Orim's Chant

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Orim's Chant

Instant

Kicker *(You may pay an additional as you play this spell.) *

Target player can't cast spells this turn.

If the kicker cost was paid, creatures can't attack this turn.

SufferFromEDHD on Oloro White Blue Black Creatureless Control V2

1 week ago

Angel's Grace = epic Scepter target.

Orim's Chant = instant speed Moat. If you want Scepter don't dismiss this just yet.

As for a cut... Is Utter End worth it? I still don't understand Deprive here. I really like the card but you have no way of ramping so it is pure tempo loss.

Vindicate have I been sleeping under a rock. Is this no longer considered powerful?

hootsnag on Oloro White Blue Black Creatureless Control V2

1 week ago

What's crazy is that I spent more time researching land for this deck than anything else. Orim's Chant isn't something I would run here. I almost ran Angel's Grace though. I still don't know if I can effectively run Planeswalkers in a creatureless deck. People would just attack and kill them instantly since I have no blockers. We'll see how the card research pans out for the Dimir version. I'll post it as soon as I can.

SufferFromEDHD on Oloro White Blue Black Creatureless Control V2

1 week ago

For 8 colorless as opposed to 1 and a white... But I get it. Your mana pool is tight.

Big fan of Isochron Scepter. Got my vote. Would Orim's Chant be the wrong direction for this deck?

If you go the Dimir direction please run planeswalkers and more enchantments Undermine and Countersquall! Vile Consumption!

Azoth2099 on Rafiq, The One Hit Wonder

2 weeks ago

Hey man, you need more mana rocks! Consider your guild signets and talismans.

As far as defeating a BW control deck, I'd recommend just running more counter magic. Dovin's Veto & Permission Denied could be good choices! A few more silence effects like Silence, Grand Abolisher & Orim's Chant could go a long way as well.

nbarry223 on Winter Moon

1 month ago

I think Ethersworn Canonist, Isochron Scepter, Silence, Orim's Chant, Winter Moon, and Counterspells would be a decent shell to annoy your opponents because they can't play magic.

Azoth2099 on Slingin' Counters

6 months ago

Hmmm...okay here are my recs I guess:

Allosaurus Shepherd, Destiny Spinner, Vexing Shusher, Pyroblast, Red Elemental Blast, Veil of Summer, Silence, Orim's Chant, Abeyance, Bone Sabres, Conqueror's Flail, Gamble, Worldly Tutor, Enlightened Tutor, Defiler of Vigor, Bloom Tender...I highkey have a lot more, but I'll stop here for now. Let me know how these are sounding to you!

SufferFromEDHD on [Elesh Norn] Lock n' Load

7 months ago

Crackdown brutal.

Orim's Chant kind of a pet card of mine but I saw Silence.

You are running some of the best hate bears and Emeria, the Sky Ruin isn't legendary so maybe Vesuva or Thespian's Stage for value.

Dust Bowl is amazing late game in a deck full of basic lands. Flagstones of Trokair is a simple addition.

Profet93 on The Warrior’s Blade- Najeela CEDH

8 months ago

chaosshadow589

+1 for your description alone. Curious, aren't most cEDH meta's low on creatures? Could you describe the decks you play against?

Have you thought of swapping out Silence for Orim's Chant? Silence effects all players but Orim's chant effects one and has the potential to stop the creatures which might be relevant given your meta.

Thoughts on Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth for the landbase?

How has gamble been playing for you? Personally, I hate the card, even with decks with high card draw. Would you consider swapping it with.....

  1. Imp's Mischief - Redirect targeted removal, draw, extra turns and can "counter" counterspells.
  2. Smothering Tithe - A bit high CMC but could potentially be worth it depending on how much your meta draws cards.

I'm curious how this deck draws card. I only see a few slots for card draw. Do you find yourself lacking gas in the mid-late game?

Looking forward to your response. Solid deck, seems like it can hold it's own pretty well, especially with all the interaction you have.

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