Valakut Awakening

Instant

Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Valakut Awakening Discussion

abby315 on Release of Lore

17 hours ago

What a fun idea for a deck! I love creative uses for Tormod.

Painful Truths is often going to be a better Ancient Craving in your 3c deck. Night's Whisper is also a good option. I would also really think you'd want Faithless Looting both for the discard and the flashback, and Valakut Awakening  Flip is a nice self-wheel plus a land-drop if you need it.

There's also Throes of Chaos , which is a fun little Cascade engine that makes sure you don't have dead draws late in the game.

If you find you want to turbo your GY a little more, consider dredgers like Stinkweed Imp paired with self-mill, the best of which is probably Altar of Dementia and Mesmeric Orb .

Mizzix's Mastery also seems like a good "win the game" option for you!

Mentor of the Meek is a nice card-draw engine with Tormod.

Quickspell on Non-Creature Naya Card Draw?

1 week ago

Alright, thanks everybody!

Omniscience_is_life, I think impulsive draw like Jeska's Will and Outpost Siege is too dangerous. Though a small chance, if I happen to exile up to three major creatures, I probably won't be able to cast them and I'll lose them completely. Valakut Awakening  Flip seems solid, though!

TriusMalarky Wow, Helm of the Host had been on my mind, but I never considered putting in Godo, Bandit Warlord as an alternative wincon. Open the Armory and Axgard Armory are nice! You are right, I don't care too much about tutors because they often limit how the deck works to specific cards. But in this case it makes sense, especially because of the Atla Palani, Nest Tender + Ashnod's Altar + Thornbite Staff combo.

Mtg_Mega_Nerds, gavriel1136, Thank you! Cathartic Reunion , Faithless Looting , Harmonize , Bond of Flourishing , Track Down , Return of the Wildspeaker all seem like good options!

hejtmane Thank you, I hadn't considered these since I have access to green for ramp. I'll check it out. As for Sensei's Divining Top and Scroll Rack , I actually had them in but eventually took them out again and put them into my Yennett, Cryptic Sovereign deck. I feel that topdeck manipulation is not the best approach here.

RambIe, I will put in Maskwood Nexus . Sacrificing a Blightsteel to save it from a Path or Swords - and then triggering Atla to bring in Kozilek, because that Blightstseel was also an egg, that seems like a great idea:) As for Greater Good , if I sacrifice an egg I will draw no cards but discard three, isn't that right? If Atla is removed before she triggers, doesn't that mean I just discard my hand for nothing? Seems a dangerous thing to do... which actually leads me to the question I've never thought about: When Atla is in play and I sacrifice the egg, she triggers. When she is removed with an instant, her trigger remains on the stack, doesn't it?

This was very helpful for me, thank you all!

exodus7 on The Will of Fire

2 weeks ago

Swagkage Awesome, glad I could be of some help! If you don't mind here's another consideration, Valakut Awakening  Flip over Molten Psyche . I feel that 12 artifacts is a bit low for Molten Psyche 's Metalcraft to be consistent, I find I rarely have 3 artifacts when I want to cast Molten Psyche , so it usually ends up being an over-costed Winds of Change . And when I do have 3 artifacts, we're turn 5+ and most opponents have played their hands, I'll be lucky if opponents have at least 3 cards in their hands at this point, so Metalcraft will rarely deal what I consider sufficient damage. As for the hand disrupting, I can see it's significance, but more often than not I find myself casting Molten Psyche when my own hand is bad, for all I know I could be helping my opponents too! lol.

Overall, I guess it depends on your goal for Molten Psyche . Draw and disrupting opponents? I'd choose Winds of Change over Molten. While Valakut Awakening  Flip is similar and it does not deal damage, in my opinion the fact that it's instant speed and gives +1 cards is more significant in tables with higher power. And when you don't need the draw, it can always be your land drop.

Thanks for hearing me out, sorry for the rant! XD

hkhssweiss on Niv-Mizzet, Incorrigible Megalomaniac | Primer

1 month ago

No problem cfost827, yeah it's the reason I run Winds of Change and Valakut Awakening  Flip when I decide to combo out. The other way once you run out of cards is to deal commander damage to the face. If you are running the handcycling route I would recommend adding in one of the eldrazi titans to reshuffle your library if you don't have enough damage. That or Elixir of Immortality , however the titans are a bit more useful.

Also I use moxfield for my more up to date lists as it is a bit more easier to edit the cards for on the spot changes for deck building and such and would recommend to use that for deck building!

Here is the link to my Nivvie Moxfield list.

Grubbernaut on All Instant Counter-Burn

1 month ago

All the taplands seem like too much; also, no basics is a pretty big liability. I'd personally change up the manabase for those reasons, deserts are typically considered fairly bad for non-rotating formats. Valakut Awakening  Flip and Silundi Vision  Flip both seem very good for this, as well. 4x Spirebluff is a lot in a draw-go deck, too; I'd go with none, personally.

Also, I would consider swapping some or all of your Quench for Censor or Jwari Disruption  Flip. Without energy synergies, Behold the Multiverse is an upgrade over Glimmer of Genius . Finally, Shark Typhoon is almost always going to be a significantly better and more flexible wincon than other X-spells.

Cheers!

RA_HORAKHTE on

1 month ago

Hi! Nice version of the Locust God, xhatredsucksx. I like many of your ideas like the storm cards, the red mana generating spells, the Flux or the Isochron Scepter, I'll keep them in mind.

I've also been playing The Locust God, since it came out. Things I think could help you:

  • 29 lands is a bit low, even with your mana rocks, red mana spells and low CMC curve. I have 35 lands in my version (38 if I count the dual modal face spells like Valakut Awakening  Flip, for example), and 10 ramp/mana generating cards. And even so, even with all the card draw this commander grants, sometimes is not enough mana to go fast.

  • Brudiclad, Telchor Engineer rocks in his proper deck, but in yours, you don't have any big or powerful token to transform your locusts in (only Cackling Counterpart but not enough). In your current build he will only be a 6 mana body that generates you a 2/1 each of your turns.

  • Cavalcade of Calamity and Tetsuko Umezawa, Fugitive are nice, but be careful as if you play cards like Ogre Battledriver , Shared Animosity or Favorable Winds for example, you'll be countering yourself. In my opinion, better the Ogre, the shared animosity and the favorable winds than the first ones.

Card I recommend:

Mana Geyser in front of a tapped table will give you the game in one turn by generating enough mana to draw much cards to find a combo or just creating enough locust to kill everyone. I've won many times with it.

Ashnod's Altar will combo with your Locust God and your Skullclamp, granting infinite Locusts / colorless Mana / Card draw.

Rites of Initiation also win games by discarding a lot of cards and making your locusts something like a 20/1 for example. Again, like mana geyser, is a card to use against unawared opponents or when you have enough counterspells in hand.

Goblin Bombardment is a powerful sac outlet to respond a Mass removal or end the game. It will deal serve as a direct damage way to win against people who use cards like Propaganda and will prevent your enemies of wiping the board without receiving tons of damage.

Cards like Bident of Thassa , Coastal Piracy and Reconnaissance Mission will give you lot of card draw, when your locusts attack.

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