Misdirection

Misdirection

Instant

You may exile a blue card from your hand rather than pay Misdirection's mana cost.

Change the target of target spell with a single target.

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Printings View all

Set Rarity
Duel Decks: Merfolk vs. Goblins (DDT) Rare
Conspiracy (CNS) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Misdirection occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.17%

Misdirection Discussion

Kaigz on Thrumilling stone

2 days ago

So I’ve actually run a version of this deck in the past. It’s super consistent at crushing your opponents if you get the right hand. My number one suggestion for you here is to add in some cheap counter magic. Protecting your combo needs to be your number one priority here as the whole deck falls apart and does nothing if it fails. Second, cut the non mana producing dorks. All of your non Petitioner creatures should be ramping you into Arcum. Use the freed up space for counter spells and cheap card selection to help you quickly dig for either the Petitioners or artifact creatures you need. Here’s a bunch of stuff that worked out really well in my list that I think will really help supercharge this deck:

Counter Spells

Swan Song

Dispel

Foil

Misdirection

Spell Pierce

Fodder for Arcum

Manakin

Millikin

Blinkmoth Nexus

Inkmoth Nexus

Mishra's Factory

Dread Statuary

Guardian Idol

Misc

Elixir of Immortality - in case you get hit with the dreaded board wipe

Sol Ring, Fellwar Stone, and the rest of the 2 CMC mana rock ramp suite. Ramping into Arcum by turn 3 to go off on turn 4 is super important in this deck’s consistency. You don’t want to give your opponents any extra time to draw answers to your combo, because you’re going to be archenemy every single time you pull out this deck. You’ve just gotta commit to it try to win before the rest of the table can remove you.

Rhadamanthus on Exchanging control of a counterspell ...

2 weeks ago

There was a way for your opponent to get what they wanted, but you were right that it doesn't work the way they say it does. They can change the target of Memory Lapse to Sudden Substitution because Substitution is still on the stack while its effect is resolving (this is a well established trick with cards like Misdirection , etc.). Then when it's finally time for Lapse to start resolving, it fizzles because Substitution is gone.

The concept of "fail to find" only applies when a player is instructed to look through a hidden zone (usually a library, but sometimes a hand) for a card with a specific quality. If the effect making them do that doesn't also say to reveal all the cards in that zone, then the player is allowed to "fail to find" whatever they're looking for. This is because it's possible that there aren't any such cards in that zone, or that the player just missed them, and there's no way for the other players to verify that if all the cards are staying hidden. For example: you can "fail to find" a creature with Worldly Tutor (you're only told to reveal the one card you do find), you can't "fail to find" valid choices that exist for Guided Passage (the entire library is revealed to everyone), and you can't "fail to find" for Demonic Tutor (you're just told to get "a card").

For your follow-up question, you are also right. You can only cast a targeted spell if you're able to choose enough legal targets for it. You're not allowed to cast a Counterspell with no target just because you feel like it.

Profet93 on Talrand, Drake Summoner

1 month ago

Let me start off by saying I hate being mana screwed, that being said, you should cut 2 islands to go down to 38 lands.

Cut Curious Homunculus, Docent of Perfection, Murmuring Mystic, Sphinx of Uthuun and Stormtide Leviathan. Talrand decks don't need creatures. The few good creatures to add are out of your budget. I know you have the polymorph package but the creatures you are getting arent even that good. If you want to make this optimized (even on a budget), replace them with the 5 following cards....

  1. Rapid Hybridization - Removal
  2. Essence Scatter - Counter
  3. Wizard's Retort - Or another counterspell
  4. Pongify - Removal
  5. Deep Analysis - Draw. Bonus points if you yell DEEP ANAL!

REMEMBER, the biggest issue with Talrand is being forced to tap out! Keep this in mind for below...

Cut Coat of Arms for Coastal Piracy - Winmore. Helps you if you have lots of drakes, otherwise its a dead card that can help opponents. Piracy helps you maintain gas.

Cut Heraldic Banner for Mind Stone - Doesnt help you bring talrand out any faster and the boost is minor. Stone brings talrand out T3 and replaces itself later.

Cut Arcane Melee for Gilded Lotus - Helps opponents, forces you to tap out and you don't need that kind of ramp. Lotus helps you ramp without tapping you out.

Cut Gravitational Shift for Misdirection - Shift is winmore. Misdirection allows you to interact while tappedout making opponents think twice before trying to remove your talrand. Note that misdirection can redirect removal, counter counterspells (should you not be the only blue player) and redirect some extra turn spells

For the 2 lands you cut, add Isochron Scepter and Future Sight - Scepter is just pure value (remember to make sure to have mana open to cast the imprinted spell AND another counterspell in hand to ensure they don't bait your counterspell!). Future sight, while redundant to Precognition Field , is very powerful. I understand it costs 1 more and reveals the card, but it allows you to play lands and everyone knows you are counterspell + draw tribal so it really doesn't matter. I would tell you to cut the field for future sight, but I think both might serve your deck well.

Cut Unsummon for Mystic Confluence - Confluence draws you cards and is more versatile.

Cut Boomerang for Capsize - Very powerful card, do not underestiamte it, and ALWAYS try to buy it back.

Cut Island (3rd island to cut) for Strip Mine / Ghost Quarter / Tectonic Edge , etc.... Cavern of Souls , Boseiju, Who Shelters All , urborg, coffers, field of the dead are all powerful cards that need to be dealt with.

Cut Island for Blast Zone - While it comes in tapped, it allows you to deal with problematic cards that resolve because you can't counter everything.

Cut the polymorph package aside from polymorph itself

Cut Mass Polymorph for Narset's Reversal - Oh no, you cast Thought Distortion ? What ever will I do.... get's around can't be countered. What's better than countering their Torment of Hailfire ? Copying it and returning it back!

Cut Reweave for Precognitive Perception - Not entirely sold on it, but it has strong potential, especially for a budget player.

Be sure to let me know what you think of the sugge

Profet93 on Baral Combo Control

1 month ago

MrChris +1

You don't want to protect your commander with Misdirection or counter their counterspell? Regarding glimmer I can see that, you're just the first competitive list I've seen with it. And I do not discount the cantrips as I have several in my own baral deck, I just was wondering how it played out for you.

I agree with the notable exclusions as you don't have a way to protect them and giving opponents cards is rarely optimal.

Cut Call to Mind for Snapcaster Mage - Doesn't require you to tap out and broadcast your plans. Same CMC (bc of baral)

The next cut is hard... but maybe Mana Leak for Misdirection - Leak gets worse late game and misdirection can be cast for free which is huge in cEDH. If you still don't wish to include it thats fine. It's a pet card of mine that I like to see in most blue because of it's versatility. Many a times I wish I had misdirection over force given my particular meta. With urza in your meta, I can see it's use. Not sure what else you face but I'm assuming it's something with activated ability such as Yawgmoth or Sisay? Thrasios?

Profet93 on Empress Steal Yo Shit

1 month ago

Cut Spellbook , you dont need the redundancy

Add Riptide Laboratory - Re-use snapcaster, protect arcanis and memnarch.

Cut Draining Whelk - Holding up 6 mana is a lot. Its a nice fun, pet card of mine, but I had to cut it from my steal list for efficiency.

You need more ramp. Doesn't have to be these cards specifically but Commander's Sphere , Hedron Archive are all ramp with the added benefit of card draw.

Cut Gather Specimens - Holding up a lot of mana is not what you want. Replace with interaction such as Misdirection as people will hate you targeting their commander, you can use this to redirect their removal, counter counterspells, and redirect some extra turn cards. All around good card, plus it costs less to hardcast if you are so inclined.

Quicksilver Fountain - Very powerful, can synergize with Oboro, Palace in the Clouds .

The list is a 6.5 or so out of 10 IMO. Add more ramp and cheaper interaction to ensure that you can protect your commander.

Magewright's Stone - Could be useful

Thousand-Year Elixir - Potential as well

Profet93 on Baral Combo Control

1 month ago

MrChris

Thank you for your reply. Every single one of your points is well taken if you are playing in a true cEDH meta which it appears you are. I still personally like Shackles more than legacy but I understand your point and that difference in speed could be gamebreaking given how fast cEDH is. It might be worth noting in your description (when you have time) the meta/decks you face so criticism can be beater geared.

One card you might want to consider is Misdirection , at times, it is better than Force of Will . If they use removal, you can redirect removal, it can "counter" counterspells, redirect some extra turn spells, etc... Definitely worth looking into at least.

Looking at your decklist, you have 8 sources of card advantage. I am not taking into account cards like preordain or brainstorm that while replace themselves, do not give you any more cards in hand. Have you considered adding one more?

Also, how has Glimmer of Genius been for you? It seems mana intensive and while I recommend more card draw, I feel it's subpar for cEDH and could be replace by something else?

Lastly, I hope you did well on your finals. I apologize if I was rude, I just have commented on a few decks where people don't care to reply back to comments that I took serious consideration to so I assumed it was happening here. Happy holidays

Profet93 on Talrand, Sky Summoner: Drake Overtake

1 month ago

Forkbeard

Thats fine. I loved my Talrand deck until I made it a dedicated Baral 2 Headed Giant Pure Support deck. So I know the issues that talrand faces. Misdirection and Foil (bonus points if the foil is foil, so you can say you foiled their plans with a foil foil!) allow you to bluff removal and interact when tappedout which is huge.

When you're ready to focus/optimize this deck with a large budget after your experiment, please let me know as I have many ideas.

ClockworkSwordfish on Pattern Recognition #134 - Mercadian ...

1 month ago

Thank you.

I started playing Magic a month or so before Masques came out, so it's always had a kind of mystical aspect to me. Is that nostalgia speaking? Sure, somewhat. But in addition to really loving the 'feel' of the setting and the cards, I also had a familiarity with the cards that helps one better appreciate what was available. There are no shortage of superb cards running around in Masques - in addition to what you mentioned, and just off the top of my head, there's also Land Grant , Food Chain , Thwart , Soothsaying , Misdirection , Reverent Mantra , Unmask , Tower of the Magistrate , Haunted Crossroads , Pulverize as well as the last core printings of Dark Ritual and Brainstorm . Sure, the set had a few too many 4/4s for four mana with colosal drawbacks for my taste, too. But you still can't beat some of the inventive fun in Distorting Lens , Two-Headed Dragon and Foster .

Anyways, thanks for sticking up for the little guy as well. Masques is a fascinating set with a beautiful setting and interesting ideas, so it's nice to hear it spoken of in something other than biting vitriol for a change. Honestly, I'd just love to see any of the modern Type 2 decks try and stand a chance against a well-built Rising Waters deck from even Masques block constructed, you know?

Keep fighting the good fight!

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