Misdirection

Misdirection

Instant

You may exile a blue card from your hand rather than pay Misdirection's mana cost.

Change the target of target spell with a single target.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Misdirection occurrence in decks from the last year

Latest Decks as Commander

Misdirection Discussion

RambIe on Redirect in EDH?

3 weeks ago

the function of redirecting as a hole is amazing in red
but limited in blue because blue has to many cards that would out perform a redirect card in almost every situation

Example: As enpc & SynergyBuild Both suggested Misdirection which is no doubt the best value you can find for this function in blue.
any situation you could cast Misdirection you could also cast Force of Will , or Redirect vs Counterspell
as were in reds Deflecting Swat the runners up would be Bolt Bend & Ricochet Trap making the choice cut n dry

but like you said "Situationally might be better than a counterspell" the answer is yes there are some situations were redirect would out perform counter spells, key words there are "some" as most red players will testify most situations redirect spells sit as a dead card in your hand were a counter would have been the answer.

SynergyBuild on Redirect in EDH?

3 weeks ago

@enpc is 100% right here, as someone who has played a heckton of these, the best for edh are as follows:

Misdirection - The king of redirects, it's just something that they never expect.

Deflecting Swat - Many consider this to be the best, but the need for a commander is a real cost, often decks have higher cmc commanders or want to redirect after a sweeper, as well as running red not being the best known for cheap commanders. Despite that, it is able to hit a ton and affect more than the average redirect effect, and is a massively powerful magic card.

Divert - Less known, but 1 mana is a massive benefit to the card, having taken a couple Blue Sun's Zenith and some extra turn spells, as well as changing a couple targets for some removal, it's a simple card that's budget enough for anyone to use.

Imp's Mischief - Mostly good since it's rarely expected, off color pretty hard, but also just good value and easy to cast.

enpc on Redirect in EDH?

3 weeks ago

Depends on the kind of spells that you're expecting to go up against, but Misdirection is a nice choice. Not having to keep double blue up is helpful and means that your opponent is less likely to see it coming (since double blue up screams some sort of countermagic).

You also have Twincast , which can copy a counterspell, but can also copy extra turn spells, big mana Exsanguinate s and the like and since you're adding a spell to the stack, yours will resolve first. It's a pretty good feeling to win off somebody else's Exsanguinate .

RedFlag on Niv-Mizzet Counterwheel

2 months ago

jalapenofish you can try to test decks on websites such as Untap.in. However, I've tested it a hundred times or so. The deck gets a lot of hate in multiplayer. As soon as you counter one spell, people will just collectively start removing your rocks etc., and attack you, so I'm usually out first. When I don't get this much hate, performance is fairly good.If you manage to get niv-mizzet out on a timely fashion, opponents will struggle to keep up with you.

The Wheel / Counter strategy works, but I am considering removing 2-3- counters for removals (e.g., Anger of the Gods) or alternative costs. On Untap.in, I have removed muddle the mixture for Dispel (but I was also thinking Misdirection since the tutor is extremely slow, and the counter is a bit too restricted for UU and I find myself often in the situation of having one mana and need to counter an instant vs. Niv-Mizzet). I have also removed Baral for Dockside Extortionist. The former does not see so much utility overall.

It may happen to be fairly empty handed occasionally, at which point I usually wheel but if the opponent has already an advantage that can be a problem.

Also, notice that I don't play all traditional cards for the niv-mizzet combo, such as Tandem Lookout, as I don't necessarily aim at getting that. I also play Telepathy which is largely outside the meta, but I think this might be the most underrated card in the whole MTG history. It's just so good and I am very unlikely to remove it.

I usually have no land problems as I run a lot of advantage cards like Brainstorm, Ponder or Preordain. Wheels also help on that. I am considering giving some space to Fabricate as I run quite a lot of mana artifacts.

Overall it's fun, and it works, but if you're planning to buy in real life, just know this is not yet a cEDH (it does not play Timetwister nor Volcanic Island neither any other highly expensive card), and you can get a lot of hate in your playgroup.

Hope this helps.

zamiero on Vial and Ghost!

3 months ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

Reznorboy on

5 months ago

This is already pretty good for casual play. It's actually probably a bit better than a lot of casual decks. (Though not so powerful that you should worry about it). Making the deck legal was the important step.

With play you'll figure stuff out. The biggest thing is that you acknowledge when something is not working and actively do something about it. It will slowly become optimized.

Anyway, I would add some lands. Mathematically, you should have 36 (now at 30). I would add some cheap non-basics, I would go for:

Geier Reach Sanitarium (Synergizes with Commander and helps fix your hand) Isolated Watchtower (Synergizes with your high number of basic lands) Myriad Landscape (Ramps you) Terrain Generator (Ramps you) Command Tower (Both Colors) Temple of Epiphany (Both Colors)

I would still cut a lot more creatures and planeswalkers. In 4 player games, remember that people will only attack you as much as they feel that it is necessary. If it appears that you're doing very little, or you only intervene when necessary, people won't be attacking you. I would replace all but the creatures/planeswalkers that you feel are actually necessary and useful, rather than thinking you need them to attack/block.

Then, you will also probably want 5-10 mana rocks (artifacts that produce mana). Virtually every deck in EDH uses mana rocks, because the ones available with the card pool are generally much better than those in other formats. Good, budget examples are: Sol Ring Arcane Signet Fellwar Stone Mind Stone Thought Vessel Darksteel Ingot Skyclave Relic Prismatic Lens

And lastly, some other good budget cards are (I would recommend you pick some, not all of these):

Dispel Hidden Strings Desperate Ritual Seething Song Past in Flames Burning Inquiry Faithless Looting Mystic Remora Underworld Breach Blood Moon Time Reversal Bonus Round Molten Psyche Mana Geyser Merchant Scroll Echo of Eons Commit / Memory Gitaxian Probe Vandalblast Blasphemous Act Serum Visions Misdirection Flusterstorm Tolarian Winds Ponder Frantic Search

Also, if you ever get bored/tired of Izzet, Nekusar, the Mindrazer can be built to function very well and in a similar manner with virtually all of the cards you already have (or will have).

(Note: Some people who play EDH are very particular about playing against people with good decks. If you see people act uneasy around you because your deck is "too good", just remember that you can always try to lower the power of your deck or find other people to play with.)

Peoni on CEDH sweat-fest. Seedborn Thrasios

6 months ago

Veil of Summer is strictly better than Autumn's Veil.

As far as cards I would take out to make room for other slots, Misdirection and Slaughter Pact look like good options for replacement. You might also consider swapping Avacyn's Pilgrim for a Priest of Titania.

Nice deck. :^)

azja on Yuriko (Optimized) Primer

7 months ago

DivineKhaos Thanks for the comment and upvote!

I personally like having 2 cards in the "Burn" category in case one ends up in my hand, that way I can still tutor up the other if I want to end the game quickly. Although Blinkmoth Infusion isn't particularly useful for casting, you can pitch it to Force of Will, Force of Negation or Misdirection since it's blue. I don't find myself ever having enough mana to hard cast Expropriate, but I think Treasure Cruise is a great option if you need more card draw.

As for Gingerbrute, I think it's a great card in cEDH versions of Yuriko since it has haste. But in grindier, damage-focused Yuriko decks, I find paying 1 to make it unblockable isn't worth it, since you could just play something like Mist-Cloaked Herald instead.

In my opinion, Jace, the Mind Sculptor isn't the best fit for Yuriko decks because our creatures are so small and unable to block attackers. More often than not, you'll pay 4 mana to brainstorm on the turn you cast Jace, and he'll be dead by the time it gets to your next turn.

I hope this was helpful! :D

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