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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Helm of Awakening
Spells cost less to cast.
1 month ago
That is my Yuriko deck. It does ok. I have more Instants I think and several ways to copy Yuriko. It has zero defense however
5 months ago
So, for prioritizing cuts: I'm starting with anything > 1 CMC, since your 1 CMC instants/sorceries are free. Next, I'm thinking of anything that doesn't synergize with instants and sorceries.
Defiler of Instinct - pretty self-explanatory: only interacts with red permanents.
Professional Face-Breaker: Combat damage isn't what this commander/deck/Storm does. For this reason, I'd also drop all 3 of your Battles. Your other opponents certainly aren't going to help you get Invasion of Karsus Flip to flip.
Ignite Memories: can go. There are better ways to deal damage to players, most of which are already in here.
Goldspan Dragon: this could almost work, but I don't think you have enough instants that target creatures. It's also a bit too tempting of a build around in the 99, IMO. (With it and Urabrask Flip, you can target it with 2 CMC spells and break even...)
Possibility Storm: am I missing something here?
Price of Glory - depends on how much blue you face, I guess. I wouldn't run it in a deck built around Storm or Instants, but YMMV.
Caged Sun - seems like overkill with your commander doing what it does, and probably vastly too slow at 6 CMC.
Helm of Awakening - you barely use generic mana here. I get the feeling this would benefit you least in most matchups.
Hope that helps, GL and happy building!
8 months ago
Alright I realize why Helm of Awakening isn't as good as I thought it was. The helm makes ALL spells including your OPPONENTS spells less mana, which IMHO is undesirable. I am going to swap Thran Dynamo back in.
8 months ago
I was sleeping on Helm of Awakening, I don't know why I have never heard of it.
11 months ago
I have some suggestions for you, lad.
Field of Ruin is a group hug ramp for you, letting you target enemy #1 and boost everyone else.
Helm of Awakening gives everyone ramp, which is just so generous of you, might I add.
Another thing to note is adding more multi-colored lands and adding more fetch lands.
Check your artifacts for duplicates. (;
11 months ago
You could try Helm of Awakening if you want group hug stuff! It's a little weird, a little wacky, but it's pretty good ramp if you just want to ensue chaos.
1 year ago
zach3584 I'm trying to wrap my head around this. Carah is lovely, but also frightening.
I tested her in a Rielle, the Everwise deck. Tapping her to exile a card is great. But casting and exiling three seems very risky, especially since casting a second DA will exile the next three cards and so on. Unless you have a lot of ramp or cost reduction, I don't see how you can keep up without losing a lot of potentially important cards into exile. You don't run a lot of rocks or cost reducers like Helm of Awakening, and you don't run Neheb, the Eternal or Neheb, Dreadhorde Champion.
So, how do you even cast all those cards exiled by Carah? How well does the deck fare?