Champion's Helm

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Champion's Helm

Artifact — Equipment

Equipped creature gets +2/+2

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays o the battlefield if the creature this card is attached to leaves the battlefield.)

gzusvictory on Halvar, Divine Voltron

5 days ago

Dragonfire Blade

Not great. 1 to play. 3 to equip (if it’s not a construct). For +2/+2 and hexproof from monocolored? It does not grant evasion, card draw, or ramp. The buff does not scale any higher into the late game. The power level comparison is Champion's Helm, which we are already not using, the helm has a higher cost to play to have a cheap equip, and offers strictly better hexproof for our legendary creatures since it also covers Multicolored and colorless. The cards great in a mono colored meta, sure. It comes out quick, yeah. But I think a card slot just isn’t worth semi protection and a fixed buff.

Sage of the Skies

An evasive 2-for-1 creature that can help us have more to sacrifice to our opponents initial edict effects? Seems..okay. Besides having extra bodies that are evasive to wield our swords, it has nothing to do with our equipment synergies. Not Tutorable. It does not have or offer protection, provides no ramp or card draw, and we have no populate effects or token synergies. Since it’s a cast trigger, it’s harder to get multiple tokens, like we don’t get it when reanimating or blinking it. Seems like only recursion can work. So we have to cast another spell before it. I think we can do it pretty commonly since our curve is fairy low, but that’s mana we could have used to spend on equip costs. The card provides decent value, but it just doesn’t wow me or feel necessary to our game plan

Unlife on Karlach, Furious Sailor

5 months ago

I like it, I did the same paring for my own Karlach deck, though to make sure I had extra combats, I added in extra ramp and take extra turn spells, so she's always attacking.

She will get targeted a lot, so I'd consider some more protection such as Champion's Helm, Mask of Avacyn, Lavaspur Boots, etc

Last_Laugh on Arna Kennerud, Skycaptain

8 months ago

Hey, nice job. I think you may want to cut a few of your legendary equipment since Arna can't copy them. I do have a few suggestions for you that're budget friendly but have been very impactful for me.

EQUIPMENT:

Blade of Shared Souls can start cloning things like Esper Sentinel or Spark Double (copying Arna).

Plate Armor is free to equip in no time. This card is amazing here.

Champion's Helm is a nice power/toughness boost that protects Arna and other legendaries. This card used to be $10+ for a reason.

Thran Power Suit and Cranial Plating are 2 more Nettlecyst-ish effects.

CARD DRAW:

Shimmer Dragon is another card that used to be expensive. You can tap equipment to draw and being tapped doesn't effect how the equipment works at all.

UTILITY:

Forge Anew has a lot of random utility, but the instant speed equipping on your turn is pretty gross.

Chrome Host Seedshark is a card I haven't seen much, but those incubate tokens are basically creatures on demand and carry equipment like champs post-boardwipe. I've been super impressed in the few games I've seen it.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Arna's Kennundrüm: Counters Auraquipment?

FormOverFunction on Khârn deck help

10 months ago

I would LOAD the deck with nothing but combat tricks and equipment. The equipment specifically because those stay under YOUR control, so you get whatever benefits they provide (card draw/lifegain/etc). Something like Bronze Cudgels gives you a little bit of a dial to control how fast things get out of control. Captain's Hook gives you something of an emergency killswitch. Champion's Helm keeps other people’s grimy paws off of him. Dream-Thief's Bandana could even open your deck up to all sorts of other shenanigans. I’d start with equipment. 100%.

Godoyzera on Agatha Activations

11 months ago

Hey man! I have a Agtha deck too, and Im having trouble making the deck smooth. May I suggest Cascading Cataracts, so you can correct the mana color to activate abilities and Champion's Helm.

I'd also like to know if you think the amount of draw and ramp you are running is good enough in your opinion

Last_Laugh on Nahiri - Equipment goes wide!

1 year ago

Anduril, Flame of the West for some flying tokens and Anduril, Narsil Reforged for some go-wide counters would be nice here.

Mithril Coat and Champion's Helm are good protective equipment.

Kusari-Gama is a pet card of mine that'd be pretty good here... block and lose your board or take a bunch of damage to the face. You're conveniently in Boros, so consider Soltari Guerrillas. It's repeatable removal for creatures and it carries equipment rather well... but when paired with Kusari no one can block ANY of your creatures without losing most of their creatures (if not all).

Profet93 on Dirty Needles

1 year ago

I was gonna recommend the several instant cards that return your creature when it dies but given the exile opponent, I am hesitant to recommend them at this time. They might want to be reconsidered later. Until then, below are some general suggestions to improve the power/consistency of the deck while remaining "budget"

Crux of Fate - Boardwipe for when things get out of hand

Imp's Mischief - Under $10 but extremely useful!. Redirect _targeted _ removal, draw and extra turns. Not to mention, it can "counter" counterspells and having 2 mana open will allow you to bluff interaction.

Force of Despair - Interaction while tappedout gives you a strong ability to bluff. May or may not be useful but worth mentioning.

Lightning Greaves - I know you have swift boots which allows you to put on other equipment but redundancy is nice to protect your costly commander.

Champion's Helm - Similar to above and swift boots

Trailblazer's Boots - Almost guaranteed unblockable

Sword of Vengeance - Not needed but potentially worth looking into

Animate Dead - Recursion is always nice in black

Thespian's Stage - Copy coffers or opposing utility land

Homeward Path - $15 but meta call should you find theft to become more common

You really need more ramp in this deck to make your commander more threatening

Mind Stone/Commander's Sphere - Ramp when you need it, draw when you dont

Thran Dynamo

Myriad Landscape

I can provide several suggestions for cuts should you wish, let me know. Hope this helps.

Load more
Have (1) Azdranax
Want (2) freshie9000 , beesaurs