Arcane Denial

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Arcane Denial

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Belfore on

3 weeks ago

Personally I would drop the Dispersal Shield, Path to Exile, Genju of the Realm.

Reasons and alternatives: Dispersal Shield, It is too situational / dependent on your CMCs. a better choice would be Arcane Denial in my opinion since it will replace itself.

Path of Exile, Removing a creature or one is good but giving your opponent a land is terrible. I think a much better choice even though the CMC is higher Anguished Unmaking can and will get rid of more problems other than just creatures.

Genju of the Realm, I think I know why your are running it looking at your commander. I would run Vigor instead since if worked right will net you far more counters.

I am also noticing you are wanting to run tokens it seems and have no qualms about infinite combos you might consider Ivy Lane Denizen with Scurry Oak since it is a combo you can end when you want to.

Mortlocke on The Queen's Egg

1 month ago

Hey all,

I never seem to find a moment to just sit down and answer comments, so sorry for the wait. Doombeard1984, I've been noticing a trend at more competitive tables that players are favoring non-basics over just regular islands. I'd contemplate cutting Carpet of Flowers for another interaction piece like Flusterstormfoil or the aforementioned Aura Shards. I'd have to give it some thought on what would be a good replacement. Nature's Claim has to stay in though, as it's interaction without any caveats which is my personal preference, plus that sweet TimeSpiral Remastered old border foil just gets my neurons going.

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And Mother Sliver Queen's Blessings upon you as well. May you generate many Slivers.

Hi Daevied. I do believe the deck could be downgraded to a Bracket 3 deck with the simple removal of all but maybe 3 game changers. The identity of the deck lies in the curated list of Slivers - the rest is just to ensure your opponents can't thwart your plans. I highly encourage you to try your hand at your own iteration of the deck, some spells i'd suggest including would be:

That's just a list of spells i'd consider - nothing definitive mind you. If you do follow through with your decklist please send me a link to the page. I always like to see what other Hives are brewing.

Taida on That's a real nice deck ya got there

1 month ago

Nice concept of deck. One thing that other comments have mentioned, you are a bit split between something more akin to a Voltron deck and killing everybody with Commander damage and gracefully "borrowing" their library. In my oppinion the latter is the more interesting one, so its good to see a few dose of unblockable effects and doubling the triggers. To follow with this, I would add some more like Prowler's Helm or Whispersilk Cloak for equipments, or Adric, Mathematical Genius and Lithoform Engine for the triggers.

Now for using the graciously conceded cards from your opponents, I suggest Gonti, Night Minister, you end up generating a ton of treasures for free; and you can also include Agent of Treachery, not really for the first effect, but for allowing you to draw a lot of cards, keeping your hand full. I also do not think you will struggle with paying 7 mana for it, seeing how much ramp you have already in the deck.

For counters, I do not like Arcane Denial. In its place (and in general) I like to add counters that do not stay dead in your hand if you don't have a good target for them. Three Steps Ahead, Spellgyre, Archmage's Charm or Sublime Epiphany.

I also feel that the deck could benefit greatly from some tutors, as getting some of the trigger doublers, a protection or interaction piece or just the more game-ending equipments/auras like Eldrazi Conscription whenever you need them makes such a difference.

Finally, I would heavily the inclusion of MDFC lands. Even very cheap Zendikar ones. They are so flexible and don't become a dead card in your hand if you end up drawing them later in the game.

Saljen on Kotis Plays Your Deck

2 months ago

@SufferFromEDHD Most of the things that I'm going to counter are either targeted exile (path/swords, etc.) or board wipes that exile or apply -1/1 counters or sacrifice, or wipes for artifacts/enchantments. Hinder would just make them have to cast that counter worthy spell twice, or let me cast it which doesn't make sense if it's a wipe that'd kill my commander or my auras/equipment. Memory Lapse is interesting, but I'd probably not use it over Arcane Denial for the same reasons. I'd have a tough time finding a card to pull out for Wall of Denial, though it's another one I haven't seen before and is interesting.

Andramalech on Sum big boys

3 months ago

If you could find it in your heart for 5 less lands, 5 less creatures for just.. jeez like Rampant Growth and Growth Spiral effects. Counterspells would be fire too! Things like Arcane Denial would help tremendously. I like creature-heavy decks, so I don't mind the build! Are you interested to see if the Final Fantasy release later this year gives you any new pieces, with the Tidus PreCon?

Mortlocke on A Pulverizer? Perrie the Pulverizer?!

5 months ago

Hi Baron777,

Just responding to your post here. I hope you don't mind. Just for my own understanding, I think you need to clarify what kind of decks you want to play against. When you say "This is designed as a fun 6-7 level deck that..." This tells me nothing. When discussing your deck I suggest following this prompt:

  1. My deck has a budget of...
  2. My manabase has the most efficient lands available/most cheap and slow utility tapped lands and tapped fetches/a mix between the two
  3. My deck threatens to kill an opponent between turns x and y/The most important turns for my deck are between x and y when my deck can pop off when doing z.

Based off of the previously mentioned cards in your post - namely Solemnity and Torpor Orb it sounds like your meta has a lot of particularly nasty control magic that can absolutely one card you out of a game. Therefore I suggest adding both more ramp and more interaction - you're in the colors for it:

In summary, I think your deck doesn't match what it's playing against. You need to have more consistency if you are going up against opponents who are going to completely lock you out of a game. To get that, you need to make sure you can target problem permanents as often as possible.

YourNeighborhoodGhost on Ebony owl nesukar

7 months ago

oh also forgot Arcane Denial and Remand

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