Champion's Helm

Champion's Helm

Artifact — Equipment

Equipped creature gets +2/+2

As long as equipped creature is legendary, it has hexproof.

Equip

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Champion's Helm Discussion

Last_Laugh on Captain SIsay

2 weeks ago

Lightning Greaves, Swiftfoot Boots, Champion's Helm, and Sylvan Safekeeper all deserve spots to protect key creatures like Sisay. Shalai, Voice of Plenty is another great option to protect your board. Gaddock Teeg shuts down 95% of boardwipes and only appears to get in the way of your planeswalkers.

Not all of your Hatebears need to be legendary. Consider Aven Mindcensor, Containment Priest, Drannith Magistrate, and Hushbringer.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Sisay's Hombres -Hatebears

jaminfine on Prossh / Food Chain

2 months ago

Consider adding some all-out attack cards like Overrun, Triumph of the Hordes, or Overwhelming Stampede. Prossh comes out with a bunch of 0/1s, but they can be more than just chump blockers and sac fodder! You did it right with Beastmaster Ascension, as that does kind of a similar thing, but I think the trample that these sorceries have is super important. It's the difference between becoming a giant threat that your opponents have a turn to block and then respond to, versus killing them on that same turn. A casual table might groan at the poison counter victory though!

Consider removing Charnelhoard Wurm because it doesn't have much synergy with the deck. It looks a little big and a little scary, but maybe not enough to justify the mana cost.

Consider removing Inquisition of Kozilek because it is just a worse version of other cards in your deck that do a similar thing. For that matter, if you find yourself playing multiplayer games more than 1v1s, you might want to also take out Duress, Thoughtseize, and Distress because they scale very poorly in multiplayer. If you find yourself playing 1v1 most often, take out Mass Mutiny instead.

Consider adding Nullmage Shepherd for some great repeatable removal.

Swiftfoot Boots, Lightning Greaves, Darksteel Plate, and Champion's Helm can be great additions for protecting Prossh and a couple of those give him haste which is super good.

Prossh and other token decks also love to have Parallel Lives and/or Doubling Season in them for double the tokens!

jayscore on Vadrik's Discount Spell Emporium

3 months ago

Some of these are good ideas for sure. Champion's Helm and Commander's Plate are both fantastic; but they cost $28 and $15 respectively. Zaffai, Thunder Conductor seems pretty good here. Scour from Existence definitely makes the cut; I also put in Harmonic Prodigy (double the counters added to Vadrik; also, almost all the other Wizards have triggered abilities). Tyrite Sanctum seems like it's really good in most commander decks.

QuestionMarc on Vadrik's Discount Spell Emporium

3 months ago

I actually thought of a few more cuts that I don't think require any reimagining of what the deck could/should be doing. No major shakeup or anything.

  1. Nim Deathmantle You know I don't like this card, but despite my personal preference I really don't think it belongs here. I know you want to protect your commander, and I know you want to play equipment that add to his power, and I know you can more easily keep 4 mana open in a reactive spellslinger blue deck like this. That said, Neither Trinket Mage nor Trophy Mage can fetch it, and your commander builds up counters and the deathmantle will make them fall off. If you were to stick with a 2 mana equipment I prefer Ring of Evos Isle which will boost your commander over time and can equip and keep the hexproof open for cheaper than the deathmantle. I also like Runechanter's Pike as a cheap way to get potentially lorge. And for a 3 mana artifact you can tutor, Champion's Helm seems like an ideal replacement.
  2. Fall of the Titans When you haven't gone infinite Fall asks A LOT for the benefit of being an instant. And if you have gone infinite, it only has 2 targets so it might not get you there. Jaya's Immolating Inferno has 3 targets so actually finishes the game if you go infinite, and if your commander has like 5 counters on it will deal a lot more damage. Drown in Dreams is another good one if you go big and game winner if you go infinite, just because you can draw 50 cards, mill one player 100 cards, and finish the other two off with another card you just drew.
  3. Supplant Form is neat but a single bounce likely doesn't slow your opponent down much, their creature probably isn't that good in your deck, and the bookkeeping thing again with making a token copy of someone else's creature is always annoying irl. So how about another spell that just keeps the engine running smoothly? Vedalken Orrery like the Leyline I recommended before frees you up generally but also helps facilitate day/night switching, but is pretty expensive. If that's an issue, Zaffai, Thunder Conductor is another fun card you could be playing who gets you scry bonuses all the time, Elementals for pretty big spells, and throws around 10 damage for the really big ones!
  4. Bonders' Enclave I just don't see this triggering reliably. Like it is bad when you are losing, when your commander is small or dead, which could be half the game! Mikokoro, Center of the Sea is like my favorite land, is cheaper to activate, can be done under any circumstances, and you can use it as a political tool to garner goodwill! Alternatively given that your commander loves +1/+1 counters Opal Palace seems like a no brainer and should actually go in here even if you have to cut a Mountain.

QuestionMarc on Vadrik's Discount Spell Emporium

3 months ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

Azeworai on Kick You Whilst I Dance

8 months ago

Profet93 Alright. Let's do this.

Jeska's Will , Hanweir Battlements  Flip, and War Room are in the list. War Room in specific has become a favourite of mine.

I have steadily become averse to the slow Myriad Landscape , thence have excluded it from all lists.

I mislike spells blatantly designed for Commander, starting with the free cycle of spells from Ikoria. Deflecting Swat is thus ignored.

Blast Zone was considered, but I need a high amount of Mountains to actually cast my spells. The current swath of utility lands I have has worked out well.

Tectonic Edge is one I should add. I own a Gaea's Cradle and know all the power it imposes.

Finally is Champion's Helm , which does not work as you would think. Hexproof is not functional with Diaochan , for she targets herself, meaning that I control the ability maugre it being my opponent's choice. Thus, Whispersilk Cloak .

Thus is all.

Profet93 on Kick You Whilst I Dance

8 months ago

Fair enough, I kind of figured as much but wanted to run them by you just in case. Thank you for discussing each reason for each card :) Do you have a budget per card? Any reason why you are running all basics and no valakut or atleast some minor nonbasics?

Jeska's Will - Value town

Hanweir Battlements  Flip - Haste for commander, politics (if you're into that), etc...

War Room - Draw

Deflecting Swat - Counter counterspells, redirect targetted draw, extra turns, removal, discard, etc... the utility!

The land that can make your dude a G-d and then if you sac it, you get an indestrucible counter. It came out in the last year, forgot the name as I haven't been up to date since March 2020. Can be helpful as a means of protecting your commander

Champion's Helm > Whispersilk cloak - I take it you aren't attacking with your commander nor the remainder of your creatures

Myriad Landscape - Ramp

Strip Mine / Wasteland / Field of Ruin / Tectonic Edge /Any similar card - Deal with cradle, coffers, urborg, field, etc.... meta call, but these lands are prevalent in my meta.

Blast Zone - Interact with enchantments/others. A bit expensive mana wise, but worth a look at if you have troubleseome enchantments in the meta

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