarer is also a somewhat odd choice. You’re at 36 lands and are only in two colors - one being black. I don’t think you need this kind of land tutor (but that’s just me).
There are some other things I’d change (I used to run Teysa, Orzhov Scion for a very long time and enjoyed her before I switched to Teysa Karlov), but I don’t want to sound mean or anything like that. It’s a nice deck, but some of the choices give me the try-hards (like the moxes for example). But hey dude, if you dig it and it brings you joy, keep doing what you’re doing!
1 month ago
Hey abuse Rafiq granting double strike as much as possible. Anything with a Curiosity effect or something similar is great with him. Medomai grants you two extra turns if he swings in alone first; look for other creatures/enchantments with "deals damage"
Rafiq was my first commander and the deck has grown into a 50/50 split of equipment and aura voltron, but I'd say the best either of those can do for him is give protection from a color- the best evasion you can have in some cases, plus it saves him from bounce/burn. Flickering Ward, Mother of Runes & Giver of Runes all work great.
Obviously play and tweak this deck as you go, but on first glance I'd say you've got too many creature ramp - subbing those out for mana rocks (signets) and some countermagic to ensure Rafiq hits the field quick and sticks.
Oh and also Spirit en-Dal ;D