Orim's Chant

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Orim's Chant

Instant

Kicker *(You may pay an additional as you play this spell.) *

Target player can't cast spells this turn.

If the kicker cost was paid, creatures can't attack this turn.

Megaspell on Elesh Norn's Anthems & Taxes

7 months ago

Hi DeeLight,
thank you very much. :)
Silence was already part of the deck at some point but I felt it was somewhat lacking.
Now seeing Orim's Chant I can quess what it was. As my playgroup is combat heavy, the ability to skip one combat seems pretty sweet. I will try this one out.

DeeLight on Elesh Norn's Anthems & Taxes

7 months ago

Sweet deck! Always liked elesh norn to finish things in my token deck. Would you consider cards like Orim's Chant or Silence to give yourself extra time for cheap?

AstroAA on [EDH][Primer] Sythis Enchantress Prison

8 months ago

MoKuhl_EDH Do you mean protecting our own win-cons? Usually if I try to establish a hard lock on the board, I do it all in one turn in order to give as few points as possible where our opponents can interrupt us. The deck generates a ton of mana through methods like Sanctum Weaver and Serra's Sanctum, so generating 12+ mana is rather easy.

Sigil of the Empty Throne is honestly just in the deck as a backup, and not meant to immediately win the game as soon as it comes out, unlike the Elesh Norn, Grand Cenobite + Nature's Revolt combo. It is meant to be played and then we slowly (or quickly, depending on if we have cards like Flickering Ward ready) start to get Angel tokens and then playing something like Craterhoof Behemoth to finish our opponents off.

In order to protect these combos/cards, I run cards like Sterling Grove and Greater Auramancy to protect our permanents once they're already on board, Silence and Orim's Chant in order to interact with counterspells, and Destiny Spinner in order to completely bypass counterspells.

If you mean an opponents Elesh Norn, Grand Cenobite, my method to solving the issue is not letting it be a problem in the first place - calling on Silence and Orim's Chant in order to counter the threats before they have a chance to hit the board. If they do end up hitting the board, then spot removal through Swords to Plowshares and Path to Exile are our next solution. I do not have any boardwipes in the deck because, frankly speaking, I haven't had a need to run them. Usually I can slow my opponents down enough I can win or establish a lock before they gain too much steam. If I did though, it would probably be Austere Command due to the ability to choose what we need to blow up - most of the time you would choose artifacts and creatures with CMC four or more since most of our deck is enchantments and creatures with CMC three or less.

Also, I know you said you were returning to Magic, and while I'm honored you want to copy my deck, if you're unfamiliar with how it plays it can be quite tricky. In addition, this decklist is most certainly not budget friendly. I've considered trying to make a budget version, but at the moment can't be bothered due to being busy.

If you have any other questions, feel free to ask!

AstroAA on [EDH][Primer] Adeline Anthem Beatdown

1 year ago

Hello IHATENAMES! Thank you for your comments!

Personally, while I think Adeline lends herself to work well with equipment, I don't want that to be the focus of the deck - I'd like the deck to focus more on powering up the tokens through anthem effects. Most of the equipment that is there is because it's able to offer things towards our gameplan (Veteran's Armaments, Stoneforge Masterwork), give some form of protection or evasion (Loxodon Warhammer, Darksteel Plate, Whispersilk Cloak), or offers an additional form of removal (Godsend, Sword of Feast and Famine, Shadowspear). Batterskull provides an additional creature, which further boosts Adeline's power.

My main problem with mass removal in a deck like this is most of the time it's counterintuitive, meaning it messes with us more so than our opponents. Otherwise, I would run Wrath of God and Day of Judgment 100%. As for targeted removal, I am aware that my package is rather lacking. I'm a big fan of getting rid of things before they're even a threat or have a chance to be a threat, hence the Silence and Orim's Chant. I want to add more, but my problem is I also like utility and most of the cards that say "Destory target Artifact or Enchantment" are over-costed in my opinion.

As for the anthem effects you suggested, my main problem with them is they're over-costed for what we get. Take Honor of the Pure as an example - it's two mana for a +1/+1 effect for all of our creatures. Metallic Mimic does something very similar, as does Thalia's Lieutenant. Intangible Virtue is perhaps something that I might add, but all the others are too much mana in my opinion for what they do. My problem with cards like Gauntlet of Power is there is another mono-white deck at the table, and I'd rather not help them out.

Regardless, again, thank you for your comments!

DemMeowsephs on What is your pet tech …

1 year ago

I love to run Orim's Chant whenever I can. It's super helpful in stopping a combo or saving you from losing, and can even stop an opponent from interfering during your own turn.

Masterful on Necronomicon | Teysa Karlov | Primer

1 year ago

Eloniel We have 6 actually (you may have missed Nested Shambler), but I still don't find 6 to be enough to justify running such a slow engine. I ran the odds in a calculator, and there's a 60% chance we'll have a 1-drop by turn 6. Since Abiding Grace is useless otherwise, it'd be a dead card too often to run with this few 1-drops. Even though it'd be active 60% of the time, its payoff isn't great enough to warrant that risk. I could see it and Lurrus of the Dream-Den in a different build with probably 8+ one drops. If you want to play it in this build, it wouldn't be horrible. It's just too risky a card for me to personally include it in the decklist.

kirbysan Unfortunately, Inkshield is too expensive and situational. Leaving up 5 mana for a card at instant speed will slow down our gameplan. Most of the deck is focused on developing creatures and piecing together engines at sorcery speed. Leaving up such a massive situational spell will hurt our ability to develop and won't necessarily pay off. That being said, it's a very fun card. I could see it in a build with more fun instant-speed tools like Orim's Chant, Mana Tithe, Withering Boon, etc. That way, it wouldn't feel as bad to leave up mana since we'd likely be able to cast at least some of our stuff if inkshield goes to waste. If you think Inkshield would be a fun inclusion, don't be afraid to play it yourself. "Gotcha!" cards can be some of the best moments in EDH.

plakjekaas on Overperforming Cards?

1 year ago

I second Sunforger . But I disagree about it not being that good. It protects your board with Teferi's Protection , Debt of Loyalty , Deflecting Swat and Boros Charm , it removes creatures with Swords to Plowshares , Path to Exile and my favorite: Settle the Wreckage , it kills other problematic permanents wit Disenchant , Chaos Warp or Wear / Tear , can shut players down with Silence , Abeyance or Orim's Chant , and in my deck, it wins the game by searching and casting both Gideon's Sacrifice and Arcbond on the same Indestructible creature. It will even find the Lightning Bolt to start the chain.

Sunforger is one of the best boros equipments, at least if you can cheat a bit on the equip cost. But we have Ardenn, Intrepid Archaeologist , Brass Squire , Puresteel Paladin , Sigarda's Aid , Halvar, God of Battle  Flip and a few others to help with that

Load more