Champion's Helm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Champion's Helm

Artifact — Equipment

Equipped creature gets +2/+2

As long as equipped creature is legendary, it has hexproof.

Equip

amarthaler on EDH Arcades, the Strategist

2 months ago

Major update!

The deck has been running well when I draw the right cards, but stalls out or is clunky when I don't draw good cards. I think the best starting point to smooth the deck out is by reducing the amount of counterspells to open up room for smoother mana (in the form of mana rocks), spells that asymmetrically counteract something but benefit me, and some stronger walls that - although will cost more - will have better payoffs. That all being said, here's the ins/outs.

Out: An Offer You Can't Refuse... Wall of Vines... Stoneskin... Wall of Resistance... Treefolk Umbra... Mana Leak... Bane's Contingency... Wall of Stolen Identity... Vedalken Orrery... Wall of Ice... Render Silent

In: Heroic Intervention... Fog Bank... Snake Umbra... Wingmantle Chaplain... Brave the Sands... Talisman of Curiosity... Talisman of Unity... Talisman of Progress... Wall of Nets... Eerie Interlude... Champion's Helm

A lot of card swaps which we'll test out. Some may get reversed back in. That's the fun of developing a deck over time!

ASalesman on Unesh, Ultimate Guide (Tribal)

3 months ago

Sughes thank you for the recommendation! I think Champion's Helm could be a great addition. I'll need more time to carefully consider though.

RiotRunner789 on Hexproof in Mono White?

4 months ago

There are a ton of instants that grant hexproof but no white enchantments.

You have a few other equipment though, Champion's Helm, Mask of Avacyn, and Mirror Shield.

SirHipHopHippo on The Maraxus Molotov

9 months ago

IHATENAMES

I could probably cut either Rush of Blood or Fatal Frenzy however I would need to replace one with Fiendish Duo because I want both Maraxus's combat to be double damage and the flings to be double damage and I want the damage doublers to only work against my opponents and not myself.

I've thought about cutting Exhibition Magician for Wily Goblin but I do like the versatility of being able to make a citizen in case I'm up against an Aristocrat deck running group hug sac cards like Dictate of Erebos. I think it's a safer cards for sticky situations, treasures can't block either

While Lightning Greaves is very good, I don't think it's that good in fling decks. Being in a situation where Maraxus is my only creature will likely come up and then I will not be able to move Greaves off of him when I go to fling him. The same can be said for when I draw new equipment, if Maraxus is on board equipped with Greaves I cannot equip new equipment to him unless I have another creature to move Greaves onto. Shroud and Fling strategies just don't add up for me, which is why I'm stoked to have Champion's Helm

I like Laelia, the Blade Reforged maybe I will try and squeeze that in. I like that it has haste too. Imposing Grandeur seems fun too, I am still not sold on it though because I always end up holding my flings in my hand for the right moments and it's not a guarantee that I will draw a new fling effect after a wheel, that's why I prefer the exile top card of library draw effects, or the treasure making draw cards.

I think I am going to cut Urabrask, Heretic Praetor for either Laelia, the Blade Reforged or for Goblin Engineer

I like when people win with Brash Taunter and build around it, it feels out of place for this deck and theme though. I feel like if someone's going to include it they basically build around it or at least build around that theme of damaging their own creatures.

Malignus over Cavalier of Flame.

I used to have another version of this deck that had Bloodforged Battle-Axe, since it makes so many copies it can really pump Maraxus. I also used to run Neheb, the Eternal so I could Fling Maraxus pre combat, and then recast and reequip post combat with ease and without tapping lands.

That are your thoughts in adding those cards somehow?

again, thank you for all the suggestions.

SirHipHopHippo on The Maraxus Molotov

9 months ago

IHATENAMES

All fair points! So in past matches I have flung other creatures after equipping either Nettlecyst, Blackblade Reforged, and Strata Scythe to the creature. Usually this is more late game after Maraxus tax is too high.

The thing with Champion's Helm and the importance of hexproofing Maraxus is you want to wait to fling him until your turn for maximum damage, since a lot of lands are going to be tapped after casting him. Also you don’t always have a fling-like card in hand so he sometimes needs protection while you dig.

Delina is really fun because I’ve casted fling on the copy of Maraxus after combat damage, it’s pretty funny when that happens.

Maybe Urabras is a good cut, 5 CMC is a lot for an effect you have to wait to use

SirHipHopHippo on The Maraxus Molotov

9 months ago

IHATENAMES

I sold a bunch of old Pokémon cards today and bought some upgrades and made some changes based on your deck.

Thanks for the help with this deck :), safe to say this deck is not budget anymore.

I squeezed in Anger since the deck definitely needs a haste enabler, it’s also a perfect discard option with cards like Big Score, Pirate's Pillage, Seize the Spoils, and Unexpected Windfall

Added Treasure Map  Flip for some extra treasure making, utility, and card draw.

Added Fable of the Mirror-Breaker  Flip I hadn’t seen this card until your deck. I dig it, makes treasures early and can copy creatures late game. I wish it was like Delina, Wild Mage and could copy Maraxus, but oh well. It’s still strong!

Added Two-Handed Axe This card feels so perfect for this deck, an easier way to pump Maraxus with out the mana spend.

Added Valakut, the Molten Pinnacle had to pick up this mono red staple. Just great for getting opponents within fling range or handling certain threatening creatures.

Added War Room just a little extra draw

Added Shadowspear, just too good of a card to not include. The more life link in this deck the easier it will be to win off of Rupture without killing myself in the process.

Added Champion's Helm, there’s not a lot of hexproof equipment out there. Decided to replace the Mask with Helm, equip 1 beats equip 3

Added Swashbuckler Extraordinaire potential win con card, sac a few treasures give Maraxus and a few cards double strike until end of turn and boom!

Now lastly I really want to add Goblin Engineer Adding Goblin Engineer would make it so I could discard 3 CMC or less artifacts to Big Score, Pirate's Pillage, Seize the Spoils, and Unexpected Windfall if engineer is on board already or in hand.

I’m not sure what to cut for Goblin Engineer and I would love your advice!

Thanks again IHATENAMES

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