Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
|Want (2)||sempfcj06 , blaryeth|
Combos Browse all
|Commander / EDH||Legal|
Arcane Denial occurrence in decks from the last year
Latest Decks as Commander
Arcane Denial Discussion
2 weeks ago
Not too much to say on this one, it has a good theme behind it, aligns nicely to the commander.
I has a good ramp package (about 12 or so on a quick look). Talisman of Creativity / Arcane Signet needs to be in here (can replace a higher CMC one). Dockside Extortionist is good if you can get his pre-con at walmart for $30. Foundry Inspector i see quite a bit. Hullbreacher if you lucky enough to crack one, he's super expensive, but so strong.
Scrap Trawler could be interesting, but I think you're on the token strategy, so it's honestly meh for you. More along the recursion lines, I often see Daretti, Scrap Savant being a go to for closing out a game. Sac your mana ramp artifacts to bring back your Myr Battlesphere for example. Hellkite Tyrant might be fun as an alt-win but he's CMC6 but certainly on theme, might be better than some others in those slots. Steel Overseer is often a good early drop, and has good value in all game facets, development, ahead, behind, even. Mirage Mirror is a good way to bring down CMC with game changers as well.
I think some targeted removal would be good, Chaos Warp , Counterspell , Cyclonic Rift , Vandalblast , lots of talk about the value/situation Mystic Reflection I think it may be cEDH level. Arcane Denial maybe. Narset's Reversal is really good, stealing an opponent spell sometimes better than just countering it. Capsize is a staple.
Draw perhaps could get a couple, it definitely has a draw package, I would convert 2-3 of my CMC6/5, and maybe 2 of my CMC4 moving them to the 1-3CMC slots. Jhoira, Weatherlight Captain is CMC4 but also good if replacing a CMC6. Recurring theme I know, thopters LOVE Skullclamp ! Jeska's Will I was a little show me what you can do, and now, I can't see any deck that shouldn't play this card, I've been trying to buy them when I see them in LGS, but they are never in stock. Brainstorm , Ponder are the strongest of the cantrips, I would include to lower the CMC and hit those land drops. Preordain is borderline I think, but it's still worthy of a spot IMHO. Faithless Looting especially if you have a Daretti, Scrap Savant .
Trading Post is just a fun card, I love it in my artifact decks. Good at a 5.
I'll say it again Lands suck, the cost :(. Steam Vents , Shivan Reef , Fiery Islet , Spire of Industry , Riverglide Pathway Flip are all must includes. Highland Lake / Izzet Guildgate / Swiftwater Cliffs would all be outs for me, things like Sulfur Falls / Training Center / Fabled Passage / Exotic Orchard arent guaranteed mana but have the potential of entering untapped and mana fixing.
I would try and get some more 1 drops (a little lack there at 2, like 6-8 better curve), 3 is probably a good peak, but might be a little too high, have a better progression with CMC2 some mana rocks Arcane Signet / Talisman of Creativity can do that replacing some higher cost ramp. 4 I might try and cut like 3 honestly. 5/6 around 10 total right now its 14. Sometimes evaluating cards on when you can play them, ultimately you want to play more cards = more fun/involvement. Your commander is CMC4 so if your playing her T3/T4 consistently (and that is where most of your cards sit too), you have to choose play the commander or play a 3/4 spell. You want to be developing the board on T1-T3 leading into that T3/T4 commander play with a nice +1 thopter engine. Another thing to think about is now its T4/T5 have 4-7 mana, I can't really cast a 5 and a 2 to use my mana because I'm mostly 3 drops, maybe i have 6 mana and 2x3, but why not play a CMC6+CMC1, or CMC4+CMC2 for maximum value. When everything 3/4 drop including your commander, lots of wasted mana or tough play decisions.
Ancient Stone Idol only has value I think when your ahead, or maybe even if you have a possible swing with flyers, really bad in developing or behind. However, have to balance with how awesomely fun he would be to play.
This deck looks built with good methodology, and a theme/win plan, which is awesome. My friend had a deck I called, "The deck of missed triggers" because no matter what he misses triggers. This deck reminds me of that because you have Draw triggers, Upkeep triggers, CMC enables, ETB's, Attack triggers, end of turn triggers, etc. Lots of stuff to keep track of on your board! It's really fun looking deck, I play Mizzix Spellstorm so I just have to worry about assembling a million combo pieces, but also my Animar Budget is fun, almost the same idea as this deck with creatures vs. artifacts, cast a creature like 5 things trigger and like 4 things modifying the CMC of each spell.
Super fun, nice low moving to mid deck. Cheers!
1 month ago
-1 Tibalt's Trickery . You really don’t want to use a red counterspell when you have access to blue. Even a Counterspell is more playable here. What’s the deal with free counters? Are you that worried someone is gonna screw with your stuff? There is not enough blue in the deck to exile a card. Stop FORCEing. Use other counters. Your package is weird. Arcane Denial will get the job done. I think in this build you are better off devoting as much of your resources to your benefit, so counters work against that.
-1 Maelstrom Archangel, +1 Fblthp (leg. Homunculus).
1 month ago
interested in your choice of counterspells. drown in the loch and psychic strike. i would generally think of options like Negate , Arcane Denial , Disallow , Void Shatter over those two. even Thought Collapse is an interesting option if you want to stick with the mill theme.
1 month ago
Etherium Sculptor seems good.
Blinkmoth Urn could generate some serious mana for you given your artifact base.
Forsaken Monument makes your colorless rocks tap for more and also goes inf with basalt monolith.
a couple thoughts, artifact hate is a big part of the EDH meta, with cards like Vandalblast , Bane of Progress , Austere Command all seeing regular play. given that you are pretty much all in on artifacts, you may want to consider upping your Counterspell game to ensure you don't essentially lose the game when an opponent lands removal like that, as you can't always rely on having darksteel forge out. Hurkyl's Recall and Retract are other options if you are not into counterspells.
also, suggest to cut
as soon as possible- any one of
are all better and way less risky.
also i would check out your point removal: possibly Generous Gift over topple the statue, Arcane Denial , Unsubstantiate , or Boomerang over steel sabotage, Swords to Plowshares or Impulse or Anguished Unmaking over esper charm.
more ideas, Padeem, Consul of Innovation can give your artifacts hexproof and Shimmer Dragon would go great with Unwinding Clock .
anyway those are just some thoughts. hope some of them are helpful and keep having fun! cheers!!!
1 month ago
Memnarch is dope.
Forsaken Monument also goes inf w basalt monolith and is useful generally.
I like Tezzeret the Seeker to fetch your Sol Ring or Mana Crypt ... wait. Where's your sol ring!!!!
Also would run Arcane Denial , Swan Song , Delay , Disallow , Dissipate , or Wizard's Retort over cancel. Anything but cancel!
Also High Tide is nice but if you run this or Caged Sun i would cut the urzas land and command tower in favor of islands. is just soo good. No need to mess with urzas lands unless you have dedicated land tutors like Tolaria West .
Just some thoughts, cheers and have fun!!
1 month ago
Personally i like Reality Shift over pongify bc it can deal w indestructible creatures like eldrazi. But Swords to Plowshares is the best!
Also i would consider Arcane Denial or Dovin's Veto over redirect.
Luminarch Ascension is an upgrade for griffin aerie.
I would consider Grasp of Fate over act of authority as its a 3-for-1.
I like Vampire Nighthawk over gifted aetherborn.
Also if you want to spend that budget, Serra Ascendant and City of Brass are good cards. But there are probably other cheaper choices to improve your deck if you want also. I really like Phyrexian Arena .
Just some ideas cheers and have fun!!!
2 months ago
Hey, with what you have so far well done on a budget. Nice Omniscience Amonkhet invocation :)
Some budget cards to help with ramp:
Elder can potentially tap to make five mana, all five colors. It can make more mana when you have different colored permanents in your control making it busted when you control Scion of the Ur-Dragon . By itself it can make two mana (green and white), that alone is good for ramp/color fixing. Jodah's effect lets you cheat the casting cost of cards especially Ur-Dragon; cast him for five instead of nine. He's is excellent with Omniscience as casting cost will be difficult with this manabase.
Kiora can be repeatable draw when Dragons ETB and she can also be ramp. You can use her for seven turns for ramp before she dies and being able to untap any permanent means you can untap a mana rock or a mana dork. Crop Rotation is helpful to get any land by sacing a basic land to then tutor and put it onto the battlefield. Sylvan Scrying can tutor for any land.
Repeatable draw when Dragons ETB, being able to cheat creatures onto the battlefield and more haste are helpful effects with Dragons.
Some budget tutors to search for Dragon(s). Creature tutors can replace some draw spells since you want to draw Dragons anyway, might as well search for the one you want.
Some budget versatile instant removal or counterspells.
The manabase can be improved on a budget; 32 lands is low. I wouldn't go below 35 and I would play as much as 38 since you don't want to miss land drops when high CMC Dragons are the cards you want to be casting.
- Exotic Orchard
- Path of Ancestry
- Unclaimed Territory
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Sunken Hollow
- Smoldering Marsh
- Yavimaya Coast
- Llanowar Wastes
- Savage Lands
- Jungle Shrine
- Terramorphic Expanse
- Ash Barrens
More five color lands help with color fixing. On a budget I recommend more basic Forests and the five Battle lands since Battle lands such as Cinder Glade have interaction with basic lands. You only need to control two basic lands of any type to activate a Battle land to ETB untaped. If you control a basic Forest and a basic Mountain then Sunken Hollow will ETB untapped.
Farseek is a land ramp spell that can search for any Battle land and put it onto the battlefield. It's helpful for color fixing to be able to ramp with a dual land. The green budget Pain lands such as Yavimaya Coast are nice since they can ETB untapped turn two or three to make green to cast a ramp spell. If you're going to play lands that always ETB tapped then Tri lands such as Savage Lands give you more color fixing from three different color choices. In five colors the Tri lands give you more than the Scry lands.
In the manabase you want at least 12 sources of each color and you want more green and red sources then the rest. Tri lands help with color fixing to give you more sources of colors. Red and green are the two most important colors for Dragons. Green for early game ramp and red for Dragons. Green is for ramp that also gets the other colors that's why it should have the most basic lands to give you more chances of drawing a green source early to cast ramp.
Good luck with your deck.
2 months ago
Must Add Arcane Denial
I'm not totally sold on Fact or Fiction anymore btw, nobody 5/0s anymore and you don't exactly have buckets of yard synergy (outside of Kess, Vizier, and Crackling Counterpart). I think your curiosity subtheme is a strong enough source of card draw, without paying 4 mana for 2-3 cards which every opponent sees. Also, just please put one of the Niv Mizzet's in here for combos.
Also not sure you need Frantic Search? It provides pretty good digging, but I Guess why dig for removal when you could just run more removal? If you want the dig I might run Impulse instead. It's not free but it isn't a lot and sees more cards.
Removal wise I think you're missing some staples. In my mind running Doom Blade, Go for the Throat, Hero's Downfall, Rapid Hybridization, and Pongify would really tie this together. Additionally I do not really like the Hagra Mauling or Malakir Rebirth. You should not count them as lands, the Malakir Rebirth isn't exactly inside this decks theme Hagra Mauling is just bad removal compared to your other options (See Murder).
Feed the Swarm would be a good include as well. Enchantment Removal is something you will absolutely need in our group and struggle to get in these colors.
Mirror Gallery. I question if this is necessary at all, given every copy of Sakishima would have this effect. However, a mirror gallery would likely tighten up consistency with that effect. You won't necessarily need to cast Sakishima, especially if its commander tax gets really up there.
Oh, I'm not entirely sure you've recognized how good Vial Smasher + x Spells are. X spells on the stack have CMC equal to what you spent on them, so like a Blue sun's Zenith or Pull from tomorrow could just absolutely destroy people.
Mogg Salvage is wack, but I like it. I'd put it towards the top of the cut list though.
Overall I think this deck works pretty well as it is. To improve this deck I think you need to streamline your control elements in the form of cheaper and more effective removal/counterspells. You have missed a lot of our table's current meta as well, but i should warn you that Dean has a Breya deck that has been very controlling recently. You cannot expect to maintain a Sakishima/Vial Smasher board state for very long, and it would probably not get very large before it is dealt with.