Seize the Spotlight

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Seize the Spotlight

Sorcery

Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. (It's a colourless artifact with ", Sacrifice this: Add one mana of any colour.")

Crow_Umbra on Favorite EDH Cards

3 weeks ago

I enjoy cards that present opponents with a choice, which can be spun politically, or put them in a "damned if you do, damned if you don't" scenario. Some stuff I run in various decks:

  • Council's Judgment - Voting doesn't target, so the table has an opportunity to deal with up to 4 troublesome permanents.

  • Seize the Spotlight - I typically add this in aggro decks that can make use of the stolen creatures.

  • Druid of Purification - In a similar vein as Council's Judgment. Everyone tends to have something around the table that they don't like. Most games I've seen Druid of Purification, it tends to remove at least two things.

  • Mob Verdict - This has popped up in a couple of games I've played my Nelly Borca, Impulsive Accuser deck. It's partly in there for flavor, but also because I tend to play in a fairly token heavy & aggro meta, so it presents the table with the opportunity to take whoever has the widest board down a peg or two.

One of my friends recently put together one of the voting Elf commanders from one of the LotR pre-cons. Voting can be fun if done a couple of times per game, but can be a bit much when done multiple times in succession. Idk, I enjoy those moments where players might have to stop and discuss decisions before making them

DatShepTho on Elf & Monkey Money Laundering - R&R Treasures

1 month ago

Some of my favorite card draw spells in these colours are:

Fact or Fiction Most reliable

Seize the Spotlight Also gives treasures. The other choice isn't bad either

Expressive Iteration Gives more card selection. Best played before land-drop

Reverse Engineer. If you have treasures spare to tap.

Thoughtcast Efficient if you typically have => 3 artifacts in play

Tidings Straight card draw mid-late game. Mana efficient.

Wrenn's Resolve and Reckless Impulse Efficient impulse draw, the cards can be used next turn. Also gets around "card draw hate". Most efficient in low avg CMC decks.

Last_Laugh on Ziatora EDH

7 months ago

Basilisk Collar on Ziatora works really well here.

Seize the Spotlight will draw you 3 essentially free every time if you have Ziatora or a sac outlet out. No one wants their own dude flung at them or sac'ed.

Crow_Umbra on Neon Light Speed [Primer]

8 months ago

No prob Profet93! I've used Seize the Spotlight before in my Anhelo, the Painter deck that eventually got recycled into this one. Seize the Spotlight definitely has that additional bit of upside, since my meta tends to skew a bit more aggro/go wide. I've used Lazotep Plating in another older deck, and liked the corner case protection of giving myself Hexproof on some occasions.

I'm waiting for the most recent Ixalan cards to hit the site, but a change that I am making to the deck is replacing Genasi Enforcers with Saheeli, the Sun's Brilliance. I've liked making token copies with her ability when I've play-tested so far.

Profet93 on Neon Light Speed [Primer]

8 months ago

Crow_Umbra

Thank you for your detailed explanation, I sincerely appreciate it. Regarding Miscast and it's potential considerations, Seize the Spotlight is probably the best given it allows you to more easily get in combat damage and potentially draw cards + ramp. However, Lazotep Plating is kind of more like a counterspell with wide utility. Both are more expensive than 1 mana of course.

Crow_Umbra on Neon Light Speed [Primer]

8 months ago

Thanks for the suggestions Profet93, I appreciate them. My thoughts on the suggestions and some of your questions:

  • Rhystic Study - Definitely a great card. I don't play it because I don't currently own a copy, but have played against it numerous times in my local metas. It's not the most fun for me to experience, so I'd rather spare others the "Do you pay the ?". I think Mystic Remora puts in plenty of work in this regard. My primary play group tends to pay the more often than not, so I do acknowledge its usefulness as a tax piece.

  • Berserkers' Onslaught - Pretty understandable to feel that way at first glance. I've liked it as a means of getting extra tokens on those haste-y combat damage connections. I haven't really had any moments where I regretted playing it.

  • Tragic Slip - Great removal piece. I didn't initially consider it for this deck, but have used it in the past in more aristocrats focused builds. Lots of stuff dies, so it's not that hard to get the Morbid clause. I'll consider it as a potential swap.

  • Reality Shift - I frequently play against graveyard utilizing strats, so I like to utilize exile removal whenever I can manage it. So far, I haven't really had any issue with a significant threat under the Manifest. More often than not it's been a land or non-creature spell.

  • Miscast - I've had some past success with this counter in other decks. I think in those situations, my opponents either were already tapped out, or couldn't pay the for whatever reason. I added this after some of the earliest games with the deck, where I felt I needed a couple of more cheap counterspell options. Some other stuff I've considered for this slot: Familiar's Ruse, Mizzium Skin, Lazotep Plating, Change of Plans, or Seize the Spotlight

NV_1980 on Imodane Burn

8 months ago

As Imodane is rather powerful in a deck like this, I'd recommend adding in some stuff that either prevents Imodane from being countered (maybe some counters of your own like Pyroblast/Red Elemental Blast) when he's cast and/or stuff to protect him from (targeted) removal (the boots (Lightning Greaves/Swiftfoot Boots).

Also, I should point out that currently the deck has very few resources available to draw additional cards with. You can add some utility lands to help you out (Bonders' Enclave/Mikokoro, Center of the Sea/War Room) or maybe some more non-permanents (my favorites in mono-red include Seize the Spotlight/Valakut Awakening  Flip/Wheel of Misfortune)

Last but not least, would care to hear your thoughts on also including Braid of Fire. I'm thinking it might be worth it, considering the amount of damage-instants you're running.

Optimator on Anarchy Burger

8 months ago

Backdraft Hellkite - seems like good card advantage. It's not super popular, so maybe not

Seize the Spotlight - often 3 mana, draw 3 make 3

Rolling Thunder - I always thought these X spells that can be divided seemed good with Torbran

Impact Resonance - probably good with damage doublers only, but spicy

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