Valakut Awakening
Instant
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Trade
Have (0) | |
Want (3) | Walrusborn , Tishana , TheAnnihilator |
Combos Browse all
Legality
Format | Legality |
Casual | Legal |
Tiny Leaders | Legal |
Duel Commander | Legal |
Highlander | Legal |
Custom | Legal |
Legacy | Legal |
Pre-release | Legal |
Leviathan | Legal |
Commander / EDH | Legal |
Canadian Highlander | Legal |
Pioneer | Legal |
Block Constructed | Legal |
Brawl | Legal |
Unformat | Legal |
Arena | Legal |
1v1 Commander | Legal |
Standard | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Modern | Legal |
Limited | Legal |
Vintage | Legal |
Historic | Legal |
Valakut Awakening occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Valakut Awakening Discussion
king-saproling on
No Land for Old Men
1 day ago
Maybe try the flip cards from Zendikar Rising? You can play them as lands, and they won't mess up Charbelcher: Akoum Warrior Flip, Beyeen Veil Flip, Glasspool Mimic Flip, Jwari Disruption Flip, Kazuul's Fury Flip, Sea Gate Restoration Flip, Shatterskull Smashing Flip, Silundi Vision Flip, Song-Mad Treachery Flip, Spikefield Hazard Flip, Umara Wizard Flip, Valakut Awakening Flip
X-Factor11105 on
Anarchy Burger
1 week ago
Let's stop praying for wheels and start making the draw happen!
-1 Temple of the False God +1 War Room .
You have plenty of mana here and a low-enough curve not to worry about needing the 2 CMC for the (bad) condition of TotFG. Go draw some cards!
-1 Dwarven Mine +1 Valakut Awakening Flip
No seriously, go get more cards! Both of these can ETB tapped, and the upside of Awakening is WAY higher than Dwarven Mine. You'll be happy you're making this swap!
-1 Insult +1 Wheel of Misfortune
Go get more cards! Also, damage someone!
-1 Slagstorm +1 Valakut Exploration
Go get more cards AND damage someone, all in one turn!
-1 Fire Diamond +1 Hedron Archive (whichever you prefer)
Add some more mana to your pool and give yourself more mid and late-game cards!
-1 Burn from Within +1 Runaway Steam-Kin
I just love Steam-Kin in every mono-R deck that wants to cast a whole bunch of instants. Have fun with more explosive turns!
jpermar on
Rakdos, Lord's Downward Spiral
1 week ago
Significant improvements with some old cards and some new cards
- Bloodgift Demon -> Sandstone Oracle
- Syphon Mind -> Knollspine Dragon
- Demonlord Belzenlok -> Valakut Awakening Flip
- Cathartic Reunion -> Varragoth, Bloodsky Sire
- Magmatic Insight -> Nullpriest of Oblivion
- Tormenting Voice -> Burning-Rune Demon
- Maga, Traitor to Mortals -> Deflecting Swat
- Sword of Feast and Famine -> Hypnotic Specter
- Swiftfoot Boots -> Abrade
- Mind Twist -> Myojin of Night's Reach
- Geode Golem -> Tibalt's Trickery
- Command Beacon -> Mountain
- Swamp -> Mountain
- Swamp -> Blightstep Pathway Flip
Overall, the changes are a reduction of rummaging in favor of tutors and enablers, switching around the protection to instant-speed responses, and addition of Myojin of Night's Reach , which is a wincon.
Suspence89 on Does Red/White Need to Have …
3 weeks ago
100% yes. White needs it more than red. There are really easy ways to expand the amount of viable effects both colors can utilize. Red for instance has been given many fantastic impulse draw effects such as Outpost Siege and Valakut Awakening Flip that feel very red and carry very useful value in edh. White on the other hand is still relying on cards like Well of Lost Dreams or or the newly printed Cosmos Elixir to extract card draw off it's lifegain... Oh wait those are artifacts that any color can use. Yet another obvious neglect of white effects. That being said white and red together should pose sheer speed and pace on the fast end, and widespread destruction or dictation on the slow end. No color combo should become more narrow just because it "fits the bill"
RedYeard on
Jank Swans
1 month ago
Hey, for sure! I updated the list with my current competitive version.. Less jank but more wins. :'( Valakut Awakening Flip is a solid addition.
X-Factor11105 on
I Am Fire, I Am Death
1 month ago
SO STOKED
FWIW, Knollspine Dragon has been much easier to setup for 4+ cards than I thought it'd be. That might be the next one to try for possible ramp options!
You're right about Mutavault unfortunately. Instead I'm gonna try Malakir Rebirth Flip to see if I can more mileage out of that utility land spot. Valakut Awakening Flip and Agadeem's Awakening Flip are next on the list for testing.
FWIW I'm going to test Kolaghan's Command in favor of Bedevil to get some more flexibility in that removal spot. Same for Soul Shatter - it feels like so much value for 3 mana, I have no idea why it's a $0.25 card!
Have you ever tested Dragonspeaker Shaman? I'm wondering about it - that 2-mana cost reduction on a 3 CMC body just screams efficiency.
Also - how valuable has Ugin, the Ineffable been for you? I've been seriously considering it for the spot removal and draw but that six CMC is scaring me a bit.
ghostmode on So these funky spell lands....
1 month ago
Valakut Awakening Flip is incredibly powerful. So are a few others, and they're all great to have in the toolbox.
StasisAbuser on So these funky spell lands....
1 month ago
I love these cards and the creativity of them, however I have limited them to one per deck, and didn't cut any lands for them. The only one that I'm running that will be a land more often than not is Ondu Inversion Flip due to the high CMC and the chance that I don't want to hurt my own board with my Syr Gwyn deck lacking significant graveyard recursion.
Valakut Awakening Flip and Malakir Rebirth Flip I anticipate will be cast the vast majority of the time for me since they can come up clutch in their respective decks as spells.