Runaway Steam-Kin

Runaway Steam-Kin

Creature — Elemental

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove 3 +1/+1 counters from Runaway Steam-Kin: Gain .

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Have (2) CompleteWaste , Azdranax
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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all


Format Legality
Historic Legal
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Arena Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Runaway Steam-Kin Discussion

ellie-is on Mono Red Lightning Aggro

2 days ago

Looks quite nice! If you're building around Steam-Kin, I'd look up modern Mono-Red Prowess lists, as they have a lot of cards in common but are more streamlined and have been tested and refined further. Mostly, they say no to all creatures above 2 CMC (besides Bedlam Reveler, which could be good here too if you add more noncreature spells) and run more effective one-drops combined with more noncreature spells to get Runaway Steam-Kin going. A really important card for that strategy is Manamorphose, which triggers prowess and is a 'free' red spell.

Experimental Frenzy is prooobably to slow to work as you're wasting your 4-mana turn on it, and only doing anything with it from turn 5 onwards - and a red deck which isn't going full on control probably doesn't ever want to start anything on Turn 5. Most games shouldn't even last that long. Same goes for Vance's Blasting Cannons  Flip.

But even if you're not going that direction, I still recommend having cheap prowess creatures like Soul-Scar Mage and Monastery Swiftspear. Your goblins also feel a little out of place, and you might get more out of the deck by exchanging them for cards that fit whatever strategy you end up leaning towards, and keep them for a dedicated Goblin tribal.

Finally... Lava Dart is a great new card that recently became modern legal, and goes great with a lot of what you already have, especially the spectacle costs.

Hybrow on Purphoros, God of the ETB Triggers [cEDH PRIMER]

4 weeks ago

FYI, the Grinning Ignus would be infinite with a Runaway Steam-Kin. As long as you can bounce ignus 2 times (so will have cast 3 red spells), then use the 3 counters from Steam-Kin to do it 3 more times... And again

Massacar on Burn

1 month ago

I second zapyourtumor on Light Up the Stage. I would also recommend Runaway Steam-Kin, it can help you have some pretty explosive plays.

Nemesis on Cube additions

1 month ago

Massacar on Cards that hold a special …

1 month ago

Lavinia of the Tenth was the very first commander I drafted. She was one of my only legendaries starting out, and my friend wanted to teach me EDH, so I drafted around her. Ended up doing well with her all things considered.

Runaway Steam-Kin has to be one of my favorite standard cards. It's the little engine that could, and this time the "could" was "[email protected] you up."

The first box of magic cards I bought got me Ugin, the Spirit Dragon (I had gotten planeswalkers before that from trades and loose packs) and that started me on collecting planeswalkers.

kenvan19 on A Thousand Burns

1 month ago

I'm a huge fan of themes but I have to say given the low mana cost of creatures Runaway Steam-Kin would absolutely supercharge how fast you're pulling creatures. The point of the deck is to build up an army of 1/1 creatures all which have other benefits and he fits that idea to the T. If you draw him early and get him out as you start dropping those other cheap 1/1 creatures he will keep building until you can pull off the counters and drop a few more creatures. Overall, its a super cool deck though!

Massacar on Burnbb

2 months ago

DeinoStinkus it's a hybrid. Goblins kind of incidentally became the subtheme for this deck. I've been running some form of this deck since Ixalan was standard. It typically gets me to platinum on Arena (though I have no idea how that compares to IRL, since standard was never really my thing).

Runaway Steam-Kin and Light Up the Stage are of course the MVPs, but I've gotten solid value out of most of these cards.

DeinoStinkus on Gob Robbers

2 months ago

More Embercleaves. Otherwise, this deck seems solid fir what you're going for, have you considered Light Up the Stage, Experimental Frenzy, or Runaway Steam-Kin?

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