Helm of Awakening

Helm of Awakening


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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Helm of Awakening occurrence in decks from the last year

Latest Decks as Commander

Helm of Awakening Discussion

Grimgrinner on Toski's Happy Tree Friends

1 month ago

Optional upgrades!! - I will only recommend cards that stay on the theme of small creatures getting big or overwhelming. If you want a Toski deck full of big threats, look at another build.

- Hall of Triumph pretty solid honestly. I just had trouble finding the deck slot for it. Run it if you like!

- Birds of Paradise - sure it's a worse Scryb Sprites in this deck but its also another Scryb Sprites and ramps so eh?

- Hope of Ghirapur better than scryb sprites and comes in for free off our Helm of Awakening but doesn't benefit from our green buff spells. Also that ability will probably draw some ire when people can't cast their turn 2 Arcane Signet or Rampant Growth or whatever.

- Skullclamp ill let you figure this one out

- Commander's Plate Toski get big and protection from 4 colors. What's not to like?

- Bow of Nylea The static deathtouch alone is worth the CMC. $6+ though, not as budget friendly. If you played during theros though, you probably opened about 3-4 of these and they're sitting in chaff boxes.

- Exploration I mean, yeah. look at it.

- Azusa, Lost but Seeking Its pretty good. Hard to drop the lands consistently. Make sure you got the draw to fuel her and something to spend all that mana on. She's better in landfall decks, really, and our only landfall in here is Scute Swarm .

- Heroic Intervention great for board wipes or combat tricks. Not so smug with your 1-mana Blasphemous Act eh?

WalbenQuakeblade on Jhoira cEDH

2 months ago

hotkarl63 the deck revolves around Aetherflux Reservoir . By chaining multiple artifacts in a single turn you build up your "storm" count and effectively just shoot down each of your opponents. Things like Sensei's Divining Top and something to reduce its cost, Helm of Awakening / Etherium Sculptor / Birgi, God of Storytelling  Flip, let us cast top for free drawing a card. Then activate top to draw yet another card and as long as there is another artifact in hand we can redraw top and recast it. This loop quickly builds up that "storm" count.

You can also put your opponents in a very oppressed state with Words of Wind by bouncing all their permanents each turn. By having Words out with Jhoira and two artifacts that have a net even mana cost we can continuously bounce our artifacts until the board is clear.

A quick example is Mox Amber and Mana Crypt . Though this is a net possitive in mana it will illustrate the combo. Cast an artifact from hand or one of the aforementioned cards as long as the other is on board. Lets say Amber is in play and were casting Crypt. Tap Amber for 1 mana and use Words of Winds replacement effect off of our draw from Jhoira. Each player boucnces a permanent and we will choose Amber. We then cast Amber and in response tap Crypt for 2 mana then use the replacement effect again bouncing Crypt back to hand. Rinse and repeat until our opponents have nothing on board yet we still have our entire field.

With Aetherflux in play this also lets us gain infinite life and ping any opponent down. Without it in play we still create an oppressive position that is very hard to get out from under.

hejtmane on 5 color out of hand

2 months ago


I wanted to give some feed back on Elsha of the Infinite I ran a deck since I bought the precon she was the one that caught my eye. I have run several different version of her but if you go with her it is worth buying Sensei's Divining Top no matter which strategy you go with when building her.

I started off as more of a storm deck and moved to a copy spell storm deck and she always been strong but she is the one I have powered up as the LGS I switched to has some cedh decks I play against sometimes. I held my own against them to a degree but now it is easier with my upgrades. Any ways from day 1 your best friend is mana ramp sol ring, all three talisman also may want to think about signets.

Until my last round of land upgrades I ran a lot more basics in the deck i ran Land Tax which worked great getting lands out of my deck it is now going to move to a different deck.

If you have top and Helm of Awakening you can storm so easy same for Cloud Key you can also use Kykar, Wind's Fury because you create a spirit when you cast sac the spirit for red mana and also the new Birgi, God of Storytelling  Flip

anyways good luck on what ever your decision and if you build her on your many options of a deck build

UmbrotheUmbreon on Masochistic Furry

2 months ago

Hilarious idea. Maybe throw in Helm of Awakening to give extra love and accelerate how fast you get things out?

Optimator on Giant's Deck

5 months ago

So let's start with ramp.

Quicksilver Amulet and Belbe's Portal are great and what I call "pseudo-ramp". Definitely worth having but you will still want a full compliment of regular ramp cards. I don't love Cryptic Gateway nearly as much. Even though giants are expensive, you aren't always going to have two out, and tapping them down to bring one out means you can't attack with them unless you have mass vigilance (which is not a bad idea though--I see you have Brave the Sands; a card I love). It's not awful though, but I'd rather have regular ramp. It's better in decks with cheap AND expensive creatures.

I love that you have a Semblance Anvil. Sol Ring is obvious. I would drop Helm of Awakening. It will help your opponents significantly more than you. If you're only casting one big giant a turn then it's the same as a small mana rock.

I would drop Pyretic Ritual as well.

hejtmane on Infinite Combo Help

5 months ago

on the Senei top Mystic Forge also allows for top casting is colorless Cloud Key andHelm of Awakening having Leyline of Anticipation or Vedalken Orrery allow for playing of the top of the library at flash

RiotRunner789 on

6 months ago

Painful Quandary is perfect for life drain, as is Bloodchief Ascension (which also gives you life).

I would also caution against Helm of Awakening. I know it is there to help you storm off but it will help the izzit players or other storm players more.

Expedition Map would be good here to grab your coffers.

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