Goblin Engineer

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Goblin Engineer

Creature — Goblin Artificer

When this enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle your library.

, , Sacrifice an artifact: Return target artifact card with converted mana cost / mana value 3 or less from your graveyard to the battlefield.

IHATENAMES on Mono Red Equipments

1 day ago

Perhaps Chandra's Ignition instead of alpha brawl?

Humble Defector instead of mad prophet? or some cheaper loot effect? 4 mana tap to loot is expensive.

A few ideas I don't know where to suggest cutting.

Goblin Gaveleer Goblin Engineer Goblin Welder Trash for Treasure Scrap Mastery All Is Dust

SirHipHopHippo on Maraxus of Keld Pump & Dump

2 weeks ago

IHATENAMES

Okay I'm really happy with the deck now, this shit goes hard.

I cut Urabrask, Heretic Praetor for Laelia, the Blade Reforged

My friend brought up that I should just cut Loxodon Warhammer since I don't care as much about combat and I have a few other lifelink cards already, and equip 3 is a little high. So I cut it for Brash Taunter

I can't believe I didn't think of Brash Taunter's activated ability when you suggested the card. Really it's going to be so nasty and I can tutor it with Imperial Recruiter.

I cut Anger for Goblin Engineer, i'll live without the haste. Worse comes to worst I can equip Haunted Cloak, Swiftfoot Boots, use Fable of the Mirror-Breaker  Flip / Delina, Wild Mage to copy whatever card needs haste. Plus a few creatures already have haste like Laelia, the Blade Reforged, Captain Lannery Storm, Goldspan Dragon.

I cut Tempting Contract for Imposing Grandeur, last time I played with tempting contract everyone said no except for a hug deck every turn. Additionally on Xmage people always say no too. Imposing Grandeur can at least refill my hand in a tough situation.

SirHipHopHippo on Maraxus of Keld Pump & Dump

2 weeks ago

IHATENAMES

I could probably cut either Rush of Blood or Fatal Frenzy however I would need to replace one with Fiendish Duo because I want both Maraxus's combat to be double damage and the flings to be double damage and I want the damage doublers to only work against my opponents and not myself.

I've thought about cutting Exhibition Magician for Wily Goblin but I do like the versatility of being able to make a citizen in case I'm up against an Aristocrat deck running group hug sac cards like Dictate of Erebos. I think it's a safer cards for sticky situations, treasures can't block either

While Lightning Greaves is very good, I don't think it's that good in fling decks. Being in a situation where Maraxus is my only creature will likely come up and then I will not be able to move Greaves off of him when I go to fling him. The same can be said for when I draw new equipment, if Maraxus is on board equipped with Greaves I cannot equip new equipment to him unless I have another creature to move Greaves onto. Shroud and Fling strategies just don't add up for me, which is why I'm stoked to have Champion's Helm

I like Laelia, the Blade Reforged maybe I will try and squeeze that in. I like that it has haste too. Imposing Grandeur seems fun too, I am still not sold on it though because I always end up holding my flings in my hand for the right moments and it's not a guarantee that I will draw a new fling effect after a wheel, that's why I prefer the exile top card of library draw effects, or the treasure making draw cards.

I think I am going to cut Urabrask, Heretic Praetor for either Laelia, the Blade Reforged or for Goblin Engineer

I like when people win with Brash Taunter and build around it, it feels out of place for this deck and theme though. I feel like if someone's going to include it they basically build around it or at least build around that theme of damaging their own creatures.

Malignus over Cavalier of Flame.

I used to have another version of this deck that had Bloodforged Battle-Axe, since it makes so many copies it can really pump Maraxus. I also used to run Neheb, the Eternal so I could Fling Maraxus pre combat, and then recast and reequip post combat with ease and without tapping lands.

That are your thoughts in adding those cards somehow?

again, thank you for all the suggestions.

SirHipHopHippo on Maraxus of Keld Pump & Dump

2 weeks ago

IHATENAMES

I sold a bunch of old Pokémon cards today and bought some upgrades and made some changes based on your deck.

Thanks for the help with this deck :), safe to say this deck is not budget anymore.

I squeezed in Anger since the deck definitely needs a haste enabler, it’s also a perfect discard option with cards like Big Score, Pirate's Pillage, Seize the Spoils, and Unexpected Windfall

Added Treasure Map  Flip for some extra treasure making, utility, and card draw.

Added Fable of the Mirror-Breaker  Flip I hadn’t seen this card until your deck. I dig it, makes treasures early and can copy creatures late game. I wish it was like Delina, Wild Mage and could copy Maraxus, but oh well. It’s still strong!

Added Two-Handed Axe This card feels so perfect for this deck, an easier way to pump Maraxus with out the mana spend.

Added Valakut, the Molten Pinnacle had to pick up this mono red staple. Just great for getting opponents within fling range or handling certain threatening creatures.

Added War Room just a little extra draw

Added Shadowspear, just too good of a card to not include. The more life link in this deck the easier it will be to win off of Rupture without killing myself in the process.

Added Champion's Helm, there’s not a lot of hexproof equipment out there. Decided to replace the Mask with Helm, equip 1 beats equip 3

Added Swashbuckler Extraordinaire potential win con card, sac a few treasures give Maraxus and a few cards double strike until end of turn and boom!

Now lastly I really want to add Goblin Engineer Adding Goblin Engineer would make it so I could discard 3 CMC or less artifacts to Big Score, Pirate's Pillage, Seize the Spoils, and Unexpected Windfall if engineer is on board already or in hand.

I’m not sure what to cut for Goblin Engineer and I would love your advice!

Thanks again IHATENAMES

Davinoth on Prosper's Purgatory [Treasure EDH]

3 weeks ago

     elliotmward97: So I actually used to run Red Elemental Blast, Pyroblast, Tibalt's Trickery and Withering Boon but didn't feel I was getting enough mileage out of them. Imp's Mischief and Deflecting Swat are both great in any black and/or red deck, I just don't have a copy of either unfortunately lol.

     Hadn't considered Wishclaw Talisman but I'm definitely going to now! Especially with Goblin Engineer/Goblin Welder is a pretty nifty combo. =D

     Hidetsugu, Devouring Chaos is a card I really liked thematically, but in practice just never felt good to draw. Even going infinite with Dockside and Technomancer requires your opponents to have at least seven Enchantments and Artifacts - which totally is gonna happen sometimes, but definitely not all the time.

     Chandra, Torch of Defiance is another card I used to run (and quite liked) but got cut for Daretti, Ingenious Iconoclast as Daretti just synergized with the deck better. Chandra may yet make it back into the deck, though!

     As for cuts, I'm not totally sure but probably Hellkite Tyrant in favour of Ancient Copper Dragon. Tyrant is great but also extremely telegraphed. I'd probably look at Professional Face-Breaker or either Mayhem Devil or Nadier's Nightblade (depending on your playstyle) as a cut for Imperial Recruiter. And although Goblin Welder is a favourite of mine, it's likely on the chopping block if I do pick up a Ragavan.

Emberalus on Child of Alara

3 weeks ago

Update:

OUT:

  • Sol Ring
  • Goblin Engineer (It does not really synergize with the combo, it was in to find Zuran Orb but I kind of have enough ways to find it and not enough artifacts to sacrifice.)
  • Roil Elemental (It was a cute card but I had to cut one more card for some more consistency and with the amount of tutors I play generally I will always rather have Tatyova or Gitrog Monster which are both tutorable by Bring to Light.)
  • Pact of Negation (Pact of Negation is kind of an expensive card and I think I like Pyroblast more, it's mainly to combat counterspells on the second sunrise anyway and Pyroblast has some added utility to it which I think makes it better.)
  • Mana Vault
  • Overgrown Tomb (Decided I want to run just 3 shock lands, this one might get back into the deck but I opted for others first.)
  • Mox Diamond
  • Mana Crypt
  • Krark-Clan Ironworks (Decided to get rid of the KCI saccing mana rocks before second sunrise plan, it was too convoluted and I want to go for a more land centric deck.)
  • Valakut Exploration (This was also one of my other win conditions, and I liked Roil Elemental first above this but decided to cut both.)
  • Izzet Chronarch (Got replaced by Timeless Witness.)

IN:

  • Krosan Wayfarer (Has some early game utility while still being excellend in the Combo.)
  • Pyroblast
  • Cosmic Intervention (I somehow overlooked this card but I am really excited to add this as an early game play for value.)
  • Uro, Titan of Nature's Wrath (Uro is already an insane card, it sacrifices itself which is great, it's basically a recurrable Explore with the added bonus of sometimes being a powerful body, I think it will work excellend in the deck.)
  • Farseek
  • Explore (Both replace my mana rocks for some early mana ramp.)
  • Breeding Pool
  • Temple Garden
  • Hallowed Fountain
  • Timeless Witness
  • Unbridled Growth (Fixes mana and sacrifices for a card, the other candidate was chromatic star which would also be good but I think Unbridled will have more value as you don't need to sacrifice it to gain it's fixing effect.)

I decided to cut my mana rocks that don't provide a color except for when they have a way to sacrifice themself which also made me cut my KCI from the deck.

Other Ideas: + Valakut, the Molten Pinnacle + Vesuva + Prismatic Omen

elliotmward97 on Prosper's Purgatory [Treasure EDH]

3 weeks ago

Thank you for your quick replay, it has helped alot :)

I have a few more cards that i would love to hear your opinion about,if thats okay:

Imp's Mischief and or Tibalt's Trickery are any of these in your mind good enough to include as i dont see that many board wipes/protection in the deck? I added a dead of winter but unsure too if its worth keeping.

Wishclaw Talisman not only for dockside but also since you can stack Goblin Engineer so that it can destroy it before you pass it on.

Also i saw you removed Hidetsugu, Devouring Chaos which i agree isn't the best card but it does have an infinite with Dockside Extortionist and Ruthless Technomancer to get infinite treasure. Do you reckon its still not worth the addition?

In regards to my previous comment, do you know what cards would be suitable to remove for cards that you liked such as Ancient Copper Dragon , Imperial Recruiter and Ragavan, Nimble Pilferer ?

The reason i ask is i am about to buy some missing cards to make a deck inspired by this deck and wanted to know what you thought about cards making way for those above?

DrukenReaps on Protection for artifacts in Black …

1 month ago

You could run Wild Ricochet and I think there are a few similar things but those won't help against an overloaded Vandalblast. Your best bet is like plakjekaas said reanimation. To add to their list there is also Goblin Engineer and Daretti, Scrap Savant. Darksteel Forge is a decent option. Most folks run destruction effects for artifacts over exile.

Load more