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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Goblin Artificer
When this enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle your library.
, , Sacrifice an artifact: Return target artifact card with converted mana cost / mana value 3 or less from your graveyard to the battlefield.
RinceRaven on krenko
3 weeks ago
Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en
First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.
Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.
Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.
If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.
I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)
Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).
Good luck on figuring things out. I'm off to bed
1 month ago
great idea psionictemplar! I love the suspend idea!.... im not sure but maybe some numper of mana artifacts combined with Goblin Engineer and Greater Gargadon could be neat to weave in here! I did some research into this combo last night and the comment section on Gatherer led me to Keldon Marauders as another option... could be a needed blocker to live another turn or just ping for 1 damage after Worldfire resolves.
1 month ago
NOOOO! thank you for pointing that out to me psionictemplar.... really thought i had something there.... i guess suspended Rift Bolt would still work though....Goblin Engineer SHOULD work with Spellweaver Helix.... basically gotta check the rulings to make sure the imprint effect would still work but i think thats a pretty neat idea if it does!
1 month ago
I hate to bring you the bad news, but norin will exile himself when you try to attack with him. For the deck, an idea you could try if you are interested, is using a small artifact package with Goblin Engineer to tutor/put helix into play. I almost suggested Gut Shot as a alternate kill spell since you could pay life for it, but you would die first paying the life.
1 month ago
Just took a quick look, but you seem to be running too few lands. Maybe some MDFCs would help, cards like Valakut Awakening Flip or Hagra Mauling Flip, which can be a land or a spell are cards you could cut non-lands for to smooth out your games?
Netherborn Altar is a good way to recast your Commander again, Goblin Engineer is helpful in regards to Krark's Thumb. Do or Die or the newer, better and cheaper Make an Example are good ways to deal with creatures without using a cast of your Commander.
1 month ago
any deck running Asmo should be playing the full playset of both it and The Underworld Cookbook. I would suggest against stuff like Goblin Engineer to assemble these pieces as it’s slow and easy to disrupt. Same goes for the cat-cauldron combo, run a playset of both or none at all.
It definately feels like you’re doing waay too much here, and it’s going to cause your deck to function very clumsily. I would suggest ditching all of Old Gnawbone, Shimmer Dragon, Goldspan Dragon and Hellkite Tyrant (they’re all painfully expensive mana-wise, and none of them really do enough. Imo you need your payoffs to capitalise on what your deck is doing, like Sieve and Troll-King do… just run more of those), as well as Goblin Engineer (adds more moving parts to an already complicated archetype), Magda, Brazen Outlaw (again, adds more unnecessary clutter), Ignoble Hierarch (if you need more mana after the Goose, then your curve is too high. Also, your curve is too high), and Tireless Tracker (it’s not helping your gameplan in any way that’s meaningful).
i would also suggest ditching Chord of Calling - if you’re running mostly playsets, as you should be, this card becomes more clumsy in this deck than helpful. Something like Unearth will prove to be much more useful at keeping stuff on-board.
assuming you’re wanting Asmo to perform her best, you really need a playset of Ovalchase Daredevil to help profit from the discard triggers.
have you considered Chatterfang, Squirrel General? Might be useful seeing as you’re leaning quite heavily into green.
3 months ago
3 months ago
Perhaps Chandra's Ignition instead of alpha brawl?
Humble Defector instead of mad prophet? or some cheaper loot effect? 4 mana tap to loot is expensive.
A few ideas I don't know where to suggest cutting.