Goblin Engineer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goblin Engineer

Creature — Goblin Artificer

When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle your library.

, , Sacrifice an artifact: Return target artifact card with converted mana cost/mana value 3 or less from your graveyard to the battlefield.

Rasaru on BANE! (Maraxus voltron)

2 weeks ago

How has the deck been playing recently? Any weaknesses to note?

I absolutely love this deck list, but have a couple of questions and/or suggestions for you.

A. It looks like you have a total of 16 instants/sorceries. Do you ever have an issue with producing treasures with Storm-Kiln Artist? It's an excellent card, but I'm unsure (since I haven't played this list) that you would get enough value here. In it's place you could play something fun like Kazuul's Toll Collector or something that helps you cheat equip costs like Brass Squire. Imagine paying only 3 mana to play a creature, then immediately attaching 3-4 equipment to it for free! lol

B. Although I've played my share of Nettlecyst, I think you have some better options here. It has the opportunity to pump your commmander a great deal, if you're able to take advantage of your treasure generation and get some equipment on the battlefield. But what happens when you play this after all your artifacts get destroyed or exiled? I think in the long term, you'd get more value out of Sword of Forge and Frontier and/or The Reaver Cleaver. The sword costs the same, provides protection, card advantage and has the ability to pump your commander by playing additional lands. While the Reaver Cleaver is not only on theme, but helps put treasures back onto the battlefield, pumping your commander and progressing your Hellkite Tyrant alt win-con strategy.

C. I have some suggestions on your landbase

Great Furnace -> Snow-Covered Mountain - "2008-04-01: A permanent that’s more than one of these types (such as an artifact creature) counts only once." So an artifact land would only pump Bane by 1/1. Ditch this land for another snow-covered mountain to increase your chances of utilizing Valakut, the Molten Pinnacle in the mid/end game.

Darksteel Citadel -> Snow-Covered Mountain - See above comment

Sokenzan, Crucible of Defiance -> Snow-Covered Mountain - I appreciate that this can make blockers (Bane should be the only attacker you care about), but cards like Bedlam make them irrelevant. Let's add a snow-mountain to continue to improve our Valakut, the Molten Pinnacle potential.

Cathedral of War -> Command Beacon - Bane is going to be a target. Why bust treasures, when you can just send him to your hand and cast him for way less.

Bonders' Enclave -> Valakut Awakening  Flip - besides your commander (who is going to be a major target), you only have 4 other creatures with 4+ power. You don't want to have to spend mana to equip something, just so you can turn around and spend 4 more mana, to draw a card. This mdfc offers at least 1 card, for 1 less (floor), which is already better.

D. While, Endless Atlas can stick around for awhile, I think (maybe) you might get more immediate value from Seize the Spoils. It's only once, and yes it's sorcery speed, but you get 2 cards immediately, 2 treasures to pump Bane, and can feed your graveyard, giving Goblin Engineer and Goblin Welder more targets.

E. A fun card you could consider, and is a pet card of mine, is Surestrike Trident. It's so fun to watch people's faces when this hits the battlefield and they read what it does :D

IHATENAMES on Surrounding Flames

1 month ago

Suggestions

First although not necessarily required id cut white. First Day of Class will work for counters.

Instead run a Goblin Engineer package with maybe 2 other wincons. Urza's Saga and Grind Stone + Painter's Servant

Additional threats could be Dragon's Rage Channeler card selection and flyer or something that enters with +counters maybe Arcbound Ravager and add a Inkmoth Nexus.

Karn, the Great Creator also provides a win vs other artifact based combo decks.

Papini on I wanna be a man, mancub

5 months ago

Gleeock yes the ape/monkeys are a little dull, but recently they've been printing one good one every few sets Kogla, the Titan Ape, Ragavan, Nimble Pilferer, Silverback Elder and now Kibo, Uktabi Prince. I hope they keep up this trend.

Garruk's Uprising is a bit awkward because it only hit on 8ish of your creatures but the trample is amazing. I'm still looking at the card draw in the deck it feels borderline... I was thinking about maybe putting in Goblin Engineer to fetch Idol of Oblivion or other cheap stuff but it doesn't feel great.

king-saproling on Ashnod's Bakery

5 months ago

Personally I would make these swaps:

in:
+ Goblin Engineer
+ Unstable Obelisk
+ Bloody Betrayal
+ Commander's Sphere
+ Spark Double
+ Crowded Crypt
+ Letter of Acceptance
+ Izzet Locket
+ Rakdos Locket
+ Dimir Locket
+ Whisper, Blood Liturgist

out:
- Dreadmalkin
- Hobblefiend
- Ravenous Harpy
- Laurine, the Diversion
- Yahenni, Undying Partisan
- Angrath, the Flame-Chained
- Jace, Ingenious Mind-Mage
- Undercity Informer
- Thoughtpicker Witch
- Claws of Gix
- Tibalt, the Fiend-Blooded

king-saproling on Momo: Twice the horns, twice the fun

6 months ago

Sure! I suppose you could run Tiller Engine or Bomat Courier as a secondary target. Walking Atlas is possibly the strongest card in the deck so I think having ways to find it would be valuable.

Maybe you're right though, maybe Recombiner wouldn't fit in this iteration of Moraug. I could see an artifact-combo-based Moraug list being cool though. Like it could go infinite using things like Great Furnace + Goblin Welder, or Salvaging Station + Darksteel Citadel + stuff, and tutors like Recombiner, Goblin Engineer, Gamble, Hoarding Dragon, Inventors' Fair, Moonsilver Key, Goblin Matron, etc. Lots of constructs that'd fit the strat too like Salvager of Ruin, Scrap Trawler, Workshop Assistant. Sorry got way off topic haha

Hi_diddly_ho_neighbor on Rule 0 - Urza and …

6 months ago

Neat idea!

Are you asking for just self-recurring artifacts or artifact recursion in general because and are very good at the latter. For the former, your options are a little limited without . I'd look at artifacts with "unearth", or artifacts like Spine of Ish Sah, Scrap Trawler or Myr Retriever. If you want more general artifact recursion then I'd recommend Daretti, Scrap Savant, Goblin Engineer, Scrap Mastery, Trading Post, and Trash for Treasure. Most of these can be safely played at the precon power level. Some recursion effects that are on the stronger end are Goblin Welder, Portal to Phyrexia, Emry, Lurker of the Loch, and Academy Ruins. These are stronger in my opinion because of their efficiency, repeatability, and they possess fewer constraints.

As far as "how to build a precon level deck" goes, I wouldn't worry about purposely nerfing the deck per say, but maybe asking yourself "could a precon handle the synergies, resiliency, and value engines that my deck creates?". Ultimately though, I think the best advice I can give is to build the deck that you want to build, and that you think is precon level. Then play it against some precons. That will give you the best feel for where you deck is at and if you need to add or remove things.

multimedia on Breya, "Brothers war? I Barely Know Her"

6 months ago

Hey, you left out highlighting or explaining the best infinite combo with Urza you have here. Urza + Myr Battlesphere + Ashnod's Altar = infinite Myrs, infinite colorless mana, infinite copies of all artifacts you control and infinite damage to each player with Breya.

Nice version so far on a semi budget, but build around the Urza + Battlesphere + Altar combo with more protection? Consider more combo protection? Urza + Battlesphere + Altar combo can be activated at instant speed at any time as long as you control all three permanents and have 6 colorless mana available. You're going to want more than 6 colorless mana if you intend to activate the combo though because you'll also want instant protection.

Darksteel Forge and Padeem, Consul of Innovation can protect Altar + Battlesphere, but they can't protect Urza without additional effect to make Urza an artifact. In the combo Urza is also not leaving the battlefield making him much easier to protect.


Assembling combos in Breya is made much easier with Wishclaw Talisman and because it's an artifact it has insane interaction with Breya. You can sac Wishclaw before opponent gains control of it, but still tutor for your card. When you activate Wishclaw it puts the entire effect as one trigger onto the stack. In response sac Wishclaw, putting it into your graveyard, then when you resolve Wishclaw trigger you tutor for your card, but opponent doesn't gain control of Wishclaw because it's no longer on the battlefield. Pair Wishclaw with Goblin Welder, Emry, Lurker of the Loch, Goblin Engineer or any other artifact recursion/reanimation source for a repeatable tutor.

Master Transmuter is powerful with high CMC artifacts especially when she can help assemble combos Darksteel Forge and Myr Battlesphere. It's also nice with Breya as a source to create more Thopters for 1 mana or to abuse any other artifact that has an ETB ability.


Consider more Pain lands and Artifact lands? They could replace some basic lands to improve color fixing/Breya interaction which can help gameplay. 23 basic lands is a lot in a four color deck.

Good luck with your deck.

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