Burning Inquiry

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Burning Inquiry

Sorcery

Each player draws three cards, then discards three cards at random.

Azoth2099 on Martial Prowess

4 weeks ago

Crap, I forgot to mention how fantastic Burning Inquiry is here! 0% downside. Don't sleep!

SufferFromEDHD on The Dark Tower

4 months ago

Burning Inquiry > Brainstorm

Perplex > Negate

Memory Jar was the only glaring omission. Serious Sheoldred value.

Breathstealer's Crypt a card I've enjoyed playing in my build. Just spitballing an idea.

legendofa on Supernatural-inspired gy creature

7 months ago

What's the intent of the first ability? I don't know Supernatural at all, so it might be a flavor thing I'm missing. It also feeds the token creation ability a bit too well, especially with the second ability.

The second ability should be worded as a replacement effect: "If Strong-Souled Loxodon would deal combat damage, you may have it fight target creature (you don't control?) instead."

The token creation ability is too much. Turn 1, target yourself with Funeral Charm or Cry of Contrition or Putrid Imp or Entomb or Tome Scour or Careful Study or Faithless Looting or Burning Inquiry... A turn 1 13/13 with no card disadvantage and minimal setup, available in multiple colors, would break the game. The last clause helps a little bit, but it's still overpowered--Death's Shadow with zero risk and reduced color requirement.

Overall, this card might be accurate to what Supernatural has, but in M:tG, it's just overpowered.

legendofa on MBC: 8-Rack

8 months ago

Waste Not wants the opponent to be discarding regularly, not just topdecking with an empty hand. Effects that draw before discarding give it the most juice--Burning Inquiry is probably the best option, but cards like Prismari Command or Lore Broker also could work.

Basically, when you get your opponent's hand empty, do you want to play more restictively or more dynamically? Shrieking Affliction and The Rack want an empty hand, Liliana's Caress and Waste Not want discarding.

wallisface on B/R Waste Not Discard

8 months ago

I think your biggest issue here is that the opponent is going to become empty-handed very quickly, and then you’ll be getting no value from Waste Not or your other “profit from discard” effects. Almost every Waste Not deck i’ve seen built play Burning Inquiry to ensure that they can always force a discard effect (also, Burning Inquiry gets very absurd alongside Underworld Breach and Orcish Bowmasters).

Aside from this, i’m worried that your land count is a bit too low, especially considering how heavily your deck needs at least 2 lands to perform (with your current land count 28% of your opening hands will leave you stuck with 0-1 lands). I also see no real value in Angrath being in the deck, especially considering the hoops you’ll need to jump through to cast him.

wallisface on Hollow one Good?

10 months ago

Orcish Bowmasters goes really well with Burning Inquiry, and so is probably worth consideration.

Azoth2099 on Narset's Work Out Plan

10 months ago

Bkotz

This version of Narset looks so fun, man!

One thing that I feel is fundamental when remembering Narset, Enlightened Exile's function as a Commander is that her ability gives you Graveyard hate as well as pseudo card draw by giving you access to your opponent's Graveyards as well as your own, meaning that you will always have card advantage as long as you protect your Commander.

That being said, I would definitely find room for Lightning Greaves, Swiftfoot Boots, Mother of Runes, Giver of Runes, & an abundance of Counterspells. Personally, I don't like spending more than 1 Mana for a Counterspell these days. Red Elemental Blast, Pyroblast, Dispel, Swan Song & An Offer You Can't Refuse provide a crazy ceiling of value for a single Mana. If you wanted to roll with 2-drops for budget reasons, though, Delay, Arcane Denial, Dovin's Veto & Negate are all easy to cast, & throw a wide net. Misdirection & Bolt Bend are also options here.

Secondly, Narset, Enlightened Exile can only trigger on your own turn, & you need to ensure that everything is going to go as planned. Grand Abolisher & Conqueror's Flail will lock your opponents out of your turn without giving your opponents the same utility like cards like Teferi, Time Raveler & Defense Grid notoriously do. Silence, Revel in Silence  Flip, Abeyance & Orim's Chant can do something similar for 1-2 Mana.

Speaking of Stax, there are a few concise, utilitarian pieces that you may want to consider. Drannith Magistrate, Sanctum Prelate, Archon of Emeria, Lavinia, Azorious Renegade, Boromir, Warden of the Tower, Aven Mindcensor & Containment Priest shut down a LOT of strategies. You'd be surprised how little most decks can do once you take away their ability to cheat stuff in, Tutor and/or cast things for free. Personally, every deck I have is heavily handicapped by all of those pieces. I wouldn't even be able to target them with removal if you played your cards right.

For noncreature Stax, you've got Chalice of the Void, Cursed Totem, Thorn of Amethyst, Deafening Silence, Grafdigger's Cage (which your Commander's ability gets around btw, very strong here), & Rule of Law as a few solid options.

You do need quite a bit more card draw, though. Scroll Rack & Sensei's Divining Top are obviously great, but the level of toolbox utility they actually give you in practice is even better than it seems! Archivist of Oghma, Faerie Mastermind & Ledger Shredder all give you card draw that scales with what your opponents are doing, which is fantastic. Other things like Deep Gnome Terramancer & Wandering Archaic  Flip do the same thing, though they technically aren't card draw. Hell, might as well throw Monologue Tax out there too since I'm talking about scaling.

There's also Careful Study, Frantic Search, Tolarian Winds, Faithless Looting, Cathartic Reunion, Burning Inquiry, Thrill of Possibility & Dragon's Rage Channeler, which are great synergy here!

Speaking of synergy, let's get into that! The foremost synergies for Narset, Enlightened Exile imho is Underworld Breach + Lion's Eye Diamond + Brain Freeze & Intuition, and much of the deck should be geared towards maximizing on that. They're all very easy to Tutor up via cards like Enlightened Tutor, Mystical Tutor, Idyllic Tutor, Solve the Equation, Fabricate, Reshape, Transmute Artifact, Reckless Handling, Goblin Engineer & Gamble, in addition to being easy to recur via your Commander's ability. It's actually absurd, truly busted. I wouldn't recommend throwing Wheels like Wheel of Fortune or Windfall into the mix, though. They're very overrated, & you can just run Brain Freeze for the combo instead. No need to give all of your opponents a bunch of cards for free if you don't have to! Queen Kayla bin-Kroog is for sure worth consideration, though, if you choose to run Artifact Stax.

Maximizing on Underworld Breach, however, means running Storm. I'd recommend Birgi, God of Storytelling  Flip, Storm-Kiln Artist, Urabrask  Flip, Desperate Ritual, Pyretic Ritual & Seething Song to keep your Storm engine from shutting off. I personally don't condone Runaway Steam-Kin, as it's just too freaking slow & conditional compared to other options.

Additional Combat Phases would also be of great use here as opposed to trigger doublers like Strionic Resonator or something. Aggravated Assault, Waves of Aggression, World at War & Seize the Day are the only ones I'd consider running, though. You don't wanna load up on too many synergy effects when you can just Tutor for the best of them when the time's right, ya know?

Since you're running Dockside Extortionist, I'd also consider Cloudstone Curio. With one other Creature (like Spellseeker for example), you can produce infinite Treasures & ETBs with little effort, which is usually more than enough to get you to the finish line.

Your ramp package is looking solid enough, but I'd include 2 more Rocks as well as the rituals I named previously. Fellwar Stone is, functionally, a 5-color Rock for 2 Mana, which is absurd. I tend to not condone 3-drop rocks, with the exception of Chromatic Lantern, which was just reprinted recently and is currently super cheap.

Oh man, now that I think of it Isochron Scepter + Dramatic Reversal gives your whole team infinite power and toughness via your Commander, as well as giving you infinite Mana if you have enough Rocks on the field. Maybe consider it lol.

Monastery Mentor seems to fit like glove here as well, offering some much needed redundancy and a surprising amount of board presence. It's kind of like Deep Gnome Terramancer or Wandering Archaic  Flip in the sense that it just provides waaaay more value while playtesting than you thought it was going to!

Also, consider giving yourself Hexproof with stuff like Witchbane Orb to protect your own Graveyard.

To summarize, I really think your best bet with this one is building a system that gets to either an Underworld Breach + Lion's Eye Diamond + Brain Freeze combo win or an Intuition win as quickly as possible, with other combos like Dramatic Reversal + Isochron Scepter being strong potentialities on the way.

Cheers!

VampireCJ on Anje combo

11 months ago

Hello OP, I just wanted to reach out and let you know that I loved your deck. It took me about 3 years to get all the cards and I just finished getting the last 5 cards this last week. I got to play it IRL on this last Friday and I am happy to say to you that I managed to win both games I played and one of those games I won by turn 4. I hope you are still gaming because I see you haven't updated in a while. If anyone asks where I got the deck idea from, I am going to be sure to let them know about this website and that you helped me out. Thank you again and happy gaming player.

P.S. That second game that I had won by turn 4 had Sunscorched Desert and Worldgorger Dragon in it, and I had to just manage to get any of the three revival cards in my hand. I did manage to get Burning Inquiry in my opening hand too and that help bury Worldgorger Dragon and load me up with a couple of cards that had Madness on them. I then managed to get Commander out on turn 3 and then cycle quite a few cards, but didn't get a revival from it. Then on turn 4 I managed to draw Dance of the Dead which won me the game in the main phase. Loved the speed of this deck from that point on.

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