Runaway Steam-Kin

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Runaway Steam-Kin

Creature — Elemental

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove 3 +1/+1 counters from Runaway Steam-Kin: Gain .

Tic12 on Turn 5 - Darth Vadrik strikes back

1 month ago

Next Update (thanks to myden)

Out: Misdirection, Commander's Sphere and Fuel for the Cause

In: Runaway Steam-Kin, Searing Touch and Seething Anger

So i have more options to go into combo :D

wallisface on March of the Machine

1 month ago

Delphen7 if you’ve ever been beaten down turn-3 by a tuned Runaway Steam-Kin deck, that will explain the power going on with Urabrask. It’s not as aggro as the Steam-Kin, but potentially fits a much more dangerous role in a midrange deck suited to run it.

I’m confident it’ll be abused in some way across multiple formats. It’s hard to gauge if it’ll ever be a relevant meta-card in any eternal format, but it feels close-enough to be worth trialling.

I don’t think anyone playing the card wants to be doing anything with the back-side of it (the game shouldn’t go that long) - it’s just some extra “nice to have”, but i’d just be evaluating it off that front side personally

Tic12 on Turn 5 - Darth Vadrik strikes back

3 months ago

Hi myden, Thanks for your comment. I'm playing, upgrading, changing... this deck for a long time now. Vadrik was my first CMD-Deck at all. So, there is a lot of love for him :) I'll try your idea, maybe i have to cut a bit of the Counterspell-Section. Or Runaway Steam-Kin replaces one of the Mana Artifacts... I will try :)

myden on Turn 5 - Darth Vadrik strikes back

3 months ago

Thats a sick list dude! A fellow Vadrik enthusiast, i see! I think you need more ways to buff his attack though, and Searing Touch is an insta-win if vadrik has 4+ power and you have Storm-Kiln Artist, Birgi, God of Storytelling  Flip or Runaway Steam-Kin

jamochawoke on Fire Dancing

5 months ago

That's a really good one!

One other you can do since you've already got it built into your deck with Mana Geyser, Runaway Steam-Kin, Birgi, God of Storytelling  Flip and Battle Hymn if you get any of those to go off and get you 10+ mana you really want an X spell to dump all that mana and end your worst opponent (or the game if you're close).

My suggestions would be these:

  • Banefire - This is the most consistent one for ending someone and is best to copy.

  • Fall of the Titans - This one is great if you're certain it's not going to be countered and if you can cast it for its surge cost and then copy it as needed to take out everyone.

  • Crackle with Power - The biggest boom you can get with X iirc

  • Red Sun's Zenith - If you are certain you can dig into it again with all the card draw this is a good option

  • Jaya's Immolating Inferno - Decent like Fall of the Titans but not as good as Crackle

Also, since your deck relies on copying creatures so much you could add in more of that like Kiki-Jiki, Mirror Breaker

Epicurus on Grumgully Tribal

6 months ago

Doubling Season is a wickedly good card, and I would almost never recommend cutting it from a list if you are lucky to own one. However, in this deck token producers are limited. I could conceive getting into situations where either it sits in your hand because you have other things to spend the 5 mana on that are situationally better, or you fall a turn behind by casting it and get very limited returns on that investment. To be totally honest, I would swap it out for Hardened Scales, which costs less, and I believe you'd get more value from it.

Also, I love that you're going Goblin tribal with Grumgully! I did the same thing with Wulfgar. In either case, it's definitely not the ideal way to build for that commander, but it's hella fun, and if you get it right you may win just by being unexpected. Having said that, there are definitely a few more appropriate cards that you could include which synergize with your commander. Bloodspore Thrinax, Champion of Lambholt, Evolution Sage, Runaway Steam-Kin, Rishkar, Peema Renegade and Courage in Crisis, just to name a few ideas. Not that you have room for all of that, but a few of them wouldn't hurt.

That's all I got, just off the top of my head. As for your comment about sac outlets, really your only options for infinite mana would be the two altars (Phyrexian Altar and Ashnod's Altar), both of which are incredibly expensive. Maybe Druids' Repository would be a good choice for ramp? And you may need more draw power, so possibly adding Skullclamp, Colossal Majesty, Return of the Wildspeaker and/or The Great Henge would be helpful.


kookoo on Whole Lotta Red - Birgi Wheel Combo

8 months ago

Here's a not very important thing I just thought of: If you can afford it, consider running two Forks and two Reverberates so you can't be Surgical Extractioned or Extirpated as easily.

Also, Runaway Steam-Kin is kind of a delayed Birgi effect because you need to cast three non-lotus petal spells, but it is still nice, and with two or more copies Grinning Ignus will make infinite mana.

God-Eternal-Magic-Player on Frantic Archaeology [Infinite Graveyard Jank]

11 months ago

I've put Destructive Tampering in, just for the unblockableness, and it works pretty well if you've got some big Monastery Swiftspears and Runaway Steam-Kin to attack with and the opponents are sitting on some big Colossal Dreadmaws

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