Runaway Steam-Kin

Runaway Steam-Kin

Creature — Elemental

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove 3 +1/+1 counters from Runaway Steam-Kin: Gain .

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Runaway Steam-Kin Discussion

Grubbernaut on Weird Storm (Temur-ish)

1 week ago

Manamorphose , Strike it Rich , Mutagenic Growth , probably Lightning Bolt . Crash Through could be good, too. Gut Shot , Lava Dart are always good.

Paradise Mantle seems really out of place, especially with only four creatures. I'd go to a minimum of 10 threats of the flavor of your choice -- maybe Runaway Steam-Kin could be good, especially if you go red-heavy.

Cheers!

nathanielhebert on Elemental Storm Pezzent! (10/12 Euro/$)

2 months ago

Ooh, I think I see what's going on here, Fossil Find , Runaway Steam-Kin , Storm Entity , etc! I imagine it can combo-off pretty devastatingly once set in motion — a clever idea!

I know you're working within budgetary constraints, but I just added Flamekin Village to my elemental build, for a bit more haste. Not sure if it's Modern legal however.

nathanielhebert on The Lavakin Brawlers — Elemental Tribal

2 months ago

Saccox: Thanks for the suggestions — very interesting!

The "core" of the group Lavakin Brawler / Earth Servant / Claws of Valakut , came from an old casual deck I built from my collection, and I've since been auditioning better elementals to help bolster the original troop.

I'd been leaning on Brighthearth Banneret for ramp, and initially, I had Soulbright Flamekin to provide trample, and thought his ability could produce infinite mana, but it didn't work in practise. The Runaway Steam-Kin seems like it could combo-out a string of mana in the way I was hoping Soulbright might.

I had overlooked Smokebraider too, thinking of her more for mana-fixing, but might have to try her out as well. Coal Stoker looks promising too — with a Brighthearth Banneret in play, he's essentially a "free cast", and I'm always looking to fill up the board to help out the Lavakin Brawler 's fists!

Secretmeat on Lathliss Dragon Bae

3 months ago

You may be able to get to your big plays faster with Runaway Steam-Kin and Soulbright Flamekin , which are sort of rituals on a stick that you can get out early, but you might also consider running one or more of the rituals since you really need to make that one big play turn to start to dominate. Seething Song , Pyretic Ritual would work for this deck. Mana Geyser can also work in situations when you're falling behind at a larger table, though in three player games it can be tough to get big value.

Gidgetimer on Veyran, Voice of Duality, what …

3 months ago

Oh sorry skipped that one as I was referring back and forth between my response and your question.

Aria of Flame , Sphinx-Bone Wand , and Mizzix of the Izmagnus all add two counters. Runaway Steam-Kin has an intervening if clause and will only trigger if the clause is true and only have the effect if the clause is still true upon resolution. So, you are correct that if you do nothing the second trigger will not add counters, but if you make the second trigger to resolve will add counters.

cooknathan on Veyran, Voice of Duality, what …

3 months ago

Thanks Gidgetimer, very helpful.

What do you think about point 7 though? I'm guessing the Runaway Steam-Kin will max out at 3 counters (but you can -3 counters +3 mana after the first one resolves, before the second), the Aria of Flame and Sphinx-Bone Wand get two counters per cast and Mizzix of the Izmagnus gets one counter?

cooknathan on Veyran, Voice of Duality, what …

3 months ago

I'm probably not the only one confused with which triggers Veyran, Voice of Duality works with.

603.1. Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger condition or event], [effect]. [Instructions (if any).]”

  1. So cards like Guttersnipe or cards with magecraft clearly work (she triggers her own magecraft), cool, no problem.

  2. There seems to be a consensus that cards with prowess and similar ( Stormchaser Mage , Aetherflux Reservoir , Wavebreak Hippocamp ) also work so long as it triggers with an instant or sorcery and not another card type. Ok, so maybe the permanent's trigger condition does not need to say 'instant' or 'sorcery'.

  3. What about if something like Niv-Mizzet, the Firemind was triggered with a Brainstorm ? Does the permanent's trigger condition need to say 'cast' too? What 'causes' the triggered ability to trigger? Is it the casting or the drawing? Same question with Baral, Chief of Compliance .

  4. What about cards that need an extra cost to trigger Lunar Mystic or Mirari ? Do we (or can we, or can't we) pay the extra cost when Veyran triggers it an additional time?

  5. What about cards like Knowledge Pool or Eye of the Storm which also requires the card to exile?

  6. What about Primal Wellspring or Pyromancer's Goggles do you get two copies?

  7. If Runaway Steam-Kin has two counters and you cast a red instant, does it end up with four counters? Does Aria of Flame or Sphinx-Bone Wand get one or two counters? How about Mizzix of the Izmagnus ?

  8. How does Spellweaver Volute work? DO you get two copies of the same instant?

  9. I think that covers everything. If anyone has any weird edge cases, this might be a good place to post it. Do any of these cards not work for some reason? Sunbird's Invocation , Jori En, Ruin Diver .

Thanks!

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