Arcane Denial

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Arcane Denial

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

plakjekaas on How have your EDH games …

5 days ago

I played a The Unagi of Kyoshi Island deck. An opponent playing the new Lorwyn Elementals precon evoked a Maelstrom Wanderer out for cheap. Cascades ensue, silly board stuff happens, I had a Thing in the Ice  Flip with two counters remaining on my battlefield. As soon as the Elemental player tried moving to combat, I used Reenact the Crime on his evoked (so sacrificed) Maelstrom Wanderer, spinning into Arcane Denial allowing me to counter my own Wanderer ànd flip my Awoken Horror  Flip to bounce the board, then cascade the second time into Teferi's Tutelage to capitalize on the 3 cards Arcane Denial will draw me the next upkeep.

Quite the interruption to the the Elemental combat plans.

xram666 on Arcades EDH

1 month ago

Some upgrade suggestions:

You're playing way to less lands. Go up to at least 38 Lands.

Ramp:

Add more ramp (in sum you should end at around 9-11):

but cut Kodama's Reach wtih execption of Axebane Guardian the ramp should help you get out Arcades at round 3, if possible.

Protection:

Replace Intervene with a flicker spell for one mana. Same effect but better synergy with commander. For example:

Replace Miscalculation with Arcane Denial

Replace Remove Soul with Displace or even better a board protection spell like:

Replace Seedling Charm with one of the following:

Removal:

Replace Solemn Offering with Stroke of Midnight

Add an additonal one-sided massremoval like Slaughter the Strong

Backup for Commander:

Add

Makin.Bacon.Pancakes on Niv Mizzet, UR Draw Combo, Instants & Sorceries

2 months ago

Belfore on

8 months ago

Personally I would drop the Dispersal Shield, Path to Exile, Genju of the Realm.

Reasons and alternatives: Dispersal Shield, It is too situational / dependent on your CMCs. a better choice would be Arcane Denial in my opinion since it will replace itself.

Path of Exile, Removing a creature or one is good but giving your opponent a land is terrible. I think a much better choice even though the CMC is higher Anguished Unmaking can and will get rid of more problems other than just creatures.

Genju of the Realm, I think I know why your are running it looking at your commander. I would run Vigor instead since if worked right will net you far more counters.

I am also noticing you are wanting to run tokens it seems and have no qualms about infinite combos you might consider Ivy Lane Denizen with Scurry Oak since it is a combo you can end when you want to.

Mortlocke on The Queen's Egg

9 months ago

Hey all,

I never seem to find a moment to just sit down and answer comments, so sorry for the wait. Doombeard1984, I've been noticing a trend at more competitive tables that players are favoring non-basics over just regular islands. I'd contemplate cutting Carpet of Flowers for another interaction piece like Flusterstormfoil or the aforementioned Aura Shards. I'd have to give it some thought on what would be a good replacement. Nature's Claim has to stay in though, as it's interaction without any caveats which is my personal preference, plus that sweet TimeSpiral Remastered old border foil just gets my neurons going.

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And Mother Sliver Queen's Blessings upon you as well. May you generate many Slivers.

Hi Daevied. I do believe the deck could be downgraded to a Bracket 3 deck with the simple removal of all but maybe 3 game changers. The identity of the deck lies in the curated list of Slivers - the rest is just to ensure your opponents can't thwart your plans. I highly encourage you to try your hand at your own iteration of the deck, some spells i'd suggest including would be:

That's just a list of spells i'd consider - nothing definitive mind you. If you do follow through with your decklist please send me a link to the page. I always like to see what other Hives are brewing.

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