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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
SufferFromEDHD on Cheapskate Talrand (Competitive, Budget $50!!)
2 months ago
Bosium Strip dig thru the yard when you need to.
Muddle the Mixture grab Oracle.
Misdirection protect Oracle.
Embargo maybe? You run so few nonland permanents it might be worth it. Could buy you time while you dig for Oracle.
SufferFromEDHD on Jalira Mono Blue 2DH
2 months ago
Thousand-Year Elixir and Minamo, School at Water's Edge for Jalira.
Flayer Husk cheap fodder for Jalira.
See Beyond shuffle a fatty back where it belongs.
Misdirection would be useful in this list.
Profet93 on ⧗ ⧖ ⧗ Charge Coun-turns ⧗ ⧖ ⧗
2 months ago
Pact of Negation/Counterspell instead of Ojutai's Command - Life gain is irrelevant, you have few creature targets. The rest is just a Dismiss but worse. Not to mention, having to hold up 4 mana. Pact allows you to bluff and you can protect a wincon or your commander. With an extra turn, the upkeep requirement is much easier. If not pact, then perhaps a Misdirection as it can be ever better than countering a spell, and is within budget. Redirect targeted, draw, extra turn spells, removal, etc... What's better than countering their beast within or peer from the abyss than utilizing it for yourself.
+1, I just wish the background wasn't so bright. Nevertheless, good work. I like the style you added to your page.
Profet93 on Infinite Reflection
6 months ago
I'm not too familiar with the synergies of the commander, can you explain the purpose of these cards...
Font of Mythos + Howling mine - Why play these in the color that has the best card draw?
Spellbook - Is the redundancy necessary given that you run reliquary tower? I get it's also a 0 drop for Arcum. But I don't feel your deck consistently draws enough cards to warrant it. How has it played in your experience?
Here are various suggestions, please let me know what you think of each of them.
Imprisoned in the Moon - Removal/Commander Removal, even more effective against mono red or black. Not necessary, but given you aren't running counterspells, it might help to be a source of removal for you should you be lacking
Brainstorm/PreordainMystic Remora- You could use more one drops for an early game, not necessary but could be helpful to filter your draws. Mystic remora is the best of the 3 IMO. Not sure if mystic remora is out of your budget per card.
Misdirection - Redirect targetted draw, removal, extra turns, counter counterspells and more! Interaction while tappedout is nice, it's like a budget force of will, but redirects instead of nullifying it.
Narset's Reversal - Similar to above, but not a counterspell. Unsure if this and misdirection fall under what you consider a counterspell, but it's worth noting.
Riptide Laboratory - Protection for commander, sower of temptation and value if you ever add snapcaster mage.
Castle Vantress - Better island
Dreamscape Artist - Ramp, discard enchantments. Lands come in untapped. Most people let the little guy live.
azja on The Secret Art of Nin Nin
7 months ago
Hey I took a look at your list and wrote down some potential cuts/additions that you could make. I tried to keep the reasoning for each card short, so if you want me to elaborate on anything just let me know!!
Out: Nether Traitor 2 mana enablers are slow, requires a lot of black mana. In: Faerie Seer only costs 1, sets up top card for yuriko
Out: Shadowmage Infiltrator 3 mana enablers are very slow, doesn't deal combat damage if you ninjutsu it. In: Mothdust Changeling 1 mana ninja with conditional evasion
Out: Varragoth, Bloodsky Sire costs 5 mana total, has to survive a turn to tutor. In: Vampiric Tutor (the only budget option I can think of is Scheming Symmetry, which you already have)
Out: Crypsis too expensive for what is effectively unblockable. In: Cover of Darkness gives some evasion to all of your ninjas (budget option: Aqueous Form)
Out: Dark Ritual powerful card but yuriko doesnt have much use for triple black. In: Mox Amber yuriko enables this on turn 2 or 3 (budget option: Arcane Signet)
Out: Infiltrate. In: Slip Through Space same effect but replaces itself (though I prefer to just play more ninjas than unblockable spells!)
Out: Teferi's Time Twist not great since most of our creatures don't have an etb ability. In: Moon-Circuit Hacker cheap ninja that draws a card
Out: Ultimate Price removal that doesn't hit most commanders isn't ideal. In: Deadly Rollick (budget option: Dismember)
Out: Victim of Night not bad, but black has better removal. In: Infernal Grasp -2 life is pretty negligable in commander
Out: Commander's Sphere 3 mana ramp is quite slow for yuriko decks. In: Chrome Mox (budget option: Dimir Signet)
Out: Isochron Scepter we intentionally play lots of instants with cmc >2. In: Misdirection free "counterspell" that's also budget-friendly
Out: Preordain if you bottom any cards, you can't set up a card for yuriko. In: Ponder works better with yuriko
Out: Enter the Infinite generally uncastable. In: Blinkmoth Infusion also uncastable, but deals 14 damage instead of 12
If you have any questions or comments don't hesitate to reach out again!
Rhadamanthus on Changing Targets + "Whenever becomes …
9 months ago
Yes, that will work. Using Misdirection to change the target of a spell to Bonecrusher Giant will cause the Giant's ability to trigger.
Note that "becoming a target" means it wasn't a target before but now it is. If the Giant was already one of the targets of Winterflame for example, using Goblin Flectomancer to change the other target to also be the Giant won't cause it to trigger again.
Delphen7 on Changing Targets + "Whenever becomes …
9 months ago
Bonecrusher Giant says "Whenever ~ becomes the target of a spell..."
This seems functionally different than "Whenever a player casts a spell targeting ~".
So I was wondering if Bonecrusher's wording meant if an effect like Misdirection changing the target to Bonecrusher would cause it's ability to trigger
DarthSeatb3lt on Barrin, Master Wizard
11 months ago
The synergy with Induced Amnesia is fantastic!
I like the idea of the deck - seems very unique and fun. A couple suggestions you could consider: it looks like you're dabbling in the wizard synergy but you could go a bit deeper for even more synergy with cards like Cyclone Summoner, Docent of Perfection Flip, Minn, Wily Illusionist,Patron Wizard, Trophy Mage,Tribute Mage, Trinket Mage, Jace's Archivist and Azami, Lady of Scrolls
I think the above additions would help you keep the theme of your deck while offering more synergies all around. If you take this approach, you could also look to include Stonybrook Banneret as a budget medallion.
fetch your token fodder generators with: Trophy Mage,Tribute Mage, Trinket Mage create more fodder with: Docent of Perfection Flip, Minn, Wily Illusionist
and bounce more with: Cyclone Summoner Stern Proctor & Equilibrium
The rest are just decent control/draw.
Additionally, in keeping with the bounce theme you may want to consider Into the Roil, Blink of an Eye, Disperse, and maybe even Capsize or Snap the former three will let you bounce your own targets for more ETBs/protection and in a pinch they can bounce those pesky enchantments blue has so much trouble dealing with.
For counterspells, the lower the mana cost, the better the counter. there are some great budget options if you find you've always got a handful of cards for free counters (Misdirection Disrupting Shoal) but one of the classics that isn't too pricey isArcane Denial but I'm quickly growing to loveAn Offer You Can't Refuse and Swan Song
For removal, the bounce theme is always great but for those pesky indestructible creatures I auto-include Resculpt in every blue deck I make.
Overall your deck looks like a ton of fun to play already, just adding in my thoughts.
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