Runaway Steam-Kin

Runaway Steam-Kin

Creature — Elemental

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove 3 +1/+1 counters from Runaway Steam-Kin: Gain .

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Runaway Steam-Kin occurrence in decks from the last year

Latest Decks as Commander

Runaway Steam-Kin Discussion

TempestArmor on Great kite weather today

3 weeks ago

Looking good! After a few playtests, it's clear just how quickly you can assemble a small but versatile army. If I may, I have a few questions and/or recommendations for the deck. I'll start with the overarching notes.

First: why isn't there more red? It seems that you've bulked up on white and blue despite having all this red mana at your disposal. I can certainly understand the appeal when it comes to cards like Jaya's Immolating Inferno or Finale of Glory , but unless this is a dedicated combo deck bent on tutoring out a similar win con (may I suggest Comet Storm ?), I have to wonder how you're planning on making it work. If you aren't as dedicated to that, I would look into ways to turn red (or colorless!) noncreature spells into cantrips. Jori En, Ruin Diver comes to mind. While you're at it, Birgi, God of Storytelling  Flip and Runaway Steam-Kin , if not price-prohibitive, would be decent additions.

Second, it would seem you need a few more dedicated spirit token generators. Spirits can get expensive, but it is certainly possible to pick out Court of Grace , Geist-Honored Monk , and Promise of Bunrei .

I realize those are not red cards. Have you considered Electrostatic Field , Gelectrode , or Thermo-Alchemist ? Maybe take a look at modern Arclight Phoenix decks? I would also look up boros anthem effects, which are probably better than mono-white ones. Nobilis of War is free after 5 spirits.

Overall, I think being clear about how tall and how wide you want this deck to be will help streamline its consistency. Kykar has a lot going on; make the most of him (or her)!

locustPLAGUE on Rograhk and Kediss

2 months ago

Some cards you probably want but just haven't encountered:

Brute Force , Crimson Wisps , Expedite , Fists of Flame , Soul's Fire , Swiftfoot Boots

Mutavault to help against edicts and give you an extra attacker. Lots of other cards do this but not as efficiently

Break Through the Line double duty

Shadowspear helps you beat other aggro decks and occasionally saves your ass with the activated ability

Mana Stuff:

Sol Ring , Braid of Fire , Runaway Steam-Kin , Sword of Feast and Famine , Chandra, Torch of Defiance

Kari Zev's Expertise , Goatnap , Claim the Firstborn , Wrangle , or any Threaten with an upside really

X-Factor11105 on Anarchy Burger

2 months ago

Let's stop praying for wheels and start making the draw happen!

-1 Temple of the False God +1 War Room .

You have plenty of mana here and a low-enough curve not to worry about needing the 2 CMC for the (bad) condition of TotFG. Go draw some cards!

-1 Dwarven Mine +1 Valakut Awakening  Flip

No seriously, go get more cards! Both of these can ETB tapped, and the upside of Awakening is WAY higher than Dwarven Mine. You'll be happy you're making this swap!

-1 Insult +1 Wheel of Misfortune

Go get more cards! Also, damage someone!

-1 Slagstorm +1 Valakut Exploration

Go get more cards AND damage someone, all in one turn!

-1 Fire Diamond +1 Hedron Archive (whichever you prefer)

Add some more mana to your pool and give yourself more mid and late-game cards!

-1 Burn from Within +1 Runaway Steam-Kin

I just love Steam-Kin in every mono-R deck that wants to cast a whole bunch of instants. Have fun with more explosive turns!

StaxIsFun on Krenko,Mob Boss

2 months ago

MTGMad2 Runaway Steam-Kin is already in the deck.

MTGMad2 on Krenko,Mob Boss

2 months ago

you should run Runaway Steam-Kin

RambIe on I see fire in those blue eyes

3 months ago

Thought Reflection - Rhystic Study
Etherium-Horn Sorcerer - Runaway Steam-Kin
(most the cards in this deck would be a wiff on cascade trigger)
Swarm Intelligence - Echo of Eons
(swarm is a cool card but cmc way to high, echo will give you a way to reset your deck, also protection from mil)
Izzet Boilerworks - Runic Repetition
(to many lands / deck doesn't utilize bounce, runic will combo with Mystic Retrieval to loop any spell in the deck)
Thousand-Year Storm - Mindmoil
(storm is cool but once you start looping it will just cause you to loose focus and likely miss play, moil works with the current synergy your using)
Swiftwater Cliffs - Primal Amulet  Flip

TommyNL89 on Historic: 14 land Steam-Kin Wizards

5 months ago

Bomat Courier often does not really pair up well with either Experimental Frenzy or Hazoret the Fervent. I've decided to lower to exclude the frenzies to lower the curve and increase the odds of effective Bomat Couriers or having three 1 mana spells on T3 with Runaway Steam-Kin out.

out: 2x Experimental Frenzy, 1x Skewer the Critics (due to spectacle issues) 1x Mountain

in: 1x Spikefield Hazard  Flip, 2x Shock, 1x Magmatic Channeler (I'm loving this one!)

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