Arcane Denial

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2013 (C13) Common
Masters Edition (MED) Common
Alliances (ALL) Common

Combos Browse all

Arcane Denial

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Arcane Denial Discussion

Jayd0nlink on Oh, You Wanted to Play Magic?

1 day ago

Alright hkhssweiss, so I have updated and edited my deck a bit, and I wanted to see what you thought. Here are the cards I took out:

And these are the cards I put in:

Anyway, if you could tell me what you think, that would be great. And again, thanks for all of your help hkhssweiss!

Necron_Maverick on Nope Pope

4 days ago

I'm normally the "elf-combo" guy and the thing I hate to face is multiple control decks in the same table. Your list isn't half bad but you lack a reliable Wincon, you're using the dramatic scepter combo and...that's it XD

If you want to keep the "Nope Pope" in the command zone that's fine, he's a great commander, but you might take a look at Baral, Cheif of Compliance and Naru Meha, Master Wizard as alternative commanders, Belive me they are REALLY strong control decks and have combo wincoms capable of ending the game on the spot.

As for Azorius, cut down the planeswalkers and add more spot removal + counterspells, Arcane Denial and Mana Drain (if you have the budget, try Delay if you don't!) are great counterspells that can swing the game in your favor! Path to Exile can get rid of an annoying creature or combo piece and the life gain normally won't matter in the end.

Also, you're using Rest in Peace combo it with Helm of Obedience for more fun!

DrkNinja on Budget Oloro Politics

2 weeks ago

First let me start by saying that if your goal is to win, I think you are missing value... You have 8 cards that require voting and 3 cards that affect your ability to change votes... I think that of those only 4 or 5 cards are worth their weight. I like the concept of the deck, I even built a version of politics matters deck called Politically Motivated. which is themed after House of Cards but it's in Mardu colors. I think you'd be better off cutting the cards that affect the voting outcome and play some pillow fort. Ghostly Prison , Propaganda , Collective Restraint , Glacial Chasm , and Sphere of Safety are all great cards for that purpose. I also think you should play a bit more counter magic, stuff like Arcane Denial so that you tell them no and give them a slap on the ass at the same time! Honestly some spells will resolve and destroy your boardstate so it's worth playing a few. I also think that Path to Exile , Swords to Plowshares , and Anguished Unmaking are pretty relevant to deal with cards that are indestructible.

Also here are some fun political cards I used that you may like.

Also Humility + Forcefield is a great combo for pillow fort I forgot about... and Humility is far better than Overwhelming Splendor.

Lastly Greater Auramancy isn't political but... most of your political tools are enchantments so... you could also add Enchanted Evening for shits and giggles.

leesteak on Turning A Profit

2 weeks ago

If you are looking for cards to take out, the primary cards I would look at: Martial Law - Only gets one creature, and is somewhat slow as a 4 mana do-nothing enchantment, while it can eek out value, it can also do very little Recumbent Bliss - Trading 1 for 1 with a single opponent sets you behind the other players, and I'm not sure the life gain is worth it. Ith, High Arcanist - Seems like it doesn't quite do near enough for its mana cost, and its suspend can be really slow. Like, if you have it on turn 2, great, but that may not happen often enough to be worth it. Icy Manipulator - Like martial law, but also you have to pay for it. It's by no means useless, but it's slow, it only works on thing a turn, and it might just do nothing for you. Mind's Eye - is super slow. Like, if you want to draw, lets say 5 cards, you have to invest 4 mana intially, and then 4 more mana over subsequent turns. Or, you could just cast Tidings and draw 4 cards for 5 mana. Victory Chimes - just meh. While you can dream of making cool deals for the extra mana, as someone who has played Spectral Searchlight , its mostly just a bad mana rock.

Also, just as a word of advice, one thing you need to be aware of as a control deck is that when you use removal on someone's threat, be it a counter, or other removal, it puts you at card disadvantage. With that in mind, I would advise cheaper counterspells, such as Swan Song , Arcane Denial style cards. Also, packing some more card draw would maybe not be the worst idea, instead of the group draw artifacts you have currently. That's my personal advice! Good luck :+)

vasarto77 on The 8th Plague

2 weeks ago

Whir of Invention , Whirlpool Warrior , and Fabricate have all been added with Niblis of Frost , Arcane Denial , and Wee Dragonauts have been removed. Almost there. Just need the expensive mana rocks and volcanic island left.

BelugaWhale217 on Yennet, value for free

3 weeks ago

ok that was weird. Ok, maybe get rid of the situational counterspells for more that can hit pretty much everything. (swan song and negate are fine, but i'm not a fan of the rest) maybe use Arcane Denial or Disallow . I also dont see enough topdeck manipulation for a deck that cares about the top of it's library. maybe add more instant and sorceries that allow you to sift through your library.

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Arcane Denial occurrence in decks from the last year

Commander / EDH:

All decks: 0.14%

Blue: 0.8%

W/U (Azorius): 1.44%

U/B (Dimir): 1.08%

U/R (Izzet): 0.99%

G/U (Simic): 0.65%

W/U/B (Esper): 0.67%

U/B/R (Grixis): 0.79%

GWU (Bant): 0.58%