Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact — Equipment
Equipped creature gets +2/+2
As long as equipped creature is legendary, it has hexproof.
3 weeks ago
I could probably cut either Rush of Blood or Fatal Frenzy however I would need to replace one with Fiendish Duo because I want both Maraxus's combat to be double damage and the flings to be double damage and I want the damage doublers to only work against my opponents and not myself.
I've thought about cutting Exhibition Magician for Wily Goblin but I do like the versatility of being able to make a citizen in case I'm up against an Aristocrat deck running group hug sac cards like Dictate of Erebos. I think it's a safer cards for sticky situations, treasures can't block either
While Lightning Greaves is very good, I don't think it's that good in fling decks. Being in a situation where Maraxus is my only creature will likely come up and then I will not be able to move Greaves off of him when I go to fling him. The same can be said for when I draw new equipment, if Maraxus is on board equipped with Greaves I cannot equip new equipment to him unless I have another creature to move Greaves onto. Shroud and Fling strategies just don't add up for me, which is why I'm stoked to have Champion's Helm
I like Laelia, the Blade Reforged maybe I will try and squeeze that in. I like that it has haste too. Imposing Grandeur seems fun too, I am still not sold on it though because I always end up holding my flings in my hand for the right moments and it's not a guarantee that I will draw a new fling effect after a wheel, that's why I prefer the exile top card of library draw effects, or the treasure making draw cards.
I like when people win with Brash Taunter and build around it, it feels out of place for this deck and theme though. I feel like if someone's going to include it they basically build around it or at least build around that theme of damaging their own creatures.
I used to have another version of this deck that had Bloodforged Battle-Axe, since it makes so many copies it can really pump Maraxus. I also used to run Neheb, the Eternal so I could Fling Maraxus pre combat, and then recast and reequip post combat with ease and without tapping lands.
That are your thoughts in adding those cards somehow?
again, thank you for all the suggestions.
3 weeks ago
All fair points! So in past matches I have flung other creatures after equipping either Nettlecyst, Blackblade Reforged, and Strata Scythe to the creature. Usually this is more late game after Maraxus tax is too high.
The thing with Champion's Helm and the importance of hexproofing Maraxus is you want to wait to fling him until your turn for maximum damage, since a lot of lands are going to be tapped after casting him. Also you don’t always have a fling-like card in hand so he sometimes needs protection while you dig.
Delina is really fun because I’ve casted fling on the copy of Maraxus after combat damage, it’s pretty funny when that happens.
Maybe Urabras is a good cut, 5 CMC is a lot for an effect you have to wait to use
3 weeks ago
I sold a bunch of old Pokémon cards today and bought some upgrades and made some changes based on your deck.
Thanks for the help with this deck :), safe to say this deck is not budget anymore.
Added Fable of the Mirror-Breaker Flip I hadn’t seen this card until your deck. I dig it, makes treasures early and can copy creatures late game. I wish it was like Delina, Wild Mage and could copy Maraxus, but oh well. It’s still strong!
Added Two-Handed Axe This card feels so perfect for this deck, an easier way to pump Maraxus with out the mana spend.
Added Valakut, the Molten Pinnacle had to pick up this mono red staple. Just great for getting opponents within fling range or handling certain threatening creatures.
Added War Room just a little extra draw
Added Champion's Helm, there’s not a lot of hexproof equipment out there. Decided to replace the Mask with Helm, equip 1 beats equip 3
Added Swashbuckler Extraordinaire potential win con card, sac a few treasures give Maraxus and a few cards double strike until end of turn and boom!
Now lastly I really want to add Goblin Engineer Adding Goblin Engineer would make it so I could discard 3 CMC or less artifacts to Big Score, Pirate's Pillage, Seize the Spoils, and Unexpected Windfall if engineer is on board already or in hand.
I’m not sure what to cut for Goblin Engineer and I would love your advice!
Thanks again IHATENAMES
1 month ago
I am making a Florian, Voldaren Scion Drain deck with a voltron sub theme. I decided to do this through equipments. So what are some good equipment for a voltron strategy. So far I have; Blackblade Reforged Blazing Sunsteel Champion's Helm Commander's Plate Embercleave Goldvein Pick Hammer of Nazahn Lizard Blades Loxodon Warhammer Prowler's Helm Ring of Xathrid Skeleton Key Sword of the Animist Umezawa's Jitte
Deck can be found here, Florian Draining Blade
4 months ago
I'd recommend adding some equipment that will give your voltron more sustainability. Things like Basilisk Collar, Champion's Helm, Darksteel Plate, Commander's Plate, Whispersilk Cloak, and Chariot of Victory.
4 months ago
5 months ago
Lightning Greaves, Swiftfoot Boots, Champion's Helm, and Sylvan Safekeeper all deserve spots to protect key creatures like Sisay. Shalai, Voice of Plenty is another great option to protect your board. Gaddock Teeg shuts down 95% of boardwipes and only appears to get in the way of your planeswalkers.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Sisay's Hombres -Hatebears
7 months ago
removed Abnormal Endurance
Added Snakeskin Veil Assassin's Trophy Binding the Old Gods Mask of Griselbrand The First Iroan Games Belt of Giant Strength Branching Evolution Tyrite Sanctum Loxodon Warhammer Kusari-Gama Sword of Truth and Justice Ruinous Intrusion Sword of Hours Witch's Clinic Reliquary Tower Grave Endeavor Duskshell Crawler Fractal Harness Wand of Orcus Eternal Thirst Lucille Vorrac Battlehorns Return of the Wildspeaker